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In computer science, an **array data structure**, or simply an **array**, is a data structure consisting of a collection of *elements* (values or variables), each identified by at least one *array index* or *key*. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula.^{ [1] }^{ [2] }^{ [3] } The simplest type of data structure is a linear array, also called one-dimensional array.

- History
- Applications
- Element identifier and addressing formulas
- One-dimensional arrays
- Multidimensional arrays
- Dope vectors
- Compact layouts
- Resizing
- Non-linear formulas
- Efficiency
- Comparison with other data structures
- Dimension
- See also
- References

For example, an array of 10 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as 10 words at memory addresses 2000, 2004, 2008, ..., 2036, so that the element with index *i* has the address 2000 + (*i* × 4).^{ [4] }

The memory address of the first element of an array is called first address, foundation address, or base address.

Because the mathematical concept of a matrix can be represented as a two-dimensional grid, two-dimensional arrays are also sometimes called matrices. In some cases the term "vector" is used in computing to refer to an array, although tuples rather than vectors are the more mathematically correct equivalent. Tables are often implemented in the form of arrays, especially lookup tables; the word *table* is sometimes used as a synonym of *array*.

Arrays are among the oldest and most important data structures, and are used by almost every program. They are also used to implement many other data structures, such as lists and strings. They effectively exploit the addressing logic of computers. In most modern computers and many external storage devices, the memory is a one-dimensional array of words, whose indices are their addresses. Processors, especially vector processors, are often optimized for array operations.

Arrays are useful mostly because the element indices can be computed at run time. Among other things, this feature allows a single iterative statement to process arbitrarily many elements of an array. For that reason, the elements of an array data structure are required to have the same size and should use the same data representation. The set of valid index tuples and the addresses of the elements (and hence the element addressing formula) are usually,^{ [3] }^{ [5] } but not always,^{ [2] } fixed while the array is in use.

The term *array* is often used to mean array data type, a kind of data type provided by most high-level programming languages that consists of a collection of values or variables that can be selected by one or more indices computed at run-time. Array types are often implemented by array structures; however, in some languages they may be implemented by hash tables, linked lists, search trees, or other data structures.

The term is also used, especially in the description of algorithms, to mean associative array or "abstract array", a theoretical computer science model (an abstract data type or ADT) intended to capture the essential properties of arrays.

The first digital computers used machine-language programming to set up and access array structures for data tables, vector and matrix computations, and for many other purposes. John von Neumann wrote the first array-sorting program (merge sort) in 1945, during the building of the first stored-program computer.^{ [6] }^{p. 159} Array indexing was originally done by self-modifying code, and later using index registers and indirect addressing. Some mainframes designed in the 1960s, such as the Burroughs B5000 and its successors, used memory segmentation to perform index-bounds checking in hardware.^{ [7] }

Assembly languages generally have no special support for arrays, other than what the machine itself provides. The earliest high-level programming languages, including FORTRAN (1957), Lisp (1958), COBOL (1960), and ALGOL 60 (1960), had support for multi-dimensional arrays, and so has C (1972). In C++ (1983), class templates exist for multi-dimensional arrays whose dimension is fixed at runtime^{ [3] }^{ [5] } as well as for runtime-flexible arrays.^{ [2] }

Arrays are used to implement mathematical vectors and matrices, as well as other kinds of rectangular tables. Many databases, small and large, consist of (or include) one-dimensional arrays whose elements are records.

Arrays are used to implement other data structures, such as lists, heaps, hash tables, deques, queues, stacks, strings, and VLists. Array-based implementations of other data structures are frequently simple and space-efficient (implicit data structures), requiring little space overhead, but may have poor space complexity, particularly when modified, compared to tree-based data structures (compare a sorted array to a search tree).

One or more large arrays are sometimes used to emulate in-program dynamic memory allocation, particularly memory pool allocation. Historically, this has sometimes been the only way to allocate "dynamic memory" portably.

Arrays can be used to determine partial or complete control flow in programs, as a compact alternative to (otherwise repetitive) multiple `IF`

statements. They are known in this context as control tables and are used in conjunction with a purpose built interpreter whose control flow is altered according to values contained in the array. The array may contain subroutine pointers (or relative subroutine numbers that can be acted upon by SWITCH statements) that direct the path of the execution.

When data objects are stored in an array, individual objects are selected by an index that is usually a non-negative scalar integer. Indexes are also called subscripts. An index *maps* the array value to a stored object.

There are three ways in which the elements of an array can be indexed:

- 0 (
*zero-based indexing*) - The first element of the array is indexed by subscript of 0.
^{ [8] } - 1 (
*one-based indexing*) - The first element of the array is indexed by subscript of 1.
- n (
*n-based indexing*) - The base index of an array can be freely chosen. Usually programming languages allowing
*n-based indexing*also allow negative index values and other scalar data types like enumerations, or characters may be used as an array index.

Using zero based indexing is the design choice of many influential programming languages, including C, Java and Lisp. This leads to simpler implementation where the subscript refers to an offset from the starting position of an array, so the first element has an offset of zero.

Arrays can have multiple dimensions, thus it is not uncommon to access an array using multiple indices. For example, a two-dimensional array `A`

with three rows and four columns might provide access to the element at the 2nd row and 4th column by the expression `A[1][3]`

in the case of a zero-based indexing system. Thus two indices are used for a two-dimensional array, three for a three-dimensional array, and *n* for an *n*-dimensional array.

The number of indices needed to specify an element is called the dimension, dimensionality, or rank of the array.

In standard arrays, each index is restricted to a certain range of consecutive integers (or consecutive values of some enumerated type), and the address of an element is computed by a "linear" formula on the indices.

A one-dimensional array (or single dimension array) is a type of linear array. Accessing its elements involves a single subscript which can either represent a row or column index.

As an example consider the C declaration `int anArrayName[10];`

which declares a one-dimensional array of ten integers. Here, the array can store ten elements of type `int`

. This array has indices starting from zero through nine. For example, the expressions `anArrayName[0]`

and `anArrayName[9]`

are the first and last elements respectively.

For a vector with linear addressing, the element with index *i* is located at the address *B* + *c* × *i*, where *B* is a fixed *base address* and *c* a fixed constant, sometimes called the *address increment* or *stride*.

If the valid element indices begin at 0, the constant *B* is simply the address of the first element of the array. For this reason, the C programming language specifies that array indices always begin at 0; and many programmers will call that element "zeroth" rather than "first".

However, one can choose the index of the first element by an appropriate choice of the base address *B*. For example, if the array has five elements, indexed 1 through 5, and the base address *B* is replaced by *B* + 30*c*, then the indices of those same elements will be 31 to 35. If the numbering does not start at 0, the constant *B* may not be the address of any element.

For a multidimensional array, the element with indices *i*,*j* would have address *B* + *c* · *i* + *d* · *j*, where the coefficients *c* and *d* are the *row* and *column address increments*, respectively.

More generally, in a *k*-dimensional array, the address of an element with indices *i*_{1}, *i*_{2}, ..., *i*_{k} is

*B*+*c*_{1}·*i*_{1}+*c*_{2}·*i*_{2}+ … +*c*_{k}·*i*_{k}.

For example: int a[2][3];

This means that array a has 2 rows and 3 columns, and the array is of integer type. Here we can store 6 elements they will be stored linearly but starting from first row linear then continuing with second row. The above array will be stored as a_{11}, a_{12}, a_{13}, a_{21}, a_{22}, a_{23}.

This formula requires only *k* multiplications and *k* additions, for any array that can fit in memory. Moreover, if any coefficient is a fixed power of 2, the multiplication can be replaced by bit shifting.

The coefficients *c*_{k} must be chosen so that every valid index tuple maps to the address of a distinct element.

If the minimum legal value for every index is 0, then *B* is the address of the element whose indices are all zero. As in the one-dimensional case, the element indices may be changed by changing the base address *B*. Thus, if a two-dimensional array has rows and columns indexed from 1 to 10 and 1 to 20, respectively, then replacing *B* by *B* + *c*_{1} − 3*c*_{2} will cause them to be renumbered from 0 through 9 and 4 through 23, respectively. Taking advantage of this feature, some languages (like FORTRAN 77) specify that array indices begin at 1, as in mathematical tradition while other languages (like Fortran 90, Pascal and Algol) let the user choose the minimum value for each index.

The addressing formula is completely defined by the dimension *d*, the base address *B*, and the increments *c*_{1}, *c*_{2}, ..., *c*_{k}. It is often useful to pack these parameters into a record called the array's *descriptor* or *stride vector* or * dope vector *.^{ [2] }^{ [3] } The size of each element, and the minimum and maximum values allowed for each index may also be included in the dope vector. The dope vector is a complete handle for the array, and is a convenient way to pass arrays as arguments to procedures. Many useful array slicing operations (such as selecting a sub-array, swapping indices, or reversing the direction of the indices) can be performed very efficiently by manipulating the dope vector.^{ [2] }

Often the coefficients are chosen so that the elements occupy a contiguous area of memory. However, that is not necessary. Even if arrays are always created with contiguous elements, some array slicing operations may create non-contiguous sub-arrays from them.

There are two systematic compact layouts for a two-dimensional array. For example, consider the matrix

In the row-major order layout (adopted by C for statically declared arrays), the elements in each row are stored in consecutive positions and all of the elements of a row have a lower address than any of the elements of a consecutive row:

1 2 3 4 5 6 7 8 9

In column-major order (traditionally used by Fortran), the elements in each column are consecutive in memory and all of the elements of a column have a lower address than any of the elements of a consecutive column:

1 4 7 2 5 8 3 6 9

For arrays with three or more indices, "row major order" puts in consecutive positions any two elements whose index tuples differ only by one in the *last* index. "Column major order" is analogous with respect to the *first* index.

In systems which use processor cache or virtual memory, scanning an array is much faster if successive elements are stored in consecutive positions in memory, rather than sparsely scattered. Many algorithms that use multidimensional arrays will scan them in a predictable order. A programmer (or a sophisticated compiler) may use this information to choose between row- or column-major layout for each array. For example, when computing the product *A*·*B* of two matrices, it would be best to have *A* stored in row-major order, and *B* in column-major order.

Static arrays have a size that is fixed when they are created and consequently do not allow elements to be inserted or removed. However, by allocating a new array and copying the contents of the old array to it, it is possible to effectively implement a *dynamic* version of an array; see dynamic array. If this operation is done infrequently, insertions at the end of the array require only amortized constant time.

Some array data structures do not reallocate storage, but do store a count of the number of elements of the array in use, called the count or size. This effectively makes the array a dynamic array with a fixed maximum size or capacity; Pascal strings are examples of this.

More complicated (non-linear) formulas are occasionally used. For a compact two-dimensional triangular array, for instance, the addressing formula is a polynomial of degree 2.

Both *store* and *select* take (deterministic worst case) constant time. Arrays take linear (O(*n*)) space in the number of elements *n* that they hold.

In an array with element size *k* and on a machine with a cache line size of B bytes, iterating through an array of *n* elements requires the minimum of ceiling(*nk*/B) cache misses, because its elements occupy contiguous memory locations. This is roughly a factor of B/*k* better than the number of cache misses needed to access *n* elements at random memory locations. As a consequence, sequential iteration over an array is noticeably faster in practice than iteration over many other data structures, a property called locality of reference (this does *not* mean however, that using a perfect hash or trivial hash within the same (local) array, will not be even faster - and achievable in constant time). Libraries provide low-level optimized facilities for copying ranges of memory (such as memcpy) which can be used to move contiguous blocks of array elements significantly faster than can be achieved through individual element access. The speedup of such optimized routines varies by array element size, architecture, and implementation.

Memory-wise, arrays are compact data structures with no per-element overhead. There may be a per-array overhead (e.g., to store index bounds) but this is language-dependent. It can also happen that elements stored in an array require *less* memory than the same elements stored in individual variables, because several array elements can be stored in a single word; such arrays are often called *packed* arrays. An extreme (but commonly used) case is the bit array, where every bit represents a single element. A single octet can thus hold up to 256 different combinations of up to 8 different conditions, in the most compact form.

Array accesses with statically predictable access patterns are a major source of data parallelism.

Linked list | Array | Dynamic array | Balanced tree | Random access list | Hashed array tree | |
---|---|---|---|---|---|---|

Indexing | Θ(n) | Θ(1) | Θ(1) | Θ(log n) | Θ(log n)^{ [9] } | Θ(1) |

Insert/delete at beginning | Θ(1) | N/A | Θ(n) | Θ(log n) | Θ(1) | Θ(n) |

Insert/delete at end | Θ(1) when last element is known; Θ( n) when last element is unknown | N/A | Θ(1) amortized | Θ(log n) | Θ(log n) updating | Θ(1) amortized |

Insert/delete in middle | search time + Θ(1)^{ [10] }^{ [11] } | N/A | Θ(n) | Θ(log n) | Θ(log n) updating | Θ(n) |

Wasted space (average) | Θ(n) | 0 | Θ(n)^{ [12] } | Θ(n) | Θ(n) | Θ(√n) |

Dynamic arrays or growable arrays are similar to arrays but add the ability to insert and delete elements; adding and deleting at the end is particularly efficient. However, they reserve linear (Θ(*n*)) additional storage, whereas arrays do not reserve additional storage.

Associative arrays provide a mechanism for array-like functionality without huge storage overheads when the index values are sparse. For example, an array that contains values only at indexes 1 and 2 billion may benefit from using such a structure. Specialized associative arrays with integer keys include Patricia tries, Judy arrays, and van Emde Boas trees.

Balanced trees require O(log *n*) time for indexed access, but also permit inserting or deleting elements in O(log *n*) time,^{ [13] } whereas growable arrays require linear (Θ(*n*)) time to insert or delete elements at an arbitrary position.

Linked lists allow constant time removal and insertion in the middle but take linear time for indexed access. Their memory use is typically worse than arrays, but is still linear.

An Iliffe vector is an alternative to a multidimensional array structure. It uses a one-dimensional array of references to arrays of one dimension less. For two dimensions, in particular, this alternative structure would be a vector of pointers to vectors, one for each row(pointer on c or c++). Thus an element in row *i* and column *j* of an array *A* would be accessed by double indexing (*A*[*i*][*j*] in typical notation). This alternative structure allows jagged arrays, where each row may have a different size—or, in general, where the valid range of each index depends on the values of all preceding indices. It also saves one multiplication (by the column address increment) replacing it by a bit shift (to index the vector of row pointers) and one extra memory access (fetching the row address), which may be worthwhile in some architectures.

The dimension of an array is the number of indices needed to select an element. Thus, if the array is seen as a function on a set of possible index combinations, it is the dimension of the space of which its domain is a discrete subset. Thus a one-dimensional array is a list of data, a two-dimensional array a rectangle of data ^{ [14] }, a three-dimensional array a block of data, etc.

This should not be confused with the dimension of the set of all matrices with a given domain, that is, the number of elements in the array. For example, an array with 5 rows and 4 columns is two-dimensional, but such matrices form a 20-dimensional space. Similarly, a three-dimensional vector can be represented by a one-dimensional array of size three.

In computer science, a **data structure** is a data organization, management, and storage format that enables efficient access and modification. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data.

In computer science, a **linked list** is a linear collection of data elements, whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes which together represent a sequence. In its most basic form, each node contains: data, and a reference to the next node in the sequence. This structure allows for efficient insertion or removal of elements from any position in the sequence during iteration. More complex variants add additional links, allowing more efficient insertion or removal of nodes at arbitrary positions. A drawback of linked lists is that access time is linear. Faster access, such as random access, is not feasible. Arrays have better cache locality compared to linked lists.

A **relational database** is a digital database based on the relational model of data, as proposed by E. F. Codd in 1970. A software system used to maintain relational databases is a relational database management system (RDBMS). Many relational database systems have an option of using the SQL for querying and maintaining the database.

In computer science, **locality of reference**, also known as the **principle of locality**, is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. There are two basic types of reference locality – temporal and spatial locality. Temporal locality refers to the reuse of specific data, and/or resources, within a relatively small time duration. Spatial locality refers to the use of data elements within relatively close storage locations. Sequential locality, a special case of spatial locality, occurs when data elements are arranged and accessed linearly, such as, traversing the elements in a one-dimensional array.

In computer science and computer programming, a **data type** or simply **type** is an attribute of data which tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers, Floating-point numbers, characters and Booleans. A data type constrains the values that an expression, such as a variable or a function, might take. This data type defines the operations that can be done on the data, the meaning of the data, and the way values of that type can be stored. A data type provides a set of values from which an expression may take its values.

In computer science, a **list** or **sequence** is an abstract data type that represents a countable number of ordered values, where the same value may occur more than once. An instance of a list is a computer representation of the mathematical concept of a tuple or finite sequence; the (potentially) infinite analog of a list is a stream. Lists are a basic example of containers, as they contain other values. If the same value occurs multiple times, each occurrence is considered a distinct item.

In mathematics and computer programming, **index notation** is used to specify the elements of an array of numbers. The formalism of how indices are used varies according to the subject. In particular, there are different methods for referring to the elements of a list, a vector, or a matrix, depending on whether one is writing a formal mathematical paper for publication, or when one is writing a computer program.

In numerical analysis and scientific computing, a **sparse matrix** or **sparse array** is a matrix in which most of the elements are zero. By contrast, if most of the elements are nonzero, then the matrix is considered **dense**. The number of zero-valued elements divided by the total number of elements is called the **sparsity** of the matrix. Using those definitions, a matrix will be sparse when its sparsity is greater than 0.5.

In computer programming, a **dope vector** is a data structure used to hold information about a data object, especially its memory layout.

In computer science, a **pointer** is a programming language object that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer *references* a location in memory, and obtaining the value stored at that location is known as *dereferencing* the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture.

In computer programming, **array slicing** is an operation that extracts a subset of elements from an array and packages them as another array, possibly in a different dimension from the original.

In computer science, a **dynamic array**, **growable array**, **resizable array**, **dynamic table**, **mutable array**, or **array list** is a random access, variable-size list data structure that allows elements to be added or removed. It is supplied with standard libraries in many modern mainstream programming languages. Dynamic arrays overcome a limit of static arrays, which have a fixed capacity that needs to be specified at allocation.

**Matrix representation** is a method used by a computer language to store matrices of more than one dimension in memory. Fortran and C use different schemes for their native arrays. Fortran uses "Column Major", in which all the elements for a given column are stored contiguously in memory. C uses "Row Major", which stores all the elements for a given row contiguously in memory. LAPACK defines various matrix representations in memory. There is also Sparse matrix representation and Morton-order matrix representation. According to the documentation, in LAPACK the unitary matrix representation is optimized. Some languages such as Java store matrices using Iliffe vectors. These are particularly useful for storing irregular matrices. Matrices are of primary importance in linear algebra.

In computing, **row-major order** and **column-major order** are methods for storing multidimensional arrays in linear storage such as random access memory.

In computer programming, an **Iliffe vector**, also known as a **display**, is a data structure used to implement multi-dimensional arrays. An Iliffe vector for an *n*-dimensional array consists of a vector of pointers to an (*n* − 1)-dimensional array. They are often used to avoid the need for expensive multiplication operations when performing address calculation on an array element. They can also be used to implement jagged arrays, such as triangular arrays, triangular matrices and other kinds of irregularly shaped arrays. The data structure is named after John K. Iliffe.

**Data** is any sequence of one or more symbols given meaning by specific act(s) of interpretation.

This **comparison of programming languages (array)** compares the features of array data structures or matrix processing for over 48 various computer programming languages.

In computer science, a **linked data structure** is a data structure which consists of a set of data records (*nodes*) linked together and organized by references. The link between data can also be called a **connector**.

In computer science, an **array type** is a data type that represents a collection of *elements*, each selected by one or more indices that can be computed at run time during program execution. Such a collection is usually called an **array variable**, **array value**, or simply **array**. By analogy with the mathematical concepts vector and matrix, array types with one and two indices are often called **vector type** and **matrix type**, respectively.

In computing, **sequence containers** refer to a group of container class templates in the standard library of the C++ programming language that implement storage of data elements. Being templates, they can be used to store arbitrary elements, such as integers or custom classes. One common property of all sequential containers is that the elements can be accessed sequentially. Like all other standard library components, they reside in namespace *std*.

Look up in Wiktionary, the free dictionary. array |

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- ↑ Black, Paul E. (13 November 2008). "array".
*Dictionary of Algorithms and Data Structures*. National Institute of Standards and Technology . Retrieved 22 August 2010. - 1 2 3 4 5 Bjoern Andres; Ullrich Koethe; Thorben Kroeger; Hamprecht (2010). "Runtime-Flexible Multi-dimensional Arrays and Views for C++98 and C++0x". arXiv: 1008.2909 [cs.DS].
- 1 2 3 4 Garcia, Ronald; Lumsdaine, Andrew (2005). "MultiArray: a C++ library for generic programming with arrays".
*Software: Practice and Experience*.**35**(2): 159–188. doi:10.1002/spe.630. ISSN 0038-0644. - ↑ David R. Richardson (2002), The Book on Data Structures. iUniverse, 112 pages. ISBN 0-595-24039-9, ISBN 978-0-595-24039-5.
- 1 2 Veldhuizen, Todd L. (December 1998).
*Arrays in Blitz++*(PDF). Computing in Object-Oriented Parallel Environments. Lecture Notes in Computer Science.**1505**. Springer Berlin Heidelberg. pp. 223–230. doi:10.1007/3-540-49372-7_24. ISBN 978-3-540-65387-5. Archived from the original (PDF) on 9 November 2016. Retrieved 4 July 2015. - ↑ Donald Knuth,
*The Art of Computer Programming*, vol. 3. Addison-Wesley - ↑ Levy, Henry M. (1984),
*Capability-based Computer Systems*, Digital Press, p. 22, ISBN 9780932376220 . - ↑ "Array Code Examples - PHP Array Functions - PHP code". http://www.configure-all.com/: Computer Programming Web programming Tips. Archived from the original on 13 April 2011. Retrieved 8 April 2011.
In most computer languages array index (counting) starts from 0, not from 1. Index of the first element of the array is 0, index of the second element of the array is 1, and so on. In array of names below you can see indexes and values.

- ↑ Chris Okasaki (1995). "Purely Functional Random-Access Lists".
*Proceedings of the Seventh International Conference on Functional Programming Languages and Computer Architecture*: 86–95. doi:10.1145/224164.224187. - ↑
*Day 1 Keynote - Bjarne Stroustrup: C++11 Style*at*GoingNative 2012*on*channel9.msdn.com*from minute 45 or foil 44 - ↑
*Number crunching: Why you should never, ever, EVER use linked-list in your code again*at*kjellkod.wordpress.com* - ↑ Brodnik, Andrej; Carlsson, Svante; Sedgewick, Robert; Munro, JI; Demaine, ED (1999),
*Resizable Arrays in Optimal Time and Space (Technical Report CS-99-09)*(PDF), Department of Computer Science, University of Waterloo - ↑ "Counted B-Trees".
- ↑ "Two-Dimensional Arrays \ Processing.org".
*processing.org*. Retrieved 1 May 2020.

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