Capcom

Last updated

Capcom Co., Ltd.
Native name
株式会社カプコン
Romanized name
Kabushiki-gaisha Kapukon
Type Public
TYO: 9697
Industry Video games
Founded30 May 1979;42 years ago (1979-05-30) [1]
Founder Kenzo Tsujimoto
Headquarters Chūō-ku, Osaka, Japan
Key people
  • Kenzo Tsujimoto (Chairman and CEO)
  • Haruhiro Tsujimoto (President and COO)
Products Complete list of games
RevenueIncrease2.svg¥94.5 billion (2019) [2]
Increase2.svg¥18.1 billion (2019) [2]
Increase2.svg¥12.6 billion (2019) [2]
OwnerTsujimoto family (around 22.71%)
Number of employees
2,832 (2019) [3]
Divisions Development Division 1
Development Division 2
Development Division 3
Subsidiaries Blue Harvest
Capcom Asia
Capcom U.S.A
Capcom Entertainment Europe
Capcom Mobile USA
Capcom Europe
Capcom Asia
Capcom Entertainment Korea
Captron Co
Enterrise Co., Ltd.
K2 Inc.
Website www.capcom.com

Capcom Co., Ltd. (Japanese: 株式会社カプコン, Hepburn: Kabushiki-gaisha Kapukon) is a Japanese video game developer and publisher. [4] It has created a number of multi-million-selling game franchises, with its most commercially successful being Resident Evil , Monster Hunter , Street Fighter , Mega Man , Devil May Cry , Dead Rising , and Marvel vs. Capcom . Established in 1979, [5] it has become an international enterprise with subsidiaries in Asia, Europe, and North America. [6]

Contents

History

Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 [7] by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983.

The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electronic game machines. [5] The two companies underwent a name change to Sanbi Co., Ltd. in September 1981. [5] On June 11, 1983, Tsujimoto established Capcom Co., Ltd. [7] for the purpose of taking over the internal sales department. [8]

In January 1989, Capcom Co., Ltd. merged with Sanbi Co., Ltd., resulting in the current Japan branch. [5] The name Capcom is a clipped compound of "Capsule Computers", a term coined by the company for the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread. [9] "Capsule" alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", and to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations. [9]

Capcom's first product was the coin-operated arcade game Little League (1983). It released its first real arcade video game, Vulgus (May 1984). [5] Starting with the arcade hit 1942 (1984), they began designing games with international markets in mind. [10] The successful 1985 arcade games Commando and Ghosts 'n Goblins have been credited as the products "that shot [Capcom] to 8-bit silicon stardom" in the mid-1980s. Starting with Commando (late 1985), Capcom began licensing their arcade games for release on home computers, notably to British software houses Elite Systems and U.S. Gold in the late 1980s. [11]

Beginning with a Nintendo Entertainment System port of 1942 (published in Dec. 1985), the company ventured into the market of home console video games, [5] which would eventually become its main business. [12] The Capcom USA division had a brief stint in the late 1980s as a video game publisher for Commodore 64 and IBM PC DOS computers, although development of these arcade ports was handled by other companies. Capcom went on to create 15 multi-million-selling home video game franchises, with the best-selling being Resident Evil (1996). [13] Their highest-grossing is the fighting game Street Fighter II (1991), driven largely by its success in arcades. [14]

Capcom has been noted as the last major publisher to be committed to 2D games, though it was not entirely by choice. The company's commitment to the Super Nintendo Entertainment System as its platform of choice caused them to lag behind other leading publishers in developing 3D-capable arcade boards. [15] Also, the 2D animated cartoon-style graphics seen in games such as Darkstalkers: The Night Warriors and X-Men: Children of the Atom proved popular, leading Capcom to adopt them as a signature style and use them in more games. [15]

In 1990, Capcom entered the bowling industry with Bowlingo . It was a coin-operated, electro-mechanical, fully automated mini ten-pin bowling installation. It was smaller than a standard bowling alley, designed to be smaller and cheaper for amusement arcades. Bowlingo drew significant earnings in North America upon release in 1990. [16]

In 1994, Capcom adapted its Street Fighter series of fighting games into a film of the same name. While commercially successful, it was critically panned. A 2002 adaptation of its Resident Evil series faced similar criticism but was also successful in theaters. The company sees films as a way to build sales for its video games. [17]

Capcom partnered with Nyu Media in 2011 to publish and distribute the Japanese independent (dōjin soft) games that Nyu localized into the English language. [18] The company works with the Polish localization company QLOC to port Capcom's games to other platforms; [19] notably examples are DmC: Devil May Cry 's PC version and its PlayStation 4 and Xbox One remasters, Dragon's Dogma 's PC version and Dead Rising 's version on PlayStation 4, Xbox One and PC.

On August 27, 2014, Capcom filed a patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage. Capcom claimed Koei Tecmo infringed a patent it obtained in 2002 regarding a play feature in video games. [20]

On 2 November 2020, the company reported that its servers were affected by ransomware, scrambling its data, and the threat actors, the Ragnar Locker hacker group, had allegedly stolen 1TB of sensitive corporate data and were blackmailing Capcom to pay them to remove the ransomware. By mid-November, the group began putting information from the hack online, which included contact information for up to 350,000 of the company's employees and partners, as well as plans for upcoming games, indicating that Capcom opted to not pay the group. Capcom affirmed that no credit-card or other sensitive financial information was obtained in the hack. [21]

Corporate structure

Development studios

In its beginning few years, Capcom's Japan branch had three development groups referred to as "Planning Rooms", led by Tokuro Fujiwara, Takashi Nishiyama and Yoshiki Okamoto. [22] [23] Later, games developed internally were created by several numbered "Production Studios", each assigned to different games. [24] [25] Starting in 2002, the development process was reformed to better share technologies and expertise, and the individual studios were gradually restructured into bigger departments responsible for different tasks. [25] While there are self-contained departments for the creation of arcade, pachinko and pachislo, online, and mobile games, the Consumer Games R&D Division is an amalgamation of subsections in charge of game development stages. [25] [26] [27]

Capcom has three internal Consumer Games Development divisions:

In addition to these teams, Capcom commissions outside development studios to ensure a steady output of titles. [31] [32] However, following poor sales of Dark Void and Bionic Commando , its management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises, reserving the development of original titles for its in-house teams. [33] The production of games, budgets, and platform support are decided on in development approval meetings, attended by the company management and the marketing, sales and quality control departments. [25]

Branches and subsidiaries

Capcom Co., Ltd.'s head office building and R&D building are in Chūō-ku, Osaka. [6] The parent company also has a branch office in the Shinjuku Mitsui Building in Nishi-Shinjuku, Shinjuku, Tokyo; [34] and the Ueno Facility, a branch office in Iga, Mie Prefecture. [6]

The international Capcom Group encompasses 15 subsidiaries in Japan, North America, Europe, and East Asia. [6] [25] Affiliated companies include Koko Capcom Co., Ltd. in South Korea, Street Fighter Film, LLC in the United States, and Dellgamadas Co., Ltd. [25]

In addition to home, online, mobile, arcade, pachinko and pachislo games, Capcom publishes strategy guides; [5] maintains its own Plaza Capcom arcade centers in Japan; and licenses its franchise and character properties for tie-in products, movies, television series and stage performances. [12]

Suleputer, an in-house marketing and music label established in cooperation with Sony Music Entertainment Intermedia in 1998, publishes CDs, DVDs, and other media based on Capcom's games. [35] Captivate (renamed from Gamers Day in 2008), an annual private media summit, is traditionally used for new game and business announcements. [36]

Games

Capcom's top 10 multi-million selling franchises
(as of September 30, 2021) [37]
FranchiseFirst releaseSales (m)
Resident Evil 1996120.0
Monster Hunter 200478.0
Street Fighter 198747.0
Mega Man 198737.0
Devil May Cry 200124.0
Dead Rising 200614.0
Marvel vs. Capcom 199610.0
Onimusha 20018.5
Ace Attorney 20018.6
Lost Planet 20066.3

Capcom started its Street Fighter franchise in 1987. The series of fighting games are among the most popular in their genre. Having sold almost 50 million copies, it is one of Capcom's flagship franchises. The company also introduced its Mega Man series in 1987, which has sold almost 40 million copies.

The company released the first entry in its Resident Evil survival horror series in 1996, which become its most successful game series, selling more than 100 million copies. After releasing the second entry in the Resident Evil series, Capcom began a Resident Evil game for PlayStation 2. As it was significantly different from the existing series' games, Capcom decided to spin it into its own series, Devil May Cry . The first three entries were exclusively for PlayStation 2; further entries were released for non-Sony consoles. The entire series has sold over 20 million copies. Capcom began its Monster Hunter series in 2004, which has sold more than 70 million copies on a variety of consoles.

Although the company often relies on existing franchises, it has also published and developed several titles for the Xbox 360, PlayStation 3 and Wii based on original intellectual property: Lost Planet: Extreme Condition , Dead Rising , Dragon's Dogma , Asura's Wrath and Zack and Wiki . [38] During this period, Capcom also helped publish several original titles from up-and-coming Western developers, including Remember Me , Dark Void and Spyborgs , titles other publishers were not willing to gamble on. [39] [40] Other games of note are the titles Ōkami , Ōkamiden and Ghost Trick: Phantom Detective .

Platinum Titles

Capcom compiles a "Platinum Titles" list, updated quarterly, of its games that have sold over one million copies. It contains over 100 video games. This table shows the top ten titles, by sold copies, as of September 30, 2021. [41]

Key
Dagger-14-plain.pngIncluding digital distribution
TitleRelease datePlatform(s) consideredSales (m)
Monster Hunter World Dagger-14-plain.pngJanuary 2018 PlayStation 4, Xbox One, PC 17.5 [lower-alpha 1]
Resident Evil 7: Biohazard Dagger-14-plain.pngJanuary 2017 PlayStation 4, Xbox One, PC 10.2
Resident Evil 2 Dagger-14-plain.pngJanuary 2019 PlayStation 4, Xbox One, PC 8.9
Monster Hunter World: Iceborne Dagger-14-plain.pngSeptember 2019 PlayStation 4, Xbox One, PC 8.5
Resident Evil 5 Dagger-14-plain.pngMarch 2009 PlayStation 3, Xbox 360 8.0
Resident Evil 6 Dagger-14-plain.pngOctober 2012 PlayStation 3, Xbox 360 8.0
Monster Hunter Rise Dagger-14-plain.pngMarch 2021 Nintendo Switch 7.5
Street Fighter II June 1992 Super Nintendo Entertainment System 6.3
Street Fighter V Dagger-14-plain.pngFebruary 2016 PlayStation 4, PC 6.0
Resident Evil 2 January 1998 PlayStation 4.96
  1. Excludes shipments of Monster Hunter World: Iceborne Master Edition.

Criticism and controversy

In 2012, Capcom came under criticism for controversial sales tactics, such as the implementation of disc-locked content, which requires players to pay for additional content that is already available within the game's files, most notably in Street Fighter X Tekken . The company defended the practice. [42] It has also been criticized for other business decisions, such as not releasing certain games outside Japan (most notably the Sengoku Basara series), abruptly cancelling anticipated projects (most notably Mega Man Legends 3 ), and shutting down Clover Studio. [43] [44] [45]

In 2015, the PlayStation 4 version of Ultra Street Fighter IV was pulled from the Capcom Pro Tour due to numerous technical issues and bugs. [46] In 2016, Capcom released Street Fighter V with very limited single player content. At launch, there were stability issues with the game's network that booted players mid-game even when they were not playing in an online mode. [47] Street Fighter V failed to meet its sales target of 2 million in March 2016. [48]

Artist and author Judy A. Juracek filed a lawsuit in June 2021 against Capcom for copyright infringement. In the court filings, she asserted Capcom had used images from her 1996 book Surfaces [49] in their cover art and other assets for Resident Evil 4, Devil May Cry and other games. This was discovered due to the 2020 Capcom data breach, with several files and images matching those that were included within the book's companion CD-ROM. The court filings noted one image file of a metal surface, named ME0009 in Capcom's files, to have the same exact name on the book's CD-ROM. Juracek is seeking over $12 million in damages and $2,500 to $25,000 in false copyright management for each photograph Capcom used. [50] There is currently no date set for the trial. It comes on the heels of Capcom being accused by Dutch movie director Richard Raaphorst of copying the monster design of his movie Frankenstein's Army into their game Resident Evil Village . [51]

See also

Articles

Companies founded by ex-Capcom employees

NameFoundationAffiliation
Crafts & Meister June 1, 2004Founded by Noritaka Funamizu and Katsuhiro Sudo
Game Republic July 1, 2003Founded by Yoshiki Okamoto
Inti Creates May 8, 1996Founded by Takuya Aizu
Level-5 Comcept December 1, 2010Founded by Keiji Inafune as Comcept
PlatinumGames October 1, 2007Founded by Shinji Mikami, Atsushi Inaba, Hideki Kamiya, and Tatsuya Minami
Tango Gameworks March 1, 2010Founded by Shinji Mikami
UTV Ignition Games September 26, 2001 Sawaki Takeyasu joined Ignition Tokyo, a subsidiary of UTV Ignition Games

Related Research Articles

Fighting game Video game genre

A fighting game is a video game genre that involve combat between pairs of fighters with game elements such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Games usually display on-screen fighters from a side view, even 3D fighting games play largely within a 2D plane of motion with sidestepping. This includes close combat and long range combat.

Resident Evil, known in Japan as Biohazard, is a Japanese horror video game series and media franchise created by Capcom. It consists of survival horror, third-person shooter, and first-person shooter games. The franchise has expanded into a live-action film series, animated films, television series, comic books, novels, audio dramas, and other media and merchandise.

SNK Japanese video game developer and publisher

SNK Corporation is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 by Eikichi Kawasaki. The corporation was initially named Shin Nihon Kikaku. In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986.

<i>Street Fighter II</i> 1991 arcade video game

Street Fighter II: The World Warrior is a competitive fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the Street Fighter series and the sequel to Street Fighter, released in 1987. It is Capcom's fourteenth game to use the CP System arcade system board. Street Fighter II improved many of the concepts introduced in the first game, including the use of special command-based moves, combo system, six-button configuration, and wider selection of playable characters, each with unique fighting style. It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video game arcade business market by stimulating business and driving the fighter genre. It inspired grassroots tournament events, culminating into Evolution Championship Series (EVO). Street Fighter II shifted the arcade competitive dynamic from high score into human competition, including large groups.

<i>Marvel vs. Capcom</i> Series of crossover fighting games

Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games, though later releases would be specifically developed for home consoles, handhelds, and personal computers.

<i>1942</i> (video game) 1984 arcade shooter video game

1942 is a vertically scrolling shooter game made by Capcom that was released for arcades in 1984. Designed by Yoshiki Okamoto, it was the first game in the 19XX series, and was followed by 1943: The Battle of Midway.

Ryu (<i>Street Fighter</i>) Street Fighter character

Ryu is a fictional Japanese fighting character and the main protagonist of Capcom's Street Fighter series. Having premiered in the first Street Fighter in 1987, Ryu appears as the game's lead character alongside his best friend Ken Masters. He is the longest running fighting game character. Other games in the series show Ryu to be highly focused on his training, aiming to become the strongest he can. Unable to control his dark nature, Ryu developed two alter egos: Evil Ryu, and Kage-naru mono or simply Kage.

<i>Marvel Super Heroes vs. Street Fighter</i> 1997 video game

Marvel Super Heroes vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is the sequel to X-Men vs. Street Fighter and the second installment in the Marvel vs. Capcom series. The game was first released as an arcade game in 1997. It then received ports to the Sega Saturn in 1998 and the PlayStation in 1999.

Jill Valentine is a character in Resident Evil, a survival horror video game series created by Japanese company Capcom. She was introduced as one of two player characters in the original Resident Evil (1996). Valentine is a former member of the Raccoon City Police Department's S.T.A.R.S team, and initially worked alongside her partner Chris Redfield to fight the Umbrella Corporation, a pharmaceutical company whose bioterrorism creates zombies and other bio-organic weapons. Jill and Chris Redfield later became founding members of the United Nations' Bioterrorism Security Assessment Alliance (B.S.A.A).

Yoshiki Okamoto, sometimes credited as Kihaji Okamoto, is a Japanese video game designer. He is credited with producing popular titles for Konami, including Gyruss and Time Pilot, and for Capcom, including 1942, Gun.Smoke, Final Fight and Street Fighter II. He later founded the companies Flagship and Game Republic, and then created the hit mobile games Dragon Hunter and Monster Strike for Mixi. He also played a role in the creation of Rockstar's Red Dead franchise. Several franchises he helped create are among the highest-grossing video game franchises of all time, including Street Fighter II, Monster Strike and Red Dead.

Keiji Inafune Japanese video game producer, illustrator, and businessman

Keiji Inafune is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then an illustrator and artist of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero.

<i>Resident Evil 5</i> 2009 video game

Resident Evil 5 is a third-person shooter video game developed and published by Capcom. It is a major installment in the Resident Evil series, and was announced in 2005—the same year its predecessor Resident Evil 4 was released. Resident Evil 5 was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and for Microsoft Windows in September that year. The plot involves an investigation of a terrorist threat by Bioterrorism Security Assessment Alliance agents Chris Redfield and Sheva Alomar in Kijuju, a fictional region of Africa. Chris learns that he must confront his past in the form of an old enemy, Albert Wesker, and his former partner, Jill Valentine.

Shinji Mikami Japanese video game designer, director and producer

Shinji Mikami is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he went on to direct many of the company's biggest titles. He directed the first installment of the Resident Evil series in 1996 and the first installment of the Dino Crisis series in 1999, both being survival horror games. He returned to Resident Evil to direct the remake of the first game in 2002 and the third-person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand, a beat 'em up action game. Mikami worked at PlatinumGames to direct the third-person shooter Vanquish in 2010. The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game The Evil Within in 2014. He has also served the roles of producer and executive producer for many games.

Game Republic Inc. was an independent video game developer based in Tokyo, Japan. The company, which employed just under 300 individuals before its closure, was founded on July 1, 2003 by Yoshiki Okamoto after he departed from Japanese game developer and publisher Capcom. He began working at rival game developer and publisher Konami in the 1980s, and was responsible for such arcade games as Gyruss and Time Pilot. He then moved to Capcom, where he worked on many franchises, such as 1942, Resident Evil and especially Street Fighter II.

<i>Street Fighter</i> Video game series

Street Fighter, commonly abbreviated as SF or スト (Suto), is a Japanese competitive fighting video game franchise developed and published by Capcom. The first game in the series was released in 1987, followed by five other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.

Noritaka Funamizu, sometimes credited as Poo, is a Japanese video game designer, director and producer formerly employed by Capcom. In 2004, he left Capcom to help found Crafts & Meister.

<i>Super Street Fighter IV</i> 2010 video game

Super Street Fighter IV is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed too large an update to be deployed as DLC, the game was made into a standalone title but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.

Takashi Nishiyama, sometimes credited as Piston Takashi, Nishiyama or T. Nishiyama, is a Japanese video game designer, director and producer, who worked for Irem, Capcom and SNK, before founding his own company Dimps. He is best known for his work on martial arts action games, designing the early 1984 beat 'em up Kung-Fu Master before he went on to create several fighting game franchises including Street Fighter, Fatal Fury and The King of Fighters during the late 1980s to early 1990s.

References

  1. "CAPCOM - Corporate Overview". Archived from the original on April 15, 2010.
  2. 1 2 3 "CAPCOM - Financial Review (Japan GAAP)". Capcom. May 7, 2019. Retrieved July 21, 2019.
  3. "CAPCOM | Corporate Overview". CAPCOM IR.
  4. "Corporate Information: Corporate Overview". Capcom Co., Ltd. March 31, 2010. Archived from the original on April 15, 2010. Retrieved July 22, 2010.
  5. 1 2 3 4 5 6 7 "Corporate Information: History". Capcom Co., Ltd. September 30, 2009. Archived from the original on April 15, 2010. Retrieved July 21, 2010.
  6. 1 2 3 4 "Corporate Information: Capcom Group". Capcom Co., Ltd. August 31, 2009. Archived from the original on April 22, 2010. Retrieved July 21, 2010.
  7. 1 2 Ocampo, Jason (June 11, 2008). "Capcom Marks 25th Anniversary". IGN . IGN Entertainment, Inc. Archived from the original on October 4, 2009. Retrieved July 21, 2010.
  8. 会社情報 カプコンの歴史 (in Japanese). Capcom Co., Ltd. September 30, 2009. Archived from the original on March 5, 2010. Retrieved July 21, 2010.
  9. 1 2 "Archived copy" 会社情報 社名の由来 (in Japanese). Capcom Co., Ltd. Archived from the original on March 5, 2010. Retrieved July 22, 2010.{{cite web}}: CS1 maint: archived copy as title (link)
  10. "Developer Interviews – Capcom and the CPS-1". Gamest . Vol. 4, no. 11 (November 1989). September 30, 1989. p. 10.
  11. "Capcom: A Captive Audience". The Games Machine . No. 19 (June 1989). May 18, 1989. pp. 24–5.
  12. 1 2 "Corporate Information: Business Segments". Capcom Co., Ltd. September 30, 2009. Archived from the original on March 1, 2010. Retrieved July 21, 2010.
  13. "Business Strategies & IR Data: Total Sales Units Data". Capcom Co., Ltd. March 31, 2010. Archived from the original on March 27, 2014. Retrieved July 21, 2010.
  14. "World of Warcraft Leads Industry With Nearly $10 Billion In Revenue". Game Revolution . CraveOnline. January 26, 2017.
  15. 1 2 "Capcom". Next Generation . No. 17. Imagine Media. May 1996. pp. 67–69.
  16. "A Bowling Alley No Arcade Should Be Without / Capcom Bows "Next Final Fight" With Magic Sword". RePlay. Vol. 15, no. 12. September 1990. pp. 19–20, 68.
  17. Gaudiosi, John. "Capcom Seeks More Playtime in HWood." Hollywood Reporter 397 (2006): 4,4,29. ProQuest Research Library. Web. May 30, 2012.
  18. Cowan, Danny (December 13, 2011). "Nyu Media, Capcom To Publish Localized Doujin PC Games Starting This Month". IndieGames.com. UBM Tech. Archived from the original on March 4, 2016. Retrieved December 17, 2014.
  19. "Dustforce Sweeping onto Xbox Live Arcade and PSN for PS3, Vita January 2014". Archived from the original on July 5, 2017. Retrieved December 30, 2016.
  20. Matulef, Jeffrey (August 27, 2014). "Capcom files lawsuit against Koei Tecmo for patent infringement". Eurogamer . Archived from the original on August 16, 2016.
  21. "Capcom hack: Up to 350,000 people's information stolen". BBC . November 16, 2020. Retrieved November 16, 2020.
  22. ゲーム業界を"爆発"させた"ストライダー"の父 「四井浩一」 ディスコグラフィー. Gameside (in Japanese). Micro Magazine (16). February 2009.
  23. Capcom Co., Ltd (March 7, 1989). Strider Hiryū . Capcom Co., Ltd. Scene: staff credits.
  24. Nix, Marc (March 23, 2007). "The Future of PSP – Capcom". IGN . IGN Entertainment, Inc. Archived from the original on February 23, 2011. Retrieved May 11, 2011.
  25. 1 2 3 4 5 6 "Annual Report 2009" (PDF). Capcom Co., Ltd. September 17, 2009. Archived (PDF) from the original on October 15, 2012. Retrieved July 20, 2010.
  26. "Developer Interview 2008". Capcom Co., Ltd. Archived from the original on October 4, 2010. Retrieved July 24, 2010.
  27. "Annual Report 2007" (PDF). Capcom Co., Ltd. Archived (PDF) from the original on October 20, 2012. Retrieved July 22, 2010.
  28. Capcom. "Developer Interview 2015".
  29. "Capcom's Resident Evil division "focusing" on VR". GamesIndustry.biz.
  30. "CAPCOM | Corporate Officers". CAPCOM IR.
  31. "Developer Interview 2009: vol08.Keiji Inafune". Capcom Co., Ltd. Archived from the original on April 7, 2010. Retrieved November 6, 2010.
  32. "Developer Interview 2010: vol01.Jun Takeuchi". Capcom Co., Ltd. Archived from the original on October 3, 2010. Retrieved November 6, 2010.
  33. Orsini, Lauren (May 17, 2010). "Bionic Commando, Dark Void Last Straws For Capcom". Kotaku . Archived from the original on June 20, 2010. Retrieved November 6, 2010.
  34. "Locations Archived October 7, 2011, at the Wayback Machine ." Capcom. Retrieved on August 12, 2011. "3-1-3 Uchihirano-machi, Chuo-ku, Osaka 540-0037, Japan" and "Shinjuku Mitsui Building 2-1-1 Nishi Shinjuku, Shinjuku-ku, Tokyo"
  35. "Annual Report 1998" (PDF). Capcom Co., Ltd. Retrieved January 31, 2018.
  36. Kramer, Chris (March 28, 2008). ""Gamers Day" is dead, long live the CAPTIVATE08 Media Summit". Capcom Entertainment, Inc. Archived from the original on November 5, 2010. Retrieved July 24, 2010.
  37. "Capcom, Game Series Sales". Capcom. September 30, 2021. Retrieved November 2, 2021.
  38. "Lost Planet & Dead Rising; Capcom Brings New Blood to Xbox 360." EGM [i] 2006: 1-41. ProQuest Research Library. Web. May 30, 2012.
  39. Douglass C. Perry (August 21, 2009). "How Airtight Games started a console game studio with just $24,000". VentureBeat. Archived from the original on February 4, 2015. Retrieved February 8, 2015.
  40. Stephany Nunneley (November 27, 2012). "Remember Me developer discusses amicable split with Sony, Capcom's enthusiasim". VG247 . Archived from the original on January 28, 2015. Retrieved February 8, 2015.
  41. "Capcom, Platinum Titles". Capcom. September 30, 2021. Retrieved November 2, 2021.
  42. Makuch, Eddie (April 2, 2012). "Capcom defends on-disc DLC - Report". GameSpot . Archived from the original on April 4, 2012.
  43. "稲船敬二氏によるセミナーが開催――クリエイティブへの思い、新会社設立の意図を語る". ファミ通. May 7, 2011. Retrieved April 6, 2021.
  44. "Thoughts on why we're probably not getting an English version of Sengoku Basara 4". Raindrops and Daydreams. July 29, 2013. Retrieved April 6, 2021.
  45. "Mega Man Legends fan community releases documentary video to commemorate game's cancellation". Destructoid. August 8, 2016. Retrieved April 6, 2021.
  46. Wesley Yin-Poole (June 1, 2015). "Capcom pulls PS4 Ultra Street Fighter 4 from its own tournament". Eurogamer . Archived from the original on August 16, 2016. Retrieved July 3, 2016.
  47. "Capcom Responds to Street Fighter 5's Lack of Content Concerns". GameSpot . April 6, 2016. Retrieved January 31, 2018.
  48. "Street Fighter 5 Sales Miss Capcom Target By Huge Margin". GameRant . 2016. Retrieved January 31, 2018.
  49. Juracek, Judy A. (1996). Surfaces: Visual Research for Artists, Architects, and Designers. W.W. Norton. ISBN   978-0-393-73007-4.
  50. Carpenter, Nicole (June 5, 2021). "Artist says Capcom stole her photos for Resident Evil, Devil May Cry games in lawsuit". Polygon . Retrieved June 5, 2021.
  51. Yin-Poole, Wesley (May 10, 2021). "Movie director says Capcom copied his monster for Resident Evil Village boss fight". Eurogamer. Retrieved June 6, 2021.