Ehrgeiz

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Ehrgeiz
Ehrgeiz Pal.jpg
Developer(s) DreamFactory
Publisher(s) Arcade
Namco
PlayStation
Square PlayStation Network
Director(s) Seiichi Ishii
Producer(s) Hirohide Sugiura
Designer(s) Seiichi Ishii
Artist(s) Tetsuya Nomura
Composer(s) Takayuki Nakamura
Platform(s) Arcade, PlayStation, PlayStation Network
ReleaseArcade
PlayStation
  • JP: December 17, 1998
  • NA: April 30, 1999
  • PAL: February 8, 2000
  • JP: September 28, 2000
[1] (re-release)
PlayStation Network
Genre(s) Fighting
Mode(s)Up to 2 players simultaneously
Cabinet Upright
Display Raster, 640 x 480 pixels (Horizontal), 65536 colors, 19 inch monitor

Ehrgeiz(エアガイツ,Eagaitsu, German: [ˈeːɐ̯ɡaɪ̯ts] "Ambition"), fully titled Ehrgeiz: God Bless The Ring, is a 3D fighting video game developed by DreamFactory and published by Namco in 1998 for the arcade platform. It was first ported to the PlayStation and published by Square Co. in 1998, then to Japan's PlayStation Network by Square Enix in 2008.

A fighting game is a video game genre based around interpersonal combat between a limited amount of characters in which they fight until they defeat their opponents or the timer expires. The fight matches typically consist of several rounds and take place in an arena, while each character has differing abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.

A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programming, design, art, testing, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games.

DreamFactory Ltd. is a Japanese video game developer founded in 1995, based out of Tokyo. They are best known for developing fighting and beat 'em up games, such as the Tobal No. 1 fighting game series and the high-profile PlayStation 2 launch title The Bouncer, both developed under Square Co. The company's chairman, Seiichi Ishii, is an industry veteran who served as an early designer and director for two fighting game franchises: Virtua Fighter and Tekken.

Contents

Perhaps the most noteworthy feature of the game is the inclusion of characters from Final Fantasy VII . Cloud Strife and Tifa Lockhart are playable in the arcade and the PlayStation versions; in addition, Sephiroth, Yuffie Kisaragi, Vincent Valentine, Red XIII, and Zack Fair were added to the PlayStation version's roster.

<i>Final Fantasy VII</i> 1997 video game

Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and became the first in the main series to see a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a superhuman intent on destroying their planet. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world.

Cloud Strife protagonist in Final Fantasy VII

Cloud Strife is a fictional character and the main protagonist of Square's 1997 role-playing video game Final Fantasy VII and several of its sequels and spin-offs. In Final Fantasy VII, Cloud is a mercenary claiming to be formerly of SOLDIER, a group of elite supersoldiers employed by the Shinra Electric Power Company, a megacorporation responsible for draining the life from the planet. Fighting against Shinra in the resistance group AVALANCHE, and driven by a feud with the primary antagonist, Sephiroth, Cloud learns to accept his troubled past and adapts to his role as a leader. Cloud reappears as the protagonist in the 2005 computer-animated sequel film, Final Fantasy VII: Advent Children, in which he fights a new threat to the world while dealing with a sickness that infected his body. He acts in a supporting role in other Compilation of Final Fantasy VII titles, and is featured in several other games outside the Final Fantasy VII continuity. Additionally, he has been featured in Nintendo's Super Smash Bros. series, and the Kingdom Hearts series by Square Enix.

Tifa Lockhart character in Final Fantasy VII

Tifa Lockhart is a fictional character in Square's role-playing video game Final Fantasy VII. Created and designed by Tetsuya Nomura, she has since appeared in the fighting game Ehrgeiz and made cameo appearances in several other titles, as well as the CGI film sequel to Final Fantasy VII, Advent Children and related games and media in the Compilation of Final Fantasy VII series.

Gameplay

Battle system

Ehrgeiz differs from most 3D fighting games by drawing heavily from the concepts of wrestling games and Dream Factory's own Tobal series, which allows for full 360-degree movement and does not require fighters to be facing one another at all times. This restricts the camera to a more or less fixed position, zooming in and out with the action, but not tracking around the arena as would be common in most other 2D and 3D fighting games. The fast-paced fighting allows for characters to move freely in a 3-dimensional stage which is filled with many interactive objects and changes in elevation, allowing characters to leap on top of crates or use them as weapons, for example.

3D computer graphics graphics that use a three-dimensional representation of geometric data

3D computer graphics or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time.

Professional wrestling entertainment form that mimics contact sports

Professional wrestling is a form of performing art and entertainment which combines athletics with theatrical performance. It takes the form of events, held by touring companies, which mimic a title-match combat sport. The unique form of sport portrayed is fundamentally based on classical and "catch" wrestling, with modern additions of striking attacks, strength-based holds and throws and acrobatic maneuvers. Much of these derive from the influence of various international martial arts. An additional aspect of combat with improvised weaponry is sometimes included to varying degrees.

<i>Tobal No. 1</i> video game

Tobal No. 1 is a fighting video game for the PlayStation developed by DreamFactory and published by Square in 1996. The game was DreamFactory's first release, as well as Square's first release on the CD-based console.

Quest Mode

The PlayStation version includes a Quest Mode, similar to Tobal No. 1 and Tobal 2 , titled Brand New Quest: The Forsaken Dungeon. Players fight through an extensive dungeon crawl, much like the Blizzard title Diablo , and can equip different weapons and items. There are also several smaller minigames, such as a race mode, where players run laps around a course while engaging in combat to slow down their opponent, and a board game similar to Reversi.

<i>Tobal 2</i> 1997 video game

Tobal 2 is a 3D fighting video game developed by DreamFactory and released by Square in Japan in 1997. It is the sequel to Tobal No. 1. The game was re-released in 2007 under Square Enix's "Legendary Hits" label.

Dungeon crawl video game genre

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment, battling various monsters, and looting any treasure they may find. Because of its simplicity, a dungeon crawl can be easier for a gamemaster to run than more complex adventures, and the "hack and slash" style of play is appreciated by players who focus on action and combat. The term can be used in a pejorative sense, since dungeon crawls often lack meaningful plot or logical consistency. The parody game Munchkin is about "the essence of the dungeon experience… Kill the monsters, steal the treasure, stab your buddy."

Blizzard Entertainment video game publisher and developer

Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and is a subsidiary of the American company Activision Blizzard. The company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like Rock n' Roll Racing and The Lost Vikings. In 1994 the company became Chaos Studios, Inc., then Blizzard Entertainment after being acquired by distributor Davidson & Associates.

Quest Mode is a hack and slash action RPG mode of gameplay in Ehrgeiz. It begins in a dungeon in a parallel universe, and later moves to a nearby inn. The player can explore the town and enter the dungeon, which contains randomly generated maps. Somewhere on each floor of the dungeon will be a stairway to the next level downward in the dungeon. Since the main characters are archaeologists, the goal revolves around going as deep in the dungeon as possible in the hopes of finding great artifacts. Two characters are available for this mode: Clair Andrews and Koji Masuda. The player can switch between the two by visiting the inn. If one character dies in the dungeon, the other can "resurrect" him/her by finding the corpse.

The character development system revolves mainly around a five-point chart representing which statistics will be increased in the character upon raising his/her level. Consuming Protein, Vitamins, Minerals, Carbohydrates, or Lipids will in turn increase Attack, Magic, Dexterity, Speed, or Defense, respectively. The diagram points and stretches towards each of these points. As one point is focused on, the diagram will contract on the other points of the diagram. Thus, increasing how much one stat will raise will lower how much the other stats will raise.

A major facet of the Quest Mode is hunger management. Each monster can drop a food item which will fill the hunger bar slightly, and supply the player with one of the previously mentioned nutrients. Eating while the hunger bar is full will increase the maximum size of their stomach (though the actual size of the bar on the screen remains the same, the number of units represented is greater). This effect also applies when drinking health potions while the HP meter is full.

There are several recipe books hidden throughout the Quest portion of the game's dungeon. Wine trading is available after getting the second recipe book and talking to a man in a restaurant in the town. The player can buy and trade wine here much like a stock market, where the value of the wine will go up and down periodically. Players can then trade back the wine either to earn or lose profit.

Characters

Original characters

Kazuya Mishima character in Tekken

Kazuya Mishima is a fictional character in Bandai Namco's Tekken fighting game series, first featured as the protagonist in the original 1994 game. The son of worldwide conglomerate Mishima Zaibatsu CEO Heihachi Mishima, Kazuya seeks revenge against his father for throwing him down a cliff years earlier. Kazuya becomes corrupted in later games, seeking to obtain more power. Kazuya possesses the Devil Gene, a mutation which can transform him into a demonic being known as Devil. Devil has often appeared as a separate character in various games. Kazuya is also present in related series media and other games.

Jin Kazama is a fictional character and main protagonist of the Tekken fighting game series released by Namco Bandai Games. He was introduced in the 1997 game Tekken 3. Jin has been consistently voiced by Isshin Chiba since he debuted in Tekken 3 and has had multiple English actors across other appearances. Jin was created to be the new protagonist of the series whose constant fights with his family members would eventually lead him to become an antihero, as crafted by Bandai Namco director Katsuhiro Harada.

Hwoarang, or Hwoa Rang, is a fictional character from the Tekken fighting game series released by Namco Bandai Games. Hwoarang first appeared in Tekken 3 and he has returned in all subsequent games. He is the Taekwondo student of Baek Doo San, and entered the third Tournament to get revenge on Ogre for "killing" his master. He also became Jin Kazama's rival and friend after the two fought to a draw in one of Hwoarang's street matches before the events of Tekken 3.

Final Fantasy VII characters

In the arcade version, Cloud, Tifa, and Django were revealed after thirty, sixty, and ninety days, respectively, after the initial install and boot of the game.

Development

Ehrgeiz was developed by DreamFactory, who previously developed the Tobal series of fighting games for Square. The game was directed and designed by Virtua Fighter and Tekken designer Seiichi Ishii. The game's characters, both the original ones and those from Final Fantasy VII, were designed by Tetsuya Nomura. Ehrgeiz was released in arcades in 1998 as a joint venture between Square and Namco. [3] After the game's US release on the PlayStation, Square Electronic Arts sponsored the "Ehrgeiz Championship Tour," a series of contests in which players competed against one another playing the game. The contests were held at Electronics Boutique and Babbages stores across America, beginning on July 10, 1999 in New York. [4] In 2000, Ehrgeiz was re-released as part of the Square Millennium Collection in Japan. It included a collectable digital clock and character diorama. [1]

Music

Ehrgeiz Original Soundtrack contains sixty-one musical tracks from the game. It was composed by Takayuki Nakamura, who previously composed the DreamFactory and Square collaboration Tobal 2. It was released on November 21, 1998 by DigiCube. [5]

Reception

Ehrgeiz sold over 222,000 copies in Japan by the end of 1998, and sold 340,937 copies in Japan by December 2004. [6] [7] It has scored a 32 out of 40 points by the Japanese gaming publication Famitsu . [8] IGN rated the game a 7.5 or "Good", citing the game's beautiful graphics and presentation but noting both its generally simplistic gameplay and very difficult combination move executions. [9] GameSpot concurred, writing that the blocking controls were "unintuitive" and generally disappointing mini-games outweighed the games beautiful graphics and Full Motion Videos. [10] In November 2000, the game was ranked #73 on the magazine's top 100 PlayStation games of all time. [11] Ehrgeiz currently has an aggregate score of 75% on GameRankings based on twenty-one media outlets. [12] Later reviews reflected the strange use of famous Square Enix characters with "generic moves" and primarily wrestling-based combat. [13]

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References

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  2. Frank Caron (2008-07-09). "Curses: Japan gets more Square-Enix PSX loving". Ars Technica. Retrieved 2008-07-09.
  3. Ciolek, Todd (February 17, 2007). "'Might Have Been' - Ehrgeiz". GameSetWatch. Retrieved 2008-10-07.
  4. PSX.IGN.com (June 3, 1999). "Massive Ehrgeiz Tournament". PSX-Critique. Archived from the original on March 9, 2012. Retrieved 2008-06-16.
  5. "Ehrgeiz Original Soundtrack". Chudah's Corner. Archived from the original on 2005-04-15. Retrieved 2005-07-20.
  6. "1998年ゲームソフト年間売上TOP100" [1998 Game Software Annual Sales Top 100]. Famitsū Gēmu Hakusho 1999ファミ通ゲーム白書1999 [Famitsu Game Whitebook 1999] (in Japanese). Tokyo: Enterbrain. 1999.
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  8. Chinn, Marty (June 23, 2000). "Famitsu Top 120 PlayStation games". Gaming-Age. Archived from the original on 2011-06-05. Retrieved 2008-11-15.
  9. Perry, Doug (1999-05-05). "Ehrgeiz: God Bless the Ring". IGN . Retrieved 2015-04-17.
  10. Gamespot Staff (1999-01-12). "Ehrgeiz Review". GameSpot . Retrieved 2015-04-17.
  11. IGN staff (November 20, 2000). "Famitsu Weekly PlayStation Top 100". IGN . Retrieved 2008-11-15.
  12. "Ehrgeiz Reviews". GameRankings. Retrieved 2008-11-15.
  13. Meunier, Nathan (2013-09-23). "THE STRANGEST AND COOLEST FINAL FANTASY SPIN-OFFS". IGN . Retrieved 2015-04-17.