Mecha

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Kuratas, a mecha made by Suidobashi Heavy Industry at the Maker Faire Tokyo (2012) kuratasuMaker Faire Tokyo 2012 (1).jpg
Kuratas, a mecha made by Suidobashi Heavy Industry at the Maker Faire Tokyo (2012)

In science fiction, mecha (Japanese: メカ, Hepburn: meka) or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword 'mechanism' (メカニズム, mekanizumu) or 'mechanical' (メカニカル, mekanikaru), but the meaning in Japanese is more inclusive, and 'robot' (ロボット, robotto) or 'giant robot' is the narrower term.

Contents

Fictional mecha vary greatly in size and shape, but are distinguished from vehicles by their humanoid or biomorphic appearance, although they are bigger, often much bigger, than human beings. Different subgenres exist, with varying connotations of realism. The concept of Super Robot and Real Robot are two such examples found in Japanese anime and manga.

Real-world piloted humanoid or non-humanoid robotic platforms, existing or planned, may also be called "mecha". In Japanese, "mecha" may refer to mobile machinery or vehicles (including aircraft) in general, piloted or otherwise.

Characteristics

'Mecha' is an abbreviation, first used in Japanese, of 'mechanical'. In Japanese, mecha encompasses all mechanical objects, including cars, guns, computers, and other devices, and 'robot' or 'giant robot' is used to distinguish limbed vehicles from other mechanical devices.[ citation needed ] Outside of this usage, it has become associated with large humanoid machines with limbs or other biological characteristics. Mechas differ from robots in that they are piloted from a cockpit, typically located in the chest or head of the mech. [1]

While the distinction is often hazy, mecha typically does not refer to form-fitting powered armor such as Iron Man's suit. They are usually much larger than the wearer, like Iron Man's enemy the Iron Monger, or the mobile suits depicted in the Gundam franchise.

In most cases, mecha are depicted as fighting machines, whose appeal comes from the combination of potent weaponry with a more stylish combat technique than a mere vehicle. Often, they are the primary means of combat, with conflicts sometimes being decided through gladiatorial matches. Other works represent mecha as one component of an integrated military force, supported by and fighting alongside tanks, fighter aircraft, and infantry, functioning as a mechanical cavalry. The applications often highlight the theoretical usefulness of such a device, combining a tank's resilience and firepower with infantry's ability to cross unstable terrain and a high degree of customization. In some continuities, special scenarios are constructed to make mecha more viable than current-day status. For example, in Gundam the fictional Minovsky particle inhibits the use of radar, making long-range ballistic strikes impractical, thus favouring relatively close-range warfare of Mobile Suits. [2]

However, some stories, such as the manga/anime franchise Patlabor and the American wargame BattleTech universe, also encompass mecha used for civilian purposes, such as heavy construction work, police functions, or firefighting. Mecha also have roles as transporters, recreation, advanced hazmat suits, and other research and development applications.

Mecha have been used in fantasy settings, for example in the anime series Aura Battler Dunbine , The Vision of Escaflowne , Panzer World Galient , and Maze . In those cases, the mecha designs are usually based on some alternative or "lost" science-fiction technology from ancient times. In case of anime series Zoids , the machines resemble dinosaurs and animals, and have been shown to evolve from native metallic organisms. [3] [4]

A chicken walker is a fictional type of bipedal robot or mecha, distinguished by its rear-facing knee joint. This type of articulation resembles a bird's legs, hence the name. [5] However, birds actually have forward-facing knees; they are digitigrade, and what most call the "knee" is actually the ankle. [6]

Early history

The 1868 Edward S. Ellis novel The Steam Man of the Prairies featured a steam-powered, back-piloted, mechanical man. The 1880 Jules Verne novel The Steam House (La Maison à Vapeur) featured a steam-powered, piloted, mechanical elephant. One of the first appearances of such machines in modern literature was the tripod (or "fighting-machine", as they are known in the novel) of H. G. Wells' famous The War of the Worlds (1897). The novel does not contain a fully detailed description of the tripods' mode of locomotion, but it is hinted at: "Can you imagine a milking stool tilted and bowled violently along the ground? That was the impression those instant flashes gave. But instead of a milking stool, imagine it a great body of machinery on a tripod stand."

Ōgon Bat , a kamishibai that debuted in 1931 (later adapted into an anime in 1967), featured the first piloted humanoid giant robot, Dai Ningen Tanku (大人間タンク), [7] but as an enemy rather than a protagonist. In 1934, Gajo Sakamoto launched Tank Tankuro (タンクタンクロー) on a metal creature that becomes a battle machine. [8]

The first humanoid giant robot piloted by the protagonist appeared in the manga Atomic Power Android (原子力人造人間, Genshi Ryoku Jinzō Ningen) in 1948. [9] The manga and anime Tetsujin 28-Go , introduced in 1956, featured a robot, Tetsujin, that was controlled externally by an operator by remote control. The manga and anime Astro Boy , introduced in 1952, with its humanoid robot protagonist, was a key influence on the development of the giant robot genre in Japan. The first anime featuring a giant mecha being piloted by the protagonist from within a cockpit was the Super Robot show Mazinger Z , written by Go Nagai and introduced in 1972. [10] Mazinger Z introduced the notion of mecha as pilotable war machines, rather than remote-controlled robots. Ken Ishikawa and Go Nagai, later, introduced the concept of 'combination' (gattai (合体)), where several units slot together to form a super robot, with Getter Robo (1974 debut). [11]

An early use of mech-like machines outside Japan is found in "The Invisible Empire", a Federal Men's story arc by Jerry Siegel and Joe Shuster (serialized 1936 in New Comics #8–10). [12] Other examples include the Mexican comic Invictus by Leonel Guillermo Prieto and Victaleno León; the Brazilian comic Audaz, o demolidor, by Álvaro "Aruom" Moura and Messias de Mello (1938–1949), inspired by Invictus, created for the supplement A Gazetinha from the newspaper A Gazeta; [13] Kimball Kinnison's battle suit in E. E. "Doc" Smith's Lensman novel Galactic Patrol (1950); [14] the French animated film The King and the Mockingbird (first released 1952), [15] and Robert Heinlein's waldo in his 1942 short story, "Waldo" and the Mobile Infantry battle suits in Heinlein's Starship Troopers (1958). [14]

A transforming mech can transform between a standard vehicle (such as a fighter plane or transport truck) and a fighting mecha robot. This concept of transforming mecha was pioneered by Japanese mecha designer Shōji Kawamori in the early 1980s, when he created the Diaclone toy line in 1980 and then the Macross anime franchise in 1982. In North America, the Macross franchise was adapted into the Robotech franchise in 1985, and then the Diaclone toy line was adapted into the Transformers franchise in 1986. Some of Kawamori's most iconic transforming mecha designs include the VF-1 Valkyrie from the Macross and Robotech franchises, and Optimus Prime (called Convoy in Japan) from the Transformers and Diaclone franchises. [16] [17]

In various media

Anime and manga

RX-78-2 Gundam, introduced in Mobile Suit Gundam (1979), the first Gundam anime. It was the first real robot, in contrast to the super robots in earlier anime. RX-78-2 Gundam illustration.gif
RX-78-2 Gundam, introduced in Mobile Suit Gundam (1979), the first Gundam anime. It was the first real robot, in contrast to the super robots in earlier anime.

In Japan, "robot anime" (known as "mecha anime" outside Japan) is one of the oldest genres in anime. [18] Robot anime is often tied in with toy manufacturers. Large franchises such as Gundam, Macross , Transformers , and Zoids have hundreds of different model kits.

The size of mecha can vary according to the story and concepts involved. Some of them may not be considerably taller than a tank ( Armored Trooper Votoms , Yatterman , Megazone 23 , Code Geass ), some may be a few stories tall ( Gundam , Escaflowne , Bismark , Gurren Lagann ), others can be titan sized as tall as a skyscraper ( Space Runaway Ideon , Genesis of Aquarion , Science Ninja Team Gatchaman , Neon Genesis Evangelion ), some are big enough to contain an entire city ( Macross ), some the size of a planet ( Diebuster ), galaxies ( Getter Robo , Tengen Toppa Gurren Lagann ), or even as large as universes ( Tengen Toppa Gurren Lagann: Lagann-hen , Demonbane , Transformers: Alternity).

The first titan robots seen were in the 1948 manga Atomic Power Android (原子力人造人間, Genshiryoku Jinzō Ningen) [9] and Mitsuteru Yokoyama's 1956 manga Tetsujin 28-go . However, it wasn't until the advent of Go Nagai's Mazinger Z that the genre was established. Mazinger Z innovated by adding the inclusion of futuristic weapons, and the concept of being able to pilot from a cockpit [10] (rather than via remote control, in the case of Tetsujin). According to Go Nagai:

I wanted to create something different, and I thought it would be interesting to have a robot that you could drive, like a car. [10]

Mazinger Z featured giant robots that were "piloted by means of a small flying car and command center that docked inside the head." [10] It was also a pioneer in die-cast metal toys such as the Chogokin series in Japan and the Shogun Warriors in the U.S., that were (and still are) very popular with children and collectors.

Robot/mecha anime and manga differ vastly in storytelling and animation quality from title to title, and content ranges from children's shows to ones intended for an older teen or adult audience.

Some of the first mecha featured in manga and anime were super robots. The super robot genre features superhero-like giant robots that are often one-of-a-kind and the product of an ancient civilization, aliens or a mad genius. These robots are usually piloted by Japanese teenagers via voice command or neural uplink, and are often powered by mystical or exotic energy sources. [19]

The later real robot genre features robots that do not have mythical superpowers, but rather use largely conventional, albeit futuristic weapons and power sources, and are often mass-produced on a large scale for use in wars. [19] The real robot genre also tends to feature more complex characters with moral conflicts and personal problems. [20] The genre is therefore aimed primarily at young adults instead of children. [21] Mobile Suit Gundam (1979) is largely considered the first series to introduce the real robot concept and, along with The Super Dimension Fortress Macross (1982), would form the basis of what people would later call real robot anime. [22]

Some robot mecha are capable of transformation (Macross and Zeta Gundam ) or combining to form even bigger ones ( Beast King GoLion and Tengen Toppa Gurren Lagann ), the latter called 'combination'. Go Nagai and Ken Ishikawa are often credited with inventing this in 1974 with Getter Robo.

Not all mecha need to be completely mechanical. Some have biological components with which to interface with their pilots, and some are partially biological themselves, such as in Neon Genesis Evangelion , Eureka Seven , and Zoids . Attack on Titan creator Hajime Isayama draws particular inspiration from the mecha visual novel Muv-Luv with its use of "pilots" controlling larger humanoid apparatus. [23]

Mecha based on anime have seen extreme cultural reception across the world. The personification of this popularity can be seen as 1:1-sized Mazinger Z, Tetsujin, and Gundam statues built across the world.

Film

Imperial AT-AT walkers during the Battle of Hoth in The Empire Strikes Back, the second film of the original Star Wars trilogy. All Terrain Armored Transport in Star Wars.JPG
Imperial AT-AT walkers during the Battle of Hoth in The Empire Strikes Back , the second film of the original Star Wars trilogy.

Video games

Strike Suit Zero is a 2013 space combat video game featuring mecha designs by Junji Okubo. Strike Suit Zero - Screenshot 01.jpg
Strike Suit Zero is a 2013 space combat video game featuring mecha designs by Junji Okubo.
Mecha selection menu in the roguelike, GearHead RPG. Gearhead rpg 01.png
Mecha selection menu in the roguelike, GearHead RPG.

Mecha are often featured in computer and console video games. Because of their size and fictional power, mecha are quite popular subjects for games, both tabletop and electronic. They have been featured in video games since the 1980s, particularly in vehicular combat and shooter games, including Sesame Japan's side-scrolling shooter game Vastar in 1983, [24] various Gundam games such as Mobile Suit Gundam: Last Shooting in 1984 and Z-Gundam: Hot Scramble in 1986, [25] the run and gun shooters Hover Attack in 1984 and Thexder in 1985, and Arsys Software's 3D role-playing shooters WiBArm in 1986 and Star Cruiser in 1988. Historically mecha-based games have been more popular in Japan than in other countries. [26]

Tabletop games

Books

Real mecha

There are a few real prototypes of mecha-like vehicles. Currently almost all of these are highly specialized or just for concept purpose, and as such may not see mass production. Most of these experimental projects were made and first presented in East Asia.

In the Western world, there are few examples of mecha, however, several machines have been constructed by both companies and private figures.

See also

Related Research Articles

<i>Mobile Suit Gundam</i> Japanese anime television series

Mobile Suit Gundam, also known as First Gundam, Gundam 0079 or simply Gundam '79, is an anime television series, produced and animated by Nippon Sunrise. Created and directed by Yoshiyuki Tomino, it premiered in Japan on Nagoya Broadcasting Network and its affiliated ANN stations on April 7, 1979, and lasted until January 26, 1980, spanning 43 episodes. It was the first Gundam series, which has subsequently been adapted into numerous sequels and spin-offs. Set in the futuristic calendar year "Universal Century" 0079, the plot focuses on the war between the Principality of Zeon and the Earth Federation, with the latter unveiling a new giant robot known as the RX-78-2 Gundam piloted by the teenage civilian mechanic Amuro Ray.

Gundam is a Japanese military fiction media franchise. Created by Yoshiyuki Tomino and Sunrise, the franchise features giant robots, or mecha, with the name "Gundam". The franchise began on April 7, 1979, with Mobile Suit Gundam, a TV series that defined the "real robot" mecha anime genre by featuring giant robots called mobile suits in a militaristic setting. The popularity of the series and its merchandise spawned a franchise that includes 50 TV series, films and OVAs as well as manga, novels and video games, along with a whole industry of plastic model kits known as Gunpla which makes up 90 percent of the Japanese character plastic-model market.

<span class="mw-page-title-main">Yoshiyuki Tomino</span> Japanese mecha anime creator, animator, songwriter, director, screenwriter and novelist

Yoshiyuki Tomino is a Japanese mecha anime creator, animator, director, screenwriter, songwriter and novelist best known for creating the Gundam anime franchise. He was born in Odawara, Kanagawa Prefecture, and studied at Nihon University's College of Art.

<i>Macross</i> Mecha anime franchise

Macross is a Japanese science fiction mecha anime media franchise/media mix, created by Studio Nue and Artland in 1982. The franchise features a fictional history of Earth and the human race after the year 1999, as well as the history of humanoid civilization in the Milky Way. It consists of four TV series, four movies, six OVAs, one light novel, and five manga series, all sponsored by Big West Advertising, in addition to 40 video games set in the Macross universe, two crossover games, and a wide variety of physical merchandise.

<i>Gundam Wing: Endless Waltz</i> Japanese mecha anime series

Gundam Wing: Endless Waltz, known in Japan as New Mobile Report Gundam Wing: Endless Waltz, is the sequel to Mobile Suit Gundam Wing, both of which are set in the "After Colony" timeline, an alternate universe to that of the original Mobile Suit Gundam series. Aside from being a continuation to the Gundam Wing TV series, it also reveals details regarding the pasts of the five Gundam pilots and the true objective behind "Operation Meteor."

<i>Mekton</i> Role-playing game

Mekton is a role-playing game which centers on the conventions of mecha anime and science fiction. It has seen several editions since its introduction in 1984, the most recent, Mekton Zeta being first published in 1994.

Super Robot Wars, known in Japan as Super Robot Taisen, is a series of tactical role-playing video games produced by Bandai Namco Entertainment, formerly Banpresto. Starting out as a spinoff of the Compati Hero series, the main feature of the franchise is having a story that crosses over several popular mecha anime, manga and video games, allowing characters and mecha from different titles to team up or battle one another. The first game in the franchise was released for the Game Boy on April 20, 1991. Later spawning numerous games that were released on various consoles and handhelds. Due to the nature of crossover games and licensing involved, only a few games have been released outside Japan, and in English. The franchise celebrated its 25th anniversary in 2016, and its 30th anniversary in 2021.

<i>Getter Robo</i> Japanese manga series

Getter Robo is a Japanese mecha media franchise created by Ken Ishikawa and Go Nagai. An anime television series produced by Toei Animation was broadcast on Fuji TV from April 4, 1974, to May 8, 1975, with a total of 51 episodes. The manga was serialized in Shogakukan's Weekly Shōnen Sunday from April 7, 1974, to August 24, 1975, and was compiled in six volumes by Shogakukan and three volumes by Futabasha.

<span class="mw-page-title-main">Shōji Kawamori</span> Japanese Anime creator and producer, screenwriter, visual artist, and mecha designer

Shōji Kawamori is a Japanese anime creator and producer, screenwriter, visual artist, and mecha designer. He is best known for creating the Macross mecha anime franchise and the Diaclone toyline, which were in turn the basis for the Robotech and Transformers franchises, respectively. He is also known for creating The Vision of Escaflowne anime series. He pioneered several innovative concepts in his works, such as transforming mecha and virtual idols. His work has had a significant impact on popular culture, both in Japan and internationally.

SD Gundam is a media franchise that spawned from the Gundam franchise. SD Gundam takes the mecha from Gundam and expresses them in super deformed and anthropomorphic style.

<span class="mw-page-title-main">Kunio Okawara</span>

Kunio Okawara is a mechanical designer in the Japanese anime industry. Okawara was the first in the industry to be specifically credited as a mechanical designer. He designed mecha for the Gundam and Brave Series franchises, as well as those of numerous Super Robot and Real Robot shows.

<span class="mw-page-title-main">Japanese science fiction</span> Genre of speculative fiction

Science fiction is an important genre of modern Japanese literature that has strongly influenced aspects of contemporary Japanese pop culture, including anime, manga, video games, tokusatsu, and cinema.

<i>Another Centurys Episode 2</i> 2006 video game

Another Century's Episode 2, abbreviated as A.C.E. 2, is a third-person mecha action video game produced by Banpresto and developed by From Software. It is the sequel to the popular 2005 game Another Century's Episode. It was released for the PlayStation 2 on March 30, 2006.

<i>Super Robot Wars Alpha Gaiden</i> 2001 video game

Super Robot Wars Alpha Gaiden, or simply, Alpha Gaiden, is a video game for the PlayStation, first released in Japan in 2001. It is the first side-story in the Super Robot Wars Alpha series, continuing from Super Robot Wars Alpha. The characters of After War Gundam X, Turn A Gundam, and Combat Mecha Xabungle make debut appearances in the game.

Mecha anime and manga, known in Japan as robot anime and robot manga, are anime and manga that feature robots (mecha) in battle. The genre is broken down into two subcategories; "super robot", featuring super-sized, implausible robots, and "real robot", where robots are governed by realistic physics and technological limitations.

<i>Space Gundam V</i> 1983 South Korean animated film

Space Gundam V is a South Korean animated film directed by Kim Cheong-gi, released on July 21, 1983. Despite its title, the series is not related to Mobile Suit Gundam. It is known for incorporating an unlicensed version of the VF-1J Valkyrie of Macross fame and the heroic elements of Brave Raideen.

<span class="mw-page-title-main">Kuratas</span>

Kuratas is a rideable and user-operated mecha built by the Japanese company Suidobashi Heavy Industry. Billed as "the world's first giant boarding robot", the Kuratas was unveiled when the website was opened in 2012. It was demonstrated at Wonder Festival. In June 2015, MegaBots challenged Suidobashi Heavy Industry to its first robot duel confronting Kuratas versus their Mark II.

<i>Super Robot Wars V</i> 2017 video game

Super Robot Wars V is a tactical role-playing game developed by B.B. Studio and published by Bandai Namco Entertainment for the PlayStation 4 and PlayStation Vita. Released as part of Super Robot Wars' 25th anniversary, it is the eighth standalone entry to the series since Super Robot Wars NEO, with the game's continued focus on the massive crossover between different mecha anime series released in Japan. It is released in Asia on February 23, 2017. A Nintendo Switch and Steam ports of the game were released on October 3, 2019.

<i>Super Robot Wars T</i> 2019 video game

Super Robot Wars T is a tactical role-playing game developed by B.B. Studio and published by Bandai Namco Entertainment. It is the eleventh standalone entry to the Super Robot Wars series and the third installment of the "International Era" series, with the game's continued focus on the massive crossover between different mecha anime series released in Japan. Released for the PlayStation 4 and Nintendo Switch, it was also released in Asia on March 20, 2019.

<i>Gundam 0079: The War for Earth</i> 1997 interactive movie video game

Gundam 0079: The War for Earth is a video game developed by Presto Studios and published by Bandai Digital Entertainment for Macintosh, Windows, PlayStation, and Apple Bandai Pippin.

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