|Sonic Gems Collection|
|Series||Sonic the Hedgehog|
|Platform(s)||GameCube, PlayStation 2|
Sonic Gems Collection is a 2005 compilation of Sega video games, primarily those in the Sonic the Hedgehog series. The emulated games span multiple genres and consoles—from the Sega Genesis to the Sega Saturn—and retain the features and errors of their initial releases with minimal edits. Player progress is rewarded with demos of other Sonic games, videos, and promotional artwork spanning the history of the Sonic franchise. While its 2002 predecessor, Sonic Mega Collection , comprised the more popular Sonic games, Gems Collection focuses on more obscure games, such as Sonic CD and Sonic the Fighters . Other non-Sonic games are included, but some, such as the Streets of Rage trilogy, are omitted in the North American localization.
In marketing, product bundling is offering several products or services for sale as one combined product or service package. It is a common feature in many imperfectly competitive product and service markets. Industries engaged in the practice include telecommunications services, financial services, health care, information and consumer electronics. A software bundle might include a word processor, spreadsheet, and presentation program into a single office suite. The cable television industry often bundles many TV and movie channels into a single tier or package. The fast food industry combines separate food items into a "meal deal" or "value meal".
Sega Games Co., Ltd. is a Japanese multinational video game developer and publisher headquartered in Tokyo. Its international branches, Sega of America and Sega Europe, are respectively headquartered in Irvine, California and London. Sega's arcade division, once part of Sega Corporation, has existed as Sega Interactive Co., Ltd. since 2015. Both companies are subsidiaries of Sega Holdings Co., Ltd., which is in turn a part of Sega Sammy Holdings.
Sonic the Hedgehog is a media franchise owned by Sega, centering on a series of high-speed platform games. Sonic, the protagonist, is an anthropomorphic blue hedgehog with supersonic speed. Typically, Sonic must stop antagonist Doctor Eggman's plans for world domination, often helped by his friends, such as Tails, Amy, and Knuckles.
Developer Sonic Team conceived the compilation to introduce younger players to older Sonic games. One game they wished to include, SegaSonic the Hedgehog , was excluded due to emulation difficulties. Sega released Gems Collection for the GameCube and PlayStation 2 in August 2005. Reviews were mixed or average; critics were divided over whether the package would satisfy players. They preferred Sonic CD and Vectorman , but found Sonic the Fighters and Sonic R mediocre, and disliked the Game Gear games. Some were disappointed by the absence of the Streets of Rage games in the American version and other Sonic games like Knuckles' Chaotix and Sonic the Hedgehog Pocket Adventure .
Sega CS Research and Development No. 2, commonly abbreviated as Sega CS2 R&D and better known as Sonic Team, is a video game development division of the Japanese company Sega. Sonic Team is best known for the long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.
SegaSonic the Hedgehog is a 1993 arcade game in the Sonic the Hedgehog series by Sega. Controlling Sonic the Hedgehog and his friends Mighty the Armadillo and Ray the Flying Squirrel, the player must escape an island as quickly as possible after they are kidnapped by series antagonist Doctor Eggman. The game is presented from an isometric perspective and players use a trackball to move the characters while dodging obstacles and collecting rings. The game was developed by Sega's arcade division, Sega AM3; it is one of four Sonic games to bear the SegaSonic name and was inspired by the 1984 game Marble Madness.
The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002. The sixth-generation console is the successor to the Nintendo 64. It competed with Sony's PlayStation 2, Microsoft's Xbox, and Sega's Dreamcast.
Sonic Gems Collection is a compilation of obscure video games published by Sega for various consoles, such as the Sega CD, Sega Saturn, and Game Gear. It primarily focuses on Sonic the Hedgehog games, such as Sonic CD (1993)and Sonic the Fighters (1996). It also includes six of the twelve Sonic games released for the Game Gear. These games encompass various genres, such as platforming, fighting, pinball, and puzzle. Additionally, players can unlock several Sega Genesis games unrelated to Sonic, including the two Vectorman games (1995 and 1996). Four games in the international version, Bonanza Bros. (1990) and the Streets of Rage trilogy (1991—1994), are not included in the North American version. Each game is mostly identical to its initial release, but some were changed; for example, Sonic R runs at a higher frame rate.
A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.
The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis video game console designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD lets the user play CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements. It can also play audio CDs and CD+G discs.
The Sega Saturn is a 32-bit fifth-generation home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. The successor to the successful Sega Genesis, the Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several arcade ports as well as original games.
The compilation features an extensive museum section in which players can view content—such as promotional artwork, videos, screenshots, and music—unlocked after obtaining achievements.Time-limited demos of the original Genesis Sonic games and the other six Game Gear games can also be unlocked. In each demo the player begins in the respective game's final level and can play until the time limit is met.
In video gaming parlance, an achievement, also sometimes known as a trophy, badge, award, stamp, medal, challenge or in game achievement, is a meta-goal defined outside a game's parameters. Unlike the in-game systems of quests, tasks, and/or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture. Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is referred to as unlocking the achievement.
A game demo is a (usually) freely distributed piece of an upcoming or recently released video game. Demos are typically released by the game's publisher to help consumers get a feel of the game before deciding whether to buy the full version and/or keep it.
|Title||Genre||Original platform||Original release||Developer|
|Sonic CD||Platform||Sega CD||1993||Sega|
|Sonic the Fighters||Fighting||Arcade||1996||Sega AM2|
|Sonic R||Racing||Saturn||1997||Traveller's Tales, Sonic Team|
|Sonic the Hedgehog 2||Platform||Game Gear||1992||Aspect|
|Sonic the Hedgehog Triple Trouble||Platform||Game Gear||1994||Aspect|
|Sonic Spinball||Pinball||Game Gear||1993||Sega Technical Institute|
|Sonic Drift 2||Racing||Game Gear||1995||Sega|
|Tails' Skypatrol||Puzzle||Game Gear||1995||SIMS|
|Tails Adventure||Platform||Game Gear||1995||Aspect|
|Title||Genre||Original platform||Original release||Developer|
|Vectorman||Platform, run-and-gun||Genesis||1995||BlueSky Software|
|Vectorman 2||Platform, run-and-gun||Genesis||1996||BlueSky Software|
|Streets of Rage||Beat 'em up||Genesis||1991||Sega|
|Streets of Rage 2||Beat 'em up||Genesis||1992||Sega|
|Streets of Rage 3||Beat 'em up||Genesis||1994||Sega|
Sonic Gems Collection was developed by Sonic Team and published by Sega for the GameCube and PlayStation 2. 's creation, they had limited involvement in the development of the games included on the compilation; for example, Sega AM2 made Sonic the Fighters, and Sonic R was primarily developed by Traveller's Tales. Most of the games included are emulated, but Sonic the Fighters is a port.According to Sonic Team director Yojiro Ogawa, the compilation (and its 2002 predecessor Sonic Mega Collection ) was conceived to introduce young players to older games in the Sonic franchise. While Sonic Mega Collection focused on the original Genesis games to showcase what made the franchise a success, Sonic Gems Collection focused on games Sega considered rare and obscure. Although Sonic Team was responsible for Sonic Gems Collection
The PlayStation 2 is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000, and in Europe and Australia in November 2000, and is the successor to the PlayStation, as well as the second video game console in the PlayStation brand. As a sixth-generation console, the PS2 competed with Sega's Dreamcast, Nintendo's GameCube, and Microsoft's Xbox.
Sonic Mega Collection is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube. The compilation contains twelve to fourteen games originally released on the Sega Genesis. Ten of the included games are installments of the Sonic the Hedgehog series, while the remaining two to four games are only related to the series through its publisher, Sega.
Sega AM Research & Development No. 2, better known as Sega-AM2 Co., Ltd., is the oldest video game development team within the Japanese multinational video game developer Sega. They are Sega's second development division for arcade software. Several games produced by Sega-AM2 have influenced and innovated the video gaming industry from a technical and developmental perspective.
At the beginning of Gems Collection's development, Sonic Team made a list of the most wanted games for the compilation. The team considered the games they felt were high quality in graphics, gameplay, and overall nature. Sonic CD and Vectorman were considered for inclusion in Mega Collection, but were deferred to Gems Collection. Producer Yuji Naka said storage constraints prevented Sonic CD from inclusion in Mega Collection. AM3's SegaSonic the Hedgehog (1993) was omitted due to problems emulating its trackball controls. AM2 assisted in porting Sonic the Fighters, marking its first release on a home console. The Windows versions of Sonic CD and Sonic R were used in Sonic Gems Collection. Both games received visual upgrades: Sonic CD's opening sequence is presented in fullscreen and Sonic R has higher resolution textures. :40
Yuji Naka is a Japanese video game programmer, designer, and producer best known as the former head of Sonic Team, where he was the lead programmer of the original Sonic the Hedgehog series of games on the Sega Genesis. In 2006, he founded Prope, an independent game company. In January 2018, he joined Square Enix.
A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down mouse with an exposed protruding ball. Users roll the ball to position the on-screen pointer, using their thumb, fingers, or commonly the palm of the hand while using the fingertips to press the mouse buttons.
Pan and scan is a method of adjusting widescreen film images so that they can be shown in fullscreen proportions of a standard definition 4:3 aspect ratio television screen, often cropping off the sides of the original widescreen image to focus on the composition's most important aspects.
During development, Sonic Team hoped that each region's version of Sonic Gems Collection would be identical in content. However, the Streets of Rage games and Bonanza Bros. had to be omitted from the North American localization, due to fears of a "Teen" rating from the Entertainment Software Rating Board (ESRB).The team also wished to include both the Japanese and North American Sonic CD soundtracks, but storage and licensing problems resulted in Japan only receiving its respective soundtrack and all other regions using the North American version. Sonic Gems Collection was announced in May 2005, and was playable at the Electronic Entertainment Expo (E3). It was released on August 11, 2005 in Japan, August 16, 2005 in North America, and September 30, 2005 in Europe. The PlayStation 2 version was not released in North America. Those who ordered the game through Sega's online store Sega Direct received an exclusive Sonic-themed yo-yo.
According to Metacritic, a video game review aggregator, Sonic Gems Collection received "mixed or average" reviews.By November 22, 2005, the compilation sold 200,000 copies outside Japan. In 2006, the GameCube version was branded a Player's Choice game, indicating it sold a million units.
Reviewers considered Sonic CD the compilation's strongest feature, 's Steve T. and Electronic Gaming Monthly (EGM) said it was worth buying for Sonic CD alone. :85 Juan Castro ( IGN ) found that Sonic CD "still holds its own against modern platformers", praising its unique, time-travel oriented gameplay, level design, visuals, and sound. Castro called it one of the best games in the Sonic series and was no less fun than its original release. Ryan Davis ( GameSpot ) found Sonic CD superior to the other games in the compilation, and Tom Bramwell ( Eurogamer ) declared "rejoice for Sonic CD... Just don't rejoice for anything else, because it's mostly rubbish". Many reviewers were also pleased by the inclusion of the Vectorman games. Castro called it "the pinnacle of 16-bit gaming", praising its melding of boss fights, action, and platforming and saying it aged well. Bramwell and Phil Theobald ( GameSpy ) agreed.so much that Nintendo Power
Critics generally felt Sonic R and Sonic the Fighters were mediocre. 's Superpanda argued Sonic R was on par with Sonic CD in terms of quality. Castro was less positive: he found its ideas clever and considered it an interesting departure from normal racing games, but thought the ideas were poorly implemented and the controls were awkward. However, he still thought the game was enjoyable and that its soundtrack was unique. Theobald voiced a similar opinion, considering it "a concept that works better in theory than in practice". Conversely, Davis said Sonic R's "laughably bad soundtrack" was its "only redeeming quality". Bramwell considered it too odd and short to be worth the player's time.Castro, Theobald, and Davis compared Sonic the Fighters unfavorably to the Virtua Fighter games, with Davis calling it dated and simplistic. Jeuxvideo.com
The six Game Gear Sonic games were criticized for their uneven quality and poor emulation.Theobald liked that the games were available from the start, but was puzzled why the other six games were left out. He also considered the selection random ("why Sonic 2, but no Sonic?"). Castro was intrigued that they were all on one disc, but thought their screen displays were bad and said "you'd probably be better off dusting your old [Game Gear] and finding those old games" rather than playing them on Sonic Gems Collection. Of the Game Gear games, Davis preferred Sonic 2, Sonic Triple Trouble, and Tails Skypatrol, but disliked the rest. He heavily criticized their emulation quality, noting their frequent frame rate drops. Bramwell joked they were present on the disc for "educational" purposes. He lambasted their resolutions and encouraged readers to ignore them entirely.
Some reviewers found the compilation incomplete.Davis and Theobald both criticized the exclusion of the Streets of Rage games in the North American version. Davis stated he preferred them over Vectorman and Theobald said Sega should have just let the compilation get a Teen rating from the ESRB. Theobald was also disappointed that the compilation lacked SegaSonic the Hedgehog, Knuckles' Chaotix , and the other Game Gear games. Jeremy Parish ( 1UP.com ) said even combining Sonic Mega Collection and Sonic Gems Collection would provide players an incomplete Sonic collection, lambasting the exclusion of Knuckles' Chaotix and Sonic the Hedgehog Pocket Adventure and feeling the Master System Sonic games should have been included, not the Game Gear ones. Superpanda said he would have preferred Knuckles' Chaotix over the Game Gear games and also considered its exclusion of the Saturn version of Sonic 3D Blast a disappointment.
Reviewers were generally divided over whether Sonic Gems Collection would leave players satisfied.EGM summed it up as a "woefully uneven mix", but one Sonic fans should check out if they wanted Sonic CD. Castro said the compilation was "decent" and worth its price tag, but was not as solid as Sonic Mega Collection. Theobald found it weak and that only Sonic CD and Vectorman would appeal to casual gamers. Bramwell was sarcastic: "if this sort of thing matters to you, if you still can't bear to unplug your Dreamcast, and you do own Virtua Fighter 4 and all the others and think they're brilliant, this is for you". When Famitsu named the best games of 2005, it ranked Sonic Gems Collection among the bottom of the PlayStation 2 and GameCube releases.
Sonic the Hedgehog 3 is a platform game developed and published by Sega. It is the sequel to Sonic the Hedgehog 2 (1992) and was released worldwide for the Sega Genesis in 1994. Following the events of Sonic 2, Doctor Robotnik's spaceship, the Death Egg, crash-lands on a mysterious floating island. There, Sonic and Tails must once more retrieve the Chaos Emeralds to stop Death Egg from relaunching, while making rounds with the island's guardian, Knuckles the Echidna. Gameplay is similar to previous entries, with players controlling Sonic and Tails through side-scrolling levels at high speeds while collecting rings and defeating enemies.
Sonic the Hedgehog is a 1991 side-scrolling platform game and companion to the 16-bit Sega Genesis game of the same name for the 8-bit Game Gear and Master System consoles. Ancient—a studio founded by composer Yuzo Koshiro for the project—developed the game and Sega published it to promote the handheld Game Gear. The 8-bit Sonic is similar in style to its Genesis predecessor, but reduced in complexity to fit the 8-bit systems. It was released for the Game Gear on December 28, 1991, and for the Master System around the same time. It was later released through Sonic game compilations and Nintendo's Virtual Console.
Sonic the Hedgehog CD, commonly referred to as Sonic CD, is a 1993 platform game for the Sega CD. The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik. As a Sonic the Hedgehog series platformer, Sonic runs and jumps through several themed levels while collecting rings and defeating robots. Sonic CD is distinguished from other Sonic games by its time travel feature, a key aspect to the story and gameplay. By traveling through time, players can access different versions of stages featuring alternate layouts, music, and graphics based on the time period.
Knuckles' Chaotix is a 1995 platform game by Sega for the 32X. A spinoff from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. Gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.
Sonic the Fighters, also known as Sonic Championship on arcade versions outside Japan, is a fighting video game developed by Sega AM2. First released in 1996 in arcades on Sega's Model 2 arcade system, Sonic the Fighters pits players in one-on-one battles with a roster of characters from the Sonic the Hedgehog series. The game was built on top of the 3D fighting engine for Fighting Vipers (1996), an earlier fighting game by Sega AM2, and it serves as the debut 3D game in the Sonic series. The idea for a Sonic the Hedgehog fighting game was hatched when a Sega AM2 programmer was dabbling with a Sonic the Hedgehog 3D model in Fighting Vipers. The smoothness of the character animations convinced Sonic Team to approve of the project and supervise over it.
Dr. Robotnik's Mean Bean Machine is a falling block puzzle game developed by Compile and published by Sega. It was released for the Genesis/Mega Drive in North America and Europe in November 1993, and was ported to the Game Gear and Master System in December 1993 and June 1994, respectively. The plot revolves around Sonic the Hedgehog series antagonist Doctor Robotnik kidnapping residents from Beanville and turning them into robots, with the purpose of removing all joy from the planet Mobius.
Sonic the Hedgehog Spinball, commonly abbreviated to Sonic Spinball, is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series set in the universe of the Sonic the Hedgehog animated series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments, and Sonic acts as a pinball for the majority of the game.
Sonic Drift is a kart racing video game by Sega that was only released in Japan for the Game Gear on March 18, 1994. It features Sonic the Hedgehog, Miles "Tails" Prower, Amy Rose, and Doctor Robotnik.
Sonic R is a 1997 racing video game developed by Traveller's Tales and Sonic Team for the Sega Saturn. It is the third racing game in the Sonic the Hedgehog series, and the first to feature 3D computer graphics. The player races one of ten Sonic characters in various Sonic-themed race tracks as they attempt to stop Doctor Robotnik from stealing the Chaos Emeralds and enslaving the world. Sonic R features single-player and multiplayer game modes, and while similar to kart racing games such as Mario Kart, it places an emphasis on jumping and exploration. By collecting items and completing objectives, players can unlock secret characters.
Sonic the Hedgehog: Triple Trouble is a platform game developed by Aspect and published by Sega for the Game Gear in 1994. It is the sequel to Sonic Chaos and features classic Sonic series gameplay. The player can choose to control either Sonic the Hedgehog or Tails as they venture to protect the powerful Chaos Emeralds from others. Sonic and Tails can use items strewn across the stages, and differences in their abilities make for different gameplay experiences when playing as each character.
Tails Adventure is a platform game developed by Aspect and published by Sega in 1995 for the Game Gear. The game stars Tails from the Sonic the Hedgehog series in a solo adventure, as he collects an array of items to help him explore Tails Island and defeat the enemies inhabiting it. The gameplay is more slow-paced than other Sonic games, with Tails only capable of walking and flying at a moderate speed. The stages are explored in a non-linear fashion, with newly collected items opening up pathways in previous areas.
Sonic the Hedgehog 2 is a platform game developed by Aspect and published by Sega for the Master System and Game Gear. The Master System version was released in Europe on October 1992. The Game Gear version was released first in Europe in October 1992, and in North America and Japan in the following month. It's a sequel to Sonic the Hedgehog for Master System and Game Gear.
Sonic the Hedgehog 2 is a platform game developed and published by Sega for the Sega Genesis console, released worldwide in November 1992. It is the second main entry in the Sonic the Hedgehog series, and introduced Sonic's sidekick, Miles "Tails" Prower, controllable by a second player. In the story, Sonic and Tails must stop series antagonist Dr. Ivo Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg.
Sega Genesis Collection is a compilation of video games developed by Digital Eclipse and published by Sega for PlayStation 2 and PlayStation Portable. The collection includes twenty-eight Sega Genesis games from a variety of genres, as well as unlockable classic Sega arcade games, with different sets of arcade games for the PlayStation 2 and PlayStation Portable versions. A sequel was released in 2009 called Sonic's Ultimate Genesis Collection for PlayStation 3 and Xbox 360.
Sonic's Ultimate Genesis Collection is a compilation of video games developed by Backbone Entertainment and published by Sega for PlayStation 3 and Xbox 360. The compilation features 48 Sega games which were previously released for the Sega Genesis, arcades and the Master System. It is the sequel to the Sega Genesis Collection released previously for the PlayStation 2 and PlayStation Portable, however it is similar to that compilation because it contains 16 more games.