|Publisher(s)|| Kosmos (German)|
Fantasy Flight Games (English)
|Setup time||Approximately 5 minutes|
|Playing time||20-45 minutes|
|Skill(s) required||Tile placement, Area enclosure|
Through the Desert is a German-style board game designed by Reiner Knizia. It was originally released in 1998 by German game publisher, Kosmos, under the name Durch die Wüste. Players place pastel colored plastic camels on a hexagon-based board in an attempt to score points by capturing watering holes and reaching oases.
Reiner Knizia is a prolific German-style board game designer.
Franckh-Kosmos Verlags-GmbH & Co. is a media publishing house based in Stuttgart, Germany, founded in 1822 by Johann Friedrich Franckh. In the nineteenth century the company published the fairy tales of Wilhelm Hauff as well as works by Wilhelm Waiblinger and Eduard Mörike.
A camel is an even-toed ungulate in the genus Camelus that bears distinctive fatty deposits known as "humps" on its back. Camels have long been domesticated and, as livestock, they provide food and textiles. As working animals, camels—which are uniquely suited to their desert habitats—are a vital means of transport for passengers and cargo. There are three surviving species of camel. The one-humped dromedary makes up 94% of the world's camel population, and the two-humped Bactrian camel makes up the remainder. The Wild Bactrian camel is a separate species and is now critically endangered.
Before the game starts, the board is seeded with watering holes and oases. Each player then places one camel in each of the five colors with a caravan leader of their color on the board.
On a player's turn, he places two additional camels of any color on the board. A camel must be played adjacent to a camel of the same color and that group of camels must include the player's caravan leader. A player may never combine two different groups of the same colored camels.
During the game, players score points by placing a camel on top of a watering hole or playing a camel adjacent to an oasis. At the end of the game, players score points for the longest caravan (most camels) of each color and for areas that have been enclosed by one of their caravans.
The game ends when the supply of camels for any one color has been exhausted. The player with the most points wins.
The rules of Go have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.
Tigris and Euphrates is a tabletop eurogame designed by Reiner Knizia and first published in 1997 by Hans im Glück. Before its publication, it was highly anticipated by German gamers hearing rumors of a "gamer's game" designed by Knizia. Tigris and Euphrates won first prize in the 1998 Deutscher Spielepreis. A card game version was released in 2005.
Mastermind or Master Mind is a code-breaking game for two players. The modern game with pegs was invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert. It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century or more.
Puyo Pop Fever , is a puzzle video game developed by Sonic Team. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop. This was the start of the "reboot" series of the Puyo Pop franchise, with a new plot discussing how Accord lost the flying cane. Sega, which acquired the series' rights from Compile in 1998, published all the Japanese versions of the game. The game was scarcely released internationally, and certain versions were released by other publishers in those areas. Only the Nintendo GameCube and DS versions were released in North America. Europe received both versions plus the Xbox, PlayStation 2, Game Boy Advance, and PlayStation Portable versions. The NAOMI port to Dreamcast, released only in Japan, was the last Dreamcast game developed by Sonic Team, as well as being the only console version to use sprites in place of 3D models.
Ticket to Ride is a railway-themed German-style board game designed by Alan R. Moon, Illustrated by Julien Delval and Cyrille Daujean, published in 2004 by Days of Wonder. The game is also known as Zug um Zug (German), Les Aventuriers du Rail (French), Aventureros al Tren (Spanish), Wsiąść do pociągu (Polish), and Menolippu (Finnish).
Alhambra is a 2003 tile-based German-style board game designed by Dirk Henn. It was originally published in Germany by Queen Games in a language-interdependent version; an English-specific version was released in North America by the now-defunct Überplay. The game is an Arabian-themed update, set during the construction of the Alhambra palace in 14th century Granada, of the 1998 stock trading board game Stimmt So!, which in turn was an update of the 1992 mafia influence board game Al Capone; the original version was subsequently released as Alhambra: The Card Game.
Medina is a board game designed by Stefan Dorra and published by Hans im Glück and Rio Grande Games in 2001. In the game, three or four players compete to be the most influential developer of Medina, a desert city near the Atlas Mountains in 1822. Variations of the game allow 2 or 5 players. The game was nominated for the 2001 Deutscher Spiele Preis and the 2003 Jeu de l'année, but won neither prize.
Mozaic is a two-player abstract strategy board game, played with glass gemstones, using luck of the draw, placement and points accumulation. In the latter stages of play, a second tier within the game becomes apparent, demanding a change of tactics.
Ingenious is the English name for Einfach Genial, a German abstract strategy board game designed by Reiner Knizia under commission from Sophisticated Games and published in 2004 by Kosmos. Across most of Europe it is titled as the local translation of Ingenious or Simply Ingenious, the notable exception being Mensa Connections in the UK.
Puzzle Pirates is a massively multiplayer online game developed by Three Rings Design, a company acquired by Sega Sammy Holdings in 2011. The player takes the role of a pirate, adventuring on the high seas and pillaging money from roaming enemy ships. The mechanics of Puzzle Pirates are driven by puzzles. For example, to effectively sail a ship, players must play puzzle games representing work at the sails for speed, pumping bilge water to remove it from the ship, and carpentry to fix any damage the ship may take.
Cornhole is a lawn game in which players take turns throwing bags of corn at a raised platform with a hole in the far end. A bag in the hole scores 3 points, while one on the platform scores 1 point. Play continues until a team or player reaches or exceeds the score of 21.
Catan: Traders & Barbarians is the third expansion to the Settlers of Catan games, developed by Klaus Teuber. It contains a series of new scenarios and small variations, which are meant for two, three, or four players, with limited compatibility between the other two expansions, Catan: Seafarers and Catan: Cities & Knights. Three of the modules had been previously offered as "mini-expansions", though two have new rules in Traders. The expansion itself is named for one of the scenarios therein.
Leap Frog is a multi-player abstract strategy board game that was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1898), and attributes its origin to England. Several variants have been created including one by Murray himself which utilizes different colored pieces with different point values. Several players can participate. In the traditional game, players take any piece on the board and use it to hop over and capture other pieces on the board. When no more pieces can be captured, the game ends, and the player with the most pieces wins the game. Murray includes it in the section called Clearance Games which includes the game Solitaire which it does resemble in many ways except that Solitaire is played by only one person. The game is also known to be spelled as one word, Leapfrog.
New World: A Carcassonne Game is a German-style board game in the Carcassonne series. The game was created by series creator Klaus-Jurgen Wrede, and published by Hans im Gluck in and Rio Grande Games in English.
Hijara is a two-player abstract strategy board game played with small stones. It has been likened to a three-dimensional game on a two-dimensional board.
Realm of the Desert Sons is a German-style board game published in 2008 by Klaus Teuber, published by Kosmos in Germany. It is the second game in the Entdecker trilogy of games, a series of games featuring the mechanics of Teuber's previous game, Entdecker, adapted to new themes. Unlike the previous game, Realm of the Jade Goddess, Desert Sons was available for a wide release, though there are no plans to publish the game outside of the original German language. However, a computer implementation has been available on the Catan GmbH website, with a full English language translation.
Mojo is a two-player, 3 in-a-row abstract strategy board game played with original and unique "thrice-sliced-dice". The pieces, handmade to order in India, are colored with non-toxic vegetable dye. The individual opposite ends of the pieces are marked with pips and numbered similar to regular dice - i.e. they total 7. It takes all 3 pieces of a color to make up a single die.
Lords of Waterdeep is a German-style board game designed by Peter Lee and Rodney Thompson and published by Wizards of the Coast in 2012. The game is set in Waterdeep, a fictional city in the Forgotten Realms campaign setting for the Dungeons & Dragons role-playing game. Players take the role of masked rulers of Waterdeep, deploying agents and hiring adventurers to complete quests and increase their influence over the city.
Forbidden Island is a cooperative board game developed by Matt Leacock and published by Gamewright Games in 2010. Two to four players take the roles of different adventurers, moving around a mysterious island, looking for hidden treasures as the island sinks around them. All players win if they find all the hidden treasures and they all make it back to the helicopter and fly away, and they all lose if they cannot.
Forbidden Desert is a cooperative board game developed by Matt Leacock and published by Gamewright Games. It is a sequel to the game Forbidden Island. It is also available on mobile.