|Street Fighter II: Champion Edition|
|Designer(s)|| Akira Nishitani |
|Composer(s)||Yoko Shimomura Isao Abe|
|Mode(s)||Up to 2 players simultaneously|
|Arcade system||CP System|
|CPU|| 68000 @ 12 MHz, |
Z80 @ 3.579 MHz
|Sound|| YM2151 @ 3.579 MHz,|
MSM6295 @ 7.576 MHz
|Display|| Raster, horizontal orientation, 384×224 pixels, 60 Hz refresh rate,|
4096 out of 65,536 colors
Street Fighter II: Champion Editionis a fighting game released for the arcades by Capcom in 1992. It was the first of several updated versions of Street Fighter II: The World Warrior , part of the Street Fighter II sub-series of Street Fighter games. The main changes were the addition of the Grand Masters (the final four computer-controlled opponents in the single-player mode) as playable characters and mirror matches (vs. matches using the same character). The fighting techniques of the eight main characters from the original game were also further refined to allow for more-balanced competitive play.
A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed. The characters fight each others until they defeat their opponents or the time expires. The matches typically consist of several rounds, in a arena, with each character having different abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.
Capcom Co., Ltd. is a Japanese video game developer and publisher known for creating numerous multi-million selling game franchises, including Street Fighter, Mega Man, Resident Evil, Devil May Cry, Monster Hunter and Ace Attorney as well as games based on Disney animated properties. Established in 1979, it has become an international enterprise with subsidiaries in North America, Europe, and Japan.
1992 has seen many sequels and prequels in video games and several new titles such as Super Mario Land 2: 6 Golden Coins, Art of Fighting,Super Mario Kart, and Mortal Kombat.
Champion Edition was followed by Street Fighter II Turbo: Hyper Fighting , released several months later.
Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Gameplay was similar to other versions of the Street Fighter II sub-series. The following changes were made from the original World Warrior edition of the game.
Street Fighter II is a competitive fighting game developed by Capcom and released for arcades in 1991. The sequel to the 1987 game Street Fighter, it adds multiple playable characters, each with their own fighting style, and features such as command-based special moves, a six-button configuration, and a combo system. It was the fourteenth Capcom game to use the CP System arcade system board.
In addition to the eight main characters, the four Grand Masters (Balrog, Vega, Sagat, and M. Bison), who were controlled exclusively by the CPU in World Warrior, are now playable characters. The Grand Masters were toned down considerably from the previous iterations, but remain relatively strong compared to the standard eight fighters.
Balrog, is a fictional character in Capcom's Street Fighter series. He made his first appearance in Street Fighter II: The World Warrior in 1991. In the series, he is a disgraced boxer that works for M. Bison's Shadaloo organization.
Vega, is a fictional character from the Street Fighter fighting game series by Capcom. Vega is a mask-wearing, claw-wielding fighter from Spain who uses a personal fighting style combining Japanese ninjutsu and Spanish bullfighting, earning him the nickname of "Spanish Ninja".
Sagat is a character in Capcom's Street Fighter fighting game series. Originally an unplayable boss in the first installment, he became a playable character in later games. Sagat is depicted as a renowned muay thai expert known for his incredible power and height. His signature move is the "Tiger Knee." He is often called the "Emperor of Muay Thai" in his home country. It is possible he was named after Sagat Petchyindee.
The returning eight main characters had many of their techniques and priorities modified in order to allow for more-balanced competition between different characters. Ryu's and Ken's fighting techniques in particular were changed in order to differentiate their common fighting styles.
Ryu is a fictional character and the main protagonist of Capcom's Street Fighter series. He was created by Manabu Takemura and Takashi Nishiyama.
Ken Masters, originally spelled in Japanese as 拳 (Ken), is a recurring character in Capcom's Street Fighter series. Ken is the best friend and rival of Ryu, who has also appeared in all Street Fighter games. Ken's goal is to test his power against many different fighters, and strives to become stronger. He uses improved Shoryuken ki techniques. The character has also appeared in other related media, such as the Street Fighter series and movie.
In World Warrior, players were not allowed to choose the same character. This restriction has been eliminated in Champion Edition, allowing for "mirror matches". Each fighter now has a standard palette and an alternate palette that can be chosen by pressing the Start button. If a palette is already chosen by one player, the other player will be automatically assigned the remaining palette.
Minor graphical changes included color improvements, particularly for background stages. The portraits for all the characters and endings of some of the returning characters were redrawn (particularly Ryu's, Ken's, and Zangief's), while each of the four bosses received an ending as well. The ending for the boss characters consist of an image of all four Grand Masters (with the character used by the player on top), with scrolling text overlaid on it specific to the player character with a large army of demonic-looking soldiers marching below and accompanied by the same ending music.
Zangief, often called the Red Cyclone, is a character in Capcom's Street Fighter series. Considered to be the first fighting game character whose moveset is centered on grappling, he made his first appearance in Street Fighter II: The World Warrior in 1991. In the series, he is a professional wrestler that fights to prove Russia's superiority over other nations' fighters.
Ryu's face in his ending was redrawn with a more serious expression. Ken's fiancée (Eliza) in his ending was given a more-realistic design. The Soviet President (a caricature of Mikhail Gorbachev despite him having stepped down after the dissolution of the Soviet Union in 1991) is drawn with a more-serious expression in Zangief's ending. The clothes Chun-Li threw away were redrawn in her ending. The drinks Guile's wife is holding were redrawn.
Champion Edition features new music for the end credits sequence (shown if the player completes the single-player tournament without losing a match). The special credits sequence, where the player completes the game without losing a single round, was changed to depict the twelve playable fighters performing their special moves on oil drums and crates.
|1993||PC Engine||20 Megabit HuCard||Capcom||NEC Home Electronics||Released exclusively in Japan. Later released worldwide via the Wii Virtual Console.|
|1993||Genesis||24 Megabit ROM cartridge||Capcom||Capcom||Titled Street Fighter II: Special Champion Edition. Includes an additional game mode based on Hyper Fighting. Later re-released on the Wii Virtual Console and Sega Genesis Mini. Released in Japan as "Street Fighter II: Dash Plus".|
|1993||X68000||4 x 5" floppy disks||Capcom||Capcom||Released exclusively in Japan.|
|1997||Master System||8 Megabit ROM cartridge||Tec Toy||Tec Toy||Released exclusively in Brazil.|
|1998||Sega Saturn||CD-ROM||Capcom||Capcom||Included in Capcom Generation 5 . Released exclusively in Japan.|
|1998||PlayStation||CD-ROM||Capcom||Capcom||Included in Street Fighter Collection 2 .|
|2006||PlayStation 2||DVD-ROM||Digital Eclipse||Capcom||Included in Capcom Classics Collection Vol. 1 . Based on the PS version.|
|2006||Xbox||DVD-ROM||Digital Eclipse||Capcom||Included in Capcom Classics Collection Vol. 1 . Based on the PS version.|
|2006||PlayStation Portable||UMD||Capcom||Capcom||Included in Capcom Classics Collection: Reloaded. Based on the PS version.|
|2018||PlayStation 4||BD-ROM||Digital Eclipse||Capcom||Included in Street Fighter 30th Anniversary Collection .|
|Nintendo Switch||ROM cartridge|
The PC Engine version (published by NEC Home Electronics and developed by Capcom) was released exclusively in Japan on June 12, 1993. The accuracy of this port is high compared to the Super NES port of The World Warrior, as it featured the barrel-breaking bonus stage that was cut out from that version, along with numerous voice clips by the announcer and the elephants in Dhalsim's stage (these were later integrated in Street Fighter II Turbo for the SNES). This version was released on a 20-Megabit HuCard. NEC Avenue released the Avenue Pad 6 specifically for the PC Engine version of Champion Edition, which added four additional action buttons (labelled III through VI) in addition to the standard I and II buttons. Other six-button controllers were later released for the platform such as the Fighting Commander PC by HORI and the Arcade Pad 6 by NEC Home Electronics. When the game is played on a standard two-button controller, the Run button, along with buttons I and II, are used as switchable attack buttons, while the Select button is used to toggle between punches and kicks. This version was released on Virtual Console on November 16, 2009.
The Mega Drive/Genesis version titled Street Fighter II: Special Champion Edition, was released on September 28, 1993 in Japan, September 27, 1993 in North America, and October 29, 1993 in Europe. It was first of two Street Fighter II ports for the console and came in a 24 Megabit cartridge.
The Genesis version was originally intended to be a standalone port of Champion Edition, similar to the PC Engine version. However, following the announcement of Street Fighter II Turbo for the SNES, Sega ordered their version to be delayed so that Capcom could add all of the extra content from the SNES Turbo version as well, resulting in the title change.
A six-button control pad for the Genesis, the MK-1653 (or SJ-6000 in Japan), was made primarily for the game, adding three action buttons labelled XYZ in addition to the standard ABC buttons. The game can also be played with the original three-button controller, in which the ABC buttons are used for attacks (light, medium, and heavy), while the Start button is used to toggle between punches and kicks (the pause function cannot be used with a three-button controller as a result).
Special Champion Edition consists of a "Champ" mode with Champion Edition rules and a "Hyper" mode with Hyper Fighting rules, II game to feature the original opening sequence which depicted two generic martial artists fighting in front of a cheering public (the Japanese version features a white fighter hitting a black opponent, while the overseas versions replaced the black opponent with another white fighter). The ten-stars speed settings in "Hyper" mode, which were only accessible in the SNES version through a cheat code, is available by default in the Genesis version, and a cheat code that allows players to adjust the speed in "Champion" mode was added in its place. Special Champion Edition was the only home version at the time to allow players to cancel simultaneous button inputs.similar to the "Normal" and "Turbo" modes in the SNES Turbo version. This was the first console version of a Street Fighter
This version was a bestseller in Japan,the UK and US. In November 1993, Famitsu magazine's Reader Cross Review gave the Dash Plus version of the game a 10 out of 10.
Special Champion Edition was released as a plug'n play system in 2005 as part of the "Play TV Legends" series by Radica. It also included the Genesis version of Ghouls'n Ghosts .
Special Champion Edition can be seen in Walker, Texas Ranger episode 18 season 1 ("Deadly Vision") at 26:28
On November 26, 1993, Capcom released an X68000 port of Champion Edition exclusively in Japan, which consisted of four floppy disks. The port is almost identical to the arcade version, with the same exact graphics and almost identical soundtrack. However, the X68000 version forces player to switch floppy disks when loading different stages and characters (it is possible to avoid this by installing the game to the system's hard drive if the computer has more than 6 Megabytes). The game also included a joystick adapter that allowed players to use the Super Famicom and Mega Drive versions of Capcom's CPS Fighter joystick controller. On an X68030 with multiple PCM (pulse-code modulation) drivers installed, the music and voice quality can match that of the arcade version's ADPCM sound system.
A Master System port of Champion Edition was released in 1997 in the Brazilian market, published by Tec Toy, although the character portraits in the player select screen are based on Super Street Fighter II . It features only eight characters; Dhalsim, E. Honda, Zangief and Vega are not in this version.
Street Fighter II Turbo for the SNES, while based on the succeeding game in the series ( Street Fighter II Turbo: Hyper Fighting ), allows players to choose between Champion Edition rules (Normal mode) and Hyper Fighting rules (Turbo mode).
The arcade version is also included in Street Fighter Collection 2 (Capcom Generation 5) for the PlayStation and Sega Saturn, as well as Capcom Classics Collection Vol. 1 for the PlayStation 2 and Xbox, and Capcom Classics Collection: Reloaded for PlayStation Portable. The company Arcade 1Up later released a home arcade cabinet featuring Street Fighter II: Champion Edition, Super Street Fighter II: The New Challengers and Super Street Fighter II Turbo.
Street Fighter II Dash was awarded Best Game of 1992 in the Sixth Annual Grand Prize ‹See Tfd› (in Japanese), as published in the February 1993 issue of Gamest ‹See Tfd› (in Japanese), winning once again in the category of Best Action Game. Dash placed No. 3 in Best VGM (video game music), No. 6 in Best Graphics, No. 5 in Best Direction. The Street Fighter II Image Album was the No. 1 Best Album in the same issue, with the Drama CD version of Street Fighter II tied for No. 7 with the soundtrack for Star Blade. The List of Best Characters was not dominated by Street Fighter II characters this time, with the only character at the Top Ten being Chun-Li at No. 3.
The Mega Drive version, Special Champion Edition, received positive reviews. In November 1993, Famitsu magazine's Reader Cross Review gave Special Champion Edition a 10 out of 10.It received 10 out of 10 for both graphics and addiction from Mega , who described it as "a candidate for best game ever and without a doubt the best beat-'em-up of all time" and gave it an overall 92% score. MegaTech scored it 95%, and commented "the greatest coin-op hits the Megadrive in perfect form". Edge gave the PC Engine version of Champion Edition a score of 8 out of 10.
Street Fighter II: Champion Edition sold 140,000 arcade cabinets in Japan alone, where it cost ¥160,000 ($1300) for each cabinet, amounting to ¥22.4 billion ($182 million) revenue generated from cabinet sales of Champion Edition in Japan, 335 million in 2019.which is equivalent to $
In North America, it was number-one on RePlay's May 1992 coin-op earnings chart for upright arcade cabinets, above Midway's Mortal Kombat . On RePlay's April 1993 charts, Champion Edition was No. 4 on the upright cabinets chart, and remained No. 4 on the uprights cabinet chart in May 1993.
Street Fighter II: Champion Edition's arcade earnings exceeded $2.3 billion in gross revenue, making it one of the top 10 biggest grossing arcade games of all time.
The Sega Mega Drive/Genesis version, Street Fighter II: Special Champion Edition, sold 1.65 million cartridges. Despite this, the port sold under expectations, with competition of the original Mortal Kombat game being cited as a reason for sales not meeting Capcom's expectations.
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Super Street Fighter II: The New Challengers is a head-to-head fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II Turbo: Hyper Fighting. In addition to refining and balancing the existing character roster from the previous versions, Super Street Fighter II introduced four new characters. It was also the first game to be developed on Capcom's CP System II hardware, which permitted more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
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Noritaka Funamizu: We made Street Fighter 2 Dash, and sales were so high. I mean the game cost around ¥150,000 or ¥160,000 [£820] and we sold about 140,000 of them. I can't even imagine such numbers now.
When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.