Roxas (Kingdom Hearts)

Last updated

Roxas
Kingdom Hearts character
RoxasKeyblade.jpg
Roxas as seen in Kingdom Hearts II Final Mix
First game Kingdom Hearts II (2005)
Created by Tetsuya Nomura
Designed byTetsuya Nomura
Voiced byEnglish
Jesse McCartney
Japanese
Kōki Uchiyama
Information
Weapon Keyblade
HomeThe World That Never Was

Roxas(Japanese:ロクサス, Hepburn:Rokusasu) is a fictional character from Square Enix's video game franchise Kingdom Hearts . First revealed during the final scenes of the 2004 title Kingdom Hearts: Chain of Memories , Roxas is a "Nobody", who was created from the series' main character Sora who briefly loses his heart during the first game of the series. Kingdom Hearts II reveals that Roxas is a member of Organization XIII, a group of Nobodies who need him as he can wield the Keyblade, a weapon that allows him to capture hearts. As a member of the organization, Roxas bears the title "Key of Destiny"(めぐりあう鍵,Meguriau Kagi, lit. "Serendipitous Key"). He is also the protagonist of the video game Kingdom Hearts 358/2 Days , which revolves around his origins. In the Japanese games, Roxas is voiced by Kōki Uchiyama, while Jesse McCartney takes the role in the English versions.

Japanese is an East Asian language spoken by about 128 million people, primarily in Japan, where it is the national language. It is a member of the Japonic language family, and its relation to other languages, such as Korean, is debated. Japanese has been grouped with several language families, such as Ainu or the now-discredited Altaic family, but none of these proposals has gained widespread acceptance.

Hepburn romanization is a system for the romanization of Japanese that uses the Latin alphabet to write the Japanese language. It is used by most foreigners learning to spell Japanese in the Latin alphabet and by the Japanese for romanizing personal names, geographical locations, and other information such as train tables, road signs, and official communications with foreign countries. Largely based on English writing conventions, consonants closely correspond to the English pronunciation and vowels approximate the Italian pronunciation.

A character is a person or other being in a narrative. The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the ancient Greek word χαρακτήρ, the English word dates from the Restoration, although it became widely used after its appearance in Tom Jones in 1749. From this, the sense of "a part played by an actor" developed. Character, particularly when enacted by an actor in the theatre or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, helping them to understand plots and ponder themes. Since the end of the 18th century, the phrase "in character" has been used to describe an effective impersonation by an actor. Since the 19th century, the art of creating characters, as practiced by actors or writers, has been called characterisation.

Contents

Since his cameo appearance, director Tetsuya Nomura has said that Roxas is an important character in the series, and in order to explain his back story in more detail than was done in Kingdom Hearts II, Kingdom Hearts 358/2 Days was created. Since his introduction in Kingdom Hearts II, Roxas has received positive critical response from video game publications with most of them focusing on his development in 358/2 Days. Various types of merchandise based on his character has been produced.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.

Characteristics

Roxas is depicted as a spiky blond-haired boy with blue eyes. Due to his nature as a Nobody, he is an "empty shell" of series' protagonist Sora created when the latter sacrifices his heart and becomes a Heartless during the events of Kingdom Hearts. As a result, despite his teenage appearance, Roxas is one day short of a year old when he rejoins Sora in Kingdom Hearts II. [1] As a civilian, he wears a white jacket over a black one and white trousers. As a member of Organization XIII, Roxas wears a hooded black coat that covers most of his body. His weapon is the Keyblade known as Kingdom Key(キングダムチェーン,Kingudamu Chēn, Kingdom Chain), resembling a classic skeleton key with a long silver keychain extending from the hilt, and a Mickey Mouse token on the end of it. However, the player can modify it during Kingdom Hearts 358/2 Days using the game's panel system. Roxas also becomes able to dual-wield Keyblades after leaving the Organization, and exclusively uses the weapon's Oathkeeper(約束のお守り,Yakusoku no Omamori, lit. "Oath's Charm") and Oblivion(過ぎ去りし思い出,Sugisarishi Omoide, lit. "Passing Memories") forms for each. [2]

Skeleton key key that has been filed or cut to create a master that can be used to unlock a variety of warded locks

A skeleton key is a type of master key in which the serrated edge has been filed down so that it can open numerous locks, most commonly the warded lock. The term derives from the fact that the key has been reduced to its essential parts.

Roxas' personality changes significantly across the series due to the fact that when first introduced, he appears with fake memories that make him believe he is a common teenager, and spends most of his time with his friends. [3] After learning that he is Sora's Nobody, and remembering his past, Roxas gives up his existence so that Sora can continue to exist, but still expresses happiness for his fate. During his time in the Organization, Roxas develops a calm personality as a result of having no memories of a previous life, unlike other Nobodies. [4] [5]

Appearances

Roxas' first appearances were cameos in Another Side, Another Story, a bonus trailer found in Kingdom Hearts , and in the ending of Kingdom Hearts: Chain of Memories . In Kingdom Hearts II , Roxas is introduced as a boy living in a computer simulation of a city called Twilight Town. Unaware of the virtual nature of the city, Roxas begins to dream about the adventures of Sora, the series' protagonist. [6] He later encounters Axel, a member of Organization XIII who is under orders to extract him, [7] and Naminé, a Nobody who tells him he is Sora's other half. [8] Shortly after meeting DiZ, the creator of the virtual world, Roxas learns the true nature of Twilight Town, and that DiZ altered his memory and personality to mislead his pursuers from the Organization until he can merge with Sora. [3] DiZ leads Roxas to an old mansion where he rejoins a sleeping Sora, allowing him to wake up. [9] [10] Sora later learns that Roxas is his Nobody, created during the events of the first game after briefly turning into a Heartless, and inducted into the Organization for his ability to capture hearts with the Keyblade; however, Roxas later betrayed the Organization and encountered one of Sora's friends, Riku, who captured him to restore Sora. [11] Roxas makes two appearances near the end of the game: the first is in a mental battle with Sora depicted as a cut-scene, [12] and the second is with Naminé, who has merged with her other self, Kairi. [13] In the re-released version of the title, Kingdom Hearts II Final Mix, Roxas' fight against Sora is expanded, making him a boss character. The battle was meant to be interactive in Kingdom Hearts II, but time constraints imposed from creating fights for the other Organization XIII members prevented its inclusion. [14] With the opportunity to include the fight, Nomura's team worked hard to make it entertaining for players. [15] Additional scenes about Roxas' past were included in the game to add to the mystery around him. [16]

<i>Kingdom Hearts</i> (video game) 2002 video game

Kingdom Hearts is a 2002 action role-playing video game developed and published by Square for the PlayStation 2 video game console. It is the first game in the Kingdom Hearts series, and is the result of a collaboration between Square and The Walt Disney Company. The game combines characters and settings from Disney animated features with those from Square's Final Fantasy series. It follows the adventures of Sora, a cheerful teenager who fights against the forces of darkness alongside Donald Duck, Goofy and other classic Disney characters.

<i>Kingdom Hearts: Chain of Memories</i> video game

Kingdom Hearts: Chain of Memories is an action role-playing video game developed by Jupiter and published by Square Enix in 2004 for the Game Boy Advance. The game serves as an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series. It was one of the first GBA games to incorporate full motion video (FMV). The game was remade into a PlayStation 2 game titled Kingdom Hearts Re:Chain of Memories, which was released in Japan as a second disc packaged with Kingdom Hearts II Final Mix in March 2007. The remake was released in North America on December 2, 2008.

<i>Kingdom Hearts II</i> 2005 video game

Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. The game's popularity has resulted in a novel and manga series based upon it and a Japan-exclusive re-released version of the game featuring extra content, Kingdom Hearts II Final Mix, released in March 2007.

Kingdom Hearts 358/2 Days , a prequel to Kingdom Hearts II, reveals Roxas' life with Organization XIII. Unlike the other Organization members, he lacks memories of his previous life. [4] During Roxas' time in the Organization, he is placed under Axel's watch, and the two become friends. [17] After Axel is sent to Castle Oblivion, Roxas is partnered with Xion, another Keyblade wielder, whom he befriends. [18] Roxas reacts to Sora's memory restoration and starts questioning why he uses the Keyblade, doubting the Organization's motives. When he discovers that Xion is a replica created by Xemnas from Sora's memories, [19] Roxas is compelled to defect from Organization XIII to find answers and meet Sora. [20] After doing so, he encounters Xion, who has been repurposed by Xemnas to absorb him so that she can become a complete replica; [21] however, the fight ends with Xion's defeat, and she entrusts Roxas with freeing the hearts captured by the Organization. [22] On his way to defeat Xemnas, Roxas is confronted by Riku, who knocks him unconscious in order to help DiZ and Naminé wake Sora. [23]

<i>Kingdom Hearts 358/2 Days</i> video game

Kingdom Hearts 358/2 Days is an action role-playing video game developed by h.a.n.d. and Square Enix for the Nintendo DS. It is the fifth installment in the Kingdom Hearts series, and takes place near the end of the first game, continuing parallel to Kingdom Hearts: Chain of Memories. The game was released worldwide in 2009. The story is told from the perspective of Roxas, following his daily life within Organization XIII and his relationship with fellow Organization member Axel; it also introduces a fourteenth member, Xion, who becomes friends with the former two.

A virtual representation of Roxas appears as a boss character in the mobile phone game Kingdom Hearts Coded , in which he confronts a virtual representation of Sora; he later appears in the ending as one of the people connected to Sora's heart who may have a chance at returning one day. [24] He makes a cameo appearance at the end of Kingdom Hearts Birth by Sleep , where he is shown with Xion and Axel eating sea-salt ice cream in Twilight Town, [25] as well as in Kingdom Hearts 3D: Dream Drop Distance , where Roxas contacts both Axel and Sora through dreams. He also appears in Shiro Amano's manga and Tomoko Kanemaki's novels, where he reprises his role from the video games. [26] [27] The book Kingdom Hearts: Another Report includes a novel called Roxas–Somewhere in Time that retells Roxas' days in the Organization with the exception of his befriending Xion. [28]

Roxas finally appears in Kingdom Hearts 3 in person, saving Lea, Sora, Kairi and Xion from Xemnas and Isa. Roxas explains that he knew that Xemnas has Replicas ready, so he inhabited a Replica vessel, which explained him inhabiting a physical body. He helps Sora and Xion defeat Isa, and is present for the final battle against Xehanort, but not before noticing Ventus. At the end of the game, he is seen eating ice cream with Xion, and Lea, as well as Isa, Hayner, Pence and Olette, and is last seen playing a game with Terra and Riku.

Creation and development

After Roxas first cameo at the end of Kingdom Hearts: Chain of Memories , the series' director, Tetsuya Nomura, was questioned about the character. However, he refrained from revealing too much detail about him and said he would become an important, playable character for the franchise. [29] The developers wrote Roxas' story in Kingdom Hearts II to add mixed feelings to the game in a short time frame. After receiving a positive fan response to Roxas' sad scenario, Nomura concluded that it was well executed. [14] He also stated that Roxas' merging with Sora in the game was one of the most memorable scenes from the series for him. [30] Nomura later commented that Roxas was one of the first characters created for Organization XIII, and was always intended to be the 13th member. The meaning of Roxas' name was meant to be revealed in a scene in Kingdom Hearts II that shows the letters in the word "Sora" rearranged with the "X" added to expand the connection between the characters. However, this scene was omitted as Nomura found it difficult to implement time-wise. [31] Since his debut in Kingdom Hearts II, Roxas has been voiced in Japanese by Kōki Uchiyama and by Jesse McCartney in the English versions. [1] [32]

After Kingdom Hearts II Final Mix was released, Nomura wanted to expand Roxas' role in the series to explain the events between his birth and his disappearance from Organization XIII. [16] For Kingdom Hearts 358/2 Days, the staff thought that Roxas' role as a member of the group would be a suitable theme for the plot. [33] Roxas was chosen as the game's protagonist as the staff thought that having a main character besides Sora would help to introduce gamers to the series' first Nintendo DS title. [34] Co-director Tomohiro Hasegawa explained that Roxas' was originally shorter, and the staff decided he should grow taller as the game continued to develop. [1] Nomura wanted to portray Roxas' activities differently from Sora's. In Sora's games, he is on a journey around the world, while Roxas always returns to Organization XIII after each mission. [5] The staff constructed Roxas' interactions with the Disney characters differently from Sora's, as the Organization was meant to be secret in the game's story. Nomura told the writers that he wanted Roxas to learn something from each of his missions or just to have something to think about. [1] Nomura later clarified that Roxas' personality was different from the one portrayed in Kingdom Hearts II, as he does not actively attempt to come into contact with other characters. [5] With Kingdom Hearts 358/2 Days, Nomura wanted to reveal why Roxas left Organization XIII. Although Nomura found it a sad story, he considered Zack Fair's ending in Crisis Core: Final Fantasy VII to be more tragic. [35] Nomura felt Roxas' last words in the game were also the title's most significant, as he wanted them to connect to Kingdom Hearts II's first scene, which is actually the same scene. [1] Uchiyama expressed sadness when the game's development ended as he would not play the character for a long time. [1]

Kingdom Hearts II Final Mix's secret ending features a character named Ventus who bears a strong striking resemblance to him. Nomura commented that, despite their similarities, Roxas and Ventus are not the same character. He also said that when playing Kingdom Hearts Birth by Sleep , players will be able to distinguish Roxas from Ventus. [36] In another interview, Nomura implied both characters are related, specifically to Sora, but he wanted fans to imagine reasons for such a connection. [16] [37] For the upcoming game Kingdom Hearts III , there is a possibility of Roxas being revived despite Sora being alive at the same time. Nomura says this will be explained by the fact that the character Xehanort whose Heartless and Nobody, Ansem and Xemnas, exist at the same time as the original one. [38]

Reception

Jesse McCartney is the voice of Roxas in the English version of the series. Paparazzo Photography Jesse McCartney 2009 04-07.jpg
Jesse McCartney is the voice of Roxas in the English version of the series.

Roxas has been featured in various types of merchandise produced by Square Enix. An action figure was released as part of the Play Arts action figures series; [39] Other items include a plush, keychains and replicas of his necklace. [40] [41] [42]

Roxas' character has received a positive critical response from both fans and video game publications. During February 2010, Roxas was twenty-eighth in a Famitsu poll featuring the most popular video game characters from Japan. [43] In another poll, Roxas was voted the second most popular Kingdom Hearts character with his fight against Sora ranked as the best scene from the series. [30] His fighting sequences from the first game's secret ending were called one of the best video game cinematic moments by GameSpy. [44] While reviewing Kingdom Hearts II Jeff Haynes of IGN said that Roxas was a "likable kid". [45] Ron Fahey of Eurogamer had a similar view, calling him a "likeable enough young chap who just happens to be troubled by memories and visions of people he doesn't even know". [46] His playable position in the game was regarded as a transitional arc, being used to introduce the gameplay to players who are new to the franchise. [46] Cavin Smith of PSX Extreme also called Roxas a likable character and stated that the revelation regarding his existence in Kingdom Hearts II is "a shocker of a revelation for any RPG!" [47] The New York Times liked the fact that the player controls Roxas in Kingdom Hearts II's introduction instead of the protagonist Sora, avoiding the continuation of Sora's search for his friends. Additionally, the reviewer found the switch from Roxas' story to Sora's after a few hours "a little jarring". [48] Andrew Reiner from Game Informer emphasizes his role as a "troubled boy," calling his story arc "an amazing chain of events," particularly noting that the revelation of his nature as a Nobody creates a "devilish yet remarkable plot twist" which may impact the player in a way that he "may not want Sora back". [49] On the other hand, UGO Networks commented that due to the game's initial focus on Roxas, gamers would have to wait until playing as Sora to experience the most exciting parts of the title. [50]

Before Kingdom Hearts 358/2 Days was released, 1UP.com featured Roxas at the top of their "Why You Should Care About Kingdom Hearts 358/2 Days" feature, calling him "The darling of fanfiction and doujinshi writers everywhere," and commenting on what he does during his only year within Organization XIII. [51] Roxas' role as protagonist was described by G4TV as an attempt to "satiate the ravenous fanboy" due to the explanation from his background. [52] While reviewing 358/2 Days, PALGN's Adam Ghiggino praised Roxas' development saying that even gamers who did not like his character in Kingdom Hearts II would care about him as "he evolves from a self-described 'zombie' to a strong-willed and interesting character". Ghiggino especially noted his relationship with Xion and Axel, which he found charming despite the fact that they repeatedly meet at the top of a clock tower in many scenes. [53] A similar response appeared in Game Informer, which commented that although such scenes were "dull", Roxas' relation with Xion and Axel was appealing and the game's ending would make up for such moments. [54] GamesRadar also commented that Roxas "starts off like a zombie, but rapidly develops a personality" during the title and joked about the numerous times he eats ice cream. [55] His growth during the game was also picked as one of the most enjoyable elements of the title. [56] IGN agreed, calling Roxas' friendship "heart-aching". [57] On the other hand, 1UP.com mentioned that although Roxas' relationship with Xion and Axel is appealing, some of his first missions feel like "lonely, sad affairs". [58] His maneuvers in the game were praised by GameSpot for being easy to learn despite how complex they look, while IGN liked the variation between them. [57] [59]

Due to his resemblance to Ventus, video game publications initially thought that Roxas would be one of the protagonists from Kingdom Hearts Birth by Sleep. [60] [61] However, when it was revealed that the two were different, publications still discussed how similar they were and if there was a connection between them. [62] [63] Bob Muir from Destructoid noted that in Birth by Sleep Ventus was the most important character by fans due to his similarities with Roxas. [64]

Related Research Articles

Sora (<i>Kingdom Hearts</i>) main protagonist of the Kingdom Hearts video game series

Sora is a fictional character and the protagonist of Square Enix's Kingdom Hearts video game series. Introduced in the first Kingdom Hearts game in 2002, Sora is portrayed as a cheerful teenager who lives in the Destiny Islands and has been best friends with Riku and Kairi since childhood. When they plan to go on a journey to see other worlds, they are separated by creatures known as the Heartless, with Sora obtaining a weapon called the Keyblade. Donald Duck and Goofy then recruit him in their journey across various worlds to aid King Mickey while Sora searches for his friends. Along the way, the trio protects the worlds they visit from various villains. In Kingdom Hearts II, Sora searches for Riku and fights against Organization XIII, who attempt to seize Kingdom Hearts for their own. Sora has also made supporting appearances in other games from the series, and reprised his role in manga and light novel adaptations of the games.

Cloud Strife protagonist in Final Fantasy VII

Cloud Strife is a fictional character and the main protagonist of Square's 1997 role-playing video game Final Fantasy VII and several of its sequels and spin-offs. In Final Fantasy VII, Cloud is a mercenary claiming to be formerly of SOLDIER, a group of elite supersoldiers employed by the Shinra Electric Power Company, a megacorporation responsible for draining the life from the planet. Fighting against Shinra in the resistance group AVALANCHE, and driven by a feud with the primary antagonist, Sephiroth, Cloud learns to accept his troubled past and adapts to his role as a leader. Cloud reappears as the protagonist in the 2005 computer-animated sequel film, Final Fantasy VII: Advent Children, in which he fights a new threat to the world while dealing with a sickness that infected his body. He acts in a supporting role in other Compilation of Final Fantasy VII titles, and is featured in several other games outside the Final Fantasy VII continuity. Additionally, he has been featured in Nintendo's Super Smash Bros. series, and the Kingdom Hearts series by Square Enix.

Organization XIII

Organization XIII is a fictional group of characters featured in Square Enix and Disney Interactive Studios' Kingdom Hearts video game series. The group comprises thirteen beings without hearts called "Nobodies", formed when a person's body fades from existence upon losing their heart and transforming into a "Heartless".

Characters of <i>Kingdom Hearts</i> Wikimedia list article

Kingdom Hearts is a series of action role-playing games developed and published by Square Enix. It is the result of a collaboration between Square Enix and Disney Interactive Studios. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series features a mixture of familiar Disney, Final Fantasy, The World Ends with You and Pixar characters, as well as several new characters designed by Tetsuya Nomura. In addition, it has an all-star voice cast which includes many of the Disney characters' official voice actors.

The Kingdom Hearts video game series, developed by Square Enix in collaboration with Disney, is set in a universe consisting of numerous self-contained worlds based on intellectual properties from both companies. Many of these worlds are based on animated Disney movies, though Kingdom Hearts II introduced worlds based on live-action Disney films as well. In addition to the Disney worlds, a number of original worlds appear over the course of the series.

<i>Kingdom Hearts III</i> 2019 video game

Kingdom Hearts III is an action role-playing game developed and published by Square Enix for the PlayStation 4 and Xbox One. It is the twelfth installment in the Kingdom Hearts series, a sequel to Kingdom Hearts II, and the final chapter in the Dark Seeker saga. Set after the events of Kingdom Hearts 3D: Dream Drop Distance, returning protagonist Sora is joined by Donald Duck, Goofy, King Mickey and Riku in their search for the seven Guardians of Light and the "Key to Return Hearts" as they attempt to thwart the restored Xehanort's plan to bring about a second Keyblade War. Their journey has them cross paths with characters and visit worlds based on different Disney and Pixar intellectual properties.

Aqua (<i>Kingdom Hearts</i>) Kingdom Hearts character

Aqua is a fictional character from Square Enix's video game franchise Kingdom Hearts. First making cameo appearances in Kingdom Hearts II and its updated version Final Mix, Aqua is one of the three playable protagonists who is introduced in the 2010 prequel Kingdom Hearts Birth by Sleep. She is one of the Keyblade apprentices training under Master Eraqus alongside her friends Terra and Ventus. As the only one among her friends to obtain the rank of Keyblade Master, Aqua is assigned to monitor Terra and Ventus as she combats dark creatures known as the Unversed. She has also appeared in other Kingdom Hearts titles, most notably Kingdom Hearts HD 2.8 Final Chapter Prologue in the playable episode Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage.

Terra (<i>Kingdom Hearts</i>) character of Kingdom Hearts series

Terra is a fictional character from Square Enix's video game franchise Kingdom Hearts, prominently featured in Kingdom Hearts Birth by Sleep as one of the game's three playable protagonists. He appears in-game as a pupil of Master Eraqus who trains alongside his friends Aqua and Ventus to become a master of the Keyblade weapon. Terra's storyline highlights his struggle to tame his inner darkness, a negative attribute that serves as a source of both power and corruption for him. Prior to Birth by Sleep, he had a cameo appearance in a secret ending of Kingdom Hearts II and its re-release Kingdom Hearts II Final Mix; the later game included an optional boss fight against the Lingering Will, a hollow armor containing Terra's mind.

<i>Kingdom Hearts Birth by Sleep</i> video game

Kingdom Hearts Birth by Sleep is an action role-playing video game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010 and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011 featuring the changes made in the non-Japanese versions.

<i>Kingdom Hearts Coded</i> video game

Kingdom Hearts Coded, stylized as Kingdom Hearts coded, is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake entitled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3 and PlayStation 4.

Ventus (<i>Kingdom Hearts</i>) Kingdom Hearts character

Ventus, commonly referred to as Ven (ヴェン), is a fictional character from Square Enix's video game franchise Kingdom Hearts. Having first made cameos in Kingdom Hearts II and other related titles, Ventus was introduced in the 2010 prequel Kingdom Hearts Birth by Sleep as one of the game's three playable protagonists. In its story, Ventus is introduced as the youngest apprentice of Master Eraqus who trains him alongside his best friends, Terra and Aqua, to become experienced warriors with the Keyblade. When Terra goes on a mission to find Master Xehanort, Ventus follows him, having also become concerned about his fate. As Ventus journeys through various worlds and battles dark creatures called the Unversed, he learns about his own origins as well as his relation to Xehanort's apprentice, Vanitas.

<i>Kingdom Hearts 3D: Dream Drop Distance</i> video game

Kingdom Hearts 3D: Dream Drop Distance is an action role-playing video game developed and published by Square Enix for the Nintendo 3DS, revealed at E3 2010. The game is the seventh installment in the Kingdom Hearts series and was released in Japan on March 29, 2012. It was released outside Japan on July 20, 2012 in Europe, July 26, 2012 in Australasia and July 31, 2012 in North America.

<i>Kingdom Hearts HD 1.5 Remix</i> HD remastered collection of the Kingdom Hearts series

Kingdom Hearts HD 1.5 Remix is an HD remastered collection of the Kingdom Hearts series, developed by Square Enix for the PlayStation 3. It was revealed in September 2012 and released in Japan in March 2013, and North America, Australia and Europe in September 2013.

<i>Kingdom Hearts χ</i> 2013 video game

Kingdom Hearts χ, stylized as Kingdom Hearts χ[chi], is a Japanese role-playing browser game developed by Nomura, SENA, and published by Square Enix for web browsers as the eighth installment in the Kingdom Hearts series. Gameplay involves players navigating a customized avatar through Disney-inspired worlds fighting enemies, along with taking down bosses in multiplayer matches in competition with other teams. A version of the game for mobile devices, Kingdom Hearts Unchained χ, was released as the ninth installment of the series in Japan in September 2015, and worldwide in 2016. In April 2017, Unchained χ was rebranded as Kingdom Hearts Union χ[Cross].

References

  1. 1 2 3 4 5 6 キングダム ハーツ 358/2 Days アルティマニア[Kingdom Hearts 358/2 Days Ultimania] (in Japanese). Square Enix. 2009. ISBN   978-4-7575-2578-8.
  2. Kingdom Hearts 358/2 Days Signature Series Strategy Guide (in Japanese). Brady Games. 2009. p. 9. ISBN   978-0-7440-1148-7.
  3. 1 2 Square Enix (March 28, 2006). Kingdom Hearts II. PlayStation 2. Square Enix U.S.A., Buena Vista Games. Riku: Will it work? / DiZ: If we can maintain the simulated town until Naminé finishes chaining together Sora's memories. / Riku: What will happen to Roxas? / DiZ: He holds half of Sora's power within him. In the end, he'll have to give it back. Until then, he'll need another personality to throw off his pursuers.
  4. 1 2 Square Enix, h.a.n.d. (September 29, 2009). Kingdom Hearts 358/2 Days. Nintendo DS. Square Enix, Disney Interactive Studios. Roxas: Have to hang onto something, right? It's not like I have memories from before. Don't you remember? I acted like a zombie.
  5. 1 2 3 Gantayat, Anoop (October 2, 2007). "Nomura Discusses Kingdom Hearts". IGN. Archived from the original on March 22, 2012. Retrieved January 25, 2010.
  6. Square Enix (March 28, 2006). Kingdom Hearts II. PlayStation 2. Square Enix U.S.A., Buena Vista Games. Roxas: Another dream about him...
  7. Square Enix (March 28, 2006). Kingdom Hearts II. PlayStation 2. Square Enix U.S.A., Buena Vista Games. Axel: This town is his creation, right? Which means we don't have time for a Q & A. You're coming with me, conscious or not. Then you'll hear the story.
  8. Square Enix (March 28, 2006). Kingdom Hearts II. PlayStation 2. Square Enix U.S.A., Buena Vista Games. Roxas: Yeah. Sora, Donald, and Goofy. They're from the dreams. / Naminé: About a year ago, some things happened, and I had to take apart the memories chained together in Sora's heart. But now... I'm putting them all back exactly the way they were. It's taken me a long time, but pretty soon Sora will be his old self again. The process has been affecting you, too, Roxas. / Roxas: You mean...the dreams? / Naminé: Yes... You and Sora are connected. And...in order for Sora to become completely whole again... He needs you/Roxas: Me? What for? / Naminé: You hold half of what he is... He needs you, Roxas.
  9. Square Enix (March 28, 2006). Kingdom Hearts II. PlayStation 2. Square Enix U.S.A., Buena Vista Games. DiZ: At last, the Keyblade's chosen one. / Roxas: Who are you talking to? Me? Or Sora? / DiZ: To half of Sora, of course. You reside in darkness. What I need is someone who can move about the realm of light and destroy Organization XIII.
  10. Square Enix (March 28, 2006). Kingdom Hearts II. PlayStation 2. Square Enix U.S.A., Buena Vista Games. Roxas: Sora... You're lucky. Looks like my summer vacation is... over.
  11. Square Enix (March 28, 2006). Kingdom Hearts II. PlayStation 2. Square Enix U.S.A., Buena Vista Games. Sora: I don't get it. Why's everyone been calling me Roxas? / Riku: Because, Sora... Roxas is your Nobody. / Sora: My... Nobody? But that's crazy. I never turned into a Heart... oh, right. / Kairi: It was when you came to rescue me, remember? / Riku: Xemnas is the one who found Roxas. He could use the Keyblade because he was your Nobody. That's why Xemnas brought him into the Organization... But Roxas betrayed them. I went after him because DiZ said it would help you wake up.
  12. Square Enix (March 28, 2006). Kingdom Hearts II. PlayStation 2. Square Enix U.S.A., Buena Vista Games. Sora: Wh-who are you? / Roxas: Someone from the dark. / Sora: You can't be Riku? / Roxas: Riku? ...I defeated a Riku once. / Sora: You what!? / Roxas: Tell me... Tell me why he picked you!
  13. Square Enix (March 28, 2006). Kingdom Hearts II. PlayStation 2. Square Enix U.S.A., Buena Vista Games. Naminé: Sure. See? We meet again, like we promised. / Sora: Huh? / Roxas: You said we'd meet again, but when we did, we might not recognize each other. / Naminé: I did, didn't I? / Roxas: But I knew you. / Naminé: Mmm...it's strange. / Roxas: I think I understand. I see myself the way you remember me. And you see yourself the way I remember you. / Naminé: I always thought Nobodies were doomed to fade back into darkness... / Roxas: Yeah, but you and I didn't. We got to meet our original selves. / Naminé: So, we can be together again!
  14. 1 2 Famitsu Staff (March 2006). "キングダムハーツII" [Kingdom Hearts II]. Famitsu (in Japanese). Enterbrain and Tokuma Shoten.
  15. Famitsu Staff (December 2006). "キングダム ハーツ II Final Mix". Famitsu (in Japanese). Enterbrain and Tokuma Shoten.
  16. 1 2 3 キングダムハーツII FINAL MIX+ アルティマニア[Kingdom Hearts II Final Mix+ Ultimania] (in Japanese). Square Enix. 2007. ISBN   978-4-7575-2013-4.
  17. Square Enix, h.a.n.d. (September 29, 2009). Kingdom Hearts 358/2 Days. Nintendo DS. Square Enix, Disney Interactive Studios. Roxas' diary: Me and Axel went on a mission to Twilight Town. Afterwards, we went and had ice cream again up on the clock tower. He said friends do stuff like that. Or they laugh together. So does that mean me and him are friends?
  18. Square Enix, h.a.n.d. (September 29, 2009). Kingdom Hearts 358/2 Days. Nintendo DS. Square Enix, Disney Interactive Studios. Roxas' diary: Today was my third day with Xion. I've gotten to know a little more about her. That's right---she's a girl, with black hair, and she can use the Keyblade just like me! I took her out for ice cream afterwards, but I'm saving the WINNER stick. Axel deserves a reward when he gets back. Xion wants to have ice cream with us from now on. Maybe we'll be friends.
  19. Square Enix, h.a.n.d. (September 29, 2009). Kingdom Hearts 358/2 Days. Nintendo DS. Square Enix, Disney Interactive Studios. Roxas' diary: I don't understand the Organization. I don't understand Axel... I understand myself least of all. Why do I keep coming back to the castle? Me and Xion are special, connected by "Sora." If she's a puppet, maybe I am, too. I don't know what I am.
  20. Square Enix, h.a.n.d. (September 29, 2009). Kingdom Hearts 358/2 Days. Nintendo DS. Square Enix, Disney Interactive Studios. Axel: Your mind's made up? / Roxas: Why did the Keyblade choose me? I have to know. / Axel: You can't turn on the Organization! You get on their bad side, and they'll destroy you! / Roxas: No one would miss me. / Axel: That's not true. I would.
  21. Square Enix, h.a.n.d. (September 29, 2009). Kingdom Hearts 358/2 Days. Nintendo DS. Square Enix, Disney Interactive Studios. Xion: You're next, Roxas. I have to make you a part of me, too. Don't you see? This is why I was created.
  22. Square Enix, h.a.n.d. (September 29, 2009). Kingdom Hearts 358/2 Days. Nintendo DS. Square Enix, Disney Interactive Studios. Roxas: Am I...the one who did this to you? / Xion: No... It was my choice...to go away now. Better that, than to do nothing...and let Xemnas have his way. I belong with Sora. And now, I am going back...to be with him. Roxas... I need you...to do me a favor. All those hearts that I've captured... Kingdom Hearts... Set them free.
  23. Square Enix, h.a.n.d. (September 29, 2009). Kingdom Hearts 358/2 Days. Nintendo DS. Square Enix, Disney Interactive Studios. Roxas: How many times do I have to beat you? / Riku: All right. You've left me with no other choice. / Roxas: What? / Riku: I have to release the power in my heart—the dark power that I've been holding back. Even...if it changes me forever.
  24. Square Enix (January 28, 2010). Kingdom Hearts coded Episode 8. PlayStation Portable. Square Enix, Disney Interactive Studios. Level/area: Castle Oblivion.
  25. Square Enix PDD 5 (January 9, 2010). Kingdom Hearts Birth by Sleep. PlayStation Portable. Square Enix, Disney Interactive Studios. Level/area: Reconnect: Kingdom Hearts.
  26. Amano, Shiro (2007). Kingdom Hearts II Volume 1. Tokyo Pop. ISBN   978-1-4278-0058-9.
  27. Kanemaki, Tomoko (2006). Kingdom Hearts II, Volume 1. Square Enix. ISBN   4-7575-1679-7.
  28. "ビジュアルブック『キングダム ハーツ -Another Report-』が予約特典!". Famitsu (in Japanese). January 25, 2007. Archived from the original on May 26, 2007. Retrieved July 6, 2007.
  29. Kingdom Hearts: Chain of Memories Ultimania (in Japanese). Square Enix. ISBN   978-4-7575-1344-0.
  30. 1 2 Gantayat, Anoop (July 13, 2011). "Famitsu's Readers Want Kingdom Hearts on PS3". Andriasang. Archived from the original on September 13, 2011. Retrieved July 13, 2011.
  31. キングダムハーツII アルティマニア[Kingdom Hearts II Ultimania] (in Japanese). Square Enix. 2005. ISBN   978-4-7575-1621-2.
  32. Pinckard, Jane (February 8, 2006). "Kingdom Hearts II Voices Announced". 1UP.com . UGO Networks. Archived from the original on February 22, 2006. Retrieved June 29, 2009.
  33. "King of Hearts: Tetsuya Nomura Interview". Nintendo Power . Future US (243): 44–45. July 2009.
  34. "Fan Powered Q & A: Director Tetsuya Nomura Answers Your Questions". Square Enix. October 2, 2007. Archived from the original on July 12, 2010. Retrieved July 12, 2010.
  35. Famitsu Staff (October 2007). "キングダム ハーツ 358/2 Days" [Kingdom Hearts 358/2 Days]. Famitsu (in Japanese). Enterbrain and Tokuma Shoten: 27–28.
  36. Famitsu Staff (September 2007). キングダム ハーツ バース バイ スリープ[Kingdom Hearts Birth by Sleep]. Famitsu (in Japanese). Enterbrain and Tokuma Shoten.
  37. Famitsu Staff (October 2007). キングダム ハーツ バース バイ スリープ[Kingdom Hearts Birth by Sleep]. Famitsu (in Japanese). Enterbrain and Tokuma Shoten.
  38. "8 COOL THINGS WE LEARNED ABOUT KINGDOM HEARTS 3 AT D23 EXPO". IGN. July 18, 2017. Retrieved July 19, 2017.
  39. "Square Enix Official Online Merchandise Store". Square Enix. Archived from the original on October 5, 2007. Retrieved September 24, 2007.
  40. "Kingdom Hearts 2:NEW standing Roxas 12-inch plush". Amazon.com . Retrieved March 10, 2010.
  41. "Kingdom Hearts: Roxas Cosplay Replica Necklace". Amazon.com . Retrieved March 10, 2010.
  42. "Kingdom Hearts Avatar Roxas Mini Plush Keychain". Amazon.com . Retrieved March 10, 2010.
  43. Glifford, Kevin (February 10, 2010). "Snake Beats Mario, Is Coolest Video Game Character Ever". 1UP.com. Archived from the original on July 16, 2012. Retrieved March 10, 2010.
  44. "GameSpy's Top 25 Video Game Cinematic Moments". GameSpy. April 16, 2007. Archived from the original on June 16, 2012. Retrieved June 28, 2010.
  45. Jeff Haynes (March 28, 2006). "Kingdom Hearts II". IGN. Archived from the original on June 15, 2006. Retrieved November 25, 2008.
  46. 1 2 Rob Fahey (October 10, 2005). "Kingdom Hearts II Review". Eurogamer. Archived from the original on September 30, 2007. Retrieved November 25, 2008.
  47. Smith, Cavin (April 25, 2006). "Kingdom Hearts II Review". PSXextreme. Archived from the original on June 19, 2010. Retrieved March 9, 2010.
  48. Herold, Charles (March 30, 2006). "Some Sequels Really Are Worth the Wait". The New York Times. Retrieved March 10, 2010.
  49. Andrew Reiner. "Kingdom Hearts 2". Game Informer. Archived from the original on 2008-05-03. Retrieved 2008-11-25.
  50. Swidder, Matt. "Kingdom Hearts II Review(Square Enix)". UGO.com. Archived from the original on May 1, 2010. Retrieved March 23, 2010.
  51. Glifford, Kevin (August 22, 2008). "Why You Should Care About Kingdom Hearts 358/2 Days". 1UP.com. Archived from the original on June 22, 2011. Retrieved March 10, 2010.
  52. "Kingdom Hearts 358/2 Days For Nintendo DS - Review". G4TV. September 25, 2009. Archived from the original on October 7, 2009. Retrieved September 10, 2010.
  53. Ghiggino, Adam (January 22, 2010). "Kingdom Hearts: 358/2 Days Review". PALGN. Archived from the original on March 1, 2010. Retrieved March 9, 2010.
  54. Vore, Bryan (September 30, 2009). "Kingdom Hearts 358/2 Days". Game Informer. Archived from the original on December 28, 2009. Retrieved March 1, 2010.
  55. Glasser, AJ. "Kingdom Hearts: the story so far". GamesRadar. Archived from the original on June 15, 2011. Retrieved March 10, 2010.
  56. "Kingdom Hearts 358/2 Days: Staff review". RPGamer. September 3, 2009. Archived from the original on January 15, 2010. Retrieved September 1, 2010.
  57. 1 2 Clements, Ryan (September 28, 2009). "Kingdom Hearts 358/2 Days Review". IGN. Archived from the original on October 3, 2009. Retrieved September 29, 2009.
  58. Liang, Allice (September 30, 2009). "Kingdom Hearts 358/2 Days Review". 1UP.com. Archived from the original on June 4, 2011. Retrieved March 10, 2010.
  59. Stella, Shiva (September 25, 2009). "Kingdom Hearts 358/2 Days Review for DS". GameSpot. Archived from the original on September 30, 2009. Retrieved September 26, 2009.
  60. Parish, Jeremy (September 19, 2007). "Kingdom Hearts Birth by Sleep preview". 1UP.com. Archived from the original on October 20, 2007. Retrieved March 19, 2010.
  61. Hatfield, Damien (October 9, 2008). "TGS 2008: Square Enix Closed Mega Theater Exposed". IGN. Archived from the original on June 5, 2010. Retrieved March 19, 2010.
  62. VanOrd, Kevin (October 10, 2008). "TGS 2008: Kingdom Hearts: Birth by Sleep Hands-On". GameSpot. Archived from the original on February 9, 2009. Retrieved March 19, 2010.
  63. Glasser, AJ. "Kingdom Hearts: the story so far, page 4". GamesRadar. Archived from the original on June 15, 2011. Retrieved March 22, 2010.
  64. Muir, Bob (September 23, 2010). "Kingdom Hearts Birth by Sleep review". Destructoid. Archived from the original on September 26, 2010. Retrieved May 1, 2017.