Mikami in 2013
|Occupation||Video game designer, game director, game producer|
|Title||Founder and CEO of Tango Gameworks|
Shinji Mikami(Japanese:三上 真司 Hepburn:Mikami Shinji, born August 11, 1965) is a Japanese video game director and producer. Starting his career at Capcom in 1990, he went on to direct many of the company's biggest titles. He directed the first installment of the survival horror series Resident Evil in 1996 and the first installment of Dino Crisis in 1999. He returned to Resident Evil to direct the critically acclaimed remake of the first game in 2002. He returned to direct third person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand , a beat 'em up action game. Mikami worked at PlatinumGames to direct the third person shooter Vanquish in 2010. After that he created his own studio Tango Gameworks. Under that company, he directed the third person horror game The Evil Within . The company has since been acquired by the American company ZeniMax Media. He has also served the roles of producer and executive producer for many games.
Japanese is an East Asian language spoken by about 128 million people, primarily in Japan, where it is the national language. It is a member of the Japonic language family, and its relation to other languages, such as Korean, is debated. Japanese has been grouped with language families such as Ainu, Austroasiatic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance.
Hepburn romanization is a system for the romanization of Japanese that uses the Latin alphabet to write the Japanese language. It is used by most foreigners learning to spell Japanese in the Latin alphabet and by the Japanese for romanizing personal names, geographical locations, and other information such as train tables, road signs, and official communications with foreign countries. Largely based on English writing conventions, consonants closely correspond to the English pronunciation and vowels approximate the Italian pronunciation.
Capcom Co., Ltd. is a Japanese video game developer and publisher known for creating numerous multi-million selling game franchises, including Street Fighter, Mega Man, Resident Evil, Devil May Cry, Monster Hunter, Sengoku Basara, Ace Attorney, Onimusha, Breath of Fire, Okami, as well as games based on the Disney animated properties. Established in 1979, it has become an international enterprise with subsidiaries in North America, Europe, and Japan.
Mikami grew up in the Yamaguchi Prefecture of Honshū island. As a child, Mikami wanted to be a Formula One driver.He was also “obsessed” with the horror genre and films, such as The Texas Chain Saw Massacre and The Evil Dead . Studying karate and kendo as a teenager, he studied product and merchandise at university. Mikami graduated from Doshisha University, where he majored in the study of merchandise.
Yamaguchi Prefecture is a prefecture of Japan in the Chūgoku region of the main island of Honshu. The capital is the city of Yamaguchi, in the center of the prefecture. The largest city, however, is Shimonoseki.
Formula One is the highest class of single-seater auto racing sanctioned by the Fédération Internationale de l'Automobile (FIA) and owned by the Formula One Group. The FIA Formula One World Championship has been one of the premier forms of racing around the world since its inaugural season in 1950. The word "formula" in the name refers to the set of rules to which all participants' cars must conform. A Formula One season consists of a series of races, known as Grands Prix, which take place worldwide on purpose-built circuits and on public roads.
The Texas Chain Saw Massacre is a 1974 American horror film directed by Tobe Hooper and written and co-produced by Hooper and Kim Henkel. It stars Marilyn Burns, Paul A. Partain, Edwin Neal, Jim Siedow and Gunnar Hansen, who respectively portray Sally Hardesty, Franklin Hardesty, the hitchhiker, the proprietor, and Leatherface. The film follows a group of friends who fall victim to a family of cannibals while on their way to visit an old homestead. Although it was marketed as a true story to attract a wider audience and as a subtle commentary on the era's political climate, its plot is entirely fictional. However, the character of Leatherface and minor plot details were inspired by the crimes of real-life murderer Ed Gein.
Mikami attended a meet-and-greet for college graduates hosted by Capcom, and was interested in the presentation enough to apply. His application was initially rejected, then he was hired by Capcom a week later “out of the blue,” according to Mikami. [ citation needed ]He joined Capcom in 1990 as a junior game designer, and soon after created his first title there, a quiz game for the Game Boy titled Capcom Quiz: Hatena? no Daibōken. The game took over three months to develop. His following three games were all based on Disney-licensed properties: Who Framed Roger Rabbit for the Game Boy, and Aladdin and Goof Troop for the Super NES. Aladdin was his first hit, selling over 1.75 million units worldwide. Mikami also worked on Super Lap, an unreleased F1 racing game for the Game Boy that was scheduled to be released in 1992, but was canceled after eight months of development.
The Game Boy is an 8-bit handheld game console which was developed and manufactured by Nintendo and first released on April 21, 1989, in North America on July 31, 1989, and in Europe on September 28, 1990. It is the first handheld console in the Game Boy line, created and published by Satoru Okada and Nintendo Research & Development 1. This same team, led by Gunpei Yokoi at the time, is credited with designing the Game & Watch series as well as several popular games for the Nintendo Entertainment System. Redesigned, but not entirely revamped, versions were released in 1996 and 1998 in the form of Game Boy Pocket and Game Boy Light, respectively.
The Walt Disney Company, commonly known as Walt Disney or simply Disney, is an American diversified multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios in Burbank, California. It is the world's largest independent media conglomerate in terms of revenue, ahead of NBCUniversal and WarnerMedia, which are owned by telecommunications giants Comcast and AT&T respectively.
Who Framed Roger Rabbit is a 1991 overhead adventure game by Capcom for the Game Boy released in North America and Europe. Based on the 1988 film of the same title, it is one of the earliest games designed by Shinji Mikami.
After the release of Goof Troop, Mikami began development in 1993 of a horror-themed adventure game for the PlayStation set in a haunted mansion, called Resident Evil , [ citation needed ] The game was retitled Resident Evil during its English localization under Capcom USA's suggestion and was released in Japan and North America on March 22, 1996, and became one of the PlayStation's first successful titles. It was the first game to be dubbed a survival horror, a term Capcom coined to promote the game. It was later ported to the Sega Saturn.originally conceived as a remake of Sweet Home (an earlier Famicom game by Capcom based on the Japanese horror film of the same name). Resident Evil was initially conceived by Sweet Home director Tokuro Fujiwara; he entrusted Mikami, who was initially reluctant because he hated "being scared", with the project, because he "understood what's frightening." Mikami said that Resident Evil was a response to his disappointment with Zombie , a gory 1979 film by Italian director Lucio Fulci; Mikami was determined to make a game with none of the failings of the movie. The resulting game became Biohazard, an action-adventure game which combined 3D polygonal characters and objects with pre-rendered backgrounds and featured zombies (among other monsters) heavily influenced by George A. Romero's Dead films.
PlayStation is a gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. It is created and owned by Sony Interactive Entertainment since December 3, 1994, with the launch of the original PlayStation in Japan.
Resident Evil is a survival horror video game developed and released by Capcom originally for the PlayStation in 1996, and is the first game in the Resident Evil series. The game's plot follows Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.
Resident Evil was considered the defining title for survival horror games and was responsible for popularizing the genre. Its control scheme becoming a staple of the genre, and future titles would imitate its challenge of rationing highly limited resources and items.The game's commercial success is credited with helping the PlayStation become the dominant game console, and also led to a series of Resident Evil films. Mikami had creative control over the screen play and script of the first movie being dubbed a creative consultant. They had Mikami in this position to make sure fans of the games would be happy. He then dropped out of the later movies because he believed that the movies were heading in the right direction. Many games have tried to replicate the successful formula seen in Resident Evil, and every subsequent survival horror game has arguably taken a stance in relation to it.
After the success of Resident Evil, Mikami was promoted from planner to producer. As producer, he oversaw the development of Resident Evil's sequel, Resident Evil 2 , which he intended to tap into the classic notion of horror as "the ordinary made strange," thus rather than setting the game in a creepy mansion no one would visit, he wanted to use familiar urban settings transformed by the chaos of a viral outbreak. The game sold over five million copies, proving the popularity of survival horror. Following its release in 1998, he oversaw the development of Resident Evil 3: Nemesis and also directed another survival horror title Dino Crisis , both of which released in 1999.
A sequel is a literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work.
Resident Evil 2 is a survival horror game developed and published by Capcom and released for the PlayStation in 1998. The player controls Leon S Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines and obstacles.
Resident Evil 3: Nemesis is a survival horror game developed by Capcom and released for the PlayStation in 1999. It is the third installment in the Resident Evil series and takes place around the events of Resident Evil 2. The story follows Jill Valentine and her efforts to escape from a city infected with a biological weapon. Choices through the game affect the story and ending. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles.
Shortly after the release of Resident Evil 3 in Japan, Capcom Production Studio 4 was established in 1999. The studio's staff were mainly the key developers in the company's survival horror projects. Mikami was appointed as the general manager of the studio, and worked as executive producer for various games, including the original Devil May Cry (originally conceived as a Resident Evil game).[ citation needed ] In 2000, Mikami became involved as producer of a new Resident Evil game. Resident Evil - Code: Veronica . This game was designed from the ground up for the Dreamcast. Being a much more powerful console than the PlayStation, the Dreamcast allowed the team behind the game to add for the first time, 3D environments instead of the usual pre-rendered backgrounds. Resident Evil Code: Veronica was released in 2000 and went on to sell 1,140,000 units. That same year, Mikami's Dino Crisis 2 was released, selling 1,190,000 copies worldwide.[ citation needed ]
In 2001, an expanded version of Code: Veronica was released for the Dreamcast exclusively in Japan, alongside a PlayStation 2 port that was released worldwide. This version of the game, titled Biohazard - Code: Veronica Complete Edition in Japan and Resident Evil - Code: Veronica X abroad, added ten minutes of new cutscenes not in the original release. The PS2 version, which initially came packaged with a trial version of Devil May Cry, went on to sell 1,400,000 units, according to Capcom's sales data for March 2006.[ citation needed ] In 2001, in what was to be one of his most controversial business decisions, Mikami formed an exclusivity agreement with Nintendo in which the main Resident Evil games would be sold only for the Nintendo GameCube. The GameCube would receive, in addition to ports of previous PlayStation and Dreamcast installments, three new numbered entries in the series: a remake of the original Resident Evil, Resident Evil Zero , and Resident Evil 4 . Resident Evil and Resident Evil Zero were both released in 2002.[ citation needed ]
The remake of Resident Evil was released in Japan on the sixth anniversary of the release of the original, on March 22, 2002. The remake was billed as the definitive version of the game, selling 490,000 copies in the US and 360,000 copies in Europe. In total, Resident Evil managed to sell 1,250,000 units during its first year of release. The remake's sales data was made public by Capcom during its Financial Review Report for 2002.[ citation needed ]
On November 12, 2002, Resident Evil Zero was released. Gaming site gamefront.de reported that 138,855 copies of the game were sold on its first day of release. Capcom expected Resident Evil Zero to sell 1.42 million copies, but sold only 1.12 million. The fact that Resident Evil Zero did not match or surpass the remake's sales figures, spread fear among Capcom executives and share holders. They worried that Resident Evil 4 would not sell well enough on GameCube.[ citation needed ]
In spite of Resident Evil Zero's underwhelming sales, Mikami remained confident in his support for Nintendo and announced four exclusive titles for the GameCube under development by Production Studio 4 in addition to Resident Evil 4 ; P.N.03 , Viewtiful Joe , killer7 and Dead Phoenix . This lineup became known as the Capcom Five.[ citation needed ]
The first of these games to be released was the Mikami-directed P.N. 03. The game was both a commercial and critical failure, [ citation needed ] After his failure with P.N.03, Mikami decided to concentrate instead on the creative aspects of the Capcom 5. He eventually took over directorial duties for Resident Evil 4 from previous director, Hiroshi Shibata. Under his direction, Resident Evil 4 went through some substantial changes. Resident Evil 4 was released in 2005 and was one of the GameCube's top-selling titles, selling 1,250,000 units worldwide within a year. The game was critically praised, winning many game of the year awards.[ citation needed ]receiving lukewarm reviews from the press and selling below expectations. As a result, Mikami stepped down as manager of Production Studio 4, while remaining as one of the head producers within the team.
Resident Evil 4 is regarded as one of the most influential games of the 2000s decade, due to its influence in redefining at least two video game genres: the survival horror and the third-person shooter.Resident Evil 4 attempted to redefine the survival horror genre by emphasizing reflexes and precision aiming, thus broadening the gameplay of the series with elements from the wider action game genre. It helped redefine the third-person shooter genre by introducing a "reliance on offset camera angles that fail to obscure the action." The "over the shoulder" viewpoint introduced in Resident Evil 4 has now become standard in third-person shooters, including titles ranging from Gears of War to Batman: Arkham Asylum . It has also become a standard “precision aim” feature for action games in general, with examples ranging from Dead Space and Grand Theft Auto to the Ratchet & Clank Future series.
Mikami touted the game as a GameCube exclusive. In an interview with a Japanese magazine, Mikami even said that he would "commit harakiri" if it came out on another platform.This was loosely translated as Mikami claiming to "cut [his own] head" and later parodied in God Hand , which featured a racing dog named "Mikami's Head". In a 2017 interview, he apologized for Resident Evil 4 going multiplatform.
After the success of Resident Evil 4, Mikami left Studio 4 and was transferred over to and originally established Clover Studio in July 2004, which employed an all-star lineup of Capcom development talent, including Atsushi Inaba (producer of Steel Battalion and Viewtiful Joe), and Hideki Kamiya (Devil May Cry director). At Clover, Mikami directed God Hand , a beat 'em up comedy game that parodies American and Japanese pop culture. It was released in Japan on 14 September 2006, and on 10 October 2006 in North America. After Clover Studio was closed in 2007, Mikami joined Seeds Inc, now known as PlatinumGames, the newly formed successor of his former studio. PlatinumGames is composed of several of Mikami's former Capcom colleagues, including Hideki Kamiya, Atsushi Inaba, Yuta Kimura, Nao Ueda, Mari Shimazaki and Masami Ueda.
Mikami recently revealed that he formed a private development studio called Straight Story in 2006. The name of the studio is taken from David Lynch's 1999 film.Their works are under the PlatinumGames branding and he is a contract employee ("external board member") of PlatinumGames. He also collaborated with Grasshopper Manufacture's Goichi Suda on Shadows of the Damned using the Unreal Engine 3 and published by EA. Mikami revealed that Straight Story will close once development of Vanquish is completed. Straight Story will be replaced with Mikami's new studio, Tango, which has already been established.
Much like Resident Evil and Resident Evil 4 before it, the third-person shooter game Vanquish , released in 2010, has proven to be an influential title for action games.It significantly improved upon the cover system, where in contrast to previous cover-based shooters, the cover in Vanquish is easily destructible, with often a single shot from a robotic enemy being enough to blast away the wall the player was hiding behind. The game also penalizes the player's ranking for the number of times they have taken cover, though its most important innovation is the power-slide mechanic that allows the player to slide into and out of cover at high speeds, or in bullet time when the player's health is low. The game was given GameSpot's Best Original Game Mechanic award for its rocket-sliding game mechanic, which acts as both a defensive escape and an offensive setup, opening up new gameplay possibilities for shooter games and increasing the pace significantly. The game has set a new trend, with its influence seen in other first-person shooters that have incorporated similar sliding mechanics, including Bulletstorm , Crysis 2 , and Killzone 3 . Vanquish was itself inspired by Tatsunoko's 1970s anime series, Casshern .
A teaser website opened on March 18, 2010, titled "Mikami Project" with a countdown attached. The website changed into a job employment page, for Mikami's new studio, "Tango".On October 28, 2010 ZeniMax Media, parent company of noted game publisher Bethesda Softworks, announced Shinji Mikami joined ZeniMax after it acquired Tango Gameworks. Tango Gameworks currently has 65 staff but soon will have 100. An April 2012 Famitsu interview with Mikami revealed the codename title of Zwei for the company's survival horror game The Evil Within , with Mikami directing. The game was released October 2014. It uses a heavily modified external engine although the director wouldn't reveal which one. The game is published by Bethesda on Xbox 360, PS3, PC, PS4 and Xbox One. Mikami stated that this will be the last game he directs. He stated that it will be a "true" survival horror game, "one in which the player confronts and overcomes fear." because he was disappointed by recent survival horror games becoming action horror games.
|1990||Capcom Quiz: Hatena? no Daibōken||Planner|
|1991||Who Framed Roger Rabbit||Designer|
|1998||Resident Evil 2||Producer|
|1999||Dino Crisis||Director, producer|
|Resident Evil 3: Nemesis||Producer|
|2000||Resident Evil – Code: Veronica|
|Dino Crisis 2||Executive producer|
|Resident Evil Survivor 2 – Code: Veronica||Supervisor|
|Devil May Cry||Executive producer|
|Phoenix Wright: Ace Attorney|
|Resident Evil Gaiden||Advisor|
|2002||Resident Evil (remake)||Director|
|Steel Battalion||General producer|
|Phoenix Wright: Ace Attorney − Justice for All||Executive producer|
|Resident Evil Zero||Executive advisor|
|Dino Crisis 3||Executive producer|
|Resident Evil Outbreak||Designer|
|2004||Phoenix Wright: Ace Attorney − Trials and Tribulations||Executive producer|
|Steel Battalion: Line of Contact||General producer|
|2005||Resident Evil 4||Director, writer|
|killer7||Executive producer, writer|
|2011||Shadows of the Damned||Creative producer|
|2014||The Evil Within||Director|
|2015||Fallout 4||Japanese voice of Takahashi|
|2017||The Evil Within 2||Executive producer, supervisor|
Survival horror is a subgenre of video games inspired by horror fiction that focuses on survival of the character as the game tries to frighten players with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark maze-like environments and unexpected attacks from enemies.
Resident Evil 4 is a survival horror game developed and published by Capcom. The sixth major installment in the Resident Evil series, it was originally released for the GameCube in 2005. Players control U.S. government special agent Leon S. Kennedy, who is sent on a mission to rescue the U.S. president's daughter, who has been kidnapped by a cult. In rural Spain, Leon fights hordes of villagers infected by a mind-controlling parasite, and reunites with the spy Ada Wong.
Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and released for the Dreamcast in 2000. It is the fourth major installment in the Resident Evil series and the first to debut outside a Sony PlayStation platform. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at both a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay seen in previous series installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica utilizes real-time 3D environments and dynamic camera movement.
Clover Studio Co., Ltd. was an independent Japanese video game development studio founded by Capcom. The studio developed the PlayStation 2 port of Viewtiful Joe, both versions of Viewtiful Joe 2 for the Nintendo GameCube and PlayStation 2, and the PS2 titles Ōkami and God Hand. The name "clover" is an abbreviation of "creativity lover" as well as the Japanese syllables mi ("three") and ba ("leaf") coming from the names of Shinji Mikami and Clover's Atsushi Inaba.
Resident Evil Outbreak, released in Japan as Biohazard Outbreak, is a survival horror video game with online playability for the PlayStation 2. Initially released in 2003, it was developed by Capcom Production Studio 1 and was the first entry in the Resident Evil video game series to feature cooperative gameplay and online multiplayer support, although online support was not available for the PAL versions of the game.
Sweet Home is a survival horror role-playing video game developed and published by Capcom for the Family Computer in 1989. It is based on the Japanese horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious frescos hidden there. As they explore the mysterious mansion, they encounter hostile ghosts and other supernatural enemies. The player must navigate the intricately laid out mansion, battling with the enemies and keeping the player characters alive with the limited weapons and health restorative items available.
P.N.03, short for Product Number Zero Three, is a 2003 science-fiction third-person shooter video game developed and published by Capcom for the Nintendo GameCube. Set in a science-fictional space colony compound, the game follows a female mercenary fighting against berserk robots. It was directed by Shinji Mikami. To avoid similarities with Devil May Cry and Resident Evil, the game designers emphasized defensive and rhythmic maneuvers, and a "delicate" "feminine" game world.
The Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendo's GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparent goal of boosting hardware sales and showing off third-party developer support. Capcom USA followed up with confirmation that they would be exclusive to the GameCube. The five games were P.N.03, a futuristic third-person shooter; Viewtiful Joe, a side-scrolling action-platformer; Dead Phoenix, a shoot 'em up; Resident Evil 4, a survival horror third-person shooter; and Killer7, an action-adventure game with first-person shooter elements. Though not directly related to each other, they were all overseen by Resident Evil director Shinji Mikami and, except Killer7, developed by Capcom's Production Studio 4. Capcom USA later clarified that only Resident Evil 4 was intended to be exclusive; the initial announcement was due to a miscommunication with their parent company.
ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland. The company owns id Software, Arkane Studios, MachineGames, Tango Gameworks, publisher Bethesda Softworks with its Bethesda Game Studios and ZeniMax Online Studios.
Atsushi Inaba is a Japanese video game producer and businessman. He was the former CEO and producer of the Capcom subsidiary Clover Studio, who developed the games Viewtiful Joe, Ōkami, and God Hand. He is currently the head producer at the development division at PlatinumGames.
Hideki Kamiya is a video game designer and director working for PlatinumGames. Kamiya was formerly employed by Capcom and Clover Studio, and founded PlatinumGames in 2006, along with other former Capcom staff.
Resident Evil is a survival horror video game developed and published by Capcom. Released for the GameCube video game console in 2002, it is a remake of the 1996 PlayStation game Resident Evil, the first installment in the Resident Evil video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. agents sent in by the city to investigate the murders.
Tango Gameworks is a Japanese video game developer based in Tokyo. Founded in March 2010 by Japanese creative director Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year. Tango Gameworks developed The Evil Within, a well-received survival horror game, which was released in 2014, and The Evil Within 2, released in 2017.
The Evil Within is a third-person survival horror video game developed by Tango Gameworks and published by Bethesda Softworks. The game was directed by Resident Evil series creator, Shinji Mikami, and was released worldwide in October 2014 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows.
Dino Crisis is a survival horror and action-adventure video game series created by Shinji Mikami and owned by the video game company Capcom. The plot focuses on multiple characters and their roles in recurring outbreaks of deadly dinosaurs and other monsters in a closed environment such as a laboratory on an island. The series also includes comic books and associated merchandise. As of September 30, 2018, the game series has sold 4.4 million units worldwide.
The Evil Within 2 is a third-person survival horror video game developed by Tango Gameworks and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. The game was released worldwide in October 2017, and is the sequel to the 2014 video game The Evil Within. The game received generally positive reviews; like its predecessor, it received praise for its visuals, atmosphere, and gameplay but received some criticism for its story and characters.
Resident Evil 2 is a survival horror game developed and published by Capcom. Players control police officer Leon S. Kennedy and college student Claire Redfield as they attempt to escape from Raccoon City during a zombie apocalypse. It is a remake of the 1998 game Resident Evil 2, and was released worldwide for the PlayStation 4, Windows, and Xbox One on January 25, 2019. The game received acclaim for its presentation, gameplay, and faithfulness to the original.
|Wikimedia Commons has media related to Shinji Mikami .|
|Wikiquote has quotations related to: Shinji Mikami|