PC房, 피시房, 피씨房
|Revised Romanization||pisibang or pissibang|
|McCune–Reischauer||p'isibang or p'issibang|
A PC bang (Korean: PC방; literally "PC room") is a type of LAN gaming center in South Korea, where patrons can play multiplayer computer games for an hourly fee. The typical cost for an hour of play ranges from 500 to 1500 KRW (approximately $0.44 to $1.30 USD in March 2017), with 1000 KRW per hour being the most common rate. Although the per capita penetration of personal computers and broadband internet access in South Korea is one on the highest in the world, PC bangs remain popular as they provide a social meeting place for gamers (especially school-aged gamers) to play together with their peers. Aside from the social aspect, PC bangs' ability to offer access to expensive and powerful high-end personal computers, designed specifically for video gaming, at a comparatively low price has also bolstered their popularity.
The Korean language is an East Asian language spoken by about 77 million people. It is a member of the Koreanic language family and is the official and national language of both Koreas: North Korea and South Korea, with different standardized official forms used in each country. It is also one of the two official languages in the Yanbian Korean Autonomous Prefecture and Changbai Korean Autonomous County of Jilin province, China. It is also spoken in parts of Sakhalin, Ukraine and Central Asia.
A personal computer (PC) is a multi-purpose computer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large costly minicomputer and mainframes, time-sharing by many people at the same time is not used with personal computers.
A LAN Gaming Center is a business where one can use a computer connected over a LAN to other computers, primarily for the purpose of playing multiplayer computer games. Use of these computers or game consoles costs a fee, usually per hour or minute; sometimes one can have unmetered access with a pass for a day or month, etc. It may or may not serve as a regular café as well, with food and drinks being served. Many game centers have evolved in recent years to also include console gaming (Xbox, GameCube, PlayStation 2). Other centers offer computer repair and consulting, custom built computers, web design, programming classes or summer camps, and many other technology related services. Centers are starting to offer PS3s, Wiis and Xbox 360s that are playable in store.
The origin of PC bang starts with 전자 카페(electronic cafe) ('jeonja kape', which literally translates to 'electronic cafe') in South Korea opened in March 1988, which was then closed in 1991. The original creators of the junja kappeh, Ahn Sang-Soo and Geum Nu-Ree, launched this electronic cafe next to Hongik University. At the time, people were able to use two 16-bit computers, which were connected by a telephone line. However, it was only known to locals and not widely known, yet.
Hongik University, widely regarded as the best architecture and art school in South Korea, was founded by an independence activist in 1946. It is located in Mapo-gu district of central Seoul, South Korea with a second campus in Sejong. Hongik University has one of the most popular bachelor’s degree in art & design in South Korea. However the university also offers a comprehensive range of undergraduate and graduate programs, with its fine arts college of 11 departments and architecture department most renowned and prestigious in Korea. As of 2007, the university was home to 14,500 undergraduate students and 2,600 graduate students, and the undergraduate school is consisted of College of Fine Arts, College of Education, College of Engineering, College of Liberal Arts, College of Architecture, College of Law, and College of Economics and Business Administration. The graduate school provides research-based and practice-based programs in comprehensive fields including liberal arts, engineering, fine arts and design, education, economics, performing arts, urban planning, architecture, film and photography. The shortened term for Hongik University, "Hongdae," serves as a metonym for the neighborhood.
In computer architecture, 16-bit integers, memory addresses, or other data units are those that are 16 bits wide. Also, 16-bit CPU and ALU architectures are those that are based on registers, address buses, or data buses of that size. 16-bit microcomputers are computers in which 16-bit microprocessors were the norm.
A telephone line or telephone circuit is a single-user circuit on a telephone communication system. This is the physical wire or other signaling medium connecting the user's telephone apparatus to the telecommunications network, and usually also implies a single telephone number for billing purposes reserved for that user. Telephone lines are used to deliver landline telephone service and Digital subscriber line (DSL) phone cable service to the premises. Telephone overhead lines are connected to the public switched telephone network.
In April 1994, the first Internet cafe was opened. Jung Min-Ho founded the first public Internet cafe, named BNC, in 서초구 (Seocho District). It gained immense popularity, a first for such type of cafe. From 1988 to 1993, the press had labeled such cafes as "electronic cafe"; however, after the opening of BNC, labels such as "modem cafe", "network cafe", and "cyber cafe" have been introduced by the press.
The most played games in PC bangs are known in the industry as massively multiplayer online role-playing games, in which more than 100,000 people around the globe can play at the same time. As of 2002 [update] , 25 million citizens are using the Internet, and 14.4 million Korean homes are equipped with Internet access. Accompanying this high rate of home Internet access it is the estimated 25,000 PC bangs that exist as of 2011 [update] , while in 1997 there were only around 100 PC bangs in South Korea. Many popular Korean multiplayer games provide players with incentives which encourage them to play from a PC bang. For example, the Nexon games Kart Rider and BnB reward players with bonus "Lucci" — the games' virtual currencies — when they log on from a PC bang.PC bangs rose to popularity following the release of the PC game StarCraft in 1998. South Korea has developed a thriving computer industry with the Internet use reaching over 50% of the population.
StarCraft is a military science fiction media franchise, created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, and the "god-like" Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game StarCraft in 1998. It has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys.
Nexon Co., Ltd. is a Korean video game publisher that specializes in online games for PC and mobile. It maintains over 80 titles. Nexon was founded in Seoul, South Korea in 1994 by Kim Jung Ju (김정주) and Jake Song. In 2005, the company moved its headquarters from Seoul, South Korea to Tokyo, Japan.
Although PC bangs are used by all ages and genders, they are most popular with male gamers in their teens and twenties.Throughout the day, the demographics of the PC room change. Most PC rooms are open 24 hours. In the mornings, the primary type of user is an adult male, between 30 and 50. During the afternoons, young males come in groups between 1-3 pm. During this time is when PC bangs are the noisiest. Around dinner time, teenagers and young adults come in. They usually play online card, arcade, or MMORPG games. Competitive game players (ages 18 and up) start coming in at 8pm and usually stay for several hours or all night. League of Legends , Lineage II , Sudden Attack and Starcraft are the most popular games for late-night players.
League of Legends is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and macOS. The game follows a freemium model and is supported by microtransactions, and was inspired by the Warcraft III: The Frozen Throne mod, Defense of the Ancients.
Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows, the second game in the Lineage series. It is a prequel to Lineage, and is set 150 years before the earlier game. It has become very popular since its October 1, 2003 launch in South Korea, reporting 1,000,918 unique users during the month of March 2007. To date, the game has been played by more than 14 million users, mostly based in Asia.
Sudden Attack is a free-to-play multiplayer first-person shooter online game developed by the South Korean company GameHi On December 2, 2013, Nexon America CEO Min Kim announced plans to discontinue Sudden Attack North American service. Nexon America terminated Sudden Attack on January 29, 2014.
PC bang industry has created a culture that is participated in by most youth in South Korea. Gamers have turned the PC bang into a socialization facility, becoming a huge part in the lives of the Korean youth today. Many students have suggested that the PC-Bang provides a stress free, fun and youth dominated environment where groups of friends can meet and engage in a cooperative game. They have suggested that the games themselves may promote a social environment by promoting the development of squads or groups of players to play the game more effectively.
With computer and Internet access so readily available to the public, both at home and at the PC-Bangs, gaming addiction has become a concern. The consequences of several hours spent at the PC bang gaming and the strong need to compete causes increased addiction and displacement problems of the Korean PC-Bang users. Biggest displacements due to addiction include sleep, school, homework, promises to meet with friends and time spent with friends.As part of its efforts to battle online game addictions among teenagers, South Korea introduced a law that prohibits those aged 16 and under from playing online games between midnight and 6 a.m. The law mainly targets PC online games as well as consoles with online features. It allows a two-year grace period for smartphone and tablet PC games before reconsidering if they should be included, as online game addictions on those platforms are not currently considered a serious problem.
Video game addiction (VGA) has been suggested by some in the medical community as a distinct behavioral addiction characterized by excessive or compulsive use of computer games or video games that interferes with a person's everyday life. Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. Such disorders can be diagnosed when an individual engages in gaming activities at the cost of fulfilling daily responsibilities or pursuing other interests, and without regard for the negative consequences.
South Korean PC bangs have been identified as the source of a large number of players that use software tools to cheat in the video game Overwatch , effectively making play on Asian servers for the game unenjoyable for others. The game's publisher Blizzard Entertainment has arranged deals with many PC bangs to allow anyone using the site to play Overwatch without purchasing the game as part of the hourly fee. Because of the competitive and youthful nature of the average PC bang user, many of these players use tools like aimbots to gain the upper edge in Overwatch matches as to show off to friends. While Blizzard does ban accounts from using these types of hacks, PC bang users can quickly make a new Battle.net account and jump back into the game, using the same tools. Blizzard reports handling thousands of such bans a day from South Korea.From February 2017 onward, Blizzard requires Korean players to log into a Battle.net account as to other play Overwatch and other Blizzard games. As creating a Battle.net account requires unique personal information including difficult-to-spoof Korean social security numbers, Blizzard anticipates this will limit creation of throwaway accounts and alleviate the situation.
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and is a subsidiary of Activision Blizzard. The company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like Rock n' Roll Racing and The Lost Vikings. In 1994 the company became Chaos Studios, Inc., then Blizzard Entertainment after being acquired by distributor Davidson & Associates.
An Internet café is a café that provides Internet access to the public. The fee for using a computer is generally charged as a time-based rate.
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet. During its early history, video games were often single-player-only activities, putting the player against pre-programmed challenges or AI-controlled opponents, which lack the flexibility of human thought. Multiplayer games allow players interaction with other individuals in partnership, competition or rivalry, providing them with social communication absent from single-player games. In multiplayer games, players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, supervise other players' activity, co-op. Multiplayer games usually require players to share the resources of a single game system or use networking technology to play together over a greater distance.
A LAN party is a gathering of people with computers or compatible game consoles, where a local area network (LAN) connection is established between the devices using a router or switch, primarily for the purpose of playing multiplayer video games together. The size of these networks may vary from as few as two people, to very large gatherings of a hundred or more. Small parties can form spontaneously and take advantage of common household networking equipment, but larger ones typically require more planning, equipment, and preparation.
Esports is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional esports subculture.
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).
Online gaming in China represents one of the largest and fastest growing Internet business sectors in the world. With 457 million Internet users currently active in China, the country now has the largest online user base in world, of which two-thirds engage in online game play. The average online gamer in China is relatively young, male, and has at least completed a secondary level of education. Demographically the online gaming user base in China is very similar to base of China Internet users, most of whom live in larger cities.
INCA Internet Corporation, also known as nProtect, is a corporation which sells computer software. INCA Internet was founded by Young Heum Joo, the current CEO and President of INCA Internet, in 2000. It offers anti-virus, anti-spyware, game security, and unified corporate security. Headquartered in Seoul, Republic of Korea, INCA Internet was selected as one of the Deloitte Technology Fast 50 Korea 2007 and Deloitte Technology Fast 500 Asia Pacific 2007.
Blizzard Battle.net is an Internet-based online gaming, social networking, digital distribution, and digital rights management platform developed by Blizzard Entertainment. Battle.net was launched on December 31, 1996, with the release of Blizzard's action-role-playing video game Diablo.
Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment on December 31, 1996.
Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for DOS in 1995 and Mac OS in 1996. The game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.
Titan was the project name for a cancelled Blizzard Entertainment massively multiplayer online game. With speculation regarding the game beginning in 2007, Blizzard revealed little information besides that it would be completely new and not be based on the company's then-current three main franchises.
In South Korea, video games are considered to be a major social activity, with most of the games being cooperative or competitive. Locally developed Role-playing games, FPS, MMORPG and Mobile games have proven to be very popular in the country. Professional competition surrounding video games also enjoy a substantial following in South Korea—major tournaments are often broadcast on television and have large prizes available.
Overwatch is a team-based multiplayer first-person shooter developed and published by Blizzard Entertainment and released on May 24, 2016 for PlayStation 4, Xbox One, and Windows. Described as a "hero shooter", Overwatch assigns players into two teams of six, with each player selecting from a roster of 30 characters, known as "heroes", each with a unique style of play whose roles are divided into three general categories that fit their role. Players on a team work together to secure and defend control points on a map or escort a payload across the map in a limited amount of time. Players gain cosmetic rewards that do not affect gameplay, such as character skins and victory poses, as they play the game. The game was initially launched with casual play, with a competitive ranked mode, various 'arcade' game modes, and a player-customizable server browser subsequently included following its release. Additionally, Blizzard has added new characters, maps, and game modes post-release, all free of charge, with the only additional cost to players being optional loot boxes to earn cosmetic items.
In video games with online gaming components, cross-platform play, or cross-play, is the ability of players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer.
Sombra is a character in the fictional universe of Overwatch, a 2016 video game developed by Blizzard Entertainment. In the game's narrative, she is an exceptional black bag operation hacker from Mexico that had joined Talon, a criminal organization aligned against Overwatch. In game, Sombra has stealth-based abilities to move around the battlefield, and is able to hack any opposing character to briefly prevent them from using their special abilities.
The Overwatch League (OWL) is a professional esports league for the video game Overwatch, produced by its developer Blizzard Entertainment. The Overwatch League follows the model of other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. In addition, the league plays in the regular season and playoffs format rather than the use of promotion and relegation used commonly in other esports leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on how that team performs. The League was announced in 2016 with its inaugural season taking place in 2018, with a total prize pool of US$3.5 million given to teams that year.
StarCraft: Remastered is a remastered edition of the 1998 real-time strategy video game StarCraft and its expansion Brood War, which was released on August 14, 2017. It retains the gameplay of the original game, but features ultra-high-definition graphics, re-recorded audio, and Blizzard's modern online feature suite. The remaster was developed over a year and included playtesting from professional StarCraft players.
The Overwatch World Cup (OWWC) is a yearly international Overwatch esports tournament organized by Blizzard Entertainment, the video game's developer.
Video game addiction is considered an impulse control disorder, analogous to pathological gambling that does not include using intoxicating drugs. In China, as well as other parts of the world, the disorder is considered a problem. In June 2018, the World Health Organization listed "gaming disorder" in the 11th Revision of its International Classification of Diseases. According to its definition, it is characterized by impaired control, prioritizing gaming by giving excessive time to games rather than other activities, lack of other interests in daily activities, and the continuation of gaming despite the negative consequences.