|Vietnamese card game|
|Alternative names||Viet Cong, VC, Thirteen, Killer|
|Age range||All ages|
|Deck||Standard 52-card deck|
|Rank (high→low)||2 A K Q J 10 9 8 7 6 5 4 3|
|Playing time||Approx. 5 mins|
Tiến lên (Vietnamese: tiến lên , tiến : advance; lên : to go up, up; literally: "go forward"; also Romanized Tien Len) is a shedding-type card game originating in southern China and Vietnam.It may be considered Vietnam's national card game, and is also played in the United States, sometimes under the names "Viet Cong", "VC", "Thirteen", or "Killer".
The game has many local variants. The core rules are relatively simple and are taken from the main 4-player rule sets provided by John McLeod and David Parlett.
Deal 4 players 13 cards each from a standard 52-card deck. Deal and play is clockwise. For the first hand, the dealer is picked randomly; for subsequent hands, the loser of the previous hand deals.
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. Within the numerical ranking, suits rank (from high to low): Hearts ♥ – Diamonds ♦ – Clubs ♣ – Spades ♠. So for example (from higher to lower): 2♠A♥A♦A♣A♠K♥. Thus 2♥ is the highest card and 3♠ the lowest.
Players in turn discard single cards, or card combinations, to a central face-up pile. The object is to avoid being the last player to hold any cards.
For the first hand, the player holding the lowest card begins by playing it singly, starting a face-up discard pile in the center. (When 4 people play, this will always be the 3♠.) In subsequent hands, the winner of the previous hand begins, and may play any card or combination.
Valid cards or combinations that may be led are:
Sequences may not "go around the corner". Thus, while K♣A♦2♣ is a valid sequence because the cards follow each other in rank, it is not possible to extend this sequence by adding any 3 to the end, since this jumps from the highest to the lowest rank.
Each player, in turn, may either play or pass. To play, they must contribute a card or combination to the pile that matches the type (single, pair, etc.) of the one previously played, but beats it in rank. The highest-ranking card of each combination determines which beats which. Thus, if 9♥10♦J♣ is led, it can be beaten by 9♠10♠J♦, because the highest card of the second sequence (J♦) outranks the highest card of the first sequence (J♣). Naturally, it would also be beaten by any 10 J Q or higher sequence.
Passing and playing continues around until there is a card or combination that no one can beat. Once a player has passed, they may not play again to this pile, but players may contribute more than 1 card or combination to the pile as long as they have not yet passed. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a fresh pile.
The exceptions to the strict rule of matching type and beating rank are called bombs and they may be played only against presently-winning 2s as follows:
A bomb is not unbeatable but, once played, its type becomes the type that the other players must match and beat, rather than that of the card or combination originally led to the current pile.
As players play their last cards, they drop out of play. If the leader to a new pile has no cards remaining, the lead passes to the next active player to the left. The game ends when only one player is left with any cards. That player is the loser. In a gambling game, the loser pays each other player a fixed stake; in a drinking game, they buy the next round; in a friendly game, they suffer the humiliation of defeat.
2-4 may play, being dealt 13 cards each; alternatively 3 players may be dealt 17 cards each.
5 to 8 may play using a doubled deck of 104 cards. Either deal out 13 cards to each player, or deal out as many cards to each player as may be done equally.
In all cases, any excess cards have no further role in the hand, and may be set aside face-down.
Using a double deck raises the possibility of a card or combination that ties the previous one (an impossibility with a single deck). Published sources do not address this, but the logical resolutions are:
Viet Cong (or VC) is an American form, played as above but with these variant rules:
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