Duke Nukem Forever

Last updated

Duke Nukem Forever
North American cover art
Developer(s) 3D Realms [lower-alpha 1]
Publisher(s) 2K Games [lower-alpha 2]
Director(s) Bryan Ekman
George Broussard
Producer(s) Mike Wardwell
Geoff Gordon
Matthew Newman
Brian Hook
Writer(s) Valenta Wensloff
Kristen Haglund
David Riegel
Composer(s) Eric Von Rothkirch
Series Duke Nukem
Engine Unreal Engine
(version unknown)
  • WW: June 10, 2011 [1]
  • JP: March 29, 2012 [2]
    OS X
    • WW: August 18, 2011
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Duke Nukem Forever is a first-person shooter video game developed by 3D Realms and published by 2K Games for Microsoft Windows, Mac OS X, PlayStation 3, and Xbox 360. [3] [4] It is the fourth main installment in the Duke Nukem series and a sequel to 1996's Duke Nukem 3D . Players control the eponymous action hero as he comes out of retirement to battle an alien invasion.


The game endured a severely protracted development that would last 15 years. Announced in 1997 following the success of Duke Nukem 3D, Duke Nukem Forever underwent several delays, leading to 3D Realms announcing in 2001 that the game would be released "when it's done". After losing its development team in 2009 due to 3D Realms downsizing, the game was finished by Triptych Games, Gearbox Software, and Piranha Games. [5] [6] Duke Nukem Forever was released on June 14, 2011, to mostly negative reviews from critics, who criticized the graphics, dated humor and story, simplistic mechanics, and unpolished performance and design.


Duke Nukem Forever is an action-oriented first-person shooter. Players take control of Duke Nukem and navigate a series of levels which take place on Earth and beyond. The game allows players to interact with various in-game objects, including water coolers, urinals, and whiteboards, which allow players to draw their own images. The gameplay is similar in some respects to the first-person shooter games of the late 1990s and early 2000s, with each level culminating in a boss battle in which Duke has to fight and kill a large, significant alien.

Unlike the previous games, Duke can only hold two weapons at any one time, in a manner similar to the Halo series, although pipe bombs and laser tripwires are considered inventory items and as such are not limited by this restriction. The PC version allows Duke to hold four weapons in the single-player campaign. Items that have an effect on Duke can be picked up by the player; these items are steroids, beer, and the holoduke. Steroids increase the strength of Duke's melee attacks by a great deal for a limited time. Beer makes Duke much more resistant to damage, but blurs the screen. The holoduke creates a hologram of Duke Nukem that looks and acts in a very similar way to Duke, but often says slightly twisted versions of his one-liners. While the holoduke is in effect, Duke becomes invisible and the AI characters do not recognize his presence. The jetpack also returns, but only in multiplayer.

Instead of the health system featured in the previous Duke Nukem games, in which health would be depleted when Duke was injured and would only increase upon finding a health pack, drinking water from fountains/broken fire hydrants, urinating, or using the portable medkit item, Duke Nukem Forever employs a system involving an "ego bar". The ego bar depletes when Duke is attacked; once it is fully depleted, Duke becomes susceptible to damage. Dying will result upon taking too much damage and cause the game to reload the last checkpoint. If the player avoids further damage, then the ego bar and Duke's health are restored. The player can increase the size of the ego bar (thus increasing the amount of damage Duke can take) by interacting with certain objects throughout the game (for example, a mirror), and by defeating bosses. The game employs a save system that is solely based on checkpoints.


Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds, becoming a successful businessman and celebrity multimillionaire. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.

Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his home. There, he receives a call from the president and General Graves of the Earth Defense Force (EDF). The president orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation from the start. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.

Duke is forced to disobey the president's orders and fight his way through the alien hordes in an effort to save Earth. While fighting through his casino, Duke witnesses the aliens abducting women, including his two live-in pop star girlfriends. Graves tells Duke that the women are being held in the Duke Dome, and that the aliens have a vendetta to settle with Duke. He also warns Duke that the aliens are using the Hoover Dam to power a wormhole so more aliens can come through. Duke travels to the Duke Dome, using a wrecking ball to damage the building to gain access. Inside, he finds swarms of Octabrains and the missing women, who have been impregnated with alien spawn; Duke's girlfriends die after giving "birth" to alien babies, infuriating Duke. Duke finds the Alien Queen in control of the Duke Dome and kills her, but is wounded in the process and blacks out.

After regaining consciousness, Duke fights Pigcops and aliens in through the Duke Burger. Soon, he travels to the Hoover Dam in his monster truck; after battling through the dam, he finds his old friend Dylan, mortally wounded. He tells Duke that the reborn Cycloid Emperor is at the dam, and that the only way to shut down the portal is to completely destroy the dam. Before dying, he gives Duke his demolition charges and wishes him luck. Duke places the explosives and destroys the dam, but the currents nearly drown him.

Duke is revived by an EDF soldier, and awakens to find the portal gone. The president, who was also at the dam, rages at Duke for ruining his plans to work with the Cycloid Emperor, revealing that the president was actually intending to have the aliens kill Duke and he would cooperate with Cycloid Emperor so he could control the Earth, and that he has ordered a nuclear strike at the site of the dam to wipe out the remaining aliens, intending to leave Duke there to die as revenge for foiling his plans. The Cycloid Emperor emerges and kills the president and his security detail, revealing that he intended to kill the president after the deal. Duke kills the Cycloid Emperor and is rescued by Graves just as the nuclear bomb explodes.

The game ends with a satellite surveying the detonation area and listing Duke Nukem as killed in action, to which Duke replies off-screen, "What kind of shit ending is that? I ain't dead. I'm coming back for more!" In a post-credits scene, a short video depicts a press conference, where Duke announces his intent to run to be the 69th President of the United States.

The Doctor Who Cloned Me

In the downloadable content The Doctor Who Cloned Me, Duke wakes up after the nuclear explosion and finds himself alive but trapped in a strange laboratory while video recordings of himself declaring his bid for Presidency play on monitors. After escaping, Duke discovers that not only are the aliens continuing their invasion, but his old nemesis Dr. Proton (the antagonist of the original Duke Nukem game) has returned and is building an army of robotic Duke clones to fight the aliens and conquer Earth himself.

Duke infiltrates Proton's laboratory in Area 51 by posing as one of the clones. Eventually, Proton spots him and attacks Duke but he escapes and is reunited with Dylan (revealed as still alive). With Dylan's help, Duke locates and kills Dr. Proton. General Graves then communicates with Duke to inform him that the aliens are being bred by an Alien Empress that is nesting on the moon. After finding a teleporter leading up to the moon, Duke commandeers a moon rover and destroys the Alien Empress, saving Earth and its women once again.


3D Realms director George Broussard, one of the creators of the original Duke Nukem game, announced the development in April 1997 as a promotional stunt, and various promotional information for the game was released between 1997 and 1998. After repeatedly announcing and deferring release dates, 3D Realms announced in 2001 that it would be released simply "when it's done". No official video of the game was shown for over six years, until 3D Realms released a new teaser trailer in December 2007, but the game "sank" yet again soon afterwards.

In May 2009, 3D Realms was downsized, resulting in the loss of the game's development team. Statements by the company indicated that the project was due to go gold soon with pictures of final development. Take-Two Interactive, which owned the publishing rights to the game, filed a lawsuit in 2009 against 3D Realms over their failure to finish development. 3D Realms retorted that Take-Two's legal interest in the game was limited to their publishing right. The case was settled with prejudice and details undisclosed in July 2010.

On September 3, 2010, after fourteen years, Duke Nukem Forever was reported by 2K Games to be in development at Gearbox Software. It was originally confirmed to be released on May 3, 2011 in North America, with a worldwide release following on May 6, 2011. [7] This was, however, delayed by a month to June 10 internationally, with a North American release on June 14. On May 24, 2011, it was announced that Duke Nukem Forever had finally "gone gold" after 15 years. [8] [9] The launch trailer was released on June 2, 2011. [10] Duke Nukem Forever was released for Mac OS X in August 2011. [11]


Promotion at E3 2011 Girls of E3 2011 No.15.jpg
Promotion at E3 2011

Duke's First Access Club is joined by using a code, obtained from either the pre-order of the game, the Borderlands Game of the Year Edition , or Borderlands on Steam (if bought before the club was announced), on the Duke Nukem Forever website. Members are granted access to the demo, wallpapers, concept art, artwork, podcasts (which are added often), the theme song, and screenshots.

Emails were sent asking members to "please help [Gearbox] obtain the most accurate up to date information for your First Access profile." Members were then prompted to choose their preferred platform of choice for the Duke Nukem Forever demo by May 15, 2011. It then stated that "users that currently live in a territory where the demo may not be supported on console will automatically be defaulted to the PC Steam option." [12] Gearbox sent a second e-mail to First Access Members in conjunction with a video showing that the Duke Nukem Forever demo was released on June 3, 2011. [13]

A special limited Collector's Edition was available upon release called the "Balls of Steel Edition" for all platforms. This version includes a five-inch bust of Duke Nukem, a 100-page hardcover artbook following the development of the game, postcards, sticker, a comic book, playing cards, dice, poker chips, and foldable papercraft, and with every item being marked with the Duke Nukem Forever logo. [14] [15] Another edition called the "King Edition" was made available exclusively for pre-order from EB Games in Australia and New Zealand. It comes with the bonus "Ego Boost", Duke Playing Cards and Duke Bubblegum. [16]

Two themes, avatar items, and a gamerpic pack are available for download for the Xbox 360 and PlayStation 3. The premium theme for the Xbox 360 showcases the inside of Duke Burger during the alien invasion. The avatar items for said system include Duke's outfit, his throne, the Freeze Ray, a Pigcop mask, and a pet Octabrain, while the gamerpic pack features "babes, aliens, and the King himself." The official Duke Nukem Forever website hosts the free PlayStation 3 theme, which includes three wallpapers and an icon set. [17]

2K Games launched a website titled "Boob Tube" to promote the game. The website features videos and features to download. On May 19, 2011, a flash game was released on the website titled Duke Nudem where players have to shoot targets against a CPU bot "woman" of their choice, and if successful will have a piece of clothing taken off the girl until she is topless. However, if the player loses, the actress will act as though Duke has stripped naked. [18] Additionally 2K released for iOS a Duke Nukem Forever Soundboard which includes a number of Duke Nukem's phrases to be played back. [19]

Originally set for release in Australia on June 10, 2011, the game was made available for sale a day early on June 9 from all retailers due to street date being broken. [20]

Downloadable content

Duke's Big Package

In North America, video game retailer GameStop promised exclusive in-game content for customers pre-ordering Duke Nukem Forever. The exclusive content, known as "Duke's Big Package", allowed the player from the start of the game to access "Big Heads", the "Ego Boost", and custom in-game T-shirts. A code printed on the final receipt could, at the time of release, be activated over Xbox Live, PlayStation Network, and Steam. [21] [22]

Hail to the Icons Parody Pack

Duke Nukem Forever: Hail to the Icons Parody Pack contains three new game modes, and four new multiplayer maps, each with new weapons. It is available on the PlayStation Network, Xbox Live, and Steam. It was released on October 11, 2011. [23]

The Doctor Who Cloned Me

Duke Nukem Forever: The Doctor Who Cloned Me includes an all new single-player campaign which features the return of Duke's nemesis from the original Duke Nukem game, Dr. Proton. [24] It includes new weapons, enemies, and bosses. The Doctor Who Cloned Me also includes four new multiplayer maps. The DLC was released on December 13, 2011. [25] It holds a score of 52/100 on Metacritic for PC [26] and 58/100 for Xbox 360. [27] GameSpy rated it a 1.5/5, [28] OXM rated it 4/10 [29] and Eurogamer rated it 5/10 and stated "Duke's trying his best, but there's still too much of the past hanging around and holding him back." [30]


Critical reception

Duke Nukem Forever received very lackluster reviews, [31] [32] [33] with most of the criticism directed towards the game's long loading times, clunky controls, offensive humor, and overall aging and dated design. Elton Jones of Complex chose the game as one of "the most disappointing games of 2011". [51] Jim Sterling, review editor for Destructoid, said that this game was "like a disease" [35] and named it the "shittiest game of 2011". [52] Ben "Yahtzee" Croshaw, creator of Zero Punctuation , listed it as #2 on his list of the worst games of 2011, losing to both Battlefield 3 and Call of Duty: Modern Warfare 3 . [53]

Many critics took issue with the level design and shooting mechanics, particularly when compared to both the original Duke Nukem 3D and those of other modern-day first-person shooters. Kevin VanOrd of GameSpot felt that the "joy of that game's shooting has been flattened" with "little sense of impact", finding the overall design to be "tedious", and ended his video review by calling Duke Nukem Forever a "bad, boring, bargain bin kind of game". [41] Eurogamer commented that "few of the locations [inspired] the sort of exploration and excitement that made Duke 3D such a memorable experience. Duke Nukem Forever is linear to a fault, and huge chunks of the game are spent simply walking from one fight to another through uninspired corridors." [37] IGN criticized "the frequent first-person platforming segments that make up an unnecessarily large percentage of the story mode", although they stated the "shooting sections are simple fun". [46] GamesRadar concluded that "Duke Nukem Forever's world-record development time has produced an ugly, buggy shooter that veers back and forth between enjoyably average and outright boring, with occasional surges of greatness along the way." [44] GamePro felt that "Unexpected moments ... are really the game's biggest strengths. But they're few and far between." [39] X-Play gave the game a 1 out of 5, criticizing the graphics, load time, number of enemies onscreen, the multiplayer, being called "an afterthought", the game's "creepy, hateful view of women", [50] and the hive level, with Adam Sessler saying that "this is all played for laughs".

Many reviewers questioned the design choices in comparison to Duke Nukem 3D, with Kotaku stating that "Old-school shooters, and this is definitely trying to be one of those with its basic AI and lack of cover mechanics, always had two great things going for them: speed and a ridiculous arsenal of weapons... Forever eschews this in favour of a plodding pace and two guns." [54] Noting its negative mix with modern shooter conventions, The Escapist agreed: "having been almost cryo-frozen for more than a decade, then awoken and peppered with modern touches, Duke Nukem Forever feels so out of place." [55]

Another common criticism was with the game's lack of technical sophistication, including inconsistent graphics and unacceptably long loading times, which GameTrailers called "unholy"; [45] Eric Neigher of GameSpy found the console versions took up to 40 seconds to load a level. [43] Neigher also criticized the game's multiplayer mode as unplayable without serious lag spikes. [43] Edge commented that "the myriad technical shortcomings – particularly prevalent on the console ports – only get worse the further you progress into the campaign", [36] a view echoed by Game Revolution : "when they started on the design, that tech was already outdated". [40] The PC version has since been patched to greatly decrease loading times and to add two optional inventory slots.

The use of the series' trademark humor received a mixed response. In one regard, some critics such as Team Xbox praised the voice work of Jon St. John, who did an "excellent job as always with Duke's persona", [56] while others such as Machinima.com [57] appreciated the comedic gameplay tips and pop culture references; however, the same critic also noted that "parts of the narrative and dialogue show clear evidence of the game's elongated development. Many pop culture references refer to media in the early 2000s, with one-liners co-opted from 'guy' movies like Old School, Highlander, and Commando, which in itself could cause blank stares from most of the current potential audience." [57] Australian gaming website PALGN felt the game was "saved only by its humor and nostalgic value". [48] Official Xbox Magazine UK thought that the humor "isn't so much offensive or misogynistic as just suffering from an adolescent fixation with boobs and crowbarred-in innuendo". Joystiq noted that the game's multiplayer mode "Capture the Babe", involving "spanking a woman into submission", "really is as painful as it sounds". [47]

One particular section that received considerable criticism is the hive level, in which Duke encounters abducted women who have been forcibly impregnated with aliens. Duke has to kill them before the alien's birth does so. Both the level itself and the inclusion of disembodied, slappable "wall boobs" were listed in GamesRadar's "8 worst moments in Duke Nukem Forever". [58] OXM noted that it "doesn't mesh with the rest of the game's tone at all", and the fact that Duke remains unfazed and continues to crack jokes about the situation was considered "outright revolting", which led to labelling Duke a "thoroughly detestable psychopath" by 1UP and Destructoid respectively. [34] [35] Ben "Yahtzee" Croshaw, in his Zero Punctuation review, noted that the level is "as jarring a shift of tone as you can get without splicing five minutes of The Human Centipede into the middle of Mallrats ." [59]

Quite a few critics cited the long and fragmented development time as a major factor in the finished product. In a positive review PC Gamer noted that "years of anticipation will spoil Duke Nukem Forever for some", adding, "There’s no reinvention of the genre here, no real attempt at grandeur... Check unrealistic expectations at the door and forget the ancient, hyperbolic promises of self-deluded developers", and concluded, "Don’t expect a miracle. Duke is still the hero we love, but struggles to keep up with modern times." [49] Game Informer , while disappointed in the game, concluded "I'm glad Gearbox stepped up and finished this game, but after hearing about it for 12 years, I have no desire to relive any of it again. I’m now satisfied in my knowledge of what Duke Nukem Forever is and ready to never talk about it again. Welcome back, Duke. I hope your next game (which is teased after the credits) goes off without a hitch." [38] Giant Bomb however concluded that for those "part of that faction that finds yourself so fascinated by this whole project that you need to know how it ends, I recommend you play Duke Nukem Forever for yourself. But I'd practically insist that you do so on the PC and try to wait for a sale. If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on." [60] Jake Denton of Computer and Video Games wrote that parts of the game were fun to play and listed it as one of the "5 most underrated games of 2011", while admitting the game's overall faulty structure. [61] Also Joseph Milne of FPSguru.com featured the game on his list of "Top 5 underrated games" at number 4 on the list. [62]


According to research firm NPD, Duke Nukem Forever sold 376,300 units in its first month (sales results do not include digital copies). [63] Take-Two Interactive, the parent company of 2K Games, revealed in July 2011 that the game sales were half of their initial expectations. [64] However, in an earnings call on August 8, 2011, Take-Two stated that Duke Nukem Forever would prove to be profitable for the company. [65]


Duke Nukem Forever currently holds a title in the Guinness World Records for having the longest development period for a video game. The record currently stands at 14 years and 44 days, starting from when the game was announced to when it was finally released. [66]


  1. Additional development by Triptych Games, Gearbox Software, and Piranha Games
  2. Published to Mac by Aspyr

Related Research Articles

<i>Duke Nukem 3D</i> 1996 first-person shooter video game

Duke Nukem 3D is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.

Apogee Entertainment

Apogee Entertainment, formerly Apogee Software, LLC, is an American video game publisher based in Rowlett, Texas. The company was founded by Terry Nagy in 2008 after he acquired the rights to the name and logo from 3D Realms, which had used both previously.

3D Realms American-Danish video game publisher

3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas (US) in 1987 as Apogee Software Productions, to release his game Kingdom of Kroz. In the late 1980s and early 1990s, the company popularized a distribution model where each game consists of three episides, with the first given away free as shareware and the other two available for purchase. Duke Nukem was a major franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way.

Gearbox Software American video game company

Gearbox Software, L.L.C. is an American video game development company based in Frisco, Texas. It was established in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, Borderlands, commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of Duke Nukem and Homeworld.

<i>Duke Nukem: Manhattan Project</i> 2002 video game

Duke Nukem: Manhattan Project is a platform game developed by Sunstorm Interactive, produced by 3D Realms, and published by Arush Entertainment. It was released on Microsoft Windows on May 14, 2002, in North America and on June 14, 2002, in Europe. A port of the game would be released through Xbox Live Arcade from Xbox 360 on June 23, 2010, by 3D Realms directly, followed by the iOS port on January 9, 2014.

<i>Aliens: Colonial Marines</i> 2013 video game

Aliens: Colonial Marines is a 2013 first-person shooter developed by Gearbox Software based on the Alien film series. It was published by Sega for Windows, PlayStation 3, and Xbox 360. A sequel to James Cameron's 1986 film Aliens, the game follows a group of Colonial Marines, a fictional military unit, as they confront the Weyland-Yutani corporation in an effort to rescue survivors from the Sulaco spaceship. The game features a campaign mode that supports both single-player and cooperative gameplay, and a multiplayer mode in which players compete in different scenarios.

<i>Balls of Steel</i> (video game)

Balls of Steel is a pinball computer game developed by Wildfire Studios and released on September 3, 1997. It is the only game to be published under the Pinball Wizards label, a division of Apogee Software.

<i>Prey</i> (2006 video game)

Prey is a first-person shooter video game developed by Human Head Studios, under contract for 3D Realms, and published by 2K Games, while the Xbox 360 version was ported by Venom Games. The game was initially released in North America and Europe on July 11, 2006. Prey uses a heavily modified version of id Tech 4 to use portals and variable gravity to create the environments the player explores.

<i>Duke Nukem Advance</i>

Duke Nukem Advance is a video game in the Duke Nukem series, released for the Game Boy Advance. Although it is a first-person shooter and many of the graphics and sounds have been ported from Duke Nukem 3D, the game has an original story line and levels.

Earth No More is a cancelled first-person shooter video game that was supposed to be produced by Radar Group.

Piranha Games Canadian video game developer

Piranha Games Inc. is a Canadian video game developer based in Vancouver, British Columbia. The company was founded by Russ Bullock, President and Executive Producer, and Bryan Ekman, VP and Creative Director. Piranha Games is one of the oldest game developers in the Vancouver area and is currently housed in the International Village Mall in the Chinatown area. On 25 November 2020, Piranha Games entered into an agreement to be acquired by Enad Global 7.

<i>Borderlands</i> (video game) 2009 action role-playing first-person shooter video game

Borderlands is a 2009 open world action role-playing first-person shooter video game. It is the first game in the Borderlands series, developed by Gearbox Software, and published by 2K Games for PlayStation 3, Xbox 360, Windows, Mac OS X and Shield Android TV. The game was released worldwide in October 2009, with the Mac OS X version being released on December 3, 2010 by Feral Interactive. The game's story focuses on a group of four "Vault Hunters", who travel to the distant planet of Pandora to search for the "Vault", which is rumored to contain advanced alien technology and other priceless riches. The hunters piece together clues to find the Vault while battling the savage wildlife of Pandora and the bandits and outlaws that populate the planet, ultimately banding together to prevent the Atlas Corporation and its privately-funded paramilitary forces from reaching the Vault first.

Vertexguy American artist/musician

Chris Kline is an American artist/musician best known as "Vertexguy" or the "Vertex Guy". His artwork and music is present in several video games spanning more than a dozen titles across several console and PC platforms. His guitar renditions of classic video game songs have also been performed live at award shows and in concert with Video Games Live.

Duke Nukem is a video game series named for its protagonist, Duke Nukem. Created by the company Apogee Software Ltd. as a series of video games for IBM-compatible personal computers, the series expanded to games released for various consoles by third-party developers. The first two games in the main series were 2D platformers, while the later games have been a mix of first-person and third-person shooters.

Duke Nukem (character)

Duke Nukem is a fictional character and protagonist of the Duke Nukem series of video games. The character first appeared in the 1991 video game Duke Nukem, developed by Apogee Software. He has since starred in multiple sequels developed by 3D Realms. Most recently, he starred in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.

<i>Bulletstorm</i> 2011 first-person shooter game

Bulletstorm is a 2011 first-person shooter video game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The game is distinguished by its system of rewarding players with "skillpoints" for performing increasingly creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play and score attack modes. Set in the 26th century, the game's story follows Grayson Hunt, a space pirate and former black ops soldier who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano, his former commander who tricked him and his men into committing war crimes and assassinating innocents.

<i>Duke Nukem 3D: Reloaded</i>

Duke Nukem 3D: Reloaded was an upcoming first-person shooter fan project in development. The title was announced on the Gearbox forums on October 13, 2010 and is based on the Duke Nukem series. The game was intended to be a next generation reimagining of the 1996 game Duke Nukem 3D.

The video game Duke Nukem Forever spent fifteen years in development, from 1996 to 2011. It is a first-person shooter for PC, PlayStation 3 and Xbox 360, developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games. It is a sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series. Intended to be groundbreaking, Duke Nukem Forever has become infamous in the video games industry and was considered vaporware due to its severely protracted development schedule; the game had been in development under 3D Realms since 1996. Director George Broussard, one of the creators of the original Duke Nukem game, announced the development in 1997, and promotional information for the game was released from 1997 until its release in 2011.

Bombshell is a multidirectional shooter developed by Interceptor Entertainment and published by 3D Realms. The game was released on January 29, 2016 for Microsoft Windows. The game runs on Unreal Engine 3.


  1. 1 2 Robert Purchese. "Gearbox delays Duke Nukem Forever". Eurogamer. Archived from the original on March 26, 2011.
  2. DNF japan Archived January 5, 2015, at the Wayback Machine
  3. Cork, Jeff (September 3, 2010). "Duke Nukem Forever hitting in 2011". Gameinformer.com. Archived from the original on September 9, 2010. Retrieved February 18, 2011. We now know that Gearbox started working on the game year ago
  4. "Press Release: Duke Nukem Forever Set to Kick Ass and Chew Bubblegum". DukeNukem.com. January 21, 2011. Archived from the original on January 27, 2007. Retrieved February 18, 2011. 2K Games and Gearbox Software announced today what will be a landmark date in gaming history...
  5. Broussard, George; Blum, Allen H., III (September 3, 2010). "Duke Nukem Forever Hands-on Preview (comment from George Broussard)" . Retrieved February 11, 2011. Triptych Games which continued the game for us through all of 2009 and into 2010 with Gearbox. Triptych is made up of 9 3DR employees who refused to let the game go and we found a way through the legal maze to keep them working on the game and to keep the game alive. They have been the development force for the last year that's made the game possible. What you see coming from PAX right now is what we originally made at 3DR with polish and additional work by Triptych and assistance from Gearbox
  6. "Duke Nukem Forever Interview with Gearbox Software". AusGamers.com. Archived from the original on October 21, 2010. Retrieved February 18, 2011.
  7. Jeff Cork (January 21, 2011). "Exclusive: Duke Nukem Forever Has A Release Date". Game Informer. Archived from the original on January 21, 2011. Retrieved January 21, 2011.
  8. Andy Robinson (March 24, 2011). "Duke Nukem Forever delayed again (really)". Archived from the original on August 23, 2011. Retrieved March 24, 2011.
  9. Gearbox Twitter (May 24, 2011). "Duke Nukem Forever gone gold". Archived from the original on April 14, 2016. Retrieved May 24, 2011.
  10. DigitalTrends (June 2, 2011). "Against all odds and logic, Duke Nukem Forever has a launch trailer". Archived from the original on June 5, 2011. Retrieved June 2, 2011.
  11. "Duke Nukem Forever announced for Mac OS X". Blog.gameagent.com. June 27, 2011. Archived from the original on August 24, 2011. Retrieved July 13, 2011.
  12. "Duke Nukem's First Access Club E-mail Hints Upcoming Demo Arrival". Game Focus.
  13. Chris Pereira. "Duke Nukem Forever Demo Coming on June 3". 1up.com.
  14. JC Fletcher. "Duke Nukem Forever 'Balls of Steel' Edition: Is this some kind of bust?". Joystiq. Archived from the original on February 15, 2011.
  15. Andy Chalk. "2K Announces Duke Nukem Forever Balls of Steel Edition". The Escapist. Archived from the original on February 14, 2011.
  16. "Duke Nukem Forever: King Edition "exclusive" at EBGames – PS3 News | MMGN Australia". Ps3.mmgn.com. Archived from the original on May 18, 2011. Retrieved May 12, 2011.
  17. Elizabeth Tobey. "Deck out your 360 and PS3 with Duke Nukem Forever Goodness". 2K Games. Archived from the original on March 9, 2012.
  18. "Shoot Targets to Get Duke Nukem Girls Topless". Kotaku. May 18, 2011. Archived from the original on May 19, 2011.
  19. Crecente, Brian (May 27, 2011). "Duke Nukem Had Eggs For Breakfast, Your Mom Had Sausage". Kotaku. Archived from the original on August 5, 2011.
  20. "Duke Nukem Forever Breaks Street Date". Kotaku. June 9, 2011. Archived from the original on June 12, 2011.
  21. "Dukes Big Package" (PDF). GameStop. June 14, 2011. Archived from the original (PDF) on June 26, 2011.
  22. "Code Redemption Instructions". GameStop. June 14, 2011. Archived from the original on June 10, 2011.
  23. Mike Fahey (October 11, 2011). "Oh Good, the Duke Nukem Forever DLC is Here". Kotaku. Archived from the original on March 23, 2014. Retrieved March 23, 2014.
  24. Rossignol, Jim. "Also: Dukem Nukem DLC On Tuesday". Rock, Paper, Shotgun. Archived from the original on January 7, 2012. Retrieved December 14, 2011.
  25. Charles Onyett (December 9, 2011). "Duke Nukem Forever Single-Player DLC Incoming". IGN. Archived from the original on March 23, 2014. Retrieved March 23, 2014.
  26. "Duke Nukem Forever: The Doctor Who Cloned Me PC on Metacritic". Metacritic. Archived from the original on July 9, 2017. Retrieved March 23, 2014.
  27. "Duke Nukem Forever: The Doctor Who Cloned Me for Xbox 360 on Metacritic". Metacritic. Archived from the original on July 9, 2017. Retrieved March 23, 2014.
  28. Dan Stapleton (December 18, 2011). "DNF: The Doctor Who Cloned Me Review". GameSpy. Archived from the original on March 23, 2014. Retrieved March 23, 2014.
  29. Ryan Mccaffrey (January 3, 2012). "Duke Nukem Forever: The Doctor Who Cloned Me review". Official Xbox Magazine. Archived from the original on March 23, 2014. Retrieved March 23, 2014.
  30. Christian Donlan (December 20, 2011). "Duke Nukem Forever: The Doctor Who Cloned Me Review". Eurogamer. Archived from the original on March 23, 2014. Retrieved March 23, 2014.
  31. 1 2 "Duke Nukem Forever for PC Reviews". Metacritic . Retrieved June 20, 2011.
  32. 1 2 "Duke Nukem Forever for PlayStation 3 Reviews". Metacritic . Retrieved June 20, 2011.
  33. 1 2 "Duke Nukem Forever for Xbox 360 Reviews". Metacritic . Retrieved June 20, 2011.
  34. 1 2 "Duke Nukem Forever Review for PC, 360, PS3 from 1UP.com". 1UP.com . June 14, 2011. Archived from the original on February 22, 2012. Retrieved June 14, 2011.
  35. 1 2 3 Jim Sterling (June 13, 2011). "Review: Duke Nukem Forever". Destructoid. Archived from the original on July 9, 2011. Retrieved July 13, 2011.
  36. 1 2 "Duke Nukem Forever review – Edge Magazine". Next-gen.biz. Archived from the original on July 18, 2011. Retrieved July 13, 2011.
  37. 1 2 "Duke Nukem Forever". Eurogamer. June 11, 2011. Archived from the original on June 15, 2011. Retrieved June 11, 2011.
  38. 1 2 Reiner, Andrew (June 14, 2011). "Duke Nukem Forever review: 12 Years In The Making." Game Informer. Archived from the original on June 18, 2011. Retrieved June 17, 2011.
  39. 1 2 "Duke Nukem Forever Review from". GamePro. Archived from the original on November 30, 2011. Retrieved July 13, 2011.
  40. 1 2 KevinS (June 21, 2011). "This took 14 years? Seriously?". GameRevolution. Archived from the original on September 24, 2015. Retrieved May 19, 2015.
  41. 1 2 "Duke Nukem Forever (PC) reviews at". GameSpot. June 14, 2011. Retrieved June 14, 2011.
  42. "Duke Nukem Forever (Xbox 360) reviews at". GameSpot. June 14, 2011. Archived from the original on June 13, 2011. Retrieved June 14, 2011.
  43. 1 2 3 Eric Neigher (June 14, 2011). "Say it ain't so, Duke. Say it ain't so". GameSpy. Archived from the original on December 19, 2014. Retrieved May 19, 2015.
  44. 1 2 Reparez, Mikel (June 14, 2011). "Duke Nukem Forever review". Future Publishing . Retrieved June 15, 2011.
  45. 1 2 "Duke Nukem Forever Review HD". GameTrailers . June 16, 2011. Archived from the original on June 18, 2011. Retrieved June 16, 2011.
  46. 1 2 "Duke Nukem Forever". IGN. June 11, 2011. Archived from the original on June 15, 2011. Retrieved June 11, 2011.
  47. 1 2 Nelson, Randy (June 10, 2011). "Duke Nukem Forever review: Fail to the King, Baby". Joystiq. Archived from the original on June 13, 2011. Retrieved June 10, 2011.
  48. 1 2 "Duke Nukem Forever". PALGN. June 11, 2011. Archived from the original on June 12, 2011. Retrieved June 11, 2011.
  49. 1 2 "Duke Nukem Forever". PC Gamer. June 11, 2011. Archived from the original on June 13, 2011. Retrieved June 11, 2011.
  50. 1 2 Jason D'Aprile (June 21, 2011). "Duke Nukem Forever Review". X-Play. Archived from the original on January 2, 2015. Retrieved May 20, 2015.
  51. Jones, Elton (December 24, 2011). "The 10 Most Disappointing Games of 2011". Complex. Archived from the original on February 29, 2012. Retrieved March 15, 2012.
  52. Jimquisition: The Ten Worst Games of 2011 Archived July 21, 2016, at the Wayback Machine . YouTube (2012-06-26). Retrieved on 2013-07-31.
  53. The Escapist : Video Galleries : Zero Punctuation : Top 5 of 2011 Archived April 5, 2015, at the Wayback Machine . Escapistmagazine.com. Retrieved on 2013-07-31.
  54. "Duke Nukem Forever: The Kotaku Review". Kotaku. June 21, 2011. Archived from the original on June 23, 2011. Retrieved June 21, 2011.
  55. Duke Nukem Forever Review (June 13, 2011). "The Escapist : Duke Nukem Forever Review". Escapistmagazine.com. Archived from the original on July 4, 2011. Retrieved July 13, 2011.
  56. Sparky (June 17, 2011). "Duke Nukem Forever Review (Xbox 360)". Team Xbox. Archived from the original on June 20, 2011. Retrieved May 30, 2015.
  57. 1 2 Rob Smith (June 20, 2011). "Duke Nukem Forever Review". Machinima.com. Archived from the original on March 16, 2016. Retrieved May 30, 2015.
  58. Reparaz, Mikel (June 21, 2011). "The 8 worst moments in Duke Nukem Forever". Archived from the original on October 14, 2012. Retrieved September 7, 2011.
  59. Croshaw, Ben (June 22, 2011). "Zero Punctuation: Duke Nukem Forever (for real this time)" (Video). The Escapist. Archived from the original on September 2, 2011. Retrieved September 6, 2011.
  60. "Review: Duke Nukem Forever". GiantBomb. Retrieved December 12, 2011.
  61. Denton, Jake (December 16, 2011). "5 most underrated games of 2011: Hidden gems from the last year..." ComputerAndVideoGames.com. Archived from the original on February 25, 2012. Retrieved March 16, 2012.
  62. The List: Top 5 Underrated Games Archived December 5, 2013, at the Wayback Machine . Fpsguru.com (2011-08-11). Retrieved on 2013-07-31.
  63. "Duke Nukem Forever Sales Results". IGN . July 14, 2011. Archived from the original on September 16, 2011. Retrieved September 7, 2011.
  64. "Take Two Estimates Lowered After Disappointing Duke Sales". Gamasutra. July 5, 2011. Archived from the original on July 8, 2011. Retrieved July 10, 2011.
  65. "Duke Nukem profitable, L.A. Noire ships 4 million says Take-Two". PlayStation Universe. August 9, 2011. Archived from the original on September 9, 2011. Retrieved August 10, 2011.
  66. "Longest development period for a videogame". Guinness World Records. Guinness World Records. Retrieved May 5, 2018.