|Industry||Role-playing game publisher|
|Fate||Acquired and discontinued|
|Successor||Wizards of the Coast|
|Headquarters||Lake Geneva, Wisconsin, United States|
|Gary Gygax, Brian Blume, Lorraine Williams|
|Products||Dungeons & Dragons|
TSR, Inc. was an American game publishing company and the publisher of Dungeons & Dragons (D&D).
Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast since 1997. It was derived from miniature wargames with a variation of Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.
When Gary Gygax could not find a publisher for D&D, a new type of game he and Dave Arneson were co-developing, Gygax and Don Kaye founded Tactical Studies Rules in October, 1973, to self-publish their products.However, needing immediate financing to bring their new game to market before several similar competing products were released, Gygax and Kaye brought in Brian Blume in December as an equal partner. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the now popular D&D as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his other son Kevin, making the two Blume brothers the largest shareholders in TSR Hobbies.
Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson.
David Lance "Dave" Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in "dungeons" and using a neutral judge who doubles as the voice and consciousness of all other characters to develop the storyline.
Donald R. Kaye was the co-founder of Tactical Studies Rules (TSR), the game publishing company most famous for their Dungeons & Dragons (D&D) role-playing game. He and TSR co-founder Gary Gygax had been friends since childhood, sharing an interest in miniature war games. In 1972, Kaye created Murlynd, one of the first D&D characters, and play-tested him in Gygax's Castle Greyhawk campaign. Kaye and Gygax were convinced that D&D and similar games were an excellent business opportunity, and together they founded Tactical Studies Rules in 1973. However, only two years later, just as sales of D&D started to rise, Kaye unexpectedly died of a heart attack at age 36.
TSR Hobbies ran into financial difficulties in the spring of 1983, prompting the company to split into four independent businesses, with game publishing and development continuing as TSR, Inc. (TSR) After losing their executive positions due to the company's underperformance, the Blume brothers subsequently sold their shares to TSR Vice President Lorraine Williams, who in turn engineered Gygax's ouster from the company in October 1985.TSR saw prosperity under Williams, but by 1995, had fallen behind their competitors in overall sales. TSR was left unable to cover its publishing costs due to a variety of factors, so facing insolvency, TSR was purchased in 1997 by Wizards of the Coast (WotC). WotC initially retained use of the TSR name for their D&D products, but by 2000, the TSR moniker was dropped, coinciding with the release of the 3rd edition of D&D.
Lorraine Dille Williams is an American businesswoman. She was hired as manager of TSR, Inc. by company co-founder Gary Gygax in 1984, and was in charge of the gaming company from 1986 to 1997. Williams gained control of TSR in October 1985 when the Blume brothers sold her their controlling shares of the company. In 1996, an unexpectedly high cost of returned (unsold) fiction books and an expensive, unsuccessful foray into the collectible card game market caused a cash flow squeeze, and Williams was forced to sell TSR to Wizards of the Coast in 1997.
Wizards of the Coast LLC is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by purchasing the failing company TSR, and experienced tremendous success by publishing the licensed Pokémon Trading Card Game. The company's corporate headquarters are located in Renton, Washington in the United States.
Original logo of Tactical Studies Rules: the entwined initials of founders Gary Gygax and Don Kaye.
|Industry||Role-playing game publisher|
|Successor||TSR Hobbies, Inc.|
|Headquarters||Lake Geneva, Wisconsin, United States|
|Gary Gygax, Don Kaye, Brian Blume|
|Products||Dungeons & Dragons|
Tactical Studies Rules (TSR) was formed in 1973 as a partnership between Gary Gygax and Don Kaye, who collected together $2,400 for startup costs, to formally publish and sell the rules of Dungeons & Dragons, the creation of Gygax and Dave Arneson and the first modern role-playing game (RPG).The first TSR release, however, was Cavaliers and Roundheads , a miniature game, to start generating income for TSR. The partnership was subsequently joined by Brian Blume and (temporarily) by Arneson. Blume was admitted to the partnership to fund further publishing of D&D instead of waiting for Cavaliers and Roundheads to bring in enough revenue. In the original configuration of the partnership, Kaye served as President, Blume as Vice-President and Gygax as Editor.
This page lists board and card games, wargames, and miniatures games published in 1973. For video games, see 1973 in video gaming.
Cavaliers and Roundheads is a set of rules for English Civil War miniature wargaming. It was written by Gary Gygax and Jeff Perren and published by Tactical Studies Rules in 1973. The unassuming booklet was the first product released by the company better known for Dungeons and Dragons.
Miniature wargaming is a form of wargaming in which players simulate battles between opposing military forces using miniature models of soldiers, artillery, and vehicles on a model of a battlefield. This is in contrast to other wargames which use abstract pieces such as counters or blocks to represent military units. The visual and tactile satisfaction of fully painted models moving around a beautiful model battlefield has a great appeal to fans of this genre, and players celebrate their artistry as much as their skill at play.
In January 1974, TSR—with Gygax's basement as a headquarters—produced 1,000 copies of D&D, selling them for $10 each (and the extra dice needed for another $3.50). This first print sold out in 10 months. [ citation needed ]In January 1975, TSR printed a second 1,000 copies of D&D, which took only another five or six months to sell out. Also in 1974, TSR published Warriors of Mars , a miniatures rules book set in the fantasy world of Barsoom, originally imagined by Edgar Rice Burroughs in his series of novels about John Carter of Mars, to which Gygax paid homage in the "Preface" of the first edition of D&D. However, Gygax and TSR published the Mars book without permission from (or payment to) the Burroughs estate, and soon after a cease and desist order was issued and Warriors was pulled from distribution. In 1975, TSR published Blume's Panzer Warfare , a World War II based miniature wargaming set of rules for use with 1:285 scale micro armour.
Warriors of Mars is a 1974 miniatures wargame rule book, written by Gary Gygax and Brian Blume and published by Tactical Studies Rules. It simulates combat in the fantasy world of Barsoom, originally imagined by Edgar Rice Burroughs in his series of novels about John Carter of Mars. It is a 56-page booklet in the same style as the original Dungeons & Dragons books, even sharing the same artist Greg Bell. Gygax and TSR published the rules without permission from Burroughs estate and soon after its release they issued a cease and desist order and the game was pulled from distribution. Because only a few copies were sold the book is now rare and sells for a high price.
Barsoom is a fictional representation of the planet Mars created by American pulp fiction author Edgar Rice Burroughs. The first Barsoom tale was serialized as Under the Moons of Mars in 1912, and published as a novel as A Princess of Mars in 1917. Ten sequels followed over the next three decades, further extending his vision of Barsoom and adding other characters. The first five novels are in the public domain in U.S., and the entire series is free around the world on Project Gutenberg Australia, but the books are still under copyright in most of the rest of the world.
Edgar Rice Burroughs was an American fiction writer best known for his celebrated and prolific output in the adventure and science-fiction genres. Among the most notable of his creations are the jungle hero Tarzan, the heroic Mars adventurer John Carter and the fictional landmass within Earth known as Pellucidar. Burroughs' California ranch is now the center of the Tarzana neighborhood in Los Angeles.
At its inception, TSR sold its products directly to customers, shipped to game shops and hobby stores and wholesaled only to three distributors that were manufacturers of miniatures figurines. In 1975, TSR picked up one or two regular distributors. The next year, TSR joined the Hobby Industry Association of America and began exhibiting at their annual trade show, and began to establish a regular network of distributors.[ citation needed ]
When Don Kaye died of a heart attack on January 31, 1975, his role was taken over by his wife Donna Kaye, who remained responsible for accounting, shipping and the records of the partnership through the summer.By the summer of 1975, those duties became complex enough that Gygax himself became a full-time employee of the partnership in order to take them over from Donna Kaye. Arneson also entered the partnership in order to coordinate research and design with his circle in the Twin Cities.
|Industry||Role-playing game publisher|
|Successor||TSR, Inc., TSR Ventures, TSR International and TSR Entertainment Corporation|
|Headquarters||Lake Geneva, Wisconsin, United States|
|Gary Gygax, Brian Blume, Kevin Blume|
|Products||Dungeons & Dragons|
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc,with Blume and his father, Melvin Blume, owning the larger share. From the start, Gygax served as President of TSR Hobbies, and Blume as Vice President and Secretary. Originally, TSR Hobbies was created as a separate company to market miniatures and games from several companies, an enterprise which was also connected to the opening of the Dungeon hobby shop in Lake Geneva. The Dungeon would become the effective headquarters of the company, including the offices of Blume and Gygax. On September 26, 1975, the former assets of the partnership were transferred to TSR Hobbies, Inc. TSR Hobbies subcontracted the printing and assembly work in October 1975, and the third printing of 2,000 copies of D&D sold out in five months. Tim Kask was hired in the autumn of 1975 as Periodicals Editor, and the company's first full-time employee.
Empire of the Petal Throne became the first game product published by TSR Hobbies, followed by two supplements to D&D, Greyhawk and Blackmoor .Also released in 1975 were the board game Dungeon! and the Wild West RPG Boot Hill . The company took $300,000 in revenues for the fiscal year of 1976. TSR began hosting the Gen Con Game Fair in 1976, and featured the first-ever D&D open tournament that year. D&D supplements Eldritch Wizardry and Gods, Demi-gods & Heroes were released in 1976, and the original D&D Basic Set was released in 1977. Also in 1977, TSR Hobbies published the original Monster Manual , the first hardbound book ever published by a game company, and the first product in the Advanced Dungeons & Dragons (AD&D) line. The next year, the Player's Handbook , followed by a series of six adventure modules that had previously only been used in tournaments. Also in 1978, TSR Hobbies moved out of Gygax's home and into downtown Lake Geneva, above the Dungeon Hobby Shop. In 1979, the Dungeon Master's Guide was published, and radio ads featuring "Morley the Wizard" were broadcast.
During this era, there were a number of competitors and unofficial supplements to D&D published, arguably in violation of TSR's copyright, which many D&D players used alongside the TSR books. Among these were the Arduin Grimoire , the Manual of Aurenia, and variants such as Warlock and Tunnels & Trolls . TSR regarded these very warily, and in cases where they felt their trademarks were being misused, they issued cease-and-desist letters. More often than not, this legal posturing resulted in only slight changes to competitors' works, but caused significant animosity in the community.
Gygax granted exclusive rights to Games Workshop to distribute TSR products in the United Kingdom, after meeting with Ian Livingstone and Steve Jackson. Games Workshop printed some original material and also printed their own versions of various D&D and AD&D titles in order to avoid high import costs.When TSR could not reach an agreement with Games Workshop regarding a possible merger, TSR created a subsidiary operation in the UK, TSR Hobbies UK, Ltd. in 1980.Gygax hired Don Turnbull to head up the operation, which would expand into continental Europe during the 1980s. The British branch of the operation, TSR UK published a series of modules and the original Fiend Folio . TSR UK also produced Imagine magazine for 31 issues.
The first published campaign setting for AD&D, the World of Greyhawk, was introduced in 1980. The espionage role-playing game Top Secret came out in 1980; reportedly, a note written on TSR stationery about a fictitious assassination plot, part of the playtesting of the new game, brought the FBI to TSR's offices.That same year, the Role Playing Game Association was formed to promote quality roleplaying and unite gamers around the country. In 1981, Inc. (magazine) listed TSR Hobbies as one of the hundred fastest-growing privately held companies in the US. That same year, TSR Hobbies moved its offices again, this time to a former medical supply building with an attached warehouse. In 1982, TSR Hobbies broke the 20 million mark in sales.
In 1982, TSR Hobbies decided to terminate Grenadier Miniatures's license and started producing its own AD&D miniatures line, followed by a line of toys. Part of the licensing of the AD&D toy line went to LJN. Also that year, TSR introduced two new roleplaying games, Gangbusters and Star Frontiers . Exclusive distribution of the D&D game was established in 22 countries, with the game being translated first into French, followed by many other languages including Danish, Finnish, German, Hebrew, Italian, Japanese, Korean, Norwegian, and Swedish. In 1982, an educational department was established to develop curriculum programs for reading, math, history, and problem solving, with the most successful program being the Endless Quest book series.
Melvin Blume's shares were later transferred to Kevin Blume. With the board of directors consisting of Kevin and Brian Blume plus Gygax, Gygax in later interviews described his position as primarily a figurehead president and CEO of the corporation, with Brian Blume as president of creative affairs and Kevin Blume as president of operations, as of 1981.In that year, TSR Hobbies had revenues of $12.9 million and a payroll of 130.
TSR Hobbies sought diversification, acquiring or starting several new business ventures; these include a needle craft business, miniatures manufacturing, toy and gift ventures, and an entertainment division to pursue motion picture and television opportunities.The company also acquired the trademarks and copyrights of SPI and Amazing Stories magazine.
In 1983, the company was split into four companies, TSR, Inc. (the primary successor), TSR International, TSR Ventures and TSR Entertainment, Inc.
Gygax left for Hollywood to found TSR Entertainment, Inc., later Dungeons & Dragons Entertainment Corp., which attempted to license D&D products to movie and television executives. His work would eventually lead to only a single license for what later became the Dungeons & Dragons cartoon.However, the series spawned more than 100 different licenses, and led its time slot for two years.
TSR, Inc. released the Dragonlance saga in 1984 after two years of development, making TSR the number one publisher of fantasy and science fiction novels in the USA.Dragonlance consisted of an entirely new game world promoted both by a series of game supplements and a trilogy of novels written by Margaret Weis and Tracy Hickman. The Dragons of Autumn Twilight, the first novel in the series, reached the top of The New York Times Best Seller list, encouraging TSR to a launch a long series of paperback novels based on the various official settings for D&D.
In 1984, TSR signed a license to publish the Marvel Super Heroes , Indiana Jones , and Conan role-playing games. In 1985, the Gen Con game fair moved to Milwaukee, Wisconsin, due to a need for additional space. The Oriental Adventures hardback for AD&D was released that same year, becoming the biggest seller for 1985. TSR introduced the All My Children game, based on the ABC daytime drama, with more than 150,000 copies sold. In 1986, TSR introduced the Dungeon Adventures magazine, a bi-monthly magazine featuring only adventure scenarios for D&D.
Hearing rumors that the Blumes were trying to sell TSR, Gygax returned from Hollywood and discovered the company was in bad financial shape despite healthy sales. 4 Within a year of the departure of the Blumes, the company was forced to post a net loss of US$1.5 million, resulting in layoffs of approximately 75% of the staff. Some of these staff members went on to form other prominent game companies, such as Pacesetter Ltd and Mayfair Games, or to work with Coleco's video game division.Gygax, who at that time owned only about 30% of the stock, requested that the board of directors remove the Blumes as a way of restoring financial health to the company. The Blumes were forced to leave the company after being accused of misusing corporate funds and accumulating large debts in the pursuit of acquisitions such as latchhook rug kits that were thought to be too broadly targeted. :
However, in an act many saw as retaliation, the Blumes sold their stock to Lorraine Williams. 5 Gygax tried to have the sale declared illegal; after that failed, Gygax sold his remaining stock to Williams and used the capital to form New Infinity Productions.:
Williams was a financial planner who saw potential for rebuilding the debt-plagued company into a highly profitable one. However, she was disdainful of the gaming field, viewing herself as superior to gamers.
TSR released the Forgotten Realms campaign setting in 1987. That year, a small team of designers began work on the second edition of the AD&D game. In 1988, TSR released a Bullwinkle & Rocky RPG, complete with a spinner and hand puppets. That same year, TSR released a wargame based on Tom Clancy's novel The Hunt for Red October , which became one of the biggest selling wargames of all time. In 1989, the AD&D 2nd edition was released, with a new Dungeon Master's Guide, Player's Handbook, the first three volumes of the new Monstrous Compendium, The Complete Fighter's Handbook , The Complete Thief's Handbook , and a new campaign setting, Spelljammer , all released in the same year.
Under Williams' direction, TSR solidified its expansion into other fields, such as magazines, paperback fiction, and comic books. Through her family, she personally held the rights to the Buck Rogers license and encouraged TSR to produce Buck Rogers games and novels. TSR would end up publishing a board game and a role-playing game, the latter based on the AD&D 2nd Edition rules.
In 1990, the Ravenloft setting was released, and Count Strahd von Zarovich soon became one of the most popular and enduring villains. The West Coast division of TSR was opened to develop various entertainment projects, including a series of science fiction, horror, and action/adventure comic books. In 1991, TSR released the Dark Sun campaign setting. TSR also released the first of three annual sets of collector cards in 1991. In 1992, TSR released the Al-Qadim setting. TSR's first hardcover novel, Legacy by R. A. Salvatore, was published that year, and climbed to the top of the New York Times bestseller list within weeks. In 1992, the Gen Con Game Fair broke all previous attendance records for any U.S gaming convention, with more than 18,000 people. In 1993, the DragonStrike Entertainment product was released as a new approach to recruiting new players, including a 30-minute video which explained the concepts of role-playing. 1994 saw the release of the Planescape campaign setting.
In 1994, TSR signed an agreement with Sweetpea Entertainment for D&D movie rights.
By 1995, TSR had fallen behind both Games Workshop and Wizards of the Coast in sales volume. Seeing the profits being generated by Wizards of the Coast with their collectible card game (CCG) Magic: The Gathering , TSR attempted to enter this market in 1995 in a novel way with Dragon Dice . Similar to collectible card games, each player started with a random assortment of basic dice, and could improve their assortment by purchasing booster packs of more powerful dice. In addition to this initiative, TSR also decided to publish twelve hardcover novels in 1996, despite a previous history of publishing only one or two hardcover novels each year.
Sales of Dragon Dice through the games trade started strongly, so TSR quickly produced several expansion packs. In addition, TSR tried to aggressively market Dragon Dice in mass-market book stores through Random House. However, the game did not catch on through the book trade, and sales of the expansion sets through traditional games stores were poor. In addition, the twelve hardcover novels did not sell as well as expected.
By 1996, TSR was experiencing numerous problems, as outlined by Shannon Appelcline: "CCGs were continuing to shrink the RPG industry. Distributors were going out of business. TSR had unbalanced their AD&D game through a series of lucrative supplements that ultimately hurt the long-time viability of the game. Meanwhile they had developed so many settings – many of them popular and well-received – that they were both cannibalizing their only sales and discouraging players from picking up settings that might be gone in a few years. They may have been cannibalizing their own sales through excessive production of books or supplements too." 30 David M. Ewalt, in his book Of Dice and Men, adds that Spellfire and Dragon Dice "were both expensive to produce, and neither sold very well". :174:
Despite total sales of $40 million, TSR ended 1996 with few cash reserves. When Random House returned an unexpectedly high percentage of unsold stock, including the year's inventory of unsold novels and sets of Dragon Dice, and charged a fee of several million dollars, TSR found itself in a cash crunch. With no cash, TSR was unable to pay their printing and shipping bills, and the logistics company that handled TSR's pre-press, printing, warehousing and shipping refused to do any more work. Since the logistics company had the production plates for key products such as core D&D books, there was no means of printing or shipping core products to generate income or secure short-term financing. 30 Thirty staff members were laid off in December 1996, and other staff left over disagreements about how the crisis was handled, including James M. Ward. :30 In large part due to the need to refund Random House, TSR entered 1997 over $30 million in debt. :174 TSR was threatened by lawsuits due to unpaid freelancers and missing royalties, but TSR made enough money from products already on the shelves to pay remaining staff through the first half of 1997. :30 With no viable financial plan for TSR's survival, Lorraine Williams sold the company to Wizards of the Coast in 1997. Before the corporate offices in Lake Geneva were closed, some TSR employees accepted the offer of transferring to Wizards of the Coast's offices in Washington. Wizards of the Coast continued to use the TSR name for D&D products for three years, until the third edition of D&D was released in 2000 under the Wizards of the Coast logo only. In 1999, Wizards of the Coast was itself purchased by Hasbro, Inc. In 2002, Gen Con was sold to Peter Adkison. :291Despite high sales, the company was deep in debt and not profitable in large part due to returns. :
A new TSR was founded by Jayson Elliot, who co-founded the Roll for Initiative podcast. Elliot found that the TSR trademark had expired around 2004 so he registered it in 2011. He then came up with an idea to launch the new company with assistance from early TSR/D&D contributors including Luke and Ernie Gygax, sons of the deceased D&D co-creator Gary Gygax, and Tim Kask, former editor of Dragon magazine.Their first product was Gygax Magazine, announced along with the TSR company revival in December 2012.
TSR's main products were role-playing games, the most successful of which was D&D. However, they also produced other games such as card, board, and dice games, and published both magazines and books.
In 1984, TSR started publishing novels based on their games. Most D&D campaign settings had their own novel line, the most successful of which were the Dragonlance and Forgotten Realms lines, with dozens of novels each.
TSR also published the 1995 novel Buck Rogers: A Life in the Future by Martin Caidin, a standalone re-imagining of the Buck Rogers universe and unrelated to TSR's Buck Rogers XXVC game.
TSR published quite a number of fantasy and science fiction novels unconnected with their gaming products, such as L. Dean James' "Red Kings of Wynnamyr" novels, Sorcerer's Stone (1991) and Kingslayer (1992); Mary H. Herbert's five "Gabria" novels (Valorian, Dark Horse, Lightning's Daughter, City of the Sorcerers and Winged Magic), and humorous fantasy fiction, including Roy V. Young's "Count Yor" novels Captains Outrageous (1994) and Yor's Revenge(1995). However, such projects never represented more than a fraction of the company's fiction output, which retained a strong emphasis on game-derived works.
After its initial success faded, the company turned to legal defenses of what it regarded as its intellectual property. In addition, there were several legal cases brought regarding who had invented what within the company and the division of royalties, including several lawsuits against Gygax.This included the company threatening to sue individuals supplying game material on websites. In the mid-1990s, this led to frequent use of the nickname "T$R" in discussions on RPG-related Internet mailing lists and Usenet, as the company was widely perceived as attacking its customers. Increasing product proliferation did not help matters; many of the product lines overlapped and were separated by what seemed like minor points (even the classic troika of Greyhawk, the Forgotten Realms and Dragonlance suffered in this regard).
The company was the subject of an urban myth stating that it tried to trademark the term "Nazi". This was based on a supplement for the Indiana Jones RPG, in which some figures were marked with "Nazi™". This notation was because of compliance with the list of trademarked character names supplied by Lucasfilm's legal department; all such figures were marked with a trademark symbol, and the Nazi figures were likewise marked accidentally.Later references to the error would forget its origin and slowly morph into the urban myth.
MATT FORBECK: ... the last copy of the Indiana Jones roleplaying games. ... It actually has one of the legendary counters in it that reads 'NaziTM.' Which apparently was not TSR's idea, but Lucasfilm insisted that everything that appeared in the game have a "TM" next to it.
Expedition to the Barrier Peaks is a 1980 adventure module for the Dungeons & Dragons role-playing game written by Gary Gygax. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre. It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story.
Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign, and to test players who boasted of having mighty player characters able to best any challenge. The module, coded S1, was the first in the S-series, or special series of modules. Several versions of the adventure have been published, the first in 1978, and the most recent, for the fifth edition of D&D, in 2017 as one of the included adventures in Tales from the Yawning Portal. The module also served as the basis for a novel published in 2002.
Chainmail is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of Chainmail in 1971 as its first miniature wargame and one of its three debut products. Chainmail was the first game designed by Gygax that was available for sale as a professional product. It included a heavily Tolkien-influenced "Fantasy Supplement", which made Chainmail the first commercially available set of rules for fantasy wargaming, though it follows many hobbyist efforts from the previous decade. Dungeons & Dragons began as a Chainmail variant, and Chainmail pioneered many concepts later used in Dungeons & Dragons, including armor class and levels, as well as various spells, monsters and magical powers.
Unearthed Arcana is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.
Boot Hill is a western-themed role-playing game designed by Brian Blume, Gary Gygax, and Don Kaye, and first published in 1975. Boot Hill was TSR's third role-playing game, appearing not long after Dungeons & Dragons and Empire of the Petal Throne, and taking its name from the popular Wild West term for "cemetery". Boot Hill was marketed to take advantage of America's love of the western genre. The game did feature some new game mechanics, such as the use of percentile dice, but its focus on gunfighting rather than role-playing, as well as the lethal nature of its combat system, limited its appeal. Boot Hill was issued in three editions over 15 years, but it never reached the same level of popularity as D&D and other fantasy-themed role-playing games.
In the Dungeons & Dragons roleplaying game, minotaurs are a race of monstrous humanoids, resembling bull-human hybrids. Many minotaurs worship the demon lord Baphomet.
The Dungeons & Dragons (D&D) fantasy role-playing game has spawned many related products, including magazines, films and video games.
Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.
Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons fantasy role-playing game. It has been called "the first and most important supplement" to the original D&D rules. By adding a combat system, it severed all ties with Chainmail, making D&D a truly stand-alone game system. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, Greyhawk did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of D&D.
Blackmoor is a supplementary rulebook of the original edition of the Dungeons & Dragons fantasy role-playing game written by Dave Arneson.
The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Dave Cook, and Frank Mentzer.
Brian J. Blume is a game designer and writer, principally known as a former business partner of Gary Gygax in TSR, Inc., producers of the fantasy role-playing game Dungeons & Dragons.
Dungeons & Dragons novels are works of fantasy fiction that are based upon campaign settings released for the Dungeons & Dragons role-playing game.
This is the Index of Advanced Dungeons & Dragons 1st edition monsters, an important element of that role-playing game. This list only includes monsters from official Advanced Dungeons & Dragons 1st Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals.