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Type of site
|News and information for video game developers|
|Owner||UBM Technology Group|
Gamasutra is a website founded in 1997 that focuses on all aspects of video game development. It is owned and operated by UBM Technology Group (formerly a part of CMP Media), a division of UBM and acts as the online sister publication to the print magazine Game Developer .
Video game development is the process of creating a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices.
UBM Technology Group is a business-to-business multimedia company that provides information and integrated marketing services to technology professionals worldwide. UBM Technology Group offers marketers and advertisers services such as print, newsletters, custom Web sites, and events. Its products and services include newspapers, magazines, Internet products, research, education and training, trade shows and conferences, direct marketing services and custom publishing.
Game Developer magazine was the premier publication for working video game creators, originally started in March 1994 by Miller Freeman, Inc as quarterly, later bimonthly, and finally monthly. In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry’s leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech that included the closing of all print publications owned by that company.
Gamasutra has five main sections:
1) News: where daily news is posted
2) Features: where developers post game postmortems and critical essays
3) Blogs: where users can post their thoughts and views on various topics
4) Jobs/Resume: where users can apply for open positions at various development studios
5) Contractors: where users can apply for contracted work.
The articles can be filtered by either topic (All, Console/PC, Social/Online, Smartphone/Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz/Marketing). There are three additional sections: a Store where books on game design may be purchased, RSS where users may subscribe to RSS feeds of each section of the website, and a section that links to the website's Twitter account.
A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.
A PC game, also known as a computer game or personal computer game, is a type of video game played on a personal computer rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult.
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).
While it does post news found on typical video game websites, Gamasutra is known for providing online resources to aspiring and professional game developers on the disciplines of games, including design, audio, public relations, and art. The site encourages professionals to publish blogs in order to share their expertise with other developers. Analysis articles are popular reads as writers spark discussions on game design and the various trends of the industry. The editorial staff also takes part in conducting interviews with developers and hardware designers, such as Dragon Quest creator Yuji Horii, Nintendo 3DS designer Hideiki Anno, and Portal writer Erik Wolpaw.
Dragon Quest, published as Dragon Warrior in North America until 2005, is a series of Japanese role-playing video games created by Yuji Horii and his studio Armor Project. The games are published by Square Enix, with localized remakes and ports of later installments for the Nintendo DS, Nintendo 3DS, and Nintendo Switch being published by Nintendo outside of Japan. With its first game published in 1986, there are eleven main-series games, along with numerous spin-off games. In addition, there have been numerous manga, anime and novels published under the franchise, with nearly every game in the main series having a related adaptation.
Yuji Horii is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of role-playing games, supervising and writing the scenario for Chrono Trigger, as well as the first visual novel adventure game Portopia Serial Murder Case.
The Nintendo 3DS is a handheld game console produced by Nintendo. It is capable of displaying stereoscopic 3D effects without the use of 3D glasses or additional accessories. Nintendo announced the console in March 2010 and officially unveiled it at E3 2010 on June 15. The console succeeds the Nintendo DS, featuring backward compatibility with older Nintendo DS video games. Its primary competitor was the PlayStation Vita from Sony.
Project postmortems, articles which developers recount the successful and unsuccessful elements of a specific game's development, are the most celebrated features on the website, as they provide direct insight in all aspects of game design and educate other developers of various risks and important tips. Many postmortems have been published, ranging from independent games such as Okabu and The Path to major studio projects such as Ōkamiden and BioShock . There are currently over 150 collected post-mortems dating back as far as 1997.There have been unusual post-mortem articles published, including “A Story of GameLayers, Inc.” that reveals the tumultuous development and eventual cancellation of a Firefox toolbar-based MMORPG, and “What Went Wrong? Learning from Past Post-Mortems” that details the most common mistakes that developers make as admitted in the articles.
A project post-mortem is a process, usually performed at the conclusion of a project, to determine and analyze elements of the project that were successful or unsuccessful. The Project Management Body of Knowledge (PMBOK) refers to the process as lessons learned. Project post-mortems are intended to inform process improvements which mitigate future risks and to promote iterative best practices. Post-mortems are often considered a key component of, and ongoing precursor to, effective risk management.
The Path is a psychological horror art game developed by Tale of Tales originally released for the Microsoft Windows operating system on March 18, 2009 in English and Dutch, and later ported to Mac OS X by TransGaming Technologies.
Ōkamiden, known in Japan as Ōkamiden: Chiisaki Taiyō, is an action-adventure video game published by Capcom for the Nintendo DS handheld game console. It is a spiritual successor to Ōkami, a game released, at that time, for the PlayStation 2 and Wii, but has since been ported to other platforms.
Gamasutra requires users who wish to publish articles on the website to work with the features director Christian Nutt, whether they have fleshed-out drafts, an outline, or a concept. The editorial staff offers help in shaping, polishing, and editing articles before publication. A broad range of topics can be selected given the audience, which consists of businesspeople, educators, and developers, both professional and aspiring. The articles are required to contain at least 1500 words, though the average length tends to be 2500 to 3500 words. Gamasutra also requires a thirty-day exclusivity period from the date of publication, after which the writer is free to take the article elsewhere and retains ownership.
Users are also allowed to comment on articles, but there is a strict set of rules. Comment guidelines are designed to keep user discussions of a given article on topic and prevent comments from devolving intoflame wars (hostile interactions on the Internet), as seen on other community-driven websites where comment regulations are looser. Users are encouraged to post only constructive thoughts that add to the conversation.
Flaming is the online act of posting insults, often laced with profanity or other offensive language on social networking sites. This term should not be confused with the term trolling, which is the act of someone going online, or in person, and causing discord. Flaming emerged out of the anonymity that internet forums provide cover for users to act more aggressively. Anonymity can lead to disinhibition, which results in the swearing, offensive, and hostile language characteristic of flaming. Lack of social cues, less accountability of face-to-face communications, textual mediation and deindividualization are also likely factors. Deliberate flaming is carried out by individuals known as flamers, which are specifically motivated to incite flaming. These users specialize in flaming and target specific aspects of a controversial conversation.
GameSetWatch is an alternative video game weblog and sister site of Gamasutra.com. It is dedicated to collecting curious links and media for offbeat and often ignored games from consoles old and new, as well as from the digital download, iOS, and indie spaces.
GameSetWatch was founded by Simon Carless in November 2005. It has been up and running for 6 years until its semi-permanent hiatus in November 2011. The site has stopped as the creators saw an overlap of content with their sister site IndieGames.com and because they felt the mainstream gaming blogs were covering more of the "weirder" and alternative video game news.GameSetWatch has remained up for readers but no new content has been posted since.
Those that contributed to the launch included current IGF chairman Brandon Boyer, GameTrailers stalwart Michael McWhertor, Gamasutra news director Frank Cifaldi, Alice Taylor, as well as Game Developer mag EIC Brandon Sheffield.
The editors at the time Eric Caoili and Danny Cowan have taken different steps to help out at their sister sites. Cowan has gone to blog over at IndieGames.com and Caoili is at Gamasutra.
IndieGames.com started in October 2005. IndieGames.com is Gamasutra's sister site dedicated to reporting on indie games. It became the UBM TechWeb's main method to deliver news about independent games after GameSetWatch closed.In September 2018, IndieGames.com split from its longtime owner UBM. The writers started a new independently ran website called IndieGamesPlus, and carried over the older IndieGames.com posts to the new website.
The IndieGames.com Podcast was started by Michael Rose and Tim in September 2010. It is available to listen to online or download on the website or iTunes store.
An episode is released every week with a guest indie developer hosting the podcast in addition to the two creators of the show.
Tim was the independent owner and operator of the Independent Gaming Weblog which was shut down and sold to IndieGames.com in December 2007.Michael Rose is an editor and writer at IndieGames.com.
The show has taken a hiatus since July 2012 and has no news of restarting as of yet.
The interviews section of the site features interviews with indie game creators and developers. The interviewees answer a set of questions posed by the interviewer including questions regarding their inspirations and hardships. The page is also split into three categories; desktop, console and mobile to organize the interviews by platform interests.
The features section of the site consists of posts by the writers and editors of the site. Articles are written on any topic in the indie game sector. It was announced in September 2014 that there will be collaboration with Games We Care About Twitter page to help gamers discover alt.games recommended by developers and peers.
There is also a Best of Features page that highlights some of the more notable freeware and indie games of this and previous years.
The Reviews section of the site is written by Michael Rose starting in February 2009. It features reviews on the games mentioned in the “Best of Features” page to give readers a look into the game before playing it themselves.
Gamasutra and its team of editors won a Webby Award in 2006 and 2007; their five word acceptance speeches were "Heart plus science equals games" and "Art plus science, still games", respectively.
The Game Developers Conference (GDC) is an annual conference for video game developers.
Independent video game development, or indie game development, is the video game development process of creating indie games; these are video games, commonly created by individual or small teams of video game developers and usually without significant financial support of a video game publisher or other outside source. These games may take years to be built from the ground up or can be completed in a matter of days or even hours depending on complexity, participants, and design goal.
Simon Carless is an English video game industry businessperson, publisher, editor and former game designer. He was born in London, England, and presently resides in Alameda, California. Simon works in San Francisco for UBM Tech as Group EVP across the Game Network & Black Hat, including overseeing the worldwide Game Developers Conference & also the Black Hat information security events.
Jay Is Games is a game review website that features daily updates and links to casual games, indie games, browser games and flash games of wide interest to casual gamers. It was founded on April 19, 2003 by Jay Bibby, initially as a personal blog, although it later had several contributors.
Xbox Live Indie Games are video games created by individual developers or small teams of developers released on Microsoft's Xbox Live Marketplace for the Xbox 360. The games were developed using Microsoft XNA, and developed by one or more independent developers that are registered with App Hub. Unlike Xbox Live Arcade titles, these were generally only tested within the local creator community, had much lower costs of production, and generally were less expensive to purchase. The service was released to widespread use alongside the New Xbox Experience, and as of November 2014, over 3,300 games have been released on the service, many receiving media attention. All Indie Games currently require the user to be logged into their Xbox Live account to initiate the start-up of each game. Indie Games were not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved. The Xbox Live Indie Games program did not continue with the release of the Xbox One, and the marketplace for these games was shuttered in October 7, 2017.
Bit.Trip Beat, marketed as BIT.TRIP BEAT, is an arcade-style music video game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published it for iOS on iPod Touch, iPhone, and iPad in both Bit.Trip Beat and Bit.Trip Beat HD versions. Android and Linux versions debuted in the Humble Android Bundle 3.
Clean Asia! is a freeware vertical shooter video game by Jonatan "Cactus" Söderström, an independent video game developer from Gothenburg, Sweden.
Edmund McMillen (born March 2, 1980) is an American video game designer and artist known for his Flash game visual style. His most notable works include 2010's side-scroller Super Meat Boy and 2011's roguelike game The Binding of Isaac and its remake.
Simplygon is 3D computer graphics software for automatic 3D optimization, based on proprietary methods for creating level of detail (LODs) through Polygon mesh reduction and other optimization techniques.
Haunt is a horror-themed adventure game developed by NanaOn-Sha and Zoë Mode, and published by Microsoft Studios. It was made available for download worldwide on the Xbox 360 via Xbox Live Arcade on January 18, 2012. The game requires the Kinect peripheral.
Fork Particle is a computer graphics visual effects modeling and software development kit (SDK) developed and sold by Fork Particle, Inc. Fork Particle uses its real time particle system technology to simulate visual effects or particle effects such as CGI explosions, fire, rain, smoke, dust, etc. Fork Particle is used in video games and visual simulation software such as a flight simulator. It has been licensed to game developers for Windows, macOS, Linux, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
An art game is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are interactive and the result of artistic intent by the party offering the piece for consideration. They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design. The concept has been extended by some art theorists to the realm of modified ("modded") gaming when modifications have been made to existing non-art games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling. Modified games created for artistic purposes are sometimes referred to as "video game art".
Wizorb is a role-playing video game created and published by the independent developer Tribute Games. The game was released on the Xbox 360 Xbox Live Marketplace on September 29, 2011. The gameplay is a cross between Breakout and a role-playing game. Wizorb was ported to Microsoft Windows, OS X, and Linux. It was released for Microsoft Windows through Steam on March 14, 2012, with added achievements and cloud storage. Upon release, Wizorb saw favorable reviews from critics, with VentureBeat's Jacob Siegal listing it as one of the top 10 independent video games of 2011.
The Seumas McNally Grand Prize is the main award given at the Independent Games Festival, an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. The award is named after computer game programmer Seumas McNally (1979–2000), founder of independent game development company Longbow Digital Arts. McNally died of Hodgkin's lymphoma shortly after receiving the award in 2000 for his game Tread Marks. The award is given alongside a prize of US$30,000.
The high-profile and protracted five-year development of the video game Fez led to its status as an "underdog darling of the indie game scene". The 2012 puzzle platform game built around rotating between four 2D views of a 3D space was developed by indie developer Polytron Corporation and published by Polytron, Trapdoor, and Microsoft Studios. Over the course of the game's development, Fez designer and Polytron founder Phil Fish received celebrity status for his outspoken public persona and prominence in the 2012 documentary Indie Game: The Movie, which followed the game's final stages of development and Polytron's related legal issues. The game was released to critical acclaim as an Xbox Live Arcade timed exclusive, and was later ported to other platforms. It had sold one million copies by the end of 2013.
itch.io is a website for users to host, sell and download indie video games. Released in March 2013 by Leaf Corcoran, the service hosts nearly 100,000 games and items as of February 2018.
Turbulenz is a video game development company based in the United Kingdom, and was focused on HTML5 game development. They created a HTML5 game engine also named Turbulenz. The company publishes third party video games as well as developing their own.
Flywrench is an action video game developed and published by Messhof. The game puts the player in the role of 6802, a spacecraft floating through the Solar System in search of a mysterious access point. As 6802 passes the different planets towards the Sun, the player is tasked to maneuver 6802 through a variety of levels, in which they, by pressing or holding one of two certain buttons, must change 6802's color adaptively to barriers blocking the way to the finish and at the same time control 6802's movement behavior.
Super Hydorah is a side-scrolling shoot 'em up indie game developed by Locomalito. Originally released as freeware in 2010, it later gained a commercial release and was released in 2017 for multiple consoles.