Digital immortality (or "virtual immortality") [1] is the hypothetical concept of storing (or cloning) a person's personality in digital substrate, i.e., a computer, robot or cyberspace [2] (mind uploading). The result might look like an avatar behaving, reacting, and thinking like a person on the basis of that person's digital archive. [3] [4] [5] [6] After the death of the individual, this avatar could remain static or continue to learn and self-improve autonomously (possibly becoming seed AI).
A considerable portion of transhumanists and singularitarians place great hope into the belief that they may eventually become immortal [7] by creating one or many non-biological functional copies of their brains, thereby leaving their "biological shell". These copies may then "live eternally" in a version of digital "heaven" or paradise. [8] [9]
The National Science Foundation has awarded a half-million-dollar grant to the universities of Central Florida at Orlando and Illinois at Chicago to explore how researchers might use artificial intelligence, archiving, and computer imaging to create convincing, digital versions of real people, a possible first step toward virtual immortality. [10]
The Digital Immortality Institute explores three factors necessary for digital immortality. First, at whatever level of implementation, avatars require guaranteed Internet accessibility. Next, avatars must be what users specify, and they must remain so. Finally, future representations must be secured before the living users are no more. [11]
The aim of Dmitry Itskov's 2045 Initiative is to "create technologies enabling the clone of an individual’s personality to a non-biological carrier, and extending existence, including to the point of immortality". [12]
Reaching digital immortality is a two-step process:
Digital immortality has been argued to go beyond technical processes of digitization of people, and encompass social aspects as well. For example, Joshua Hurtado [14] has presented a four-step framework in which the digital immortalization of people could preserve the social bond between the living and the dead. These steps are: 1) data gathering, 2) data codification, 3) data activation, and 4) data embodiment. Each of these steps is linked to a form of preserving the social bond, either through talk, embodied emotionality (expressing emotions through one's form of embodiment) or monumentalism (creating a monument, in this case in digital form, to remember the dead).
According to Gordon Bell and Jim Gray from Microsoft Research, retaining every conversation that a person has ever heard is already realistic: it needs less than a terabyte of storage (for adequate quality). [15] [16] The speech or text recognition technologies are one of the biggest challenges of the concept.
A second possibility would be to archive and analyze social Internet use to map the personality of people. By analyzing social Internet use during 50 years, it would be possible to model a society's culture, a society's way of thinking, and a society's interests.
Rothblatt envisions the creation of "mindfiles" – collections of data from all kinds of sources, including the photos we upload to Facebook, the discussions and opinions we share on forums or blogs, and other social media interactions that reflect our life experiences and our unique self. [4] [17]
Richard Grandmorin [18] summarized the concept of digital immortality by the following equation: "semantic analysis + social internet use + Artificial Intelligence = immortality".
Some find that photos, videos, soundclips, social media posts and other data of oneself could already be regarded as such an archiving. [19] [4] [20] [17]
Susanne Asche states:
As a hopefully minimalistic definition then, digital immortality can be roughly considered as involving a person-centric repository containing a copy of everything that a person sees, hears, says, or engenders over his or her lifespan, including photographs, videos, audio recordings, movies, television shows, music albums/CDs, newspapers, documents, diaries and journals, interviews, meetings, love letters, notes, papers, art pieces, and so on, and so on; and if not everything, then at least as much as the person has and takes the time and trouble to include. The person’s personality, emotion profiles, thoughts, beliefs, and appearance are also captured and integrated into an artificially intelligent, interactive, con-versational agent/avatar. This avatar is placed in charge of (and perhaps "equated" with) the collected material in the repository so that the agent can present the illusion of having the factual memories, thoughts, and beliefs of the person him/herself.
— Susanne Asche, Kulturelles Gedächtnis im 21. Jahrhundert: Tagungsband des internationalen Symposiums, Digital Immortality & Runaway Technology [21]
This article may be confusing or unclear to readers.(March 2016) |
Defining the avatar to be alive allows it to communicate with the future in the sense that it continues to learn, evolve and interact with people, if they still exist. Technically, the operation exists to implement an artificial intelligence system to the avatar.[ citation needed ] This artificial intelligence system is then assumed to think and will react on the base of the archive.
Rothblatt proposes the term "mindware" for software that is being developed with the goal of generating conscious AIs. Such software would read a person's "mindfile" to generate a "mindclone." Rothblatt also proposes a certain level of governmental approval for mindware, like an FDA certification, to ensure that the resulting mindclones are well made. [4] [17]
During the calibration process, the biological people are living at the same time as their artifact in silicon. The artifact in silicon is calibrated to be as close as possible to the person in question. During this process ongoing updates, synchronization, and interaction between the two minds would maintain the twin minds as one. [4] [17]
Resurrection or anastasis is the concept of coming back to life after death. In a number of religions, a dying-and-rising god is a deity which dies and is resurrected. Reincarnation is a similar process hypothesized by other religions, which involves the same person or deity coming back to another body. Disappearance of a body is another similar, but distinct, belief in some religions.
The technological singularity—or simply the singularity—is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable consequences for human civilization. According to the most popular version of the singularity hypothesis, I. J. Good's intelligence explosion model, an upgradable intelligent agent will eventually enter a "runaway reaction" of self-improvement cycles, each new and more intelligent generation appearing more and more rapidly, causing an "explosion" in intelligence and resulting in a powerful superintelligence that qualitatively far surpasses all human intelligence.
Mind uploading is a speculative process of whole brain emulation in which a brain scan is used to completely emulate the mental state of the individual in a digital computer. The computer would then run a simulation of the brain's information processing, such that it would respond in essentially the same way as the original brain and experience having a sentient conscious mind.
A brain transplant or whole-body transplant is a procedure in which the brain of one organism is transplanted into the body of another organism. It is a procedure distinct from head transplantation, which involves transferring the entire head to a new body, as opposed to the brain only. Theoretically, a person with complete organ failure could be given a new and functional body while keeping their own personality, memories, and consciousness through such a procedure. Neurosurgeon Robert J. White has grafted the head of a monkey onto the headless body of another monkey. EEG readings showed the brain was later functioning normally. Initially, it was thought to prove that the brain was an immunologically privileged organ, as the host's immune system did not attack it at first, but immunorejection caused the monkey to die after nine days. Brain transplants and similar concepts have also been explored in various forms of science fiction.
Immortality is the concept of eternal life. Some species possess biological immortality.
Artificial consciousness (AC), also known as machine consciousness (MC), synthetic consciousness or digital consciousness, is the consciousness hypothesized to be possible in artificial intelligence. It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of artificial intelligence, cognitive science and neuroscience. The same terminology can be used with the term "sentience" instead of "consciousness" when specifically designating phenomenal consciousness.
An infomorph is a virtual body of information that possesses self-awareness and sentience. The term was coined in Charles Platt's 1991 novel The Silicon Man, where it refers to a single biological consciousness transferred into a computer through a process of mind transfer. In the book, a character defines an infomorph as "intelligence held in a computer memory", and an "information entity".
In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons. Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games, or an imaginary character with no graphical appearance, as in text-based games or worlds such as MUDs.
Mind uploading, whole brain emulation, or substrate-independent minds, is a use of a computer or another substrate as an emulated human brain. The term "mind transfer" also refers to a hypothetical transfer of a mind from one biological brain to another. Uploaded minds and societies of minds, often in simulated realities, are recurring themes in science-fiction novels and films since the 1950s.
Martine Aliana Rothblatt is an American lawyer, author, entrepreneur, and transgender rights advocate. Rothblatt graduated from University of California, Los Angeles with J.D. and M.B.A. degrees in 1981, then began to work in Washington, D.C., first in the field of communications satellite law, and eventually in life sciences projects like the Human Genome Project. She is also influential in the field of aviation, particularly electric aviation, as well as with sustainable building.
Immortality is a common theme in fiction. The concept has been depicted since the Epic of Gilgamesh, the oldest known work of fiction. Originally appearing in the domain of mythology, it has later become a recurring element in the genres of horror, science fiction, and fantasy. For most of literary history, the dominant perspective has been that the desire for immortality is misguided, albeit strong; among the posited drawbacks are ennui, loneliness, and social stagnation. This view was challenged in the 20th century by writers such as George Bernard Shaw and Roger Zelazny. Immortality is commonly obtained either from supernatural entities or objects such as the Fountain of Youth or through biological or technological means such as brain transplants.
The Terasem Movement is a group of three organizations based in the United States. The name was inspired by Earthseed, a fictional religion from the works of Octavia Butler. The movement was founded by Martine Rothblatt and Bina Aspen Rothblatt, and is guided by principles called the "Truths of Terasem".
BINA48 is a robotic face combined with chatbot functionalities, enabling simple conversation facilities. BINA48 is owned by Martine Rothblatt's Terasem Movement. It was developed by Hanson Robotics and released in 2010. Its physical appearance is modeled after Bina Aspen, Rothblatt's wife.
Technoself studies, commonly referred to as TSS, is an emerging, interdisciplinary domain of scholarly research dealing with all aspects of human identity in a technological society focusing on the changing nature of relationships between the human and technology. As new and constantly changing experiences of human identity emerge due to constant technological change, technoself studies seeks to map and analyze these mutually influential developments with a focus on identity, rather than technical developments. Therefore, the self is a key concept of TSS. The term "technoself", advanced by Luppicini (2013), broadly denotes evolving human identity as a result of the adoption of new technology, while avoiding ideological or philosophical biases inherent in other related terms including cyborg, posthuman, transhuman, techno-human, beman, digital identity, avatar, and homotechnicus though Luppicini acknowledges that these categories "capture important aspects of human identity". Technoself is further elaborated and explored in Luppicini's "Handbook of Research on Technoself: Identity in a Technological Environment".
The 2045 Initiative is a nonprofit organization that develops a network and community of researchers in the field of life extension, focusing on combining brain emulation and robotics to create forms of cyborgs. It was founded by Russian entrepreneur Dmitry Itskov in February 2011 with the participation of Russian specialists in the field of neural interfaces, robotics, artificial organs and systems. Philippe van Nedervelde serves as the Director of International Development.
Dmitry Itskov is a Russian entrepreneur, billionaire and the founder of New Media Stars, a web-based media company. He has made a reported £1bn from his Moscow-based news publishing company. Itskov is best known for being the founder of the 2045 Initiative, which aims to achieve cybernetic immortality by the year 2045. Itskov started his foundation in 2011.
ID-0 is a 2017 cyberpunk Japanese anime television series produced by Sanzigen. The anime was announced through a teaser video on August 7, 2016. followed by the official website on January 26, 2017. The series is produced by Sanzigen and directed by Goro Taniguchi, and aired from April 9, 2017, to June 25, 2017. The series is set when humanity has developed I-Machines, robots that can operate in extreme environments in space, in which the human pilot's consciousness can be transferred into the robot's operating system. An astrogeology student named Maya Mikuri joins the Excavate Company, a crew who illegally mine for the new mineral Orichalt, which is used for interstellar travel. However, Maya soon learns about a crew member with no identity named Ido, and his connection to a little girl named Alice found inside an Orichalt deposit within the core of the wandering planet known as Rajeev.
Philippe van Nedervelde is a Belgian virtual reality specialist, public speaker and media communicator with various futurist organizations, and a public advocate of technology and science.
Digital cloning is an emerging technology, that involves deep-learning algorithms, which allows one to manipulate currently existing audio, photos, and videos that are hyper-realistic. One of the impacts of such technology is that hyper-realistic videos and photos makes it difficult for the human eye to distinguish what is real and what is fake. Furthermore, with various companies making such technologies available to the public, they can bring various benefits as well as potential legal and ethical concerns.
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