|Electronic Entertainment Expo|
The Los Angeles Convention Center (west wing view) where the event is annually held.
|Genre|| Video games |
|Venue||Los Angeles Convention Center|
|Location(s)||Los Angeles, California|
|Inaugurated||May 11, 1995|
|Most recent||June 2018|
|Next event||June 11, 2019|
|Organized by||Entertainment Software Association|
|Callaham, John (2007-06-19). "Looking back at E3". FiringSquad. Retrieved 2007-06-22.|
The Electronic Entertainment Expo, commonly referred to as E3, is a premier trade event for the video game industry.Presented and organized by the Entertainment Software Association (ESA), it is used by many developers, publishers, and hardware and accessory manufacturers to introduce and advertise upcoming games and game-related merchandise to retailers and members of the press.
The video game industry is the economic sector involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide.
The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in Washington, D.C.. Most of the top publishers in the gaming world are members of the ESA, including Capcom, Electronic Arts, Konami, Microsoft, Bandai Namco Entertainment, Nintendo, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Ubisoft, and Warner Bros. Interactive Entertainment.
A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programming, design, art, testing, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games.
The E3 event formally includes an exhibition floor for developers, publishers, and manufacturers to showcase titles and products to be sold in the upcoming year. In the few days before the event, the largest publishers and hardware manufacturers will hold an hour-long press conference to outline their offerings that will be on display, and which feature announcements of new games and products. E3 is considered to be the biggest gaming news expo of the year in North America. E3 was formerly an industry-only event;individuals who wished to attend were required by the ESA to verify a professional connection to the video-game industry. With the rise of streaming media, several of the press conferences were broadcast to the public to increase their visibility. In 2017, E3 became open to the public for the first time, issuing 15,000 general admittance passes for those who wanted to attend.
Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider. The verb "to stream" refers to the process of delivering or obtaining media in this manner; the term refers to the delivery method of the medium, rather than the medium itself, and is an alternative to file downloading, a process in which the end-user obtains the entire file for the content before watching or listening to it.
Since 2009 E3 is held in June at the Los Angeles Convention Center (LACC) in Los Angeles; the most recent event was held from June 12–14, 2018. The show in 2019 is scheduled for June 11–13, 2019.
The Los Angeles Convention Center (LACC) is a convention center in the southwest section of downtown Los Angeles. The LACC hosts multiple annual conventions and has often been used as a filming location in TV show and movies.
Before E3, game publishers went to other trade shows like Consumer Electronics Show (CES) and the European Computer Trade Show to display new or upcoming products as to pre-sell shipments to retailers for the rest of the year including the late-year holiday season as well as to vie for press coverage of upcoming games. As the game industry grew rapidly during the early 1990s, industry professionals felt that it had outgrown the older trade shows. According to Tom Kalinske, CEO of Sega America, "The CES organizers used to put the video games industry way, way in the back. In 1991 they put us in a tent, and you had to walk past all the porn vendors to find us. That particular year it was pouring rain, and the rain leaked right over our new Genesis system. I was just furious with the way CES treated the video games industry, and I felt we were a more important industry than they were giving us credit for." Sega did not return to the CES the following year, and several other companies exited from further CES shows.
CES is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Las Vegas, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry.
The European Computer Trade Show, commonly known as ECTS, was an annual trade show for the European computer and video game industry, which first ran in 1988, with the last event occurring in 2004.
Thomas "Tom" Kalinske is an American businessman, best known as having worked for Mattel 1972-87, reviving the Barbie & Hot Wheels Brands, launching Masters of the Universe, then being promoted to CEO of Mattel from 1985 to 1987. Next he was CEO of Matchbox, and then was recruited to be the president and CEO of Sega of America, Inc. from 1990 to 1996, and the CEO and COB of Leapfrog 1997-2006. His aggressive marketing decisions during his time at Sega, such as price drops, anti-Nintendo attack ads, and the famous "Sega Scream" TV campaign, are often cited as key elements in the success of the Genesis video game console. He is currently the Executive Chairman of Global Education Learning, a company dedicated to children's education in China.
Separately, in 1994, the video game industry had formed the Interactive Digital Software Association (IDSA, later becoming the Entertainment Software Association, ESA, in 2003) in response to attention the industry had drawn from the United States Congress over a lack of a ratings system in late 1993. The IDSA was formed to unify the video game industry and establish a commission, the Entertainment Software Ratings Board (ESRB) to create a voluntary standard rating system that was approved by Congress.
The industry recognized that it needed some type of trade show for retailers. According to Eliot Minsker, chairman and CEO of Knowledge Industry Publications (which produced and promoted the show with Infotainment World), "Retailers have pointed to the need for an interpretive event that will help them make smarter buying decisions by interacting with a wide range of publishers, vendors, industry influentials, and opinion leaders in a focused show setting."Attempts were made between the video game companies and the Consumer Electronics Association (CEA) which ran CES, to improve how video games were treated at CES, but these negotiations failed to produce a result. Pat Ferrell, creator of GamePro which was owned by International Data Group (IDG), conceived of an idea for starting a dedicated trade show for video games, building off IDG's established experience in running the Macworld convention. Ferrell contacted the IDSA who saw the appeal of using their position in the industry to create a video game-specific tradeshow, and offered to co-found the Electronic Entertainment Expo with IDG.
GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, PC computers and mobile devices. Gamepro Media properties included GamePro magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group.
International Data Group, Inc. (IDG) is a Chinese-owned, American-based media, data and marketing services and venture capital organization. IDG evolved from International Data Corporation (IDC) which was founded in 1964 in Newtonville, Massachusetts, by Patrick Joseph McGovern. IDC provides market research and advisory services and is now a subsidiary of IDG.
Produced by Boston-based IDG World Expo, Macworld/iWorld is a trade show with conference tracks dedicated to the Apple Macintosh platform. It was held annually in the United States during January. Originally Macworld Expo and then Macworld Conference & Exposition, the gathering dates back to 1985.
Though several companies agreed to present at this E3 event, Ferrell discovered that CEA had offered video game companies a dedicated space at the next CES, which would have conflicted with the planned E3 event, requiring the companies to pick one or the other. Most of the IDSA members supported E3, while Nintendo and Microsoft were still supportive of the CES approach. After about three-to-four months, Ferrell was told by CEA's CEO Gary Shapiro that he "won" and had cancelled the CES video game event, effectively making E3 the premier trade show for the video game industry.
The first event was held from May 11–13, 1995 at the Los Angeles Convention Center, which would generally be the convention's location in future years.The organizers were unsure of how successful this would be, but by the end of the convention, they had booked most of the space at the Convention Center, and saw more than 40,000 attendees. In the aftermath of its first year, E3 was already regarded as the biggest event in the video game industry. The IDSA realized the strength of debut trade show, and subsequently renegotiated with IDG to allow the IDSA to take full ownership of the show and the intellectual property associated with the name, while hiring IDG to help with execution of the event. The show remained held at May of the calendar year through 2006.
In 1996, IDG and the IDSA tried a Japanese version of E3, in preparation for a worldwide series of events, at the Makuhari Messe in Tokyo (as E3 Tokyo '96) in association with TV Asahi. Although Sony Computer Entertainment was the show's original sponsor, the company withdrew its support in favor of its PlayStation Expo. Sega pulled out at the last minute, leaving Nintendo the only big-three company to appear. Held November 1–4, 1996, the presence of several other gaming expos and lack of support from Japanese game manufacturers led to turnout reported as poorand rumored E3 events in Singapore and Canada did not take place.
Due to failed negotiations for the convention space in Los Angeles, the 1997 and 1998 E3 conventions were held at the Georgia World Congress Center in Atlanta, Georgia.The show returned to the Los Angeles Convention Center in 1999, and continued to grow in attendance, ranging from 60,000 to 70,000 attendees.
In addition to the event, E3 started to support (or became associated with) several websites. One was E365, introduced in 2006,an online community which attendees used to network and schedule meetings.
Following the 2006 convention, IDGA—now ESA—found that many exhibitors were worried about the high costs of presenting at the event, spending between $5–$10 million for their booths. They had also found that a larger proportion of attendees were bloggers and attendees who were not perceived to be industry professionals by vendors, managing to secure access to the conference. These additional attendees diluted the vendors' ability to reach out to their target audience, retailers and journalists. Both of these reasons had previously caused the COMDEX trade show to shut down. Several large vendors told the ESA that they were going to pull out of the next E3, which would have had a domino effect on other vendors.
To avoid this, the ESA announced in July 2006 that E3 would be downsized and restructured due to the overwhelming demand from the exhibitors, and would limit attendees to those from the media and retail sectors.For 2007 and 2008, E3 was renamed to the E3 Media and Business Summit, and moved into the July timeframe, about two months later in the year than previous shows. The 2007 show was held at the Barker Hanger at the Santa Monica Airport and other nearby hotels in Santa Monica, California, limited attendance to about 10,000. The 2008 event returned to the Los Angeles Convention Center, but also capped attendance at about 5,000.
ESA was harshly criticized for these smaller events.Industry analyst Michael Pachter said that because consumers had been eliminated from attending the events, there was little external media coverage of these E3's, reducing the visibility and commercialization opportunities for publishers, and postulated that without a change, E3 would become extinct. Pachter also found that retailers were less interested in E3 due to the later calendar date.
Responding to the complaints from the previous two years, the ESA announced that the 2009 E3 would be more open, but capping attendance at about 45,000 and closed to the public, as to achieve a balance between the two extremes.All subsequent E3s have taken place in June of the calendar year at the Los Angeles Convention Center.
Starting in 2013, some of the major video game companies, particularly Nintendo and Electronic Arts, have opted not to showcase at E3. In Nintendo's case, they have foregone a large keynote presentation and instead have used pre-recorded Nintendo Direct and live video events during the E3 week since 2013 to showcase their new products, though they still run floor booths for hands-on demonstrations.Electronic Arts since 2016 has set up a separate EA Play event in a nearby locale to announce and exhibit their titles, citing the move as a result of the lack of public access to the main E3 show. Other vendors, like Microsoft and Sony have used pre-E3 events to showcase hardware reveals, leaving the E3 event to cover new games for these systems.
Since 2015, the ESA has sought ways to bring public members to the event, as industry have seen increased publicity of their games through word-of-mouth by average gamers.In 2015, 5000 tickets were distributed to vendors to be given to fans to be able to attend the event. E3 2016 featured a separate but free "E3 Live" event at the nearby L.A. Live space that was to help provide a small-scale version of the E3 experience. While it drew about 20,000 people, it was found to be underwhelming. In 2017, the ESA reserved 15,000 tickets to the convention for members of the public to buy; these were all sold, leading to more than 68,000 attendees during E3 2017, which led to noticeable crowding and floor management issues. ESA confirmed that the 2018 E3 will still include public passes, but that for two of the days, the event will be open only to industry attendees for three hours prior to admitting the public.
The ESA unveiled the new logo for E3, replacing its previous one using three-dimensional block letters with a flatter, stylized graphic, in October 2017.
While the ESA has the Convention Center space reserved through 2019, ESA's CEO Mike Gallagher said, following the 2017 event, that they were considering other options due to lack of modernization and upgrades that the Center has had to make the space more appropriate for their needs. 500,000 square feet (46,000 m2) of additional exhibition space added by 2020, but they would have judge this in the 2018 show. With Electronic Entertainment Expo 2018, the event drew 69,200 attendees, the largest since 2005.Gallagher said that the ESA was working with the City and Anschutz Entertainment Group (AEG) which owns the Los Angeles Convention Center and the space around it, with plans to have nearly
With announcements of the dates for the E3 2019 show, the ESA declined to state where they have planned to hold the 2020 event.Sony Interactive Entertainment has announced that it will not be participating in E3 2019, having had participated in every E3 since its launch. Sony stated that they "are exploring new and familiar ways to engage our community in 2019". Sony's CEO Shawn Layden stated in a February 2019 interview that with changes in retailer procurement, their own switch to fewer but more quality titles, and the rapid spread of news via the Internet that having a trade show as late as June is no longer helpful, and that Sony had to create its own Destination PlayStation experience in February as to secure retailer sales. According to Industry Analyst Michael Patcher speak to GamingBolt he said, "I think it’s a mistake to skip the show, They will probably be there without a big booth. It was a surprise to me".
The ticket price in 2018 was US$250, and an early bird rate discounted to $150.
|Event name||Dates||Location||Attendance||Major Presenters||Notes|
|E3 1995||May 11–13, 1995||Los Angeles Convention Center, Los Angeles, California||40,000||Nintendo, Sega, Sony||Debut show.|
|E3 1996||May 16–18, 1996||57,795||Nintendo, Sega, Scavenger, Inc., Sony|
|E3 1997||June 19–21, 1997||Georgia World Congress Center, Atlanta, Georgia||Nintendo, Sega, Sony||Moved to Atlanta due to inability to secure LA Convention Center.|
|E3 1998||May 28–30, 1998||Nintendo, Sega, Sony|
|E3 1999||May 13–15, 1999||Los Angeles Convention Center, Los Angeles, California||Nintendo, Sega, Sony|
|E3 2000||May 11–13, 2000||Microsoft, Nintendo, Sega, Sony|
|E3 2001||May 17–19, 2001||Microsoft, Nintendo, Sega, Sony|
|E3 2002||May 22–24, 2002||Microsoft, Nintendo, Sony|
|E3 2003||May 14–16, 2003||Microsoft, Nintendo, Sony|
|E3 2004||May 11–14, 2004||Microsoft, Nintendo, Sony|
|E3 2005||May 18–20, 2005||70,000||Microsoft, Nintendo, Sony||Current E3 attendance record.|
|E3 2006||May 10–12, 2006||Microsoft, Nintendo, Sony|
|E3 Media & Business Summit 2007||July 11–13, 2007||Santa Monica Airport, Santa Monica, California||10,000||Microsoft, Nintendo, Sony|
|E3 Media & Business Summit 2008||July 15–17, 2008||Los Angeles Convention Center, Los Angeles, California||10,000||Microsoft, Nintendo, Sony|
|E3 2009||June 2–4, 2009||41,000||Microsoft, Nintendo, Sony|
|E3 2010||June 14–17, 2010||45,600||Electronic Arts, Konami, Microsoft, Nintendo, Sony, Ubisoft|
|E3 2011||June 7–9, 2011||46,800||Electronic Arts, Konami, Microsoft, Nintendo, Sony, Ubisoft|
|E3 2012||June 5–7, 2012||45,700||Electronic Arts, Konami, Microsoft, Nintendo, Sony, Ubisoft|
|E3 2013||June 11–13, 2013||48,200||Electronic Arts, Konami, Microsoft, Nintendo, Sony, Ubisoft||Nintendo began their tradition of using pre-recorded video events rather than a press conference from this show onward.|
|E3 2014||June 10–12, 2014||48,900||Electronic Arts, Microsoft, Nintendo, Sony, Ubisoft|
|E3 2015||June 16–18, 2015||52,200||Bethesda Softworks, Electronic Arts, Microsoft, Nintendo, Oculus VR, Sony, Square Enix, Ubisoft||Introduction of the "PC Gaming Show", featuring games for personal computers across a range of developers and publishers. Since this year Bethesda Softworks held its own annual conference.|
|E3 2016||June 14–16, 2016||50,300||Bethesda Softworks, Electronic Arts, Kadokawa Games, Microsoft, Nintendo, Sony, Square Enix, Ubisoft||Starting from this year, Electronic Arts did not present at the convention center but at a separate "EA Play" event prior to the start of E3.|
|E3 2017||June 13–15, 2017||68,400||Bethesda Softworks, Electronic Arts, Intel, Microsoft, Nintendo, Sony, Ubisoft, Devolver Digital||First show open to public, with 15,000 public passes sold.|
|E3 2018||June 12–14, 2018||69,200||Bethesda Softworks, Electronic Arts, Microsoft, Nintendo, Square Enix, Sony, Ubisoft, Sega, Atlus, Devolver Digital and PC Gamer||The event drew 69,200 attendees, the largest since 2005.|
|E3 2019||June 11–13, 2019||Microsoft , Nintendo||Last show at the Los Angeles Convention Center under the E3's current contract. Will be the first show in the history of the Expo that Sony will not attend.|
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The Electronic Entertainment Expo 2009 was the 15th Electronic Entertainment Expo held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 2, 2009, and ended on June 4, 2009, with 41,000 total attendees.
The Electronic Entertainment Expo 2011 was the 17th Electronic Entertainment Expo held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 7, 2011, and ended on June 9, 2011, with 46,800 total attendees. E3 2011 was broadcast on the G4 channel.
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The Electronic Entertainment Expo 2016 was the 22nd Electronic Entertainment Expo, during which several hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association, took place at the Los Angeles Convention Center from June 14–16, 2016. Approximately 50,300 people attended the event, slightly down from the previous year's. With video game consoles currently a couple years into their 8th generation, the focus of E3 2016 was primarily on new software titles, with new hardware revisions and auxiliary equipment to support the growing market sectors of 4K resolution displays and virtual reality headsets.
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The Electronic Entertainment Expo 1995, commonly known as E3 1995, was the first Electronic Entertainment Expo held. The event took place at the Los Angeles Convention Center from May 11-13, 1995, with 50,000 total attendees. Highlights of the 1995 show include Sony's announcement of the PlayStation's release date and pricing, Sega's surprise launch of the Sega Saturn, and Nintendo's showcase of the Virtual Boy console.
The Electronic Entertainment Expo 2018 was the 24th Electronic Entertainment Expo, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association (ESA), took place in Los Angeles, California, US, from June 12–14, 2018, at the Los Angeles Convention Center, with many companies holding press conferences in the days prior. With the industry still in the middle of the eighth generation of video game consoles, no new hardware was introduced, and publishers and developers principally focused on new games to be released in 2018 and beyond. The event drew 69,200 attendees, the largest since 2005.
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And as for next-door's E3 Tokyo? Sad and tiny. Assault Suit Lynos 2 was the biggest stand-out in a sea of mediocre edutainment and Myst clones.
E3 Tokyo attracted just 30,000 visitors with its mostly edutainment-oriented mix of software. PS Expo, on the other hand, played host to 54,000 PlayStation faithful!
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