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Type of site
|News and information for video game developers|
Gamasutra is a website founded in 1997 that focuses on all aspects of video game development. It is owned and operated by Informa and acted as the online sister publication to the print magazine Game Developer .
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Gamasutra has five main sections:
1) News: where daily news is posted
2) Features: where developers post game postmortems and critical essays
3) Blogs: where users can post their thoughts and views on various topics
4) Jobs/Resume: where users can apply for open positions at various development studios
5) Contractors: where users can apply for contracted work.
The articles can be filtered by either topic (All, Console/PC, Social/Online, Smartphone/Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz/Marketing). There are three additional sections: a Store where books on game design may be purchased, RSS where users may subscribe to RSS feeds of each section of the website, and a section that links to the website's Twitter account.
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While it does post news found on typical video game websites, Gamasutra is known for providing online resources to aspiring and professional game developers on the disciplines of games, including design, audio, public relations, and art. The site encourages professionals to publish blogs in order to share their expertise with other developers. Analysis articles are popular reads as writers spark discussions on game design and the various trends of the industry. The editorial staff also takes part in conducting interviews with developers and hardware designers, such as Dragon Quest creator Yuji Horii, Nintendo 3DS designer Hideiki Anno, and Portal writer Erik Wolpaw.
Project postmortems, articles which developers recount the successful and unsuccessful elements of a specific game's development, are the most celebrated features on the website, as they provide direct insight in all aspects of game design and educate other developers of various risks and important tips. Many postmortems have been published, ranging from independent games such as Okabu and The Path to major studio projects such as Ōkamiden and BioShock . There are currently over 150 collected post-mortems dating back as far as 1997.There have been unusual post-mortem articles published, including “A Story of GameLayers, Inc.” that reveals the tumultuous development and eventual cancellation of a Firefox toolbar-based MMORPG, and “What Went Wrong? Learning from Past Post-Mortems” that details the most common mistakes that developers make as admitted in the articles.
Gamasutra requires users who wish to publish articles on the website to work with the features director Christian Nutt, whether they have fleshed-out drafts, an outline, or a concept. The editorial staff offers help in shaping, polishing, and editing articles before publication. A broad range of topics can be selected given the audience, which consists of businesspeople, educators, and developers, both professional and aspiring. The articles are required to contain at least 1500 words, though the average length tends to be 2500 to 3500 words. Gamasutra also requires a thirty-day exclusivity period from the date of publication, after which the writer is free to take the article elsewhere and retains ownership.
Users are also allowed to comment on articles, but there is a strict set of rules. Comment guidelines are designed to keep user discussions of a given article on topic and prevent comments from devolving intoflame wars (hostile interactions on the Internet), as seen on other community-driven websites where comment regulations are looser. Users are encouraged to post only constructive thoughts that add to the conversation.
GameSetWatch is an alternative video game weblog and sister site of Gamasutra.com. It is dedicated to collecting curious links and media for offbeat and often ignored games from consoles old and new, as well as from the digital download, iOS, and indie spaces.
GameSetWatch was founded by Simon Carless in November 2005. It has been up and running for 6 years until its semi-permanent hiatus in November 2011. The site has stopped as the creators saw an overlap of content with their sister site IndieGames.com and because they felt the mainstream gaming blogs were covering more of the "weirder" and alternative video game news.GameSetWatch has remained up for readers but no new content has been posted since.
Those that contributed to the launch included current IGF chairman Brandon Boyer, GameTrailers stalwart Michael McWhertor, Gamasutra news director Frank Cifaldi, Alice Taylor, as well as Game Developer mag EIC Brandon Sheffield.
The editors at the time Eric Caoili and Danny Cowan have taken different steps to help out at their sister sites. Cowan has gone to blog over at IndieGames.com and Caoili is at Gamasutra.
IndieGames.com started in October 2005. IndieGames.com is Gamasutra's sister site dedicated to reporting on indie games. It became the UBM TechWeb's main method to deliver news about independent games after GameSetWatch closed.In September 2018, IndieGames.com split from its longtime owner UBM. The writers started a new independently ran website called Indie Games Plus, and carried over the older IndieGames.com posts to the new website.
The IndieGames.com Podcast was started by Michael Rose and Tim in September 2010. It is available to listen to online or download on the website or iTunes store.
An episode is released every week with a guest indie developer hosting the podcast in addition to the two creators of the show.
Tim was the independent owner and operator of the Independent Gaming Weblog which was shut down and sold to IndieGames.com in December 2007.Michael Rose is an editor and writer at IndieGames.com.
The show has taken a hiatus since July 2012 and has no news of restarting as of yet.
The interviews section of the site features interviews with indie game creators and developers. The interviewees answer a set of questions posed by the interviewer including questions regarding their inspirations and hardships. The page is also split into three categories; desktop, console and mobile to organize the interviews by platform interests.
The features section of the site consists of posts by the writers and editors of the site. Articles are written on any topic in the indie game sector. It was announced in September 2014 that there will be collaboration with Games We Care About Twitter page to help gamers discover alt.games recommended by developers and peers.
There is also a Best of Features page that highlights some of the more notable freeware and indie games of this and previous years.
The Reviews section of the site is written by Michael Rose starting in February 2009. It features reviews on the games mentioned in the “Best of Features” page to give readers a look into the game before playing it themselves.
Gamasutra and its team of editors won a Webby Award in 2006 and 2007; their five word acceptance speeches were "Heart plus science equals games" and "Art plus science, still games", respectively.
Game Developer magazine was the premier publication for working video game creators, originally started in March 1994 by Miller Freeman, Inc as quarterly, later bimonthly, and finally monthly. In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry’s leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech that included the closing of all print publications owned by that company.
Steam is a video game digital distribution service by Valve. It was launched as a standalone software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to include games from third-party publishers. Steam has also expanded into an online web-based and mobile digital storefront. Steam offers digital rights management (DRM), server hosting, video streaming, and social networking services. It also provides the user with installation and automatic updating of games, and community features such as friends lists and groups, cloud storage, and in-game voice and chat functionality.
Stardock Corporation is a software development company founded in 1991 and incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch to Microsoft Windows due to the collapse of the OS/2 software market between 1997 and 1998. The company is best known for computer programs that allow a user to modify or extend a graphical user interface as well as personal computer games, particularly strategy games such as the Galactic Civilizations series, Sins of a Solar Empire: Rebellion, Elemental: Fallen Enchantress, and Ashes of the Singularity.
Jay Is Games is a game review website that features daily updates and links to casual games, indie games, browser games and flash games of wide interest to casual gamers. It was founded on April 19, 2003 by Jay Bibby, initially as a personal blog, although it later had several contributors.
An independent video game or indie game is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publishers helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums.
Xbox Live Indie Games are video games created by individual developers or small teams of developers released on Microsoft's Xbox Live Marketplace for the Xbox 360. The games were developed using Microsoft XNA, and developed by one or more independent developers that are registered with App Hub. Unlike Xbox Live Arcade titles, these were generally only tested within the local creator community, had much lower costs of production, and generally were less expensive to purchase. The service was released to widespread use alongside the New Xbox Experience, and as of November 2014, over 3,300 games have been released on the service, many receiving media attention. All Indie Games currently require the user to be logged into their Xbox Live account to initiate the start-up of each game. Indie Games were not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved. The Xbox Live Indie Games program did not continue with the release of the Xbox One, and the marketplace for these games was shuttered in October 7, 2017.
Runic Games was a Seattle-based American computer game company formed by Travis Baldree, Max Schaefer and Erich Schaefer, Peter Hu, and the Flagship Studios Seattle team responsible for Mythos. It was a subsidiary of Perfect World. In 2009, the company released Torchlight, a single-player action role-playing game. They released a sequel, Torchlight II, in 2012. It was at this time the developers revealed they were no longer pursuing plans to create an MMO in the Torchlight universe.
Bit.Trip Beat, marketed as BIT.TRIP BEAT, is an arcade-style music video game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published it for iOS on iPod Touch, iPhone, and iPad in both Bit.Trip Beat and Bit.Trip Beat HD versions. Android and Linux versions debuted in the Humble Android Bundle 3.
Clean Asia! is a freeware vertical shooter video game by Jonatan "Cactus" Söderström, an independent video game developer from Gothenburg, Sweden.
Edmund McMillen (born March 2, 1980) is an American video game designer and artist known for his Flash game visual style. His most notable works include 2010's side-scroller Super Meat Boy and 2011's roguelike game The Binding of Isaac and its remake.
Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. Humble Bundle continues to offer these limited-time bundles, but have expanded to include a greater and more persistent storefront. The Humble Bundle concept was initially run by Wolfire Games in 2010, but by its second bundle, the Humble Bundle company was spun out to manage the promotion, payments, and distribution of the bundles. In October 2017, the company was acquired by Ziff Davis through its IGN Entertainment subsidiary, though operates as a separate subsidiary.
Mighty Jill Off is a 2D platform independently developed freeware video game designed by Anna Anthropy, with art by James Harvey and music by Andrew Toups. It stars a submissive named Jill, who has a boot fetish and is forced to climb up a tower after her Queen kicks her down it as punishment. Jill does this by jumping and slowly descending over obstacles. Jill can be defeated in one hit by these obstacles, but will return to the last check point. The game serves as an homage to the 1986 arcade game Mighty Bomb Jack. It had follow-ups, such as Mighty Jill Off - Jill Off Harder Edition and Jill Off With One Hand. Jill made a cameo appearance in the 2010 video game Super Meat Boy as a playable character.
Wizorb is a role-playing video game created and published by the independent developer Tribute Games. The game was released on the Xbox 360 Xbox Live Marketplace on September 29, 2011. The gameplay is a cross between Breakout and a role-playing game. Wizorb was ported to Microsoft Windows, OS X, and Linux. It was released for Microsoft Windows through Steam on March 14, 2012, with added achievements and cloud storage. Upon release, Wizorb saw favorable reviews from critics, with VentureBeat's Jacob Siegal listing it as one of the top 10 independent video games of 2011.
GROW is a series of Flash-based puzzle games created by On Nakayama, a Japanese indie game developer, and posted to his website, eyezmaze.com. The series, which was launched on February 7, 2002, comprises 12 full games, 7 minigames, and 1 canceled game. The most recently released title was published in June 2018. The games all feature a simple click-button interface requiring the player to determine the correct combination of buttons to click to maximize visual reward and ultimately to achieve the good ending. Graphically spare and minimalist, GROW games employ a cute aesthetic and often include creatures and characters taken from On's other games like those in the Tontie Series.
Pure Nintendo Magazine (PNM) is a bi-monthly, independently published magazine that features Nintendo-related content and news. The print's first issue of PNM was published in October 2011 by Pure Media, LLC. The magazine joined Metacritic in 2019 with its consistent stream of first-party and third-party video game reviews. Currently, issues of the magazine are released digitally, and it is complemented by the company's online website, PureNintendo.com.
Itch.io is a website for users to host, sell and download indie video games. Released in March 2013 by Leaf Corcoran, the service hosts nearly 100,000 games and items as of February 2018.
Flywrench is an action video game developed and published by Messhof. The game puts the player in the role of 6802, a spacecraft floating through the Solar System in search of a mysterious access point. As 6802 passes the different planets towards the Sun, the player is tasked to maneuver 6802 through a variety of levels, in which they, by pressing or holding one of two certain buttons, must change 6802's color adaptively to barriers blocking the way to the finish and at the same time control 6802's movement behavior.
The AGS Awards are a set of annual awards for video games made with the Adventure Game Studio engine to recognize the best graphic adventure games of the year as assessed by AGS video game developers and artists. The awards show celebrates the best developers and achievements in the AGS video-games community, and features top gaming choices by creators and artists. Categories for the awards may vary year from year but overall include Best Game, Best Writing, Best Animation, Best Voice Acting, Best Puzzles, Best Gameplay and Best Music.
Super Hydorah is a 2017 independent side-scrolling shoot 'em up video game developed by Locomalito and published by Abylight Studios. The game was released for Microsoft Windows, Xbox One, PlayStation 4, and PlayStation Vita on September 20, 2017, and later ported to iOS on May 17, 2018 and Nintendo Switch on November 15, 2018. The game is an expanded and enhanced version of the developer's previous freeware game Hydorah.