Tetsuya Takahashi

Last updated
Tetsuya Takahashi
Native name
高橋 哲哉
Born (1966-11-18) November 18, 1966 (age 52)
NationalityJapanese
OccupationVideo game director, Chairman, CCO, President and Director of Monolith Soft
Spouse(s) Soraya Saga

Tetsuya Takahashi (高橋 哲哉 Takahashi Tetsuya) (born November 18, 1966 in Shizuoka Prefecture, Japan) is currently the head of his own game development company Monolith Soft, Inc. In the past, Takahashi has worked at Square (now Square Enix), participating on such games as Final Fantasy V , Final Fantasy VI and Chrono Trigger . His most notable works are those within the Xenogears (Square), Xenosaga (Monolith Soft/Namco) and Xenoblade Chronicles (Monolith Soft/Nintendo) series, all of which he directed. He is married to Soraya Saga, who also worked with him at Square Enix, as well as on Xenogears, Xenosaga, and Soma Bringer . He is the co-founder and director of Monolith Soft.

Shizuoka Prefecture Prefecture of Japan

Shizuoka Prefecture is a prefecture of Japan located in the Chūbu region of Honshu. The capital is the city of Shizuoka, while Hamamatsu is the largest city by population.

Japan Constitutional monarchy in East Asia

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies off the eastern coast of the Asian continent and stretches from the Sea of Okhotsk in the north to the East China Sea and the Philippine Sea in the south.

Monolith Soft Japanese video game development company

Monolith Soft, Inc. is a Japanese video game development company. It was originally owned by Namco and currently owned by Nintendo. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the Xenosaga series, a spiritual successor to the Square-developed Xenogears. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne.

Contents

Biography

Born on November 18, 1966 in Shizuoka Prefecture in Japan. He began his career in video games in the 1980s working with Nihon Falcom.

Nihon Falcom Corporation is a Japanese video game company who primarily develop role-playing video games, most notably in the Ys and The Legend of Heroes series. The company was founded in 1981, making them one of the oldest role-playing game developers still in existence today. They are credited with pioneering the action role-playing game genre, the Japanese role-playing game industry, and the development of the personal computer software industry in Japan as a whole.

Squaresoft

Takahashi worked on Final Fantasy VI , including the design of the Magitek armor from the opening scene of the game. [1] He also was the graphics director on Chrono Trigger . [2]

<i>Final Fantasy VI</i> 1994 video game

Final Fantasy VI, also known as Final Fantasy III from its marketing for initial North American release in 1994, is a role-playing video game developed and published by Japanese company Square for the Super Nintendo Entertainment System. Final Fantasy VI, being the sixth game in the series proper, was the first to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, long-time collaborator to the Final Fantasy series, returned as the character designer and contributed widely to visual concept design, while series-regular, composer Nobuo Uematsu, wrote the game's score, which has been released on several soundtrack albums. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story follows an expanding cast that includes fourteen permanent playable characters. The drama includes and extends past depicting a rebellion against an evil military dictatorship, pursuit of a magical arms-race, use of chemical weapons in warfare, depiction of violent, apocalyptic confrontations with Divinities, several personal redemption arcs, teenage pregnancy, and the continuous renewal of hope and life itself.

<i>Chrono Trigger</i> role-playing video game

Chrono Trigger is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System in 1995. Chrono Trigger's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, the creator of Square's successful Final Fantasy series; Yuji Horii, a freelance designer and creator of Enix's popular Dragon Quest series; and Akira Toriyama, a manga artist famed for his work with Dragon Quest and Dragon Ball. Kazuhiko Aoki produced the game, Masato Kato wrote most of the plot, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to Final Fantasy series composer Nobuo Uematsu. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe.

In 1995 he married his Squaresoft coworker Kaori Tanaka, better known by her pen name Soraya Saga.

Kaori Tanaka, also known by her pen name, Soraya Saga, is a freelance Japanese illustrator, designer, and video game story writer.

Xenogears

Originally submitted as a potential plot for Final Fantasy VII , it was made into its own project after being judged too dark and complicated for a fantasy game by others at Squaresoft. [3]

<i>Final Fantasy VII</i> 1997 video game

Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and became the first in the main series to see a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a superhuman intent on destroying their planet. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world.

Monolith Soft

While at Squaresoft, Takahashi realized that the company intended to focus on the Final Fantasy series, and that sequels to the Xenogears series were becoming unlikely. [4] He then decided to leave and start his own software development company. [4] In October 1999 he left Squaresoft to start a new company, Monolith Soft, together with Hirohide Sugiura.

Xenoblade Chronicles

Following a meeting about the game Soma Bringer, Takahashi imagined what a game would be like where the world was actually the body of a "giant god". [5] Takahashi attempted a more "mature" writing style for the game, and said he expects to continue in the same vein in the future. [6] The game references both Japanese and Western RPG styles, referring to the western style in some cases "without thinking about it". [7] In this way, the game is designed to appeal to fans of "text-based" JRPGs and western RPGs at the same time. [8] Minor localizations were made for the American and European release, as well as bug fixes and game balancing. [7] Originally Takahashi tried a more traditional turned based combat system, but he later incorporated a battle system where the protagonist can see into the future [9] as a gameplay mechanic.

Xenoblade Chronicles X

Takahashi and Monolith Soft were revealed to be working on a new game for the Wii U in September 2012. [10] It was later revealed in the January 2013 Nintendo Direct under the tentative title X, and shown further at E3 2013. For E3 2014, it was announced with the title Xenoblade Chronicles X . [11]

Gameography

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Yasunori Mitsuda Video game composer

Yasunori Mitsuda is a Japanese composer, musician, and sound producer. He is best known for his work in video games, primarily for the Chrono, Xeno, Shadow Hearts, and Inazuma Eleven franchises, among various others. Mitsuda began composing music for his own games in high school, later attending the Junior College of Music in Tokyo. As part of his college course, he was granted an intern position at the game development studio Wolf Team, studying under composer Motoi Sakuraba. Upon graduation in 1992, he joined Square after seeing a magazine advertisement in an office he was visiting with his professor.

Xenosaga is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider Xeno metaseries, Xenosaga is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a turn-based combat system. The party fights both on foot and in a variety of mechs.

<i>Baten Kaitos: Eternal Wings and the Lost Ocean</i> video game

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Masato Kato is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of Chrono Trigger, as well as Radical Dreamers, Xenogears, Chrono Cross, Final Fantasy XI and parts of Final Fantasy VII.

<i>Xenosaga: Pied Piper</i>

Xenosaga: Pied Piper is a role-playing video game co-developed by Monolith Soft, Namco Mobile, and Tom Create. The game was published by Namco in 2004 for mobile devices. A spin-off of the Xenosaga trilogy and forming part of the Xeno metaseries, the storyline follows the human life of cyborg Ziggurat 8—a key character in the Xenosaga trilogy—a century before the events of Xenosaga Episode I. Gameplay follows a similar system to the mainline Xenosaga games but adjusted for mobile devices.

<i>Xenosaga Episode I</i> 2002 video game

Xenosaga Episode I: Der Wille zur Macht is a role-playing video game developed by Monolith Soft and published by Namco for the PlayStation 2; the game was released in 2002 in Japan and 2003 in North America. It is the first entry in the Xenosaga trilogy, and forms part of the wider Xeno metaseries. Gameplay features exploration of environments through a linear narrative, while battles use turn-based combat with the player characters fighting both on foot and piloting large mecha dubbed A.G.W.S.; combat in turn features a system of button combinations for attack types, and multiple leveling systems.

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<i>Soma Bringer</i> 2008 video game

Soma Bringer is an action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo DS handheld video game console. The player, controlling one of the eight main characters, explores dungeons and fights enemies in real-time combat across three-dimensional plains from a top-down perspective. Multiplayer functions allow up to three players to participate in exploration and combat. The story focuses on the continent of Barnea: the principle magical energy, Soma, is being disrupted by the arrival of monsters called Visitors, prompting a military group called Pharzuph Division 7 to defeat the Visitors and restore the balance of Soma.

<i>Xenoblade Chronicles</i> (video game) video game

Xenoblade Chronicles is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, it was later released in the PAL region in 2011 and then in North America in 2012. A port for the New Nintendo 3DS was released worldwide in 2015. Xenoblade Chronicles is the first entry in the Xenoblade Chronicles series, a subseries which forms part of the Xeno metaseries. Although no direct narrative connections exist to previous Xeno games, it incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates the main character's ability to see glimpses of the future.

Operation Rainfall, currently known as oprainfall, was a video game-oriented fan campaign founded to promote the release of Japan-exclusive titles. Initially aimed at promoting the North American localization of three Japan-exclusive titles on the aging Wii home video game console, it later transitioned into a community blog dedicated to niche Japanese titles and further fan campaigns aimed at the localization of other Japan-exclusive titles. From inception, its stated intention was to show publisher Nintendo the demand for the three chosen titles.

Shulk fictional character from Xenoblade Chronicles

Shulk is a fictional character and protagonist of Monolith Soft's 2010 role-playing video game Xenoblade Chronicles, part of the Xenoblade Chronicles series of video games. Shulk gained an increase in attention and popularity upon his inclusion in Nintendo's 2014 crossover fighting games Super Smash Bros. for Nintendo 3DS and Wii U. While future Xenoblade entries are not centered around Shulk, Xenoblade Chronicles X features a character creation tool that allows the player to create characters that resemble Shulk, complete with his voice actor Adam Howden, and he was featured in Xenoblade Chronicles 2's "Challenge Mode" downloadable content (DLC).

<i>Xeno</i> (series)

Xeno is a Japanese science fiction video game series created by Tetsuya Takahashi. The first entry was developed by SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While the various games have no direct story connections, they have common thematic links and all sport the "Xeno" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the Xeno series take place within a science fiction setting with some fantasy elements, with its stories frequently featuring psychological and religious themes.

<i>Xenoblade Chronicles X</i> Japanese role-playing video game

Xenoblade Chronicles X is an action role-playing video game developed by Monolith Soft and published by Nintendo for the Wii U home video game console in 2015. Xenoblade Chronicles X forms part of the Xeno metaseries, being a spiritual successor to Xenoblade Chronicles without any narrative connections to prior Xeno titles. Carrying over several gameplay elements from Xenoblade Chronicles, players explore the open world planet Mira, completing a variety of quests and unlocking new regions to explore and gather resources from across Mira's five continents.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.

<i>Xenoblade Chronicles 2</i> 2017 video game

Xenoblade Chronicles 2 is an action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch video game console. The game is part of the Xenoblade Chronicles series, serving as a sequel to the first Xenoblade Chronicles, and was released worldwide on December 1, 2017. A large story-based downloadable content (DLC) addition, titled Xenoblade Chronicles 2: Torna – The Golden Country, was released in September 2018.

<i>Xenoblade Chronicles</i>

Xenoblade Chronicles, also shortened as Xenoblade, is a series of fantasy and science fiction action role-playing video games developed by Monolith Soft and published by Nintendo. It is a part of the Xeno meta series created by Tetsuya Takahashi, but was formed after Nintendo's acquisition of Monolith Soft. The series began with the original Xenoblade Chronicles game, published for the Nintendo Wii in 2010; it was a critical success and spawned sequels.

<i>Xenoblade Chronicles 2: Torna – The Golden Country</i>

Xenoblade Chronicles 2: Torna – The Golden Country is an expansion pack released for the 2017 action role-playing video game Xenoblade Chronicles 2 released in September 2018 by Monolith Soft.

References

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