|Noctis Lucis Caelum|
|Final Fantasy character|
Noctis wielding the Engine Blade
|First appearance||Final Fantasy XV|
|First game||Final Fantasy XV (2016)|
|Created by||Tetsuya Nomura|
|Designed by||Tetsuya Nomura|
Hyrum Hansen (child)
Miyuki Satō (child)
|Motion capture||Takuma Harada|
Noctis Lucis Caelum(ノクティス・ルシス・チェラムNokutisu Rushisu Cheramu), "Noct"(ノクトNokuto) for short, is a fictional character from Square Enix's Final Fantasy series. He is a playable character and main protagonist of Final Fantasy XV , originally a spin-off titled Final Fantasy Versus XIII. The crown prince and protector of Lucis, Noctis and his allies must defend their country when the empire of Niflheim attacks Lucis in an attempt to take control of its magical Crystal. Alongside Final Fantasy XV, Noctis has appeared in the game's expanded media, including Final Fantasy crossover titles, and other game titles including Puzzle & Dragons and the fighting game Tekken 7 .
A character is a person or other being in a narrative. The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the ancient Greek word χαρακτήρ, the English word dates from the Restoration, although it became widely used after its appearance in Tom Jones in 1749. From this, the sense of "a part played by an actor" developed. Character, particularly when enacted by an actor in the theatre or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, helping them to understand plots and ponder themes. Since the end of the 18th century, the phrase "in character" has been used to describe an effective impersonation by an actor. Since the 19th century, the art of creating characters, as practiced by actors or writers, has been called characterisation.
Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling 144 million, the Dragon Quest franchise selling 78 million and the Kingdom Hearts franchise selling 30 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.
Final Fantasy is a Japanese science fantasy media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs/JRPGs). The first game in the series was released in 1987, with 14 other main-numbered entries being released since then. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including CGI films, anime, manga, and novels.
Noctis was created and co-designed by Tetsuya Nomura, with later design revisions being handled by Yusuke Naora. Nomura created Noctis as a type of protagonist not featured in a leading role in the Final Fantasy series before. He also wanted his personality to be unique in the series, being unlike protagonists like Squall Leonhart or Cloud Strife, instead focusing more on realism. Noctis' clothes were designed by Hiromu Takahara, lead designer for Japanese fashion house Roen. His clothing was created to be both asymmetric, mirroring the fashion house's trademark style, and indicative of the game's themes and atmosphere. Before his design was finalized, Noctis was given a story-inspired temporary outfit used in early trailers.
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has led the development of the Kingdom Hearts series since its debut in 2002 and was the director for the CGI film Final Fantasy VII: Advent Children.
Yusuke Naora is a Japanese video game art director and character designer who worked for Square Enix. He served as the art director for several Final Fantasy and Compilation of Final Fantasy VII titles. He also served as the producer of the Code Age franchise. On October 1, 2016 he announced on Twitter that he had left the company, but would continue to contribute to Square Enix games as a freelancer.
Squall Leonhart is a fictional character and the primary protagonist of Final Fantasy VIII, a role-playing video game by Square. In Final Fantasy VIII, Squall is a 17-year-old student at Balamb Garden, a prestigious military academy for elite mercenaries. He stands 177 cm tall. As the story progresses, Squall befriends Quistis Trepe, Zell Dincht, Selphie Tilmitt, and Irvine Kinneas, and falls in love with Rinoa Heartilly. These relationships, combined with the game's plot, gradually change him from a loner to an open, caring person. Squall has appeared in several other games, including Chocobo Racing, Itadaki Street Special, and the Kingdom Hearts series, as Leon.
Since his original reveal, Noctis has been compared with other asocial characters seen in the series' other games based on his appearance. Following the release of the game, Noctis has been positively received by journalists, with many noting his growth over the course of the story, and contrasting him against other Final Fantasy protagonists. His appearances in both the expanded media of Final Fantasy XV and other games have gathered multiple types of responses.
Noctis Lucis Caelum is the only son and heir of King Regis Lucis Caelum CXIII of Lucis; the Caelum dynasty safeguards the Crystal, a divine artifact connected to the world's deities.When he was five years old, Noctis was chosen by the Crystal as the "True King", a prophesied figure who would purge Eos of the Starscourge, a plague that will trigger eternal darkness on Eos and turns living things into monstrous Daemons. At eight years old, Noctis is attacked by a Daemon and is sent to the nation of Tenebrae for healing, where he meets and bonds with the nation's princess Lunafreya Nox Fleuret. However, Noctis and Regis are forced to flee Tenebrae when it is attacked by the Niflheim Empire. By the events of Final Fantasy XV, Lucis is under siege from Niflheim, and Regis agrees to a ceasefire. As part of the treaty, Noctis is to marry Lunafreya, and Regis dispatches him to Altissia where they are to be married. Following Noctis' departure, Niflheim attacks Lucis' capital Insomnia, steals the Crystal and kills Regis. Noctis—together with his three companions and sworn protectors Gladiolus Amicitia, Prompto Argentum and Ignis Scientia—sets out on a quest to retrieve the Crystal and defeat Niflheim.
To fulfill his role, Noctis collects the Royal Arms, weapons of the ancient Lucian monarchs, from tombs across Lucis. He also gains the aid of the Astrals, divine beings who granted the Crystal to the Lucian line—he is in turn aided by Lunafreya, her attendant Gentiana, and Niflheim's chancellor Ardyn Izunia.Ardyn is later revealed to be Ardyn Lucis Caelum, the immortal older brother of Noctis's ancestor Somnus who swore revenge on both the Crystal and Somnus's bloodline because they demonized him for taking the Starscourge into his body to heal the infected. Noctis gains the favor of the Astrals Titan and Ramuh, but when he finally reaches Altissia and Lunafreya awakens the Astral Leviathan, Niflheim attacks and Ardyn mortally wounds Lunafreya, disrupting the ritual. With her last strength, she helps Noctis subdue Leviathan before giving him the Ring of the Lucii, an artifact through which he can access the Crystal's magic. Noctis then heads for Niflheim's capital of Gralea, burdened by the loss of Lunafreya and tormented by Ardyn.
Arriving in Gralea to find its population turned into Daemons, Noctis finds and is pulled into the Crystal. Noctis learns from the Astral Bahamut of Providence, a power borne from the Crystal, the Royal Arms and the Ring of the Lucii capable of destroying the Starscourge forever, the price of wielding it being Noctis's own life.Waking up ten years later, Noctis reunites with his companions as they travel to Insomnia where they defeat the rogue Astral Ifrit and the enslaved Lucii before facing Ardyn. After defeating Ardyn in the physical world, Noctis sacrifices himself to fulfill his role as the True King by purging the Starscourge with the Lucii helping him completely destroy Ardyn's spirit. In the game's post-credit scenes, having confessed his feelings for his friends during a rest before the final battle, Noctis reunites with Lunafreya in the afterlife.
Noctis is one of the main characters in Brotherhood: Final Fantasy XV , an anime following his early journey and how his companions came to travel with him. —with the aid of Shiva and Ifrit—battles and kills the Astral after saving Lunafreya. With Bahamut's death, the other Astrals along with magic fade from existence, the Crystal shattering after absorbing the last of the Starscourge. In the story's epilogue, Noctis and Lunafreya marry in Altissia. A Play Arts Kai figurine of Kai has also been developed.In the opening and concluding episodes, Noctis learns of the fall of Lucis and faces the Daemon that nearly killed him in his youth. Initially helpless against it, he draws strength from his friends and the memories of his father to kill the Daemon. Noctis also made a brief appearance in the CGI movie Kingsglaive, as a young child in a wheelchair. Noctis would have been the central character of a future downloadable content (DLC) episode Episode Noctis: The Final Strike, the finale of a planned tetralogy of DLC episodes dubbed Dawn of the Future. Aside from the first planned installment Episode Ardyn, all other episodes were cancelled. It was instead remade into the novel Final Fantasy XV -The Dawn of the Future-, depicting an alternate ending to the game where Ardyn chooses to defy Bahamut's will in the ending of Episode Ardyn. Consequently the darkness amassed within him during Noctis's slumber becomes too strong for Providence to cleanse, which results in Bahamut deciding to exterminate all life on Eos, resurrecting Lunafreya as a pawn in his scheme. When Noctis learns the truth, he makes peace with Ardyn so they can save Eos. With the Ring of the Lucii Ardyn uses the ritual of Providence Noctis himself was to perform, sacrificing himself to destroy Bahamut in the spirit realm; in the mortal realm, Noctis
Brotherhood: Final Fantasy XV is an original net animation series directed by Soichi Masui, produced by Akio Ofuji, written by Yuniko Ayana, and composed for by Yasuhisa Inoue and Susumi Akizuki. Co-produced by Square Enix and A-1 Pictures, it is based on the setting and story of the 2016 video game Final Fantasy XV, which is thematically connected to the Fabula Nova Crystallis subseries. Brotherhood is set within the events of Final Fantasy XV, and details the backstories of main protagonist Noctis Lucis Caelum and those closest to him.
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It is a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
Outside Final Fantasy, Noctis also appears as a DLC character in Namco's fighting game Tekken 7 as a friend of Lars Alexandersson.Lars' voice actor, Junichi Suwabe, enjoyed the interactions between both Lars and Noctis. Tekken producer Katsuhiro Harada commented it was his idea to include Noctis within the game as he was surprised by Final Fantasy XV as well as the coincidence that game from the franchise was released closely with Tekken 7. Additionally, Harada wanted to surprise fans by grabbing an RPG character by adding it to a fighting game and thus had multiple interactions with Hajime Tabata in order to get the permission to feature him in Namco's game. In the making of the character, the developers wanted Noctis to emulate his techniques from Final Fantasy XV with their own hardware. He was created to be accessible to newcomers of the Tekken franchise. Nevertheless, they received a model to follow by Square Enix. However, one technique was based on Lars' Lightning Screw which resulted into their relationship in the DLC trailer. Besides Noctis' regular costume, he wears one hooded entirely created by the Namco staff. The others were created by Square Enix. Noctis was featured in a collaboration with Puzzle & Dragons . He appears in Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary , and also appears as a playable character in the mobile RPG, Final Fantasy Brave Exvius, and the crossover fighting game Dissidia Final Fantasy NT . Noctis is also the main character of the manga adaptation of Final Fantasy XV.
Noctis was parodied by Bkub Okawa, author of the comedy manga Pop Team Epic alongside Ignis as both characters received super deformed designs that parodied the two main characters from that series.
Noctis was created and designed by Tetsuya Nomura, the original director of Final Fantasy XV , originally a spin-off titled Final Fantasy Versus XIII.Nomura did not want Noctis to look strong, instead being used more to communicate the darkness in the story, which caused some difficulties for the team. His full name loosely translates from Latin into "Light of [the] Night Sky"; his nickname, Noct, translates as "of the Night". Noctis's name was not going to be based on the sky or weather, as with previous protagonists designed by Nomura. After Lightning, the main protagonist of Final Fantasy XIII , was given a weather-based name, Nomura gave Noctis his current name. This name was also a reference to Sora, the main protagonist of the Kingdom Hearts series; Sora and Caelum both mean "sky" in their respective languages, and Nomura considered Noctis to be his latest "son". Noctis' adult appearance was designed by art co-director Yusuke Naora.
A major departure from Noctis' character in contrast to previous Japanese role-playing games' protagonists was his aging across Final Fantasy XV. Despite fears of how it would be received by fans, the Square Enix staff decided to make this change. Tabata further elaborated that it "felt that it was important in communicating [the party's] development and wanting to express it in a way that we only can with the current generation of consoles."When creating the development of Noctis' facial features over time, the team drew from pictures of war veterans and actors to add finer details to help mature the character's expression. They also designed Noctis' features so they would hold similarities to Regis, reflecting the game's theme of the father-son relationship.
While the game changed names, platforms and eventually directors, Nomura worked with new director Hajime Tabata to ensure that Noctis remained as unchanged as possible in the final product.Alterations and adjustments made to his character model were supervised by Naora. The main goal was to make Noctis appear more realistic: his skin texture was enhanced and subtleties added to its depiction and the effect of different lighting on it, in addition to adding elements such as subtle birthmarks and skin blotches. One of the major goals was keeping the same character impression while making adjustments and enhancements, as series fans already had a concept of who the character was. His hair's shadow effects needed to be adjusted after the upgrade in technology so they did not cast too much shade on his face, but the hairstyle itself was kept consistent. His hairstyle was meant to give two impressions to the player: from the front it was ordered, while from the rear it looked wild. In order to make his hair movements realistic, the team worked with a professional hairstylist to create the design using a mannequin's wig, then used the Luminous Studio engine to render it in real-time. The technique was originally used for the characters in the engine's 2012 tech demo Agni's Philosophy .
The character's clothing was designed by Hiromu Takahara, the main designer at Japanese fashion house Roen.Takahara's key inspiration for the style and coloring of the clothing was "jet black", which was meant to exemplify and be representative of the game's atmosphere. In addition, Takahara designed the outfit along the same lines as the asymmetric designs common to Roen's clothing lines. His outfit was designed to make Noctis look like someone who went to a high-class pub. Unlike previous Final Fantasy protagonists, a real set of Noctis' clothes was created by Roen and kept in the office for reference by the development staff: this was due to previous experiences when Nomura had been constantly asked what materials his characters' outfits were made of by the graphics teams. An aspect of his design central to the story was a ring he wore on his right hand, while the gloves he wore were simply for "design purposes". Noctis's outfit when the game was first revealed was a temporary one used while his final look was being created. It was based on the game's script to give a visual impression in trailers. Takahara also designed a formal suit worn by the character in the original opening section of the game. All Roen designs, including Noctis' suit, were retained when Versus XIII was rebranded as Final Fantasy XV as the team felt wrong about removing them despite the other changes.
While originally one of four controllable characters in Versus XIII, Noctis is the sole playable character in XV.He is also the only character who can use summoned monsters, recurring elements in the Final Fantasy series. As shown in the conceptual trailer from the 2013 Electronic Entertainment Expo and the final game, Noctis has the power to manipulate multiple weapons at once; his Limit Break "Armiger" further enables him to summon crystalline weapons known as "Royal Arms" into battle. In the story, these powers are passed down through the royal line of Lucis. During an earlier stage of development, Noctis was to have been the only character in the world of XV that could use magic for story-related reasons. As this would not have worked from a gameplay standpoint, the team engineered it so Noctis' companions could share Noctis' magic abilities. During certain points during both story scenes and gameplay, Noctis' eyes turn from their natural blue color to red. This feature was present in both Versus XIII and XV.
Nomura did not want Noctis to have a personality like Squall Leonhart or Cloud Strife, the respective protagonists of Final Fantasy VIII and VII , defining their personality type as that of "a silent, gloomy little boy". Instead, Nomura wanted to create a realistic character type not seen in the Final Fantasy series before. Because of this, he was wary about him as he was so new to the series that he might fall "out of bounds". Whereas previous protagonists did not have strong personalities to avoid interfering with player empathy, Nomura wanted Noctis to have "an overabundance of idiosyncrasy", which was one of the ways he would leave an impression on the player.Nomura also wanted the character to have traits and perform actions that bore both heroic and villainous traits, creating someone akin to an anti-hero. He thought that these qualities would match the game's themes very well. While naturally shy, Noctis hides this under a cold exterior, though his close friends can see through this. A key scene that demonstrated his personality in Versus XIII was his first meeting with Stella Nox Fleuret, the original heroine of Final Fantasy Versus XIII.
According to Tabata, Noctis' cool mannerisms and reserved exterior stem from his lonely childhood, in addition to a fear of losing those closest to him. His words and actions stem from a fear of disappointing those around him, causing him to work to both fulfill expectations and bring people happiness as a result.When comparing the personalities of Noctis and Lunafreya, Tabata referred to Noctis as the weaker of the two, remarking that he is the one who needs protection instead of her. A key part of his narrative is Noctis' transition from prince to king during his journey. According to scenario writer Saori Itamuro, Noctis faces the future as king with both dread and acceptance as he was brought up to expect such an event. This part of his story influenced aspects of his appearance.
Noctis is voiced in Japanese by Tatsuhisa Suzuki as an adult, and by Miyuki Satō as a child.Suzuki was cast in 2009, seven years prior to the game's final release and when the project was still titled Final Fantasy Versus XIII. When he was first voicing the character, Suzuki said Noctis was far more introverted, speaking with a gruff manner and showing little sympathy for those beyond his immediate circle. When the change was made to Final Fantasy XV, Suzuki worked with the production team to create a new persona for the character, who became more outgoing and emotional. For the final game, Suzuki recorded his lines together with the rest of the central cast. To aid his performance, Suzuki modeled it on the stage mannerisms of Kurt Cobain, lead singer of the grunge band Nirvana. While he did not do continuous work on the game due to the game development's "twists and turns", he found himself constantly keeping the character in mind so he could easily portray him when it was time to record voicework for the game. According to Suzuki, some of the recording work he did for Versus XIII survived and was incorporated into Final Fantasy XV. When voicing the character for Brotherhood, Suzuki—who had established a good rapport with the main cast—talked with them about how to shift their portrayals for the altered storytelling medium.
For the English localization, Noctis is voiced by Ray Chase as an adult, and by Hyrum Hansen as a child.Localization lead writer Dan Inoue's English interpretation of the character was based by Suzuki's own influence. Speaking about his role, Chase was told that rather than create an English version of the Japanese performance outside a few select scenes, Chase was told to make a performance that would resonate with Western audiences. This resulted in Noctis' English version being noticeably different from the Japanese. If anything seemed wrong, localization directors Inoue and Keythe Farley would call either Chase or someone else in to re-record lines of dialogue. Noctis was not only Chase's first Final Fantasy character, but his first major role in a video game project. He was initially shocked when he received the call that he would be voicing Noctis. Group recording efforts were discontinued due to the need to roughly match the English dialogue to precisely match timing for the Japanese performances. Only one scene was recorded with several English actors together: the opening scene of the game, where Noctis sets out on his journey.
English voice work was included for Episode Duscae, but it was cut close in terms of production scheduling. During the ROM checking stage, Tabata saw that the performance was wrong for the character, a feeling reflected in player feedback after the demo's release. As it was too late to re-record, the performance was carried into the demo. Tabata commented that the original performance made the character sound too old, comparing it to Batman. After release, the voice work was redone to show the character's youth and charm, along with his "sense of ennui".Due to the feedback from Episode Duscae, the staff considered recasting Noctis's role, but instead Chase worked with the localization team to find a different voice for Noctis. After putting together a demo reel of Chase performing a variety of lines, Tabata listened and picked the one he thought best suited for the character. The most emotional part of the original recording for Chase was Noctis's final farewell to his comrades during a post-credit scene, which for Chase also symbolized saying goodbye to the localization team. A piece of late-game dialogue that needed re-recording was during Noctis's scene on the throne of Lucis at the end of the game; Noctis initially sounded on the point of tears, but the performance was redone to emphasise his resolve.
Video games publications have commented on Noctis' character. Once Final Fantasy XV was revealed to the audience, Todd Ciolek from Anime News Network said that Noctis was "your standard-issue brash anime kid in demeanor." 's main character, Squall Leonhart, based on his rebellious attitude as he lives "by his own rules" in contrast to the strict code of conduct set by his royal overseers. Similarly, Michelle Nguyen from Geek initially noted physical and mental similarities between Noctis and Naruto 's anti-hero and antisocial character, Sasuke Uchiha. However, she found Noctis was nicer but had a heavy burden that made him look cold. Nguyen praised the way Noctis became friends with the other characters. Like Nguyen, David Roberts from GamesRadar enjoyed Noctis' role in Brotherhood due to the way he develops to his relationships with his friends. Andrew Webster from The Verse noted while the characters appear to be cliche, the way Noctis became friends with them gave him a wish to play Final Fantasy XV and see how more do they develop.Daniella Lucas from GamesRadar compared him with Final Fantasy VIII
In an early preview of the game's demo Episode Duscae, GameSpot's Alexa Ray Corriae praised the interactions between Noctis and his companions, citing them as a good example of deep platonic love between men. 's first episode, Meghan Sullivan from IGN also praised the interactions between the main characters, particularly finding comical how Noctis removed parts from his hamburger and this being discussed by his friends as whether or not they were spoiling him. Similarly, Destructoid's Chris Carter became attached to Noctis and his friends ever since the Brotherhood series and expects more from the video game. A fragrance was created in the character's image. There has been an internet meme focused on Noctis and his friends in the Regalia looking at photoshopped images. Square Enix producer Shinji Hashimoto found it comical and motivated fans to produce more in order to increase people's interest in Final Fantasy XV.In a review of Brotherhood
Following the game's release, Dustin Bailey from Anime News Network praised the interactions between Noctis and his friends, commenting on "Noctis' brooding silence" to the point some scenes felt realistic. 's actual title more enjoyable than in the previous trailers. Despite criticising some parts about the story such as the lack of explanation about Noctis not wanting to take over his kingdom, EGMNOW's Mollie L. Patterson praised how the character grew up alongside his adult design. In a Famitsu poll from 2017, Noctis was voted as the top most wanted character fans expect to be featured in another Square Enix's franchise, Kingdom Hearts . The Gamer listed Noctis as one of the most overpowered characters in Final Fantasy due to the multiple moves he learns across his game.Carter shared similar points of comparing Noctis and his allies to the cast of Final Fantasy VI , a highly acclaimed title of the franchise. However, despite also agreeing with Bailey, Carter commented on the reason of how overpowered is Noctis which seemed "hokey". While agreeing with other reviewers regarding the appeal of Noctis and his allies, Philip Kollar from Polygon highly praised the ending Square gave to them in the game without spoiling too much to new gamers. Game Informer writer Andrew Reiner referred to Noctis as a "great leader" as well as "an interesting, conflicted character, torn between his duties to the kingdom and wanting a different life". Noctis has been seen as a "apathethic" in the trailers before the game's release by Becky Cunningham from Cheat Code Central. However, the reviewer found Noctis' characterization in Final Fantasy XV
Noctis' inclusion in the fighting game Tekken 7 as downloadable content earned multiple reactions. Rock, Paper, Shotgun found him fitting based on Noctis' and the rest of the cast's skills, and joked about his relationship with Tekken character Lars.Kotaku noted that the crowd of fans cheered for him when he was first announced. Engadget found his inclusion typical of Final Fantasy characters similar to Cloud when he was added to Super Smash Bros. , despite finding it unfitting. Similarly, PCGamer compared Noctis' inclusion to the Teenage Mutant Ninja Turtles appearing in another fighting game, Injustice 2 , as Noctis did not originate from another fighting game like other guest characters. Writer from Kotaku agreed, with the latter addressing multiple complaints regarding how the fans wanted Kazuma Kiryu from Yakuza as a guest character instead. While finding this surprising, and stating there was "no logical justification", Sam Prell for Gamesradar wrote that fans might enjoy the addition of Noctis to Tekken 7, jokingly commenting that the only similarities between Noctis and Tekken characters were their hairstyles. Similarly, Den of Geek was curious about Noctis' fighting style in the game based on his fighting style, which appeared to combine hand-to-hand combat with magic techniques, making him based on "hit 'em with something sharp".
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Final Fantasy Type-0 HD is an action role-playing game developed by Square Enix and HexaDrive, and published by Square Enix for PlayStation 4 and Xbox One, and later for Microsoft Windows via Steam. It was released worldwide in March 2015, while the Steam port was released in August 2015. Type-0 HD is a high-definition remaster of the Japan-exclusive PlayStation Portable game Final Fantasy Type-0, a spin-off from the main Final Fantasy series and part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos. The story focuses on Class Zero, a group of fourteen students from the Dominion of Rubrum who must fight the neighboring Militesi Empire when they launch an assault on the other Crystal States of Orience. In doing so, the group become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals.
Hajime Tabata is a Japanese game director and the previous Luminous Productions COO and Head of Studio who formerly worked for Square Enix. He was the Head of Square Enix's Business Division 2 and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.
The development of Final Fantasy XV, a Japanese action role-playing video game, began in 2006 shortly before its announcement at that year's Electronic Entertainment Expo. Square Enix handled primary development on Final Fantasy XV, and the game was released worldwide in November 2016; the total development time covered approximately ten years. The game was originally announced as Final Fantasy Versus XIII, a PlayStation 3-exclusive spin-off title. It was part of Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos: while retaining thematic links, specific references were removed to aid with marketing. Additional media was created to portray the world of XV without using sequels; dubbed the "Final Fantasy XV Universe", it included a feature film, an original net animation, a virtual reality simulation game and multiple mobile projects including a version of the game.
Kingsglaive: Final Fantasy XV is a 2016 Japanese computer-animated fantasy film directed by Takeshi Nozue and scripted by Takashi Hasegawa from a story by Kazushige Nojima and Saori Itamuro. Developed primarily by Square Enix's exclusive CGI studio Visual Works, Kingsglaive is based on the setting and story of the 2016 video game Final Fantasy XV, which is thematically connected to the Fabula Nova Crystallis subseries. Kingsglaive: Final Fantasy XV released theatrically in July 2016 in Japan by Aniplex, and received a limited theatrical run in August in North America by Stage 6 Films. Digital and physical home video versions were released in October 2016, and the film was bundled with different editions of Final Fantasy XV alongside Brotherhood: Final Fantasy XV.
Final Fantasy XV, an action role-playing video game released in November 2016, is the fifteenth main installment in the Final Fantasy series, and is thematically connected to Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos which includes Final Fantasy XIII and Final Fantasy Type-0. The world and main characters were created by Tetsuya Nomura, the game's original director. Nomura also designed the main characters, with later revisions and additional characters being designed by Yusuke Naora: other character designers involved with the game included Roberto Ferrari and Yusaku Nakaaki.
Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. While most entries in the series are separate from each other, they have recurring elements carrying over between entries: these include plot themes and motifs, gameplay mechanics such as the Active Time Battle (ATB) system, and signature character designs from the likes of Yoshitaka Amano and Tetsuya Nomura.
Monster of the Deep: Final Fantasy XV is a downloadable virtual reality (VR) simulation video game developed and published by Square Enix for the PlayStation 4's PlayStation VR peripheral. The game was released on November 21, 2017. It forms part of the multimedia project surrounding the 2016 video game Final Fantasy XV. Players interact with the four main characters of Final Fantasy XV while taking part in fishing around a variety of locations.
The music for the video game Final Fantasy XV, developed and published by Square Enix as the fifteenth mainline entry in the Final Fantasy series, was composed primarily by Yoko Shimomura. Having previously worked on the Kingdom Hearts series, among various other titles, Final Fantasy XV was her first project for the series. Shimomura was brought on board the project in 2006, when it was a spin-off title called Final Fantasy Versus XIII, and stayed in her role during the game's ten-year development cycle. Her music, based around themes of "friendship" and "filial bonds", incorporates multiple musical genres, such as orchestral, bossa nova, and American blues. Several tracks, including the main theme "Somnus", feature Latin lyrics written by the game's original director Tetsuya Nomura.