I-0 | |
---|---|
Developer(s) | Adam Cadre (published anonymously) |
Release | 1997 |
Genre(s) | Interactive fiction |
I-0 is a piece of anonymous [1] interactive fiction about the adventures of a teenage girl hitch-hiking on an Interstate Highway (in this case the nonexistent Interstate 0). It won the Best Game and Best Individual Player Character awards at the 1997 Xyzzy Awards, [2] and was a finalist for six other categories. The game was generally praised for its branching plot structure and multiple puzzle solutions. The game is available freely online.
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventure games, where the text is accompanied by graphics still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.
The Dwight D. Eisenhower National System of Interstate and Defense Highways, commonly known as the Interstate Highway System or Interstate, is a network of controlled-access highways that forms part of the National Highway System in the United States. Construction of the system was authorized by the Federal Aid Highway Act of 1956. The system extends throughout the contiguous United States and has routes in Hawaii, Alaska, and Puerto Rico.
The Interactive Fiction Competition is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it. The competition has been described as the "Super Bowl" of interactive fiction.
Xyzzy is a magic word from the Colossal Cave Adventure computer game. In computing, the word is sometimes used as a metasyntactic variable or as a video game cheat code, the canonical "magic word".
Text Adventure Development System (TADS) is a prototype-based domain-specific programming language and set of standard libraries for creating interactive fiction (IF) games.
Graham A. Nelson is a British mathematician and poet and the creator of the Inform design system for creating interactive fiction (IF) games. He has also authored several IF games, including the acclaimed Curses (1993) and Jigsaw (1995), using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding. He has been described by The New York Times as "ornately literate."
Adam Cadre is an American writer active in a number of forms—novels, screenplays, webcomics, essays—but best known for his work in interactive fiction.
Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It has received both praise and criticism for its heavy focus on fiction rather than on interactivity. It won first place in the 1998 Interactive Fiction Competition. Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity.
ADRIFT is a graphical user interface used to create and play text adventures. The name is an acronym for "Adventure Development & Runner - Interactive Fiction Toolkit". The project is solely developed by Campbell Wild.
Andrew Plotkin, also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to the homebrew IF scene.
The XYZZY Awards are an event to recognize extraordinary interactive fiction, serving a similar role to the Academy Awards or Grammy Awards but for a far smaller community. The XYZZY Awards have been presented yearly in the early spring since 1996 by Eileen Mullin, the editor of XYZZYnews. Any game released during the year prior to the award ceremony is eligible for nomination to receive an award. The decision process takes place in two stages: members of the interactive fiction community nominate works within specific categories in the winter, and sufficiently supported nominations become finalists within those categories. Typically there are four or five finalists in each category. Community members then vote among the finalists, and the game receiving a plurality of votes is given the award in an online ceremony at ifMUD.
The Frenetic Five is a series of three text adventures about a band of superheroes, all made with TADS version 2 and distributed as freeware. The series was created by Neil deMause for the Interactive Fiction Competition.
The Dreamhold is an interactive fiction game by Andrew Plotkin released in 2004. Its primary purpose is to be a tutorial to IF, and because of that the "core" of the game is relatively easy to finish.
Emily Short is an interactive fiction (IF) writer, perhaps best known for her debut game Galatea and her use of psychologically complex NPCs, or non-player game characters. She has been called "a visionary in the world of text-based games for years", and is the author of over thirty-five works of IF in addition to being chief editor of the IF Theory Book. She wrote a regular column on IF for Rock, Paper, Shotgun.
Jon Ingold is a British author of interactive fiction and co-founder of inkle, where he co-directed 80 Days. His interactive fiction has frequently been nominated for XYZZY Awards and has won on multiple occasions, including Best Game, Best Story and Best Setting awards for All Roads in 2001. Ingold's works are notable for their attention to the levels of knowledge that the player and player character have of the in-game situation, with the effect often depending on a player who understands more than the character or vice versa. Ingold has also written a number of plays, short stories and novels.
Anchorhead is a Lovecraftian horror interactive fiction game, originally written and published by Michael S. Gentry in 1998. The game is heavily inspired by the works and writing style of H.P. Lovecraft, particularly the Cthulhu mythos.
Vespers is an interactive fiction game written in 2005 by Jason Devlin that placed first at the 2005 Interactive Fiction Competition. It also won the XYZZY Awards for Best Game, Best NPCs, Best Setting, and Best Writing.
Shade is a psychological horror interactive fiction game written and published by Andrew Plotkin in 2000.
Savoir-Faire is a piece of interactive fiction written by Emily Short, about a magician in 18th-century France searching his aristocratic adoptive father's house. It won the Best Game, Best Story, Best Individual Player Character and Best Puzzles awards at the 2002 Xyzzy Awards, and was a finalist for four other categories. Puzzles in the game require the player to make "leap[s] of inference" between objects with similar functions. The game was generally praised for its unique use of magical powers and its high-quality implementation. A mini-game follow-up, Damnatio Memoriae, was released in 2006.
Earth and Sky is an interactive fiction trilogy written and produced by American author Paul O'Brian about the adventures of a brother and sister who gain superpowers while searching for their lost parents. Games in the series have won awards in the annual Interactive Fiction Competition and received an XYZZY Award.
The Edifice is a 1997 work of interactive fiction by Lucian P. Smith about the evolution of an early anthropoid in stone-age times. It is distributed in z-code format as freeware. The game won the 1997 Interactive Fiction Competition, and went on to also win that year's XYZZY Award for Best Puzzles and XYZZY Award for Best Individual Puzzle. It gained plaudits for its famous "language puzzle".
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