Gamasutra

Last updated
Gamasutra
Gamasutra logo.jpg
Type of site
News and information for video game developers
Owner UBM Technology Group
Created byUnknown
Website gamasutra.com
Alexa rankIncrease Negative.svg 10,435 (January 2015) [1]

Gamasutra is a website founded in 1997 that focuses on all aspects of video game development. It is owned and operated by UBM Technology Group (formerly a part of CMP Media), a division of UBM and acts as the online sister publication to the print magazine Game Developer .

Video game development is the process of creating a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices.

UBM Technology Group is a business-to-business multimedia company that provides information and integrated marketing services to technology professionals worldwide. UBM Technology Group offers marketers and advertisers services such as print, newsletters, custom Web sites, and events. Its products and services include newspapers, magazines, Internet products, research, education and training, trade shows and conferences, direct marketing services and custom publishing.

<i>Game Developer</i> (magazine) magazine

Game Developer magazine was the premier publication for working video game creators, originally started in March 1994 by Miller Freeman, Inc as quarterly, later bimonthly, and finally monthly. In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry’s leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech that included the closing of all print publications owned by that company.

Contents

Sections

Gamasutra has five main sections:

1) News: where daily news is posted

2) Features: where developers post game postmortems and critical essays

3) Blogs: where users can post their thoughts and views on various topics

4) Jobs/Resume: where users can apply for open positions at various development studios

5) Contractors: where users can apply for contracted work.

The articles can be filtered by either topic (All, Console/PC, Social/Online, Smartphone/Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz/Marketing). There are three additional sections: a Store where books on game design may be purchased, RSS where users may subscribe to RSS feeds of each section of the website, and a section that links to the website's Twitter account.

A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.

A PC game, also known as a computer game or personal computer game, is a type of video game played on a personal computer rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult.

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).

Trade Center Resource

While it does post news found on typical video game websites, Gamasutra is known for providing online resources to aspiring and professional game developers on the disciplines of games, including design, audio, public relations, and art. The site encourages professionals to publish blogs in order to share their expertise with other developers. Analysis articles are popular reads as writers spark discussions on game design and the various trends of the industry. The editorial staff also takes part in conducting interviews with developers and hardware designers, such as Dragon Quest creator Yuji Horii, Nintendo 3DS designer Hideiki Anno, and Portal writer Erik Wolpaw.

Dragon Quest, published as Dragon Warrior in North America until 2005, is a series of Japanese role-playing video games created by Yuji Horii and his studio Armor Project. The games are published by Square Enix, with localized versions of later installments for the Nintendo DS and 3DS being published by Nintendo outside of Japan. With its first game published in 1986, there are eleven main-series games, along with numerous spin-off games. In addition, there have been numerous manga, anime and novels published under the franchise, with nearly every game in the main series having a related adaptation.

Yuji Horii Japanese video game designer

Yuji Horii is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of role-playing games, supervising and writing the scenario for Chrono Trigger, as well as the first visual novel adventure game Portopia Serial Murder Case.

Nintendo 3DS Portable 3D dual-screen handheld by Nintendo

The Nintendo 3DS is a handheld game console produced by Nintendo. It is capable of displaying stereoscopic 3D effects without the use of 3D glasses or additional accessories. Nintendo announced the console in March 2010 and officially unveiled it at E3 2010 on June 15. The console succeeds the Nintendo DS, featuring backward compatibility with older Nintendo DS video games. Its primary competitor was the PlayStation Vita from Sony.

Post-Mortems

Project postmortems, articles which developers recount the successful and unsuccessful elements of a specific game's development, are the most celebrated features on the website, as they provide direct insight in all aspects of game design and educate other developers of various risks and important tips. Many postmortems have been published, ranging from independent games such as Okabu and The Path to major studio projects such as Ōkamiden and BioShock . There are currently over 150 collected post-mortems dating back as far as 1997. [2] There have been unusual post-mortem articles published, including “A Story of GameLayers, Inc.” that reveals the tumultuous development and eventual cancellation of a Firefox toolbar-based MMORPG, [3] and “What Went Wrong? Learning from Past Post-Mortems” that details the most common mistakes that developers make as admitted in the articles. [4]

A project post-mortem is a process, usually performed at the conclusion of a project, to determine and analyze elements of the project that were successful or unsuccessful. The Project Management Body of Knowledge (PMBOK) refers to the process as lessons learned. Project post-mortems are intended to inform process improvements which mitigate future risks and to promote iterative best practices. Post-mortems are often considered a key component of, and ongoing precursor to, effective risk management.

<i>The Path</i> (video game) video game

The Path is a psychological horror art game developed by Tale of Tales originally released for the Microsoft Windows operating system on March 18, 2009 in English and Dutch, and later ported to Mac OS X by TransGaming Technologies.

<i>Ōkamiden</i> video game

Ōkamiden, known in Japan as Ōkamiden: Chiisaki Taiyō, is an action-adventure video game published by Capcom for the Nintendo DS handheld game console. It is a direct sequel to Ōkami, a game released, at that time, for the PlayStation 2 and Wii, but has since been ported to other platforms.

Guidelines

Gamasutra requires users who wish to publish articles on the website to work with the features director Christian Nutt, whether they have fleshed-out drafts, an outline, or a concept. The editorial staff offers help in shaping, polishing, and editing articles before publication. A broad range of topics can be selected given the audience, which consists of businesspeople, educators, and developers, both professional and aspiring. The articles are required to contain at least 1500 words, though the average length tends to be 2500 to 3500 words. Gamasutra also requires a thirty-day exclusivity period from the date of publication, after which the writer is free to take the article elsewhere and retains ownership.

Users are also allowed to comment on articles, but there is a strict set of rules. Comment guidelines are designed to keep user discussions of a given article on topic and prevent comments from devolving into [5] flame wars (hostile interactions on the Internet), as seen on other community-driven websites where comment regulations are looser. Users are encouraged to post only constructive thoughts that add to the conversation.

Flaming is the online act of posting insults, often laced with profanity or other offensive language on social networking sites. This term should not be confused with the term trolling, which is the act of someone going online, or in person, and causing discord. Flaming emerged out of the anonymity that internet forums provide cover for users to act more aggressively. Anonymity can lead to disinhibition, which results in the swearing, offensive, and hostile language characteristic of flaming. Lack of social cues, less accountability of face-to-face communications, textual mediation and deindividualization are also likely factors. Deliberate flaming is carried out by individuals known as flamers, which are specifically motivated to incite flaming. These users specialize in flaming and target specific aspects of a controversial conversation.

GameSetWatch

GameSetWatch is an alternative video game weblog and sister site of Gamasutra.com. It is dedicated to collecting curious links and media for offbeat and often ignored games from consoles old and new, as well as from the digital download, iOS, and indie spaces. [6]

GameSetWatch was founded by Simon Carless in November 2005. It has been up and running for 6 years until its semi-permanent hiatus in November 2011.The site has stopped as the creators saw an overlap of content with their sister site IndieGames.com and because they felt the mainstream gaming blogs were covering more of the "weirder" and alternative video game news. [7] GameSetWatch has remained up for readers but no new content has been posted since.

Those that contributed to the launch included current IGF chairman Brandon Boyer, GameTrailers stalwart Michael McWhertor, Gamasutra news director Frank Cifaldi, Alice Taylor, as well as Game Developer mag EIC Brandon Sheffield. [8]

The editors at the time Eric Caoili and Danny Cowan have taken different steps to help out at their sister sites. Cowan has gone to blog over at IndieGames.com and Caoili is at Gamasutra.

IndieGames.com

IndieGames.com started in October 2005. IndieGames.com is Gamasutra's sister site dedicated to reporting on indie games. It became the UBM TechWeb's main method to deliver news about independent games after GameSetWatch closed. [7] In September 2018, IndieGames.com split from its longtime owner UBM. The writers started a new independently ran website called IndieGamesPlus, and carried over the older IndieGames.com posts to the new website. [9]

Podcast

The IndieGames.com Podcast was started by Michael Rose and Tim in September 2010. It is available to listen to online or download on the website or iTunes store. [10]

An episode is released every week with a guest indie developer hosting the podcast in addition to the two creators of the show.

Tim was the independent owner and operator of the Independent Gaming Weblog which was shut down and sold to IndieGames.com in December 2007. [11] Michael Rose is an editor and writer at IndieGames.com.

The show has taken a hiatus since July 2012 and has no news of restarting as of yet.

Interviews

The interviews section of the site features interviews with indie game creators and developers. The interviewees answer a set of questions posed by the interviewer including questions regarding their inspirations and hardships. The page is also split into three categories; desktop, console and mobile to organize the interviews by platform interests. [12]

Features

The features section of the site consists of posts by the writers and editors of the site. Articles are written on any topic in the indie game sector. It was announced in September 2014 that there will be collaboration with Games We Care About Twitter page to help gamers discover alt.games recommended by developers and peers. [13]

There is also a Best of Features page that highlights some of the more notable freeware and indie games of this and previous years. [14]

Reviews

The Reviews section of the site is written by Michael Rose starting in February 2009. It features reviews on the games mentioned in the “Best of Features” page to give readers a look into the game before playing it themselves. [15]

Awards

Gamasutra and its team of editors won a Webby Award in 2006 and 2007; their five word acceptance speeches were "Heart plus science equals games" and "Art plus science, still games", respectively. [16]

See also

Related Research Articles

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References

  1. "Gamasutra.com Site Info". Alexa Internet . Retrieved 2018-06-17.
  2. "Postmortem". Gamasutra. Retrieved 2018-06-17.
  3. "A Story of GameLayers, Inc". Gamasutra. Retrieved 2018-06-17.
  4. "What Went Wrong? Learning From Past Postmortems". Gamasutra. April 22, 2009. Retrieved 2018-06-17.
  5. See [the example sentence for] sense number 5 ["To degenerate; to break down"] of this version of wikt:devolve#Verb. For (far) more example sentences, "see also" this other online dictionary, and while there, click on "more example sentences" at the entry for "(devolve into)" (that entry was labeled [sense] "1.2" as of August 3, 2017). The information in this footnote probably would "not" have fit into an "edit comment" (as of August 3, 2017)
  6. "GameSetWatch". Gamasutra. Retrieved 2018-06-17.
  7. 1 2 Tracey Lien (December 1, 2011). "GamePro And GameSetWatch Close Their Doors". Kotaku . Retrieved 2018-06-17.
  8. Eric Caoili (November 29, 2011). "This Is The End, My Friend". GameSetWatch . Retrieved 2018-06-17.
  9. Couture, Joel. "IndieGames: A Farewell, But A Hello At IndieGamesPlus.com!".
  10. "IndieGames.com - The Weblog". indiegames.com. Retrieved 2018-06-17.
  11. "Independent Gaming: Announcement: IndieGames.Com: The Weblog". indygamer.blogspot.ca. December 25, 2007. Retrieved 2018-06-17.
  12. "IndieGames.com". indiegames.com. Retrieved 2018-06-17.
  13. Simon Carless (September 14, 2014). "IndieGames.com Games We Care About - Tough Love++!". indiegames.com. Retrieved 2018-06-17.
  14. "IndieGames.com - The Weblog". indiegames.com. Retrieved 2018-06-17.
  15. "IndieGames.com - The Weblog | Reviews". indiegames.com. Retrieved 2018-06-17.
  16. "The Webby Awards: Archived Winner Speeches". International Academy of Digital Arts and Sciences. Archived from the original on 2008-08-28. Retrieved 2008-08-02.