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Computer data storage, often called storage or memory, is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. 15–16:
A computer is a device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks. A "complete" computer including the hardware, the operating system, and peripheral equipment required and used for "full" operation can be referred to as a computer system. This term may as well be used for a group of computers that are connected and work together, in particular a computer network or computer cluster.
Data is any sequence of one or more symbols given meaning by specific act(s) of interpretation.
The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, 468–473 which puts fast but expensive and small storage options close to the CPU and slower but larger and cheaper options farther away. Generally the fast volatile technologies (which lose data when off power) are referred to as "memory", while slower persistent technologies are referred to as "storage".:
A central processing unit (CPU), also called a central processor or main processor, is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions. The computer industry has used the term "central processing unit" at least since the early 1960s. Traditionally, the term "CPU" refers to a processor, more specifically to its processing unit and control unit (CU), distinguishing these core elements of a computer from external components such as main memory and I/O circuitry.
In computer architecture, the memory hierarchy separates computer storage into a hierarchy based on response time. Since response time, complexity, and capacity are related, the levels may also be distinguished by their performance and controlling technologies. Memory hierarchy affects performance in computer architectural design, algorithm predictions, and lower level programming constructs involving locality of reference.
In the Von Neumann architecture, the CPU consists of two main parts: The control unit and the arithmetic logic unit (ALU). The former controls the flow of data between the CPU and memory, while the latter performs arithmetic and logical operations on data.
The von Neumann architecture—also known as the von Neumann model or Princeton architecture—is a computer architecture based on a 1945 description by the mathematician and physicist John von Neumann and others in the First Draft of a Report on the EDVAC. That document describes a design architecture for an electronic digital computer with these components:
The control unit (CU) is a component of a computer's central processing unit (CPU) that directs the operation of the processor. It tells the computer's memory, arithmetic and logic unit and input and output devices how to respond to the instructions that have been sent to the processor.
An arithmetic logic unit (ALU) is a combinational digital electronic circuit that performs arithmetic and bitwise operations on integer binary numbers. This is in contrast to a floating-point unit (FPU), which operates on floating point numbers. An ALU is a fundamental building block of many types of computing circuits, including the central processing unit (CPU) of computers, FPUs, and graphics processing units (GPUs). A single CPU, FPU or GPU may contain multiple ALUs.
Without a significant amount of memory, a computer would merely be able to perform fixed operations and immediately output the result. It would have to be reconfigured to change its behavior. This is acceptable for devices such as desk calculators, digital signal processors, and other specialized devices. Von Neumann machines differ in having a memory in which they store their operating instructions and data. 20 Such computers are more versatile in that they do not need to have their hardware reconfigured for each new program, but can simply be reprogrammed with new in-memory instructions; they also tend to be simpler to design, in that a relatively simple processor may keep state between successive computations to build up complex procedural results. Most modern computers are von Neumann machines.:
An electronic calculator is typically a portable electronic device used to perform calculations, ranging from basic arithmetic to complex mathematics.
Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The signals processed in this manner are a sequence of numbers that represent samples of a continuous variable in a domain such as time, space, or frequency.
Computer programming is the process of designing and building an executable computer program for accomplishing a specific computing task. Programming involves tasks such as: analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms in a chosen programming language. The source code of a program is written in one or more languages. The purpose of programming is to find a sequence of instructions that will automate the performance of a task on a computer, often for solving a given problem. The process of programming thus often requires expertise in several different subjects, including knowledge of the application domain, specialized algorithms, and formal logic.
A modern digital computer represents data using the binary numeral system. Text, numbers, pictures, audio, and nearly any other form of information can be converted into a string of bits, or binary digits, each of which has a value of 1 or 0. The most common unit of storage is the byte, equal to 8 bits. A piece of information can be handled by any computer or device whose storage space is large enough to accommodate the binary representation of the piece of information, or simply data. For example, the complete works of Shakespeare, about 1250 pages in print, can be stored in about five megabytes (40 million bits) with one byte per character.
The bit is a basic unit of information in information theory, computing, and digital communications. The name is a portmanteau of binary digit.
The byte is a unit of digital information that most commonly consists of eight bits, representing a binary number. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures.
The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix mega is a multiplier of 1000000 (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes of information. This definition has been incorporated into the International System of Quantities.
Data are encoded by assigning a bit pattern to each character, digit, or multimedia object. Many standards exist for encoding (e.g., character encodings like ASCII, image encodings like JPEG, video encodings like MPEG-4).
In computer and machine-based telecommunications terminology, a character is a unit of information that roughly corresponds to a grapheme, grapheme-like unit, or symbol, such as in an alphabet or syllabary in the written form of a natural language.
A numerical digit is a single symbol used alone, or in combinations, to represent numbers according to some positional numeral systems. The single digits and their combinations are the numerals of the numeral system they belong to. The name "digit" comes from the fact that the ten digits of the hands correspond to the ten symbols of the common base 10 numeral system, i.e. the decimal digits.
Multimedia is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content. Multimedia contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material.
By adding bits to each encoded unit, redundancy allows the computer to both detect errors in coded data and correct them based on mathematical algorithms. Errors generally occur in low probabilities due to random bit value flipping, or "physical bit fatigue", loss of the physical bit in storage of its ability to maintain a distinguishable value (0 or 1), or due to errors in inter or intra-computer communication. A random bit flip (e.g., due to random radiation) is typically corrected upon detection. A bit, or a group of malfunctioning physical bits (not always the specific defective bit is known; group definition depends on specific storage device) is typically automatically fenced-out, taken out of use by the device, and replaced with another functioning equivalent group in the device, where the corrected bit values are restored (if possible). The cyclic redundancy check (CRC) method is typically used in communications and storage for error detection. A detected error is then retried.
Data compression methods allow in many cases (such as a database) to represent a string of bits by a shorter bit string ("compress") and reconstruct the original string ("decompress") when needed. This utilizes substantially less storage (tens of percents) for many types of data at the cost of more computation (compress and decompress when needed). Analysis of trade-off between storage cost saving and costs of related computations and possible delays in data availability is done before deciding whether to keep certain data compressed or not.
For security reasons certain types of data (e.g., credit-card information) may be kept encrypted in storage to prevent the possibility of unauthorized information reconstruction from chunks of storage snapshots.
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Generally, the lower a storage is in the hierarchy, the lesser its bandwidth and the greater its access latency is from the CPU. This traditional division of storage to primary, secondary, tertiary and off-line storage is also guided by cost per bit.
In contemporary usage, "memory" is usually semiconductor storage read-write random-access memory, typically DRAM (dynamic RAM) or other forms of fast but temporary storage. "Storage" consists of storage devices and their media not directly accessible by the CPU (secondary or tertiary storage), typically hard disk drives, optical disc drives, and other devices slower than RAM but non-volatile (retaining contents when powered down).
Historically, memory has been called core memory, main memory, real storage or internal memory. Meanwhile, non-volatile storage devices have been referred to as secondary storage, external memory or auxiliary/peripheral storage.
Primary storage (also known as main memory, internal memory or prime memory), often referred to simply as memory, is the only one directly accessible to the CPU. The CPU continuously reads instructions stored there and executes them as required. Any data actively operated on is also stored there in uniform manner.
Historically, early computers used delay lines, Williams tubes, or rotating magnetic drums as primary storage. By 1954, those unreliable methods were mostly replaced by magnetic core memory. Core memory remained dominant until the 1970s, when advances in integrated circuit technology allowed semiconductor memory to become economically competitive.
This led to modern random-access memory (RAM). It is small-sized, light, but quite expensive at the same time. (The particular types of RAM used for primary storage are also volatile, i.e. they lose the information when not powered).
As shown in the diagram, traditionally there are two more sub-layers of the primary storage, besides main large-capacity RAM:
Main memory is directly or indirectly connected to the central processing unit via a memory bus. It is actually two buses (not on the diagram): an address bus and a data bus. The CPU firstly sends a number through an address bus, a number called memory address, that indicates the desired location of data. Then it reads or writes the data in the memory cells using the data bus. Additionally, a memory management unit (MMU) is a small device between CPU and RAM recalculating the actual memory address, for example to provide an abstraction of virtual memory or other tasks.
As the RAM types used for primary storage are volatile (uninitialized at start up), a computer containing only such storage would not have a source to read instructions from, in order to start the computer. Hence, non-volatile primary storage containing a small startup program (BIOS) is used to bootstrap the computer, that is, to read a larger program from non-volatile secondary storage to RAM and start to execute it. A non-volatile technology used for this purpose is called ROM, for read-only memory (the terminology may be somewhat confusing as most ROM types are also capable of random access ).
Many types of "ROM" are not literally read only, as updates to them are possible; however it is slow and memory must be erased in large portions before it can be re-written. Some embedded systems run programs directly from ROM (or similar), because such programs are rarely changed. Standard computers do not store non-rudimentary programs in ROM, and rather, use large capacities of secondary storage, which is non-volatile as well, and not as costly.
Recently, primary storage and secondary storage in some uses refer to what was historically called, respectively, secondary storage and tertiary storage.
Secondary storage (also known as external memory or auxiliary storage), differs from primary storage in that it is not directly accessible by the CPU. The computer usually uses its input/output channels to access secondary storage and transfers the desired data using intermediate area in primary storage. Secondary storage does not lose the data when the device is powered down—it is non-volatile. Per unit, it is typically also two orders of magnitude less expensive than primary storage. Modern computer systems typically have two orders of magnitude more secondary storage than primary storage and data are kept for a longer time there.
In modern computers, hard disk drives are usually used as secondary storage. The time taken to access a given byte of information stored on a hard disk is typically a few thousandths of a second, or milliseconds. By contrast, the time taken to access a given byte of information stored in random-access memory is measured in billionths of a second, or nanoseconds. This illustrates the significant access-time difference which distinguishes solid-state memory from rotating magnetic storage devices: hard disks are typically about a million times slower than memory. Rotating optical storage devices, such as CD and DVD drives, have even longer access times. With disk drives, once the disk read/write head reaches the proper placement and the data of interest rotates under it, subsequent data on the track are very fast to access. To reduce the seek time and rotational latency, data are transferred to and from disks in large contiguous blocks.
When data reside on disk, accessing them in large blocks to hide latency offers an opportunity to design efficient external memory algorithms. Sequential or block access on disks is orders of magnitude faster than random access, and many sophisticated paradigms have been developed to design efficient algorithms based upon sequential and block access. Another way to reduce the I/O bottleneck is to use multiple disks in parallel in order to increase the bandwidth between primary and secondary memory.
Some other examples of secondary storage technologies are flash memory (e.g. USB flash drives or keys), floppy disks, magnetic tape, paper tape, punched cards, standalone RAM disks, and Iomega Zip drives.
The secondary storage is often formatted according to a file system format, which provides the abstraction necessary to organize data into files and directories, providing also additional information (called metadata) describing the owner of a certain file, the access time, the access permissions, and other information.
Most computer operating systems use the concept of virtual memory, allowing utilization of more primary storage capacity than is physically available in the system. As the primary memory fills up, the system moves the least-used chunks ( pages ) to secondary storage devices (to a swap file or page file), retrieving them later when they are needed. As more of these retrievals from slower secondary storage are necessary, the more the overall system performance is degraded.
Tertiary storage or tertiary memoryprovides a third level of storage. Typically, it involves a robotic mechanism which will mount (insert) and dismount removable mass storage media into a storage device according to the system's demands; such data are often copied to secondary storage before use. It is primarily used for archiving rarely accessed information since it is much slower than secondary storage (e.g. 5–60 seconds vs. 1–10 milliseconds). This is primarily useful for extraordinarily large data stores, accessed without human operators. Typical examples include tape libraries and optical jukeboxes.
When a computer needs to read information from the tertiary storage, it will first consult a catalog database to determine which tape or disc contains the information. Next, the computer will instruct a robotic arm to fetch the medium and place it in a drive. When the computer has finished reading the information, the robotic arm will return the medium to its place in the library.
Tertiary storage is also known as nearline storage because it is "near to online". The formal distinction between online, nearline, and offline storage is:
For example, always-on spinning hard disk drives are online storage, while spinning drives that spin down automatically, such as in massive arrays of idle disks (MAID), are nearline storage. Removable media such as tape cartridges that can be automatically loaded, as in tape libraries, are nearline storage, while tape cartridges that must be manually loaded are offline storage.
Off-line storage is a computer data storage on a medium or a device that is not under the control of a processing unit.The medium is recorded, usually in a secondary or tertiary storage device, and then physically removed or disconnected. It must be inserted or connected by a human operator before a computer can access it again. Unlike tertiary storage, it cannot be accessed without human interaction.
Off-line storage is used to transfer information, since the detached medium can be easily physically transported. Additionally, in case a disaster, for example a fire, destroys the original data, a medium in a remote location will probably be unaffected, enabling disaster recovery. Off-line storage increases general information security, since it is physically inaccessible from a computer, and data confidentiality or integrity cannot be affected by computer-based attack techniques. Also, if the information stored for archival purposes is rarely accessed, off-line storage is less expensive than tertiary storage.
In modern personal computers, most secondary and tertiary storage media are also used for off-line storage. Optical discs and flash memory devices are most popular, and to much lesser extent removable hard disk drives. In enterprise uses, magnetic tape is predominant. Older examples are floppy disks, Zip disks, or punched cards.
Storage technologies at all levels of the storage hierarchy can be differentiated by evaluating certain core characteristics as well as measuring characteristics specific to a particular implementation. These core characteristics are volatility, mutability, accessibility, and addressability. For any particular implementation of any storage technology, the characteristics worth measuring are capacity and performance.
Non-volatile memory retains the stored information even if not constantly supplied with electric power.It is suitable for long-term storage of information. Volatile memory requires constant power to maintain the stored information. The fastest memory technologies are volatile ones, although that is not a universal rule. Since the primary storage is required to be very fast, it predominantly uses volatile memory.
Dynamic random-access memory is a form of volatile memory that also requires the stored information to be periodically reread and rewritten, or refreshed, otherwise it would vanish. Static random-access memory is a form of volatile memory similar to DRAM with the exception that it never needs to be refreshed as long as power is applied; it loses its content when the power supply is lost.
An uninterruptible power supply (UPS) can be used to give a computer a brief window of time to move information from primary volatile storage into non-volatile storage before the batteries are exhausted. Some systems, for example EMC Symmetrix, have integrated batteries that maintain volatile storage for several minutes.
Utilities such as hdparm and sar can be used to measure IO performance in Linux.
Full disk encryption, volume and virtual disk encryption, andor file/folder encryption is readily available for most storage devices.
Hardware memory encryption is available in Intel Architecture, supporting Total Memory Encryption (TME) and page granular memory encryption with multiple keys (MKTME).and in SPARC M7 generation since October 2015. .
As of 2011 [update] , the most commonly used data storage media are semiconductor, magnetic, and optical, while paper still sees some limited usage. Some other fundamental storage technologies, such as all-flash arrays (AFAs) are proposed for development.
Semiconductor memory uses semiconductor-based integrated circuits to store information. A semiconductor memory chip may contain millions of tiny transistors or capacitors. Both volatile and non-volatile forms of semiconductor memory exist. In modern computers, primary storage almost exclusively consists of dynamic volatile semiconductor memory or dynamic random-access memory. Since the turn of the century, a type of non-volatile semiconductor memory known as flash memory has steadily gained share as off-line storage for home computers. Non-volatile semiconductor memory is also used for secondary storage in various advanced electronic devices and specialized computers that are designed for them.
As early as 2006, notebook and desktop computer manufacturers started using flash-based solid-state drives (SSDs) as default configuration options for the secondary storage either in addition to or instead of the more traditional HDD.
Magnetic storage uses different patterns of magnetization on a magnetically coated surface to store information. Magnetic storage is non-volatile. The information is accessed using one or more read/write heads which may contain one or more recording transducers. A read/write head only covers a part of the surface so that the head or medium or both must be moved relative to another in order to access data. In modern computers, magnetic storage will take these forms:
In early computers, magnetic storage was also used as:
Optical storage, the typical optical disc, stores information in deformities on the surface of a circular disc and reads this information by illuminating the surface with a laser diode and observing the reflection. Optical disc storage is non-volatile. The deformities may be permanent (read only media), formed once (write once media) or reversible (recordable or read/write media). The following forms are currently in common use:
Magneto-optical disc storage is optical disc storage where the magnetic state on a ferromagnetic surface stores information. The information is read optically and written by combining magnetic and optical methods. Magneto-optical disc storage is non-volatile, sequential access, slow write, fast read storage used for tertiary and off-line storage.
3D optical data storage has also been proposed.
Light induced magnetization melting in magnetic photoconductors has also been proposed for high-speed low-energy consumption magneto-optical storage.
Paper data storage, typically in the form of paper tape or punched cards, has long been used to store information for automatic processing, particularly before general-purpose computers existed. Information was recorded by punching holes into the paper or cardboard medium and was read mechanically (or later optically) to determine whether a particular location on the medium was solid or contained a hole. A few technologies allow people to make marks on paper that are easily read by machine—these are widely used for tabulating votes and grading standardized tests. Barcodes made it possible for any object that was to be sold or transported to have some computer readable information securely attached to it.
While a group of bits malfunction may be resolved by error detection and correction mechanisms (see above), storage device malfunction requires different solutions. The following solutions are commonly used and valid for most storage devices:
Device mirroring and typical RAID are designed to handle a single device failure in the RAID group of devices. However, if a second failure occurs before the RAID group is completely repaired from the first failure, then data can be lost. The probability of a single failure is typically small. Thus the probability of two failures in a same RAID group in time proximity is much smaller (approximately the probability squared, i.e., multiplied by itself). If a database cannot tolerate even such smaller probability of data loss, then the RAID group itself is replicated (mirrored). In many cases such mirroring is done geographically remotely, in a different storage array, to handle also recovery from disasters (see disaster recovery above).
A secondary or tertiary storage may connect to a computer utilizing computer networks. This concept does not pertain to the primary storage, which is shared between multiple processors to a lesser degree.
Large quantities of individual magnetic tapes, and optical or magneto-optical discs may be stored in robotic tertiary storage devices. In tape storage field they are known as tape libraries, and in optical storage field optical jukeboxes, or optical disk libraries per analogy. Smallest forms of either technology containing just one drive device are referred to as autoloaders or autochangers.
Robotic-access storage devices may have a number of slots, each holding individual media, and usually one or more picking robots that traverse the slots and load media to built-in drives. The arrangement of the slots and picking devices affects performance. Important characteristics of such storage are possible expansion options: adding slots, modules, drives, robots. Tape libraries may have from 10 to more than 100,000 slots, and provide terabytes or petabytes of near-line information. Optical jukeboxes are somewhat smaller solutions, up to 1,000 slots.
Robotic storage is used for backups, and for high-capacity archives in imaging, medical, and video industries. Hierarchical storage management is a most known archiving strategy of automatically migrating long-unused files from fast hard disk storage to libraries or jukeboxes. If the files are needed, they are retrieved back to disk.
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In computing, memory refers to the computer hardware integrated circuits that store information for immediate use in a computer; it is synonymous with the term "primary storage". Computer memory operates at a high speed, for example random-access memory (RAM), as a distinction from storage that provides slow-to-access information but offers higher capacities. If needed, contents of the computer memory can be transferred to secondary storage; a very common way of doing this is through a memory management technique called "virtual memory". An archaic synonym for memory is store.
Disk storage is a general category of storage mechanisms where data is recorded by various electronic, magnetic, optical, or mechanical changes to a surface layer of one or more rotating disks. A disk drive is a device implementing such a storage mechanism. Notable types are the hard disk drive (HDD) containing a non-removable disk, the floppy disk drive (FDD) and its removable floppy disk, and various optical disc drives (ODD) and associated optical disc media.
In computing, booting is starting up a computer or computer appliance until it can be used. It can be initiated by hardware such as a button press or by software command. After the power is switched on, the computer is relatively dumb and can read only part of its storage called read-only memory (ROM). There, a small program is stored called firmware. It does power-on self-tests and, most importantly, allows accessing other types of memory like a hard disk and main memory. The firmware loads bigger programs into the computer's main memory and runs it. In general purpose computers, but additionally in smartphones and tablets, optionally a boot manager is run. The boot manager lets a user choose which operating system to run and set more complex parameters for it. The firmware or the boot manager then loads the boot loader into the memory and runs it. This piece of software is able to place an operating system kernel like Windows or Linux into the computer's main memory and run it. Afterwards, the kernel runs so-called user space software – well known is the graphical user interface (GUI), which lets the user log in to the computer or run some other applications. The whole process may take seconds to tenths of seconds on modern day general purpose computers.
A RAM drive is a block of random-access memory that a computer's software is treating as if the memory were a disk drive. It is sometimes referred to as a virtual RAM drive or software RAM drive to distinguish it from a hardware RAM drive that uses separate hardware containing RAM, which is a type of battery-backed solid-state drive.
In computing, mass storage refers to the storage of large amounts of data in a persisting and machine-readable fashion. Devices and/or systems that have been described as mass storage include tape libraries, RAID systems, and a variety of computer drives such as hard disk drives, magnetic tape drives, magneto-optical disc drives, optical disc drives, memory cards, and solid-state drives. It also includes experimental forms like holographic memory. Mass storage includes devices with removable and non-removable media. It does not include random access memory (RAM).
Non-volatile memory (NVM) or non-volatile storage is a type of computer memory that can retrieve stored information even after having been power cycled. In contrast, volatile memory needs constant power in order to retain data. Examples of non-volatile memory include read-only memory, flash memory, ferroelectric RAM, most types of magnetic computer storage devices, optical discs, and early computer storage methods such as paper tape and punched cards.
Magnetic storage or magnetic recording is the storage of data on a magnetized medium. Magnetic storage uses different patterns of magnetisation in a magnetisable material to store data and is a form of non-volatile memory. The information is accessed using one or more read/write heads.
Reading is an action performed by computers, to acquire data from a source and place it into their volatile memory for processing. Computers may read information from a variety of sources, such as magnetic storage, the Internet, or audio and video input ports. Reading is one of the core functions of a Turing machine.
Data remanence is the residual representation of digital data that remains even after attempts have been made to remove or erase the data. This residue may result from data being left intact by a nominal file deletion operation, by reformatting of storage media that does not remove data previously written to the media, or through physical properties of the storage media that allow previously written data to be recovered. Data remanence may make inadvertent disclosure of sensitive information possible should the storage media be released into an uncontrolled environment.
Hierarchical storage management (HSM) is a data storage technique that automatically moves data between high-cost and low-cost storage media. HSM systems exist because high-speed storage devices, such as solid state drive arrays, are more expensive than slower devices, such as hard disk drives, optical discs and magnetic tape drives. While it would be ideal to have all data available on high-speed devices all the time, this is prohibitively expensive for many organizations. Instead, HSM systems store the bulk of the enterprise's data on slower devices, and then copy data to faster disk drives when needed. In effect, HSM turns the fast disk drives into caches for the slower mass storage devices. The HSM system monitors the way data is used and makes best guesses as to which data can safely be moved to slower devices and which data should stay on the fast devices.
Write once read many (WORM) describes a data storage device in which information, once written, cannot be modified. This write protection affords the assurance that the data cannot be tampered with once it is written to the device.
In computing, data recovery is a process of salvaging (retrieving) inaccessible, lost, corrupted, damaged or formatted data from secondary storage, removable media or files, when the data stored in them cannot be accessed in a normal way. The data is most often salvaged from storage media such as internal or external hard disk drives (HDDs), solid-state drives (SSDs), USB flash drives, magnetic tapes, CDs, DVDs, RAID subsystems, and other electronic devices. Recovery may be required due to physical damage to the storage devices or logical damage to the file system that prevents it from being mounted by the host operating system (OS).
In computer science, a data buffer is a region of a physical memory storage used to temporarily store data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device or just before it is sent to an output device. However, a buffer may be used when moving data between processes within a computer. This is comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware—or by using a virtual data buffer in software, pointing at a location in the physical memory. In all cases, the data stored in a data buffer are stored on a physical storage medium. A majority of buffers are implemented in software, which typically use the faster RAM to store temporary data, due to the much faster access time compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and the rate at which it can be processed, or in the case that these rates are variable, for example in a printer spooler or in online video streaming.
In computing, sequential access memory (SAM) is a class of data storage devices that read stored data in a sequence. This is in contrast to random access memory (RAM) where data can be accessed in any order. Sequential access devices are usually a form of magnetic storage or optical storage.
William A. Goddard was an engineer for IBM and an American inventor. He earned a degree in physics from Occidental College. Before working in industry, Goddard was a high school science teacher in Los Angeles. He briefly worked in the aerospace industry for North American Aviation, Inc. before becoming an engineer at International Business Machines (IBM). His most acclaimed achievement is co-inventing along with John Lynott United States Patent 3,503,060, which is entitled “Direct Access Magnetic Disc Storage Device”. This invention is the claims modern-day hard disk drives.
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM can only be modified slowly, with difficulty, or not at all, so it is mainly used to store firmware or application software in plug-in cartridges.
Random-access memory is a form of computer data storage that stores data and machine code currently being used. A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the memory. In contrast, with other direct-access data storage media such as hard disks, CD-RWs, DVD-RWs and the older magnetic tapes and drum memory, the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement.
This is a glossary of terms relating to computer hardware – physical computer hardware, architectural issues, and peripherals.
Solid-state storage is a type of non-volatile computer storage that stores and retrieves digital information using only electronic circuits, without any involvement of moving mechanical parts. This differs fundamentally from the traditional electromechanical storage, which records data using rotating or linearly moving media coated with magnetic material.