Shinji Mikami

Last updated
Shinji Mikami
Shinji Mikami April 2013 3.jpg
Mikami in 2013
Native name
三上 真司
Born (1965-08-11) August 11, 1965 (age 53)
Nationality Japanese
Occupation Video game designer, game director, game producer
Years active1990–present
Known for
Title Founder and CEO of Tango Gameworks
Website tangogameworks.com

Shinji Mikami(三上 真司,Mikami Shinji, born August 11, 1965) is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he went on to direct many of the company's biggest titles. He directed the first installment of the survival horror series Resident Evil in 1996 and the first installment of Dino Crisis in 1999. He returned to Resident Evil to direct the critically acclaimed remake of the first game in 2002. He returned to direct third person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand , a beat 'em up action game. Mikami worked at PlatinumGames to direct the third person shooter Vanquish in 2010. After that he created his own studio Tango Gameworks. Under that company, he directed the third person horror game The Evil Within . The company has since been acquired by the American company ZeniMax Media. He has also served the roles of producer and executive producer for many games.

Japanese people are an ethnic group that is native to the Japanese archipelago and modern country of Japan, where they constitute 98.5% of the total population. Worldwide, approximately 129 million people are of Japanese descent; of these, approximately 125 million are residents of Japan. People of Japanese ancestry who live outside Japan are referred to as nikkeijin(日系人), the Japanese diaspora. The term ethnic Japanese is often used to refer to mainland Japanese people, specifically Yamato people. Japanese people are one of the largest ethnic groups in the world.

A video game producer is the person in charge of overseeing development of a video game.

Capcom Japanese developer and publisher of video games

Capcom Co., Ltd. is a Japanese video game developer and publisher known for creating numerous multi-million selling game franchises, including Street Fighter, Mega Man, Resident Evil, Devil May Cry, Monster Hunter and Ace Attorney as well as games based on Disney animated properties. Established in 1979, it has become an international enterprise with subsidiaries in North America, Europe, and Japan.

Contents

Early life and education

Mikami grew up in the Yamaguchi Prefecture of Honshū island. As a child, Mikami wanted to be a Formula One driver. [1] He was also “obsessed” with the horror genre and films, such as The Texas Chain Saw Massacre and The Evil Dead . Studying karate and kendo as a teenager, he studied product and merchandise at university. Mikami graduated from Doshisha University, where he majored in the study of merchandise. [2]

Yamaguchi Prefecture Prefecture of Japan

Yamaguchi Prefecture is a prefecture of Japan in the Chūgoku region of the main island of Honshu. The capital is the city of Yamaguchi, in the center of the prefecture. The largest city, however, is Shimonoseki.

Formula One is the highest class of single-seater auto racing sanctioned by the Fédération Internationale de l'Automobile (FIA) and owned by the Formula One Group. The FIA Formula One World Championship has been one of the premier forms of racing around the world since its inaugural season in 1950. The word "formula" in the name refers to the set of rules to which all participants' cars must conform. A Formula One season consists of a series of races, known as Grands Prix, which take place worldwide on purpose-built circuits and on public roads.

<i>The Texas Chain Saw Massacre</i> 1974 US horror film directed by Tobe Hooper

The Texas Chain Saw Massacre is a 1974 American slasher film directed by Tobe Hooper and written and co-produced by Hooper and Kim Henkel. It stars Marilyn Burns, Paul A. Partain, Edwin Neal, Jim Siedow and Gunnar Hansen, who respectively portray Sally Hardesty, Franklin Hardesty, the hitchhiker, the proprietor, and Leatherface. The film follows a group of friends who fall victim to a family of cannibals while on their way to visit an old homestead. The film was marketed as being based on true events to attract a wider audience and to act as a subtle commentary on the era's political climate; although the character of Leatherface and minor story details were inspired by the crimes of murderer Ed Gein, its plot is largely fictional.

Career

Early years (1990–1993)

Mikami attended a meet-and-greet for college graduates hosted by Capcom, and was interested in the presentation enough to apply. His application was initially rejected, then he was hired by Capcom a week later “out of the blue,” according to Mikami. [2] He joined Capcom in 1990 as a junior game designer, and soon after created his first title there, a quiz game for the Game Boy titled Capcom Quiz: Hatena? no Daibōken. The game took over three months to develop. [2] His following three games were all based on Disney-licensed properties: [2] Who Framed Roger Rabbit for the Game Boy, and Aladdin and Goof Troop for the Super NES. [3] Aladdin was his first hit, selling over 1.75 million units worldwide. [2] [4] Mikami also worked on Super Lap, an unreleased F1 racing game for the Game Boy that was scheduled to be released in 1992, but was canceled after eight months of development.[ citation needed ]

Game Boy 1989 portable video game console

The Game Boy is an 8-bit handheld game console developed and manufactured by Nintendo. The first handheld in the Game Boy line, it was first released in Japan on April 21, 1989, then North America, three months later, and lastly in Europe, nearly a year after. It was designed by the same team that developed the Game & Watch and several Nintendo Entertainment System games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1.

The Walt Disney Company American mass media corporation

The Walt Disney Company, commonly known as Disney, is an American diversified multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios in Burbank, California.

<i>Who Framed Roger Rabbit</i> (1991 video game) 1991 Game Boy video game

Who Framed Roger Rabbit is a 1991 overhead adventure game by Capcom for the Game Boy released in North America and Europe. Based on the 1988 film of the same title, it is one of the earliest games designed by Shinji Mikami.

Resident Evil and Dino Crisis (1993–1999)

After the release of Goof Troop, Mikami began development in 1993 of a horror-themed adventure game for the PlayStation set in a haunted mansion, called Resident Evil , [5] originally conceived as a remake of Sweet Home (an earlier Famicom game by Capcom based on the Japanese horror film of the same name). [6] Resident Evil was initially conceived by Sweet Home director Tokuro Fujiwara; he entrusted Mikami, who was initially reluctant because he hated "being scared", with the project, because he "understood what's frightening." [7] Mikami said that Resident Evil was a response to his disappointment with Zombie , a gory 1979 film by Italian director Lucio Fulci; Mikami was determined to make a game with none of the failings of the movie. The resulting game became Biohazard, an action-adventure game which combined 3D polygonal characters and objects with pre-rendered backgrounds and featured zombies (among other monsters) heavily influenced by George A. Romero's Dead films.[ citation needed ] The game was retitled Resident Evil during its English localization under Capcom USA's suggestion and was released in Japan and North America on March 22, 1996, and became one of the PlayStation's first successful titles. It was the first game to be dubbed a survival horror, a term Capcom coined to promote the game. [8] It was later ported to the Sega Saturn.

In video-game culture an adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games are designed for a single player, since this emphasis on story and character makes multi-player design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.

PlayStation Gaming brand owned by Sony

PlayStation is a gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. It was created by Sony Interactive Entertainment on December 3, 1994, with the launch of the original PlayStation in Japan, and has been owned by that company ever since.

<i>Resident Evil</i> (1996 video game) 1996 video game

Resident Evil is a survival horror video game developed and released by Capcom originally for the PlayStation in 1996, and is the first game in the Resident Evil series. The game's plot follows Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.

Resident Evil was considered the defining title for survival horror games and was responsible for popularizing the genre. Its control scheme becoming a staple of the genre, and future titles would imitate its challenge of rationing highly limited resources and items. [9] The game's commercial success is credited with helping the PlayStation become the dominant game console, [10] and also led to a series of Resident Evil films. Mikami had creative control over the screen play and script of the first movie being dubbed a creative consultant. They had Mikami in this position to make sure fans of the games would be happy. He then dropped out of the later movies because he believed that the movies were heading in the right direction. Many games have tried to replicate the successful formula seen in Resident Evil, and every subsequent survival horror game has arguably taken a stance in relation to it. [11]

After the success of Resident Evil, Mikami was promoted from planner to producer. As producer, he oversaw the development of Resident Evil's sequel, Resident Evil 2 , which he intended to tap into the classic notion of horror as "the ordinary made strange," thus rather than setting the game in a creepy mansion no one would visit, he wanted to use familiar urban settings transformed by the chaos of a viral outbreak. The game sold over five million copies, proving the popularity of survival horror. Following its release in 1998, he oversaw the development of Resident Evil 3: Nemesis and also directed another survival horror title Dino Crisis , both of which released in 1999. [12]

A sequel is a literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work.

<i>Resident Evil 2</i> 1998 video game

Resident Evil 2 is a survival horror game developed and published by Capcom and released for the PlayStation in 1998. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines and obstacles.

<i>Resident Evil 3: Nemesis</i> video game

Resident Evil 3: Nemesis is a survival horror game developed by Capcom and released for the PlayStation in 1999. It is the third installment in the Resident Evil series and takes place around the events of Resident Evil 2. The story follows Jill Valentine and her efforts to escape from a city infected with a biological weapon. Choices through the game affect the story and ending. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles.

Capcom Production Studio 4 (1999–2002)

Shortly after the release of Resident Evil 3 in Japan, Capcom Production Studio 4 was established in 1999. The studio's staff were mainly the key developers in the company's survival horror projects. Mikami was appointed as the general manager of the studio, and worked as executive producer for various games, including the original Devil May Cry (originally conceived as a Resident Evil game). [13] In 2000, Mikami became involved as producer of a new Resident Evil game. Resident Evil - Code: Veronica . This game was designed from the ground up for the Dreamcast. Being a much more powerful console than the PlayStation, the Dreamcast allowed the team behind the game to add for the first time, 3D environments instead of the usual pre-rendered backgrounds. Resident Evil Code: Veronica was released in 2000 and went on to sell 1,140,000 units. That same year, Mikami's Dino Crisis 2 was released, selling 1,190,000 copies worldwide. [14]

In 2001, an expanded version of Code: Veronica was released for the Dreamcast exclusively in Japan, alongside a PlayStation 2 port that was released worldwide. This version of the game, titled Biohazard - Code: Veronica Complete Edition in Japan and Resident Evil - Code: Veronica X abroad, added ten minutes of new cutscenes not in the original release. The PS2 version, which initially came packaged with a trial version of Devil May Cry, went on to sell 1,400,000 units, according to Capcom's sales data for March 2006.[ citation needed ] In 2001, in what was to be one of his most controversial business decisions, Mikami formed an exclusivity agreement with Nintendo in which the main Resident Evil games would be sold only for the Nintendo GameCube. The GameCube would receive, in addition to ports of previous PlayStation and Dreamcast installments, three new numbered entries in the series: a remake of the original Resident Evil, Resident Evil Zero , and Resident Evil 4 . Resident Evil and Resident Evil Zero were both released in 2002.[ citation needed ]

The remake of Resident Evil was released in Japan on the sixth anniversary of the release of the original, on March 22, 2002. The remake was billed as the definitive version of the game, selling 490,000 copies in the US and 360,000 copies in Europe. In total, Resident Evil managed to sell 1,250,000 units during its first year of release. The remake's sales data was made public by Capcom during its Financial Review Report for 2002.[ citation needed ]

On November 12, 2002, Resident Evil Zero was released. Gaming site gamefront.de reported that 138,855 copies of the game were sold on its first day of release. Capcom expected Resident Evil Zero to sell 1.42 million copies, but sold only 1.12 million. The fact that Resident Evil Zero did not match or surpass the remake's sales figures, spread fear among Capcom executives and share holders. They worried that Resident Evil 4 would not sell well enough on GameCube.[ citation needed ]

Capcom Five, Resident Evil 4, and Capcom split (2002–2004)

In spite of Resident Evil Zero's underwhelming sales, Mikami remained confident in his support for Nintendo and announced four exclusive titles for the GameCube under development by Production Studio 4 in addition to Resident Evil 4 ; P.N.03 , Viewtiful Joe , killer7 and Dead Phoenix . This lineup became known as the Capcom Five.[ citation needed ]

The first of these games to be released was the Mikami-directed P.N. 03. The game was both a commercial and critical failure, [8] receiving lukewarm reviews from the press and selling below expectations. As a result, Mikami stepped down as manager of Production Studio 4, while remaining as one of the head producers within the team.[ citation needed ] After his failure with P.N.03, Mikami decided to concentrate instead on the creative aspects of the Capcom 5. He eventually took over directorial duties for Resident Evil 4 from previous director, Hiroshi Shibata. Under his direction, Resident Evil 4 went through some substantial changes. Resident Evil 4 was released in 2005 and was one of the GameCube's top-selling titles, selling 1,250,000 units worldwide within a year. The game was critically praised, winning many game of the year awards.[ citation needed ]

Resident Evil 4 is regarded as one of the most influential games of the 2000s decade, due to its influence in redefining at least two video game genres: the survival horror and the third-person shooter. [15] Resident Evil 4 attempted to redefine the survival horror genre by emphasizing reflexes and precision aiming, [16] thus broadening the gameplay of the series with elements from the wider action game genre. [17] It helped redefine the third-person shooter genre by introducing a "reliance on offset camera angles that fail to obscure the action." [18] The "over the shoulder" viewpoint introduced in Resident Evil 4 has now become standard in third-person shooters, including titles ranging from Gears of War to Batman: Arkham Asylum . [15] It has also become a standard “precision aim” feature for action games in general, with examples ranging from Dead Space and Grand Theft Auto to the Ratchet & Clank Future series. [19]

Mikami touted the game as a GameCube exclusive. In an interview with a Japanese magazine, Mikami even said that he would "commit harakiri" if it came out on another platform. [20] This was loosely translated as Mikami claiming to "cut [his own] head" and later parodied in God Hand , which featured a racing dog named "Mikami's Head". In a 2017 interview, he apologized for Resident Evil 4 going multiplatform. [21]

Clover Studio and God Hand (2004–2007)

After the success of Resident Evil 4, Mikami left Studio 4 and was transferred over to and originally established Clover Studio in July 2004, which employed an all-star lineup of Capcom development talent, including Atsushi Inaba (producer of Steel Battalion and Viewtiful Joe), and Hideki Kamiya (Devil May Cry director). At Clover, Mikami directed God Hand , a beat 'em up comedy game that parodies American and Japanese pop culture. It was released in Japan on 14 September 2006, and on 10 October 2006 in North America. After Clover Studio was closed in 2007, Mikami joined Seeds Inc, now known as PlatinumGames, the newly formed successor of his former studio. PlatinumGames is composed of several of Mikami's former Capcom colleagues, including Hideki Kamiya, Atsushi Inaba, Yuta Kimura, Nao Ueda, Mari Shimazaki and Masami Ueda.

PlatinumGames and Vanquish (2007–2010)

Mikami recently revealed that he formed a private development studio called Straight Story in 2006. The name of the studio is taken from David Lynch's 1999 film. [2] Their works are under the PlatinumGames branding and he is a contract employee ("external board member") of PlatinumGames. He also collaborated with Grasshopper Manufacture's Goichi Suda on Shadows of the Damned using the Unreal Engine 3 and published by EA. [22] Mikami revealed that Straight Story will close once development of Vanquish is completed. Straight Story will be replaced with Mikami's new studio, Tango, which has already been established. [23]

Much like Resident Evil and Resident Evil 4 before it, the third-person shooter game Vanquish , released in 2010, has proven to be an influential title for action games. [24] It significantly improved upon the cover system, where in contrast to previous cover-based shooters, the cover in Vanquish is easily destructible, with often a single shot from a robotic enemy being enough to blast away the wall the player was hiding behind. The game also penalizes the player's ranking for the number of times they have taken cover, though its most important innovation is the power-slide mechanic that allows the player to slide into and out of cover at high speeds, or in bullet time when the player's health is low. [25] The game was given GameSpot's Best Original Game Mechanic award for its rocket-sliding game mechanic, which acts as both a defensive escape and an offensive setup, opening up new gameplay possibilities for shooter games and increasing the pace significantly. [26] The game has set a new trend, with its influence seen in other first-person shooters that have incorporated similar sliding mechanics, including Bulletstorm , Crysis 2 , [24] and Killzone 3 . [27] Vanquish was itself inspired by Tatsunoko's 1970s anime series, Casshern . [28]

Tango Gameworks and The Evil Within (2010–present)

A teaser website opened on March 18, 2010, titled "Mikami Project" with a countdown attached. The website changed into a job employment page, for Mikami's new studio, "Tango". [29] On October 28, 2010 ZeniMax Media, parent company of noted game publisher Bethesda Softworks, announced Shinji Mikami joined ZeniMax after it acquired Tango Gameworks. Tango Gameworks currently has 65 staff but soon will have 100. [30] An April 2012 Famitsu interview with Mikami revealed the codename title of Zwei for the company's survival horror game The Evil Within , with Mikami directing. The game was released October 2014. It uses a heavily modified external engine although the director wouldn't reveal which one. [31] The game is published by Bethesda on Xbox 360, PS3, PC, PS4 and Xbox One. [32] [33] Mikami stated that this will be the last game he directs. [30] He stated that it will be a "true" survival horror game, "one in which the player confronts and overcomes fear." [34] because he was disappointed by recent survival horror games becoming action horror games. [35] In 2019, it was announced at E3 that his studio is working on a new project titled GhostWire: Tokyo . [36]

Works

YearGameRole
1990Capcom Quiz: Hatena? no DaibōkenPlanner
1991 Who Framed Roger Rabbit [37] Designer
1993 Goof Troop [38]
Disney's Aladdin Planner
1996 Resident Evil Director
1998 Resident Evil 2 Producer
1999 Dino Crisis Director, producer
Resident Evil 3: Nemesis Producer
2000 Resident Evil – Code: Veronica
Dino Crisis 2 Executive producer
2001 Onimusha: Warlords Advisor
Resident Evil Survivor 2 – Code: Veronica Supervisor
Devil May Cry Executive producer
Phoenix Wright: Ace Attorney
Resident Evil Gaiden [39] Advisor
2002 Resident Evil Director
Steel Battalion [40] General producer
Phoenix Wright: Ace Attorney − Justice for All Executive producer
Resident Evil Zero Executive advisor
2003 P.N.03 Director
Dino Crisis 3 Executive producer
Viewtiful Joe
Resident Evil Outbreak Designer
2004 Phoenix Wright: Ace Attorney − Trials and Tribulations Executive producer
Steel Battalion: Line of Contact [41] General producer
2005 Resident Evil 4 Director, writer
killer7 Executive producer, writer
2006 God Hand Director
2010 Vanquish
2011 Shadows of the Damned Creative producer
2014 The Evil Within Director
2015 Fallout 4 Japanese voice of Takahashi
2017 The Evil Within 2 Executive producer, supervisor
TBA GhostWire: Tokyo TBA

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<i>Resident Evil – Code: Veronica</i> 2000 survival horror video game

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Clover Studio Co., Ltd. was an independent Japanese video game development studio founded by Capcom. The studio developed the PlayStation 2 port of Viewtiful Joe, both versions of Viewtiful Joe 2 for the Nintendo GameCube and PlayStation 2, and the PS2 titles Ōkami and God Hand. The name "clover" is an abbreviation of "creativity lover" as well as the Japanese syllables mi ("three") and ba ("leaf") coming from the names of Shinji Mikami and Clover's Atsushi Inaba.

<i>Resident Evil Outbreak</i> 2003 video game

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Sweet Home is a survival horror role-playing video game developed and published by Capcom for the Family Computer in 1989. It is based on the Japanese horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious frescos hidden there. As they explore the mysterious mansion, they encounter hostile ghosts and other supernatural enemies. The player must navigate the intricately laid out mansion, battling with the enemies and keeping the player characters alive with the limited weapons and health restorative items available.

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<i>Resident Evil</i> (2002 video game) 2002 video game

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Tango Gameworks is a Japanese video game developer based in Tokyo. Founded in March 2010 by creative director Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year. Tango Gameworks developed The Evil Within, survival horror game released in 2014, and its sequel, The Evil Within 2, released in 2017. It is developing GhostWire: Tokyo.

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The Evil Within 2 is a third-person survival horror video game developed by Tango Gameworks and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. The game was released worldwide in October 2017, and is the sequel to the 2014 video game The Evil Within. The game received generally positive reviews; like its predecessor, it received praise for its visuals, atmosphere, and gameplay but received some criticism for its story and characters.

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