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![]() Cover art for the first issue of Famitsū magazine (then known as Famicom Tsūshin), June 1986. The Atari 2600 controller and the Family Computer controller can be seen on the cover. | |
Categories | Video game |
---|---|
Frequency | Weekly / Monthly |
Format | Paper and online magazine |
Circulation | 500,000 (Shūkan) 120,000 (Entamikusu) 80,000 (Connect! On) 40,000 (DS+Wii) [1] |
Publisher | ASCII (1986–2000) Enterbrain (2000–2013) Kadokawa (2013–2017) Gzbrain (2017–2019) Kadokawa Game Linkage (2019–present) |
First issue | June 1986 (as Famicom Tsūshin) |
Country | Japan |
Based in | Tokyo |
Language | Japanese |
Website | famitsu.com |
Famitsu, [lower-alpha 1] formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, [lower-alpha 2] the original Famitsu publication, is considered the most widely read and respected video game news magazine in Japan. [2] [3] [4] From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. [5] [6]
The name Famitsu is a portmanteau abbreviation of Famicom Tsūshin; [lower-alpha 3] the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s.
Login ( ログイン ), a computer game magazine, started in 1982 as an extra issue of ASCII , and later it became a periodic magazine. Famicom Tsūshin [lower-alpha 4] was a column in Login, focused on the Famicom platform, and ran from March 1985 to December 1986 issue. It received a good reception, so the publisher decided to found the magazine specialized for it. [7] [8]
The first issue of Famitsu was published on June 6, 1986, as Famicom Tsūshin. [9] It sold less than 200,000 copies, despite 700,000 copies printed. The major competitor was Family Computer Magazine launched in July 1985 by Tokuma Shoten. Famitsu's editor found many readers had multiple game consoles, and they thought it would be better if the magazine covered various platforms. Increasing contents and the page count gradually, the magazine was published three times per month instead of semimonthly publication. On July 19, 1991 (issue #136) the magazine was renamed to Shūkan Famicom Tsūshin [lower-alpha 5] and issues were published weekly thereafter. Alongside the weekly magazine, a monthly version called Gekkan Famicom Tsūshin [lower-alpha 6] was also published.
Hirokazu Hamamura, an editor-in-chief (1992-2002), felt the beginning of a new era when he saw a private demonstration of Final Fantasy VII in 1993. He thought the name Famicom Tsūshin should be refurbished. At the start of 1996 (with issue #369) the magazines underwent another name change, truncating their titles to Shūkan Famitsū [lower-alpha 7] and Gekkan Famitsū. [lower-alpha 8] The name Famitsu had already been in common use. [8]
The magazine was published by ASCII from its founding through March 2000 when it was sold to Enterbrain, which published it for 13 years until their parent company Kadokawa published it from 2013 to 2017. Since 2017, Kadokawa's subsidiary Gzbrain has been publishing the magazine, while in 2019 the company changed its name to Kadokawa Game Linkage. [6]
Famicom Tsūshin initially focused on the Famicom platform, but later it featured multi-platform coverage. Famicom Tsūshin was renamed to Famitsu in 1995. Shūkan Famitsū is a weekly publication concentrating on video game news and reviews, and is published every Thursday with a circulation of 500,000 per issue. [1] Gekkan Famitsū is published monthly.
Famitsu magazine covers alternately feature pop idols or actresses on even-numbered issues and the Famitsu mascot, Necky [lower-alpha 9] the Fox [10] in odd-numbered issues. [11] Year-end and special editions all feature Necky dressed as popular contemporary video game characters. Necky is the cartoon creation of artist Susumu Matsushita, and he takes the form of a costumed fox. [12] The costumes worn by Necky reflect current popular video games. Necky's name was chosen according to a reader poll, and it derives from a complex Japanese pun: "Necky" is actually the reverse of the Japanese word for fox, キツネ, [lower-alpha 10] and his original connection to Famicom Tsūshin is intended to evoke the bark of the fox, the Japanese onomatopoeia of which is コンコン [lower-alpha 11] . [13] Necky makes a cameo appearance in Super Mario Maker . [14]
Famitsu publishes other magazines dedicated to particular consoles. Currently in circulation are:
Famitsu spin-offs that are no longer in circulation include:
Video games are graded in Famitsu via a "Cross Review" in which a panel of four video game reviewers each give a score from 0 to 10 (with ten indicating the best game). The scores of the four reviewers are then added up for a maximum possible score of 40. From the twenty-four games awarded with a perfect score as of 2017 [update] , three are for the Nintendo DS and five are for the Wii. The PlayStation 3 also has five games with a perfect score and the Xbox 360 has four, with both consoles having four titles in common. The others are for different platforms with only one title each. Franchises with multiple perfect score winners include The Legend of Zelda with four titles, Metal Gear with three titles, and Final Fantasy with two titles. The most recent game to receive a perfect score is Ghost of Tsushima .
As of 2020 [update] , all but three games with perfect scores are from Japanese companies, nine being published/developed by Nintendo, four by Square Enix, three by Sega, three by Konami and one by Capcom. As of 2020 [update] , the only three completely foreign games to achieve a perfect score are The Elder Scrolls V: Skyrim by Bethesda Softworks, Grand Theft Auto V by Rockstar Games, and Ghost of Tsushima , from Sucker Punch Productions. Other foreign games that have achieved near-perfect scores are L.A. Noire , Red Dead Redemption , Red Dead Redemption 2 and Grand Theft Auto IV – all four of which came from Rockstar Games; Call of Duty: Modern Warfare 2 , Call of Duty: Black Ops , and Call of Duty: Modern Warfare 3 – all from Activision, although published by Square Enix in Japan; Gears of War 3 from Epic Games; and The Last of Us Part II and Uncharted 4: A Thief's End from Naughty Dog. ( Kingdom Hearts II is a joint effort between Square Enix and Disney Interactive Studios.)
Famitsu administers the Famitsu awards. Video games receive a number of different awards in categories like Innovation, Biggest Hit, Rookie Award, Highest Quality, etc. One or two "Game of the Year" awards are granted as the top prize. Top prize winners are determined by a combination of critical and fan review scores as well as sales figures.
UK trade magazine MCV and Famitsu have an exclusive partnership which sees news and content from each magazine appear in the other. [15]
Enterbrain (エンターブレイン), formerly Enterbrain, Inc., is a Japanese publisher and division of Kadokawa Future Publishing founded on 30 January 1987 as ASCII Film Co., Ltd.. Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strategy guides. In addition, the company publishes a small selection of anime artbooks. Enterbrain is based in Tokyo, Japan, with a paid-in capital of 410 million yen. Enterbrain's current president is Hirokazu Hamamura.
1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, Virtua Fighter 3, and Tekken 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Quake and Tomb Raider.
1995 saw many sequels and prequels in video games, such as Dragon Quest VI, Mario's Picross, Mega Man 7, Super Mario World 2: Yoshi's Island, and Tekken 2, along with new titles such as Battle Arena Toshinden, Chrono Trigger, Rayman, Soul Edge, Twisted Metal, Star Wars: Dark Forces, Destruction Derby, Wipeout and Jumping Flash!
1992 saw many sequels and prequels in video games, such as Dragon Quest V, Final Fantasy V, Sonic the Hedgehog 2, Street Fighter II: Champion Edition, Super Mario Land 2: 6 Golden Coins, and Super Mario Kart, along with new titles such as Art of Fighting, Lethal Enforcers, Mortal Kombat and Virtua Racing.
1991 saw many sequels and prequels in video games, such as Street Fighter II, Final Fantasy IV, Super Castlevania IV, Mega Man 4, Super Ghouls 'n Ghosts, and The Legend of Zelda: A Link to the Past, along with new titles such as Sonic the Hedgehog, Battletoads, Lemmings, Sunset Riders, Duke Nukem, Fatal Fury: King of Fighters, and Street of Rage. The year's highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II. The year's best-selling home system was the Game Boy for the second year in a row, while the year's best-selling home video game was Sega's Sonic the Hedgehog, which was also the year's top video game rental in the United States.
1990 saw many sequels and prequels in video games, such as Metal Gear 2: Solid Snake, Dr. Mario, Dragon Quest IV, Final Fantasy III, Phantasy Star II, and Super Mario World, along with new titles such as Fire Emblem: Shadow Dragon and the Blade of Light and Magic Sword. The year's highest-grossing arcade games were Final Fight in Japan and Teenage Mutant Ninja Turtles in the United States. The year's best‑selling home system was the Game Boy, while the year's best-selling home video game was Super Mario Bros. 3 for the Nintendo Entertainment System.
1988 saw many sequels and prequels in video games, such as Dragon Quest III, Super Contra, Super Mario Bros. 2, Mega Man 2, Double Dragon II: The Revenge, and Super Mario Bros. 3, along with new titles such as Assault, Altered Beast, Capcom Bowling, Ninja Gaiden, RoboCop, Winning Run and Chase H.Q.
1987 saw many sequels and prequels in video games, such as Castlevania II: Simon's Quest, Dragon Quest II, Final Lap, and Zelda 2, along with new titles such as After Burner, Contra, Double Dragon, Final Fantasy, Metal Gear, Operation Wolf, Phantasy Star, Shinobi, Street Fighter and The Last Ninja. The Legend of Zelda was also introduced outside of Japan.
1986 saw many sequels and prequels in video games, such as Super Mario Bros. 2, along with new titles such as Arkanoid, Bubble Bobble, Castlevania, Dragon Quest, Ikari Warriors, The Legend of Zelda, Metroid, Out Run and R.B.I. Baseball. The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom.
Whomp 'Em, the North American version of the Japanese game Saiyūki World 2: Tenjōkai no Majin (1990), is a platform game released on the Nintendo Entertainment System in March 1991.
Fatal Fury Special, known as Garō Densetsu Special in Japan, is a 1993 fighting game developed and published by SNK and originally released for the Neo Geo arcade and home platforms. It is an updated version of 1992's Fatal Fury 2, introducing several changes to the gameplay system while expanding the available character roster.
Famicom Wars is a wargame developed by Nintendo and Intelligent Systems and published by Nintendo for the Famicom. It was released on August 12, 1988 in Japan. It was later re-released on Virtual Console. It is the first game in the Wars series.
Tokuma Shoten Publishing Co., Ltd. is a publisher in Japan, headquartered in Shinagawa, Tokyo. The company was established in 1954 by Yasuyoshi Tokuma in Minato, Tokyo. The company’s product portfolio includes music publishing, video game publishing, movies, anime, magazines, manga and books.
Tetris is a puzzle video game developed and published by Nintendo for the Game Boy in 1989. It is a portable version of Alexey Pajitnov's original Tetris and it was bundled with the North American and European releases of the Game Boy itself. It is the first game to have been compatible with the Game Link Cable, a pack-in accessory that allows two Game Boy consoles to link for multiplayer purposes. A colorized remaster of the game was released on the Game Boy Color titled Tetris DX. A Nintendo 3DS Virtual Console version of Tetris was released in December 2011, lacking multiplayer functionality.
Family Stadium, also known as Pro Yakyū: Family Stadium and Famista, is a series of baseball sports video games initially developed and released by Namco in Japan, and later developed and published by Bandai Namco Entertainment. The first entry in the series, Pro Baseball: Family Stadium, was released for the Nintendo Family Computer in 1986 and later in North America as R.B.I. Baseball, with the series being released on numerous home consoles, the latest being Pro Yakyuu Famista 2020 in 2020 for the Nintendo Switch. The series is considered a precursor to Namco's own World Stadium series of baseball games, released for arcades, PlayStation and GameCube. The series has been a commercial success since, with over 15 million copies being sold as of 2016.
The Japanese video game magazine Famitsu reviews video games by having four critics each assign the game a score from 0 to 10, with 10 being the highest score. The scores of are then added together for a maximum possible score of 40. As of 2022, twenty-seven games have received perfect scores from Famitsu. The console with the highest number of perfect-scoring games is the PlayStation 3, with seven total. Four of the perfect-scoring games on PlayStation 3 were also released on the Xbox 360, which is tied with the Wii for the second-highest number of perfect scores at five total.
Family Circuit is a top-down racing video game released for the Family Computer in 1988 by Namco in Japan only. The game was developed by Masanobu Endō, who previously developed Xevious and The Tower of Druaga, and his company Game Studio.
Hoshi wo Miru Hito is a 1987 Japanese video game for the Famicom home console. Developed by Another and published by HOT B, it is based on the 1984 video game Psychic City. The game is a science fiction role playing video game where players use psychic powers to defeat enemies.
Pro Baseball: Family Stadium, released as Pro Yakyū: Family Stadium in Japan and R.B.I. Baseball in North America, is a 1986 baseball video game originally developed and published by Namco for the Family Computer (Famicom). In North America, it was published by Tengen for arcade and Nintendo Entertainment System platforms as R.B.I. Baseball. It is the first game in the Family Stadium and R.B.I. Baseball franchises. The game was a critical and commercial success in Japan and North America.