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|Highest governing body||World Skate and IIHF|
|First played||20th century United States|
|Team members||5 per side (including goaltender)|
|Mixed gender||Yes, separate competitions|
|Equipment||Inline hockey puck, hockey stick, inline skates, hockey helmet, elbow pads, inline hockey pants, jock (or jill for women), shin pads, mouth guard, hockey jersey, hockey gloves|
|Venue||Inline hockey arena|
|Country or region||Worldwide|
|World Games||2005 – present|
Roller inline hockey, or inline hockey is a variant of hockey played on a hard, smooth surface, with players using inline skates to move and hockey sticks to shoot a hard, plastic puck into their opponent's goal to score points.There are five players including the goalkeeper from each team on the rink at a time, while teams normally consist of 16 players.
Inline hockey is a very fast-paced and free-flowing game. It is considered a contact sport but body checking is prohibited. However, there are exceptions to that with the NRHL which involves fighting. Unlike ice hockey, there are no blue lines or defensive zones in roller hockey. This means that, according to most rule codes, there are no offsides or icings that can occur during game play. This along with fewer players on the rink allows for faster gameplay. There are traditionally two 20-minute periods or four 10-minute periods with a stopped clock.
In the United States, the highest governing body for the sport is USA Roller Sports (USARS). USARS is credited with the development of the present-day rules and regulations that is used throughout multiple tournament series. They organize tournaments across the United States but they are not the only tournament provider. Some of the other independent tournament providers include Amateur Athletic Union, North American Roller Championships, and the Torhs 2 Hot 4 Ice tournament series.
Internationally, inline hockey is represented by two different unions, the World Skate and the International Ice Hockey Federation. Each organizes its own annual world championships.
Some of the earliest video evidence of the sport is newsreel footage from the Giornale Luce taken in Vienna, Austria in 1938.The video shows players using inline skates with five metal wheels and a front wheel brake. Each team has four skaters plus a netminder. They are using ice hockey sticks, with taped blades, and the goals closely resemble ice hockey goals of the wire-mesh type common in Europe around that time. The game is being played with a ball on a rectangular outdoor court, which appears to be asphalt.
In the United States, the USA Roller Sports (USARS) predecessor organization was the Roller Skating Rink Operators Association (RSROA). In 1940 the RSROA published a set of roller hockey rules drawn from a booklet by the National Hockey League (NHL) which was designed to grow interest in playing hockey on roller skates. However, because of the intervention of World War II, the organization of roller hockey tournaments did not receive significant development until after this war in the late 1940s. At first skating club interest was confined to the northern tier of the United States, including the bordering Canadian cities. Puck roller hockey's spread in popularity during that period was helped along by the attention of local commercial television, which was getting its start and in desperate need for events to fill air time. The increased interest in the sport led in 1959 to the selection of a National Puck Hockey Committee to formulate special rules for the performance of puck hockey in the variety of rink sizes available to roller skates. The American Roller Hockey Association (ARHA) was formed with Joe Spillman, a roller rink operator from San Antonio, Texas as its first Commissioner. Under Spillman's direction, the sport of hockey on roller skates grew rapidly throughout the United States.
During the 1960 RSROA National Roller Skating Championships held in Little Rock, Arkansas, exhibition games for ball and puck roller hockey were held. Following these Nationals, the first full competitive season officially began in North America for roller hockey. This, of course, had puck roller hockey entirely performed on quad skates, for at that time there were no inline skates available. State and regional competitions determined the teams that would move on to the North American Championships.
In 1962 at Pershing Auditorium in Lincoln, Nebraska both ball and puck hockey took part in the North American Championships, with the Arcadia Wildcats from Detroit, Michigan becoming the first puck hockey national champions on quad skates. Inline skates were not commercially available during that era.
On 1 September 1965, during their semi-annual board meeting, the RSROA installed puck hockey as an equal and separate division of roller hockey, which included ball hockey, a format most popular in Europe and South America. It was decided that both ball and puck hockey would compete under the same rules and award separate gold medal winners. Budd Van Roekel, RSROA president, was quoted in the January 1965 issue of Skate Magazine, "We believe this move will spark further growth of our roller hockey program. While we recognize the popularity of the international ball-and-cane version of hockey, we also realize that thousands of potential United States and Canadian players are more familiar with the Canadian stick-and-puck type sport. We see no reason why the two versions of the sport cannot grow side by side."
The 1966 North American Championships marked the return of puck hockey after a four-year hiatus. The final game was a nail biter and the crowd appreciated the fast pace and excitement of puck hockey. The final game was between the Canadians of Windsor, Ontario and the Wildcats of Detroit, Michigan, the defending champions from 1962. The score seesawed between the two teams and was finally decided in favor of the Canadians with a final score of 5 to 3. The win gave the Canadian team their only gold medal for the whole North American Championships. One Canadian team player was quoted in the 1966 Fall issue of Skate Magazine, "We simply had to win the (puck) hockey championships, otherwise our fathers wouldn’t allow us to return home." Another milestone occurred for puck roller hockey in 1977, when the North American Puck Hockey Championship was held in a venue away from ball hockey for the first time. The 1977 puck championships were staged in Houston, Texas to large crowds and a great amount of publicity, as fourteen newspapers and television stations covered the event. The year 1977 was also a milestone for women with this championship marking the debut of a women's hockey national championship.
Transition from quads to inline The very first inline roller hockey team to earn a USA National Championship title did so at a USA Roller Sports National Championship held in San Diego in July 1993. At the previous 1992 USARS National Championships, also staged in San Diego, the San Diego Hosers won the Senior Gold Division title wearing their customary quad roller skates. As of that time, the Hosers manager/coach Paul Chapey felt that while inline skates were obviously faster, the advantage was to quad skates because of their assumed greater maneuverability. Some teams and individual players at the 1992 Nationals had been equipped with inline skates, but perhaps had not yet mastered their new vehicles. During the ensuing year, Paul Chapey became an inline convert and the San Diego Hosers came back to the USAC/RS Nationals in 1993 entirely on inline skates and recaptured their national title. This significant event took place at least a year before all the other major roller inline hockey organizations were even in existence, including National Inline Hockey Association (NIHA), USA Hockey InLine, North American Roller Hockey Championships (NARCh) and American Inline Roller Hockey Series (AIRHS).
USA Roller Sports, under the auspices of Fédération Internationale de Roller Sports (FIRS), established and hosted the first World Inline Roller Hockey Championships for men at the Odeum Arena in Villa Park, Illinois (a suburb of Chicago) in 1995. USA Roller Sports established the first Inline Hockey World Championships for Juniors, again in Chicago in 1996, following the USA National Championships. The first World Inline Hockey Championships for Women occurred under sponsorship of USA Roller Sports in Rochester, New York in 2002. Since the introduction of these events, FIRS National Federations around the world have annually perpetuated inline world championships. USA (Ice) Hockey and International Ice Hockey Federation (IIHF) began their men's InLine Hockey World Championship in 1996, after the first such world championship by FIRS and has yet to organize a women's inline hockey world tournament or one for juniors.
In March 2002, the United States Olympic Committee (USOC) Membership and Credentials Committee officially reaffirmed that USA Roller Sports as the governing body for inline hockey in the United States, which continues to this day. This determination was based on a conclusion by the USOC that internationally the sport of inline hockey is recognized as a discipline of roller sports. Then, as now, USA Roller Sports is a member in good standing of Federation International de Roller Sports ("FIRS"), the international federation for roller sports as recognized by the International Olympic Committee, and FIRS is also recognized by the Pan American Sports Organization (PASO) as the controlling international federation for inline hockey, a sport of the Pan American Games.
For training purposes especially for hockey players, inline skates were produced in small quantities by several companies which were in fact modified ice skates, one of them was the "Speedy" by SKF which was available also with hockey-wheels. This changed when mass-produced inline skates from the USA were available in the early 1990s. In the mid-1990s first leagues started.
Inline roller hockey was introduced to the World Games for the first time in 2005, an International Olympic Committee (IOC) sanctioned event under the jurisdiction of the International World Games Association (IWGA), an affiliate of the General Association of International Sports Federations (GAISF). The United States won the Gold Medal, with Canada taking the Silver and Switzerland the Bronze Medal. Inline roller hockey replaced rink hockey (ball and cane) on the World Games program for Duisburg, Germany at the 2005 quadrennial World Games. Rink roller hockey had been part of the World Games since its first organization in 1979 at Santa Clara, California, as have the other disciplines of roller sports.
During the General Assembly of the IWGA, which took place in Madrid on 14 May 2003, the IWGA unanimously agreed that inline roller hockey was the responsibility of FIRS and that this variant form of roller hockey would be included on the program of the 2005 World Games in place of the previous format. This same scenario had previously played out before the Pan American Sports Organization in 1999, when inline hockey made its first appearance at the Pan American Games in Canada, and repeated again four years later in the Dominican Republic. PASO extends continued recognition of the inline hockey under the jurisdiction of FIRS. (sub to PAPA H)
National Roller Hockey League is a professional league, founded in 2014. The NRHL began its inaugural season 20 February 2015. The NRHL games consist of 3 15-minute periods, with 10 minute intermissions. It differs from professional ice hockey with rules like no offsides, and no icing. The NRHL permits fighting, with a 5-minute major penalty assessed to the combatants. The players in the NRHL pay nothing to play, with compensation opportunities available in the inaugural season. Players were paid a per game basis in the second season of the NRHL, based on a win or loss. The players were paid double for a win than a loss. The Detroit Bordercats won the inaugural Commissioner's Cup. The Bordercats repeated as Commissioner's Cup champions for the second season. The NRHL is expanding its role as a professional league in the summer of 2020. The NRHL will have franchises located throughout the United States and/or Canada in arenas with a minimum stadium seating capacity of 3,000. The season will operate from May through August.
MLRH (Major League Roller Hockey), is played in the United States and Europe. It consists of East and West Coast divisions, and the season is played from October to March with finals being held in either Europe or the USA. This is the only full check inline league in the world and it has a $10,000 championship purse. It has similar rules as the NHL, with some exceptions and only having two 17 min periods and in the "Super" League, 4 x 12 minute quarters. MLRH has offside and icing rules as well as allowing players to have a single fight per game.
The French Ligue Elite is a professional league in Europe.
Although inline hockey appears to simply be ice hockey on inline skates, this single change ramifies through the rest of the game, resulting in important differences between the two sports.
Inline hockey is typically played at room temperature on a surface that, rather than being made from (frozen) water, is kept dry to protect the bearings in the skate wheels. Several surface materials are used, including plastic tiles (sometimes known as sport-court flooring), wood, and sealed concrete; in general, surfaces try to balance the ability of wheels to grip against the ability of the puck to slide freely. None of these surfaces, however, is as smooth as ice; as a result, the puck is made of a much lighter plastic material, and rests on small nylon or poly-plastic nubs to reduce friction with the rink surface.
Besides these equipment differences, inline hockey is generally a less physical sport. Most leagues punish fighting harshly, and body checking is usually a penalty. Leagues generally require players to wear full face masks, but otherwise, players tend to wear lighter clothes and less protective padding.
There are other rules differences as well. Each team fields only four skaters (plus a goaltender), rather than ice hockey's five. Many leagues do not stop play for icing. Offside rules are generally looser as well; originally, a few leagues would call offside only on the center line, presently, every rule book omits the rule entirely.
Inline hockey is a contact sport. Although body checks are usually not allowed, injuries can still be a common occurrence. Protective equipment is highly recommended and is enforced in all competitive situations. This usually includes a helmet (cage worn if certain age), elbow pads, protective gloves, athletic cup, shin pads, and skates at the very least. In addition, goaltenders use different gear, (optionally) a neck guard, chest/arm protector, blocker, catch glove, and leg pads.
Good skates are stiffer and lighter and also have better bearings. Inlinehockey-skates are similar to icehockey-skates, the main difference between ice and inline is the chassis and the wheels. Hockey equipment manufacturers such as Bauer and CCM offer parallel models of ice skates, but there are also inline hockey brands, including Mission, Tour and Labeda.
Most inline hockey skates had have a chassis with 4 identical wheels on each boot in 72, 76 or 80 mm diameter, or the "Hi-Lo" configuration of two low wheels in front and two higher rear, this was patented on July 12, 1996 by Jon G Wong in the US and marketed by Mission. There is also a chassis with a "Tri-Di" option, which allows three wheel sizes to be mounted on a chassis, in the configuration 80-76-76-72 mm. Inline Hockey wheels are much softer than road wheels, and therefore have more abrasion. The softest are used for soft surfaces like gym floors or interlocking plastic tiles, harder are used for surfaces such as asphalt.
The area where Inline hockey is played in known as a “rink.” It consists of a playing surface that is surrounded by a boundary (commonly referred to as “dasher boards”), that is designed to separate the players from the spectators as well as to keep the puck in play. The playing surface is made of sport tile, wood, asphalt or cement and marked with special lines that help the referees officiate the game according to the official rules.
The recommended size of the rink can vary between 40m and 60m in length and 20m and 30m in width. In Germany the old standard was 40m x 20m which changed to 50m x 25m but also the ice hockey standard of 61m x 30.5m (200×100 ft) is used.
One of the most fundamental differences between the IIHF and World Skate-sanctioned versions of inline hockey lies within the dimensions of the net. The IIHF simply retains the use of ice hockey nets. However the World Skate rulebook substitutes the traditional ice hockey cage for a lower and narrower model patterned after the one used in rink hockey, the World Skates' flagship sport, however most World Skate leagues in the United States and Canada opt for the more popular and common ice hockey nets.
While the general characteristics of the game are the same wherever it is played, the exact rules depend on the particular code of play being used. The most important code is that of the Comité International Roller In-Line Hockey (CIRILH), an organization and discipline of the Fédération Internationale de Roller Sports
Inline hockey is played on an inline hockey rink . During normal play, there are five players per side on the floor at any time, one of them being the goaltender, each of whom is on inline hockey skates. The objective of the game is to score goals by shooting a hard plastic disc, the puck, into the opponent's goal net, which is placed at the opposite end of the rink. The players may control the puck using a long stick with a blade that is commonly curved at one end.
Players may also redirect the puck with any part of their bodies, subject to certain restrictions. Players may not hold the puck in their hand and are prohibited from using their hands to pass the puck to their teammates, unless they are in the defensive zone. Players are also prohibited from kicking the puck into the opponent's goal, though unintentional redirections off the skate are permitted. Players may not intentionally bat the puck into the net with their hands.
The four players other than the goaltender are typically divided into two forwards and two defencemen. The forward positions consist of a center and a winger . The defencemen usually stay together as a pair generally divided between left and right. A substitution of an entire unit at once is called a line change. Teams typically employ alternate sets of forward lines and defensive pairings when shorthanded or on a power play . Substitutions are permitted at any time during the course of the game, although during a stoppage of play the home team is permitted the final change. When players are substituted during play, it is called changing on the fly.
The boards surrounding the floor help keep the puck in play and they can also be used as tools to play the puck. Players are not permitted to "bodycheck" opponents into the boards as a means of stopping progress. The referees and the outsides of the goal are "in play" and do not cause a stoppage of the game when the puck or players are influenced (by either bouncing or colliding) into them. Play can be stopped if the goal is knocked out of position. Play often proceeds for minutes without interruption. When play is stopped, it is restarted with a faceoff . Two players "face" each other and an official drops the puck to the floor, where the two players attempt to gain control of the puck. Markings on the floor indicate the locations for the "faceoff" and guide the positioning of players.
There is one major rule of play in inline hockey that limit the movement of the puck: the puck going out of play. The puck goes "out of play" whenever it goes past the perimeter of the rink (onto the player benches, over the "glass," or onto the protective netting above the glass) and a stoppage of play is called by the officials using whistles. It also does not matter if the puck comes back onto the playing surface from those areas as the puck is considered dead once it leaves the perimeter of the rink.
Under FIRS rules, each team may carry a maximum of 14 players and two goaltenders on their roster. The players are usually divided into three lines of two forwards, two pairs of defenceman, and two extra skaters.
For most penalties, the offending player is sent to the "penalty box" and his team has to play with one less skater for a short amount of time. Minor penalties last for two minutes, major penalties last for five minutes, and a double minor penalty is two consecutive penalties of two minutes duration. A single Minor penalty may be extended by a further two minutes for drawing blood from the victimized player. The team that has taken the penalty is said to be playing shorthanded while the other team is on a power play.
A two-minute minor penalty is often called for lesser infractions such as tripping, elbowing, roughing, high-sticking, delay of the game, too many players on the rink, boarding, illegal equipment, holding, interference, hooking, slashing, butt-ending (striking an opponent with the knob of the stick—a very rare penalty) or cross-checking. A minor is also assessed for diving, where a player embellishes a hook or trip. More egregious fouls may be penalized by a four-minute double-minor penalty, particularly those which cause injury to the victimized player. These penalties end either when the time runs out or the other team scores on the power play. In the case of a goal scored during the first two minutes of a double-minor, the penalty clock is set down to two minutes upon a score effectively expiring the first minor penalty. Five-minute major penalties are called for especially violent instances of most minor infractions that result in intentional injury to an opponent, or when a "minor" penalty results in visible injury (such as bleeding), as well as for fighting. Major penalties are always served in full; they do not terminate on a goal scored by the other team.
Some varieties of penalties do not always require the offending team to play a man short. Concurrent five-minute major penalties in the FIRS usually result from fighting. In the case of two players being assessed five-minute fighting majors, they both serve five minutes without their team incurring a loss of player (both teams still have a full complement of players on the floor). This differs with two players from opposing sides getting minor penalties, at the same time or at any intersecting moment, resulting from more common infractions. In that case, both teams will have only three skating players (not counting the goaltender) until one or both penalties expire (if one expires before the other, the opposing team gets a power play for the remainder); this applies regardless of current pending penalties, though in the FIRS, a team always has at least two skaters on the rink. Ten-minute misconduct penalties are served in full by the penalized player, but his team may immediately substitute another player on the floor unless a minor or major penalty is assessed in conjunction with the misconduct (a two-and-ten or five-and-ten). In that case, the team designates another player to serve the minor or major; both players go to the penalty box, but only the designee may not be replaced, and he is released upon the expiration of the two or five minutes, at which point the ten-minute misconduct begins. In addition, game misconducts are assessed for deliberate intent to inflict severe injury on an opponent (at the officials' discretion), or for a major penalty for a stick infraction or repeated major penalties. The offending player is ejected from the game and must immediately leave the playing surface (he does not sit in the penalty box); meanwhile, if a minor or major is assessed in addition, a designated player must serve out that segment of the penalty in the box (similar to the above-mentioned "two-and-ten"). In some rare cases, a player may receive up to nineteen minutes in penalties for one string of plays. This could involve receiving a four-minute double minor penalty, getting in a fight with an opposing player who retaliates, and then receiving a game misconduct after the fight. In this case, the player is ejected and two teammates must serve the double-minor and major penalties.
A player who is tripped, or illegally obstructed in some way, by an opponent on a breakaway – when there are no defenders except the goaltender between him and the opponent's goal – is awarded a penalty shot , an attempt to score without opposition from any defenders except the goaltender. A penalty shot is also awarded for a defender other than the goaltender covering the puck in the goal crease, a goaltender intentionally displacing his own goal posts during a breakaway to avoid a goal, a defender intentionally displacing his own goal posts when there is less than two minutes to play in regulation time or at any point during overtime, or a player or coach intentionally throwing a stick or other object at the puck or the puck carrier and the throwing action disrupts a shot or pass play.
Officials also stop play for puck movement violations, such as using one's hands to pass the puck in the offensive end, but no players are penalized for these offenses. The sole exceptions are deliberately falling on or gathering the puck to the body, carrying the puck in the hand, and shooting the puck out of play in one's defensive zone (all penalized two minutes for delay of game).
A typical game of inline hockey has two officials on the floor, charged with enforcing the rules of the game. There are typically two referees who call goals and penalties. Due to not having offside and icing violations, there usually are no linesmen used. On-ice officials are assisted by off-ice officials who act as time keepers, and official scorers.
Officials are selected by the league for which they work. Amateur hockey leagues use guidelines established by national organizing bodies as a basis for choosing their officiating staffs. In North America, the national organizing bodies USA Roller Sports and Canada Inline approve officials according to their experience level as well as their ability to pass rules knowledge and skating ability tests.
Offensive tactics include improving a team's position on the floor by advancing the puck towards the opponent's goal. FIRS rules have no offside or two-line passes. A player may pass the puck to a player on any spot on the floor. Offensive tactics, are designed ultimately to score a goal by taking a shot. When a player purposely directs the puck towards the opponent's goal, he or she is said to "shoot" the puck.
A deflection is a shot which redirects a shot or a pass towards the goal from another player, by allowing the puck to strike the stick and carom towards the goal. A one-timer is a shot which is struck directly off a pass, without receiving the pass and shooting in two separate actions. Headmanning the puck, also known as cherry-picking, the stretch pass orbreaking out, is the tactic of rapidly passing to the player farthest down the floor.
A team that is losing by one or two goals in the last few minutes of play will often elect to pull the goalie; that is, remove the goaltender and replace him or her with an extra attacker on the floor in the hope of gaining enough advantage to score a goal. However, it is an act of desperation, as it sometimes leads to the opposing team extending their lead by scoring a goal in the empty net.
A delayed penalty call occurs when a penalty offense is committed by the team that does not have possession of the puck. In this circumstance the team with possession of the puck is allowed to complete the play; that is, play continues until a goal is scored, a player on the opposing team gains control of the puck, or the team in possession commits an infraction or penalty of their own. Because the team on which the penalty was called cannot control the puck without stopping play, it is impossible for them to score a goal, however, it is possible for the controlling team to mishandle the puck into their own net. In these cases the team in possession of the puck can pull the goalie for an extra attacker without fear of being scored on. If a delayed penalty is signaled and the team in possession scores, the penalty is still assessed to the offending player, but not served.
One of the most important strategies for a team is their forecheck. Forechecking is the act of attacking the opposition in their defensive zone. Forechecking is an important part of roller hockey, because certain leagues and rules allow teams that have possession of the puck to sit behind their net and wait until they are pressured before having to advance the puck. Each team will use their own unique forecheck system but the main ones are: 1–1–2, 1–2–1, and 1–3. The 1–1–2 is the most basic forecheck system where one forward will go in deep and pressure the opposition's defencemen, the second forward stays in the slot, and the two defencemen high. The 1–3 is the most defensive forecheck system where one forward will apply pressure to the puck carrier in the opponent's zone and the other three players stand basically in a line in their defensive zone in hopes the opposition will skate into one of them.
Roller hockey is unique in that its rules resemble more of a basketball/soccer/lacrosse strategy in many ways versus a traditional ice hockey approach.
There are many other little tactics used in the game of hockey. Pinching is the term used when a defenceman pressures the opposition's winger in the offensive zone when they are breaking out, attempting to stop their attack and keep the puck in the offensive zone. A saucer pass is a pass used when an opposition's stick or body is in the passing lane. It is the act of raising the puck over the obstruction and having it land on a teammates' stick.
A "deke," short for "decoy," is a feint with the body and/or stick to fool a defender or the goalie. Due to the increased room and lack of body checking, many inline hockey players have picked up the skill of "dangling," which is more fancy deking and requires more stick handling skills. Some of the more impressive "dekes" or "dangles" include the toe-drag, the Pavel Datsyuk, the back hand toe-drag, and the spin-o-rama.
Fighting is prohibited in the rules. It does happen rarely, however. Players used to an ice hockey mentality fight to demoralize the opposing players while exciting their own, as well as settling personal scores. A fight will also break if one of the team's skilled players gets hit hard or someone gets hit by what the team perceives as a dirty hit. Amateur recreation level players who play strictly inline hockey never consider fisticuffs a legitimate behavior. The amateur game penalizes fisticuffs more harshly, as a player who receives a fighting major is also assessed at least a 10-minute misconduct penalty or a game misconduct penalty and suspension. Most local recreation leagues also suspend or ban players who engage in fights.
A professional game consists of two halves of twenty minutes each, the clock running only when the puck is in play. The teams change ends for the second half, and again at the start of each overtime played (playoffs only; same ends as the second half otherwise). Some leagues such as the American Inline Hockey League (AIHL), recreational leagues and children's leagues often play shorter games, generally with two shorter periods or three running clock periods of play.
Various procedures are used if a game is tied. Some leagues and tournaments do not use an overtime , unless a "winner" must be determined, such as in tournament pool play and league regular season. Others will us either one, or a combination of; sudden death overtime periods, or penalty shootouts . Usually up to two 5-minute sudden death overtimes are played; if still tied, penalty shootouts.
Indoor inline hockey is played on any suitable non-slip surface. While converted roller rinks may use wooden floors, dedicated inline hockey facilities use Sport Court or similar surface, which allows maximum traction to inline hockey wheels whilst providing a smooth, unbroken gliding surface for the puck. The playing area should be surrounded by full boards similar to ice hockey with glass or fencing to a height of around 2m. Often, especially in European countries, the game is played in indoor sports halls, on wooden floors. Therefore, there will be no standardized boards but instead the perimeter of the playing surface will be brick walls. In such cases, the corners of the hall are rounded off with added curved boards.
Based on Ice Sledge Hockey, Inline Sledge Hockey is played to the same rules as Inline Puck Hockey (essentially ice hockey played off ice using inline skates) and has been made possible by the design and manufacture of inline sledges by RGK, Europe's premier sports wheelchair maker.
There is no classification points system dictating who can be involved in play within Inline Sledge Hockey unlike other team sports such as Wheelchair Basketball and Wheelchair Rugby. Inline Sledge Hockey is being developed to allow everyone, regardless of whether they have a disability or not, to complete up to World Championship level based solely on talent and ability. This makes Inline Sledge Hockey truly inclusive.
The first game of Inline Sledge Hockey was played at Bisley, England on 19 December 2009 between the Hull Stingrays and the Grimsby Redwings. Matt Lloyd (Paralympian) is credited with inventing Inline Sledge Hockey and Great Britain is seen as the international leader in the games development.
Street hockey is a form of inline hockey played as pick-up hockey on streetsor parking lots. Street hockey tends to have very relaxed rules, as any pickup street game or sport would have.
Blind inline hockey is also played by athletes who are totally blind or visually impaired. Sighted players can also play, as all players must play while wearing opaque goggles, making all play sightless and "evening the playing field." The blind game is best played on a regulation inline surface with two orienting, tactile zone lines, each 60 feet from the goal line. Either 5v5 or 4v4 skaters, each plus goalies, are both good games.
The puck and goals each have a sounding device that enable the players to hear the puck and orient themselves to direction on the playing surface. The players constantly communicate to their teammates regarding their actions and positions on the floor enabling teamwork and playmaking. A sighted referee directs stoppages and restarts. All usual hockey rules apply to blind play.
There are two lines of sanctioning bodies for inline hockey: those that are related to the roller sports community and those related to the ice hockey community. The International Ice Hockey Federation organizes IIHF Inline Hockey World Championships but the sport is recognized as being governed by the International Roller Sports Federation which organizes FIRS Inline Hockey World Championships.
USA Roller Sports is sanctioned by the International Olympic Committee to oversee roller sports. See the related links below for national bodies and further information.
Hockey is a sport in which two teams play against each other by trying to manoeuvre a ball or a puck into the opponent's goal using a hockey stick. There are many types of hockey such as bandy, field hockey, ice hockey and rink hockey.
Ice hockey is a contact team sport played on ice, usually in an indoor or outdoor rink, in which two teams of skaters use their sticks to shoot a vulcanized rubber puck into their opponent's net to score goals. The sport is known to be fast-paced and physical, with teams usually fielding six players at a time: one goaltender to stop the puck from going into their own net, two defensemen, and three forwards who skate the span of the ice trying to control the puck and score goals against the opposing team.
Roller hockey is a form of hockey played on a dry surface using wheeled skates. The term "Roller hockey" is often used interchangeably to refer to three variant forms chiefly differentiated by the equipment used: traditional "Roller hockey", played with quad skates and a ball, "Inline hockey", played with inline skates and puck and "Skater hockey", played with quad skates or inline skates and plastic ball. Most professional inline hockey games take place on an indoor or outdoor sport court. Otherwise, any dry surface can be used to host a game, typically a roller rink, macadam (asphalt), or cement. Combined, roller hockey is played in nearly 60 countries worldwide.
A hockey puck is a disk made of vulcanized rubber that serves the same functions in various games as a ball does in ball games. The best-known use of pucks is in ice hockey, a major international sport. A hockey puck has also been referred to as a "Flat Ball."
In ice hockey, a goal is scored when the puck entirely crosses the goal line between the two goal posts and below the goal crossbar. A goal awards one point to the team attacking the goal scored upon, regardless of which team the player who actually deflected the puck into the goal belongs to. Typically, a player on the team attempting to score shoots the puck with their stick towards the goal net opening, and a player on the opposing team called a goaltender tries to block the shot to prevent a goal from being scored against their team.
A penalty in ice hockey is a punishment for an infringement of the rules. Most penalties are enforced by sending the offending player to a penalty box for a set number of minutes. During the penalty the player may not participate in play. Penalties are called and enforced by the referee, or in some cases, the linesman. The offending team may not replace the player on the ice, leaving them short-handed as opposed to full strength. When the opposing team is said to be on a power play, they will have one more player on the ice than the short-handed team. The short-handed team is said to be "on the penalty kill" until the penalty expires and the penalized player returns to play. While standards vary somewhat between leagues, most leagues recognize several common varieties of penalties, as well as common infractions.
An ice hockey rink is an ice rink that is specifically designed for ice hockey, a competitive team sport. Alternatively it is used for other sports such as broomball, ringette and rink bandy. It is a rectangle with rounded corners and surrounded by walls approximately 1.22 metres (48 in) high called the boards.
In ice hockey, a penalty shot is a type of penalty awarded when a team loses a clear scoring opportunity on a breakaway because of a foul committed by an opposing player. A player from the non-offending team is given an attempt to score a goal without opposition from any defending players except the goaltender. This is the same type of shot used in a shootout to decide games in some leagues.
Roller Hockey International was a professional inline hockey league that operated in North America from 1993 to 1999. It was the first major professional league for inline hockey.
Broomball is a recreational ice game. It is played in a hockey rink, either indoors or outdoors, depending on climate and location.
Street hockey is a variation of the sport of ice hockey where the game is played outdoors on foot, or with inline or roller skates using a ball or puck. Both ball and puck are typically designed to be played on non-ice surfaces. The object of the game is to score more goals than the opposing team by shooting the ball or puck into the opposing team's net. Street hockey in pickup form is generally played under the following guidelines since there are no "official rules" for local pickup hockey:
Floor hockey is a family of indoor hockey games.
USA Roller Sports (USARS), formerly the United States Amateur Confederation of Roller Skating, is the national governing body of competitive roller sports in the United States. It is recognized by the International Roller Sports Federation (FIRS) and the United States Olympic Committee.
The National Hockey League rules are the rules governing the play of the National Hockey League (NHL), a professional ice hockey organization. Infractions of the rules, such as offside and icing, lead to a stoppage of play and subsequent to the offending teams. The league also determines the specifications for playing equipment used in its games.
This is a list of common terms used in ice hockey along with the definition of these terms.
Roller hockey, rink hockey or quad hockey is a team sport played on roller skates. Two five-man teams try to drive the ball with their sticks into the opponents' goal. The ball can only be put in motion by a stick, not the skate, otherwise a foul will be stated. The game has two 25-minute halves, with 15-minute halftime intermission, plus up to two 5-minute golden goal periods to settle ties with the clock stopping when the ball becomes dead. If the tie persists, a penalty shootout will determine the winner.
The Professional Inline Hockey Association (PIHA) is an "incorporated for-profit association" which operates an inline hockey league, with two conferences, of 11 franchised member clubs, all of which are currently located in the United States. Headquartered in Middletown, Pennsylvania, the PIHA is considered to be one of the premier inline hockey leagues in the United States. The Founders Cup Finals is held annually to crown the league playoff champion in the Pro and Minor divisions at the end of each season. PIHA also offers divisions for teens, & adults 35-and-over.
Major League Roller Hockey (MLRH) is a limited liability company which operates multiple inline hockey leagues and tournaments. Headquartered in Alexandria, Virginia, MLRH is one of the only full-contact inline hockey competitions in the world.
Inline hockey and skater hockey are team sports, similar to ice hockey. In the UK, there are two associations that govern inline hockey. The British Inline Puck Hockey Association (BIPHA) govern the sport with rules using a Puck. The British inline Skater Hockey Association (BiSHA) is different from BIPHA as BiSHA uses a Ball, Inline skates and roller skates and is played to full-contact rules. GBinline, Inline UK and BRHA, are minor association within the country.
The NHL All-Star Game SuperSkills Competition, originally known as the National Hockey League All-Star Skills Competition, is an event on the night preceding the All-Star Game. Started at the 41st National Hockey League All-Star Game in Pittsburgh in 1990, the NHL uses the event to showcase the talents of its all-star participants. Events include accuracy shooting, fastest skater, Skills Challenge Relay, hardest shot, Breakaway Challenge, and an Elimination Shootout. The All-Star teams select representatives for each event, with points awarded to the winning team.
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