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Final Fantasy character
Artwork by Tetsuya Nomura of Tidus and his sword, Brotherhood
First appearance Final Fantasy X (2001)
Created by Kazushige Nojima
Designed by Tetsuya Nomura
Portrayed byKikunosuke Onoe V
Voiced by
Motion capture Masakazu Morita [3]
In-universe information
Weapon Longsword

Tidus (Japanese: ティーダ, Hepburn: Tīda) is a character in Square Enix's Final Fantasy series and the main protagonist of the 2001 role-playing video game Final Fantasy X . Tidus is a 17-year-old from the city of Zanarkand who is transported to the world of Spira following an attack by the creature Sin. Shortly after his arrival he meets and joins Yuna, a mage and her guardians in a pilgrimage to kill Sin after learning that he is actually his missing father Jecht. He has appeared in other video games, including the Final Fantasy X sequel X-2 , the Kingdom Hearts series, and several Square Enix crossover games.


Tidus was designed by Tetsuya Nomura with a cheerful appearance, in contrast to previous Final Fantasy protagonists. Scenario writer Kazushige Nojima wanted to expand the relationship between player and character with monologues describing the game's setting. While the narrative was initially focused the romance between Tidus and Yuna, Square provided a major focus on his misrelationship with Jecht in order to provide a major impact in the setting. Tidus is voiced primarily by Masakazu Morita in Japanese and James Arnold Taylor in English. Both actors enjoyed voicing the character, and Morita also performed his motion capture.

He has been generally well received by video-game critics. Tidus' cheerful personality and heroic traits make him an appealing protagonist, contrasting with previous male characters in the franchise. His character development and romantic relationship with Yuna are considered among the best in video games, although reviewers and fans were divided on Taylor's voicing. Tidus has been popular with fans, often ranking as one of the best Final Fantasy characters in polls. Action figures and Tidus-related jewelry have been produced, and he is a popular cosplay character.

Creation and development

Before the development of Final Fantasy X, game scenario writer Kazushige Nojima was concerned about the relationship between the player and the main character in a Final Fantasy title and wanted to try to make the story easier to follow. Since the player and the main character find themselves in a new world, Nojima wanted Tidus' understanding of that world to track the player's progress in the game. [4] Nojima felt that Tidus was the easiest character to draw in the first half of Final Fantasy X, because character and player learn about the storyline together. [5] Nojima created a brief description of Tidus for character designer Tetsuya Nomura, and Nomura created a sketch for input from Nojima and other staff members. [6] Nomura was asked to design Tidus differently from the game's theme so he would stand out. [7] Movie director Hiroshi Kuwabara noted the difficulty the developers had in making Tidus and the other main characters realistic. [8] The staff wanted to use an undead person as a playable character, and Tidus was meant to be that character. During the game's development, however, Nojima saw a film with a similar idea for its protagonist. The role of an undead person was then given to a secondary character, Auron. [9] Director Yoshinori Kitase said that in the development of Final Fantasy X, one of the staff's main objectives was to focus on the romance between Tidus and Yuna. [10] Nojima said that he cried during the game's ending, when Tidus and Yuna are separated and Tidus vanishes. [8]

Nomura mentioned the contrast between the lead male and female protagonists established by their names; Tidus' name is based on the Okinawan word for "sun", and Yuna's name means "night" in Okinawan. [7] The contrast is also indicated by the items required to empower their celestial weapons: the sun sigil and crest for Tidus, and the moon sigil and crest for Yuna. [11] Because a player can change Tidus' name, the character is not referred to by name in audible dialogue, but a character in Dream Zanarkand uses Tidus' name in a dialogue box. The only other in-game appearance of his name is "Tidu" in Spiran script on the nameplate of an Auroch locker in the Luca stadium. [12] Before Final Fantasy X's release, Tidus was known to the media as Tida. [13] In early 2001, PlayOnline changed the character's name to "Tidus". [14] Because his name is never spoken in FFX, its intended pronunciation has been debated. Interviews with James Arnold Taylor [1] and spoken dialogue in the English versions of Dissidia Final Fantasy , Dissidia 012 Final Fantasy , and Kingdom Hearts (with cameo appearances by the character) indicate that it is pronounced /ˈtdəs/ (TEE-dəs); in the English version of Kingdom Hearts II , Tidus' name is pronounced /ˈtdəs/ (TY-dəs). [15] [16] According to Taylor, it was pronounced TEE-dəs during the localization of FFX because the narrator of an early English trailer pronounced it that way. [17]

For the sequel, Final Fantasy X-2 , producer Kitase thought that the greatest fan expectation was for the reunion of Tidus and Yuna after their separation in the first game. [18] The game generated rumors about Tidus' connection with the villain, Shuyin, who was physically similar and had the same actors. Square responded that such a storyline, given Tidus' nature, would be too complicated. [19] For the remastering of Final Fantasy X and X-2, producer Kitase's motivation was to have people too young to have played the games experience them; his son was only old enough to know the characters of Tidus and Yuna from Dissidia Final Fantasy and its prequel. [20]


Designer Nomura said that he wanted Tidus' clothing and accessories to suggest a relationship with the sea. Tidus' clothing has a distinctive blue motif; his blitzball team logo, based on a fish hook, is an amalgam of the letters "J" and "T" (the first letters of Tidus' name and that of his father, Jecht). [7]

Tidus' design was specifically made to stand out within the world of Spira. Because of the improvements with the technology when compared with previous Final Fantasy games, Nomura also wanted to make Tidus' face more realistic and make his built more noticeable especially when compared with previous Final Fantasy characters who had a scrawny look. Square specifically asked for Tidus to have an Asian vibe. Both Tidus and fellow comrade share the keycolor blue with the former making match with the ocean. Artist Yusuke Naora also worked on Tidus' design and his relation to the sea, which he found hard to draw and transform into CGI. [21]

The developers had difficulty with Tidus and Yuna's kissing scene, since they were unaccustomed to animating romantic scenes. According to Visual Works director Kazuyuki Ikumori, this was due to the use of 3D models, and it was revised several times due to a negative response from female staff members. [22] Tidus was initially a rude plumber who was part of a delinquent gang, but Kitase said he would be a weak protagonist and he was made an athlete instead. [23]


According to Nomura, he wanted to give Tidus a cheerful persona and appearance after designing serious, moody main characters for Final Fantasy VII and VIII . He wanted to continue the recent trend of sky-related names, and Kazushige Nojima chose a name based on tiida (Okinawan for "sun"). [7] [24] Nojima called Tidus' personality "lively" and compared him to Final Fantasy VIII's Laguna Loire and Zell Dincht, two other cheerful characters. [25] The chemistry behind Tidus and Yuna was made so that the latter is sacrificing everything she has to defeat Sin while the former tags despite lacking knowledge about the world. Though Tidus is portrayed as ignorant initially due to not knowing the world of Spira, his growth across the story was specifically written to make his character arc more notable, especially because in the end he saves the world. One of the most important scenes from Tidus and Yuna is when the latter is kidnapped by Al Bhed and, upon saving her, Tidus loudly claims he and the Guardians will protect from everybody so they should not be concerned. This leads to Yuna moving her lips intending to thank Tidus leading to a similar kind response. Nevertheless, Yuna and Tidus' lines were kept as subtitles. While Nojima wrote the character, the scenes where the protagonist's and Yuna's relationship becomes intimate was written by Daisuke Watanabe as Nojima had problems writing the duo in a proper romantic relationship. In restrospect, Nojima believes such scene was well executed as he believes the couple's comfort helped Yuna finished her character arc in the process. [26]

His relationship with his father was based on "stories throughout the ages, such as the ancient Greek legends" and would reveal the key to the weakness of Sin, the game's main antagonist. Kitase noted that, in contrast to previous orphan characters seen in the franchise, Tidus' character arc included accepting Jecht's seeking redemption for Tidus' child abuse. Kitase felt that the voice acting and facial expression were crucial to Tidus at this stage. [27] Motomu Toriyama said that when Final Fantasy X was released, he saw the story from Tidus' point of view: "about parent, child and family". [28] Although FFX was originally centered on the relationship between Tidus and Yuna, the addition of Jecht's character and his feud with son was added later in the making of the game to provide more focus on how the father and son produce a bigger impact in Spira's history rather than the romantic couple. Kitase found the story between Tidus and Jecht to be more moving than the story between Tidus and Yuna. [29]


Masakazu Morita voiced Tidus in Japanese. He called the character a career highlight, comparable to his voicing of Bleach manga protagonist Ichigo Kurosaki. Morita also enjoyed performing Tidus' motion capture, which gave him a greater understanding of the character's personality; when he recorded Tidus' dialogue for the game, he moved his body. [3] Morita said that Tidus was his favorite, calling him "the most outstanding, most special character to me". As his first work as an actor, he has fond memories of voicing Tidus and interacting with other Final Fantasy X staff members. [30] Morita said that there was no difficulty in working as Tidus, since the character's personality was similar to his own, [31] and he did not need to study the character. However, he was concerned that if fans did not enjoy Tidus it would impact his career. [32] When announcing the Japanese actor, Square said that Morita was chosen because he also did the motion capture for Zell (which would make fans remember previous games). [33] Across FFX there are also flashback scenes which depict a seven-year old Tidus. For these scenes Tidus is instead voiced by Yūto Nakamura. [34]

For the fighting game Dissidia Final Fantasy, Morita returned to voice Tidus. He was concerned about being able to perform the character's lines like the original Final Fantasy series, since it had been nearly a decade since he voiced Tidus. By that time, he was also more accustomed to acting as Ichigo and Keiji Maeda from Capcom's Sengoku Basara hack-and-slash games and the characters had a different vocal tone than Tidus'. When Moriata returned to voice Tidus, he tried to make it match his original performance. When the game director complimented Morita for keeping the character's tone, Morita was relieved and joked that he felt younger. [32]

Tidus' English voice actor, James Arnold Taylor, gave the character a friendlier characterization than his Japanese counterpart Masakazu Morita. JamesArnoldTaylor.jpg
Tidus' English voice actor, James Arnold Taylor, gave the character a friendlier characterization than his Japanese counterpart Masakazu Morita.

James Arnold Taylor was Tidus' English-language voice. Taylor was offered the role by voice director Jack Fletcher (who believed that he would fit the character), and translator Alexander O. Smith explained Tidus to him. In contrast to Morita, Taylor made the character friendlier and less serious with the staff's approval. After recording Final Fantasy X, Taylor said that he would enjoy voicing Tidus again; the character was "like an old friend to me now. I know so much more about him now than I did when we first started, knowing hardly anything about him. I would really hate it if anybody else voiced him". [35] Recording the game took Taylor three-and-a-half months, and he enjoyed the experience. [36]

According to Taylor, it would be unrealistic for Tidus to hide emotion. He said that although there were things he would change about his performance (such as the scene where Tidus and Yuna begin laughing together), he was grateful for the warm fan reception of his work. [1] Smith felt that the forced-laugh scene was adapted well from the original Japanese scene, because of how "stilted and out of place" it was in the original version. Smith was confused by Morita and Mayuko Aoki's performance, but after discussing it with Nojima he found it well done in both languages and called it "awkward" and "funny". [37] When Final Fantasy X was re-released in 2013, Taylor said that he was proud to be Tidus' voice. [38] For Dissidia NT, Taylor commented that while Tidus' new role would seem new to players due to how he is led once again into battle, people would still find him as an appealing new trait. [39] IGN said that the character "has a tendency to speak a little too high and fast when he gets excited". [40] This led to several negative responses. [41] [42] [43] On the other hand, PSXextreme liked Taylor's work in voicing Tidus. [44] In one scene, Yuna tells Tidus to laugh (to cheer him up) and Tidus forces a laugh. Although fans criticised the laughter as too forced, Taylor stated that it was an intentionally "awkward, goofy, dumb laugh". [45]

Kikunosuke Onoe V portrayed Tidus in the Final Fantasy X Kabuki adaptation from 2023. In promoting the play, Morita appeared in commercials, asking fans to go see it. [46] Morita expressed his excitement over Final Fantasy X being retold and that his character would be portrayed by Onoe as a result of his popularity. [47]


Final Fantasy X series

In Final Fantasy X , Tidus is a player in the underwater sport of blitzball in an advanced, technological version of Zanarkand. [48] Belying his cheerful, carefree attitude, Tidus hates his absent father, Jecht—initially because of his mother's neglect, and later for their rivalry at blitzball. [49] [50] During a blitzball tournament, Zanarkand is destroyed by a huge, shrouded creature known as Sin. Sin transports Tidus and Jecht's friend, Auron, to the world of Spira. [51] [52] After his arrival on Spira, Tidus drifts to the island of Besaid and joins a number of guardians on a journey to help Yuna defeat Sin. [53] Tidus joins them in the hope of finding his way home. [54]

When he meets Auron, Tidus learns that Jecht and Auron made the same pilgrimage ten years before to protect the summoner Braska (Yuna's father) and defeated Sin (who was reborn as Jecht). [55] [56] [57] As the journey continues, Tidus, losing hope that he will return home, begins a romantic relationship with Yuna and swears not to let her die after the guardians tell him that Sin's battle will kill her. [58] [59] When the party approaches Zanarkand, Tidus learns that he and Zanarkand are the dreams of dead people known as fayth . [60] "Dream" Zanarkand was created when Sin was born during the war between Zanarkand and Bevelle and the original Zanarkand was destroyed. If Sin is permanently defeated, the summoning of Dream Zanarkand and its people (including Tidus) will cease. [60] In the real Zanarkand, the group decides to find a way to destroy Sin which does not require the sacrifice of a guardian or a summoner. [61] They attack Sin, entering its shell. They eventually find Jecht (whom they must defeat to eliminate Sin), [62] and Tidus makes peace with his father in the aftermath. [63] After defeating the spirit of Yu Yevon (who is responsible for Sin's rebirth), the fayth are allowed to leave and the summoning of Dream Zanarkand ends. As he vanishes, Tidus says goodbye to his friends and joins the spirits of Auron, Jecht and Braska in the afterlife. [64]

Tidus makes few appearances in the plot of the 2003 sequel, Final Fantasy X-2 , although meeting him is the player's objective. Two years after the events of FFX, Yuna sees a sphere with a young man resembling Tidus trapped in a prison. She joins the Gullwings, a sphere-hunting group, and travels around Spira in the hope of finding more clues that Tidus is alive. [65] The individual in the sphere is later revealed as Shuyin. [66] Depending on the player's development during the game, the fayth will appear to Yuna at the end and tell her that they can make Tidus return to her. [67] He then appears in Spira, and he and Yuna are reunited. [68] In another final scene, Tidus unsure whether or not he is still a dream wants to remain with Yuna. [69] He is also an unlockable character as Star Player, a blitzball player. [70] In Final Fantasy X-2: International + Last Mission (the game's updated version), Tidus is a recruitable playable character for battles. An extra episode, set after the original game's play-through, reveals that he is living in Besaid with Yuna. An illusion of Tidus also appears as a boss character. [71] [72]

Tidus' dialogue, monologues and songs were included on the Final Fantasy X Vocal Collection and feel/Go dream: Yuna & Tidus CDs. Although he does not fully understand that he is not the fayth's dream, Tidus feels that disappearing would be preferable to making Yuna cry again. [73] [74] The novel Final Fantasy X-2.5 ~Eien no Daishou~, set after Final Fantasy X-2, explores Tidus and Yuna's visit to Besaid Island 1,000 years before. [75] The HD remastered version of Final Fantasy X and X-2, Final Fantasy X/X-2 HD Remaster , adds an audio drama (Final Fantasy X: Will) in which Tidus is a new blitzball star who appears to be concealing an injury. After Yuna breaks up with him, Tidus helps her on a quest to defeat a reborn Sin. [76] Tetsuya Nomura made a revision of Tidus's design for this game, hinting it at a possible Final Fantasy X-3. [77] Onoe Kikunosuke portrays Tidus in the 2023 kabuki play adaptation of Final Fantasy X, including his child persona. [78]

Other appearances

He also appears in games outside the Final Fantasy X, and a younger version is a friend of the protagonists Sora and Riku in the Kingdom Hearts series. In Kingdom Hearts , Tidus appears with younger versions of Wakka and Final Fantasy VIII 's Selphie [79] as an optional sparring opponent. The character makes a cameo appearance in Kingdom Hearts: Chain of Memories , and is mentioned briefly in Kingdom Hearts II . [80] [81] A digital replica of Tidus is a boss character in Kingdom Hearts Coded , [82] and he appears with Auron and Yuna in the board game-based Itadaki Street Special . [83]

In Dissidia Final Fantasy (an action game with several Final Fantasy heroes and villains), Tidus is the hero from Final Fantasy X: a warrior from the goddess, Cosmos, whose father works for the rival god Chaos. [84] Tidus has two uniforms in this game, and his thoughts and actions refer to FFX. [85] With the cast, he reappears in the prequel Dissidia 012 and represents Chaos in the previous war. [86] Tidus is confronted by Yuna and offers his life to save her from an attack by the villain Emperor, but is saved by Jecht to become a warrior of Cosmos. [87] In addition to his previous outfits, Tidus has a design based on an illustration by Square artist Yoshitaka Amano. [88] He appears in the third entry in the series, Dissidia NT . [89] [90]

Tidus is a playable character in the Theatrhythm Final Fantasy rhythm game. [91] He also appears in World of Final Fantasy , [92] and Fortune Street: Dragon Quest & Final Fantasy 30th Anniversary. [93] Tidus' disappearance between Final Fantasy X and its sequel is also explained in the game Mobius Final Fantasy . Trapped in an underworld-like place known as Palamecia, Tidus joins forces with a warrior known as Wol. The two join on a quest to become fully Warrior of Light though Tidus uses as a distraction since he does not care about his own well-being, satisfied with his actions in Spira. After seeing one of Yuna's creatures disappear from Palamecia, Tidus decides to search for a way to return to Spira. Following more battles, Tidus finds a crystal which allows him to be teleported back to the world. [94] His latest appearance is in the mobile phone game Final Fantasy Explorers-Force. [95]



Tidus had a positive reception in video-game publications. Raymon Padilla of GameSpy called him a "garishly dressed Leonardo DiCaprio", whose flaws make him appealing. [96] Several critics often praised Tidus for his cheerful personality contrasting previous brooding leads. [97] [40] [98] [99] [44] In the book, Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game, authors Gerald A. Voorhees and Joshua Call compared Tidus with Final Fantasy VII protagonist Cloud Strife in appearance and weapon, but they found Tidus more realistic than Cloud. [100] The 1UP.com staff described Tidus as the "good kind of jock" because of his support for the game's other protagonists, but his anger and growth kept him from being a "stereotypical boy scout". [101] In the book Gaming Lives in the Twenty-First Century, the writers recalled that Tidus' characterization differs in the original Japanese release of Final Fantasy X and its English dub; the localized version failed to emulate the original Tidus. [102]

According to GameSpot reviewer Greg Kasavin, players might not initially like the character but would eventually find him "suitably endearing". Kasavin wrote that Tidus had the "surprising depth" characteristic of past Final Fantasy protagonists. [103] Atlus character designer Kazuma Kaneko called him "a dashing lead character". [104] The revelation of his true nature as a being created by the Fayth and apparent death confused critics though gave a sad impression. [105] [106] [107] His gradual care for his abusive father was appreciated. [108] [109] 1UP found him the worst-dressed video-game character, [110] while Logo TV noted Tidus' sex appeal as a reason for his popularity. [111] In Console Video Games and Global Corporations, Mia Consalvo stated that although Tidus was designed from a Western's perspective which contrasted the others' Eastern designs, the game managed to blend their looks and appeal to the audience. [112] In regards to the character's hobby, RPGFan said that the Bliztball was well integrated into the narrative as Tidus and Wakka becomes close friends in a short amount of time as a result of having the same passion. At the same, Wakka acts likea mentor to Tidus when the latter believes they should not focus on a sport in moments a chaos only for the former to tell the protagonist that Spira's citizens are fascinated by the idea of such sport. [113]

The older Tidus from Will attracted positive response from fans to see him him playable as well as once again as a protagonist. OlderTidus.png
The older Tidus from Will attracted positive response from fans to see him him playable as well as once again as a protagonist.

In Science Fiction Video Games Neal Roger Tringham describes Final Fantasy X as a game that focuses on melancholy by having Tidus disappear due to him taking down Sin with his town being also taken in the process. [114] While the game often deals with the concept of dead spirits, Joseph Roach notes Tidus' nature of being a "Fayth" does not involve death but instead a memory-like being who stands out among the Fayths for how mature is his portrayal in the narrative. However, while Tidus becomes more heroic in the game to the point he manages to defeat Yu Yevon and end the cycle of death from Spira, he is still haunted by death in the process as a result of the Fayths not being able to maintain his physical form. Through his journeys and relationship with Yuna, Roach notes that Tidus manages to become his own individual especially in Final Fantasy X-2 due to him regaining his body. [115] For the first two X games' re-release, Nomura redesigned Tidus based on his older appearance from the audio drama Will. For the franchise's 30th anniversary, Square presented Tidus' new design in a museum. [116] Director Takeo Kujiraoka from Dissidia NT noted that the staff received multiple requests by fans to include Tidus' Will look as an alternative design but Nomura said it was not possible as the company would first need to develop Final Fantasy X-3. [77] For Final Fantasy X's 20th anniversary, several fans also said they wanted a Final Fantasy X-3 to give Tidus and Yuna a proper happy ending. [117] In regards to the novel and Will, Inverse found several events so nonsensical that it felt that Square was aiming to weaken Tidus like they often do with Sora in every installment from the Kingdom Hearts series to start the next game with less powers. [118]

The relationship between Tidus and Yuna was listed as one of the video-game "great loves" by GameSpot, and is often cited as one of the best romances in gaming too. [99] [119] [120] [121] Gamasutra's Leigh Alexander, calling Tidus a "forgettable hero", nevertheless praised his and Yuna's relationship. [122] In 2001, Tidus and Yuna won Game Informer 's Best Couple of the Year award. [123] Their kiss also gathered attention. [124] [125] [126] Yuna's English voice actress, Hedy Burress, said that Tidus' interaction with Yuna gave her a humanized, "womanly aspect". [1] According to Eurogamer's Tom Brawell, Tidus and the other characters "make much more dignified and believable decisions than those made by their predecessors in other Final Fantasy games". [41] While noting that Tidus' first scene in the ruins of Zanarkanad was one of the most impressive scenes he saw in gaming, Ash Parrish from Kotaku said the kiss scenes Tidus and Yuna share in the forest underwater was one of the "first sex scenes" in his life due to erotic atmosphere which contrasted quite relationships from the previous games as well as the song "Suteki da ne" which helped improve more the romantic atmosphere. This was further amplified by the next dialogue where the new couple swear their eternal love for each other. [127] Den of Geek cited the eventual kiss in latter parts of as one of the best scenes in the entire franchise. [128]


Tidus' character has also appeared in popularity polls and features in video-game publications. He was Final Fantasy X's second-most-popular character behind Auron in a fan poll in 2001, [129] while he remained at the top twenty years later. [117] Complex listed him as the second-best Final Fantasy character, surpassed only by Cloud. His caring, cheerful personality (contrasting with previous Final Fantasy protagonists) was praised. [130] GameZone ranked Tidus the third-best Final Fantasy character (behind Cloud and Sephiroth, also from Final Fantasy VII), and Heath Hooker called him "a complete mixture of everything cheesy and everything emotional". [131] Tidus was the fourth-most-popular male Final Fantasy character in a 2012 Square Enix poll. [132] In a Famitsu poll, Tidus was voted the 20th-best video-game character in Japan. [133] Christian Nutt of GamesRadar wrote that despite initial issues, Tidus' character development during the game made him more likable; Nutt ranked him the fourth-best Final Fantasy hero. [134] Tidus and Yuna were included in The Inquirer 's list of most memorable video-game couples, with Tidus' self-sacrifice and their farewell noted. [135] To commemorate the franchise's 20th anniversary, Square released figurines of Tidus and other Final Fantasy protagonists. [136] In 2020, Tidus was also voted as the seventh best character in the entire Final Fantasy franchise in a Japanese poll by NHK. [137]

According to Square Enix producer Shinji Hashimoto, Tidus cosplay has been popular. [138] The character has also inspired action figures and jewelry. [139]

See also

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<span class="mw-page-title-main">Squall Leonhart</span> Protagonist in Final Fantasy VIII

Squall Leonhart is a character and the protagonist of Final Fantasy VIII, a role-playing video game that was produced by Square. Within the game's plot, Squall is a 17-year-old student at Balamb Garden, a prestigious military academy for elite mercenaries. Forced into becoming the Commander due to his outstanding skills, Squall befriends his underlings, and falls in love with Rinoa Heartilly. These relationships, combined with the game's plot, gradually change him from being a loner to an open, caring person. Squall has appeared in several other games, including Chocobo Racing, Itadaki Street Special, and the Kingdom Hearts series as the older mentor-like figure named Leon.

The music of the video game Final Fantasy X was composed by regular series composer Nobuo Uematsu, along with Masashi Hamauzu and Junya Nakano. It was the first title in the main Final Fantasy series in which Uematsu was not the sole composer. The Final Fantasy X Original Soundtrack was released on four Compact Discs in 2001 by DigiCube, and was re-released in 2004 by Square Enix. Prior to the album's North American release, a reduced version entitled Final Fantasy X Official Soundtrack was released on a single disk by Tokyopop in 2002. An EP entitled feel/Go dream: Yuna & Tidus containing additional singles not present in the game was released by DigiCube in 2001. Piano Collections Final Fantasy X, a collection of piano arrangements of the original soundtracks by Masashi Hamauzu and performed by Aki Kuroda, was released by DigiCube in 2002 and re-released by Square EA in 2004. A collection of vocal arrangements of pieces from the game arranged by Katsumi Suyama along with radio drama tracks was released as Final Fantasy X Vocal Collection in 2002 by DigiCube.

<span class="mw-page-title-main">Vaan (Final Fantasy)</span> Fictional character in Final Fantasy

Vaan is a character in the Final Fantasy series from Square Enix. Created by Yasumi Matsuno and designed by Akihiko Yoshida, he first appeared in Itadaki Street Special and then appeared in Final Fantasy XII as the protagonist. Final Fantasy XII establishes Vaan as an orphaned teenager from Rabanastre who dreams of becoming a sky pirate. He and his best friend Penelo join Dalmasca Princess Ashe in her fight against the tyranny of the Archadian Empire. Vaan also takes a more active role in the sequel Final Fantasy XII: Revenant Wings and has also been featured in few Final Fantasy crossover games.

Characters of <i>Final Fantasy X</i> and <i>X-2</i>

The tenth game of the Final Fantasy series, Square's 2001 best-selling role-playing video game Final Fantasy X features several fictional characters designed by Tetsuya Nomura who wanted the main characters' designs and names to be connected with their personalities and roles in the plot. The game takes place in Spira that features multiple tribes. The game's sequel released in 2003, Final Fantasy X-2, takes place two years after the events in Final Fantasy X and uses new and returning characters.

Kazushige Nojima is a Japanese video game writer. He is best known for writing several installments of Square Enix's Final Fantasy franchise—namely Final Fantasy VII and its spin-offs Advent Children and Crisis Core, Final Fantasy VIII, and Final Fantasy X and X-2—in addition to the Kingdom Hearts series, the Glory of Heracles series, and the story to the Subspace Emissary mode in Super Smash Bros. Brawl. Nojima also wrote the original lyrics of "Liberi Fatali" for Final Fantasy VIII and both "Suteki da Ne" and the "Hymn of the Fayth" for Final Fantasy X. He is also the founder of Stellavista Ltd.

<i>Dissidia Final Fantasy</i> 2008 video game

Dissidia Final Fantasy is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, and in Australia and Europe in September. It was then re-released in Japan, based on the North American version, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.

Yuna is a character from Square Enix's Final Fantasy series. She was introduced as the female protagonist, and one of the main playable characters of the 2001 role-playing video game Final Fantasy X. She appears as a summoner embarking on a journey to defeat the world-threatening monster, Sin, alongside her companions, including the male protagonist, Tidus. Yuna reappears in Final Fantasy X-2, where she becomes the protagonist, searching for a way to find Tidus two years after his disappearance. Other Square Enix games have featured Yuna, notably Dissidia 012 Final Fantasy.

<span class="mw-page-title-main">Rikku</span> Fictional character in the Final Fantasy series

Rikku is a character in the Final Fantasy series, created by Tetsuya Nomura. Rikku first appears in Final Fantasy X as one of its protagonists, where she accompanies her cousin Yuna and others on a journey to defeat the monster Sin. Rikku again appears as a protagonist in the game's direct sequel, Final Fantasy X-2. In that game, she, Yuna, and new friend Paine journey to find missing FFX protagonist Tidus.

<i>Dissidia 012 Final Fantasy</i> 2011 video game

Dissidia 012 Final Fantasy is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released worldwide in March 2011. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor.

<i>Theatrhythm Final Fantasy</i> 2012 video game

Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July. An iOS version was released in December. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015. An arcade game, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016. A second sequel, Theatrhythm Final Bar Line, was released on February 16, 2023 for Nintendo Switch and PlayStation 4.

<i>Final Fantasy X/X-2 HD Remaster</i> Remastered video game

Final Fantasy X/X-2 HD Remaster is a high-definition remaster of the role-playing video games Final Fantasy X and Final Fantasy X-2, originally developed by Square on the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.

<i>Dissidia Final Fantasy NT</i> 2015 video game

Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for PlayStation 4 and Windows.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He was hired by Square initially as a monster designer for Final Fantasy V (1992), before being shifted towards secondary character designer alongside Yoshitaka Amano for Final Fantasy VI (1994). Final Fantasy VII (1997) marked his debut as the lead character designer, a capacity he would retain for several future installments of the series, as well as other Square Enix titles such as The Bouncer and The World Ends with You.


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