This article does not cite any sources . (November 2017) (Learn how and when to remove this template message)
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in numerous computer and video games of many genres, most commonly in role-playing video games. The term status effect can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). Especially in MMORPGs, beneficial effects are referred to as buffs, and hindering effects are called debuffs.
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making of character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
A player character is a fictional character in a role-playing game or video game whose actions are directly controlled by a player of the game rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character.
A statistic in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.
A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another. Players may acquire status effects by consuming items, casting spells on themselves or each other, activating devices in the world, interacting with NPCs, or remaining in a particular location. Meeting certain criteria may result in the character acquiring a condition, which can have a status effect associated with it; for example: if their hunger level is high they may acquire a 'starving' condition, which produces a status effect that reduces their health regeneration. Some games offer permanent status effects which persist for an entire level and act as modifications to the game's native difficulty.
A non-player character (NPC), also known as a non-playable character, is any character in a game which is not controlled by a player. In video games, this usually means a character controlled by the computer via algorithmic, predetermined or responsive behavior, but not necessarily true artificial intelligence. In traditional tabletop role-playing games, the term applies to characters controlled by the gamemaster or referee, rather than another player.
The process of removing a status effect varies as widely as the effects themselves. Some status effects expire after a certain amount of time has elapsed. Most games contain items capable of healing specific status effects, or rarer items which can heal all of them. Many games also include magic spells that can eliminate status effects. Status effects are often removed at the end of a battle or once the originating enemy is defeated, however some may persist until they are explicitly cured. Games which allow players to rest may remove some status effects when that action is taken. If a game has multiple classes, one will often be a class capable of healing, who will have a greater ability to remove negative status effects than other classes.
In role-playing games (RPG), a character class is a job or profession commonly used to differentiate the abilities of different game characters. A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridise them with skill-based systems or emulate them with character templates.
In addition, many games have weapons, armor, or other equipment that can mitigate status effects or prevent a character from getting one in the first place. Depending on the game, some increase the chance to escape suffering the effect each time the player may potentially receive it, while others grant complete immunity. However, sometimes the equipment that is resisting an effect, will in exchange, as a penalty, increase vulnerability against a different effect, offering the player the opportunity to make tactical choices.
In many MMORPGs, the terms buff and debuff are commonly used to describe status effects. Some spells or powers may debuff an enemy while buffing an ally at the same time.
Buff is the term generically used to describe a positive status effect that affects mainly player or enemy statistics (usually cast as a spell). Examples of buffs include:
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP. When the MP of a character reaches zero, the character won't be able to use special abilities until some of their MP is recovered.
Debuffs are effects that may negatively impact a player character or a non-player character in some way other than reducing their hit points. Some examples of debuffs are:
There are countless other debuffs, depending on the game played, though all share the same concept: to make a certain target less powerful in one or more aspects. Both buffs and debuffs are generally of a temporary nature, wearing off after a certain period of time.
Many modern real-time strategy games have hero units, single units that are powerful, but limited in number (usually only one of a single type allowed). In addition to their normally very high stats, many heroes also have auras which confer beneficial status effects or attribute bonuses to any friendly units that enter within a certain radius of the hero. This makes the hero unit an important factor in an engagement as, in addition to their formidable combat skills and powerful abilities, they also make the units around them more effective.
Some heroes and spellcaster units can also confer or inflict buffs, debuffs, and other status effects to units as spells.
An experience point is a unit of measurement used in tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and for successful role-playing.
Age of Wonders is a turn-based strategy video game often likened to Master of Magic. Originally titled World of Wonders, the game incorporated several role-playing video game elements that were dropped when simultaneous turns were implemented. The game was co-developed by Triumph Studios and Epic MegaGames, Dutch and American game developers respectively, and published by Gathering of Developers in 1999; it was re-released in 2010 on GOG.com and Steam.
The magic of Dungeons & Dragons consists of the spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and movies.
The Paladin is a staple character class found in computer and pen and paper role-playing games. The template may have been introduced through the eponymous character class from Dungeons & Dragons. The broad concept is that of a "Holy Warrior", combining aspects of both Warrior and Cleric.
A tank is a style of character in gaming, often associated with a character class. A common convention in real-time strategy games, role-playing games, fighting games, multiplayer online battle arenas and MUDs, tanks redirect enemy attacks or attention toward themselves in order to protect other characters or units. Since this role often requires them to suffer large amounts of damage, they rely on large amounts of vitality or armor, healing by other party members, evasiveness and misdirection, or self regeneration.
The monk is a character class in a number of role-playing tabletop and video games. In those games which follow the Dungeons & Dragons traditions, monks are characters with excellent martial arts skills and who specialize in unarmed, unarmored combat.
Dungeon Siege II is an action role-playing video game, the sequel to 2002's Dungeon Siege. It was developed by Gas Powered Games and released on August 16, 2005. The story is a continuation of the Dungeon Siege storyline. An expansion Broken World was released in 2006.
In many online video games, the term nuke can describe a spell or skill that is capable of dealing a large amount of damage to its target, which is frequently a unit. Also in the context of video games, “nuking” may also describe the act of using a nuclear weapon while playing the game, such as the atomic bomb in Call of Duty games.
Crowd control is a term used in MMORPGs and MOBAs to refer to the ability to limit the number of mobs actively fighting during an encounter. It can also refer to abilities that influence or prevent the abilities or actions of other characters. Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions. Players use crowd control to create offense/defense ratio imbalances between themselves and their opponents; used properly, CC often renders an opponent nearly useless, allowing the CCer to use abilities/actions against an opponent without fear of retaliation or response. In a group setting, crowd control often makes combat safer, easier, or viable.
Dofus is a tactical turn-oriented massively multiplayer online role-playing game (MMORPG) developed and published by Ankama Games, a French computer game manufacturer. Originally released solely in French, it has since been translated into many other languages. The game includes both pay-to-play accounts offering the full experience and free-to-play accounts offering a more limited amount of content. Its success has led to the marketing of spin-off products, such as books, art, comics and a movie released in 2016. It has also led to the development of two continuations: Dofus Arena, released at the beginning of 2006, which is an alternative "tournament" version of Dofus; and Wakfu, a continuation of Dofus. The game has attracted over 40 million players worldwide and is especially well known in France. Today, there are more than 1.5 million subscribers every month on the game.
Hate is a mechanism used in many MMORPGs, as well as in some RPGs, by which mobs prioritize which characters to attack. The player who generates the most hate on a mob will be preferentially attacked by that mob. The act of initiating such situation is called "getting aggro" or "pulling aggro."
Mudflation, from MUD and inflation, is an economic issue that exists in massively multiplayer online games. Mudflation occurs when future additions to a game causes previously acquired resources to decline in value. This can take many forms and have many causes, including new items introduced by an expansion pack, fundamental imbalances in the in-game economy, or even spread of information that allows a previously rare resource to be acquired more easily.
Spamming, in the context of video games, refers to the repeated use of the same item or action. For example, "grenade spamming" is the act of a player throwing a large number of grenades in succession into an area. In fighting games, one form of spamming would be to execute the same offensive maneuver or combo so many times in succession that one's opponent does not receive a chance to escape the series of blows.
The Wizard is a type of magical character class in certain role-playing games, including role-playing video games. Wizards are considered to be spellcasters who wield powerful spells, but are often physically weak as a trade-off. Wizards are commonly confused with similar offensive spellcasting classes such as the Warlock and the Necromancer. However, a Wizard's power is based on the arcane and a Warlock or Necromancer's power is based on darkness or death. Wizards are primarily based on wizards from assorted fantasy literature. Other terms used to describe the classification include Mage, Magician, and Magic User.
Multiboxing refers to playing as multiple separate characters concurrently in an MMORPG. This can either be achieved by using multiple separate machines to run the game or by running multiple separate instances of the game. Multiboxing might be considered a form of cheating. Multiboxing is considered to be difficult to do well without practice, as it involves adapting to problems in real-time.
Legend, also known as The Four Crystals of Trazere in the United States, is an isometric fantasy role-playing game released in 1992 for the Amiga, Atari ST, and DOS. It was developed by Pete James and Anthony Taglione for the then UK-based Mindscape, and published by The Software Toolworks. In the game, the player controls four adventurers on a quest to save the land of Trazere from an ancient, re-awakening evil. In 1993, Mindscape released a sequel, Worlds of Legend: Son of the Empire.
Crowns of Power, also referred to as CoP, is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) released in 2008 by Rampid Interactive, LLC. the game closed in 2010 and was later purchased in 2017 by Conkered Gaming LLC. Crowns of Power takes place in the 3D fantasy world of Arder, a magical world in the center of the universe in which magic prevails. Crowns of Power is mostly known for its unique class system and smaller world populations, creating a unique sense of community unlike any other.
Jade Dynasty was a free-to-play MMORPG game created by Perfect World. Jade Dynasty recently released its seventh major expansion, Jade Dynasty: Dance of the Gevrin, increasing the number of factions to 17. It is based on a popular Chinese internet novel Zhu Xian. On May 1st, 2018, it was announced that all game servers will be shut down on June 5th, 2018.
This is a glossary of video game terms which lists the general terms as commonly used in Wikipedia articles related to video games and its industry.
Slay the Spire is a roguelike video game developed by American studio MegaCrit and published by Humble Bundle. The game was first released in early access for Microsoft Windows, macOS, and Linux in late 2017, with an official release in January 2019. It will also be released for the Nintendo Switch later in 2019.