Elizabeth (Betty) Ryan | |
---|---|
Other names | Betty Ryan Tylko |
Occupation(s) | Computer programmer Video game developer |
Known for | Quantum |
Children | 4 |
Elizabeth Ryan (formerly Tylko) is an American game developer and programmer. She worked for General Computer Corporation (GCC) in the 1980s and was the 9th employee and first woman video game programmer at GCC. She programmed the 1982 Atari, Inc. arcade game Quantum as well as working on games for the Atari 2600, Atari 5200, and Atari 7800.
Ryan received a Bachelor of Arts in Engineering and Applied Sciences from Harvard University. She had four children. [1]
Ryan joined General Computer Corporation in 1982, as its the ninth employee and first female employee. She programmed the arcade video game Quantum in her basement. Ryan worked on the Atari 5200 and Atari 7800 ports of Pole Position and Dig Dug . She also worked on the AtariLab educational software. [2] Her sister, Carol Ryan Thomas, was hired later as a game tester and debugger. [3]
Ryan has spoken about her work in game development for the American Classic Arcade Museum. [4] Since 2003, she has been working in web development with her son, John Tylko. [5]
The Atari 2600 is a discontinued home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982 alongside the release of the Atari 5200.
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the 5200 included the 1978 arcade game Super Breakout which had already appeared on the Atari 8-bit computers and Atari VCS in 1979 and 1981 respectively.
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and included Pole Position II as the pack-in game. Most of the announced titles at launch were ports of 1981–1983 arcade video games.
Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Berzerk is a multidirectional shooter designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. Following Taito's Stratovox, it is one of the first arcade video games with speech synthesis. Berzerk places the player in a series of top-down, maze-like rooms containing armed robots. Home ports were published for the Atari 2600, Atari 5200, and Vectrex.
Ms. Pac-Man is a 1982 maze arcade video game developed by General Computer Corporation and published by Midway. It is a spin-off sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, who turn blue and flee.
Dig Dug is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rocks.
Jr. Pac-Man is an arcade video game developed by General Computer Corporation and released by Bally Midway in 1983. It has the same gameplay as prior entries in the series, but the maze in Jr. Pac-Man scrolls horizontally and has no escape tunnels. The bonus item which moves around the maze changes dots into a form which slows Jr. Pac-Man as they are being eaten.
Food Fight is an arcade video game developed by General Computer Corporation and released by Atari, Inc. in March 1983. The player guides Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. 1,951 arcade cabinets were sold.
General Computer Corporation (GCC), later GCC Technologies, was an American hardware and software company formed in 1981 by Doug Macrae, John Tylko, and Kevin Curran. The company began as a video game developer and created the arcade games Ms. Pac-Man (1982) in-house for Bally MIDWAY and Food Fight (1983) as well as designing the hardware for the Atari 7800 console and many of its games. In 1984 the company pivoted to developing home computer peripherals, such as the HyperDrive hard drive for the Macintosh 128K, and printers. GCC was disestablished in 2015.
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
Kangaroo is a four-screen platform game released as an arcade video game 1982 by Sun Electronics and distributed in North America by Atari, Inc. Kangaroo is one of the first arcade games similar in style to Donkey Kong without being a direct clone. The player takes the role of a boxing glove-wearing mother kangaroo who is trying to rescue her joey from fruit-throwing monkeys. Jumping is integral to the game, but there is no jump button. Instead, the player pushes up on the joystick—or up and diagonally—to leap. The arcade version of Kangaroo has visible glitches in the graphics, such as sprites briefly flickering.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.
Vanguard is a scrolling shooter arcade video game developed by TOSE. It was released by SNK in Japan and Europe 1981, and licensed to Centuri for manufacture in North America in October and to Zaccaria in Italy the same year. Cinematronics converted the game to cocktail arcade cabinets in North America.
Quantum is a color vector arcade video game developed at General Computer Corporation for Atari, Inc. and released in November 1982. It was designed by Betty Ryan (née Tylko) who was the first female developer at GCC. The premise of the game is related loosely to quantum physics; the player directs a probe with a trackball to encircle atomic "particles" for points, without touching various other particles. Once the particles are surrounded by the probe's tail they are destroyed.
Carol Shaw is one of the first female game designers and programmers in the video game industry. She is best known for creating the Atari 2600 vertically scrolling shooter game River Raid (1982) for Activision. She worked for Atari, Inc. from 1978 to 1980, where she designed multiple games including 3-D Tic-Tac-Toe (1978) and Video Checkers (1980), both for the Atari VCS before it was renamed to the 2600. She left game development in 1984 and retired in 1990.
Borderline is a vertically scrolling shooter maze game released by Sega as an arcade video game in April 1981. The player controls a jeep and has to destroy enemy refineries. There are four stages with different gameplay. The first stage plays like a vertically scrolling shooter. In the second stage, the player maneuvers his Jeep through underbrush, and enemies can only follow on its path, a concept later found in Namco's Dig Dug (1982).
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry.
RealSports Tennis is a sports video game developed and published by Atari, Inc. for the Atari 2600, Atari 5200, and Atari 8-bit computers in 1983. It is part of the RealSports series of games.
RealSports Baseball is a 1982 sports video game developed and published by Atari, Inc. originally for the Atari 2600. It was also launched on the Atari 5200 and 7800 machines. A version for the Atari 8-bit computers was in development, but cancelled.