Lego Racers (video game)

Last updated

Lego Racers
Lego Racers cover.jpg
North American Nintendo 64 cover art
Developer(s)
Publisher(s) Lego Media
Director(s) Kerry J. Ganofsky
Producer(s) Keith Morton
Designer(s) Kerry J. Ganofsky
Programmer(s)
  • Scott Corley
  • Dwight Luetscher
Artist(s) Cary Penczek
Composer(s) Eric Nofsinger
Platform(s)
ReleaseWindows
PlayStation
  • EU: September 1999 [4]
  • NA: December 17, 1999
Nintendo 64
  • NA: October 12, 1999
  • EU: December 1, 1999
Game Boy Color
  • EU: December 29, 2000
  • NA: January 18, 2001
Genre(s) Racing
Mode(s) Single-player, multiplayer

Lego Racers is a Lego-themed racing video game developed by High Voltage Software and published by Lego Media in 1999. [5] [6]

Contents

Set in the fictional "Legoland" universe, the single-player mode follows various minifigure characters competing in a racing competition created by a fictional racing champion called Rocket Racer. Players control a minifigure, allowing them to drive a variety of cars built out of Lego and race them against other minifigure characters. Items can be used by the player to hinder other racers' progress, and the player can create their own cars and characters with unlocked Lego bricks and use them to race. A local multiplayer mode also allows multiple players to race against each other.

Originally conceived by High Voltage founder Kerry J. Ganofsky, creative expertise from The Lego Group assisted High Voltage in the game's development after Lego Media agreed to begin production. It received mixed reviews from critics, who were divided on the game's graphics, construction system, driving gameplay and other design aspects. Two sequels developed by Attention to Detail, called Lego Racers 2 and Drome Racers , were released in 2001 and 2002, respectively. Over two decades later, in the ninth generation of video game consoles, 2K Games announced a new Lego open world driving game titled Lego 2K Drive . [7] [8] [9] [10]

Gameplay

Screenshot of a race in Lego Racers, displaying the player controlled racer in the center of the screen as well as the game's HUD Lego Racers.jpg
Screenshot of a race in Lego Racers, displaying the player controlled racer in the center of the screen as well as the game's HUD

Lego Racers is a racing game played from a third person perspective. Set in the fictional Legoland universe, the game depicts Rocket Racer, the "greatest racing champion" in Legoland. After becoming bored from beating everyone at racing, he decides to create a racing contest, and finds the best racers in the history of Legoland using a dimensional warp machine created by his friend, Veronica Voltage, a genius scientist and mechanic. The player takes on the hosts and co-racers in circuits of races in an attempt to reach and beat Rocket Racer and become the "Greatest Lego Racer of All Time", completing the game. [11] Each circuit is contested by the player, the host, and four randomly chosen co-racers, and has four tracks. The hosts are, in order, Captain Redbeard, King Kahuka, Basil the Batlord, Johnny Thunder, Baron Von Barron, and Gypsy Moth. In these circuits there are a total of 12 unique tracks; the later three circuits are the first three circuits reversed track-wise with each track now mirrored.

Players assume the role of either one of several pre-built or custom-built minifigures and compete against other minifigure characters in races set across different tracks in the Legoland universe, using a variety of cars built out of Lego. At the beginning of each race, the player can perform a "Turbo Start", which allows the player to start the race at full speed. [12] Throughout races, the player can also perform power slides and "Super Slides", which allow the player's car to turn around corners more sharply. [13]

Each of the game's tracks contain power up bricks, which can be collected by the player and used to gain an advantage over other racers. The power ups are divided into four categories: Projectile, Hazard, Shield and Turbo, with each providing a different use to the player. The player can also collect up to three "power plus" bricks, which increase the capability of any power ups collected. [14] Most tracks contain one shortcut that players can use to get ahead of opponents, which are usually either found with careful looking, or accessed using power-ups, mainly Projectile power-ups that destroy part of the scenery. [15] During a race, the in-game HUD displays the player's position, lap number, "lap timers", and a "Power Up Icon" if the player is carrying any power up or power plus bricks. The player can also choose between viewing the "Speedometer", the "Course Map" or the "Close-up Map". [16]

The game contains three single-player modes: "Circuit Race", "Single Race" and "Time Race", as well as one multiplayer mode, "Versus Race". The Circuit Race mode follows the game's main plot, and allows players to race through circuits made up of multiple tracks, gaining points based on where they place, while contending with a highly skilled racer who leads each circuit. In a circuit, the player must earn enough points to move on to the next race, and will win if they finish with the most points (even in the event of a tie). Placing third or above in a circuit unlocks the next circuit for the player. The Single Race mode allows the player to race on a single track unlocked from the Circuit Race mode. The Time Race mode places the player in a race against Veronica Voltage driving a ghost car with the aim of beating her best time around a track chosen by the player. [17] If the player beats Veronica's time on all tracks, they unlock her car and her character parts. Versus Race allows two players to race against each other in a split screen view without non-player character minifigures on the track. [18] [19]

Throughout the game, the player can unlock various brick sets and character pieces by completing certain tasks, such as coming first in a Circuit Race. [14] The game's "Build Menu" allows the player to build custom cars, minifigures and driving licenses of their own design using unlocked bricks and character parts. Minifigures can be customized with different hat, hair, head, body and leg parts, and given a name entered by the player on the minifigure's driving license. A picture of the player's minifigure is also placed on their driving license, and their facial expression can be changed by the player. The player can create a custom car using a combination of different chassis and car sets. The player can rotate, move and place bricks from these sets directly on to the chassis. Placement of the bricks changes the car's balance and weight, which affects its overall performance. [18] The "Mix" option creates minifigures from randomly selected parts, while the "Quick Build" option creates one of 2 presets for a specific chassis. [20]

Development

The concept for Lego Racers was initially created by High Voltage Software founder Kerry J. Ganofsky, with the idea of players being able to build and race cars created with Lego bricks. After a year of development, Lego Media began production of the game, hiring Ganofsky's company to develop it. Lego Media and other facilities within The Lego Group collaborated with High Voltage Software during the production of the game. [21]

A large number of character models, documents and pictures from different Lego System characters and models were sent to the developers, who eventually chose to use the Castle, Space, Adventurers and Pirates themes in the game. High Voltage Software chose the characters they liked best from these themes and created character studies for them to "capture the mood of each persona". Certain characters would assume the role of bosses, while others were featured as less skilled opponents. The developers also created two original characters, Rocket Racer and Veronica Voltage. [21]

High Voltage Software spent over a year creating Lego Racers' car building mechanics. The game's lead programmer, Dwight Luetscher, created a formula that was used by the game's artists to create individual Lego elements in the game. The pieces available to the player were selected from hundreds of Lego elements by the developers, chosen first by aesthetics, and then analysed to see if they would fit into Luetscher's formula. The developers chose to affect the attributes of the player's car, such as handling, acceleration and top speed, through how many bricks are placed on the chassis, as this is simpler to understand for the game's main age demographic. [22]

Due to the high number of Lego sets and pieces in the game, a custom mesh code was created to "weld" the geometry in place and optimize the cars polygon count, creating one solid mesh for each car created by the player. Every element in the game, including bricks and character pieces, had different levels of detail created for use in menu screens and cut scenes, where the models had to be a higher quality due to the player seeing them up close. [22] The developers planned a damage system where bricks would break apart from the car upon crashing, but this presented "too many problems to make it a real possibility" [23] and such feature later ended up in the sequel. Lego Racers was available to play before release by journalists at E3 1999. [24]

Reception

The PC version of Lego Racers received favorable reviews, while the Nintendo 64 and PlayStation versions received mixed or average reviews, according to the review aggregation website GameRankings. [25] [26] [27] Nintendo Power gave the N64 version an above-average review, a few months before it was released Stateside. [42]

The game's graphics were generally praised by critics. GameSpot 's Andrew Seyoon Park stated that virtually everything in the PC version "looks bright, colorful and clean" when playing in 3D-accelerated mode, but called its texturing minimal. [38] Ben Stahl of the same website also called the N64 version's track design "innovative and cute", as well as saying the tracks and backgrounds have a "somewhat real look" that makes it easier to tell where the player should be driving. [37] Trent C. Ward of IGN praised the PC version's background animations, stating that they not only "add to the atmosphere of the game, but also affect the way it plays". [13] However, some reviewers criticised the game's performance, with the website's Sam Bishop stating that the PlayStation version's load times between levels are horrendous [39] and NextGen 's Chris Charla calling the N64 version's framerate "nauseatingly slow". Conversely, Winnie Imperio of IGN called the same console version's framerate "consistent, if not entirely smooth". [18]

Lego Racers' gameplay received a mixed reaction from critics. Charla called creating and testing cars a lot of fun, especially because the way a car is built has "a major effect on how it controls", [41] and Ward found that unlocking new bricks in the circuit mode for use in car customization is addictive. [13] However, Stahl called the game's construction system unfriendly, stating that the player is "better off just sticking with one of the default vehicles". [37] Imperio said that handling the cars is "surprisingly tight", calling the N64 control scheme intuitive. [18] Conversely, Charla found that most of the cars feel top-heavy, and stated that the racing is awful. [41] Ward praised the power up system, calling it pretty cool, as well as stating that the Power Plus bricks add "a new strategy to the game", [13] but Stahl called the system "terribly lame". [37] Reviewers also criticised the game's multiplayer features, with Ward calling the split screen mode simple, [13] and Crispin Boyer of Electronic Gaming Monthly stating that the "lack of multiplayer options" hurts Lego Racers' replay value. [14]

Other aspects of Lego Racers' design also received mixed opinions from critics. EGM's Dean Hager called the game's race tracks "short, unimaginative and devoid of good shortcuts." [14] Imperio called the track design "simplistic and often not very difficult", but "still well designed and a lot of fun to race through". [18] Park called the game's music cheery and upbeat, [38] while Stahl called it "barely acceptable", stating that it "gets irritating rather quickly", as well as calling the game's sound effects "decidedly poor". [37] Bishop said that the sound effects "lack crispness", citing their low sample rate as a reason, as well as calling the game's music "flat". [39]

The game was a finalist for the Academy of Interactive Arts & Sciences' "Console Children's/Family Title of the Year" and "PC Children's Entertainment Title of the Year" at the 3rd Annual Interactive Achievement Awards, both of which went to Pokémon Snap and Disney's Villains' Revenge , respectively. [44] [45]

Sequel

Following Lego Racers' success, news arose in April 2001 that Pocket Studios was working on a sequel to the Game Boy Color version of Lego Racers, titled Lego Racers 2 , [46] which was then shown at E3 2001 in May that year. [47] The eponymous Microsoft Windows and PlayStation 2 counterpart to Lego Racers 2, developed by Attention to Detail, was announced in August 2001, [48] and released in September 2001. [49] [50] The sequel followed up immediately after Rocket Racer's defeat in Lego Racers, who is shown a new opportunity to reclaim his title as world champion, by travelling to Xalax and prove himself worthy of it. [51] After Rocket Racer proceeds to do so and succeeds, the player is tasked to control their self-built protagonist, racing through various worlds based on Lego themes, and eventually face Rocket Racer again. [52] Lego Racers 2 was received less favorably than Lego Racers, and incorporated numerous elements from both Lego Racers and Rollcage , another game developed by Attention to Detail. [53]

An arcade-style version of Lego Racers was shown in Legoland Windsor's Lego Rocket Racers building in "The Beginning" area, between 2000 and 2004, as well as 2009 and 2011. [54]

Notes

  1. Four critics of Electronic Gaming Monthly gave the Nintendo 64 version each a score of 6.5/10, 7/10, 4/10, and 7.5/10.
  2. GamePro gave the Nintendo 64 version 3/5 for graphics, 2/5 for sound, 4/5 for control, and 2.5/5 for overall fun factor.

Related Research Articles

<i>F-Zero X</i> 1998 video game

F-Zero X is a futuristic racing video game for the Nintendo 64 console. Developed and published by Nintendo, it was released in Japan, North America, and Europe in 1998. In 2000, the Expansion Kit was released in Japan, including a track and vehicle editor. The original game was ported in 2004 to the iQue Player in China. It had Virtual Console re-releases on the Wii in 2007 and the Wii U around nine years later. On March 11, 2022, the game was re-released on Nintendo Switch Online + Expansion Pack, featuring online multiplayer.

<i>1080° Snowboarding</i> 1998 video game

1080° Snowboarding is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, the player controls one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks over eight levels.

<i>San Francisco Rush 2049</i> 1999 video game

San Francisco Rush 2049 is a racing video game developed and manufactured by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games West. The arcade machine was released in 1999; home versions followed in 2000 on September 7 for North America and November 17 for Europe. It is the third game in the Rush series and the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA. It is the last game in the Rush series to be set in the city of San Francisco and the last released on a Nintendo console. It also serves as the final game for the Atari Games label, which was retired shortly after the arcade release. The Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and GameCube and later for Windows as part of Midway Arcade Treasures Deluxe Edition.

<i>NASCAR 2000</i> 1999 video game by EA Sports

NASCAR 2000 is a racing simulator video game developed by Stormfront Studios and published by EA Sports.

<i>MRC: Multi-Racing Championship</i> 1997 video game

MRC: Multi-Racing Championship, also known as simply Multi Racing Championship, is a racing video game developed by Genki and released for the Nintendo 64 in 1997. It was published in North America and Europe by Ocean and in Japan by Imagineer. The game is compatible with the Controller Pak and the Rumble Pak.

<i>S.C.A.R.S.</i> (video game) 1998 video game

S.C.A.R.S. is a racing video game developed by Vivid Image and published by Ubi Soft for PlayStation, Nintendo 64, and Microsoft Windows in 1998.

<span class="mw-page-title-main">Lego Adventurers</span> Lego theme

Lego Adventurers was a Lego theme based on an early 20th century 'explorer' concept. It centred around the main character named Johnny Thunder and a team of explorers who go on adventures. Unlike other Lego themes, which take place in a fictional "Lego Universe", most of the Adventurers sets took places in real-world locations, such as Egypt, the Amazon rainforest, the Himalayas, India, and China. The only fictional sub-theme took place on an island where prehistoric creatures still lived. The theme was first introduced in 1998. The product line was discontinued in 2003 and replaced with the Lego Pharaoh's Quest theme in 2011.

<i>Re-Volt</i> 1999 video game

Re-Volt is a racing video game designed by Paul Phippen and Simon Harrison. It was developed by Acclaim Studios London and published by Acclaim Entertainment for Microsoft Windows, Nintendo 64, PlayStation and Dreamcast.

<i>South Park Rally</i> 1999 kart-style racing video game

South Park Rally is a 2000 kart-style racing video game based on the American animated sitcom South Park published by Acclaim Entertainment and released for the PlayStation, Microsoft Windows, Nintendo 64, and Dreamcast. Gameplay follows the player in a competitive racing championship set in the fictional town of South Park. Players are given the options for multiplayer, arcade, or championship modes, but only the championship unlocks extra features. Competition begins in South Park's 1st Rally, a circuit race around four checkpoints in the downtown area of South Park. Races get gradually more diverse, with more locations, racers, and elements added as the game progresses.

<span class="mw-page-title-main">Lego City</span> Lego theme

Lego City is a theme under which Lego building sets are released based on city life, with the models depicting city and emergency services, airport, train, construction, and civilian services. Legoland Town is one of the three original themes that Lego produced upon its launch of the Lego minifigure in 1978 along with Castle and Space. The Town brand was briefly replaced with Lego World City in 2003 and 2004 before it was simply rebranded as Lego City in 2005.

<i>Drome Racers</i> 2002 video game

Drome Racers is a Lego racing video game developed by Attention to Detail and published by Electronic Arts and Lego Interactive. It was released in 2002, for PlayStation 2 and Microsoft Windows, and later ported to GameCube. A spin-off was also released for Game Boy Advance, which was published by THQ. It is the third Lego racing game, released a year after Lego Racers 2, which was also developed by Attention to Detail.

<i>Lego Racers 2</i> 2001 video game

Lego Racers 2 is a Lego-themed racing video game developed by Attention to Detail, published by Lego Software and distributed in North America by Electronic Arts. It was first released in September 2001 for Microsoft Windows, PlayStation 2 and Game Boy Advance. It is the sequel to the 1999 game Lego Racers. This sequel was first revealed by Lego Software on August 20, 2001.

<i>AeroGauge</i> 1997 video game

AeroGauge is a hovercraft racing game designed for the Nintendo 64 game console and released in 1998. The game was developed by Locomotive and published by ASCII it is conceptually similar to Psygnosis' Wipeout or Acclaim's Extreme G. The main difference is that the vehicles in the game fly instead of hovering. AeroGauge garnered mediocre reviews, with criticism directed at its routine concept, excessive pop up, lack of weapons and power-ups, and overly high difficulty.

<i>CyberTiger</i> 1999 video game

CyberTiger is a 1999 golf video game featuring Tiger Woods, for PlayStation, Nintendo 64 and Game Boy Color. Woods is the main opponent and best-rated player in the game.

<i>F-1 World Grand Prix</i> 1998 video game

F-1 World Grand Prix, developed by Paradigm Entertainment, is a Formula One racing game/sim first released in 1998 for the Nintendo 64 game console and to later platforms including the Sega Dreamcast, Microsoft Windows, Sony PlayStation, and Game Boy Color. The Nintendo 64 version is based on the 1997 Formula One season, featuring each of the 17 circuits from the season and all 22 drivers, with the exceptions of Jacques Villeneuve and the MasterCard Lola team.

<i>Top Gear Rally 2</i> 1999 video game

Top Gear Rally 2 is a racing video game developed by Saffire and released for the Nintendo 64 in 1999. It is a sequel to Top Gear Rally.

<i>Roadsters</i> (video game) 1999 video game

Roadsters is a racing game released by Titus Software for Nintendo 64 in 1999, and for PlayStation, Dreamcast and Game Boy Color in 2000. It is a car racing game that features both licensed cars from manufacturers and unlicensed cars from imaginary manufacturers that are based on and bear great resemblance to their equivalent, real car models. The game also includes a multi-player mode supports up to 2 human players that can compete in any of the available circuits with 4 more CPU controlled racers. A PlayStation 2 version was originally planned to release on April 11, 2001.

<i>Lego Rock Raiders</i> (video game) 1999 video game

Lego Rock Raiders is a video game developed by Data Design Interactive and published by Lego Media for Microsoft Windows and PlayStation. It is based on the Lego theme of the same name. The Windows version was released in 1999, while a differently built game for PlayStation was released in 2000.

Lego Racers was a Lego product line with the first wave of sets being released in 2001. The range was first introduced in 2001 named after the Lego Racers video game series with the first wave of sets being based on the Xalax segment of Lego Racers 2. The earlier sets were designed more as racing car toys than construction toy, and included a launcher element that could be used to propel the vehicles. Over time the theme developed and became more in line with the style of other Lego products, while still encouraging a racing form of gameplay. The theme also included licensed models of real-life high-speed cars, such as a Lamborghini Gallardo and a Ferrari FXX. The product line was discontinued in 2013 after 12 years. A spiritual successor Lego Speed Champions was released in 2015, with a similar premise.

<span class="mw-page-title-main">Lego Monster Fighters</span> Lego theme

Lego Monster Fighters was a Lego theme based on Universal Studios Monsters from the horror fiction genre. The Monster Fighters fight against the Lord Vampyre's monsters while collecting the moonstones. The story takes place in the Monster Realm and it's similar to The Monster Squad film. The theme was first introduced in May 2012. It was eventually discontinued by the end of December 2014. The theme also produced a range of associated media, including theme park attractions, several shorts, video game, app and publications.

References

  1. "LEGO Racers sur PC". Jeuxvideo.com (in French). Retrieved November 28, 2023.
  2. GameSpot staff (August 21, 1999). "Shipping: LEGO Racers [date mislabeled as "April 27, 2000"]". GameSpot . CBS Interactive. Archived from the original on November 1, 2000. Retrieved March 1, 2021.
  3. I. G. N. Staff (August 19, 1999). "News Briefs". IGN. Retrieved November 28, 2023.
  4. Bradley, Steve (September 1999). "Preplay: Lego Racers". Official UK PlayStation Magazine . No. 49. Future Publishing. pp. 64–65. Retrieved March 2, 2021.
  5. "Bits N' Bricks Season 2 Episode 26: Rocket Racer, Veronica Voltage, and the Legend of LEGO Racers" (PDF). Retrieved June 30, 2021.
  6. "A Look At LEGO… Racers". Bricksfanz.com. March 21, 2023. Retrieved March 22, 2023.
  7. Lego Group (March 23, 2023). "Build, Explore, Race: 2K and the LEGO Group Announce LEGO 2K Drive Coming May 19, 2023". Lego. Retrieved March 24, 2023.
  8. Dinsdale, Ryan (March 23, 2023). "LEGO 2K Drive Is an Open World AAA Racing Game Coming This May". Archived from the original on March 24, 2023. Retrieved March 24, 2023.
  9. "How 2K Games spent five years developing LEGO 2K Drive – and why LEGO Racers 'wasn't a factor'". Brick Fanatics. March 23, 2023.
  10. "LEGO 2K Drive Gets Exclusive LEGO Set". Bricksfanz.com. March 23, 2023. Retrieved March 25, 2023.
  11. Lego Racers Instruction Manual (PDF). Lego Media. 1999. pp. 13–14. Archived from the original (PDF) on September 23, 2014. Retrieved February 18, 2015.
  12. Lego Racers Instruction Manual. Lego Media. 1999. p. 9.
  13. 1 2 3 4 5 6 Ward, Trent C. (September 10, 1999). "Lego Racers". IGN . Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  14. 1 2 3 4 5 Boyer, Crispin; Smith, Shawn; Hager, Dean; Johnston, Chris (January 2000). "Lego Racers (N64)". Electronic Gaming Monthly . No. 126. Ziff Davis. p. 225. Retrieved March 1, 2021.
  15. Lego Racers Instruction Manual. Lego Media. 1999. p. 27.
  16. Lego Racers Instruction Manual. Lego Media. 1999. pp. 12–13.
  17. Lego Racers Instruction Manual. Lego Media. 1999. p. 17.
  18. 1 2 3 4 5 6 Imperio, Winnie (October 26, 1999). "Lego Racers". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  19. Lego Racers Instruction Manual. Lego Media. 1999. p. 16.
  20. Lego Racers Instruction Manual. Lego Media. 1999. pp. 20–21.
  21. 1 2 Morton, Keith (May 24, 1999). "Developer Journal: Lego Racers". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  22. 1 2 Morton, Keith (August 19, 1999). "If you build it..." IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  23. Muldoon, Moira (May 3, 1999). "LEGO Racers Preview [date mislabeled as "February 27, 2004"]". GameSpot. CBS Interactive. Archived from the original on February 4, 2005. Retrieved March 1, 2021.
  24. IGN staff (May 11, 1999). "Lego Media's E3 Lineup". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  25. 1 2 "LEGO Racers for Nintendo 64". GameRankings . CBS Interactive. Archived from the original on December 9, 2019. Retrieved March 1, 2021.
  26. 1 2 "LEGO Racers for PC". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved March 1, 2021.
  27. 1 2 "LEGO Racers for PlayStation". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved March 1, 2021.
  28. Cook, Brad. "LEGO Racers (N64) - Review". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved March 2, 2021.
  29. Cook, Brad. "LEGO Racers (PC) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved March 2, 2021.
  30. Nguyen, Cal. "LEGO Racers (PS) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved March 2, 2021.
  31. Gaudiosi, Peyton (December 23, 1999). "Lego Racers (N64)". Gamecenter. CNET. Archived from the original on August 23, 2000. Retrieved March 2, 2021.
  32. Bauman, Steve (September 4, 1999). "LEGO Racers". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on July 9, 2003. Retrieved March 2, 2021.
  33. "Lego Racers (N64)". Game Informer . No. 81. FuncoLand. January 2000.
  34. Buchanan, Levi "Angus" (October 21, 1999). "REVIEW for Lego Racers (N64)". GameFan . Shinno Media. Archived from the original on March 4, 2000. Retrieved March 2, 2021.
  35. Howarth, Robert "Apache" (August 27, 1999). "REVIEW for Lego Racers (PC)". GameFan. Shinno Media. Archived from the original on March 3, 2000. Retrieved March 2, 2021.
  36. Four-Eyed Dragon (January 2000). "Lego Racers (N64)". GamePro . No. 136. IDG Entertainment. p. 105. Retrieved March 2, 2021.
  37. 1 2 3 4 5 Stahl, Ben (December 9, 1999). "Lego Racers Review (N64) [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Archived from the original on January 28, 2005. Retrieved March 1, 2021.
  38. 1 2 3 Park, Andrew Seyoon (September 7, 1999). "LEGO Racers Review (PC) [date mislabeled as "May 1, 2000"]". GameSpot. CBS Interactive. Archived from the original on January 4, 2005. Retrieved March 1, 2021.
  39. 1 2 3 Bishop, Sam (March 15, 2000). "Lego Racers". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  40. Kitts, Martin (Christmas 1999). "Lego Racers". N64 Magazine . No. 36. Future Publishing. p. 70. Retrieved March 2, 2021.
  41. 1 2 3 Charla, Chris (January 2000). "Lego Racers (N64)". NextGen . No. 61. Imagine Media. p. 94. Retrieved March 1, 2021.
  42. 1 2 "LEGO Racer[s]". Nintendo Power . Vol. 123. Nintendo of America. August 1999. p. 116. Retrieved March 2, 2021.
  43. Pierce, Stephen (October 1999). "Lego Racers". Official UK PlayStation Magazine. No. 50. Future Publishing. p. 98. Retrieved March 2, 2021.
  44. "Third Interactive Achievement Awards: Console". Academy of Interactive Arts & Sciences . Archived from the original on October 11, 2000. Retrieved November 29, 2021.
  45. "Third Interactive Achievement Awards: Personal Computer". Academy of Interactive Arts & Sciences. Archived from the original on October 11, 2000. Retrieved November 29, 2021.
  46. Harris, Craig (April 17, 2001). "First Look: Lego Racer for GBA". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  47. IGN staff (May 19, 2001). "E3: Lego Racers 2 Hands-on". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  48. IGN staff (August 20, 2001). "Lego Racers 2 Coming to PC". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  49. IGN staff (September 28, 2001). "Lego Racers 2 Ships". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  50. Walker, Trey (September 28, 2001). "Lego Racers 2 ships". GameSpot. CBS Interactive. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  51. Zdyrko, David (October 4, 2001). "LEGO Racers 2 (PS2)". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  52. Zdyrko, David (September 27, 2001). "LEGO Racers 2 (Preview 2)". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  53. Sulic, Ivan (September 12, 2001). "Lego Racers 2 (Preview 1)". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  54. Barry, Nathan (April 19, 2012). "A Wander Around the New Star Wars Miniland at Legoland Windsor". Wired . Condé Nast. Archived from the original on August 1, 2017. Retrieved August 1, 2017.