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|Players||Preferably 2×2 (1×1 - 2 rounds dealt or 3×3 - each player is dealt 4 cards)|
|Card rank (highest first)||J 9 A 10 K Q|
|Playing time||10 min.|
Tani, after the Tamil word for water, is a popular trick-taking card game of the Jack-Nine family that originated in Durban, South Africa. It is believed that there are variations of the game found in India and Mauritius.[ citation needed ] The game is mostly confined to the former Indian townships, where it is very popular as a family game and in fund-raising tournaments, but to some extent it has spread to other South Africans and to Indians in other countries. The game Euchre is very closely related. The first thunee world championship was held in Pietermaritzburg in 2003.
The game is part of the Jack Nine card games family, which includes twenty-eight, and the much older card games of the Jass family which are German in origin. This game is generally enjoyed during the winter times or weekends typically over a braai or a get together.
Thunee is best for four players in fixed partnerships, sitting crosswise, but can also be played by 2 or 6 (2 teams of 3 players). It is played with 24 cards only. The Sixes, referred to as the "ball cards", are used to keep the scores. The highly original ranking of cards and the card-point values are as shown in the table. The first and foremost rule of the game is to always follow suit, if a player does not have that suit he may play any other card in his deck.
A hand can only be “cut” if a player does not have suit of the first card. His partner may cut higher to assume the lead if he too does not have that suit. Should the player who “cut” the hand be caught by the opposing team having the suit of the first card, then the opposing team is allowed to open 4 points (“4 ball”). If a player cuts a hand and his partner does not want to assume the lead he is allowed to “undercut” (to cut lower than that initial “chop”) provided that he only has trump in his possession, should he undercut while in the possession of a suit other than that of trump, then the opposing team is allowed to open 4 points (“4 ball”). Any player is allowed to undercut any hand provided he has only trump in his hand, should he not have only trump in hand then the above rule applies.
A nominated person from one team called out first, will shuffle the cards, he will then deal the cards face up, one card to each player at a time starting from his right - a process known as "black Jack deals". The first person receiving a black Jack, i.e. either the Jack of clubs or the Jack of spades, will start dealing and the opposite side will trump.
The Dealer must always offer the opposition to his left the opportunity to cut the deck. One cannot center cut or count the number of cards prior to cutting. The opposition may decline to cut with no recourse. Each player receives six cards in total but first each player is dealt 4 cards and then the dealer deals the remaining 2 cards each.
Bidding, or "calling", as it is commonly known, is done when an opposition player wishes to set trump although it is not technically his turn to trump. Players usually choose to call for trump due to them being dealt favorable cards. A player may not call against his partners call for trump. Should both players from the team call out a bid at the same time, the bid is escalated to the next multiple of 10 and the dealer will allocate who from the opposing team will call trump which must be placed on the table by the player in concern. The maximum bid is a 100 and the player with the highest bid will keep trump. The opposing team may call 104. Should the team counting win the game, then they will be allowed to open 2 points on their scorecard (a process known as "call and loss"). The bidding process can be halted if a player calls "thunee". The trumpman has the first right to call thunee. During any form of the game, the team counting must always have trump, if they do not, the game becomes trumpless, a trumpless game requires a re-shuffle or re-deal, it is the duty of the counting team to realise that they are trumpless, failure to do so may result in the loss of a point or ball. Sometimes, the team not trumping are dealt unfavorable cards and call to set trump, in the hope that their opposition will call higher - this is (thunee terms) called 'fishing'. There is blind bidding in which a player calls before getting their cards, no one can raise them after seeing their cards. If a player wins, they get double their points and if they lose, the opponent gets 4 points.
Jodhi calls are effective with the possession/combination of the following cards: K and Q (non-trump suit)-20 Jodhi, K and Q (trump suit)-40 Jodhi, J, K and Q (non-trump suit)-30 Jodhi, J, K and Q (trump suit)-50 Jodhi.
Example: 50 Jodhi Khanuck - The counting team fails to reach a count of 60. (10 is added for the taking of the last hand)
Balling, or scoring, in a thunee game is won by the player or team who has won 12 rounds, or ball points. 13 rounds or ball points must be reached to win if a khanuck was called during the game. A common variant requires 13 rounds to win a game regardless if khanuck was called or not. A thunee or khanuck game may be played during any stage of the game, however a double game may not be played when a teams ball score is on cornerhouse (last remaining point to win). If a team calls a cornerhouse double, the opposition is awarded a penalty, gaining 4 balls. Certain variants of the game require a team to win by a minimum of 2 points, a process known as "2 to clear", however other variants maintain that this play is only applicable when a kanuck is called during the game.
Jodhi is the player who either calls Jack, King and Queen of one suit. This call adds 30 points, or 50 points if it is of the trump suit. If a King and Queen of one suit, this call adds 20 points, or 40 points if it is of the trump suit.
If a team during the game is caught committing an offence, e.g. using sign language, not following suit, changing trump card etc., then the team is automatically disqualified, losing the round, incurring a 4-point penalty called "Four-ball". Currently rarely do players play royal thunee as per normal thunee some players often get confused when the opposition player or partner calls royals. The irony behind this is that no matter how high rank cards you have, you can call Thunee, and no matter how low rank cards you have you can Royals.
Pinochle, also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle".
Sheepshead or Sheephead is an American trick-taking card game derived from Bavaria's national card game, Schafkopf. Sheepshead is most commonly played by five players, but variants exist to allow for two to eight players. There are also many other variants to the game rules, and many slang terms used with the game.
500 or five hundred, also called bid Euchre is a trick-taking game that is an extension of euchre with some ideas from bridge. For two to six players, it is most commonly played by four players in partnerships, but is sometimes recommended as a good three-player game. It arose in America before 1900 and was promoted by the United States Playing Card Company, which copyrighted and marketed the rules in 1904. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. 500 continues to enjoy popularity in Ohio and Pennsylvania, where it has been taught through six generations community-wide, and in other countries: Australia, New Zealand, Canada (Quebec) and Shetland. The originator of Five Hundred, US Playing Card Company of Cincinnati, Ohio, now has headquarters across the Ohio River in Erlanger, Kentucky, west of Covington, KY. Five hundred is promoted by some as the national card game of Australia.
Euchre or eucre is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on each team, although there are variations for from two to nine players.
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name.
Forty-Fives is a trick-taking card game that originated in Ireland. The game is popular in many communities throughout Atlantic Canada as well as the Gaspé Coast in Québec. Forty-fives is also played in parts of Massachusetts and southern New Hampshire in New England, United States, as well as in the South Island of New Zealand.
Pedreaux is an American trick-taking card game of the All Fours family based on Auction Pitch. Its most popular variant is known as Cinch, Double Pedro or High Five. Developed in Denver, Colorado, in the 1880s, it was soon regarded as the most important member of the All Fours family. Although it went out of fashion with the rise of Auction Bridge, it is still widely played on the western coast of the United States and in its southern states, being the dominant game in some locations in Louisiana. Forms of the game have been reported from Nicaragua, the Azores, Italy and Finland. The game is primarily played by four players in fixed partnerships, but can also be played by 2–6 individual players.
Briscola is one of Italy's most popular games, together with Scopa and Tressette. A little-changed descendant of Brusquembille, the ancestor of Briscan and Bezique, Briscola is a Mediterranean trick-taking, Ace-Ten card game for two to six players played with a standard Italian 40-card deck. The game can also be played with a modern Anglo-French deck, without the eight, nine and ten cards. With three or six players, twos are removed from the deck to ensure the number of cards in the deck is a multiple of the number of players; a single two for three players and all four twos for six players. The four- and six-player versions of the game are played as a partnership game of two teams, with players seated such that every player is adjacent to two opponents.
Bid whist is a partnership trick-taking variant of the classic card game whist. As indicated by the name, bid whist adds a bidding element to the game that is not present in classic whist. It is generally accepted that the game of bridge came from the game of whist. Bid whist, along with spades, remains popular particularly in U.S. military culture and a tradition in African-American culture with probable roots in the period of slavery in the United States.
Pitch is an American trick-taking card game derived from the English game of All Fours. Historically, Pitch started as "Blind All Fours", a very simple All Fours variant that is still played in England as a pub game. The modern game involving a bidding phase and setting back a party's score if the bid is not reached came up in the middle of the 19th century and is more precisely known as Auction Pitch or Setback. Whereas All Fours started as a two-player game, Pitch is most popular for three to five players. Four can play individually or in fixed partnerships, depending in part on regional preferences. Auction Pitch is played in numerous variations that vary the deck used, provide methods for improving players hands, or expand the scoring system. Some of these variants gave rise to a new game known as Pedro or Cinch.
Bid Euchre, Auction Euchre, Pepper or Hasenpfeffer, is the name given to a group of card games played in North America based on the game Euchre. It introduces an element of bidding in which the trump suit is decided by which player can bid to take the most tricks. The primary differences are the number of cards dealt, absence of any undealt cards, the bidding and scoring process, and the addition of a no trump declaration. It is typically a partnership game for four players, played with a 24, 32 or 36-card pack, or even two decks of 24 cards each. It should not be confused with another game also called Bid Euchre q.v. Five Hundred.
Doppelkopf, sometimes abbreviated to Doko, is a trick-taking card game for four players. The origins of this game are not well known; it is assumed that it originated from the game Schafkopf.
Sueca is a 4 player-partnership point trick-taking card game of the Ace-Ten family, and a popular variant of the Bisca card game. The game is played in Portugal, Brazil, Angola and other Portuguese communities. Its closest relative is the very similar German game Einwerfen.
Twenty-eight, also called "twenty nine" in some places is an Indian trick-taking card game for four players, in which the Jack and the nine are the highest cards in every suit, followed by ace and ten. In Maharashtra state, this is also called as 304.
304, pronounced three-nought-four, is a trick-taking card game popular in Sri Lanka, coastal Karnataka, Tamil Nadu and Maharashtra, in the Indian sub continent. The game is played by two teams of two using a subset of the 52 standard playing cards.
Euchre is a 19th-century trick-taking card game and has many variations.
Manille is a French trick-taking card game which uses a 32 card deck. It spread to the rest of France in the early 20th century, but was subsequently checked and reversed by the expansion of Belote. It is still popular in France and the western part of Belgium.
Dummy whist is one of many variants of the classic trick-taking card game Whist. The general rules of dummy whist are similar to that of bid whist, with two notable exceptions. Bid whist is played by four players, whereas dummy whist is played by only three. Secondly, instead of dealing a kitty, a dummy hand is dealt to be on the team of the player who wins the auction.
Euchre has many variations in game playing. Some of them are designed for two, three, five or more players. Below is an incomplete list of major notable variations of the game.
Clag or Clagg is a trick-taking card game using a standard deck of 52 playing cards. It is similar to Whist or Oh Hell, and can be played with up to seven players.