Ethernet // is a family of computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3, and has since retained a good deal of backward compatibility and been refined to support higher bit rates and longer link distances. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET.
A computer network is a digital telecommunications network which allows nodes to share resources. In computer networks, computing devices exchange data with each other using connections between nodes. These data links are established over cable media such as wires or optic cables, or wireless media such as Wi-Fi.
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger geographic distance, but also generally involves leased telecommunication circuits.
A metropolitan area network (MAN) is a computer network that interconnects users with computer resources in a geographic region of the size of a metropolitan area. The term MAN is applied to the interconnection of local area networks (LANs) in a city into a single larger network which may then also offer efficient connection to a wide area network. The term is also used to describe the interconnection of several local area networks in a metropolitan area through the use of point-to-point connections between them.
The original 10BASE5 Ethernet uses coaxial cable as a shared medium, while the newer Ethernet variants use twisted pair and fiber optic links in conjunction with switches. Over the course of its history, Ethernet data transfer rates have been increased from the original 2.94 megabits per second (Mbit/s) gigabits per second (Gbit/s). The Ethernet standards comprise several wiring and signaling variants of the OSI physical layer in use with Ethernet.to the latest 400
10BASE5 was the first commercially available variant of Ethernet. 10BASE5 uses a thick and stiff coaxial cable up to 500 metres (1,600 ft) in length. Up to 100 stations can be connected to the cable using vampire taps and share a single collision domain with 10 Mbit/s of bandwidth shared among them. The system is difficult to install and maintain.
Coaxial cable, or coax is a type of electrical cable that has an inner conductor surrounded by a tubular insulating layer, surrounded by a tubular conducting shield. Many coaxial cables also have an insulating outer sheath or jacket. The term coaxial comes from the inner conductor and the outer shield sharing a geometric axis. Coaxial cable was invented by English physicist, engineer, and mathematician Oliver Heaviside, who patented the design in 1880.
In telecommunication, a shared medium is a medium or channel of information transfer that serves more than one user at the same time.
Systems communicating over Ethernet divide a stream of data into shorter pieces called frames. Each frame contains source and destination addresses, and error-checking data so that damaged frames can be detected and discarded; most often, higher-layer protocols trigger retransmission of lost frames. As per the OSI model, Ethernet provides services up to and including the data link layer.The 48-bit MAC address was adopted by other IEEE 802 networking standards, including IEEE 802.11 Wi-Fi, as well as by FDDI, and EtherType values are also used in Subnetwork Access Protocol (SNAP) headers.
A frame is a digital data transmission unit in computer networking and telecommunication. In packet switched systems, a frame is a simple container for a single network packet. In other telecommunications systems, a frame is a repeating structure supporting time-division multiplexing.
A frame check sequence (FCS) refers to an error-detecting code added to a frame in a communications protocol. Frames are used to send payload data from a source to a destination.
Retransmission, essentially identical with Automatic repeat request (ARQ), is the resending of packets which have been either damaged or lost. Retransmission is one of the basic mechanisms used by protocols operating over a packet switched computer network to provide reliable communication.
Ethernet is widely used in homes and industry. The Internet Protocol is commonly carried over Ethernet and so it is considered one of the key technologies that make up the Internet.
The Internet Protocol (IP) is the principal communications protocol in the Internet protocol suite for relaying datagrams across network boundaries. Its routing function enables internetworking, and essentially establishes the Internet.
Ethernet was developed at Xerox PARC between 1973 and 1974. Mbit/s protocol to the 10 Mbit/s protocol, which was released to the market in 1980.It was inspired by ALOHAnet, which Robert Metcalfe had studied as part of his PhD dissertation. The idea was first documented in a memo that Metcalfe wrote on May 22, 1973, where he named it after the luminiferous aether once postulated to exist as an "omnipresent, completely-passive medium for the propagation of electromagnetic waves." In 1975, Xerox filed a patent application listing Metcalfe, David Boggs, Chuck Thacker, and Butler Lampson as inventors. In 1976, after the system was deployed at PARC, Metcalfe and Boggs published a seminal paper. Yogen Dalal, Ron Crane, Bob Garner, and Roy Ogus facilitated the upgrade from the original 2.94
PARC is a research and development company in Palo Alto, California. Formed in 1970, the company was originally a subsidiary of Xerox, and was tasked with creating computer technology-related products and hardware systems.
ALOHAnet, also known as the ALOHA System, or simply ALOHA, was a pioneering computer networking system developed at the University of Hawaii. ALOHAnet became operational in June, 1971, providing the first public demonstration of a wireless packet data network. ALOHA originally stood for Additive Links On-line Hawaii Area.
Robert (Bob) Melancton Metcalfe is an engineer-entrepreneur from the United States who helped pioneer the Internet starting in 1970, co-invented Ethernet, co-founded 3Com and formulated Metcalfe's law. Starting in January 2011, he is Professor of Innovation and Entrepreneurship at The University of Texas at Austin. He is also the Murchison Fellow of Free Enterprise.
Metcalfe left Xerox in June 1979 to form 3Com. Mbit/s Ethernet, with 48-bit destination and source addresses and a global 16-bit Ethertype-type field. Version 2 was published in November, 1982 and defines what has become known as Ethernet II. Formal standardization efforts proceeded at the same time and resulted in the publication of IEEE 802.3 on June 23, 1983.He convinced Digital Equipment Corporation (DEC), Intel, and Xerox to work together to promote Ethernet as a standard. As part of that process Xerox agreed to relinquish their 'Ethernet' trademark. The first standard was published on September 30, 1980 as "The Ethernet, A Local Area Network. Data Link Layer and Physical Layer Specifications". This so-called DIX standard (Digital Intel Xerox) specified 10
3Com Corporation was a digital electronics manufacturer best known for its computer network products. The company was co-founded in 1979 by Robert Metcalfe, Howard Charney and others. Metcalfe explained the name 3Com was a contraction of "Computer Communication Compatibility", with its focus on Ethernet technology that he had co-invented, which enabled the networking of computers.
Digital Equipment Corporation, using the trademark Digital, was a major American company in the computer industry from the 1950s to the 1990s.
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, in the Silicon Valley. It is the world's second largest and second highest valued semiconductor chip manufacturer based on revenue after being overtaken by Samsung Electronics, and is the inventor of the x86 series of microprocessors, the processors found in most personal computers (PCs). Intel ranked No. 46 in the 2018 Fortune 500 list of the largest United States corporations by total revenue.
Ethernet initially competed with Token Ring and other proprietary protocols. Ethernet was able to adapt to market realities and shift to inexpensive thin coaxial cable and then ubiquitous twisted pair wiring. By the end of the 1980s, Ethernet was clearly the dominant network technology. Mbit/s Ethernet 3C100 NIC in March 1981, and that year started selling adapters for PDP-11s and VAXes, as well as Multibus-based Intel and Sun Microsystems computers. :9 This was followed quickly by DEC's Unibus to Ethernet adapter, which DEC sold and used internally to build its own corporate network, which reached over 10,000 nodes by 1986, making it one of the largest computer networks in the world at that time. An Ethernet adapter card for the IBM PC was released in 1982, and, by 1985, 3Com had sold 100,000. Parallel port based Ethernet adapters were produced for a time, with drivers for DOS and Windows. By the early 1990s, Ethernet became so prevalent that it was a must-have feature for modern computers, and Ethernet ports began to appear on some PCs and most workstations. This process was greatly sped up with the introduction of 10BASE-T and its relatively small modular connector, at which point Ethernet ports appeared even on low-end motherboards.In the process, 3Com became a major company. 3Com shipped its first 10
Since then, Ethernet technology has evolved to meet new bandwidth and market requirements. billion per year.In addition to computers, Ethernet is now used to interconnect appliances and other personal devices. As Industrial Ethernet it is used in industrial applications and is quickly replacing legacy data transmission systems in the world's telecommunications networks. By 2010, the market for Ethernet equipment amounted to over $16
In February 1980, the Institute of Electrical and Electronics Engineers (IEEE) started project 802 to standardize local area networks (LAN).The "DIX-group" with Gary Robinson (DEC), Phil Arst (Intel), and Bob Printis (Xerox) submitted the so-called "Blue Book" CSMA/CD specification as a candidate for the LAN specification. In addition to CSMA/CD, Token Ring (supported by IBM) and Token Bus (selected and henceforward supported by General Motors) were also considered as candidates for a LAN standard. Competing proposals and broad interest in the initiative led to strong disagreement over which technology to standardize. In December 1980, the group was split into three subgroups, and standardization proceeded separately for each proposal.
Delays in the standards process put at risk the market introduction of the Xerox Star workstation and 3Com's Ethernet LAN products. With such business implications in mind, David Liddle (General Manager, Xerox Office Systems) and Metcalfe (3Com) strongly supported a proposal of Fritz Röscheisen (Siemens Private Networks) for an alliance in the emerging office communication market, including Siemens' support for the international standardization of Ethernet (April 10, 1981). Ingrid Fromm, Siemens' representative to IEEE 802, quickly achieved broader support for Ethernet beyond IEEE by the establishment of a competing Task Group "Local Networks" within the European standards body ECMA TC24. On March 1982, ECMA TC24 with its corporate members reached an agreement on a standard for CSMA/CD based on the IEEE 802 draft. 8 Because the DIX proposal was most technically complete and because of the speedy action taken by ECMA which decisively contributed to the conciliation of opinions within IEEE, the IEEE 802.3 CSMA/CD standard was approved in December 1982. IEEE published the 802.3 standard as a draft in 1983 and as a standard in 1985.:
Approval of Ethernet on the international level was achieved by a similar, cross-partisan action with Fromm as the liaison officer working to integrate with International Electrotechnical Commission (IEC) Technical Committee 83 (TC83) and International Organization for Standardization (ISO) Technical Committee 97 Sub Committee 6 (TC97SC6). The ISO 8802-3 standard was published in 1989.
|Internet protocol suite|
Ethernet has evolved to include higher bandwidth, improved medium access control methods, and different physical media. The coaxial cable was replaced with point-to-point links connected by Ethernet repeaters or switches.
Ethernet stations communicate by sending each other data packets: blocks of data individually sent and delivered. As with other IEEE 802 LANs, each Ethernet station is given a 48-bit MAC address. The MAC addresses are used to specify both the destination and the source of each data packet. Ethernet establishes link-level connections, which can be defined using both the destination and source addresses. On reception of a transmission, the receiver uses the destination address to determine whether the transmission is relevant to the station or should be ignored. A network interface normally does not accept packets addressed to other Ethernet stations.Adapters come programmed with a globally unique address.
An EtherType field in each frame is used by the operating system on the receiving station to select the appropriate protocol module (e.g., an Internet Protocol version such as IPv4). Ethernet frames are said to be self-identifying, because of the EtherType field. Self-identifying frames make it possible to intermix multiple protocols on the same physical network and allow a single computer to use multiple protocols together.Despite the evolution of Ethernet technology, all generations of Ethernet (excluding early experimental versions) use the same frame formats. Mixed-speed networks can be built using Ethernet switches and repeaters supporting the desired Ethernet variants.
Due to the ubiquity of Ethernet, the ever-decreasing cost of the hardware needed to support it, and the reduced panel space needed by twisted pair Ethernet, most manufacturers now build Ethernet interfaces directly into PC motherboards, eliminating the need for installation of a separate network card.
Ethernet was originally based on the idea of computers communicating over a shared coaxial cable acting as a broadcast transmission medium. The method used was similar to those used in radio systems,with the common cable providing the communication channel likened to the Luminiferous aether in 19th century physics, and it was from this reference that the name "Ethernet" was derived.
Original Ethernet's shared coaxial cable (the shared medium) traversed a building or campus to every attached machine. A scheme known as carrier sense multiple access with collision detection (CSMA/CD) governed the way the computers shared the channel. This scheme was simpler than competing Token Ring or Token Bus technologies.Computers are connected to an Attachment Unit Interface (AUI) transceiver, which is in turn connected to the cable (with thin Ethernet the transceiver is integrated into the network adapter). While a simple passive wire is highly reliable for small networks, it is not reliable for large extended networks, where damage to the wire in a single place, or a single bad connector, can make the whole Ethernet segment unusable.
Through the first half of the 1980s, Ethernet's 10BASE5 implementation used a coaxial cable 0.375 inches (9.5 mm) in diameter, later called "thick Ethernet" or "thicknet". Its successor, 10BASE2, called "thin Ethernet" or "thinnet", used the RG-58 coaxial cable. The emphasis was on making installation of the cable easier and less costly. :57
Since all communication happens on the same wire, any information sent by one computer is received by all, even if that information is intended for just one destination.The network interface card interrupts the CPU only when applicable packets are received: the card ignores information not addressed to it. Use of a single cable also means that the data bandwidth is shared, such that, for example, available data bandwidth to each device is halved when two stations are simultaneously active.
A collision happens when two stations attempt to transmit at the same time. They corrupt transmitted data and require stations to re-transmit. The lost data and re-transmission reduces throughput. In the worst case, where multiple active hosts connected with maximum allowed cable length attempt to transmit many short frames, excessive collisions can reduce throughput dramatically. However, a Xerox report in 1980 studied performance of an existing Ethernet installation under both normal and artificially generated heavy load. The report claimed that 98% throughput on the LAN was observed.This is in contrast with token passing LANs (Token Ring, Token Bus), all of which suffer throughput degradation as each new node comes into the LAN, due to token waits. This report was controversial, as modeling showed that collision-based networks theoretically became unstable under loads as low as 37% of nominal capacity. Many early researchers failed to understand these results. Performance on real networks is significantly better.
In a modern Ethernet, the stations do not all share one channel through a shared cable or a simple repeater hub; instead, each station communicates with a switch, which in turn forwards that traffic to the destination station. In this topology, collisions are only possible if station and switch attempt to communicate with each other at the same time, and collisions are limited to this link. Furthermore, the 10BASE-T standard introduced a full duplex mode of operation which became common with Fast Ethernet and the de facto standard with Gigabit Ethernet. In full duplex, switch and station can send and receive simultaneously, and therefore modern Ethernets are completely collision-free.
For signal degradation and timing reasons, coaxial Ethernet segments have a restricted size.Somewhat larger networks can be built by using an Ethernet repeater. Early repeaters had only two ports, allowing, at most, a doubling of network size. Once repeaters with more than two ports became available, it was possible to wire the network in a star topology. Early experiments with star topologies (called "Fibernet") using optical fiber were published by 1978.
Shared cable Ethernet is always hard to install in offices because its bus topology is in conflict with the star topology cable plans designed into buildings for telephony. Modifying Ethernet to conform to twisted pair telephone wiring already installed in commercial buildings provided another opportunity to lower costs, expand the installed base, and leverage building design, and, thus, twisted-pair Ethernet was the next logical development in the mid-1980s.
Ethernet on unshielded twisted-pair cables (UTP) began with StarLAN at 1 Mbit/s in the mid-1980s. In 1987 SynOptics introduced the first twisted-pair Ethernet at 10 Mbit/s in a star-wired cabling topology with a central hub, later called LattisNet. These evolved into 10BASE-T, which was designed for point-to-point links only, and all termination was built into the device. This changed repeaters from a specialist device used at the center of large networks to a device that every twisted pair-based network with more than two machines had to use. The tree structure that resulted from this made Ethernet networks easier to maintain by preventing most faults with one peer or its associated cable from affecting other devices on the network.
Despite the physical star topology and the presence of separate transmit and receive channels in the twisted pair and fiber media, repeater-based Ethernet networks still use half-duplex and CSMA/CD, with only minimal activity by the repeater, primarily generation of the jam signal in dealing with packet collisions. Every packet is sent to every other port on the repeater, so bandwidth and security problems are not addressed. The total throughput of the repeater is limited to that of a single link, and all links must operate at the same speed.
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While repeaters can isolate some aspects of Ethernet segments, such as cable breakages, they still forward all traffic to all Ethernet devices. The entire network is one collision domain, and all hosts have to be able to detect collisions anywhere on the network. This limits the number of repeaters between the farthest nodes and creates practical limits on how many machines can communicate on an Ethernet network. Segments joined by repeaters have to all operate at the same speed, making phased-in upgrades impossible.
To alleviate these problems, bridging was created to communicate at the data link layer while isolating the physical layer. With bridging, only well-formed Ethernet packets are forwarded from one Ethernet segment to another; collisions and packet errors are isolated. At initial startup, Ethernet bridges work somewhat like Ethernet repeaters, passing all traffic between segments. By observing the source addresses of incoming frames, the bridge then builds an address table associating addresses to segments. Once an address is learned, the bridge forwards network traffic destined for that address only to the associated segment, improving overall performance. Broadcast traffic is still forwarded to all network segments. Bridges also overcome the limits on total segments between two hosts and allow the mixing of speeds, both of which are critical to incremental deployment of faster Ethernet variants.
In 1989, the networking company Kalpanaintroduced their EtherSwitch, the first Ethernet switch. Early switches such as this used cut-through switching where only the header of the incoming packet is examined before it is either dropped or forwarded to another segment. This reduces the forwarding latency. One drawback of this method is that it does not readily allow a mixture of different link speeds. Another is that packets that have been corrupted are still propagated through the network. The eventual remedy for this was a return to the original store and forward approach of bridging, where the packet is read into a buffer on the switch in its entirety, its frame check sequence verified and only then packet is forwarded. This process is typically done using application-specific integrated circuits allowing packets to be forwarded at wire speed.
When a twisted pair or fiber link segment is used and neither end is connected to a repeater, full-duplex Ethernet becomes possible over that segment. In full-duplex mode, both devices can transmit and receive to and from each other at the same time, and there is no collision domain. This doubles the aggregate bandwidth of the link and is sometimes advertised as double the link speed (for example, 200 Mbit/s for Fast Ethernet). The elimination of the collision domain for these connections also means that all the link's bandwidth can be used by the two devices on that segment and that segment length is not limited by the need for correct collision detection.
Since packets are typically delivered only to the port they are intended for, traffic on a switched Ethernet is less public than on shared-medium Ethernet. Despite this, switched Ethernet should still be regarded as an insecure network technology, because it is easy to subvert switched Ethernet systems by means such as ARP spoofing and MAC flooding.
The bandwidth advantages, the improved isolation of devices from each other, the ability to easily mix different speeds of devices and the elimination of the chaining limits inherent in non-switched Ethernet have made switched Ethernet the dominant network technology.
Simple switched Ethernet networks, while a great improvement over repeater-based Ethernet, suffer from single points of failure, attacks that trick switches or hosts into sending data to a machine even if it is not intended for it, scalability and security issues with regard to switching loops, broadcast radiation and multicast traffic, and bandwidth choke points where a lot of traffic is forced down a single link.[ citation needed ]
Advanced networking features in switches use shortest path bridging (SPB) or the spanning-tree protocol (STP) to maintain a loop-free, meshed network, allowing physical loops for redundancy (STP) or load-balancing (SPB). Advanced networking features also ensure port security, provide protection features such as MAC lockdown and broadcast radiation filtering, use virtual LANs to keep different classes of users separate while using the same physical infrastructure, employ multilayer switching to route between different classes, and use link aggregation to add bandwidth to overloaded links and to provide some redundancy.
Shortest path bridging includes the use of the link-state routing protocol IS-IS to allow larger networks with shortest path routes between devices. In 2012, it was stated by David Allan and Nigel Bragg, in 802.1aq Shortest Path Bridging Design and Evolution: The Architect's Perspective that shortest path bridging is one of the most significant enhancements in Ethernet's history.
Ethernet has replaced InfiniBand as the most popular system interconnect of TOP500 supercomputers.
The Ethernet physical layer evolved over a considerable time span and encompasses coaxial, twisted pair and fiber-optic physical media interfaces, with speeds from 10 Mbit/s to 100 Gbit/s, with 400 Gbit/s expected by 2018. The first introduction of twisted-pair CSMA/CD was StarLAN, standardized as 802.3 1BASE5. While 1BASE5 had little market penetration, it defined the physical apparatus (wire, plug/jack, pin-out, and wiring plan) that would be carried over to 10BASE-T.
The most common forms used are 10BASE-T, 100BASE-TX, and 1000BASE-T. All three use twisted pair cables and 8P8C modular connectors. They run at 10 Mbit/s, 100 Mbit/s, and 1 Gbit/s, respectively.
Fiber optic variants of Ethernet are also very common in larger networks, offering high performance, better electrical isolation and longer distance (tens of kilometers with some versions). In general, network protocol stack software will work similarly on all varieties.
In IEEE 802.3, a datagram is called a packet or frame. Packet is used to describe the overall transmission unit and includes the preamble, start frame delimiter (SFD) and carrier extension (if present). sections 3.1.1 and 3.2 Notably, Ethernet packets have no time-to-live field, leading to possible problems in the presence of a switching loop.The frame begins after the start frame delimiter with a frame header featuring source and destination MAC addresses and the EtherType field giving either the protocol type for the payload protocol or the length of the payload. The middle section of the frame consists of payload data including any headers for other protocols (for example, Internet Protocol) carried in the frame. The frame ends with a 32-bit cyclic redundancy check, which is used to detect corruption of data in transit. :
Autonegotiation is the procedure by which two connected devices choose common transmission parameters, e.g. speed and duplex mode. Autonegotiation is an optional feature, first introduced with 100BASE-TX, while it is also backward compatible with 10BASE-T. Autonegotiation is mandatory for 1000BASE-T and faster.
A switching loop or bridge loop occurs in computer networks when there is more than one Layer 2 (OSI model) path between two endpoints (e.g. multiple connections between two network switches or two ports on the same switch connected to each other). The loop creates broadcast storms as broadcasts and multicasts are forwarded by switches out every port, the switch or switches will repeatedly rebroadcast the broadcast messages flooding the network. Since the Layer 2 header does not support a time to live (TTL) value, if a frame is sent into a looped topology, it can loop forever.
A physical topology that contains switching or bridge loops is attractive for redundancy reasons, yet a switched network must not have loops. The solution is to allow physical loops, but create a loop-free logical topology using the shortest path bridging (SPB) protocol or the older spanning tree protocols (STP) on the network switches.
A node that is sending longer than the maximum transmission window for an Ethernet packet is considered to be jabbering. Depending on the physical topology, jabber detection and remedy differ somewhat.
A media access control address of a device is a unique identifier assigned to a network interface controller (NIC). For communications within a network segment, it is used as a network address for most IEEE 802 network technologies, including Ethernet, Wi-Fi, and Bluetooth. Within the Open Systems Interconnection (OSI) model, MAC addresses are used in the medium access control protocol sublayer of the data link layer. As typically represented, MAC addresses are recognizable as six groups of two hexadecimal digits, separated by hyphens, colons, or no separator.
100BaseVG is a 100 Mbit/s Ethernet standard specified to run over four pairs of category 3 cable. It is also called 100VG-AnyLAN because it was defined to carry both Ethernet and token ring frame types.
A network switch is networking hardware that connects devices on a computer network by using packet switching to receive, and forward data to the destination device.
Carrier-sense multiple access with collision detection (CSMA/CD) is a media access control method used most notably in early Ethernet technology for local area networking. It uses carrier-sensing to defer transmissions until no other stations are transmitting. This is used in combination with collision detection in which a transmitting station detects collisions by sensing transmissions from other stations while it is transmitting a frame. When this collision condition is detected, the station stops transmitting that frame, transmits a jam signal, and then waits for a random time interval before trying to resend the frame.
Fiber Distributed Data Interface (FDDI) is a standard for data transmission in a local area network. It uses optical fiber as its standard underlying physical medium, although it was also later specified to use copper cable, in which case it may be called CDDI, standardized as TP-PMD, also referred to as TP-DDI.
Network topology is the arrangement of the elements of a communication network. Network topology can be used to define or describe the arrangement of various types of telecommunication networks, including command and control radio networks, industrial fieldbusses and computer networks.
In telecommunications and computer networks, a channel access method or multiple access method allows more than two terminals connected to the same transmission medium to transmit over it and to share its capacity. Examples of shared physical media are wireless networks, bus networks, ring networks and point-to-point links operating in half-duplex mode.
A virtual LAN (VLAN) is any broadcast domain that is partitioned and isolated in a computer network at the data link layer. LAN is the abbreviation for local area network and in this context virtual refers to a physical object recreated and altered by additional logic. VLANs work by applying tags to network frames and handling these tags in networking systems – creating the appearance and functionality of network traffic that is physically on a single network but acts as if it is split between separate networks. In this way, VLANs can keep network applications separate despite being connected to the same physical network, and without requiring multiple sets of cabling and networking devices to be deployed.
In the IEEE 802 reference model of computer networking, the logical link control (LLC) data communication protocol layer is the upper sublayer of the data link layer of the seven-layer OSI model. The LLC sublayer provides multiplexing mechanisms that make it possible for several network protocols to coexist within a multipoint network and to be transported over the same network medium. It can also provide flow control and automatic repeat request (ARQ) error management mechanisms.
The data layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking. This layer is the protocol layer that transfers data between adjacent network nodes in a wide area network (WAN) or between nodes on the same local area network (LAN) segment. The data link layer provides the functional and procedural means to transfer data between network entities and might provide the means to detect and possibly correct errors that may occur in the physical layer.
In IEEE 802 LAN/MAN standards, the medium access control (MAC) sublayer is the layer that controls the hardware responsible for interaction with the wired, optical or wireless transmission medium. The MAC sublayer and the logical link control (LLC) sublayer together make up the data link layer. Within the data link layer, the LLC provides flow control and multiplexing for the logical link, while the MAC provides flow control and multiplexing for the transmission medium.
A network segment is a portion of a computer network. The nature and extent of a segment depends on the nature of the network and the device or devices used to interconnect end stations.
A Medium Attachment Unit (MAU) is a transceiver which converts signals on an Ethernet cable to and from Attachment Unit Interface (AUI) signals.
An Ethernet hub, active hub, network hub, repeater hub, multiport repeater, or simply hub is a network hardware device for connecting multiple Ethernet devices together and making them act as a single network segment. It has multiple input/output (I/O) ports, in which a signal introduced at the input of any port appears at the output of every port except the original incoming. A hub works at the physical layer of the OSI model. A repeater hub also participates in collision detection, forwarding a jam signal to all ports if it detects a collision. In addition to standard 8P8C ("RJ45") ports, some hubs may also come with a BNC or an Attachment Unit Interface (AUI) connector to allow connection to legacy 10BASE2 or 10BASE5 network segments.
Ethernet flow control is a mechanism for temporarily stopping the transmission of data on Ethernet family computer networks. The goal of this mechanism is to ensure zero packet loss in the presence of network congestion.
A network bridge is a computer networking device that creates a single aggregate network from multiple communication networks or network segments. This function is called network bridging. Bridging is distinct from routing. Routing allows multiple networks to communicate independently and yet remain separate, whereas bridging connects two separate networks as if they were a single network. In the OSI model, bridging is performed in the data link layer. If one or more segments of the bridged network are wireless, the device is known as a wireless bridge.
Token Ring local area network (LAN) technology is a communications protocol for local area networks. It uses a special three-byte frame called a "token" that travels around a logical "ring" of workstations or servers. This token passing is a channel access method providing fair access for all stations, and eliminating the collisions of contention-based access methods.
In computer networking, an Ethernet frame is a data link layer protocol data unit and uses the underlying Ethernet physical layer transport mechanisms. In other words, a data unit on an Ethernet link transports an Ethernet frame as its payload.
The 5-4-3 rule also referred to as the IEEE way is a design guideline for Ethernet computer networks covering the number of repeaters and segments on shared-access Ethernet backbones in a tree topology. It means that in a collision domain there should be at most 5 segments tied together with 4 repeaters, with up to 3 mixing segments. Link segments can be 10BASE-T, 10BASE-FL or 10BASE-FB. This rule is also designated the 5-4-3-2-1 rule with there being two link segments and one collision domain.
IEEE 802 has the basic charter to develop and maintain networking standards... IEEE 802 was formed in February 1980...Cite uses deprecated parameter
All aspects of Ethernet were changed: its MAC procedure, the bit encoding, the wiring... only the packet format has remained the same.
While comparing motherboards in the last issue we found that all motherboards support Ethernet connection on board.Cite uses deprecated parameter
Respondents were first asked about their current and planned desktop LAN attachment standards. The results were clear—switched Fast Ethernet is the dominant choice for desktop connectivity to the network
InfiniBand technology is now found on 205 systems, down from 235 systems, and is now the second most-used internal system interconnect technology. Gigabit Ethernet has risen to 218 systems up from 182 systems, in large part thanks to 176 systems now using 10G interfaces.
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