Squall Leonhart

Last updated
Squall Leonhart
Final Fantasy character
Squall Leonhart.png
Squall Leonhart Dissidia artwork by Tetsuya Nomura wielding his gunblade
First game Final Fantasy VIII (1999)
Created by Kazushige Nojima
Designed by Tetsuya Nomura
Voiced by Doug Erholtz
David Boreanaz ( Kingdom Hearts )
Hideo Ishikawa (Japanese)
Information
RaceHuman
WeaponGunblade [1]
Limit Break Renzokuken [2]

Squall Leonhart(Japanese:スコール・レオンハート, Hepburn:Sukōru Reonhāto) is a fictional character and the primary protagonist of Final Fantasy VIII , a role-playing video game by Square (now Square Enix). In Final Fantasy VIII, Squall is a 17-year-old student at Balamb Garden, a prestigious military academy for elite mercenaries (known as "SeeDs"). He stands 177 cm (5 ft 10 in) tall. As the story progresses, Squall befriends Quistis Trepe, Zell Dincht, Selphie Tilmitt, and Irvine Kinneas, and falls in love with Rinoa Heartilly. These relationships, combined with the game's plot, gradually change him from a loner to an open, caring person. Squall has appeared in several other games, including Chocobo Racing , Itadaki Street Special , and the Kingdom Hearts series, as Leon(レオン,Reon).

Japanese is an East Asian language spoken by about 128 million people, primarily in Japan, where it is the national language. It is a member of the Japonic language family, and its relation to other languages, such as Korean, is debated. Japanese has been grouped with language families such as Ainu, Austroasiatic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance.

Hepburn romanization is a system for the romanization of Japanese that uses the Latin alphabet to write the Japanese language. It is used by most foreigners learning to spell Japanese in the Latin alphabet and by the Japanese for romanizing personal names, geographical locations, and other information such as train tables, road signs, and official communications with foreign countries. Largely based on English writing conventions, consonants closely correspond to the English pronunciation and vowels approximate the Italian pronunciation.

Protagonist the main character of a creative work

A protagonist is a main character of a story.

Contents

Squall was designed by Tetsuya Nomura, with input from game director Yoshinori Kitase. He was modeled after late actor River Phoenix. Squall's weapon, the gunblade, also made so that it would be difficult to master. In order to make players understand Squall's silent attitude, Kazushige Nojima made the character's thoughts open to them. Squall's first voiced appearance was in the first Kingdom Hearts game, voiced by Hideo Ishikawa in Japanese and by David Boreanaz in English; Doug Erholtz has since assumed the role for all other English-speaking appearances.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has led the development of the Kingdom Hearts series since its debut in 2002 and was the director for the CGI film Final Fantasy VII: Advent Children.

Yoshinori Kitase Japanese video game designer

Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI, Chrono Trigger, Final Fantasy VII, Final Fantasy VIII and Final Fantasy X, and the producer of the Final Fantasy X and Final Fantasy XIII series. Kitase is an Executive Officer at Square Enix, the Head of Square Enix's Business Division 1 and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.

River Phoenix American actor, musician, and activist

River Jude Phoenix was an American actor, musician, and activist. He was the older brother of Rain Phoenix, Joaquin Phoenix, Liberty Phoenix, and Summer Phoenix.

Squall had a varied reaction from critics, with some judging him poorly compared to other Final Fantasy heroes due to his coldness and angst, and others praising his character development. Nevertheless, the character has been popular, and his relationship with Rinoa resulted in praise.

A character arc is the transformation or inner journey of a character over the course of a story. If a story has a character arc, the character begins as one sort of person and gradually transforms into a different sort of person in response to changing developments in the story. Since the change is often substantive and leading from one personality trait to a diametrically opposite trait, the geometric term arc is often used to describe the sweeping change. In most stories, lead characters and protagonists are the characters most likely to experience character arcs, although it is possible for lesser characters to change as well. A driving element of the plots of many stories is that the main character seems initially unable to overcome opposing forces, possibly because they lack skills or knowledge or resources or friends. To overcome such obstacles, the main character must change, possibly by learning new skills, to arrive at a higher sense of self-awareness or capability. Main characters can achieve such self-awareness by interacting with their environment, by enlisting the help of mentors, by changing their viewpoint, or by some other method.

Creation and design

Squall was inspired by late actor River Phoenix. River Phoenix.png
Squall was inspired by late actor River Phoenix.

The first character Nomura designed for Final Fantasy VIII, Squall was inspired by actor River Phoenix, although Nomura said that "[n]obody understood it." [3] Squall is 177 cm (5 ft 10 in) tall, [4] initially with longer hair and a more feminine appearance. After objections by game director Yoshinori Kitase, Nomura made the character more masculine. He added the scar across Squall's brow and the bridge of his nose impulsively (to make the character more recognizable), leaving the description of its origin up to scenario writer Kazushige Nojima. [5] Squall's first illustration was used as a set up to create the world around him. The logo of the game which had Squall embracing Rinoa was left as an open interpretation for fans who still had not played the game. The scar in Squall's forehead was also left ambiguous although Nomura said it was important for him. [6]

Kazushige Nojima is a Japanese video game writer and is the founder of Stellavista Ltd. He is best known for writing several installments of Square Enix's Final Fantasy video game series—namely Final Fantasy VII,Final Fantasy VIII,Final Fantasy X, Final Fantasy X-2, Final Fantasy VII: Advent Children, Crisis Core: Final Fantasy VII and the Kingdom Hearts series. Nojima also wrote the original lyrics of Liberi Fatali for Final Fantasy VIII and both Suteki da Ne and the Hymn of the Fayth for Final Fantasy X.

Nomura's design of Squall included fur lining along his jacket collar as a challenge for the game's full motion video designers. [7] In Final Fantasy VIII Nojima worked to give players insight into what Squall was thinking, in contrast to Final Fantasy VII (which encouraged players to speculate). [8] In retrospective, Nojima believes the staff made him particularly "cool". [9] Across the video game it is implied that the character of Laguna Loire is Squall's father. However, Square Enix never confirmed it. [10] Nomura designed Squall to contrast with Laguna. [5]

A full motion video (FMV) is a video game narration technique that relies upon pre-recorded video files to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.

<i>Final Fantasy VII</i> 1997 video game

Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and became the first in the main series to see a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a superhuman intent on destroying their planet. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world.

Nomura created Squall's gunblade with silver accessories. [11] The weapon is a sword with components of a revolver, sending vibrations through the blade when triggered; [12] this inflicts additional damage if the player presses the R1 trigger on the controller as Squall strikes an enemy. [12] Although the weapon was intended as a novel way for players to control weapons in battle, Nomura said he feels (in retrospect) that it looks odd. [5] Additionally, he felt it was very difficult to master. [6] Square's Hiroki Chiba said that his favorite moment in the Final Fantasy franchise was when Squall and Rinoa embrace in space due to the use of Faye Wong's "Eyes On Me" music in the background and having to work every frame to make it work. [13]

A sword is a bladed weapon intended for slashing or thrusting that is longer than a knife or dagger, consisting of a long blade attached to a hilt. The precise definition of the term varies with the historical epoch or the geographic region under consideration. The blade can be straight or curved. Thrusting swords have a pointed tip on the blade, and tend to be straighter; slashing swords have a sharpened cutting edge on one or both sides of the blade, and are more likely to be curved. Many swords are designed for both thrusting and slashing.

Revolver handgun that has a cylinder containing multiple chambers and at least one barrel

A revolver is a repeating handgun that has a revolving cylinder containing multiple chambers and at least one barrel for firing. The revolver allows the user to fire multiple rounds without reloading after every shot, unlike older single shot firearms. After a round is fired the hammer is cocked and the next chamber in the cylinder is aligned with the barrel by the shooter either manually pulling the hammer back or by rearward movement of the trigger.

Faye Wong Chinese singer-songwriter and actress

Faye Wong is a Chinese singer-songwriter and actress, often referred to as "the Diva" in the Chinese-speaking world. Early in her career she briefly used the stage name Shirley Wong. Born in Beijing, she moved to British Hong Kong in 1987 and came to public attention in the early 1990s by singing in Cantonese, often combining alternative music with mainstream Chinese pop. Since 1994 she has recorded mostly in her native Mandarin. In 2000 she was recognised by Guinness World Records as the Best Selling Canto-Pop Female. Following her second marriage in 2005 she withdrew from the limelight, but returned to the stage in 2010 amidst immense interest.

During one of the cutscenes of Final Fantasy VIII, Squall is impaled by the Edea in battle. This created a theory that Squall dies in battle. When asked about this, Kitase laughed at this and denied this theory. However, he found it interesting if a remake of the game was ever proposed and the staff would think of changing elements from the story. [14]

While Final Fantasy VIII did not use voice acting, Squall obtained a voice in the Square Enix series Kingdom Hearts , where he is known as "Leon". There, he is voiced by David Boreanaz in the English version of the game and Hideo Ishikawa in the Japanese version. He returns in Kingdom Hearts II , voiced in the English version by Doug Erholtz. Erholtz said in an interview that he had a "fun journey" voicing Leon and it was a "really fun role to play". [15]

Appearances

Final Fantasy VIII

At the beginning of Final Fantasy VIII, Squall is known as a "lone wolf" because he never shows his feelings [16] and seems cold to his associates. [17] His superiors (such as teacher Quistis Trepe) consider him difficult to deal with, but respect his talents. [18] [19] Squall is stoic, with his taciturn nature used for comic relief. He is dragged into a heroic role when Cid, headmaster of Balamb Garden, appoints him leader of the academy midway through the game. [20] During a late battle against Galbadia Garden, Squall has difficulty exhibiting leadership because of his lingering isolation. [21] Although other characters try to pull him out of his shell and Rinoa Heartilly expends considerable energy pursuing him, it takes time for him to accept the others' friendship, fall in love with Rinoa and care for her. [22] Squall is more comfortable later in a leadership role, especially when he must fight Ultimecia. [23]

Throughout the game, he has a rivalry with Seifer Almasy who scar each other in the beginning but then the two are supposed to cooperate are characterized by squabbles between the cadets. [24] Although Seifer later allies with the Sorceress (requiring Squall to fight him several times), Squall still feels a camaraderie with him. [25]

According to flashbacks during the game, Squall grew up in an orphanage with the other playable characters (except Rinoa). The orphans were cared for by Edea; although Squall remembers little about his past, he becomes an emotionally detached, cynical and introverted boy whose original goal is to go through life without any emotional ties or dependence. [26] He gradually warms, and it is later revealed that his detachment from his companions is a defensive mechanism to protect himself from the emotional pain he suffered when he and his older sister were separated. [27]

After Ultimecia is defeated, the time and space that she had absorbed begin to return to normal, pulling Squall's comrades back into their places in the timeline, while Squall returns to the orphanage and meets a younger Edea. Since she does not want to involve the children, she absorbs the dying Ultimecia's powers as part of the cycle of sorceresses (a sorceress must pass her powers to a successor before she can die peacefully). [28] Squall plants the ideas for Garden and SeeD in her mind, creating an origin paradox: Squall must become leader of Balamb Garden so he can pass its version of SeeD tradition to Edea, who teaches them to her husband Cid (who co-founds Balamb Garden, which admits Edea's orphans—including Squall). [29]

Other appearances

Squall appears as a non-playable character in Kingdom Hearts . He wears a short leather jacket with red wings on the back (resembling the decorations on Rinoa's duster) and his Griever necklace. Squall takes the name Leon as an alias, because he was ashamed of not protecting those he loved from the Heartless when his home world (the Radiant Garden) was consumed by darkness. [30] His role in Kingdom Hearts is to help guide the protagonist, Sora, in his battle (with other Final Fantasy characters) against the Heartless. Although Squall's appearance and age differ (he is 25 in Kingdom Hearts [31] and 17 in Final Fantasy VIII), [32] his personality remains the same. [31] A memory-based version of Squall (as Leon) appears in Kingdom Hearts: Chain of Memories teaching gameplay in a tutorial. [33] Leon's jacket later has a fur lining on its collar, which did not appear in the first Kingdom Hearts game. In this game, he works with his friends to restore their world. [34] Squall also appears as an opponent in Olympus Coliseum tournaments, often paired with other Final Fantasy characters. His virtual replica appears in Kingdom Hearts coded , where it meets Sora's virtual replica. [35]

Squall is a secret character in Chocobo Racing [36] and Itadaki Street Special , and a sprite version occasionally appears on the loading screen of the PlayStation version of Final Fantasy VI (part of the Final Fantasy Anthology ). He appears as a playable character in every Dissidia: Final Fantasy title, with his Kingdom Hearts design available as downloadable content in Dissidia 012 Final Fantasy . [37] [38] [39] [40] He is a playable character in Itadaki Street Portable and the main character, representing Final Fantasy VIII, in the rhythm games Theatrhythm Final Fantasy [41] and Theatrhythm Final Fantasy: Curtain Call . [42] Squall also appears as a premium character in Pictlogica Final Fantasy and Final Fantasy: All The Bravest both for Android and iOS.

Reception

Critical reaction to Squall was mixed. Journalist Jack Patrick Rodgers of PopMatters said that Squall's cynicism and frustration with those around him made him a strong character, but "coldly inhuman". [43] GamesRadar called Squall the fifth-best Final Fantasy hero of all time, praising the development of his personality and his improved interactions with other characters. [44] GameZone rated him the fourth-best character in the franchise, saying that while fans "either love or hate this guy" he became the "ultimate anti-hero" (despite little dialogue) of an entertaining journey. [45] The website called Squall and Rinoa the best couple created by Square Enix, noting the differences between them and the fact that their relationship was the first in the series to drive the plot of a game. [46] They were on The Inquirer 's list of most-memorable video-game love teams, with comments again focused on the differences between them. [47] GameSpot said that while Squall could be viewed as a "jerk", he could also be seen as "standoffish because of some repressed Wagnerian broodiness, in which case he was kind of interesting". [48] Allgame said that they initially hated Squall, but although he originally seemed "cold and uncaring", his romance changed him for the better. [49] RPGamer called Squall "everyone's favorite orphan" and said that although he tries to distance himself from others, "he can't help but draw people to him, be it sorceresses or gun-slinging ladies' men". [50] GameDaily ranked him sixth on their list of the "Top 25 Gaming Hunks", stating that while critics described the character as a "jerk", his character design, notably his scar, made him visually appealing. [51] Similarly, Den of Geek listed Squall as one of the most sexually appealing video game characters based on the design, most notably his scar. [52] Arnold Katayev of PSXextreme praised Squall's redesign in Kingdom Hearts as the game's best. [53] In a 2008 Oricon poll, Squall was voted the tenth-most-popular video-game character. [54] He was voted the 29th-best video-game character by Famitsu readers in February 2010. [55] Complex listed him as the one of the greatest Final Fantasy characters. [56]

However, IGN said that "the problem [with Final Fantasy VIII] is that the character at the heart of everything, Squall, is basically a pouty jerk ... When your story is character-centered, you'd better center it on a character the audience can care about. Squall ... just doesn't fit the bill". [57] 1UP.com ranked Squall second on its list of the "Top 5 Most Irritating RPG Protagonists" and stated that although he was an attempt to "cater to the fedora-wearing, trench-coat-clad folks", his lack of social skills alienated players. [58] Edge compared Squall unfavorably with Final Fantasy VII protagonist Cloud Strife, saying that Squall's angst "didn't seem to have any context" (unlike Cloud's, which developed from one of the pivotal events in Final Fantasy VII). His relationship with Rinoa was criticized by Edge: "He [Squall] suddenly falls in "love" with [Rinoa] at the end [of Final Fantasy VIII]." [59] In GamesRadar's humorous "RPG Emo-Off", Squall was defeated in heartbreak by Cloud. [60] Squall was featured in the 1UP.com article "Top 5 Final Fantasy Character Types" in the second category, "The Sullen Asshole", with Cloud and Cecil from Final Fantasy IV . [61] GameSpy featured him in its comical "Videogame Characters Who Would Suck in Real Life", saying that in reality he would be a terrible soldier. [62] While listing him as one of the most overpowered characters in the franchise, The Gamer noted that Squall's antisocial personality might divide gamers. [63]

See also

Related Research Articles

<i>Final Fantasy VIII</i> 1999 role-playing video game

Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the Final Fantasy series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by Ultimecia, a sorceress from the future who wishes to compress time. During the quest to defeat Ultimecia, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly.

Cloud Strife protagonist in Final Fantasy VII

Cloud Strife is a fictional character and the main protagonist of Square's 1997 role-playing video game Final Fantasy VII and several of its sequels and spin-offs. In Final Fantasy VII, Cloud is a mercenary claiming to be formerly of SOLDIER, a group of elite supersoldiers employed by the Shinra Electric Power Company, a megacorporation responsible for draining the life from the planet. Fighting against Shinra in the resistance group AVALANCHE, and driven by a feud with the primary antagonist, Sephiroth, Cloud learns to accept his troubled past and adapts to his role as a leader. Cloud reappears as the protagonist in the 2005 computer-animated sequel film, Final Fantasy VII: Advent Children, in which he fights a new threat to the world while dealing with a sickness that infected his body. He acts in a supporting role in other Compilation of Final Fantasy VII titles and is featured in several other games outside the Final Fantasy VII continuity. Additionally, he has been featured in Nintendo's Super Smash Bros. series, and the Kingdom Hearts series by Square Enix.

Sephiroth (<i>Final Fantasy</i>) character in Final Fantasy

Sephiroth is a fictional character and main antagonist in the role-playing video game Final Fantasy VII developed by Square. Character designer Tetsuya Nomura conceived and designed Sephiroth as an antagonist to - and direct physical opposite of - the game's main character, Cloud Strife. The character was voiced in Japanese by voice actor Toshiyuki Morikawa and in English by both Lance Bass in Kingdom Hearts and George Newbern in all his subsequent appearances, he will be voiced by Tyler Hoechlin in Final Fantasy VII Remake.

Mayuko Aoki is a Japanese voice actress who has worked on several anime and video game productions. Mayuko Aoki also sang the FINAL FANTASY X-2 VOCAL COLLECTION / YUNA * 4 tracks*.

Terra Branford

Terra Branford, known as Tina Branford in Japanese media, is a character in the Final Fantasy series of role-playing video games published by Square Enix. Designed by Yoshitaka Amano and Tetsuya Nomura for the main series installment Final Fantasy VI, she also appeared in the spin-off fighting games Dissidia Final Fantasy and Dissidia 012 Final Fantasy, and made small appearances in several other games in and outside the Final Fantasy series.

Tifa Lockhart character in Final Fantasy VII

Tifa Lockhart is a fictional character in Square's role-playing video game Final Fantasy VII. Created and designed by Tetsuya Nomura, she has since appeared in the fighting game Ehrgeiz and made cameo appearances in several other titles, as well as the CGI film sequel to Final Fantasy VII, Advent Children and related games and media in the Compilation of Final Fantasy VII series.

Final Fantasy VIII, a 1999 best-selling role-playing video game by Squaresoft, features an elite group of mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest selling Final Fantasy title at the time. The game has shipped 8.15 million units worldwide as of March 2003. Additionally, Final Fantasy VIII was voted the 22nd-best game of all time by readers of the Japanese magazine Famitsu in 2006. The game's characters were created by Tetsuya Nomura, and are the first in the series to be realistically proportioned in all aspects of the game. This graphical shift, as well as the cast itself, has received generally positive reviews from gaming magazines and websites.

Characters of <i>Kingdom Hearts</i> Wikimedia list article

Kingdom Hearts is a series of action role-playing games developed and published by Square Enix. It is the result of a collaboration between Square Enix and Disney Interactive Studios. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series features a mixture of familiar Disney, Final Fantasy, The World Ends with You and Pixar characters, as well as several new characters designed by Tetsuya Nomura. In addition, it has an all-star voice cast which includes many of the Disney characters' official voice actors.

Vaan fictional character

Vaan is a fictional character in the Final Fantasy series from Square Enix. Created by Yasumi Matsuno and designed by Akihiko Yoshida, he first appeared in Itadaki Street Special and then appeared in Final Fantasy XII as the protagonist. Final Fantasy XII establishes Vaan as an orphaned teenager from Rabanastre who dreams of becoming a sky pirate. He and his best friend Penelo join Dalmasca Princess Ashe in her fight against the tyranny of the Archadian Empire. Vaan also takes a more active role in the sequel Final Fantasy XII: Revenant Wings and has also been featured in few Final Fantasy crossover games.

<i>Dissidia Final Fantasy</i> video game

Dissidia Final Fantasy is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It was then re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.

<i>Kingdom Hearts Birth by Sleep</i> video game

Kingdom Hearts Birth by Sleep is an action role-playing video game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010 and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011 featuring the changes made in the non-Japanese versions.

Shinji Hashimoto Japanese video game producer

Shinji Hashimoto is a Japanese game producer at Square Enix. He currently serves as the Final Fantasy series Brand Manager, as an Executive Officer at Square Enix and the Head of Square Enix's Business Division 3. He is also the co-creator of the Kingdom Hearts series. He served as corporate executive of the company's 1st Production Department during its entire existence.

Yuna is a fictional character from Square Enix's Final Fantasy series. She was first introduced as the female protagonist and one of the main playable characters of the 2001 role-playing video game Final Fantasy X, appearing as a summoner embarking on a journey to defeat the world-threatening monster Sin alongside her companions, including the male protagonist Tidus. Yuna reappears in Final Fantasy X-2, where she becomes the protagonist, searching for a way to find Tidus two years following his disappearance. Yuna has also been featured in other Square Enix games, notably Dissidia 012 Final Fantasy.

Tidus Final Fantasy character

Tidus is a fictional video game character in Square Enix's Final Fantasy series. He was introduced as the protagonist of the role-playing video game, Final Fantasy X, in 2001 as a 17-year-old expert in the fictional sport of blitzball from the city of Zanarkand. After a mysterious creature named Sin attacks his hometown, Tidus is apparently transported to the world of Spira. Shortly after his arrival he meets Yuna, a new summoner, and her guardians. The summoner will soon set out on a pilgrimage to destroy the creature which attacked Tidus' city; by joining them, Tidus hopes to find his way home. He has appeared in other video games, including the Final Fantasy X sequel Final Fantasy X-2, the Kingdom Hearts series, and several Square Enix crossover games.

Lightning (<i>Final Fantasy</i>) fictional character of the Final Fantasy series

Claire Farron, better known by the codename Lightning, is a fictional character from Square Enix's Final Fantasy series. She first appeared as a playable character and protagonist in the role-playing video game Final Fantasy XIII, in which she features as a resident of the artificial world of Cocoon. After her sister Serah is declared an enemy of Cocoon, Lightning attempts to save her. She and others are then chosen by the fal'Cie, a divided race of demigods who rule the worlds of Gran Pulse and Cocoon, to destroy Cocoon. Lightning reappears as a supporting character in Final Fantasy XIII-2, acting as protector of the Goddess Etro. She is the sole playable character in Lightning Returns: Final Fantasy XIII, wherein she sets out to save her world, which is destined to end in thirteen days. Outside the XIII series, Lightning has been featured in multiple Final Fantasy games and had cameo appearances in other video games.

<i>Dissidia 012 Final Fantasy</i> video game

Dissidia 012 Final Fantasy is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released in Japan on March 3, 2011. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor, and was released on March 22, 2011 in North America.

Jun Akiyama is a Japanese video game event director and scenario writer who works at Square Enix. He joined the predecessor company Square in 1995. In his role as event planner for Final Fantasy VII, Akiyama was responsible for the story elements and cutscenes involving the characters Red XIII and Yuffie Kisaragi, respectively. During his work as the event director of Vagrant Story, he intended to make the transitions between gameplay and event scenes as smooth as possible. The fully polygonal graphics of the game entailed precise camera movements, character animations and the usage of different lens effects.

<i>Final Fantasy VII Remake</i> upcoming video game

Final Fantasy VII Remake is an upcoming action role-playing game developed and published by Square Enix for the PlayStation 4. Split across multiple releases, the first part is scheduled for March 3, 2020. The game is a remake of the 1997 PlayStation game Final Fantasy VII, following mercenary Cloud Strife as he and eco-terrorist group AVALANCHE battle against the corrupt Shinra megacorporation and the rogue former Shinra soldier Sephiroth. Gameplay is planned to combine real-time action similar to Dissidia Final Fantasy with other strategic elements.

Noctis Lucis Caelum main protagonist of Final Fantasy XV

Noctis Lucis Caelum, "Noct" for short, is a fictional character from Square Enix's Final Fantasy series. He is a playable character and main protagonist of Final Fantasy XV, originally a spin-off titled Final Fantasy Versus XIII. The crown prince and protector of Lucis, Noctis and his allies must defend their country when the empire of Niflheim attacks Lucis in an attempt to take control of its magical Crystal. Alongside Final Fantasy XV, Noctis has appeared in the game's expanded media, including Final Fantasy crossover titles, and other game titles including Puzzle & Dragons and the fighting game Tekken 7.

References

  1. "Final Fantasy VIII Characters Squall". Square Enix. Archived from the original on 2011-05-16. Retrieved 2013-08-09.
  2. Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. p. 21. SLUS-00892GH.
  3. "The Bouncer Team Talks About Its Mysterious Game". IGN. 2000-09-21. Archived from the original on 2012-02-25. Retrieved 2013-08-09.
  4. Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. p. 12. ISBN   4-925075-49-7.
  5. 1 2 3 Knight, Sheila (2003). "Tetsuya Nomura 20s". FLAREgamer. Archived from the original on 2016-11-07. Retrieved 2006-04-13.
  6. 1 2 Coxon, Sachi (2003). "Final Fantasy VIII interview". PlayStation Tripod. Archived from the original on 2012-12-08. Retrieved 2017-01-06.
  7. Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. pp. 46–47. ISBN   4-925075-49-7.
  8. Square Co. (2002-01-31). Final Fantasy X International. PlayStation 2. Square EA. Level/area: Beyond Final Fantasy: Event.
  9. Wanlin, Matthew. "Interview with Final Fantasy X Development Team". RPGamer. Archived from the original on 7 November 2016. Retrieved 28 June 2012.
  10. Maciel, Joshua. "Rebuttal to FF8 FAQ Part 2". RPGamer. Archived from the original on 2007-09-30. Retrieved 2007-03-21.
  11. Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. p. 13. ISBN   4-925075-49-7.
  12. 1 2 Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. p. 43. ISBN   4-925075-49-7.
  13. Wallace, Kimberley (April 29, 2016). "Final Fantasy Masterminds Reminisce About Their Favorite Moments". Game Informer. Archived from the original on April 30, 2016. Retrieved April 30, 2016.
  14. "Is Squall Really Dead? Final Fantasy Producer Addresses The Series' Biggest Fan Theories". Kotaku. September 5, 2017. Archived from the original on September 5, 2017. Retrieved September 5, 2017.
  15. Kana. "Kana's Korner - Interview with Doug Erholtz". Kana's Korner. 91.8 The Fan. Archived from the original on 2012-09-13. Retrieved 2013-08-19.
  16. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Rinoa: That's it! Just let out anything! Anything... We want you to talk to us a little more. That's all. Y'know, if there's anything you want to tell us, or anything we can do, don't hesitate to let us know. I know it's not easy, but I wish you would trust us and rely on us a little more.
  17. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Rinoa: Don't you ever worry about or even think about the well-being of your comrades!? / Squall: (I don't believe in relying on others.) / Rinoa: Don't you understand!? / Squall:(...Whatever.)
  18. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Quistis: I guess I was right. You and Seifer are in a class of your own. You both have amazing strength and potential.
  19. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Quistis: Aren't there times when you want to share feelings with someone? / Squall: Everyone has to take care of themselves? I don't want to carry anyone's burden.
  20. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Headmaster Cid: Squall, we're under your command from now on. This is your fate. It is your destiny to lead the way in defeating the sorceress.
  21. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: (I've had it up to here with this leader thing... Alright, alright... I'll choose.)
  22. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: Pandora whatever and Sorceress Adel are out of my hands. I don't know where to look for Sis. The only thing I know is Rinoa. The only thing I want to do for sure right now is for Rinoa. We're going to get Rinoa back!
  23. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: I don't know what's going on. But since we're still here, I think we still have some time to finish our job. / Quistis: What are we going to do, Squall? / Squall: We'll divide into two parties.
  24. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Seifer: Well then, Squall. Go see what's going on outside. / Squall: ......Ok. / Seifer: Good. Because it's MY order.
  25. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: (I liked him... wasn't really a bad guy... He was one of us...) (Seifer... You've just become just a memory.) (Will they... Will they talk about me this way if I die, too?) (Squall was this and that. Using past tense, saying whatever they want?) (So this is what death is all about...) (...Not for me.) (I won't have it!!!) / ... / Squall: I'm not having anyone talk about me in the past tense!
  26. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: (I don't believe in relying on others.)
  27. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: I worry too much about what others think of me. I hate that side of me... That's why I didn't want anyone to get to know me. I wanted to hide that side of myself. I hate it. Squall is an unfriendly, introverted guy. It made it easy for me when people perceived me that way. That's a secret between you and me. Got that?
  28. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Edea: It's ok. There's no need to fight. That sorceress is just looking for someone to pass her power on to. In order to die in peace, a sorceress must free of all her powers. I know... for I am one, too. I shall take over that sorceress' powers. I do not want one of the children to become one.
  29. Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Edea: SeeD? Garden? / Squall: Both Garden and SeeD were your ideas. Garden trains SeeDs. SeeDs are trained to defeat the sorceress. / Edea: What are you saying? You're... that boy from the future?
  30. Square (2002-11-15). Kingdom Hearts . PlayStation 2. Square Electronic Arts. A swordsman who wields the gunblade. His real name: Squall Leonheart. He escaped to Traverse Town when the Heartless raided his home world. To part with his old self, a man who had been helpless to stop them, he changed his name.
  31. 1 2 "Kingdom Hearts". Square Enix. 2002. Archived from the original on 2014-01-16. Retrieved 2013-08-09.
  32. Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 28, 33–35. SLUS-00892GH.
  33. Jupiter (2004-12-07). Kingdom Hearts: Chain of Memories . Game Boy Advance. Square Enix U.S.A., Disney Interactive. Leon: Well, let's get on with it. Come on, follow me. Be careful, though. There are still Heartless wandering around town. I'd better teach you how to protect yourself in battle.
  34. Square Enix (2006-08-28). Kingdom Hearts II . PlayStation 2. Square Enix U.S.A., Buena Vista Games. Leon: We want to restore Hollow Bastion to what it used to be. Who knows---maybe even something better. There's still a lot to do, but I'm sure we can handle everything--- Except...for that...
  35. Square Enix, h.a.n.d. (2011-01-11). Kingdom Hearts Re:coded. Nintendo DS. Square Enix. Leon: The name's...Leon. I wanted to help with the blocks, but something else needed my attention first.
  36. "Chocobo Racing Cheats For PlayStation". GameSpot. Archived from the original on 2016-01-05. Retrieved 2014-07-04.
  37. Yoon, Andrew (2007). "Squall joins Final Fantasy Dissidia line-up". Joystiq. Archived from the original on 2007-10-15. Retrieved 2007-10-14.
  38. Dissidia Final Fantasy Ultimania (in Japanese). Square-Enix. 2009. p. 580. ISBN   978-4-7575-2488-0.
  39. "Dissidia 012[duodecim] Final Fantasy Available on: PSP Summary Review Articles Walkthroughs & Guides Cheats Screenshots Videos Discussion Dissidia 012: Duodecim Final Fantasy Character Basics Guide". GamesRadar. Archived from the original on 2014-07-14. Retrieved 2014-07-04.
  40. Gantayat, Anoop (2011-02-16). "Dissidia Duodecim Final Fantasy: First Gilgamesh Details". Andriasang. Archived from the original on 2012-12-25. Retrieved 2012-06-23.
  41. Ishaan (2011-12-26). "Ifrit, Moogles, And Chocobos In New Theatrhythm: Final Fantasy Screenshots,". Siliconera. Archived from the original on 2012-06-18. Retrieved 2012-06-30.
  42. Wade, Kieran. "Western Release Date Set For Theatrhythm Final Fantasy Curtain Call". Gamer Headlines. Archived from the original on 2014-08-19. Retrieved 2014-08-18.
  43. Rodgers, Jack Patrick (2009-05-27). "Remembering the Orphan: Final Fantasy VIII". PopMatters . Archived from the original on 2009-07-04. Retrieved 2009-06-24.
  44. Christian Nutt. "The five best Final Fantasy heroes". GamesRadar. Future US. Archived from the original on 2011-06-15. Retrieved 2013-08-09.
  45. Hooker, Heath (2012-01-01). "Top 10 Final Fantasy Characters". GameZone. Archived from the original on 2012-05-09. Retrieved 2013-08-09.
  46. Glasser, AJ (2008-02-14). "Top 10 Square Enix Couples". GamesRadar. Archived from the original on 2013-11-06. Retrieved 2010-06-24.
  47. Villafania, Alexander (2007-02-02). "The most memorable video game love teams". The Inquirer . Archived from the original on February 22, 2008. Retrieved 2010-02-02.CS1 maint: Unfit url (link)
  48. Rorie, Matthew. "The Most Romantic Moments in Gaming". GameSpot. Archived from the original on February 16, 2005. Retrieved 2009-06-24.CS1 maint: Unfit url (link)
  49. Baker, Christopher Michael. "Final fantasy VIII Review". Allgame . All Media Group. Archived from the original on 2009-09-01. Retrieved 2009-06-24.
  50. Ouden, GliffordAdriaan den; Cunningham, Michael. "Dissidia Final Fantasy 2009 Contestant Breakdown". RPGamer. Archived from the original on 2010-01-07. Retrieved 2010-08-19.
  51. Buffa, Chris. "Top 25 Gaming Hunks". GameDaily. AOL. Archived from the original on April 12, 2009. Retrieved 2009-06-24.
  52. "Top 10 sexiest computer game characters". Den of Geek. July 31, 2008. Archived from the original on June 16, 2012. Retrieved August 22, 2017.
  53. Katayev, Arnold (2002-03-20). "Kingdom Hearts Review". PSX extreme. Archived from the original on 2015-12-08. Retrieved 2009-12-29.
  54. Ashcraft, Brian (2009-10-04). "And Japan's Favorite Video Game Characters Are...?". Kotaku. Archived from the original on 2011-02-10. Retrieved 2009-09-12.
  55. "Snake Beats Mario, Is Coolest Video Game Character Ever". Archived from the original on 2011-06-22. Retrieved 2014-08-13.
  56. "The 20 Greatest Final Fantasy Characters of All Time". Complex. 8 October 2013. Archived from the original on 12 December 2014. Retrieved 4 April 2017.
  57. Lundigran, Jeff (1999). "IGN: Final Fantasy VIII Review". IGN. Archived from the original on 2009-02-11. Retrieved 2007-03-15.
  58. "Top 5 Most Irritating RPG Protagonists". Archived from the original on 2009-03-26.
  59. "This Week in Japan: Final Fantasy Special". Edge . 2006-03-10. Archived from the original on May 31, 2013. Retrieved 2009-06-29.CS1 maint: Unfit url (link)
  60. Glasser, AJ. "RPG Emo-Off". GamesRadar. Future US. Archived from the original on 2011-06-15. Retrieved 2010-03-07.
  61. Sharkey, Scott. "Top 5 Final Fantasy Character Types". 1UP.com. Archived from the original on 2013-01-26. Retrieved 2014-08-13.
  62. Drucker, Michael (2010-01-12). "Videogame Characters Who Would Suck in Real Life". GameSpy. Archived from the original on 2010-04-13. Retrieved 2010-01-12.
  63. "The 15 Most Useless Final Fantasy Characters Ever (And 15 Who Are OP)". The Gamer. Retrieved June 10, 2019.