Luminous Studio

Last updated
Luminous Studio
LuminousStudio.jpg
Developer(s) Square Enix
Initial releaseJune 2012;6 years ago (2012-06)
Platform PlayStation 4, Xbox One, Microsoft Windows
Type Game engine
License Proprietary

Luminous Studio(ルミナス・スタジオ,Ruminasu Sutajio) is a multi-platform game engine developed and used internally by Square Enix. The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms, such as Xbox One, the PlayStation 4, and versions of Microsoft Windows. It was conceived during the development of Final Fantasy XIII-2 to be compatible with next generation consoles that their existing platform, Crystal Tools, could not handle.

Game engine Software-development environment designed for building video games

A game engine is a software-development environment designed for people to build video games. Developers use game engines to construct games for consoles, mobile devices, and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection, sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. Implementers often economize on the process of game development by reusing/adapting, in large part, the same game engine to produce different games or to aid in porting games to multiple platforms.

Square Enix Japanese video game developer, publisher, and distribution company

Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling over 115 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.

Xbox One Microsofts eighth-generation and third video game console

Xbox One is a line of eighth generation home video game consoles developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox family. It was first released in North America, parts of Europe, Australia, and South America in November 2013, and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name 'Xbox One'. The Xbox One line mainly competes against consoles such as Sony's PlayStation 4 and Nintendo's Wii U and Switch.

Contents

The engine powered the Agni's Philosophy and Witch Chapter 0 tech demos. It currently centers on Final Fantasy XV , a title in the Final Fantasy series for eighth-generation consoles, and an untitled AAA video game. Critics praised the engine's two tech demos, citing their graphics and real time rendering and declaring the engine as representative of the future of gaming.

<i>Final Fantasy XV</i> action role-playing video game

Final Fantasy XV is an action role-playing game developed and published by Square Enix as part of the long-running Final Fantasy series. It was released for the PlayStation 4 and Xbox One in 2016, and for Microsoft Windows in 2018. The game features an open world environment and action-based battle system, incorporating quick-switching weapons, elemental magic, and other features such as vehicle travel and camping. The base campaign was later expanded with downloadable content (DLC), adding further gameplay options such as additional playable characters and multiplayer.

Development

Origins

According to Julien Merceron, the Worldwide Technology Director for Square Enix in the early 2010s, the concept for the new engine was born in 2011 while he was in the final stages of working on Final Fantasy XIII-2 . This was a difficult period for Square Enix: the project then known as Final Fantasy Versus XIII was hitting technical barriers as it transitioned to open world environments its original Crystal Tools engine could not handle, and Final Fantasy XIV had met with a disastrous launch due to development and technical problems. Faced with these issues, Square Enix decided to bring in former developers from Sega to create new engines for their products, including Luminous Studio. Talking about sharing the engine, Merceron said that he advised the company to avoid sharing between companies or internally between games until the engine had been finalized with the released game: this resulted in Luminous Studio being restricted to what would become Final Fantasy XV during development, while other major next-generation titles would use other outsourced engines. [1] [2]

<i>Final Fantasy XIII-2</i> video game

Final Fantasy XIII-2 is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. Released in 2011 in Japan and 2012 in North America and PAL regions, it is a direct sequel to the 2009 role-playing game Final Fantasy XIII and is part of the Fabula Nova Crystallis subseries. A port to Microsoft Windows was released on Steam in December 2014 followed by iOS and Android in September 2015. XIII-2 includes modified features from the previous game, including fast-paced combat and a customizable "Paradigm" system to control which abilities are used by the characters, and adds a new system that allows monsters to be captured and used in battle. It features a heavy time travel element, allowing the player to jump between different times at the same location or different places at the same time. Lightning, the protagonist of the original game, has disappeared into an unknown world. Her younger sister Serah Farron, a returning character, and a young man named Noel Kreiss, journey through time in an attempt to find Lightning.

Crystal Tools is a game engine created and used internally by the Japanese company Square Enix. It combines standard libraries for elements such as graphics, sound and artificial intelligence while providing game developers with various authoring tools. The target systems of Crystal Tools are the PlayStation 3, the Xbox 360, Microsoft Windows and the Wii. This was decided with the intention of making cross-platform production more feasible. The idea for the engine sprang from Square Enix's desire to have a unified game development environment in order to effectively share the technology and know-how of the company's individual teams.

<i>Final Fantasy XIV</i> (2010 video game) video game

Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows personal computers, developed and published by Square Enix in 2010. It is the fourteenth entry in the main Final Fantasy series and the second MMORPG in the series after Final Fantasy XI. Set in the fantasy realm of Eorzea, players take control of a customized avatar as they explore the land and are caught up in both an invasion by the hostile Garlean Empire and the threat of the Primals, the deities of the land's Beastmen tribes. Eventually, they are embroiled in a plot by a Garlean Legatus to destroy the Primals by bringing one of the planet's moons down on Eorzea.

The construction of Luminous was similar in concept to Epic Games' Unreal Engine or the Unity engine from Unity Technologies in that it incorporated all the development tools needed from asset editing onward, as well as being "high quality, easy to use, flexible, high speed, compact, and supporting both manual and automatic [game development methods]." The development team drew inspiration for this concept and approach from Unreal Engine and Crytek's CryEngine. The name "Luminous" was chosen to reflect the crystal theme of the Final Fantasy series. [3] There were many major factors that the team considered while building the engine, as they wanted to insure the highest possible quality for high-end games. Some of the environmental factors included lighting, shading and modeling. A core feature of the gameplay was the artificial intelligence (AI), which had previous been liable to become unstable or poor under certain conditions or with poor programming due to the large number of individual codes needed. For Luminous, the team created a single unifying flexible framework to control the scale of the AI while also making it intuitive. It was intended to be used in-house rather than licensed out to other developers, but that western subsidiaries of the company would have access to it. [3] In addition, they also built in the ability to blend graphical assets designed for CG scenery with highly advanced real-time animation, making the two graphically similar. [4] Luminous Studio was publicly revealed in 2011. [3]

Epic Games American video game company

Epic Games, Inc. is an American video game and software development company based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following his first commercial video game release, ZZT (1991), the company became Epic MegaGames in early 1992, and brought on Mark Rein, who is the company's vice president to date. Moving their headquarters to Cary in 1999, the studio's name was simplified to Epic Games.

Unreal Engine game engine developed by Epic Games

The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Although initially developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, fighting games, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today, with it being source-available. The most recent version is Unreal Engine 4, which was released in 2014.

Unity (game engine) Cross-platform video game and simulation engine

Unity is a cross-platform real-time engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms. The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for its many platforms. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2019.1.0.

The head of the project was Yoshihisa Hashimoto, Square Enix's Chief Technology Officer, who had moved over to the company from Sonic Team in 2009 and became involved with development in 2011. [2] [5] Other key Square Enix staff members working on Luminous Studio include Takeshi Nozue, Akira Iwata and Hiroshi Iwasaki. [6] While ground work was being laid for Luminous, members of the team traveled to look at engine technology being developed by IO Interactive, Crystal Dynamics and Eidos Montréal, western video game developers who became subsidiaries after the company bought out Eidos Interactive. Square Enix's western subsidiaries shared information about game engine development from their experience developing the CDC and Glacier 2 game engines and shared their source code with the Luminous Studio team. [3] During 2012, one third of the final development team was from western subsidiaries of the company. [4] Luminous was developed based on high-end DirectX 11 technology. While designed for eighth-generation video games, it was said to also be compatible with any console and hardware that could handle shaders, such as PlayStation 3 and Xbox 360. Its compatibility with Nintendo's seventh-gen hardware such as the Wii and Nintendo 3DS was doubted, as those consoles did not support shaders. During this early stage, they were looking into the possibility of adjusting the engine for use on Wii U. The company were hoping to promote Luminous as a kind of brand, showing off the logo and tech demo when they were ready. [3]

Sega CS Research and Development No. 2, commonly abbreviated as Sega CS2 R&D and better known as Sonic Team, is a video game development division of the Japanese company Sega. Sonic Team is best known for the long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.

IO Interactive A/S is a Danish video game developer based in Copenhagen, best known for creating and developing the Hitman franchise. IO Interactive employs 170 people as of October 2016, and operates a Malmö-based studio, IOI Malmö, since January 2019.

Crystal Dynamics, Inc. is an American video game developer that was founded in 1992 by Judy Lang, Madeline Canepa and Dave Morse. Based in the San Francisco Bay Area, it was acquired by Eidos Interactive in 1998. After Square Enix's acquisition of Eidos in 2009, it became a subsidiary of Square Enix. Crystal Dynamics was the first licensed developer for 3DO. The company's mascot was the video game character Gex the Gecko until 2000.

Agni's Philosophy

Preview of the gaming engine while editing after a showing of "Agni's Philosophy" at E3 in 2012 Luminousphilosophy.jpeg
Preview of the gaming engine while editing after a showing of "Agni's Philosophy" at E3 in 2012

Agni's Philosophy is a tech demo created by Square Enix to show off the capacities of Luminous Studio. The demo was a collaboration between the cinematic Visual Works division—a section of the company generally associated with CGI movie production for the company's video games—and Square Enix's R&D department, Advanced Technology Division, with a goal to create a real-time graphics tech demo that has a quality coming as close as possible to pre-rendered CGI. [3] [7] Development of the demo took approximately half a year. Unlike previous technology demos created by the company, which were based on pre-existing games, Square Enix decided to create something completely original. The demo was themed around the Final Fantasy series: during discussions, the team asked the question "What is Final Fantasy?", broke down its basic components and used them, along with added unusual elements, in the demo. A focus during the demo's development was the creation of Agni, the central character. For the demo, as it was a work-in-progress, they optimized it for graphical performance. While the story and themes were created by the Japanese staff, many of the character designs were done by staff from their western subsidiaries. The technology to create the demo was all sourced from then-existing high-end PCs. [4] An initial mock up of Agni's hair was created using a mannequin and wig styled by a professional make-up artist. Each character's face was constructed around mo-capped footage of live actors, then tweaked and expanded in post-production. [8] The entire development process, from conception through development, took approximately a year. [4] Agni's Philosophy was first shown at E3 2012 as part of a special presentation by Square Enix. As part of the presentation, guest speakers paused the demo and adjusted elements of the characters on the fly to show off the engine's customization features. [9] It was also shown at SIGGRAPH 2012. [7]

Computer-generated imagery application of computer graphics to create or contribute to images

Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, shorts, commercials, videos, and simulators. The visual scenes may be dynamic or static and may be two-dimensional (2D), though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television. Additionally, the use of 2D CGI is often mistakenly referred to as "traditional animation", most often in the case when dedicated animation software such as Adobe Flash or Toon Boom is not used or the CGI is hand drawn using a tablet and mouse.

Research and development general term for activities in connection with corporate or governmental innovation

Research and development, known in Europe as research and technological development (RTD), refers to innovative activities undertaken by corporations or governments in developing new services or products, or improving existing services or products. Research and development constitutes the first stage of development of a potential new service or the production process.

Real-time computer graphics

Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion.

The Agni's Philosophy tech demo was running at 60 frames per second, used 1.8 GB of texture data per frame, and pushed ten million polygons per frame, [10] with approximately 300,000 to 400,000 polygons for each character model. [11] The entire city in the demo was tessellated. [10] There is a scene where 100,000 illuminated firefly-like insects appear on screen, each one a full polygon mesh model with body and wings, which proceed to merge to generate a summoned monster. Production for the demo began in June 2011, and was initially produced as pre-rendered CGI animation by Visual Works before Square Enix attempted to reproduce it entirely in real-time with the Luminous Studio engine, using the same assets as the CGI version. [6]

Final Fantasy XV

Prior to its rebranding from Final Fantasy Versus XIII and full move onto eighth-generation consoles, Final Fantasy XV used lighting technology from Luminous along with a purpose-built proprietary gameplay engine. [12] For its E3 2013 re-reveal under its new title, the company used a specially-created engine environment named Ebony. [13] In July 2014, Hashimoto left the company, citing personal reasons. While still working as an advisor for Luminous Studio, his position as project leader was filled by Remi Driancourt, a senior engineer who had worked with games featuring Luminous technology. [5] The version of XV shown off at Tokyo Game Show and Jump Festa that year ran on Luminous 1.4, which combined Luminous with components created for Ebony. The Episode Duscae game demo ran on version 1.5, and the developers plan for the final game to run on version 2.0. [14]

With Luminous Studio, real-time scenes in XV have five million polygons per frame, [15] with character models made up of about 100,000 polygons each. [11] Character models for XV were constructed with 600 bones, estimated as roughly 10-12 times more than seventh generation hardware. [15] About 150 bones are used for the face, 300 for the hair and clothes, and 150 for the body. [11] For the characters' hair, the team used the same technique as with the characters in Agni's Philosophy. [16] The inner hair for each character uses about 20,000 polygons, five times more than seventh generation hardware. The data capacity for textures is also much greater than before. [15] Each character uses 30 MB of texture data, and ten levels of detail. While seventh-generation games used 50 to 100 MB of texture data for a scene, Final Fantasy XV can use about sixteen times this amount on the PlayStation 4 console. 2048×2048 and 4096×4096 texels are used for the HD textures. [11] For the Microsoft Windows port, Luminous Studio was upgraded using technology from Nvidia. [17]

Witch Chapter 0

In April 2015, Square Enix announced that the engine would support DirectX 12, and Nvidia revealed a new real-time tech demo developed by Square Enix for the engine, called Witch Chapter 0 [cry], featuring the character Agni from the earlier Agni's Philosophy demo. [18] The demo renders over 63 million polygons per frame, uses "8K by 8K" resolution textures, and her hair is rendered with over 50 shaders, with each strand of hair rendered as a polygon. It also portrays human crying with a high level of detail, and the quality of the real-time graphics have been compared to pre-rendered CGI animation. The tech demo took a year to produce, and was running on a PC with four GeForce GTX Titan X graphics cards. [19]

Luminous Productions

In early 2018, the development team of Final Fantasy XV were established by Square Enix as a new subsidiary studio dubbed Luminous Productions. The aim was to create new AAA video games for a global audience in addition to other media content. [20] [21] The name "Luminous" was an intentional reference to the Luminous Studio engine, which was being used by the team on a new untitled AAA title. [21] Luminous Productions continued to work on Final Fantasy XV alongside their new project. [22] Later that year, due to policy shifts and personal disagreements with the company's management, the new studio's leader and Final Fantasy XV director Hajime Tabata left Luminous Productions and Square Enix. Planned future content for Final Fantasy XV was also cancelled, and developed resources shifted to the untitled AAA project, which would use Luminous Studio. [22] [23]

Features

Reception

The existence of the gaming engine surprised many critics when it was unveiled in E3 2012. [38] Kotaku described the graphics of the game engine preview as "jaw dropping" and "stunning", and called it a real competitor to Unreal Engine 4. [39] [40] VG24/7 called the graphics "drop dead gorgeous". [41] IGN cited the technology as a "hurdling leap into the future", and other reviews emphasised realistic 3D modeling of the human eye and real time rendering of graphics. [42] [43] [44]

See also

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