Stage Debut

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Stage Debut was a game planned to be published and developed by Nintendo for the Nintendo Gamecube video game console. The game was intended for a 2004 release, but was indefinitely delayed, probably due to the cancellation of its sister peripheral for the Game Boy Advance, the GameEye.

Nintendo Japanese video game company

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises, such as Mario, The Legend of Zelda, and Pokémon.

A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.

Game Boy Advance handheld video game console

The Game Boy Advance (GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 as iQue Game Boy Advance. Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance.

Contents

Gameplay

Stage Debut was designed similarly to a game titled Mario Artist: Talent Studio developed for the Nintendo 64's Nintendo 64DD peripheral. The player would take a picture of their face using the Game Boy Advance's Game Eye peripheral (which was planned to be, in short, a spiritual successor to the Game Boy Camera). Then, by linking the GameEye to the Gamecube system via the Nintendo GameCube Game Boy Advance Cable, the player would be able to insert the image onto a 3D model within the game's virtual world.

Mario Artist is a suite of four interoperable Nintendo 64 software titles, developed as flagship software for the 64DD peripheral's unique multimedia and Internet capabilities. A bundle of the 64DD unit, software plus hardware accessories, and an Internet service subscription package was released in Japan starting in December 1999.

Nintendo 64 64-bit video game console produced by Nintendo in 1996

The Nintendo 64, stylized as NINTENDO64 and abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America and Brazil, March 1997 in Europe and Australia, and September 1997 in France. It is the last major home console to use the cartridge as its primary storage format until Nintendo's seventh console, the Nintendo Switch, released in 2017. The console was discontinued in mid-2002 following the launch of its successor, the GameCube, in 2001.

Game Boy Camera Game Boy accessory

The Game Boy Camera (GBC), released as Pocket Camera (ポケットカメラ) in Japan, is a Nintendo accessory for the handheld Game Boy gaming console and was released on February 21, 1998 in Japan, which ceased manufacture in late 2002. It is compatible with all of the Game Boy platforms. The camera has a 128×128 pixel CMOS sensor, and can store 128×112, black & white digital images using the 4-color palette of the Game Boy system. It interfaced with the Game Boy Printer, which utilized thermal paper to print saved images, making a hardcopy. Both the camera and the printer were marketed by Nintendo as light-hearted entertainment devices aimed mainly at children in all three major video game regions of the world: Japan, North America, and Europe. N64 Magazine dedicated a monthly section to the device.

Status of development

Stage Debut was widely assumed as either a canceled project or a project in development hell after no progress in development was announced on the title by Nintendo for quite some time. In a 2008 interview with IGN, Nintendo's Shigeru Miyamoto said that Stage Debut was an inspiration for the Wii's Mii Channel function, he also said that "In my mind, it's still alive." [1]

Development hell, development limbo, or production hell is media industry jargon for a film, video game, television program, screenplay, software application, concept, or idea that remains in development for an especially long time before it progresses to production, if it ever does. Projects in development hell are not officially cancelled, but work on them slows or stops.

<i>IGN</i> American entertainment website

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, itself wholly owned by j2 Global. The company is located in San Francisco's SOMA district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, television, comics, technology, and other media. Originally a network of desktop websites, IGN is now also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.

Shigeru Miyamoto Japanese video game designer

Shigeru Miyamoto is a Japanese video game designer and producer for the video game company Nintendo, currently serving as one of its representative directors. He is best known as the creator of some of the most critically acclaimed and best-selling video games and franchises of all time, such as Mario, The Legend of Zelda, Star Fox, F-Zero, Donkey Kong and Pikmin.

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References

  1. "IGN E3 2008: Stage Debut Updates" . Retrieved 2008-08-13.