Super Famicom Naizou TV SF1

Last updated
Super Famicom Naizou TV SF1
Sharp 14G-SF1 with Secret-of-Mana cartridge 20190601.jpg
The 14" 14G-SF1 model of the SF1.
Manufacturer Sharp
Type Video game console, Television set
Lifespan
  • JP: December 5, 1990
[1]
MediaROM cartridge ("Game Pak")
Nintendo Power
Sufami Turbo
CPU 16-bit 65c816 Ricoh 5A22 2.68/3.58 MHz
StorageBattery backup
Flash memory
(Satellaview only)
Controller input2 Controller Ports
Online services Satellaview (Japan only)
Predecessor C1

The Super Famicom Naizou TV SF1 (スーパーファミコン内蔵テレビSF1, Supa Famikon Naizou Terebi SF1) (often described as the SF1 SNES TV) is a television set produced by Sharp Corporation with a built-in licensed Super Famicom. Released only to Japanese markets, the unit retailed in 1990 as a next generation successor to the 1983 C1 television also produced by Sharp and licensed by Nintendo. Like the C1, the SF1 was noted as having superior picture quality to a SFC plugged into a standard television. [1] [2]

Contents

Overview

The SF1 came in two different models varying in screen sizes. The larger SF1 unit featured a 21-inch screen and the smaller featured a 14-inch screen. [1] [3] Both units were colored gray, and both included a ROM-cartridge plugin-slot just above the screen. [4] By merging the SFC and the television into one unit, the SF1 avoided the problem of exposed power cords and other cables. This gave the unit the advantage of being easier to handle. With internally connected SFC-SF1 terminals, luminance and chrominance signals could be separated, [2] and the resulting image quality was notably sharper than standard setups. [5] This advantage diminished to a degree in the 14-inch model where picture quality was reduced.

Additional functions were added to the remote control such that the SFC portion of the unit can be reset by simultaneously pressing two buttons. Additionally, the remote control could be used to record gameplay on the VCR.

Unlike the earlier Sharp Nintendo Television, AV output terminals were made readily accessible on the SF1's extended terminal which allowed connection to later peripherals such as the Satellaview. The C1 had been notably unable to connect to the Family Computer Disk System, and the SF1's design was intended to alleviate this problem with any Super Famicom peripherals. To use the extended terminal, the Satellaview's AV output terminal would attach obliquely upward on the back of the "console" portion of the set, and a cover could be applied to prevent dust. Doubts over the awkward attachment of expansion peripherals were among the reasons the unit never ultimately saw an international release. [6]

Despite the graphical superiority and general future-proofing, the SF1 only supports mono audio.

Models

Only two models were released in Japan.

See also

Related Research Articles

Super Nintendo Entertainment System Home video game console developed by Nintendo

The Super Nintendo Entertainment System (SNES), also known as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different cartridges from being compatible with one another.

Famicom Disk System video game accessory: add-on for the Family Computer home video game console

The Family Computer Disk System, commonly referred to as the Famicom Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting FDS games.

Nintendo Entertainment System (Model NES-101) 1993 redesign of the original Nintendo Entertainment System

The NES-101 model of the Nintendo Entertainment System is a compact cost-reduced redesign of the video game console of the same name released by Nintendo in 1993.

In the history of computer and video games, the fourth generation of game consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine. Although NEC released the first console of this era, sales were mostly dominated by the rivalry between Nintendo's and Sega's consoles in North America: the Super Nintendo Entertainment System and the Sega Genesis. Handheld systems released during this time include the Nintendo Game Boy, released in 1989, and the Sega Game Gear, first released in 1990.

Satellaview Add-on for the SNES video game console

The Satellaview is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1MB of ROM space and an additional 512K of RAM, Satellaview allowed players to download games, magazines and other forms of content through satellite broadcasts provided by Japanese company St.GIGA. To use Satellaview, players had to purchase a special BS tuner directly from St.GIGA or rent one for a six-month fee, and to pay monthly maintenance fees to both St.GIGA and Nintendo. It was attached to the bottom of the Super Famicom via the system's expansion port. It featured heavy support from third-party developers, including Squaresoft, Taito, Konami, Capcom and Seta.

New-Style Super NES 1997 SNES version

The New-Style Super NES is a compact redesign of the original Super Nintendo Entertainment System video game console released by Nintendo in 1997. In Japan, the system is called the Super Famicom Jr.. Like the redesigned version of the original Nintendo Entertainment System before it, the new-style Super NES was released late during the platform's lifespan.

Super 8 (video game accessory)

The Super 8, also sold under the title Tri-star or Tristar, is an unlicensed video game peripheral released in 1995 for the Super Nintendo Entertainment System designed to allow the system to run games developed for the Nintendo Entertainment System. The Super 8 utilized an NES-on-a-chip integrated circuit to duplicate the functionality of the original NES hardware, and connected to the SNES's own cartridge slot.

<i>Axelay</i> 1992 video game

Axelay is a 1992 scrolling shooter video game developed and published by Konami of Japan for the Super Nintendo Entertainment System. Taro Kudo primarily composed the game's soundtrack.

<i>Sutte Hakkun</i> 1998 video game

Sutte Hakkun is a 1997 action puzzle game featuring a character of the same name developed by Indieszero with Nintendo R&D2 and published by Nintendo for the Super Famicom's add-on, the Satellaview, datacasting on November 2, 1997, and three sequels involving new puzzles were released from 1998 to 1999. The game was never released outside Japan.

The history of Nintendo traces back to 1889, when it was founded to produce handmade hanafuda. Nintendo Co., Ltd. is a Japanese multinational consumer electronics company headquatered in Kyoto, Japan. It eventually became one of the most prominent figures in today's video game industry, being the world's largest video game company by revenue.

<i>Majyūō</i> video game

Majyūō is a 1995 Japanese platformer video game published by KSS for the Super Famicom. The story is that of a man named Abel who must rescue his wife and child from hell. It is a 2D side scrolling game. Defeating bosses allows the player to transform into various demons.

Sharp Nintendo Television television produced by Sharp Corporation with a built-in licensed Nintendo Entertainment System

The Sharp Nintendo Television is a television produced by Sharp Corporation with a built-in licensed Nintendo Entertainment System. Originally released in Japan in 1983, the unit was released in the US in 1989. The C1 is notable for having provided the high-quality screenshots displayed in video game magazines of the period, due to its having slightly better picture quality than a Famicom or NES paired with a separate television. The concept was followed up in Japan by the Super Famicom-based SF1 in 1990.

Twin Famicom home video game console

The Twin Famicom is a home video game console that was produced by Sharp Corporation in 1986 and was only released in Japan. It is a licensed Nintendo product that combines the Family Computer (Famicom) and the Family Computer Disk System (FDS) into a single piece of hardware.

Nintendo video game consoles Wikimedia list article

The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2015, Nintendo has sold over 722.22 million hardware units.

St.GIGA was a satellite radio company that was formed as a subsidiary of satellite television company WOWOW and later became semi-independent, forming a keiretsu with its parent. Using the BS network to broadcast digital radio via direct broadcast satellite as a test on November 30, 1990, St.GIGA became the world's first Satellite Digital Audio Broadcast Corporation. Regular broadcasting began March 30, 1991, and by September 1, St.GIGA adopted the commercial-free concept proposed by producer Hiroshi Yokoi and began to charge a broadcasting subscription fee.

Famicom Titler home video game console

The Famicom Titler (ファミコンタイトラー), also known as the Famicom Editor, is a Nintendo-licensed Famicom-compatible home video game console produced by Sharp Corporation in 1989. The console was released exclusively in Japan at a retail price of 43,000 yen. The system was the only consumer-level Famicom to internally generate RGB video, the only Famicom system with S-Video output, and it has been noted for its crisp clarity of image. The system also functioned as a subtitle-generator and it could be used in combination with a RF-video camera to create gameplay videos and demos.

Super NES CD-ROM Unreleased video game media format and peripheral for the SNES

The Super NES CD-ROM System, known as Super Famicom CD-ROM Adapter in Japan, is an unreleased video game peripheral for the Super Nintendo Entertainment System (SNES). The add-on built upon the functionality of the cartridge-based SNES by adding support for a CD-ROM-based format known as Super Disc.

Hyperkin video game peripheral manufacturer and distributor

Hyperkin is an American video game peripheral manufacturer and distributor based in Los Angeles, California. They distribute accessories for major gaming consoles, in addition to creating clone consoles that play retro games with modern resolutions and on modern devices. As with most other NES clones, Hyperkin's NES clones suffer from imperfect sound due to a design flaw in the sound hardware.

Super Nt home video game console

The Analogue Super Nt is an FPGA-based aftermarket Super Nintendo Entertainment System (SNES) and Super Famicom (SFC) designed and manufactured by Seattle-based company Analogue, Inc. The Super Nt was designed for Nintendo's 16-bit console era. It is compatible with the original SNES and SFC game cartridges. It features 1080p HDMI, digital audio, and the original SNES/SFC-style controller ports. Kevin Horton engineered Super Nt to run in an Altera Cyclone V with 100% accuracy and also provided extra features like the possibility to scale the original 240p video output to different resolutions up to 1080p 60 Hz. Phil Fish, the designer of Fez, designed the Super Nt's user interface. Squarepusher composed the audio to the system's startup. Unlike previous Analogue products, the Super Nt's enclosure is manufactured from ABS plastic to streamline manufacture and reduce costs.

References

  1. 1 2 3 4 Staff. "チラシのコラム Vol.102 - スーパーファミコン内蔵テレビSF1". Famitsu . No.1153. Pp.196-197. 20 January 2011.
  2. 1 2 Soviero, Marcelle M. and Judith Anne Yeaple. "What's New: Entertaining Hybrid." Popular Science . Vol.240, No.6. Pg.17. June 1992.
  3. Lada, Jenni. Important Importables: Cool Super Famicom exclusives . Technology Tell. 23 September 2011.
  4. Barnholt, Ray. The Island of Lost Hardware: TVs With an NES Inside Archived 2012-10-19 at the Wayback Machine . Retronauts . 7 April 2010.
  5. Plunkett, Luke (1 April 2011). "This Nintendo Was Inside A Television Set". Kotaku . Retrieved 15 April 2012.
  6. Brookes, Jason. "Gamefreak: SNES Tech & Gaming Answers." Super Play . Issue 8, Pg.74. June 1993. ISSN   0966-6192.