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Thorgal: Curse of Atlantis (also known as Thorgal: The Curse of Odin) is an adventure video game released in 2002. It was developed by Cryo Interactive Entertainment and published by Le Lombard.
Le Lombard, known as Les Éditions du Lombard until 1989, is a Belgian comic book publisher established in 1946 when Tintin magazine was launched. Le Lombard is now part of Média-Participations, alongside publishers Dargaud and Dupuis, with each entity maintaining its editorial independence.
The player assumes the role of Thorgal, a mighty Viking warrior and descendant of Atlantis, who uncovers a magical artifact which allows him to see his own future. Caught between reality and a prophetic vision, Thorgal discovers a foretold future where his son dies. Thorgal sets out to change the future life for his son.
Thorgal is a comic book character created by Jean Van Hamme and Grzegorz Rosiński and published by Belgian publisher Le Lombard.
Thorgal is a Franco-Belgian fantasy comic book series by the Belgian writer Jean Van Hamme and the Polish graphic artist Grzegorz Rosiński. It combines several themes and legends, ranging from Norse mythology and Atlantean fantasy to science fiction, and such genres as dark drama, horror and adventure stories.
Jean, Ridder Van Hamme is a Belgian novelist and comic book writer. He has written scripts for a number of Belgian/French comic series, including Histoire sans héros, Thorgal, XIII and Largo Winch.
Grzegorz Rosiński is a Polish comic book artist. He is best known for providing the artwork for the series Thorgal.
According to Lorraine Lue of DreamCatcher Interactive Europe, Thorgal was commercially unsuccessful, particularly in North America. She traced this problem to its visuals and its inclusion of action elements, which she believed had alienated DreamCatcher's audience.
Blake and Mortimer is a Belgian comics series created by the Belgian writer and comics artist Edgar P. Jacobs. It was one of the first series to appear in the Franco-Belgian comics magazine Tintin in 1946, and was subsequently published in book form by Les Editions du Lombard.
Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo.
DreamCatcher Interactive Inc. was a Canadian video game publisher founded in 1996 by Richard Wah Kan. In 2006, the company became a subsidiary of JoWooD Entertainment. In 2011, the company went into administration along with its parent JoWooD and all assets were purchased by Nordic Games Holding. The DreamCatcher Interactive brand is currently being used as a publishing label for THQ Nordic.
The Adventure Company is a Canadian video game developer and a former publishing division of DreamCatcher Interactive. It was sold to THQ Nordic GmbH in 2011 following DreamCatcher's parent assets being sold after entering administration.
Atlantis: The Lost Tales is a 1997 fantasy adventure video game developed and published by Cryo Interactive. Interplay Productions published the game in North America, where it released on September 30, 1997. The game is named after its initial and most important setting, Atlantis. It is the first in a Myst-like series, and was followed by Atlantis II, Atlantis III: The New World, Atlantis Evolution and The Secrets of Atlantis: The Sacred Legacy.
Atlantis II, known as Beyond Atlantis in North America, is 1999 graphic adventure game developed and published by Cryo Interactive. The sequel to Atlantis: The Lost Tales, it follows the story of Ten, a mystical being that travels across time to defeat the Bearer of Dark. Players assume the role of Ten and solve puzzles in locations such as China, Ireland and the Yucatán Peninsula in Mexico.
Atlantis Evolution is a 2004 graphic adventure game developed by French studio Atlantis Interactive Entertainment and published by The Adventure Company. It is the fourth in the Atlantis series by Cryo, and the first one made by Atlantis Interactive Entertainment, founded by former Cryo developers. Unlike the second and the third game in the series, the game revolves entirely around Atlantis. It was followed by The Secrets of Atlantis: The Sacred Legacy in 2006.
Kheops Studio was an independent video game development studio created in September 2003. Its games were published by Microïds, which acquired the brand and intellectual property as insolvency assets of Cryo Interactive in 2002. The company was co-founded by Benoît Hozjan, who also served as the creative director for the studio and Stéphane Petit, who served as technical director. Kheops developed adventure games for the PC platform and released several major successful games. The studio is best known for creating games that have been described by the developer as "cultural entertainment", that is, games which are heavily drawn from historical or literary sources to include a mixture of history and fiction.. After filing for bankruptcy, the studio was closed down in January 2012.
The Agatha Christie series is a series of adventure games developed by AWE Games and published by The Adventure Company and DreamCatcher Interactive, based on the works of the English mystery writer Agatha Christie.
The Island of Frozen Seas is the second album of Thorgal, a European comic book series, written by a Belgian writer Jean Van Hamme and the Polish graphic artist Grzegorz Rosiński. It was first published in 1980 by Le Lombard under the title L'lle des Mers Gelees. It continues the story characters of Thorgal Aegirsson, Aaricia, Gandalf the Mad, and Slivia.
The Crystal Key is a 1999 graphic adventure video game developed by Earthlight Productions and published by DreamCatcher Interactive. A work of science fiction, it casts the player as an interstellar explorer on a quest to save Earth from Ozgar, a malevolent alien conqueror. The player uses portals to traverse multiple planets, including desert and jungle worlds, while collecting items and solving puzzles. The Crystal Key was conceived by John and Jennifer Matheson in the mid-1990s, and it underwent a five-year creation process hampered by problems with its technology. It was signed by DreamCatcher as part of the publisher's strategic push into the adventure game genre.
Dracula 2: The Last Sanctuary is a 2000 point-and-click adventure video game developed by Wanadoo and jointly published by Index+, France Telecom Multimedia, Canal+ Multimedia and Cryo Interactive. Originally released for Microsoft Windows and Mac OS, it was ported to the PlayStation in 2002. In 2012, a slightly modified version developed and published by Microïds was released for iOS and OS X, and, in 2013, for Android. In 2014, the remade iOS/OS X/Android version was made available on Steam.
Dracula: Resurrection is a 1999 graphic adventure game co-created by Index+, France Telecom Multimedia and Canal+ Multimedia. Set in 1904 Transylvania, the game serves as a follow-up to Bram Stoker's novel Dracula. Seven years after the death of Count Dracula, Jonathan Harker's wife Mina finds herself mysteriously drawn back to Transylvania. Jonathan subsequently travels to Borgo Pass in an effort to rescue her. The player assumes the role of Jonathan and uses a point-and-click interface to solve puzzles and navigate the game's world, often with the help of an object called the Dragon Ring.
Egypt 2: The Heliopolis Prophecy is an adventure video game developed and published by Cryo Interactive for the PC and PlayStation in 2000. It was released for Mac OS X in May 2012. Egypt 2 follows Egypt 1156 B.C. and is followed by Egypt III.
Egypt III, known as The Egyptian Prophecy in North America, is a 2004 graphic adventure game developed by Kheops Studio and published by The Adventure Company. The player must solve an array of ancient riddles that will help a dying Pharaoh survive and restore Egypt to glory. The game is the third and final game in the Egypt trilogy, following Egypt 1156 B.C. and Egypt II: The Heliopolis Prophecy. In 2010, Microïds released an adaptation of the game, split into parts, for the Apple iPhone.
Salammbo: Battle for Carthage is a first-person perspective adventure video game. It began development at Cryo Interactive, but the company went bankrupt during production. The Salammbo team was ultimately acquired by DreamCatcher Interactive, which finished the game's development.
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