Hirokazu Yasuhara

Last updated
Hirokazu Yasuhara
安原 広和
Hirokazu yasuhara gdc 2018.jpg
Yasuhara at the 2018 Game Developers Conference
BornOctober 12, 1965
Other namesCarol Yas
Occupation Game designer
Notable work
Sonic the Hedgehog series

Hirokazu Yasuhara (安原 広和, Yasuhara Hirokazu, born October 12, 1965) (also credited as Carol Yas) is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial Sonic the Hedgehog video games for Sega Genesis in the 1990s, based on technical demos and engines programmed by Yuji Naka. [1] Yasuhara stayed with Sega until the late 1990s. He then joined Naughty Dog, working on the Jak and Daxter series and Uncharted: Drake's Fortune , collaborating again with former Sega employee Mark Cerny. He was the senior design director at Namco Bandai Games America. In April 2012, Yasuhara joined Nintendo where he accepted a position at the Nintendo Software Technology division. [2] In 2016 he joined Unity Technologies.[ citation needed ]

Production history


Related Research Articles

Sonic Team is a video game developer housed within the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.

Sonic the Hedgehog (character) Video game character

Sonic the Hedgehog is the protagonist of the Sonic the Hedgehog video game series released by Sega, as well as numerous spin-off comics, animations, and other media. Sonic is a blue anthropomorphic hedgehog who can run at supersonic speeds and curl into a ball, primarily to attack enemies. In most games, Sonic must race through levels, collecting power-up rings and avoiding obstacles and enemies.

<i>Sonic the Hedgehog 3</i> 1994 video game

Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega. It is part of the Sonic the Hedgehog series and follows Sonic the Hedgehog 2 (1992). After Doctor Robotnik's spaceship, the Death Egg, crash-lands on a mysterious floating island, Sonic and Tails attempt to retrieve the Chaos Emeralds to stop it from relaunching. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails. Gameplay is similar to previous entries, with players traversing side-scrolling levels at high speeds while collecting rings and defeating enemies.

Knuckles the Echidna fictional character from the Sonic franchise

Knuckles the Echidna is a fictional character in Sega's Sonic the Hedgehog series. He is a red anthropomorphic echidna who is determined and serious, but sometimes gullible. He has the ability to glide and climb up walls, and is a powerful fighter with spiked hands. He serves as the guardian of the Master Emerald, a huge gemstone that controls the series' integral Chaos Emeralds.

Tails (<i>Sonic the Hedgehog</i>) fictional character from the Sonic the Hedgehog franchise

Miles "Tails" Prower is a fictional character in Sega's Sonic the Hedgehog series, and the title character's best friend, sidekick, and most recurring ally. Tails also appears in his own spin-off series, comic books, cartoons, and films. He is the second character to consistently appear by Sonic's side in the series. He committed seppuku after Sonic lost a race by 5,000,000 hours to the Flash. The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. He is a two-tailed fox, hence the nickname. A mechanical genius and skilled pilot, he is able to fly due to his two tails being able to rotate and can be seen flying in multiple games and TV shows created by Sega. He debuted with the release of the 8-bit version of Sonic the Hedgehog 2 in October 1992. In the mid-1990s, he was featured as the main character in a number of spinoff games: Tails and the Music Maker for the Sega Pico, and Tails Adventure and Tails' Skypatrol for the Game Gear. Tails was rated the third-most-popular character in the franchise, behind Sonic and Shadow, in an official poll from Sega in 2009.

<i>Sonic the Hedgehog</i> (1991 video game) 1991 video game

Sonic the Hedgehog is a platform game developed by Sonic Team and published by Sega for the Sega Genesis home video game console. It was released in North America in June 1991, and in PAL regions and Japan the following month. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and stolen the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.

Yuji Naka Japanese video game designer and programmer

Yuji Naka is a Japanese video game programmer, designer, and producer best known as the former head of Sonic Team, where he was the lead programmer of the original Sonic the Hedgehog series of games on the Mega Drive/Genesis. In 2006, he founded Prope, an independent game company. In January 2018, he joined Square Enix.

Naoto Ohshima Japanese video game artist

Naoto Ohshima is a Japanese artist and video game designer best known for designing the Sonic the Hedgehog and Dr. Eggman characters from Sega's Sonic the Hedgehog franchise. Although Yuji Naka created the original tech demo around which Sonic's gameplay was based, the character in his prototype was a ball that lacked any specific features. Sonic Team considered numerous potential animal mascots before deciding on Ohshima's design, with an armadillo or hedgehog being the top choices because their spikes worked well with the concept of rolling into enemies.

In video game parlance, a multicart is a cartridge that contains more than one game. Typically, the separate games are available individually for purchase or were previously available individually. For this reason, collections, anthologies, and compilations are considered multicarts. The desirability of the multicart to consumers is that it provides better value, greater convenience, and more portability than the separate games would provide. The advantage to developers is that it allows two or more smaller games to be sold together for the price of one larger game, and provides an opportunity to repackage and sell older games one more time, often with little or no changes.

Green Hill Zone first level in Sonic the Hedgehog

Green Hill Zone is the first level of the platform game Sonic the Hedgehog, which released for the Sega Genesis in 1991. The level is grassy and lush, with environmental features such as palm trees, vertical loops and cliffs, and is the home of numerous forest animals. Like the game's other levels, Green Hill comprises 3 acts; in the third, Sonic fights antagonist Robotnik before moving to the second level, Marble Zone. It was constructed by level designer Hirokazu Yasuhara and its musical theme was created by Masato Nakamura.

<i>Sonic R</i> 1997 racing video game

Sonic R is a 1997 racing video game developed by Traveller's Tales and Sonic Team for the Sega Saturn. It is the third racing game in the Sonic the Hedgehog series, and the first to feature 3D computer graphics. The player races one of ten Sonic characters in various Sonic-themed race tracks as they attempt to stop Doctor Robotnik from stealing the Chaos Emeralds and enslaving the world. Sonic R features single-player and multiplayer game modes, and while similar to kart racing games such as Mario Kart, it places an emphasis on jumping and exploration. By collecting items and completing objectives, players can unlock secret characters.

<i>Sonic the Hedgehog</i> Sega video game series and media franchise

Sonic the Hedgehog is a Japanese video game series and media franchise created and owned by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, a 2020 feature film, and merchandise.

Sega Technical Institute video game developer

Sega Technical Institute (STI) was an American development division of Sega. Founded by Atari veteran Mark Cerny in 1991, the studio sought to combine elite Japanese developers, including Sonic Team programmer Yuji Naka and his team, with new American talent. STI developed a number of Sonic the Hedgehog games, as well as other games for the Sega Genesis, before it was closed at the end of 1996.

<i>Sonic the Hedgehog 2</i> 1992 platform video game

Sonic the Hedgehog 2 is a platform game developed and published by Sega for the Sega Genesis console, released worldwide in November 1992. It is the second main entry in the Sonic the Hedgehog series, and introduced Sonic's sidekick, Miles "Tails" Prower, controllable by a second player. In the story, Sonic and Tails must stop series antagonist Dr. Ivo Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg.

Shun Nakamura is a game designer for Sonic Team, whose works include Samba de Amigo, Billy Hatcher and the Giant Egg and Sonic the Hedgehog.

The term unlockable games refers to full video games that can be unlocked within another video game, often as easter eggs. Often these unlockable games are earlier entries in the series of the game in which they are hidden, and they become available after beating the game or meeting other requirements.

Takashi Iizuka is a Japanese video game director, producer, designer and screenwriter. Since 2009, Iizuka has been the vice president of product development for the Sonic the Hedgehog series at Sega of America, as well as the head of Sonic Team.

Kazuyuki Hoshino is a video game artist who works for Sonic Team. His first role involved working with Sega on Sonic the Hedgehog CD as a character/sprite, special-stage, and visual designer. He is notable for creating Metal Sonic and Amy Rose. He was Sega Studio USA's art director and lead character designer until part of the studio was absorbed back into the Japanese parent company. At the American branch, he worked alongside Takashi Iizuka, as they both determined the best direction and style for their games.

References

  1. "75 Power Players". Next Generation . Imagine Media (11): 54. November 1995.
  2. Curtis, Tom (April 4, 2012). "Sonic the Hedgehog co-creator Hirokazu Yasuhara joins Nintendo". Gamasutra . Retrieved April 4, 2012.