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|Space Harrier II|
|Composer(s)||Tokuhiko Uwabo, Matt Furniss|
|Series||Space Harrier |
|Platform(s)||Mega Drive/Genesis, Amiga, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum, MSX, iOS|
Space Harrier II (スペースハリアーII, Supēsu Hariā Tsū) is the sequel to Space Harrier , developed and published by Sega. It was one of the original launch titles released for the Mega Drive in Japan and one of the six Genesis launch titles in the U.S. It was also later released on the Wii's Virtual Console service. Like Altered Beast , another launch title for the Mega Drive, Space Harrier II features digitized human voice recordings during gameplay, and is also an example of some of the Mega Drive's early sound, composed by Tokuhiko Uwabo (credited as "Bo").
Harrier once again receives a call for help, this time from the 214th sector, light-years from his cruiser. Harrier travels there quickly with his "cosmic gate", and finds that Fantasy Land is once again being overrun by hostile forces. He resolves to once again save a world by fighting off the entire force himself. Once again.
Like the original, the game involves a superhuman hero who runs and flies towards a forever distant background on a checkerboard-styled ground. The player can hit any of the controller's buttons to cause the Space Harrier character to fire his large laser cannon (four shots at a time). There is also an option to turn on auto-fire in the game menu. As the playing field moves forward, enemies come from behind and from the far distance to attack the character, by either firing a projectile or trying to crash into him. The player must also dodge large objects in his path, some of which can be destroyed, such as trees, and others that cannot be, such as ionic columns and pylons. One hit from an enemy or a crash into these large objects will cause the player to lose a life; he/she can get extra lives for every certain number of points. Smaller objects, such as foliage, will only cause the character to trip; however, this leaves him/her vulnerable to attack for two seconds. If the player loses all lives, the game will be over.
There are a total of 12 stages, each with its own end boss. A stage usually consists of different landscapes (small objects vs. large objects), and can also move at different speeds (slow vs. fast). Some stages, such as Stuna Area, have a mid-level boss that can be easily defeated. Although the player can select any stage to start the game at, all twelve levels must be completed before moving on to the Final Chapter stage. It is here that the player must defeat all the main bosses over again, and then fight the Dark Harrier in order to complete the game.
Enemies move onto the screen in uniform clusters. A signal tone is played to alert the player that there is a non-stationary enemy now in the playing field. In many cases, the enemies move in a straight line along a pre-determined, pseudo-three-dimensional path. Waves of enemies also often come in pairs: one group will come from the left in the distance or foreground, followed by the same type and same number of enemies coming in from the right. Due to the inability of the Mega Drive to scale sprites, enemy, landscape, and shadow sprites are pre-rendered at different sizes.
Zero Wing is a 1989 horizontally scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.
Space Harrier is a third-person rail shooter developed by Sega Enterprises and released in December 1985. Originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. With an analog flight stick and a cockpit-style cabinet that tilted and rolled during play, it was advertised by Sega as a taikan arcade game.
Fantasy Zone is a 1986 arcade game by Sega, and the first game in the Fantasy Zone series. It was later ported to a wide variety of consoles, including the Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets. The game contains a number of features atypical of the traditional scrolling shooter. The main character, Opa-Opa, is sometimes referred to as Sega's first mascot character.
Sunset Riders is a side-scrolling run and gun video game developed and released by Konami as a coin-operated video game on the JAMMA arcade platform in 1991. The game is set in the American Old West, where the player takes control of a bounty hunter who is seeking the rewards offered for various criminals.
Dynamite Headdy is a platform video game developed by Treasure and published by Sega for the Sega Genesis in 1994. The game follows a puppet named Headdy in his efforts to stop an evil puppet king from taking over his world. Headdy can throw his head at enemies to defeat them and use it to pull himself to various areas and move objects. The player can find a wide variety of "heads" which act as power-ups that provide different effects and alter gameplay.
Gunstar Heroes is a run and gun video game developed by Treasure and published by Sega. It was Treasure's debut game, originally released on the Sega Mega Drive/Genesis in 1993. The game's premise is centered around a pair of characters, the Gunstars, in their efforts to stop an evil empire from recovering four powerful gems. The characters can fire guns and perform a series of acrobatic maneuvers to fight enemies across each stage. There are four weapons in the game which can be combined with one another to create different shot types.
Flicky is a platform game developed by Sega and released in arcades in May 1984. In Flicky, the player controls the eponymous blue bird and must gather all the small birds called Chirps in each round and bring them safely to the exit. There are cat and lizard enemies which can disperse the Chirps and kill the player, but Flicky can use items on the playing field to protect herself and the Chirps from danger.
The Revenge of Shinobi, released in Japan as The Super Shinobi, is a video game developed and published by Sega in 1989. It was the first Shinobi game developed for the Sega Genesis, and was later released on the coin-operated version of that console, the Mega-Tech.
Streets of Rage 2, released in Japan as Bare Knuckle II: The Requiem of the Deadly Battle, is a side-scrolling beat 'em up video game published by Sega in 1992 for the Mega Drive/Genesis and developed by an ad hoc team of several companies: Sega, Ancient, Shout! Designworks, MNM Software and H.I.C. It is the second game in the Streets of Rage series, a sequel to Streets of Rage and followed by Streets of Rage 3 and Streets of Rage 4.
Alien Soldier is a side-scrolling run and gun video game developed by Treasure and published by Sega for the Mega Drive. Retail copies were released in Japan and PAL territories while in North America it was only available exclusively via the Sega Channel cable service. The story follows a powerful being named Epsilon-Eagle, who after being nearly killed becomes determined to avenge his near death and save his planet. The character has a variety of weapons and moves that the player must master to complete the game. Many gameplay ideas are borrowed from Treasure's earlier Mega Drive release, Gunstar Heroes (1993). However, Alien Soldier puts an emphasis on challenging boss fights with short and easy levels serving as downtime in-between.
Burning Force is a 1989 third-person shooter arcade game developed and published by Namco in Japan. A home conversion for the Sega Genesis was released worldwide a year later. The player assumes control of the 21-year-old space cadet Hiromi Tengenji, a pilot training to become a member of the Space Force, who must complete each level by shooting down enemies with her airbike and avoiding projectiles. Gameplay is similar to Space Harrier, featuring a fixed camera position behind the player and having similar mechanics. It runs on the Namco System 2 arcade hardware.
Rolling Thunder 2 is a run and gun arcade game developed and released by Namco for the Namco System 2 hardware in 1990. The game is the sequel to 1986's Rolling Thunder, retaining the same gameplay of its predecessor but adding cooperative gameplay for two players and improved graphics. Unlike the original, which was based in 1968, Rolling Thunder 2 features a more contemporary setting to go along with its more futuristic design, as well as an optionally playable female character. A port for the Mega Drive/Genesis was released in 1991. Both the Mega Drive port and the original arcade game were released for the Wii Virtual Console on December 4, 2007 and October 27, 2009 respectively.
Golden Axe II is a side-scrolling beat 'em up video game developed and published by Sega, first released on the Sega Genesis in December 1991. It is the home console sequel to the popular game Golden Axe, marking the second game in the series, though the arcade did see a sequel of its own in 1992, titled Golden Axe: The Revenge of Death Adder. Golden Axe II was only released on the Mega Drive, while the original was released on many other platforms. The game later appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, and as an iOS port on iTunes.
Last Battle: Legend of the Final Hero is a side-scrolling martial arts beat 'em up released for the Mega Drive/Genesis in 1989 by Sega. It was one of the six games that were available as part of the Genesis launch lineup in the U.S. The Japanese version, titled Shin Seikimatsu Kyūseishu Densetsu: Hokuto no Ken, is based on the manga series Hokuto no Ken. Since the international version did not retain the Hokuto no Ken license, the graphics and characters' names were altered. It was the second Hokuto no Ken game released by Sega, following the Mark III original. Versions for the Commodore 64 and Amiga based upon Last Battle were developed and released by Elite in Europe in 1991.
Super Thunder Blade (スーパーサンダーブレード) is a shooter for the Sega Mega Drive/Genesis console, developed and published by Sega. It was one of the two launch titles for the console in Japan, as well as being one of the six launch titles for the console for its U.S. launch. It is a follow-up to the 1987 arcade game Thunder Blade. It was released for the Virtual Console on September 17, 2007. It was also included in the Sega Genesis Collection for PlayStation 2 and PlayStation Portable in 2007 and in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.
Golden Axe is a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series.
Granada is a shooter video game developed and originally published by Wolf Team exclusively for the Sharp X68000 in Japan on 20 April 1990. The ninth title to be created and released by Wolf Team for the X68000 platform, the game is set on a futuristic Africa in 2016 where a war erupted over mining rights towards rare metals and has quickly escalated due to newly-introduced weapons called Maneuver Cepters, as players assume the role of mercenary Leon Todo piloting the titular Maneuver Cepter tank unit in an attempt to stop the conflict once and for all. Its gameplay mainly consists of action and shooting mixed with mission-based exploration using a main two-button configuration.
Mr. Nutz is a side-scrolling 2D platformer video game published by Ocean Software. It was released for the Super Nintendo Entertainment System in late 1993 in Europe and in North America and Japan in 1994. In 1994, it was released for the Sega Mega Drive as Ocean's first Sega game, and on the Game Boy. It was also released on the Sega Channel in 1995, the Game Boy Color in 1999, and remade for the Game Boy Advance in 2001.
Night Striker is a 1989 shoot 'em up video game developed and published by Taito for the Taito Z System. In the game, the player flies an armoured car shooting enemy invaders to destroy a terrorist organisation. Night Striker combines gameplay elements of Sega's Space Harrier and Out Run. Versions were released for the Sega Mega-CD in 1993, Sony PlayStation in 1995, and Sega Saturn in 1996. A version was released on the Taito Memories II Gekan compilation for the PlayStation 2 in 2007. Night Striker received mixed reviews, and the Mega-CD version in particular was heavily criticised, primarily due to poor graphics. The music was composed by Taito's Zuntata sound team, and has been released separately. The game was only released in Japan.
Kid Chameleon is a 1992 platform game developed and published by Sega released for the Sega Genesis. The plot of the game is that the boss of the new virtual reality video game "Wild Side" begins abducting players and the main character, Casey, goes to beat it and rescue them. He does this by using masks to shapeshift into different characters in order to use different abilities. It was later released in Japan as Chameleon Kid. After its initial release in 1992 for the Genesis, it was later re-released a number of times in the 2000s, including part of the Sega Smash Pack 2 for the PC in 2000, the Sega Genesis Collection for the PlayStation Portable and PlayStation 2 in 2006, as a digital release on the Wii's Virtual Console in 2007, Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3 in 2009 and for the Sega Forever service in 2017.