Last updated
Ehrgeiz Pal.jpg
Developer(s) DreamFactory
Publisher(s) Arcade
Square PlayStation Network
Director(s) Seiichi Ishii
Producer(s) Hirohide Sugiura
Designer(s) Seiichi Ishii
Artist(s) Tetsuya Nomura
Composer(s) Takayuki Nakamura
Platform(s) Arcade, PlayStation, PlayStation Network
  • JP: December 17, 1998
  • NA: April 30, 1999
  • PAL: February 8, 2000
  • JP: September 28, 2000
[1] (re-release)
PlayStation Network
Genre(s) Fighting
Mode(s)Up to 2 players simultaneously
Cabinet Upright
Display Raster, 640 x 480 pixels (Horizontal), 65536 colors, 19 inch monitor

Ehrgeiz (エアガイツ, Eagaitsu, German: [ˈeːɐ̯ɡaɪ̯ts] "Ambition"), fully titled Ehrgeiz: God Bless the Ring, is a 3D fighting video game developed by DreamFactory and published by Namco in 1998 for the arcade platform. It was first ported to the PlayStation and published by Square Co. in 1998, then to Japan's PlayStation Network by Square Enix in 2008.


The game includes characters from Final Fantasy VII . Cloud Strife and Tifa Lockhart are playable in the arcade and the PlayStation versions; in addition, Sephiroth, Yuffie Kisaragi, Vincent Valentine, and Zack Fair were added to the PlayStation version's roster.


Battle system

Ehrgeiz differs from most 3D fighting games by drawing heavily from the concepts of wrestling games and Dream Factory's own Tobal series, which allows for full 360-degree movement and does not require fighters to be facing one another at all times. This restricts the camera to a more or less fixed position, zooming in and out with the action, but not tracking around the arena as would be common in most other 2D and 3D fighting games. The fast-paced fighting allows for characters to move freely in a 3-dimensional stage which is filled with many interactive objects and changes in elevation, allowing characters to leap on top of crates or use them as weapons, for example.

Quest Mode

The PlayStation version includes a Quest Mode, similar to Tobal No. 1 and Tobal 2 , titled Brand New Quest: The Forsaken Dungeon. [3] Players fight through an extensive dungeon crawl, much like the Blizzard title Diablo , and can equip different weapons and items. There are also several smaller minigames, such as a race mode, where players run laps around a course while engaging in combat to slow down their opponent, and a board game similar to Reversi.

Quest Mode is a hack and slash action RPG mode of gameplay in Ehrgeiz. It begins in a dungeon in a parallel universe, and later moves to a nearby inn. The player can explore the town and enter the dungeon, which contains randomly generated maps. Somewhere on each floor of the dungeon will be a stairway to the next level downward in the dungeon. Since the main characters are archaeologists, the goal revolves around going as deep in the dungeon as possible in the hopes of finding great artifacts. Two characters are available for this mode: Clair Andrews and Koji Masuda. The player can switch between the two by visiting the inn. If one character dies in the dungeon, the other can "resurrect" him/her by finding the corpse.

The character development system revolves mainly around a five-point chart representing which statistics will be increased in the character upon raising his/her level. Consuming Protein, Vitamins, Minerals, Carbohydrates, or Lipids will in turn increase Attack, Magic, Dexterity, Speed, or Defense, respectively. The diagram points and stretches towards each of these points. As one point is focused on, the diagram will contract on the other points of the diagram. Thus, increasing how much one stat will raise will lower how much the other stats will raise.

A major facet of the Quest Mode is hunger management. Each monster can drop a food item which will fill the hunger bar slightly, and supply the player with one of the previously mentioned nutrients. Eating while the hunger bar is full will increase the maximum size of their stomach (though the actual size of the bar on the screen remains the same, the number of units represented is greater). This effect also applies when drinking health potions while the HP meter is full.

There are several recipe books hidden throughout the Quest portion of the game's dungeon. Wine trading is available after getting the second recipe book and talking to a man in a restaurant in the town. The player can buy and trade wine here much like a stock market, where the value of the wine will go up and down periodically. Players can then trade back the wine either to earn or lose profit.


The sword Ehrgeiz, legendarily powerful, was sealed away and could only be opened with the Ehrgeiz stone. [3] This stone was made a prize for a fighting tournament, and whoever won, would take the sword. [3]


Final Fantasy VII characters

In the arcade version, Cloud, Tifa, and Django were revealed after thirty, sixty, and ninety days, respectively, after the initial install and boot of the game.


Ehrgeiz was developed by DreamFactory, who previously developed the Tobal fighting games for Square. [3] The game was directed and designed by Virtua Fighter and Tekken designer Seiichi Ishii. The game's characters, both the original ones and those from Final Fantasy VII, were designed by Tetsuya Nomura. Ehrgeiz was announced as the first project to result from a licensing agreement allowing Square to develop games for Namco's Namco System 12 arcade board. [4] It was released in arcades in 1998 as a joint venture between Square and Namco. [5] After the game's US release on the PlayStation, Square Electronic Arts sponsored the "Ehrgeiz Championship Tour," a series of contests in which players competed against one another playing the game. The contests were held at Electronics Boutique and Babbages stores across America, beginning on July 10, 1999 in New York. [6] In 2000, Ehrgeiz was re-released as part of the Square Millennium Collection in Japan. It included a collectable digital clock and character diorama. [1] The PlayStation version of the game featured characters from ‘’Final Fantasy VII’’ as well as several mini games and a new section called “Brand New Quest: The Foresaken Dungeon”. [3]


Ehrgeiz Original Soundtrack contains sixty-one musical tracks from the game. It was composed by Takayuki Nakamura, who previously composed the DreamFactory and Square collaboration Tobal 2. It was released on November 21, 1998 by DigiCube. [7]


Aggregate score
GameRankings 76% [8]
Review scores
GameSpot 5.8/10 [9]
IGN 7.5/10 [10]
Next Generation Star full.svgStar full.svgStar full.svgStar empty.svgStar empty.svg [11]

Ehrgeiz sold over 222,000 copies in Japan by the end of 1998, and sold 340,937 copies in Japan by December 2004. [12] [13] It has scored a 32 out of 40 points by the Japanese gaming publication Famitsu . [14] IGN rated the game a 7.5 or "Good", citing the game's beautiful graphics and presentation but noting both its generally simplistic gameplay and very difficult combination move executions. [10] GameSpot concurred, writing that the blocking controls were "unintuitive" and generally disappointing mini-games outweighed the games beautiful graphics and Full Motion Videos. [9] In November 2000, the game was ranked #73 on the magazine's top 100 PlayStation games of all time. [15] Ehrgeiz currently has an aggregate score of 76% on GameRankings based on twenty-one media outlets. [8] Later reviews reflected the strange use of famous Square Enix characters with "generic moves" and primarily wrestling-based combat. [16]

Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "Technologically speaking, Ehrgeiz is an impressive fighter, but it does have balance problems, especially the one-button gameplay of the one-player game. Still, it's good to see developers straying from the accepted formula with new fighting designs that truly work." [11]

See also

Related Research Articles

<i>Soulcalibur</i> (video game) Video game

Soulcalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soulcalibur series, preceded by Soul Edge in December 1995. Originally released in arcades in July 30, 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch game for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008 and it is forward compatible with the Xbox One along with the sequel, Soulcalibur II.

<i>Soul Edge</i> video game

Soul Edge is a fighting game developed by the team Project Soul and published by Namco as the first installment in the Soul series of 3D fighting games. Originally released as an arcade game in December 1995, an upgraded and expanded version of the game was ported to the PlayStation in December 1996. The PlayStation version was renamed Soul Blade in North America, Europe, and Australia.

<i>Tekken</i> Fighting video game series

Tekken is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Bandai Namco Entertainment. The franchise also includes film and print adaptations.

<i>Tobal No. 1</i> video game

Tobal No. 1 is a fighting video game for the PlayStation developed by DreamFactory and published by Square in 1996. The game was DreamFactory's first release, as well as Square's first release on the CD-based console.

<i>Tekken 4</i> 2001 fighting video game

Tekken 4 (鉄拳4) is a 2001 fighting video game developed and published by Namco as the fifth main installment in the Tekken series, following the non-canonical release of Tekken Tag Tournament in 1999. It was released as an arcade game in 2001 and on the PlayStation 2 in 2002.

<i>Tekken 5</i> 2004 fighting video game

Tekken 5 (鉄拳5) is a fighting game developed and published by Namco in 2004 for the arcades and in 2005 for the PlayStation 2. It is the sixth main installment, in the Tekken series, marking the tenth anniversary of the series. The game was upgraded to Tekken 5.1, which had mostly balance changes to the gameplay, and later an update Tekken 5: Dark Resurrection which was released for arcades in 2005 and later ported to the PlayStation Portable as Tekken: Dark Resurrection and on the PlayStation 3.

<i>Battle Arena Toshinden</i> 1995 fighting video game

Battle Arena Toshinden is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and MS-DOS. It was one of the first fighting games to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D." The Game Boy version of Battle Arena Toshiden despite sharing the same name as the console & PC counterparts is a different game. It is a 2D weapons based fighter & supports the Super Game Boy cartridge peripheral for the Super Nintendo Entertainment System/Super Famicom to allow the game to be played on a TV with colour palettes & borders.

Kazuya Mishima Character in Tekken

Kazuya Mishima is a fictional character in Bandai Namco's Tekken fighting game series, first featured as the protagonist in the original 1994 game and later became the secondary antagonist of the series after the first. The son of worldwide conglomerate Mishima Zaibatsu CEO Heihachi Mishima, Kazuya seeks revenge against his father for throwing him down a cliff years earlier. Kazuya becomes corrupted in later games, seeking to obtain more power and later eventually comes into conflict with his son Jin Kazama. Kazuya possesses the Devil Gene, a mutation which can transform him into a demonic being known as Devil. Devil has often appeared as a separate character in various games. Kazuya is also present in related series media and other games.

<i>Tobal 2</i> 1997 video game

Tobal 2 is a 3D fighting video game developed by DreamFactory and released by Square in Japan in 1997. It is the sequel to Tobal No. 1. The game was re-released in 2007 under Square Enix's "Legendary Hits" label.

<i>Tales of Destiny</i> video game

Tales of Destiny is a role-playing video game originally developed by Telenet Japan's "Wolf Team" as the second main title in Namco's "Tales of" series. Originally released for the PlayStation in Japan in December 1997, an English version was later made available in North America in September 1998. The game features many of the same development staff as its predecessor, Tales of Phantasia, including composers Motoi Sakuraba and Shinji Tamura, with character designs by series newcomer Mutsumi Inomata. Its producers gave it the characteristic genre name RPG of Destiny. A remake for the PlayStation 2 was released in November 2006, which was followed by an updated version called Tales of Destiny Director's Cut in January 2008, both exclusive to Japan. The remake was also given its own unique genre name by its producers as RPG called 'Destiny'.

<i>Tekken 5: Dark Resurrection</i> 2005 fighting video game

Tekken 5: Dark Resurrection is a fighting video game and an update to the PlayStation 2 game Tekken 5. The arcade version was released in Japan in December of 2005 and later worldwide in February of 2006, while the PSP version was released as a home version of the Tekken series later that year in July 2006. The game was also released as a downloadable game on the PlayStation 3 via the PlayStation Network online service in Japan in 2006 and the rest of the world in 2007. A sequel, Tekken 6 was released in 2007.

DreamFactory Ltd. is a Japanese video game developer founded in 1995, based out of Tokyo. They are best known for developing fighting and beat 'em up games, such as the Tobal No. 1 fighting game series and the high-profile PlayStation 2 launch title The Bouncer, both developed under Square Co. The company's chairman, Seiichi Ishii, is an industry veteran who served as an early designer and director for two fighting game franchises: Virtua Fighter and Tekken.

Lili (<i>Tekken</i>) character in Tekken

Emilie de Rochefort, more commonly known as Lili, is a fictional character from the Tekken fighting game franchise by Bandai Namco Entertainment. She was introduced in the 2005 arcade game Tekken 5: Dark Resurrection as an affluent teenager whose role in the series involves clashing with her businessman father over her participation in the series' King of Iron Fist fighting tournaments, and her later dealings with Jin Kazama's devious Mishima Zaibatsu corporation. Lili has been used to promote the Tekken games, is featured on official series merchandise, and has made crossover game appearances outside of the Tekken franchise. She has received mostly positive critical reception for her gameplay and character design.

<i>Soulcalibur</i> Fighting video game series

The Soulcalibur series, or commonly known as Soul series is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. Originally released as an arcade game, Soul Edge, in 1995 and later ported to video game consoles, more recent versions have been released for consoles only and have evolved to include online playing modes.

<i>All Star Pro-Wrestling</i> 2000 video game

All Star Pro-Wrestling is a Japan-exclusive professional wrestling video game developed and published by Square on June 8, 2000 for the PlayStation 2. It was the first wrestling game published on this platform.

Seiichi Ishii is a Japanese game designer. He is best known for the development of fighting games.

<i>Street Fighter</i> video game series

Street Fighter, commonly abbreviated as SF or スト (Suto), is a fighting video game franchise developed and published by Capcom. The first game in the series was released in 1987, followed by five other main series games, various spin-offs and crossovers, and numerous appearances in various other media. Its best-selling 1991 release Street Fighter II is credited with establishing many of the conventions of the one-on-one fighting genre. Street Fighter is one of the highest-grossing video game franchises of all time and serves as one of Capcom's flagship series with total sales of 44 million units worldwide as of December 31, 2019.

Lars Alexandersson character in Tekken 6

Lars Alexandersson is a fictional character from the Tekken fighting game franchise by Bandai Namco Entertainment. First introduced in the 2008 game Tekken 6: Bloodline Rebellion, he became the main protagonist in the console versions of Tekken 6.

<i>Naruto Shippuden: Ultimate Ninja Storm 2</i> video game

Naruto Shippuden: Ultimate Ninja Storm 2, known in Japan as Naruto Shippuden: Narutimate Storm 2 is a fighting game developed by CyberConnect2. It is the second installment in the Ultimate Ninja Storm series, and the sequel to Naruto: Ultimate Ninja Storm published by Namco Bandai Games. It is based on the anime and manga series Naruto by Masashi Kishimoto, and was released in mid-2010 for the PlayStation 3 and Xbox 360. As a sequel to Naruto: Ultimate Ninja Storm, the story and cast are based on their Part II manga appearances, known in the anime as Naruto Shippuden. The game mainly stars title character Naruto Uzumaki, a teenage ninja, and his fights against the Akatsuki terrorist organization.

<i>Tekken 7</i> 2016 fighting video game

Tekken 7 (鉄拳7) is a fighting game developed and published by Bandai Namco Entertainment. It is the seventh canonical installment in the Tekken series following Tekken Tag Tournament 2, also it is the final chapter of The Mishima Saga Story and was the first to make use of the Unreal Engine. Tekken 7 had a limited arcade release in March 2015. An updated arcade version, Tekken 7: Fated Retribution, was released in July 2016, and features expanded content including new stages, costumes, items and characters. The same version was released for Microsoft Windows, PlayStation 4 and Xbox One in June 2017, though simply as Tekken 7.


  1. 1 2 IGN staff (September 11, 2000). "New Square Millennium Collection Goods". IGN . Archived from the original on April 16, 2012. Retrieved 2008-11-15.
  2. Frank Caron (2008-07-09). "Curses: Japan gets more Square-Enix PSX loving". Ars Technica. Archived from the original on 2011-06-07. Retrieved 2008-07-09.
  3. 1 2 3 4 5 Weasel, Wild (June 25, 2008). "Ehrgeiz: God Bless The Ring / Ehrgeiz (エアガイツ) - Arcade, PlayStation, PSN (1998)". Hardcoregaming101. Archived from the original on August 28, 2019. Retrieved April 17, 2020.
  4. "Press Start". Electronic Gaming Monthly . No. 99. Ziff Davis. October 1997. p. 31.
  5. Ciolek, Todd (February 17, 2007). "'Might Have Been' - Ehrgeiz". GameSetWatch. Archived from the original on January 11, 2019. Retrieved 2008-10-07.
  6. (June 3, 1999). "Massive Ehrgeiz Tournament". PSX-Critique. Archived from the original on March 9, 2012. Retrieved 2008-06-16.
  7. "Ehrgeiz Original Soundtrack". Chudah's Corner. Archived from the original on 2005-04-15. Retrieved 2005-07-20.
  8. 1 2 "Ehrgeiz for PlayStation". GameRankings . CBS Interactive. Archived from the original on 2019-03-02. Retrieved 2019-03-01.
  9. 1 2 Gamespot Staff (1999-01-12). "Ehrgeiz Review". GameSpot . Archived from the original on 2018-06-26. Retrieved 2015-04-17.
  10. 1 2 Perry, Doug (1999-05-05). "Ehrgeiz: God Bless the Ring". IGN . Archived from the original on 2018-06-26. Retrieved 2015-04-17.
  11. 1 2 "Finals". Next Generation . No. 55. Imagine Media. July 1999. p. 92.
  12. "1998年ゲームソフト年間売上TOP100" [1998 Game Software Annual Sales Top 100]. Famitsū Gēmu Hakusho 1999ファミ通ゲーム白書1999 [Famitsu Game Whitebook 1999] (in Japanese). Tokyo: Enterbrain. 1999. Archived from the original on 2015-08-07. Retrieved 2015-05-26.
  13. "Sony PlayStation Japanese Ranking". Japan-GameCharts. Archived from the original on 2008-12-30. Retrieved 2008-12-15.
  14. Chinn, Marty (June 23, 2000). "Famitsu Top 120 PlayStation games". Gaming-Age. Archived from the original on 2011-06-05. Retrieved 2008-11-15.
  15. IGN staff (November 20, 2000). "Famitsu Weekly PlayStation Top 100". IGN . Archived from the original on July 12, 2013. Retrieved 2008-11-15.
  16. Meunier, Nathan (2013-09-23). "THE STRANGEST AND COOLEST FINAL FANTASY SPIN-OFFS". IGN . Archived from the original on 2018-11-16. Retrieved 2015-04-17.