Capcom's headquarters in Chūō-ku, Osaka
|Traded as||TYO: 9697|
|Founded||May 30, 1979|
|Headquarters||Chūō-ku, Osaka, Japan|
| Kenzo Tsujimoto |
(Chairman and CEO)
(President and COO)
|Products||Complete list of games|
Number of employees
Capcom Mobile USA
Capcom Co., Ltd.(Japanese:株式会社カプコン Hepburn:Kabushiki-gaisha Kapukon) is a Japanese video game developer and publisher known for creating numerous multi-million selling game franchises, including Street Fighter , Mega Man , Resident Evil , Devil May Cry , Onimusha , Dino Crisis , Dead Rising , Sengoku BASARA , Monster Hunter , Breath of Fire , and Ace Attorney as well as games based on Disney animated properties. Established in 1979, it has become an international enterprise with subsidiaries in North America, Europe, and Japan.
Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979by Kenzo Tsujimoto. Tsujimoto was still president of Irem Corporation when he founded I.R.M. Tsujimoto worked concomitantly in both companies until leaving the former in 1983.
The original companies that spawned Capcom's Japanese branch were I.R.M. as well as its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines.The two companies underwent a name change to Sambi Co., Ltd. in September 1981, while Capcom Co., Ltd. was first established on June 11, 1983 by Kenzo Tsujimoto, for the purpose of taking over the internal sales department.
In January 1989, the old affiliate company Capcom Co., Ltd. merged with Sambi Co., Ltd., resulting in the current Japanese branch.The name Capcom is a clipped compound of "Capsule Computers", a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread at that time. The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.
While Capcom's first product was the coin-operated Little League from July 1983, its first real video game, the arcade title Vulgus , was released in May 1984.Beginning with a Nintendo Entertainment System port of 1942 published in December 1985, the company started to venture into the market of home console video games, which became its main business segment a few years later. Its division Capcom USA had a brief stint in the late 1980s as a video game publisher for the Commodore 64 and IBM PC DOS computers although the development of these arcade ports were handled by other companies. Capcom has created 15 multi-million-selling game series, the most successful of which is Resident Evil .
Capcom has been noted as the last major publisher to be committed to 2D games, though this was not entirely by choice. The company's commitment to the Super Nintendo Entertainment System as its platform of choice caused them to lag behind other leading publishers in developing 3D-capable arcade boards.In addition, the 2D animated cartoon-style graphics seen in games such as Darkstalkers: The Night Warriors and X-Men: Children of the Atom proved popular, leading Capcom to adopt it as a signature style and use it in more games.
In 1994, Capcom adapted its Street Fighter series of fighting games into a film of the same name. While commercially successful, it was critically panned. A 2002 adaptation of its Resident Evil series faced similar criticism but was also successful in theaters. The company sees films as a way to build sales for its video games.
Capcom partnered with Nyu Media in 2011 to publish and distribute the Japanese independent (dōjin soft) games that Nyu localized into the English language. 's PC version and its PlayStation 4 and Xbox One remasters, Dragon's Dogma 's PC version released in January 2016, and Dead Rising 's version on PlayStation 4, Xbox One and PC released on September 13, 2016.The company works with the Polish localization company QLoc to port Capcom's games to other platforms, notably examples are DmC: Devil May Cry
On August 27, 2014, Capcom filed a patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage. Capcom claimed Koei Tecmo Games infringed a patent it obtained in 2002 regarding a play feature in video games.
In the first few years after its establishment, the Japanese branch of Capcom had three development groups referred to as "Planning Rooms", led by Tokuro Fujiwara, Takashi Nishiyama and Yoshiki Okamoto, respectively.Later, games developed internally used to be created by several numbered "Production Studios", each assigned to different games. Starting in 2002, the development process was reformed to better share technologies and expertise, and all of the individual studios were gradually restructured into bigger departments responsible for different tasks. While there are self-contained departments for the creation of arcade, pachinko and pachislo, online, and mobile games, the Consumer Games R&D Division instead is an amalgamation of subsections in charge of various game development stages.
Capcom has three internal divisions to make games. Those are Consumer games division 1 with Resident Evil , Devil May Cry , Dead Rising , and other worldwide franchises (usually targeted towards North American and European audiences), Consumer games division 2 with Street Fighter , Marvel vs. Capcom , and other online focused franchises (usually targeted towards worldwide audiences), and Consumer games division 3 with Monster Hunter , Ace Attorney , and other franchises with more traditional IP (usually targeted towards Japanese audiences).
In addition to these internal teams, Capcom also commissions outside development studios to ensure a steady output of titles.However, following poor sales of Dark Void and Bionic Commando , the company's management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises, reserving the development of original titles for its in-house teams. The production of games, budgets, and platforms supported are decided upon in development approval meetings, attended by the company management and the marketing, sales, and quality control departments.
Apart from the head office building and the R&D building of Capcom Co., Ltd., both located in Chūō-ku, Osaka,the Japanese parent company also has a branch office in the Shinjuku Mitsui Building in Nishi-Shinjuku, Shinjuku, Tokyo. It also has the Ueno Facility, a branch office in Iga, Mie Prefecture.
The international Capcom Group encompasses 15 subsidiaries in Japan, North America, Europe, and East Asia.Affiliated companies include Koko Capcom Co., Ltd. in South Korea, Street Fighter Film, LLC in the United States, and Dellgamadas Co., Ltd.
In addition to the development and publishing of home, online, mobile, arcade, pachinko, and pachislo games, the company publishes strategy guides,maintains its own arcade centers in Japan known as Plaza Capcom, and licenses its franchise and character properties for use in tie-in products, movies, television series, and stage performances.
Suleputer, an in-house marketing and music label established in cooperation with Sony Music Entertainment Intermedia in 1998, publishes CDs, DVDs, and other media based on Capcom's games.An annual private media summit called Captivate, renamed from Gamers Day in 2008, is traditionally used as a platform for new game and business announcements.
Capcom started its Street Fighter franchise in 1987. The series of fighting games are among the most popular in their genre. Having sold over 30 million units, the series serves as Capcom's flagship franchise. That same year, the company introduced its Mega Man series, which also sells nearly 30 million units.
The company released the first entry in its Resident Evil survival horror series in 1996. The series has achieved financial success, selling over 90 million units. Following work on the second entry in the Resident Evil series, Capcom began work on a Resident Evil game for the PlayStation 2. Radically different from the existing series, Capcom decided to spin off the game into its own series, Devil May Cry . While it released the first two entries exclusively for the PlayStation 2, the company brought further entries to non-Sony consoles. The series as a whole has seen sales in excess of 10 million units. Capcom began its Monster Hunter series in 2004. The series has seen sales of over 45 million units on a variety of consoles.
Although the company often relies on existing franchises, it also published and developed several titles for the Xbox 360, PlayStation 3 and Wii, based on original intellectual property: Lost Planet: Extreme Condition , Dead Rising , Dragon's Dogma , Asura's Wrath and Zack and Wiki .During this period, Capcom also helped publish several original titles from up and coming Western developers with titles like Remember Me , Dark Void and Spyborgs , titles that many other publishers were not willing to take a chance on. Also of note are the titles Ōkami , Ōkamiden and Ghost Trick: Phantom Detective . Currently, Capcom is working on its latest new intellectual property, Deep Down , for the PlayStation 4.
Capcom compiles a list, which is updated on quarterly basis, of its games that have exceeded one million copies sold, called "Platinum Titles". The list contains over 90 video games, here are the top ten titles by sold copies as of September 30, 2019.
|Including digital distribution|
|Title||Release date||Platform(s) considered||Sales (m)|
| Monster Hunter World ||January 2018||PlayStation 4, Xbox One, PC||14.1|
| Resident Evil 5 ||March 2009||PlayStation 3, Xbox 360||7.5|
| Resident Evil 6 ||October 2012||PlayStation 3, Xbox 360||7.4|
| Resident Evil 7: Biohazard ||January 2017||PlayStation 4, Xbox One, PC||6.8|
|Street Fighter II||June 1992||Super Nintendo Entertainment System||6.3|
|Resident Evil 2||January 1998||PlayStation||4.96|
| Monster Hunter Freedom 3 ||December 2010||PlayStation Portable||4.9|
| Resident Evil 2 Remake ||January 2019||PlayStation 4, Xbox One, PC||4.7|
| Monster Hunter Generations ||November 2015||Nintendo 3DS||4.3|
| Monster Hunter 4 Ultimate ||October 2014||Nintendo 3DS||4.2|
In 2012, Capcom was criticized for controversial sales tactics, such as having to pay for additional content which is already available within the game's files, most notably in Street Fighter X Tekken . Capcom has defended the practice.The company has been criticized for other business decisions, such as not releasing certain games outside Japan (most notably the Sengoku BASARA series), abruptly cancelling anticipated projects (most notably Mega Man Legends 3 ), and shutting down Clover Studio. In 2015, the company pulled the PlayStation 4 version of Ultra Street Fighter IV from the Capcom Pro Tour due to numerous technical issues and gameplay bugs. In 2016, Capcom released Street Fighter V with very limited single player content. At launch, there were stability issues with the game's network that booted players mid-game even when they were not playing in an online mode. Street Fighter V failed to meet its sales target of 2 million in March 2016.
|Crafts & Meister||June 1, 2004||Founded by Noritaka Funamizu and Katsuhiro Sudo|
|Game Republic||July 1, 2003||Founded by Yoshiki Okamoto|
|Inti Creates||8 May 1996||Founded by Takuya Aizu|
|Level-5 Comcept||December 1, 2010||Founded by Keiji Inafune as Comcept|
|PlatinumGames||October 1, 2007||Founded by Shinji Mikami, Atsushi Inaba, Hideki Kamiya, and Tatsuya Minami|
|Tango Gameworks||March 1, 2010||Founded by Shinji Mikami|
|UTV Ignition Games||September 26, 2001||Sawaki Takeyasu joined Ignition Tokyo, a subsidiary of UTV Ignition Games|
A fighting game is a video game genre based around close combat between a limited number of characters, in a stage in which the boundaries are fixed. Also categorized as Street Fighter II clone, since the latter helped define this genre. The characters fight each others until they defeat their opponents or the time expires. The matches typically consist of several rounds, in an arena, with each character having different abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.
Tekken is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Bandai Namco Entertainment. The franchise also includes film and print adaptations.
SNK Corporation is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 by Eikichi Kawasaki. The corporation was initially named Shin Nihon Kikaku. The name was then informally shortened to SNK Corporation in 1981 before becoming the company's official name in 1986.
Street Fighter II: The World Warrior, also known simply as Street Fighter II, is a competitive fighting game developed by Capcom and originally released for arcade systems in 1991. It is the second installment in the Street Fighter series of video games and the sequel to the original game, released in 1987. It is Capcom's fourteenth title to use the CP System arcade system board. Street Fighter II improved many of the concepts introduced in the first game, including the use of special command-based moves and a six-button configuration, while offering players a wider selection of playable characters, each with their own fighting style, and introducing the combo system.
Final Fight is a side-scrolling beat-'em-up video game produced by Capcom. Originally released as an arcade game in 1989, it was the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three characters: former pro wrestler and mayor Mike Haggar, his daughter's boyfriend Cody, and Cody's best friend Guy, as they set out to defeat the Mad Gear gang and rescue Haggar's young daughter Jessica.
Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo.
Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games, though later releases would be specifically developed for home consoles, handhelds, and personal computers.
1942 is a vertically scrolling shooter made by Capcom that was released for the arcade in 1984. It was the first game in the 19XX series. It was followed by 1943: The Battle of Midway.
Ryu is a fictional character and the main protagonist of Capcom's Street Fighter series. Having premiered in the first Street Fighter in 1987, Ryu appears as the lead character in the game alongside his best friend Ken Masters. Further games from the series show Ryu to be highly focused on his training, aiming to become the strongest he can. In some games, Ryu has an alternative form known as Evil Ryu, which is the form Ryu takes while he is under the domination of the surge of murderous intent. Ryu manages to purge the surge of murderous intent manifesting in Street Fighter V an independent being called Kage, or in Japan has a full name Kage-naru mono.
Keiji Inafune is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then an illustrator and artist of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero.
Street Fighter is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series. While it did not achieve the same worldwide popularity as its sequel Street Fighter II when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as the six button controls and the use of command based special techniques.
The Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendo's GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparent goal of boosting hardware sales and showing off third-party developer support. Capcom USA followed up with confirmation that they would be exclusive to the GameCube. The five games were P.N.03, a futuristic third-person shooter; Viewtiful Joe, a side-scrolling action-platformer; Dead Phoenix, a shoot 'em up; Resident Evil 4, a survival horror third-person shooter; and Killer7, an action-adventure game with first-person shooter elements. Though not directly related to each other, they were all overseen by Resident Evil director Shinji Mikami and, except Killer7, developed by Capcom's Production Studio 4. Capcom USA later clarified that only Resident Evil 4 was intended to be exclusive; the initial announcement was due to a miscommunication with their parent company.
Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Game Republic Inc. was an independent video game developer based in Tokyo, Japan. The company, which employed just under 300 individuals before its closure, was founded on July 1, 2003 by Yoshiki Okamoto after he departed from Japanese game developer and publisher Capcom. He began working at rival game developer and publisher Konami in the 1980s, and was responsible for such arcade games as Gyruss and Time Pilot. He then moved to Capcom, where he worked on many franchises, such as 1942, Resident Evil and especially Street Fighter II.
Street Fighter IV is a 2008 fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.
Street Fighter, commonly abbreviated as SF or スト (Suto), is a fighting video game franchise developed and published by Capcom. The first game in the series was released in 1987, followed by five other main series games, various spin-offs and crossovers, and numerous appearances in various other media. Its best-selling 1991 release Street Fighter II is credited with establishing many of the conventions of the one-on-one fighting genre. Street Fighter is one of the highest-grossing video game franchises of all time and serves as one of the company's flagship series with total sales for the series being 43 million units worldwide as of June 30, 2019.
Noritaka Funamizu, sometimes credited as Poo, is a Japanese video game designer, director and producer formerly employed by Capcom. In 2004, he left Capcom to help found Crafts & Meister.
The Monster Hunter franchise is a series of fantasy-themed action role-playing video games that started with the game Monster Hunter for PlayStation 2, released in 2004. Titles have been released across a variety of platforms, including personal computer, home console, portable consoles, and mobile devices. The series is developed and published by Capcom.
Super Street Fighter IV is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed as too large an update to be deployed as DLC, the game was made into a standalone title, but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.