Tidus

Last updated

Tidus
Final Fantasy character
Tidus.png
Artwork by Tetsuya Nomura of Tidus and his sword, Brotherhood
First game Final Fantasy X (2001)
Created by Kazushige Nojima
Designed by Tetsuya Nomura
Voiced by
Motion capture Masakazu Morita [3]
Information
RaceHuman
Weapon Longsword
HomeDream Zanarkand

Tidus(Japanese:ティーダ, Hepburn:Tīda) is a fictional video game character in Square Enix's Final Fantasy series. He was introduced as the protagonist of the role-playing video game, Final Fantasy X , in 2001 as a 17-year-old expert in the fictional sport of blitzball from the city of Zanarkand. After a mysterious creature named Sin attacks his hometown, Tidus is apparently transported to the world of Spira. Shortly after his arrival he meets Yuna, a new summoner, and her guardians. The summoner will soon set out on a pilgrimage to destroy the creature which attacked Tidus' city; by joining them, Tidus hopes to find his way home. He has appeared in other video games, including the Final Fantasy X sequel Final Fantasy X-2 , the Kingdom Hearts series, and several Square Enix crossover games.

Japanese is an East Asian language spoken by about 128 million people, primarily in Japan, where it is the national language. It is a member of the Japonic language family, and its relation to other languages, such as Korean, is debated. Japanese has been grouped with language families such as Ainu, Austroasiatic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance.

Hepburn romanization is a system for the romanization of Japanese that uses the Latin alphabet to write the Japanese language. It is used by most foreigners learning to spell Japanese in the Latin alphabet and by the Japanese for romanizing personal names, geographical locations, and other information such as train tables, road signs, and official communications with foreign countries. Largely based on English writing conventions, consonants closely correspond to the English pronunciation and vowels approximate the Italian pronunciation.

A character is a person or other being in a narrative. The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the ancient Greek word χαρακτήρ, the English word dates from the Restoration, although it became widely used after its appearance in Tom Jones in 1749. From this, the sense of "a part played by an actor" developed. Character, particularly when enacted by an actor in the theatre or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, helping them to understand plots and ponder themes. Since the end of the 18th century, the phrase "in character" has been used to describe an effective impersonation by an actor. Since the 19th century, the art of creating characters, as practiced by actors or writers, has been called characterisation.

Contents

Tidus was designed by Tetsuya Nomura with a cheerful appearance, in contrast to previous Final Fantasy protagonists. Scenario writer Kazushige Nojima wanted to expand the relationship between player and character with monologues describing the game's setting. Tidus is voiced primarily by Masakazu Morita in Japanese and James Arnold Taylor in English. Both actors enjoyed voicing the character, and Morita also performed his motion capture.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has led the development of the Kingdom Hearts series since its debut in 2002 and was the director for the CGI film Final Fantasy VII: Advent Children.

Kazushige Nojima is a Japanese video game writer and is the founder of Stellavista Ltd. He is best known for writing several installments of Square Enix's Final Fantasy video game series—namely Final Fantasy VII,Final Fantasy VIII,Final Fantasy X, Final Fantasy X-2, Final Fantasy VII: Advent Children, Crisis Core: Final Fantasy VII and the Kingdom Hearts series. Nojima also wrote the original lyrics of Liberi Fatali for Final Fantasy VIII and both Suteki da Ne and the Hymn of the Fayth for Final Fantasy X.

Masakazu Morita is a Japanese actor, voice actor and singer from Sumida Tokyo. He works for Aoni Production. He is also the host of the radio show, Bleach B-Station. Morita voiced the roles of Ichigo Kurosaki (Bleach), Maeda Keiji, Marco, Tidus, Whis, Auel Neider, Pegasus Seiya, Troy Bolton, Pod, and portrays Tenjuro Banno in Kamen Rider Drive.

He has been generally well received by video-game critics. Tidus' cheerful personality and heroic traits make him an appealing protagonist, contrasting with previous male characters in the franchise. His character development and romantic relationship with Yuna are considered among the best in video games, although reviewers and fans were divided on Taylor's voicing. Tidus has been popular with fans, often ranking as one of the best Final Fantasy characters in polls. Action figures and Tidus-related jewelry have been produced, and he is a popular cosplay character.

A character arc is the transformation or inner journey of a character over the course of a story. If a story has a character arc, the character begins as one sort of person and gradually transforms into a different sort of person in response to changing developments in the story. Since the change is often substantive and leading from one personality trait to a diametrically opposite trait, the geometric term arc is often used to describe the sweeping change. In most stories, lead characters and protagonists are the characters most likely to experience character arcs, although it is possible for lesser characters to change as well. A driving element of the plots of many stories is that the main character seems initially unable to overcome opposing forces, possibly because they lack skills or knowledge or resources or friends. To overcome such obstacles, main character must change, possibly by learning new skills, to arrive at a higher sense of self-awareness or capability. Main characters can achieve such self-awareness by interacting with their environment, by enlisting the help of mentors, by changing their viewpoint, or by some other method.

Cosplay type of performance art

Cosplay, a portmanteau of the words costume play, is a performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject and it is not unusual to see genders switched. Favorite sources include anime, cartoons, comic books, manga, live-action films, television series, and video games.

Creation and development

According to Yoshinori Kitase, Tidus and Yuna's romance was a focus of Final Fantasy X. Square-enix dissidia yoshinori-kitase.jpg
According to Yoshinori Kitase, Tidus and Yuna's romance was a focus of Final Fantasy X.

Before the development of Final Fantasy X, game scenario writer Kazushige Nojima was concerned about the relationship between the player and the main character in a Final Fantasy title and wanted to try to make the story easier to follow. Since the player and the main character find themselves in a new world, Nojima wanted Tidus' understanding of that world to track the player's progress in the game. [4] Nojima felt that Tidus was the easiest character to draw in the first half of Final Fantasy X, because character and player learn about the storyline together. [5] Nojima created a brief description of Tidus for character designer Tetsuya Nomura, and Nomura created a sketch for input from Nojima and other staff members. [6] Nomura was asked to design Tidus differently from the game's theme so he would stand out. [7] Movie director Hiroshi Kuwabara noted the difficulty the developers had in making Tidus and the other main characters realistic. [8] The staff wanted to use an undead person as a playable character, and Tidus was meant to be that character. During Final Fantasy X's development, however, Nojima saw a film with a similar idea for its protagonist. The role of an undead person was then given to a secondary character, Auron. [9]

Undead deceased being which behaves as if alive (for undead from works of fiction see Q30061600)

The undead are beings in mythology, legend, or fiction that are deceased but behave as if they were alive. A common example of an undead being is a corpse reanimated by supernatural forces, by the application of either the deceased's own life force or that of another being.

Nomura mentioned the contrast between the lead male and female protagonists established by their names; Tidus' name is based on the Okinawan word for "sun", and Yuna's name means "night" in Okinawan. [7] The contrast is also indicated by the items required to empower their celestial weapons: the sun sigil and crest for Tidus, and the moon sigil and crest for Yuna. [10] The developers had difficulty with Tidus and Yuna's kissing scene, since they were unaccustomed to animating romantic scenes. According to Visual Works director Kazuyuki Ikumori, this was due to the use of 3D models, and it was revised several times due to a negative response from female staff members. [11] Director Yoshinori Kitase said that in the development of Final Fantasy X, one of the staff's main objectives was to focus on the romance between Tidus and Yuna. [12] Nojima said that he cried during the game's ending, when Tidus and Yuna separate and Tidus vanishes. [8]

Okinawan language Northern Ryukyuan language

The Okinawan language, or Central Okinawan, is a Northern Ryukyuan language spoken primarily in the southern half of the island of Okinawa, as well as in the surrounding islands of Kerama, Kumejima, Tonaki, Aguni, and a number of smaller peripheral islands. Central Okinawan distinguishes itself from the speech of Northern Okinawa, which is classified independently as the Kunigami language. Both languages have been designated as endangered by the UNESCO Atlas of the World's Languages in Danger since its launch in February 2009.

Yuna is a fictional character from Square Enix's Final Fantasy series. She was first introduced as the female protagonist and one of the main playable characters of the 2001 role-playing video game Final Fantasy X, appearing as a summoner embarking on a journey to defeat the world-threatening monster Sin alongside her companions, including the male protagonist Tidus. Yuna reappears in Final Fantasy X-2, where she becomes the protagonist, searching for a way to find Tidus two years following his disappearance. Yuna has also been featured in other Square Enix games, notably Dissidia 012 Final Fantasy.

Sigil (magic) magical symbol

A sigil is a symbol used in magic. The term has usually referred to a type of pictorial signature of a demon or other entity; in modern usage, especially in the context of chaos magic, it refers to a symbolic representation of the magician's desired outcome.

Designer Nomura said that he wanted Tidus' clothing and accessories to suggest a relationship with the sea. Tidus' clothing has a distinctive blue motif; his blitzball team logo, based on a fish hook, is an amalgam of the letters "J" and "T" (the first letters of Tidus' name and that of his father, Jecht). [7] Because a player can change Tidus' name, the character is not referred to by name in audible dialogue; however, a character in Dream Zanarkand uses Tidus' name in a dialogue box. The only other in-game appearance of his name is "Tidu" in Spiran script on the nameplate of an Auroch locker in the Luca stadium. [13] Before Final Fantasy X's release, Tidus was known to the media as Tida. [14] In early 2001, PlayOnline changed the character's name to "Tidus". [15] Because his name is never spoken in Final Fantasy X, its intended pronunciation has been debated. Interviews with James Arnold Taylor [1] and spoken dialogue in the English versions of Dissidia Final Fantasy , Dissidia 012 Final Fantasy , and Kingdom Hearts (with cameo appearances by the character) indicate that it is pronounced /ˈtdəs/ (TEE-dəs); in the English version of Kingdom Hearts II , Tidus' name is pronounced /ˈtdəs/ (TY-dəs). [16] [17] According to Taylor, it was pronounced TEE-dəs during the localization of Final Fantasy X because the narrator of an early English trailer pronounced it that way. [18]

PlayOnline is an online gaming service created by Square on January 28, 2000, and has been the launcher application and Internet service for many of the online PC, PlayStation 2 and Xbox 360 games the company publishes. Games hosted included Front Mission Online, Fantasy Earth: The Ring of Dominion, Tetra Master, and the Japanese releases of EverQuest II, Dirge of Cerberus: Final Fantasy VII and JongHoLo. As of 2018, the PC version of Final Fantasy XI is the only remaining game supported by the service.

James Arnold Taylor voice actor

James Arnold Taylor is an American voice actor, known for portraying Ratchet in the Ratchet & Clank franchise; the main character Tidus in Final Fantasy X; and Obi-Wan Kenobi in the Star Wars animated features such as Star Wars: The Clone Wars and the franchise's video games.

<i>Dissidia Final Fantasy</i> video game

Dissidia Final Fantasy is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It was then re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.

For the sequel, Final Fantasy X-2 , producer Kitase thought that the greatest fan expectation was for the reunion of Tidus and Yuna after their separation in the first game. [19] The game generated rumors about Tidus' connection with the villain, Shuyin, who was physically similar and had the same actors. Square responded that such a storyline, given Tidus' nature, would be too complicated. [20] For the remastering of Final Fantasy X and Final Fantasy X-2, producer Kitase's motivation was to have people too young to have played the games experience them; his son was only old enough to know the characters of Tidus and Yuna from Dissidia Final Fantasy and its prequel. [21] For the first two X games' rerelease, Nomura redesigned Tidus based on his older appearance from the audiodrama Will. For the franchise's 30th anniversary, Square presented Tidus' new design in a museum. [22]

Personality

According to Nomura, he wanted to give Tidus a cheerful persona and appearance after designing serious, moody main characters for Final Fantasy VII and Final Fantasy VIII . He wanted to continue the recent trend of sky-related names, and Kazushige Nojima chose a name based on tiida (Okinawan for "sun"). [7] [23] Nojima called Tidus' personality "lively" and compared him to Final Fantasy VIII's Laguna Loire and Zell Dincht, two other cheerful characters. [24] Tidus was initially a rude plumber who was part of a delinquent gang, but Kitase said he would be a weak protagonist and he was made an athlete instead. [25]

His relationship with his father was based on "stories throughout the ages, such as the ancient Greek legends" and would reveal the key to the weakness of Sin, the game's main antagonist. Kitase noted that, in contrast to previous orphan characters seen in the franchise, Tidus' character arc included accepting Jecht's seeking redemption for Tidus' child abuse. Kitase felt that the voice acting and facial expression were crucial to Tidus at this stage. [26] Motomu Toriyama said that when Final Fantasy X was released, he saw the story from Tidus' point of view: "about parent, child and family". [27]

Voice actors

Masakazu Morita voiced Tidus in Japanese. He called the character a career highlight, comparable to his voicing of Bleach manga protagonist Ichigo Kurosaki. Morita also enjoyed performing Tidus' motion capture, which gave him a greater understanding of the character's personality; when he recorded Tidus' dialogue for the game, he moved his body. [3] Morita said that Tidus was his favorite, calling him "the most outstanding, most special character to me". As his first work as an actor, he has fond memories of voicing Tidus and interacting with other Final Fantasy X staff members. [28] Morita said that there was no difficulty in working as Tidus, since the character's personality was similar to his own, [29] and he did not need to study the character. However, he was concerned that if fans did not enjoy Tidus it would impact his career. [30] When it announced the Japanese actor, Square said that Morita was chosen because he also did the motion capture for Zell (which would make fans remember previous games). [31] Across Final Fantasy X there are also flashback scenes which depict a seven-year old Tidus. For these scenes Tidus is instead voiced by Yūto Nakamura. [32]

For the fighting game Dissidia Final Fantasy, Morita returned to voice Tidus. He was concerned about being able to perform the character's lines like the original Final Fantasy series, since it had been nearly a decade since he voiced Tidus. By that time, he was also more accustomed to acting as Ichigo and Keiji Maeda from Capcom's Sengoku Basara hack-and-slash games and the characters had a different vocal tone than Tidus'. When Moriata returned to voice Tidus, he tried to make it match his original performance. When the game director complimented Morita for keeping the character's tone, Morita was relieved and joked that he felt younger. [30]

Tidus' English voice actor, James Arnold Taylor, gave the character a friendlier characterization than his Japanese counterpart Masakazu Morita. JamesArnoldTaylor.jpg
Tidus' English voice actor, James Arnold Taylor, gave the character a friendlier characterization than his Japanese counterpart Masakazu Morita.

James Arnold Taylor was Tidus' English-language voice. Taylor was offered the role by voice director Jack Fletcher (who believed that he would fit the character), and translator Alexander O. Smith explained Tidus to him. In contrast to Morita, Taylor made the character friendlier and less serious with the staff's approval. After recording Final Fantasy X, Taylor said that he would enjoy voicing Tidus again; the character was "like an old friend to me now. I know so much more about him now than I did when we first started, knowing hardly anything about him. I would really hate it if anybody else voiced him". [33] Recording the game took Taylor three-and-a-half months, and he enjoyed the experience. [34]

According to Taylor, it would be unrealistic for Tidus to hide emotion. He said that although there were things he would change about his performance (such as the scene where Tidus and Yuna begin laughing together), he was grateful for the warm fan reception of his work. [1] Smith felt that the forced-laugh scene was adapted well from the original Japanese scene, because of how "stilted and out of place" it was in the original version. Smith was confused by Morita and Mayuko Aoki's performance, but after discussing it with Nojima he found it well done in both languages and called it "awkward" and "funny". [35] When Final Fantasy X was re-released in 2013, Taylor said that he was proud to be Tidus' voice. [36] For Dissidia NT, Taylor commented that while Tidus' new role would seem new to players due to how he is led once again into battle, people would still find him as an appealing new trait. [37]

Appearances

Final Fantasy X series

In Final Fantasy X , Tidus is a player in the underwater sport of blitzball in an advanced, technological version of Zanarkand. [38] Belying his cheerful, carefree attitude, Tidus hates his absent father, Jecht—initially because of his mother's neglect, and later for their rivalry at blitzball. [39] [40] During a blitzball tournament, Zanarkand is destroyed by a huge, shrouded creature known as Sin. Sin transports Tidus and Jecht's friend, Auron, to the world of Spira. [41] [42] After his arrival on Spira, Tidus drifts to the island of Besaid and joins a number of guardians on a journey to help Yuna defeat Sin. [43] Tidus joins them in the hope of finding his way home. [44]

When he meets Auron, Tidus learns that Jecht and Auron made the same pilgrimage ten years before to protect the summoner Braska (Yuna's father) and defeated Sin (who was reborn as Jecht). [45] [46] [47] As the journey continues, Tidus, losing hope that he will return home, begins a romantic relationship with Yuna and swears not to let her die after the guardians tell him that Sin's battle will kill her. [48] [49] When the party approaches Zanarkand, Tidus learns that he and Zanarkand are the dreams of dead people known as fayth . [50] "Dream" Zanarkand was created when Sin was born during the war between Zanarkand and Bevelle and the original Zanarkand was destoyed. If Sin is permanently defeated, the summoning of Dream Zanarkand and its people (including Tidus) will cease. [50] In the real Zanarkand, the group decides to find a way to destroy Sin which does not require the sacrifice of a guardian or a summoner. [51] They attack Sin, entering its shell. They eventually find Jecht (whom they must defeat to eliminate Sin), [52] and Tidus makes peace with his father in the aftermath. [53] After defeating the spirit of Yu Yevon (who is responsible for Sin's rebirth), the fayth are allowed to leave and the summoning of Dream Zanarkand ends. As he vanishes, Tidus says goodbye to his friends and joins the spirits of Auron, Jecht and Braska in the afterlife. [54]

Tidus makes few appearances in the plot of the 2003 sequel, Final Fantasy X-2 , although meeting him is the player's objective. Two years after the events of Final Fantasy X, Yuna sees a sphere with a young man (resembling Tidus) trapped in a prison. She joins the Gullwings, a sphere-hunting group, and travels around Spira in the hope of finding more clues that Tidus is alive. [55] The individual in the sphere is later revealed as Shuyin. [56] Depending on the player's development during the game, the fayth will appear to Yuna at the end and tell her that they can make Tidus return to her. [57] He then appears in Spira, and he and Yuna are reunited. [58] In another final scene, Tidus (unsure whether or not he is still a dream) wants to remain with Yuna. [59] He is also an unlockable character as Star Player, a blitzball player. [60] In Final Fantasy X-2: International + Last Mission (the game's updated version), Tidus is a playable character for battles. An extra episode, set after the original game's play-through, reveals that he is living in Besaid with Yuna. An illusion of Tidus also appears as a boss character. [61] [62]

The older Tidus from Will has been linked with the possibility of another sequel to his story. OlderTidus.png
The older Tidus from Will has been linked with the possibility of another sequel to his story.

Tidus' dialogue, monologues and songs were included on the Final Fantasy X Vocal Collection and feel/Go dream: Yuna & Tidus CDs. Although he does not fully understand that he is not the fayth's dream, Tidus feels that disappearing would be preferable to making Yuna cry again. [63] [64] The novel Final Fantasy X-2.5 ~Eien no Daishou~, set after Final Fantasy X-2, explores Tidus and Yuna's visit to Besaid Island 1,000 years before. [65] The HD remastered version of Final Fantasy X and Final Fantasy X-2, Final Fantasy X/X-2 HD Remaster , adds an audio drama (Final Fantasy X: Will) in which Tidus is a new blitzball star who appears to be concealing an injury. After Yuna breaks up with him, Tidus helps her on a quest to defeat a reborn Sin. [66] Tetsuya Nomura made a revision of Tidus's design for this game, hinting it will be used in a possible Final Fantasy X-3. [67]

Other appearances

He also appears in games outside the Final Fantasy X fictional universe, and a younger version is a friend of the protagonists Sora and Riku in the Kingdom Hearts series. In Kingdom Hearts , Tidus appears with younger versions of Wakka and Final Fantasy VIII 's Selphie [68] as an optional sparring opponent. The character makes a cameo appearance in Kingdom Hearts: Chain of Memories , and is mentioned briefly in Kingdom Hearts II . [69] [70] A digital replica of Tidus is a boss character in Kingdom Hearts Coded , [71] and he appears with Auron and Yuna in the board game-based Itadaki Street Special . [72]

In Dissidia Final Fantasy (an action game with several Final Fantasy heroes and villains), Tidus is the hero from Final Fantasy X: a warrior from the goddess, Cosmos, whose father works for the rival god Chaos. [73] Tidus has two uniforms in this game, and his thoughts and actions refer to Final Fantasy X. [74] With the cast, he reappears in the prequel Dissidia 012 Final Fantasy and represents Chaos in the previous war. [75] Tidus is confronted by Yuna and offers his life to save her from an attack by the villain Emperor, but is saved by Jecht to become a warrior of Cosmos. [76] In addition to his previous outfits, Tidus has a design based on an illustration by Square artist Yoshitaka Amano. [77] He appears in the third entry in the series, Dissidia Final Fantasy NT . [78] [79] Director Takeo Kujiraoka noted that the staff received multiple requests by fans to include Tidus' Will look as an alternative design but Nomura said it was not possible as the company would first need to develop Final Fantasy X-3. [67]

Tidus is a playable character in the Theatrhythm Final Fantasy rhythm game. [80] He also appears in World of Final Fantasy , [81] and Fortune Street: Dragon Quest & Final Fantasy 30th Anniversary. [82] Tidus' disappearance between Final Fantasy X and its sequel is also explained in the game Mobius Final Fantasy . Trapped in an underworld-like place known as Palamecia, Tidus joins forces with a warrior known as Wol. The two join on a quest to become fully Warrior of Light though Tidus uses as a distraction since he does not care about his own well-being, satisfied with his actions in Spira. After seeing one of Yuna's creatures disappear from Palamecia, Tidus decides to search for a way to return to Spira. Following more battles, Tidus finds a crystal which allows him to be teleported back to the world. [83]

Reception

Square Enix producer Shinji Hashimoto noted Tidus and Yuna's popularity, which is reflected in cosplay. Tidus and Luna FFX Cosplay - MCM Comic Con 2016 (27398643405).jpg
Square Enix producer Shinji Hashimoto noted Tidus and Yuna's popularity, which is reflected in cosplay.

Tidus had a positive reception in video-game publications. Raymon Padilla of GameSpy called him a "garishly dressed Leonardo DiCaprio", whose his flaws make him appealing. [85] According to GameSpot reviewer Greg Kasavin, players might not initially like the character but would eventually find him "suitably endearing". Kasavin wrote that Tidus had the "surprising depth" characteristic of past Final Fantasy protagonists, and called the game's ending "emotionally charged and satisfying". [86] PSXextreme's Arnold Katayev liked Tidus' easygoing personality, contrasting it with those of previous (antisocial) Final Fantasy protagonists. [87] Atlus character designer Kazuma Kaneko called him "a dashing lead character". [88] GameZone praised Tidus' role as the male lead compared with previous characters for its "perpetual feel of youth and innocence". [89] In the book, Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game, authors Gerald A. Voorhees and Joshua Call compared Tidus with Final Fantasy VII protagonist Cloud Strife in appearance and weapon; however, they found Tidus more realistic than Cloud. [90] In Console video games and global corporations, Mia Consalvo that despite Tidus was designed from a Western's perspective which contrasted the others' Eastern designs, the game managed to blend their looks and appeal to the audience. [91]

Although the revelation of his true nature in the game's ending was third on 1UP.com's list of top-five video-game spoilers (reducing "at least two 1UP staffers to a state of misty-eyed mourning"), Tidus' resurrection in the sequel was called unrealistic. [92] GamesRadar's Dave Meikleham found the character's fate in the first game confusing; he appears to be alive in the epilogue despite his disappearance, which is not explained until the sequel's end. [93] Matthew Walker of Cheat Code Central wrote that Tidus told his father he hated him in the climax, but later appreciated him. [94] According to Walker, the game's final scene was intended to give hope that Tidus was alive; Walker found the ending (where Sin's defeat makes Tidus disappear) sad. [95]

The character was compared to Squall Leonhart, the protagonist of Final Fantasy VIII . The staff of IGN noted differences in appearance between them, contrasting Squall's dark-colored outfit and "permanent mope" with Tidus' brighter outfit and weapon and "an indelible grin". [96] Kurt Kalata of Gamasutra found Tidus a more entertaining character than Squall, albeit "a bit whiny". [97] GameSpot criticized his English-language voicing, saying that they would have preferred "an almost-mute lead character, a la Squall". [98] 1UP found him the worst-dressed video-game character, citing Nomura's "deal with it" outfit design; despite the "preposterous" design, Square could "successfully sell" Tidus as Final Fantasy X's main protagonist. [99] According to Square Enix producer Shinji Hashimoto, Tidus cosplay has been popular. [84] The character has also inspired action figures and jewelry. [100] To commemorate the franchise's 20th anniversary, Square released figurines of Tidus and other Final Fantasy protagonists. [101]

In the English-language version, IGN said that the character "has a tendency to speak a little too high and fast when he gets excited". [96] Andrew Long of RPGamer criticized James Arnold Taylor's work, saying that Tidus is supposed to sound "impulsive and energetic" but his dialogue is "stupid and childish". [102] Eurogamer's Tom Brawell agreed, calling Tidus' voice "whiny" and "detestable". [103] Despite his dislike of the voice acting, Chris Carter of Destructoid enjoyed playing as Tidus in the crossover fighting game Dissidia Final Fantasy and looked forward to its reboot. [104] On the other hand, PSXextreme liked Taylor's work in voicing Tidus. [87] In the book Gaming Lives in the Twenty-First Century, the writers recalled that Tidus' characterization differs in the original Japanese release of Final Fantasy X and its English dub; the localized version failed to emulate the original Tidus. [105] In a Final Fantasy X scene, Yuna tells Tidus to laugh (to cheer him up) and Tidus forces a laugh. Although fans criticised the laughter as too forced, Taylor stated that it was an intentionally "awkward, goofy, dumb laugh." [106]

The relationship between Tidus and Yuna was listed as one of the video-game "great loves" by GameSpot, which called it "one of the best (and ultimately saddest) examples" of mature romance in games and cited its progression through the story as one of the game's best elements. [98] GamesRadar found the relationship realistic, [107] noting that they still try to reunite despite their sacrifices. [108] Kotaku's Mike Fahey wrote that the popularity of Tidus and Yuna's relationship and his fading away at the game's end forced Square to make a sequel so they could meet again. [109] Gamasutra's Leigh Alexander, calling Tidus a "forgettable hero", nevertheless praised his and Yuna's relationship. [110] In 2001, Tidus and Yuna won Game Informer 's Best Couple of the Year award. [111] Their kiss was ranked the second-best in video games by Lisa Foiles of The Escapist . [112] Kotaku called the scene one of gaming's most romantic, and IGN listed Tidus and Luna as one of gaming's greatest couples. [113] [114] Yuna's English voice actress, Hedy Burress, said that Tidus' interaction with Yuna gave her a humanized, "womanly aspect". [1] The 1UP.com staff described Tidus as the "good kind of jock" because of his support for the game's other protagonists, but his anger and growth kept him from being a "stereotypical boy scout". [115] According to Eurogamer's Tom Brawell, Tidus and the other characters "make much more dignified and believable decisions than those made by their predecessors in other Final Fantasy games". [103] NowGamer and Digital Spy found the remastered game lacking in emotion, [116] [117] but Destructoid said that its models still look good in comparison to newer role-playing games released. [118]

Tidus' character has also appeared in popularity polls and features in video-game publications. He was Final Fantasy X's second-most-popular character (behind Auron) in a fan poll. [119] Complex listed him as the second-best Final Fantasy character, surpassed only by Cloud. His caring, cheerful personality (contrasting with previous Final Fantasy protagonists) was praised. [120] GameZone ranked Tidus the third-best Final Fantasy character (behind Cloud and Sephiroth, also from Final Fantasy VII), and Heath Hooker called him "a complete mixture of everything cheesy and everything emotional". [121] Tidus was the fourth-most-popular male Final Fantasy character in a 2012 Square Enix poll. [122] In a Famitsu poll, Tidus was voted the 20th-best video-game character in Japan. [123] Christian Nutt of GamesRadar wrote that despite initial issues, Tidus' character development during the game made him more likable; Nutt ranked him the fourth-best Final Fantasy hero. [124] Tidus and Yuna were included in The Inquirer 's list of most memorable video-game couples, with Tidus' self-sacrifice and their farewell noted. [125]

See also

Related Research Articles

<i>Final Fantasy X</i> video game

Final Fantasy X is a role-playing video game developed and published by Square as the tenth entry in the Final Fantasy series. Originally released in 2001 for Sony's PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Microsoft Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas, and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".

Masashi Hamauzu Japanese composer and pianist

Masashi Hamauzu is a Japanese composer, arranger, pianist, and lyricist. Hamauzu, who was employed at Square Enix from 1996 to 2010, was best known during that time for his work on the Final Fantasy and SaGa video game series. Born into a musical family in Germany, Hamauzu was raised in Japan. He became interested in music while in kindergarten, and took piano lessons from his parents.

<i>Final Fantasy X-2</i> 2003 video game

Final Fantasy X-2 is a role-playing video game developed and published by Square for the PlayStation 2, as the direct sequel to Final Fantasy X. The game's story follows the character Yuna from Final Fantasy X as she seeks to resolve political conflicts in the fictional world of Spira before they lead to war and to search for her lost love Tidus from Final Fantasy X.

Mayuko Aoki is a Japanese voice actress who has worked on several anime and video game productions. Mayuko Aoki also sang the FINAL FANTASY X-2 VOCAL COLLECTION / YUNA * 4 tracks*.

Terra Branford

Terra Branford, known as Tina Branford in Japanese media, is a character in the Final Fantasy series of role-playing video games published by Square Enix. Designed by Yoshitaka Amano and Tetsuya Nomura for the main series installment Final Fantasy VI, she also appeared in the spin-off fighting games Dissidia Final Fantasy and Dissidia 012 Final Fantasy, and made small appearances in several other games in and outside the Final Fantasy series.

Spira (<i>Final Fantasy</i>)

Spira is the fictional world of the Square role-playing video games Final Fantasy X and Final Fantasy X-2. Spira is the first Final Fantasy world to feature consistent, all-encompassing spiritual and mythological influences within the planet's civilizations and their inhabitants' daily lives. The world of Spira itself is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on a setting influenced by the South Pacific, Thailand and Japan, most notably with respect to its vegetation, topography and architecture.

Squall Leonhart

Squall Leonhart is a fictional character and the primary protagonist of Final Fantasy VIII, a role-playing video game by Square. In Final Fantasy VIII, Squall is a 17-year-old student at Balamb Garden, a prestigious military academy for elite mercenaries. He stands 177 cm tall. As the story progresses, Squall befriends Quistis Trepe, Zell Dincht, Selphie Tilmitt, and Irvine Kinneas, and falls in love with Rinoa Heartilly. These relationships, combined with the game's plot, gradually change him from a loner to an open, caring person. Squall has appeared in several other games, including Chocobo Racing, Itadaki Street Special, and the Kingdom Hearts series, as Leon.

The music of the video game Final Fantasy X was composed by regular series composer Nobuo Uematsu, along with Masashi Hamauzu and Junya Nakano. It was the first title in the main Final Fantasy series in which Uematsu was not the sole composer. The Final Fantasy X Original Soundtrack was released on four Compact Discs in 2001 by DigiCube, and was re-released in 2004 by Square Enix. Prior to the album's North American release, a reduced version entitled Final Fantasy X Original Soundtrack was released on a single disk by Tokyopop in 2002. An EP entitled feel/Go dream: Yuna & Tidus containing additional singles not present in the game was released by DigiCube in 2001. Piano Collections Final Fantasy X, a collection of piano arrangements of the original soundtracks by Masashi Hamauzu and performed by Aki Kuroda, was released by DigiCube in 2002 and re-released by Square EA in 2004. A collection of vocal arrangements of pieces from the game arranged by Katsumi Suyama along with radio drama tracks was released as Final Fantasy X Vocal Collection in 2002 by DigiCube.

Vaan fictional character

Vaan is a fictional character in the Final Fantasy series from Square Enix. Created by Yasumi Matsuno and designed by Akihiko Yoshida, he first appeared in Itadaki Street Special and then appeared in Final Fantasy XII as the protagonist. Final Fantasy XII establishes Vaan as an orphaned teenager from Rabanastre who dreams of becoming a sky pirate. He and his best friend Penelo join Dalmasca Princess Ashe in her fight against the tyranny of the Archadian Empire. Vaan also takes a more active role in the sequel Final Fantasy XII: Revenant Wings and has also been featured in few Final Fantasy crossover games.

Characters of <i>Final Fantasy X</i> and <i>X-2</i> Wikimedia list article

The tenth game of the Final Fantasy series, Square's 2001 bestselling role-playing video game Final Fantasy X features several fictional characters designed by Tetsuya Nomura who wanted the main characters' designs and names to be connected with their personalities and roles in the plot. The game takes place in the fictional universe of Spira that features multiple tribes. The game's sequel released in 2003, Final Fantasy X-2, takes place two years after the events in Final Fantasy X and uses new and returning characters.

Final Fantasy is a media franchise created by Hironobu Sakaguchi and owned by Square Enix that includes video games, motion pictures, and other merchandise. The original Final Fantasy video game, published in 1987, is a role-playing video game developed by Square, spawning a video game series that became the central focus of the franchise. The primary composer of music for the main series was Nobuo Uematsu, who single-handedly composed the soundtracks for the first nine games, as well as directing the production of many of the soundtrack albums. Music for the spin-off series and main series games beginning with Final Fantasy X was created by a variety of composers including Masashi Hamauzu, Naoshi Mizuta, Hitoshi Sakimoto, and Kumi Tanioka, as well as many others.

<i>Dissidia 012 Final Fantasy</i> video game

Dissidia 012 Final Fantasy is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released in Japan on March 3, 2011. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor, and was released on March 22, 2011 in North America.

<i>Theatrhythm Final Fantasy</i> 2012 video game

Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July 2012. An iOS version was released in December 2012. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015. An arcade game, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016.

<i>Final Fantasy Artniks</i>

Final Fantasy Artniks is a Japanese video game developed by Square Enix and the GREE social network. It is the second Final Fantasy social game and the second game developed with GREE.

<i>Final Fantasy X/X-2 HD Remaster</i> video game

Final Fantasy X/X-2 HD Remaster is a high-definition remaster of the role-playing video games Final Fantasy X and Final Fantasy X-2, originally developed by Square on the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.

<i>Dissidia Final Fantasy NT</i> fighting game with action role-playing elements

Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for the PlayStation 4. The game is a follow-up to Dissidia Final Fantasy and Dissidia 012 Final Fantasy, released for PlayStation Portable, and similarly allows players to battle one another using many characters from the Final Fantasy series. The game is a console port of the 2015 Japanese arcade game Dissidia Final Fantasy, and it was released worldwide in January 2018. A free-to-play version of the game was released for PlayStation 4 and Microsoft Windows on March 12, 2019.

References

  1. 1 2 3 4 Square Co (31 January 2002). Final Fantasy X International. PlayStation 2. Square EA. Level/area: Beyond Final Fantasy: Voices.
  2. 1 2 3 "Voice Of Tidus – Final Fantasy | Behind The Voice Actors". Behind The Voice Actors. Archived from the original on 28 September 2017. Retrieved 28 September 2017. Check mark indicates role has been confirmed using screenshots of closing credits and other reliable sources
  3. 1 2 3 Truong, Kei. "Anime Expo 2010: Interview with Masakazu Morita". Asia Pacific Arts. Archived from the original on 7 November 2016. Retrieved 20 March 2016.
  4. Square Co (31 January 2002). Final Fantasy X International. PlayStation 2. Square EA. Level/area: Beyond Final Fantasy: Event.
  5. "Final Fantasy X Writer Shares His Thoughts And Memories Of The Series". Siliconera. 8 January 2014. Archived from the original on 9 January 2014. Retrieved 1 October 2017.
  6. Birlew, Dan (2001). "Interviews". Final Fantasy X Official Strategy Guide. BradyGames Publishing. pp. 266–267. ISBN   978-0-7440-0140-2.
  7. 1 2 3 4 Knight, Sheila (2003). "Tetsuya Nomura 20s". FLAREgamer. Archived from the original on 7 November 2016. Retrieved 13 April 2006.
  8. 1 2 "Final Fantasy X – The Interview". RTE Interactive Entertainment. 5 June 2002. Archived from the original on 6 June 2002. Retrieved 9 December 2016.
  9. Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube. p. 477. ISBN   978-4-88787-021-5.
  10. Birlew, Dan (2001). "Secrets". Final Fantasy X Official Strategy Guide. BradyGames Publishing. p. 178. ISBN   978-0-7440-0140-2.
  11. "Behind The Scenes Of Final Fantasy X's Kiss Scene". Siliconera. 16 March 2015. Archived from the original on 10 November 2016. Retrieved 10 August 2016.
  12. "Behind Why Square Enix Made Final Fantasy X-2". Siliconera. 18 March 2014. Archived from the original on 11 December 2016. Retrieved 11 December 2016.
  13. Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω. Square Enix. pp. 238–243.
  14. "The History of Final Fantasy". GameSpot. Archived from the original on 6 June 2004. Retrieved 11 June 2012.
  15. Long, Andrew. "Final Fantasy X Character Named... Again". RPGamer.com. Archived from the original on 1 February 2013. Retrieved 27 June 2012.
  16. Taylor, James Arnold (24 March 2015). "How do you say Tidus? PLUS Found Scripts from Final Fantasy X and X-2". YouTube . Retrieved 8 November 2016.
  17. GameTrailers (8 November 2015). "Top 10 Mispronounced Words in Video Games". YouTube. Archived from the original on 7 November 2016. Retrieved 8 November 2016.
  18. James Arnold Taylor (24 March 2016), How do you say Tidus? PLUS Found Scripts from Final Fantasy X and X-2 , retrieved 22 June 2017
  19. Dunham, Jeremy. "Final Fantasy X-2 Developer Interview". IGN. Archived from the original on 29 June 2011. Retrieved 22 June 2010.
  20. Studio BentStuff, ed. (2004). Final Fantasy X-2 Ultimania (in Japanese). DigiCube. p. 191. ISBN   978-4-7575-1205-4.
  21. Yin-Poole, Wesley (17 February 2014). "The director of Final Fantasy 7 on the remake everyone wants". Eurogamer. Archived from the original on 2 March 2014. Retrieved 3 March 2014.
  22. "The character illustrations from the X/X-2 HD Remaster audio drama are now in colour". Final Fantasy Union. 19 January 2018. Retrieved 31 March 2018.
  23. Sam Kennedy; Gary Steinman, eds. (2001). Official U.S. PlayStation Magazine August, 2001. Ziff Davis Media. p. 96.
  24. Wanlin, Matthew. "Interview with Final Fantasy X Development Team". RPGamer. Archived from the original on 7 November 2016. Retrieved 28 June 2012.
  25. Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube. p. 476. ISBN   978-4-88787-021-5.
  26. "Final Fantasy 10: Kitase reveals the secrets of its success". Gamestm. 27 February 2014. Archived from the original on 7 November 2016. Retrieved 3 March 2014.
  27. Fisher, Michael (12 June 2013). "Square Enix Members Exclusive Final Fantasy X/X-2 HD Remaster Interview". Nova Crystallis. Retrieved 5 October 2017.
  28. "Masakazu Morita Interview". Capsule Monsters. Archived from the original on 23 February 2017. Retrieved 30 September 2017.
  29. "JpopAsia's Interview With Masakazu Morita". J-Pop Asia. Archived from the original on 1 October 2017. Retrieved 30 September 2017.
  30. 1 2 "Masakazu Morita Press Conference Anime Expo 2014". T Ono. Archived from the original on 9 July 2017. Retrieved 30 September 2017.
  31. Truong, Kei (17 January 2001). "New Final Fantasy X battle, cast details". The Gia. Archived from the original on 9 August 2001. Retrieved 9 December 2016.
  32. Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube. p. 475. ISBN   978-4-88787-021-5.
  33. 1 2 "A Dialogue with Tidus: James Arnold Taylor". FFOnline. 2 August 2002. Archived from the original on 9 June 2002. Retrieved 20 March 2016.
  34. "Interview: James Arnold Taylor". Gaming Conviction. Archived from the original on 8 January 2017. Retrieved 1 October 2017.
  35. Mackey, Bob (8 February 2016). "True Tales from Localization Hell". US Gamer. Archived from the original on 22 September 2017. Retrieved 21 September 2017.
  36. "Interview: James Arnold Taylor". James Arnold Taylor. Twitter. 13 February 2013. Archived from the original on 1 October 2017. Retrieved 1 October 2017.
  37. "Dissidia Final Fantasy NT English voice cast talk about their roles and experiences with Final Fantasy". Nova Crystallis. Retrieved 13 March 2018.
  38. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Level/area: Zanarkand (Dream). Commentator: Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. I know there's a lot of people out there today to see the star of the Abes [Tidus]! In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball!
  39. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Yuna: What would you do if you found him? / Tidus: Who knows? I thought he died ten years ago. Well ... I'd probably just smack him one. After everything he put Mom and me through. And because he was famous, I was always ... Well, you should know, Yuna. Your father's famous, too. Everyone in Spira knows him, right? Ain't it tough?
  40. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Tidus: I think I just figured something out. / Yuna: What? / Tidus: Why I hate my old man ... Whenever my old man was around, my mother wouldn't even look at me. Maybe that's when I started to resent him, even hate him. When he left us ... Mom just lost her energy ... The old lady next door told me ... when a lovebird dies, the one left behind ... it just gives up living so it can join its mate. It was just like that. I hated my old man even more.
  41. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Level/area: Zanarkand (Dream). Auron: Look! ... We called it "Sin". / Tidus: Sin ... ?
  42. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Level/area: Al Bhed Salvage Ship. Tidus' narration: So I told her everything there was to tell about Zanarkand ... About life there, blitzball, and Sin's attack ... and about how Auron and I were engulfed in this light.
  43. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Level/area: Besaid. Tidus: We're taking the same boat as Yuna, right? Why do we gotta wait here? / Wakka: Yuna came to this village ten years ago, when the last Calm started ... Since then, she's been like a little sister to me and Lulu. But she had the talent ... She became an apprentice. Now, today, she leaves as a summoner. / Lulu: This is our journey. We should leave together.
  44. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Tidus' retrospective: I was just fooling myself. Maybe it was that day ... on the sea, under the burning sun. I started to give up hope. I was in a foreign world. I wasn't going home. This was my new reality, and I was stuck in it for good.
  45. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Level/area: Luca. Auron: Nothing impossible about it. Jecht, Braska, and I ... together, we defeated Sin, ten years ago. Then I went to Zanarkand, where I watched over you.
  46. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Level/area: Mi'ihen Highroad. Yuna: Sin dies and is reborn. / Tidus: I get it! I thought it was weird. Yuna's dad defeated Sin ten years ago, right? But Sin's still here! Didn't make much sense till now.
  47. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Level/area: Luca. Tidus: Is [Jecht] alive? / Auron: It depends on what you mean by "alive". He is ... no longer human. But then ... I felt something of Jecht there in that shell, couldn't you? You must have felt him when you came in contact with Sin. / Tidus: It can't be ... / Auron: It is. Sin is Jecht.
  48. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Level/area: Macalania Woods. Tidus: "I didn't know anything about what a summoner is supposed to do. And I told her all those things without even knowing. I've got to tell her! I've got to tell her I'm sorry! / Cid: That's it? You're gonna tell her you're sorry? And then you just drag her to Zanarkand and make her fight Sin, huh? You're all the same—let the summoner die so we can live in peace! / Tidus: No! I'm not gonna let Yuna die! / Cid: Hah! Words! Show me action! / Tidus: I'm telling you, she won't die! / Cid: Boy, don't forget those words, 'cause if you do ... I'm gonna make you regret it.
  49. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Yuna: I'll continue. I must. If I give up now ... I could do anything I wanted to, and yet ... Even if I was with you, I could never forget. / Tidus: I'll go with you. I'm your guardian. Unless I'm ... fired? / Yuna: Stay with me until the end. Please. / Tidus: Not until the end ... Always. / Yuna: Always, then.
  50. 1 2 Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Fayth: Yes, you're a dream of the fayth. You, your father, your mother, everyone. All dreams. And if the fayth stop dreaming ... / Tidus: No! So what if I'm a dream?! I ... I like being here. / Fayth: We've been dreaming so long ... we're tired. Would you and your father ... Would you let us rest?
  51. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Level/area: Zanarkand. Tidus: I give up. So, what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like. You're right. I might not even have a chance. But no way am I gonna just stand here and let Yuna go. And what Auron said about there being a way ... I think it's true. / Rikku: You'll think of something? Tidus: I'll go ask Yunalesca. She's got to know something. / Rikku: You really think she'll help you? / Tidus: I don't know, but I have to try. This is my story. It'll go the way I want it ... or I'll end it here.
  52. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Level/area: Sin. Jecht: Well, I am Sin, you know ... Tidus: That's enough. Let's finish this, okay? / Jecht: You're right. Well, then ... Let's go ... Tidus: I promise this'll be quick! Hit me with all you got, Dad!
  53. Square Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Tidus: Right ... We've got a job to do, don't we? / Jecht: Good. That's right. You are my son, after all. / Tidus: You know ... for the first time, I'm glad ... to have you as my father. / Jecht: Heh.
  54. Squae Co (20 December 2001). Final Fantasy X . PlayStation 2. Square EA. Tidus: Yuna, I have to go. I'm sorry I couldn't show you Zanarkand. Goodbye! / Wakka: Hey! / Rikku: We're gonna see you again ...? / Yuna [to Tidus]: I love you.
  55. Square Co (13 March 2003). Final Fantasy X-2 . PlayStation 2. Square Enix. Yuna's retropective: It all began when I saw this sphere of you. At least, it looked like you. I couldn't say for sure. I thought I might find more spheres like it if I joined the Gullwings. So I did. Oh, in case you're wondering, the Gullwings are sphere hunters, and sphere hunters are, well ... this! We fly all over Spira. I'm really enjoying myself.
  56. Square Co (13 March 2003). Final Fantasy X-2 . PlayStation 2. Square Enix. Rikku: You met Shuyin, right? Was he anything like you-know-who? / Yuna: Not really. Just his face.
  57. Square Co (13 March 2003). Final Fantasy X-2 . PlayStation 2. Square Enix. Fayth: You heard it, didn't you? You want to see him? / Yuna: Him? / Fayth: Yes. You want to walk together again? / Yuna: Yes! / Fayth: I can't promise anything, but we'll do what we can.
  58. Square Co (13 March 2003). Final Fantasy X-2 . PlayStation 2. Square Enix. Yuna: Are you real? / Tidus: I think so. Do I pass? / Yuna: You're back. / Tidus: I am back. I'm home. / Yuna: Welcome home.
  59. Squar Co (13 March 2003). Final Fantasy X-2 . PlayStation 2. Square Enix. Tidus: I got a theory. I think the fayth gathered up my thoughts and put 'em together to bring me back. Maybe. Something like that. Or maybe ... I'm still a dream. / Yuna: Wait! So you'll disappear? / Tidus: Cherish me, Yuna. And I'll cherish you. All right? We gotta stay together. That's what we have to do.
  60. "Final Fantasy X-2 Hints & Cheats". GameSpot. Archived from the original on 5 September 2011. Retrieved 6 July 2010.
  61. "コロシアムにあのキャラクターが登場!? 『ファイナルファンタジーX-2 インターナショナル+ラストミッション 』". Famitsu. Archived from the original on 7 November 2016. Retrieved 6 July 2010.
  62. Square Co (13 March 2003). Final Fantasy X-2: International + Last Mission. PlayStation 2. Square Enix. Level/area: Yadonoki Tower.
  63. "Final fantasy x vocal collection" (in Japanese). Oricon. Archived from the original on 22 October 2012. Retrieved 24 June 2010.
  64. "feel/Go dream: Yuna & Tidus" (in Japanese). Oricon. Archived from the original on 22 October 2012. Retrieved 24 June 2010.
  65. Kazushige Nojima (26 December 2013). Final Fantasy X-2.5 ~Eien no Daishou~ (in Japanese). Square Enix. ISBN   978-4-7575-4157-3.
  66. Square Enix 1st Production Department, Virtuos (18 March 2014). Final Fantasy X/X-2 HD Remaster . PlayStation 3. Square Enix.
  67. 1 2 "Square Enix's Yoshinori Kitase comments on a possible Final Fantasy X-3". Nintendo Everything. 13 December 2018. Retrieved 13 December 2018.
  68. Birlew, Dan (2003). Kingdom Hearts Official Strategy Guide. BradyGames Publishing. ISBN   978-0-7440-0198-3.
  69. Jupiter (7 December 2004). Kingdom Hearts: Chain of Memories . Game Boy Advance. Square Enix U.S.A., Buena Vista Games. Sora: Oh, yeah ... You're Selphie, Wakka, and Tidus, that's who you are! / Wakka: You hit your head? / Sora: No, uh ... just thinking aloud. / Selphie: I know ... you're thinking about her again! / Tidus: Ohhh, I get it. Yeah, he's a total zombie when she's on his mind.
  70. Square Enix (28 March 2006). Kingdom Hearts II . PlayStation 2. Square Enix U.S.A., Buena Vista Games. Selphie: Hey, do you feel like going out to the island? Tidus and Wakka are all wrapped up in their ballgame and they won't go with me.
  71. Square Enix (8 November 2008). Kingdom Hearts Coded – Episode 1 . Mobile phone. Square Enix, Disney Interactive Studios. Level/area: Destiny Islands.
  72. "ドラゴンクエスト&ファイナルファンタジー in いただきストリート Special" [Itadaki Street Special] (in Japanese). Square Enix. Archived from the original on 7 November 2016. Retrieved 13 March 2008.
  73. Niizumi, Hirohiko (6 August 2008). "Dissidia: Final Fantasy Hands-On". GameSpot. Archived from the original on 8 February 2009. Retrieved 9 June 2009.
  74. Dissidia Final Fantasy Ultimania (in Japanese). Square-Enix. 2009. p. 654. ISBN   978-4-7575-2488-0.
  75. Square Enix (22 March 2011). Dissidia 012 Final Fantasy . PlayStation Portable. Square Enix. Yuna: That's him. No mistaking it. That's really him. Tidus, wait! You weren't at Sanctuary with the others. That means ... you're a warrior of Chaos. Have you forgotten about me? About our pilgrimage together? Even Sir Jecht? ... I've got to catch up to him. I'm sure he'd remember everything if we talked.
  76. Square Enix (22 March 2011). Dissidia 012 Final Fantasy . PlayStation Portable. Square Enix. Yuna: If you just remember, there won't have to be any more fighting. I'll stay with you, and keep you safe until you do. So please ... come with us. / Tidus: Look, I ... Look out!
  77. Gantayat, Anoop (21 January 2011). "Yuna and Many Third Forms at the Dissidia Duodecim Final Fantasy Official Site". Andriasang. Archived from the original on 24 March 2011. Retrieved 21 January 2011.
  78. "Dissidia Final Fantasy Trailer Shows Zidane, Tidus, Shantotto, and Vaan". Siliconera. 28 October 2015. Archived from the original on 12 November 2016. Retrieved 11 November 2016.
  79. "Dissidia Final Fantasy TN Tidus". Square Enix. 28 October 2015. Archived from the original on 29 September 2017. Retrieved 22 June 2017.
  80. "Aerith, Snow, Vivi, and Faris Are in Theatrhythm: Final Fantasy Too". Siliconera. 12 November 2011. Archived from the original on 7 November 2016. Retrieved 30 June 2012.
  81. "World of Final Fantasy's New Batch of Screenshots Shows Tidus, Celes, Shelke, and More". Siliconera. 29 June 2016. Archived from the original on 7 November 2016. Retrieved 30 June 2016.
  82. "Dragon Quest & Final Fantasy's 30th Anniversary Fortune Street Trailers For FFX's Yuna & Tidus". Siliconera. Archived from the original on 28 September 2017. Retrieved 28 September 2017.
  83. "Tidus' Story Between Final Fantasy X And X-2 Will Be Told In A Major Mobius Final Fantasy Event". Siliconera. 15 October 2017. Retrieved 15 October 2017.
  84. 1 2 "Final Fantasy Brand Manager Talks Possibilities For Final Fantasy XVI And X-3". Siliconera. 9 November 2016. Archived from the original on 10 November 2016. Retrieved 9 November 2016.
  85. Padilla, Raymond (25 December 2001). "Final Fantasy X GameSpy Review". GameSpy. Archived from the original on 15 July 2012. Retrieved 9 June 2010.
  86. Kasavin, Greg (14 December 2001). "Final Fantasy X GameSpot Review". GameSpot. Archived from the original on 24 October 2007. Retrieved 13 March 2008.
  87. 1 2 Katayev, Arnold (14 December 2001). "Final Fantasy X Review". PSXextreme. Archived from the original on 1 February 2013. Retrieved 23 June 2010.
  88. "Devil Summoner. 1UP interviews artist Kazuma Kaneko". 1UP.com. Archived from the original on 29 April 2015. Retrieved 4 May 2014.
  89. "Final Fantasy X GameZone Review". GameZone. 19 December 2001. Archived from the original on 15 August 2011. Retrieved 8 September 2010.
  90. Call, Joshua; Voorhess, Gerald (2012). Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game. Bloomsbury Publishing USA. p. 149. ISBN   978-1-4411-9518-0.
  91. Consalvo, Mia (2006). "Console video games and global corporations". New Media & Society. 8: 118. doi:10.1177/1461444806059921.
  92. Sharkey, Scott; Betenhausen, Shane; Nelson, Michael. "Top 5 Videogame Spoilers". 1UP.com. Archived from the original on 16 July 2012. Retrieved 2 June 2010.
  93. Meikleham, Dave. "Confusing games endings explained". GamesRadar . Future US. Archived from the original on 15 June 2011. Retrieved 14 July 2010.
  94. "What's the Story, Gaming Glory?". Cheat Code Central. Archived from the original on 18 January 2013. Retrieved 7 July 2012.
  95. "What's the Story, Gaming Glory?". Cheat Code Central. p. 2. Archived from the original on 19 January 2013. Retrieved 7 July 2012.
  96. 1 2 IGN Staff (18 December 2001). "Final Fantasy X IGN Review". IGN. Archived from the original on 18 July 2012. Retrieved 13 March 2008.
  97. Kalata, Kurt (19 March 2008). "Final A Japanese RPG Primer: The Essential 20". Gamasutra. Archived from the original on 3 March 2016. Retrieved 1 April 2010.
  98. 1 2 "Great Loves – Features at GameSpot". GameSpot. 14 February 2006. Archived from the original on 21 March 2013. Retrieved 13 March 2008.
  99. Mackey, Bob. "Top 5 Worst Dressed Videogame Characters". 1UP.com. Archived from the original on 17 July 2012. Retrieved 8 August 2008.
  100. "Square Enix Official Online Merchandise Store". Square Enix. Archived from the original on 20 March 2008. Retrieved 13 March 2008.
  101. "Dissidia Final Fantasy Announced for Mid-Year 2009 Release in North America". Square Enix. 18 December 2008. Archived from the original on 23 December 2008. Retrieved 3 May 2012.
  102. Long, Andrew. "Final Fantasy X – Review". RPGamer. Archived from the original on 11 October 2003. Retrieved 8 September 2010.
  103. 1 2 Bramwell, Tom (16 June 2002). "Final Fantasy X Eurogamer Review". Eurogamer. Archived from the original on 12 January 2013. Retrieved 13 March 2008.
  104. Carter, Chris (21 November 2015). "Hahahaha: Tidus shows his stuff in Dissidia Final Fantasy arcade". Destructoid. Archived from the original on 23 November 2016. Retrieved 22 November 2016.
  105. Hawisher, Gail E.; Selfe, Cynthia L. (2007). Gaming Lives in the Twenty-First Century. Palgrave Macmillan. p. 67. ISBN   978-1-4039-7220-0.
  106. Taylor, James Arnold. "The Real Story Behind the Tidus Laugh from Final Fantasy X". YouTube. Retrieved 21 April 2018.
  107. "The 14 Best Videogame Couples". GamesRadar. 14 February 2006. Archived from the original on 7 November 2016. Retrieved 14 February 2010.
  108. Glasser, AJ. "Top 10 Square Enix Couples". GamesRadar. Archived from the original on 15 June 2011. Retrieved 24 June 2010.
  109. Fahey, Mike (4 February 2008). "Gaming's Top Five Love Stories". Kotaku. Archived from the original on 16 February 2008. Retrieved 9 July 2010.
  110. Alexander, Leigh (14 February 2008). "Opinion: Be My Valentine – The Top 5 Game Romances". Gamasutra. Archived from the original on 10 November 2010. Retrieved 9 June 2010.
  111. "2001 Game Awards". Game Informer . February 2001. ISSN   1067-6392.
  112. Foiles, Lisa. "Top 5 Videogame Kisses | Top 5 with Lisa Foiles Video Gallery | The Escapist". Escapistmagazine.com. Archived from the original on 1 May 2014. Retrieved 19 June 2014.
  113. "The Romantic Moments In Video Games That Remind You Of Valentine's Day". Kotaku. Archived from the original on 23 September 2017. Retrieved 22 September 2017.
  114. "The Greatest Video Game Couples". IGN. Archived from the original on 23 September 2017. Retrieved 22 September 2017.
  115. "Final Fantasy X (PS2)". 1UP.com. 1 January 2001. Archived from the original on 17 July 2012. Retrieved 25 June 2010.
  116. King, Ryan (13 March 2014). "Final Fantasy X/X-2 HD Remaster Review". NowGamer. Archived from the original on 14 March 2014. Retrieved 8 April 2014.
  117. Langshaw, Mark (21 March 2014). "Final Fantasy X/X-2 HD Remaster review: RPG classics revitalised". Digital Spy . Retrieved 29 March 2014.
  118. North, Dale (10 March 2014). "Review: Final Fantasy X/X-2 HD Remaster". Destructoid . Retrieved 10 March 2014.
  119. Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube. p. 462. ISBN   978-4-88787-021-5.
  120. "The 20 Greatest Final Fantasy Characters of All Time". Complex. 8 October 2013. Archived from the original on 12 December 2014. Retrieved 4 April 2017.
  121. "Top 10 Final Fantasy Characters". GameZone. Archived from the original on 16 November 2012. Retrieved 7 May 2017.
  122. "Japan ranks their favorite male characters from the Final Fantasy series". Novacrystallis. Archived from the original on 3 December 2016. Retrieved 7 May 2017.
  123. "Snake Beats Mario, Is Coolest Video Game Character Ever". 1UP.com. Archived from the original on 14 October 2013. Retrieved 7 May 2017.
  124. Christian Nutt. "The five best Final Fantasy heroes". GamesRadar . Future US. Archived from the original on 15 June 2011. Retrieved 7 March 2010.
  125. Villafania, Alexander (2 February 2007). "The most memorable video game love teams". The Inquirer. Archived from the original on 19 October 2010. Retrieved 2 February 2010.