Capcom

Last updated

Capcom Co., Ltd.
Native name
株式会社カプコン
Romanized name
Kabushiki-gaisha Kapukon
Public (K.K)
Traded as TYO: 9697
Industry Video games
FoundedMay 30, 1979;40 years ago (1979-05-30) [1]
Headquarters Chūō-ku, Osaka, Japan
Key people
Kenzo Tsujimoto
(Chairman and CEO)
Haruhiro Tsujimoto
(President and COO)
Products Complete list of games
RevenueIncrease2.svg¥61 billion / US$555.1 million(2017) [2] [3]
Increase2.svg¥94.5 billion / US$>843.60 million(March 2018) [2] [3]
Number of employees
2,832 (2019) [4]
Subsidiaries Capcom Pictures
Capcom U.S.A
Beeline Interactive
Capcom Mobile USA
Capcom Europe
Capcom Asia
Capcom Korea
DiceTV-Capcom Games
Website www.capcom.com

Capcom Co., Ltd.(Japanese:株式会社カプコン, Hepburn:Kabushiki-gaisha Kapukon) is a Japanese video game developer and publisher [5] known for creating numerous multi-million selling game franchises, including Street Fighter , Mega Man , Resident Evil , Devil May Cry , Monster Hunter and Ace Attorney as well as games based on Disney animated properties. Established in 1979, [6] it has become an international enterprise with subsidiaries in North America, Europe, and Japan. [7]

Japanese is an East Asian language spoken by about 128 million people, primarily in Japan, where it is the national language. It is a member of the Japonic language family, and its relation to other languages, such as Korean, is debated. Japanese has been grouped with language families such as Ainu, Austroasiatic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance.

Hepburn romanization is a system for the romanization of Japanese that uses the Latin alphabet to write the Japanese language. It is used by most foreigners learning to spell Japanese in the Latin alphabet and by the Japanese for romanizing personal names, geographical locations, and other information such as train tables, road signs, and official communications with foreign countries. Largely based on English writing conventions, consonants closely correspond to the English pronunciation and vowels approximate the Italian pronunciation.

<i>Street Fighter</i> video game series

Street Fighter, commonly abbreviated as SF or スト (Suto), is a fighting video game franchise developed and published by Capcom. The first game in the series was released in 1987, followed by five other main series games, various spin-offs and crossovers, and numerous appearances in various other media. Its best-selling 1991 release Street Fighter II is credited with establishing many of the conventions of the one-on-one fighting genre. Street Fighter is one of the highest-grossing video game franchises of all time and serves as the company's flagship series.

Contents

History

Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 [8] by Kenzo Tsujimoto. Tsujimoto was still president of Irem Corporation when he founded I.R.M. Tsujimoto worked concomitantly in both companies until leaving the former in 1983.

Kenzo Tsujimoto is a Japanese businessman who founded the video game companies Irem and Capcom.

Irem video game developer

Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo.

The original companies that spawned Capcom's Japanese branch were I.R.M. as well as its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines. [6] The two companies underwent a name change to Sambi Co., Ltd. in September 1981, [6] while Capcom Co., Ltd. was first established on June 11, 1983 by Kenzo Tsujimoto, [8] for the purpose of taking over the internal sales department. [9]

In January 1989, the old affiliate company Capcom Co., Ltd. merged with Sambi Co., Ltd., resulting in the current Japanese branch. [6] The name Capcom is a clipped compound of "Capsule Computers", a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread at that time. [10] The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations. [10]

In linguistics, a clipped compound is a word produced from a compound word by reducing its parts while retaining the meaning of the original compound. It is a special case of word formation called clipping.

Personal computer Computer intended for use by an individual person

A personal computer (PC) is a multi-purpose computer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large costly minicomputer and mainframes, time-sharing by many people at the same time is not used with personal computers.

While Capcom's first product was the coin-operated Little League from July 1983, its first real video game, the arcade title Vulgus , was released in May 1984. [6] Beginning with a Nintendo Entertainment System port of 1942 published in December 1985, the company started to venture into the market of home console video games, [6] which became its main business segment a few years later. [11] Its division Capcom USA had a brief stint in the late 1980s as a video game publisher for the Commodore 64 and IBM PC DOS computers although the development of these arcade ports were handled by other companies. Capcom has created 15 multi-million-selling game series, the most successful of which is Resident Evil . [12]

Arcade game Coin-operated entertainment machine

An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and game-play capability and decreased in cost. The eastern hemisphere retains a strong arcade industry.

<i>Vulgus</i> 1984 video game

Vulgus is a vertically scrolling shooter video game developed and published by Capcom in Japan in 1984 and released in North America by SNK the same year. The word "Vulgus" comes from Latin and means "common people", people of lower layers of society. The game was Capcom's first video game. The game is included in Capcom Classics Collection and is now available as freeware.

Nintendo Entertainment System 8-bit home video game console released by Nintendo in 1983

The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and manufactured by Nintendo. It is a remodeled export version of the company's Family Computer (FC) platform in Japan, commonly known as the Famicom, which was launched on July 15, 1983. The NES was launched in the test markets of New York City and Los Angeles in 1985, with a full launch in the rest of North America and parts of Europe in 1986, followed by Australia and other European countries in 1987. Brazil saw only unlicensed clones until the official local release in 1993. In South Korea, it was packaged as the Hyundai Comboy and distributed by Hyundai Electronics which is now SK Hynix; the Comboy was released in 1989.

Capcom has been noted as the last major publisher to be committed to 2D games, though this was not entirely by choice. The company's commitment to the Super Nintendo Entertainment System as its platform of choice caused them to lag behind other leading publishers in developing 3D-capable arcade boards. [13] In addition, the 2D animated cartoon-style graphics seen in games such as Darkstalkers: The Night Warriors and X-Men: Children of the Atom proved popular, leading Capcom to adopt it as a signature style and use it in more games. [13]

Super Nintendo Entertainment System home video game console developed by Nintendo and first released in 1990 in Japan

The Super Nintendo Entertainment System (SNES), also known as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.

<i>Darkstalkers: The Night Warriors</i> 1994 arcade video game

Darkstalkers: The Night Warriors, known in Japan as Vampire: The Night Warrior and in PAL region as simply Darkstalkers, is the first title in the Darkstalkers fighting game series, developed and released by Capcom in 1994, originally for the CPS II arcade hardware. It was ported to the PlayStation by Psygnosis in 1996 and was followed by Night Warriors: Darkstalkers' Revenge in 1995.

<i>X-Men: Children of the Atom</i> (video game) video game

X-Men: Children of the Atom is an arcade game that was produced by Capcom and released on the CP System II arcade hardware in 1994 in Japan and in 1995 in North America and Europe.

In 1994, Capcom adapted its Street Fighter series of fighting games into a film of the same name. While commercially successful, it was critically panned. A 2002 adaptation of its Resident Evil series faced similar criticism but was also successful in theaters. The company sees films as a way to build sales for its video games. [14]

Capcom partnered with Nyu Media in 2011 to publish and distribute the Japanese independent (dōjin soft) games that Nyu localized into the English language. [15] The company works with the Polish localization company QLoc to port Capcom's games to other platforms, [16] notably examples are DmC: Devil May Cry 's PC version and its PlayStation 4 and Xbox One remasters, Dragon's Dogma 's PC version released in January 2016, and Dead Rising 's version on PlayStation 4, Xbox One and PC released on September 13, 2016.

On August 27, 2014, Capcom filed a patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage. Capcom claimed Koei Tecmo Games infringed a patent it obtained in 2002 regarding a play feature in video games. [17]

Corporate structure

Development studios

In the first few years after its establishment, the Japanese branch of Capcom had three development groups referred to as "Planning Rooms", led by Tokuro Fujiwara, Takashi Nishiyama and Yoshiki Okamoto, respectively. [18] [19] Later, games developed internally used to be created by several numbered "Production Studios", each assigned to different games. [20] [21] Starting in 2002, the development process was reformed to better share technologies and expertise, and all of the individual studios were gradually restructured into bigger departments responsible for different tasks. [21] While there are self-contained departments for the creation of arcade, pachinko and pachislo, online, and mobile games, the Consumer Games R&D Division instead is an amalgamation of subsections in charge of various game development stages. [21] [22] [23]

Capcom has three internal divisions to make games. Those are Consumer games division 1 with Resident Evil , Devil May Cry , Dead Rising , and other worldwide franchises (usually targeted towards North American and European audiences), Consumer games division 2 with Street Fighter , Marvel vs. Capcom , and other online focused franchises (usually targeted towards worldwide audiences), and Consumer games division 3 with Monster Hunter , Ace Attorney , and other franchises with more traditional IP (usually targeted towards Japanese audiences). [24]

In addition to these internal teams, Capcom also commissions outside development studios to ensure a steady output of titles. [25] [26] However, following poor sales of Dark Void and Bionic Commando , the company's management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises, reserving the development of original titles for its in-house teams. [27] The production of games, budgets, and platforms supported are decided upon in development approval meetings, attended by the company management and the marketing, sales, and quality control departments. [21]

Branches and subsidiaries

Apart from the head office building and the R&D building of Capcom Co., Ltd., both located in Chūō-ku, Osaka, [7] the Japanese parent company also has a branch office in the Shinjuku Mitsui Building in Nishi-Shinjuku, Shinjuku, Tokyo. [28] It also has the Ueno Facility, a branch office in Iga, Mie Prefecture. [7]

The international Capcom Group encompasses 15 subsidiaries in Japan, North America, Europe, and East Asia. [7] [21] Affiliated companies include Koko Capcom Co., Ltd. in South Korea, Street Fighter Film, LLC in the United States, and Dellgamadas Co., Ltd. [21]

In addition to the development and publishing of home, online, mobile, arcade, pachinko, and pachislo games, the company publishes strategy guides, [6] maintains its own arcade centers in Japan known as Plaza Capcom, and licenses its franchise and character properties for use in tie-in products, movies, television series, and stage performances. [11]

Suleputer, an in-house marketing and music label established in cooperation with Sony Music Entertainment Intermedia in 1998, publishes CDs, DVDs, and other media based on Capcom's games. [29] An annual private media summit called Captivate, renamed from Gamers Day in 2008, is traditionally used as a platform for new game and business announcements. [30]

Games

Capcom started its Street Fighter franchise in 1987. The series of fighting games are among the most popular in their genre. Having sold over 30 million units, the series serves as Capcom's flagship franchise. That same year, the company introduced its Mega Man series, which also sells nearly 30 million units.

The company released the first entry in its Resident Evil survival horror series in 1996. The series has achieved financial success, selling over 90 million units. Following work on the second entry in the Resident Evil series, Capcom began work on a Resident Evil game for the PlayStation 2. Radically different from the existing series, Capcom decided to spin off the game into its own series, Devil May Cry . While it released the first two entries exclusively for the PlayStation 2, the company brought further entries to non-Sony consoles. The series as a whole has seen sales in excess of 10 million units. Capcom began its Monster Hunter series in 2004. The series has seen sales of over 45 million units on a variety of consoles.

Although the company often relies on existing franchises, it also published and developed several titles for the Xbox 360, PlayStation 3 and Wii, based on original intellectual property: Lost Planet: Extreme Condition , Dead Rising , Dragon's Dogma , Asura's Wrath and Zack and Wiki . [31] During this period, Capcom also helped publish several original titles from up and coming Western developers with titles like Remember Me , Dark Void and Spyborgs , titles that many other publishers were not willing to take a chance on. [32] [33] Also of note are the titles Ōkami , Ōkamiden and Ghost Trick: Phantom Detective . Currently, Capcom is working on its latest new intellectual property, Deep Down , for the PlayStation 4.

Platinum Titles

Capcom compiles a list, which is updated on quarterly basis, of its games that have exceeded one million copies sold, called "Platinum Titles". The list contains over 80 video games, here are the top ten titles by sold copies as of March 31, 2019. [34]

Key
Dagger-14-plain.pngIncluding digital distribution
TitleRelease datePlatform(s) consideredSales (m)
Monster Hunter World Dagger-14-plain.pngJanuary 2018 PlayStation 4, Xbox One, PC 12.4
Resident Evil 5 Dagger-14-plain.pngMarch 2009 PlayStation 3, Xbox 360 7.5
Resident Evil 6 Dagger-14-plain.pngOctober 2012 PlayStation 3, Xbox 360 7.3
Resident Evil 7: Biohazard Dagger-14-plain.pngJanuary 2017 PlayStation 4, Xbox One, PC 6.4
Street Fighter II June 1992 Super Nintendo Entertainment System 6.3
Resident Evil 2 January 1998 PlayStation 4.96
Monster Hunter Freedom 3 Dagger-14-plain.pngDecember 2010 PlayStation Portable 4.9
Monster Hunter Generations Dagger-14-plain.pngNovember 2015 Nintendo 3DS 4.3
Monster Hunter 4 Ultimate Dagger-14-plain.pngOctober 2014 Nintendo 3DS 4.2
Resident Evil 2 (2019) Dagger-14-plain.pngJanuary 2019 PlayStation 4, Xbox One, PC 4.2

Criticism and controversy

In 2012, Capcom was criticized for controversial sales tactics, such as having to pay for additional content which is already available within the game's files, most notably in Street Fighter X Tekken . Capcom has defended the practice. [35] The company has been criticized for other business decisions, such as not releasing certain games outside Japan, abruptly cancelling anticipated projects (most notably Mega Man Legends 3 ), and shutting down Clover Studio. In 2015, the company pulled the PlayStation 4 version of Ultra Street Fighter IV from the Capcom Pro Tour due to numerous technical issues and gameplay bugs. [36] In 2016, Capcom released Street Fighter V with very limited single player content. At launch, there were stability issues with the game's network that booted players mid-game even when they were not playing in an online mode. [37] Street Fighter V failed to meet its sales target of 2 million in March 2016. [38]

See also

Articles

Companies

NameFoundationAffiliation
Arika November 1, 1995Founded by Akira Nishitani as ARMtech.
Crafts & Meister June 1, 2004Founded by Noritaka Funamizu and Katsuhiro Sudo.
Game Republic July 1, 2003Founded by Yoshiki Okamoto.
Inti Creates 8 May 1996Founded by Takuya Aizu.
Level-5 Comcept December 1, 2010Founded by Keiji Inafune as Comcept.
PlatinumGames October 1, 2007Founded by Shinji Mikami, Atsushi Inaba, Hideki Kamiya and Tatsuya Minami.
Tango Gameworks March 1, 2010Founded by Shinji Mikami.
UTV Ignition Games September 26, 2001 Sawaki Takeyasu joined Ignition Tokyo, a subsidiary of UTV Ignition Games.

Related Research Articles

A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed. The characters fight each others until they defeat their opponents or the time expires. The matches typically consist of several rounds, in a arena, with each character having different abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.

SNK Corporation is a Japanese video game hardware and software company, successor to the Original SNK Corporation and current owner of the SNK video game brand and Neo Geo video game platform. The Shin Nihon Kikaku Corporation was founded in 1978 by Eikichi Kawasaki. Initially called Shin Nihon Kikaku, the name was informally shortened to SNK Corporation in 1981 before becoming the company's official name in 1986.

<i>Street Fighter II: The World Warrior</i> video game

Street Fighter II is a competitive fighting game developed by Capcom and released for arcades in 1991. The sequel to the 1987 game Street Fighter, it adds multiple playable characters, each with their own fighting style, and features such as command-based special moves, a six-button configuration, and a combo system. It was the fourteenth Capcom game to use the CP System arcade system board.

<i>Final Fight</i> (video game) 1989 beat em up video game

Final Fight is a side-scrolling beat-'em-up video game produced by Capcom. Originally released as an arcade game in 1989, it was the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three characters: former pro wrestler and mayor Mike Haggar, his daughter's boyfriend Cody, and Cody's best friend Guy, as they set out to defeat the Mad Gear gang and rescue Haggar's young daughter Jessica.

Akuma (<i>Street Fighter</i>) Street Fighter character

Akuma, known in Japan as Gouki, is a fictional character from the Street Fighter series of fighting games by Capcom. Akuma made his debut in Super Street Fighter II Turbo as a secret character and hidden Boss. In the storyline of the Street Fighter video games, he is the younger brother of Gouken, Ryu's and Ken's master. In some games he also has an enhanced version named Shin Akuma, or Shin Gouki in Japanese. Since his debut, Akuma has appeared in several subsequent titles and has been well received by both fans and critics.

The SNK vs. Capcom series is a collection of video games by either Capcom or SNK featuring characters that appear in games created by both companies. The "vs. series" terminology originates from the fact that many of these games are fighting games.

<i>Marvel vs. Capcom</i> a series of crossover fighting games

Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games, though later releases would be specifically developed for home consoles, handhelds, and personal computers.

<i>1942</i> (video game) 1984 arcade video game

1942 is a vertically scrolling shooter made by Capcom that was released for the arcade in 1984. It was the first game in the 19XX series. It was followed by 1943: The Battle of Midway.

Ryu (<i>Street Fighter</i>) Street Fighter character

Ryu is a fictional character and the main protagonist of Capcom's Street Fighter series. He was created by Manabu Takemura and Takashi Nishiyama.

<i>Street Fighter</i> (video game) 1987 arcade video game

Street Fighter is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series. While it did not achieve the same worldwide popularity as its sequel Street Fighter II when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as the six button controls and the use of command based special techniques.

<i>Street Fighter II Turbo: Hyper Fighting</i> 1992 arcade video game

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Game Republic Inc. was an independent video game developer based in Tokyo, Japan. The company, which employed just under 300 individuals before its closure, was founded on July 1, 2003 by Yoshiki Okamoto after he departed from Japanese game developer and publisher Capcom. He began working at rival game developer and publisher Konami in the 1980s, and was responsible for such arcade games as Gyruss and Time Pilot. He then moved to Capcom, where he worked on many franchises, such as 1942, Resident Evil and especially Street Fighter II.

<i>Street Fighter IV</i> video game

Street Fighter IV is a 2008 fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.

Noritaka Funamizu, sometimes credited as Poo, is a Japanese video game designer, director and producer formerly employed by Capcom. In 2004, he left Capcom to help found Crafts & Meister.

<i>Monster Hunter</i> video game series

The Monster Hunter franchise is a series of fantasy-themed action role-playing video games that started with the game Monster Hunter for PlayStation 2, released in 2004. Titles have been released across a variety of platforms, including personal computer, home console, portable consoles, and mobile devices. The series is developed and published by Capcom.

<i>Super Street Fighter IV</i> 2010 video game

Super Street Fighter IV is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed as too large an update to be deployed as DLC, the game was made into a standalone title, but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.

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