King of the Hill (also known as King of the Mountain or King of the Castle) is a children's game, the object of which is to stay on top of a large hill or pile (or any other designated area) as the "King of the Hill". Other players attempt to knock the current King off the pile and take their place, thus becoming the new King of the Hill.
The way the "king" can be removed from the hill depends largely on the rules determined by the players before the game starts. Ordinarily pushing is the most common way of removing the king from the hill, and punching and kicking are not allowed. [ citation needed ]The potential for rougher versions of the game have led to it often being banned from schools.
King of the Hill is a method of play in airsoft and the "woodsball" variant of paintball, as well as in various first-person shooter videogames.[ citation needed ]
There are many versions of the game.
In this version, there are two or more opponent teams
In this version there is not just the king but also his family, making up teams of 4
The name of the game has become a common metaphor for any sort of competitive zero-sum game or social activity in which a single winner is chosen from among multiple competitors, and a hierarchy is devised by the heights the competitors achieve on the hill (what Howard Bloom called "the pecking order" in his book The Lucifer Principle ), and where winning can only be achieved at the cost of displacing the previous winner.
In tennis, a variation of this concept manifests in the recreational game alternately titled King of the Court. In this game, one player is designated as the "king/queen" and occupies one side of the court. The other players line up single file on the other side. One challenger steps up and plays out a single point against the “king.” The point can be started with either a serve or a drop hit. If the challenger wins, they replace the “king” on the other side of the court and become the new king. Variations of this game include the challenger having to win two or three points in a row. This game practices playing a singles point.
The concept of "King of the Hill" in video gaming was introduced by Core War players who would pit their warriors against each other's in a fight for survival. King of the Hill tournaments have existed for Core War since the 1980s.
King of the Hill has been featured as a game variant in many video games, especially first-person shooters like Halo: Combat Evolved and the more traditional Perfect Dark and more recently Gears of War 2 . One of the games that made this mode very popular is Team Fortress 2 . Overwatch has a mode called Control which takes the King of the Hill mechanics. It's also an option in some top-down games, such as many of those in the Army Men series. In these versions of the game, a player or team of players must keep control of a specific area or object (not necessarily a literal hill) for a predetermined amount of time. When that amount of time is reached, the round either ends or a new area is designated on the map. In the virtual variant, players are generally removed from the hill by killing them.
Sheepshead or Sheephead is an American trick-taking card game derived from Bavaria's national card game, Schafkopf. Sheepshead is most commonly played by five players, but variants exist to allow for two to eight players. There are also many other variants to the game rules, and many slang terms used with the game.
500 or Five Hundred, also called Bid Euchre is a trick-taking game that is an extension of Euchre with some ideas from bridge. It can be played by two to six players, is most commonly played by four, in partnerships, and has also been recommended as a good three-player game. It arose in America before 1900 and was promoted by the US Playing Card Company, who copyrighted and marketed the rules in 1904. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. It continues be popular in Ohio and Pennsylvania, where it has been taught through six generations community-wide, and in other countries: Australia, New Zealand, Canada and Shetland. Despite its American origin, 500 is the national card game of Australia.
Gin rummy, or simply gin, is a two-player card game variant of rummy. It has enjoyed widespread popularity as both a social and a gambling game, especially during the mid twentieth century, and remains today one of the most widely-played two-player card games.
Spit, also known as Slam or Speed, is a card game of the shedding family for two players. The game is played until all of a player's cards are gone.
Cheat is a card game where the players aim to get rid of all of their cards. It is a game of deception, with cards being played face-down and players being permitted to lie about the cards they have played. A challenge is usually made by players calling out the name of the game, and the loser of a challenge has to pick up every card played so far. Cheat is classed as a party game. As with many card games, cheat has an oral tradition and so people are taught the game under different names.
Slapjack, also known as Slaps, is a simple standard-deck card game, generally played among children. It can often be a child's first introduction to playing cards. The game is a cross between Beggar-My-Neighbour and Egyptian Ratscrew and is also sometimes known as Heart Attack. It is also related to the simpler 'slap' card games often called Snap.
Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, sent back to their own territory, or frozen in place until freed by a member of their own team.
Golf is a card game where players try to earn the lowest number of points over the course of nine deals.
Sixty-Six or 66, sometimes known as Paderbörnern, is a fast 5- or 6-card point-trick game of the marriage type for 2–4 players, played with 24 cards. It is an Ace-Ten game where Aces are high and Tens rank second. It has been described as "one of the best two-handers ever devised".
Pedreaux is an American trick-taking card game of the All Fours family based on Auction Pitch. Its most popular variant is known as Cinch, Double Pedro or High Five. Developed in Denver, Colorado, in the 1880s, it was soon regarded as the most important member of the All Fours family. Although it went out of fashion with the rise of Auction Bridge, it is still widely played on the western coast of the United States and in its southern states, being the dominant game in some locations in Louisiana. Forms of the game have been reported from Nicaragua, the Azores, Niobe NY, Italy and Finland. The game is primarily played by four players in fixed partnerships, but can also be played by 2–6 individual players.
Briscola is one of Italy's most popular games, together with Scopa and Tressette. A little-changed descendant of Brusquembille, the ancestor of Briscan and Bezique, Briscola is a Mediterranean trick-taking, Ace-Ten card game for two to six players played with a standard Italian 40-card deck. The game can also be played with a modern Anglo-French deck, without the eight, nine and ten cards. With three or six players, twos are removed from the deck to ensure the number of cards in the deck is a multiple of the number of players; a single two for three players and all four twos for six players. The four- and six-player versions of the game are played as a partnership game of two teams, with players seated such that every player is adjacent to two opponents.
Four-player chess is a family of chess variants typically played with four people. A special board made of standard 8×8 squares with an additional 3 rows of 8 cells extending from each side is common. Four sets of differently colored pieces are needed to play these variants. Four-player chess generally follows the same basic rules followed on regular chess. Exceptions to these rules include nuances of when checkmate is delivered, depending on the variant, on what rank a pawn promotes, and the ability to capture a player's king, which takes priority over checkmate in the teams variant. There are many different rule variations; most variants, however, share the same board and similar piece setup.
Pitch is an American trick-taking card game derived from the English game of All Fours. Historically, Pitch started as "Blind All Fours", a very simple All Fours variant that is still played in England as a pub game. The modern game involving a bidding phase and setting back a party's score if the bid is not reached came up in the middle of the 19th century and is more precisely known as Auction Pitch or Setback.
Conquian, Coon Can or Colonel is a rummy-style card game. David Parlett describes it as an ancestor to all modern rummy games, and a kind of proto-gin rummy. Before the appearance of gin rummy, it was described as "an excellent game for two players, quite different from any other in its principles and requiring very close attention and a good memory to play it well".
Twenty-eight is an Indian trick-taking card game for four players, in which the Jack and the nine are the highest cards in every suit, followed by ace and ten. A similar game known as "29" is played in north India, both games thought to be descended from the game 304.
Real World/Road Rules Challenge: The Gauntlet III is the 15th season of the MTV reality game show, The Challenge.
Egyptian Ratscrew (ERS) or Slap is a modern American card game of the matching family and popular with children. The game is similar to the 19th-century British card game Beggar-My-Neighbour, with the added concept of "slapping" cards when certain combinations are played, similar to and perhaps borrowed from Slapjack.
Dynamo chess is a chess variant invented by chess problemists Hans Klüver and Peter Kahl in 1968. The invention was inspired by the closely related variant push chess, invented by Fred Galvin in 1967. The pieces, board, and starting position of Dynamo chess are the same as in orthodox chess, but captures are eliminated and enemy pieces are instead "pushed" or "pulled" off the board. On any given move, a player can make a standard move as in orthodox chess, or execute a "push move" or a "pull move". A move that is either a push move or a pull move is called a "dynamo move".