|Type||Home video game console|
|CPU||Motorola MC6801 (Inside cartridge)|
|Display||128 × 192 pixels, 4 colors|
|Graphics||Motorola MC6847 video processor|
The Compact Vision TV Boy(Japanese:TV ボーイ Hepburn:TV bōi) is a second generation home video game console developed by Gakken and released in Japan on 1983.
Japanese is an East Asian language spoken by about 128 million people, primarily in Japan, where it is the national language. It is a member of the Japonic language family, and its relation to other languages, such as Korean, is debated. Japanese has been grouped with language families such as Ainu, Austroasiatic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance.
Hepburn romanization is a system for the romanization of Japanese that uses the Latin alphabet to write the Japanese language. It is used by most foreigners learning to spell Japanese in the Latin alphabet and by the Japanese for romanizing personal names, geographical locations, and other information such as train tables, road signs, and official communications with foreign countries. Largely based on English writing conventions, consonants closely correspond to the English pronunciation and vowels approximate the Italian pronunciation.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and video game handheld consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey², and ColecoVision. This generation began in November 1976 with the release of the Fairchild Channel F; followed by the Atari 2600 in 1977; Magnavox Odyssey² in 1978; Intellivision in 1980; and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex. But, by the end of the era, there were over 15 different consoles. It coincided with, and was partly fueled by, the golden age of arcade video games, a peak era of popularity and innovation for the medium. Many games for second generation home consoles were ports of arcade games. The Atari 2600 was the first to port a game in 1980, with Space Invaders, and ColecoVision bundled in Nintendo's Donkey Kong for the system when it was released in August 1982.
The system was released early in the Third generation, but its 4 color graphics and low screen resolution place it in the second generation, making it the last second gen system.
In the history of computer and video games, the third generation began on July 15, 1983, with the Japanese release of two systems: the Nintendo Family Computer and Sega SG-1000. This generation marked the end of the North American video game crash, and a shift in the dominance of home video games from the United States to Japan. Handheld consoles were not a major part of this generation, although the Game & Watch line from Nintendo had started in 1980 and the Milton Bradley Microvision came out in 1979.
The system was made to compete with the Epoch Cassette Vision, which had a market dominance of 70% in Japan.
The console was released months after the Nintendo Famicom and Sega SG-1000 which, although more expensive at ¥15,000, were more advanced and had more features; furthermore Epoch had just launched the Cassette Vision Jr. revision for ¥5,000. These factors made the console obsolete from the start, with a high price tag, few games, and a strange form factor, leading to poor sales. As a result it is now a rare and collectible system.
There were 6 games released for the system, each being sold for ¥3,800;
Frogger is a 1981 arcade game developed by Konami. It was licensed for North American distribution by Sega-Gremlin and worldwide by Sega itself. It is regarded as a classic from the golden age of video arcade games, noted for its novel gameplay and theme. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards.
The Game Boy Advance (GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 as iQue Game Boy Advance. Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance.
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.
The Nintendo 64, stylized as NINTENDO64 and abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America and Brazil, March 1997 in Europe and Australia, and September 1997 in France. It is the last major home console to use the cartridge as its primary storage format until Nintendo's seventh console, the Nintendo Switch, released in 2017. The console was discontinued in mid-2002 following the launch of its successor, the GameCube, in 2001. It is the first Nintendo console to feature true 3D effects. Super Mario 64 and Pilotwings 64 were made to show this off, as seen in the 3D Mario environment.
The Virtual Boy is a 32-bit table-top video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic 3D graphics. The player uses the console in a manner similar to a head-mounted display, placing their head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and by early 1996, Nintendo ceased distribution and game development, only releasing 22 games for the system.
The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy.
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the Genesis, the 32X uses its own ROM cartridges and has its own library of games. The add-on was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil.
The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis video game console designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and 1993 in Europe. The Sega CD lets the user play CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements. It can also play audio CDs and CD+G discs.
A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.
The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002. The sixth generation console is the successor to the Nintendo 64, designed to compete with Sony's PlayStation 2 and Microsoft's Xbox.
The fifth-generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately 1993 to 2002. For home consoles, the best-selling console was the PlayStation (PS) by a wide margin, followed by the Nintendo 64 (N64), and then the Sega Saturn. The PlayStation also had a redesigned version, the PSOne, which was launched in July 2000.
The Epoch Game Pocket Computer is a handheld game console released by Epoch in Japan in 1984. It was one of the very few truly handheld systems to be released in the early 1980s, preceding the Game Boy by 5 years. The Game Pocket Computer used an LCD screen with a 75 × 64 resolution, and could produce graphics at about the same level as early Atari 2600 games. The system was a bust in Japan, and as a result, only 5 games were made for it. A puzzle game and a paint program were built into the system. It was powered by 4 AA batteries, and screen's contrast could be adjusted by the user. Possibly due to its failure in Japan, the Game Pocket Computer was never released in North America. The device is extremely rare, and units on eBay can go for hundreds of dollars, when and if they turn up. Except for their moderately successful Cassette Vision, Super Cassette Vision And TV Tennis Electrotennis, Epoch had no other released systems. It had 4 buttons, an 8-way joypad, a contrast dial, and a sound on-off switch.
The Cassette Vision is a home video game console made by Epoch Co. and released in Japan on July 30, 1981. There is also a redesigned model called the Cassette Vision Jr.
In the history of video games, the first-generation era refers to the computer and video games, video game consoles, and video game handhelds available from 1972 to 1983. Notable consoles of the first generation included the Magnavox Odyssey series released from 1972 to 1978, the Atari Home Pong released in 1975, the Coleco Telstar series released from 1976 to 1978 and the Color TV-Game series released from 1977 to 1980. The generation ended with the Computer TV-Game in 1980 but many manufactures had left the market prior to this due to the video game crash of 1977 and the start of the second generation.
The Game Boy is an 8-bit handheld game console which was developed and manufactured by Nintendo and first released on April 21, 1989, in North America on July 31, 1989, and in Europe on September 28, 1990. It is the first handheld console in the Game Boy line, created and published by Satoru Okada and Nintendo Research & Development 1. This same team, led by Gunpei Yokoi at the time, is credited with designing the Game & Watch series as well as several popular games for the Nintendo Entertainment System. Redesigned, but not entirely revamped, versions were released in 1996 and 1998 in the form of Game Boy Pocket and Game Boy Light, respectively.
The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2015, Nintendo has sold over 722.22 million hardware units.
The Super Cassette Vision is a home video game console made by Epoch Co. and released in Japan on July 17, 1984, and in Europe, specifically France, later in 1984. A successor to the Cassette Vision, it competed with Nintendo's Family Computer and Sega's SG-1000 line in Japan.
A home video game console, or simply home console, is a video game device that is primarily used for home gamers, as opposed to in arcades or some other commercial establishment. Home consoles are one type of video game consoles, in contrast to the handheld game consoles which are smaller and portable, allowing people to carry them and play them at any time or place, along with microconsoles and dedicated consoles.
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