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In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat.  It appears in numerous computer and video games of many genres, most commonly in role-playing video games. The term status effect can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration).  Especially in MMORPGs, beneficial effects are referred to as buffs, and hindering effects are called debuffs.
A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another. Players may acquire status effects by consuming items, casting spells on themselves or each other, activating devices in the world, interacting with NPCs, or remaining in a particular location. Meeting certain criteria may result in the character acquiring a condition, which can have a status effect associated with it; for example: if their hunger level is high they may acquire a 'starving' condition, which produces a status effect that reduces their health regeneration. Some games offer permanent status effects which persist for an entire level and act as modifications to the game's native difficulty.
The process of removing a status effect varies as widely as the effects themselves. Some status effects expire after a certain amount of time has elapsed. Most games contain items capable of healing specific status effects, or rarer items which can heal all of them. Many games also include magic spells that can eliminate status effects. Status effects are often removed at the end of a battle or once the originating enemy is defeated, however some may persist until they are explicitly cured. Games which allow players to rest may remove some status effects when that action is taken. If a game has multiple classes, one will often be a class capable of healing, who will have a greater ability to remove negative status effects than other classes.
In addition, many games have weapons, armor, or other equipment that can mitigate status effects or prevent a character from getting one in the first place. Depending on the game, some increase the chance to escape suffering the effect each time the player may potentially receive it, while others grant complete immunity. However, sometimes the equipment that is resisting an effect, will in exchange, as a penalty, increase vulnerability against a different effect, offering the player the opportunity to make tactical choices.
In many MMORPGs, the terms buff and debuff are commonly used to describe status effects. Some spells or powers may debuff an enemy while buffing an ally at the same time.
Buff is the term generically used to describe a positive status effect that affects mainly player or enemy statistics (usually cast as a spell). Examples of buffs include:
Debuffs are effects that may negatively impact a player character or a non-player character in some way other than reducing their hit points. Some examples of debuffs are:
There are countless other debuffs, depending on the game played, though all share the same concept: to make a certain target less powerful in one or more aspects. Both buffs and debuffs are generally of a temporary nature, wearing off after a certain period of time.
Many modern real-time strategy games have hero units, single units that are powerful, but limited in number (usually only one of a single type allowed). In addition to their normally very high stats, many heroes also have auras which confer beneficial status effects or attribute bonuses to any friendly units that enter within a certain radius of the hero. This makes the hero unit an important factor in an engagement as, in addition to their formidable combat skills and powerful abilities, they also make the units around them more effective.
Some heroes and spellcaster units can also confer or inflict buffs, debuffs, and other status effects to units as spells.
An experience point is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and for successful role-playing.
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble. Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man and the Super Mushroom from Super Mario Bros., which ranked first in UGO Networks' Top 11 Video Game Powerups.
The Paladin is a common character class in many role-playing tabletop games and video games. The template may have been introduced through the eponymous character class from Dungeons & Dragons. The broad concept behind the class is that of a "Holy Warrior", combining aspects of both Warrior and Cleric classes.
Dark Ages is a MMORPG based on Celtic mythology, originally developed by Nexon and now operated by KRU Interactive. It is loosely based on the Korean game Legend of Darkness. The American version was developed by David Ethan Kennerly who based it somewhat on the works of horror writer H. P. Lovecraft. The game originally thrived on player involvement in the management of the game and progression of the storyline, even going so far as allowing players control over in-game politics and laws.
The monk is a character class in a number of role-playing tabletop and video games. In those games which follow the Dungeons & Dragons tradition, monks tend to be characters with excellent martial arts skills who specialize in unarmed and unarmored combat.
Dungeon Siege II is an action role-playing video game, the sequel to 2002's Dungeon Siege. It was developed by Gas Powered Games and released on August 16, 2005. The story is a continuation of the Dungeon Siege storyline. An expansion Broken World was released in 2006.
In many online video games, the term nuke can describe a spell or skill that is capable of dealing a large amount of damage to its target, which is frequently a unit. Also in the context of video games, "nuking" may also describe the act of using a nuclear weapon while playing the game, such as the atomic bomb in Call of Duty games.
In video games, grinding is the act of performing repetitive tasks to achieve a desired outcome. It is usually for a gameplay advantage or loot but in some cases for purely aesthetic or cosmetic benefits. The design of a video game influences the amount of grinding in gameplay. The general use of grinding is for "experience points", or to improve a character's level. In addition, the behavior is sometimes referred to as pushing the bar, farming, or catassing.
Crowd control is a term used in MMORPGs and MOBAs to refer to the ability to partially or completely disable one or more players or mobs, hence limiting the number of opponents actively fighting during an encounter. It can also refer to abilities that influence or prevent the abilities or actions of other characters. Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions. Players use crowd control to create offense/defense ratio imbalances between themselves and their opponents; used properly, CC often renders an opponent nearly useless, allowing the CCer to use abilities/actions against an opponent without fear of retaliation or response. In a group setting, crowd control often makes combat safer, easier, or viable.
Hate is a mechanism used in many MMORPGs, as well as in some RPGs, by which mobs prioritize which characters to attack. The player who generates the most hate on a mob will be preferentially attacked by that mob. The act of initiating such situation is called "getting aggro" or "pulling aggro."
Spamming, in the context of video games, refers to the repeated use of the same item or action. For example, "grenade spamming" is the act of a player throwing lot of grenades in succession into an area. In fighting games, one form of spamming would be to execute the same offensive maneuver or combo many times in succession. Spamming may also mean sending the same message multiple times to the same person(s). Spamming DOES NOT mean sending different messages to the same people (person). Naturally, spamming in video games is not an 'academic' topic. It is an users' consensum that has built up over decades among gaming communities and players, becoming generally accepted. Wikipedia mentions that there is no source cited in this article and that it appears to be a personal reflection or a personal essay. It cannot be otherwise. There are no Ph.D. scholars, academic journals, textbooks, or university programs about gaming styles. This topic exists under a common etiquette that has evolved among video game players over time. If one can find a citation, it will still be from another video game player or video game community explaining what spamming in video games is, not a scholar lecture or academic paper.
The Wizard is a type of magical character class in certain role-playing games, including role-playing video games. Wizards are considered to be spellcasters who wield powerful spells, but are often physically weak as a trade-off. Wizards are commonly confused with similar offensive spellcasting classes such as the Warlock and the Necromancer. However, a Wizard's power is based on the arcane and a Warlock or Necromancer's power is based on darkness or death. Some exceptions exist as to Necromancers being different than Wizards, as in Dungeons And Dragons, Necromancer is a subclass of Wizard. Wizards are primarily based on wizards from assorted fantasy literature. Other terms used to describe the classification include Mage, Magician, and Magic User.
Multi-boxing or multiboxing refers to playing as multiple separate characters concurrently in an MMORPG. This can either be achieved by using multiple separate machines to run the game or by running multiple separate instances of the game. Multiboxing is considered to be difficult to do well without practice, as it involves adapting to problems in real-time.
A healer is a type of character class in video gaming. When a game includes a health game mechanic and multiple classes, often one of the classes will be designed around the restoration of allies' health, known as healing, in order to delay or prevent their defeat. Such a class can be referred to as a healer. In addition to healing, healer classes are sometimes associated with buffs to assist allies in other ways, and nukes to contribute to the offense when healing is unnecessary.
Cabal Online is a free-to-play, 3D massively multiplayer online role-playing game developed by South Korean company ESTsoft. Different localizations of the game exist for various countries and regions. Although free-to-play, the game makes use of the freemium business model by implementing an "Item Shop", both in-game and via web, allowing players to purchase special premium coins using real currency, in order to acquire exclusive game enhancements and features, useful items and assorted vanity content.
Summon Night: Twin Age is an action role-playing game in the Summon Night series for the Nintendo DS. Summon Night uses a party based system of three characters at a time and a fully touch-based control system. The game was developed by Flight-Plan and published by Atlus. It was released in Japan on August 30, 2007 and in North America on June 3, 2008.
In many role-playing tabletop games and video games, Shaman is a playable character class that is generally portrayed as using spirit-based magical abilities that involve healing and enhancing the combat abilities of fellow players or NPC allies, and damaging and diminishing the combat abilities of enemies.
This list includes terms used in video games and the video game industry, as well as slang used by players.
Lichdom: Battlemage is a first-person action role-playing video game that was developed by independent American game developer Xaviant and published by Maximum Games for Microsoft Windows, PlayStation 4 and Xbox One, running on the CryEngine 3 game engine. It was released as an alpha version for Steam Early Access on March 19, 2014, and then fully released in North America on August 26, 2014. A console version was released on April 19, 2016 in North America and on April 22, 2016 in Europe.
Slay the Spire is a roguelike video game developed by American studio MegaCrit and published by Humble Bundle. The game was first released in early access for Microsoft Windows, macOS, and Linux in late 2017, with an official release in January 2019. It was released for PlayStation 4 in May 2019, for Nintendo Switch in June 2019 and for Xbox One in August 2019. An iOS version was released in June 2020, with an Android version released in February 2021.