Tidus | |
---|---|
Final Fantasy character | |
First appearance | Final Fantasy X (2001) |
Created by | Kazushige Nojima |
Designed by | Tetsuya Nomura |
Voiced by |
|
Motion capture | Masakazu Morita [3] |
Portrayed by | Kikunosuke Onoe V |
In-universe information | |
Weapon | Longsword |
Home | Zanarkand |
Tidus (Japanese: ティーダ, Hepburn: Tīda) is a fictional character in Square Enix's video game series Final Fantasy and the main protagonist of the 2001 role-playing video game Final Fantasy X . A 17-year-old athlete from the city of Zanarkand, he is transported to the world of Spira after Sin destroys Zanarkand. Shortly after arriving there, Tidus meets the summoner Yuna and her guardians and joins them on a pilgrimage to kill Sin after learning that it is his missing father, Jecht. Tidus has appeared in other video games, including the Final Fantasy X sequel X-2 , where he can be recruited as a playable character in the international version. He also appears as a child in the Kingdom Hearts series and in various Square Enix crossover games.
Tetsuya Nomura designed Tidus with a cheerful personality and appearance to contrast with previous Final Fantasy protagonists. Scenario writer Kazushige Nojima wanted to expand the relationship between player and character with monologues describing the game's setting. The narrative was initially focused on the romance between Tidus and Yuna, but Square Enix instead decided to focus on Tidus' relationship with Jecht to have a greater impact on the setting. Tidus is voiced in Japanese by Masakazu Morita, who also performed his motion capture, and in English by James Arnold Taylor; both actors enjoyed voicing the character.
Tidus has been generally well-received by video-game critics. His cheerful personality and heroism make him an appealing protagonist, contrasting with previous male characters in the franchise and being comparable to messiah figures and other fictional heroes. Tidus' character development and romantic relationship with Yuna are considered among the best in video games, although reviewers and fans were divided on Taylor's voice acting. Tidus has been popular with fans, often ranking in polls as one of the best Final Fantasy characters. Action figures and jewelry related to Tidus have been produced, and he is a popular character among cosplayers.
Before the development of Final Fantasy X, game-scenario writer Kazushige Nojima was concerned about the relationship between the player and the main character in a Final Fantasy title, and wanted to make the story easier to follow. Because the player and the main character find themselves in a new world, Nojima wanted Tidus' understanding of that world to track the player's progress in the game. [4] Nojima felt that Tidus was the easiest character to draw in the first half of Final Fantasy X, because the player and characters learn about the story together. [5] Nojima created a brief description of Tidus for character designer Tetsuya Nomura, from which Nomura created a sketch for input from Nojima and other staff members. [6] Nomura was asked to design Tidus differently from the game's theme so he would stand out. [7] Movie director Hiroshi Kuwabara noted the difficulty of making Tidus and the other main characters realistic. [8] The staff wanted to introduce an undead playable character, but after Nojima saw a film with a similar idea for its protagonist during the game's development, the role of an undead person was then given to secondary character Auron. [9] Director Yoshinori Kitase stated that during the development of Final Fantasy X, one developer focused on the romance between Tidus and Yuna. [10]
Nomura stated that the contrast between Tidus and Yuna was established by their names, which are derived from the Okinawan words for "sun" and "night", respectively. [7] This contrast is also shown in the items that power their celestial weapons; the sun sigil and crest for Tidus, and the moon sigil and crest for Yuna. [11] Because the player can change Tidus' name, his name is not spoken in the game. However, a character in Dream Zanarkand uses Tidus' name in a dialogue box, and it appears in Spiran script on the nameplate of an Auroch locker in the Luca stadium. [12] Before Final Fantasy X's release, Tidus was known to the media as Tida. [13] In early 2001, PlayOnline changed the character's name to "Tidus". [14] Because Tidus' name is never spoken in FFX, its intended pronunciation has been debated. Interviews with James Arnold Taylor [1] and spoken dialogue in the English versions of Dissidia Final Fantasy , Dissidia 012 Final Fantasy , and Kingdom Hearts, in which Tidus makes cameo appearances, indicate his name is pronounced /ˈtiːdəs/ (TEE-dəs); in the English version of Kingdom Hearts II , Tidus' name is pronounced /ˈtaɪdəs/ (TY-dəs). [15] [16] According to Taylor, the name was pronounced TEE-dəs during the localization of FFX because the narrator of an early English trailer pronounced it that way. [17]
Nojima said that he cried during the game's ending, when Tidus and Yuna are separated and he vanishes. [8] For the sequel, Final Fantasy X-2 , producer Kitase thought that the greatest fan expectation was the reunion of Tidus and Yuna after their separation in the first game. [18] The game generated rumors about Tidus' connection with the villain Shuyin, who was physically similar to him and had the same voice actors. However, according to Square Enix, given Tidus' nature, such a storyline would be too complicated. [19] For the remastering of Final Fantasy X and X-2, producer Kitase's motivation was to have people too young to have played the games experience them; his son was only old enough to know Tidus and Yuna from Dissidia Final Fantasy and its prequel. [20]
Character designer Nomura said that he wanted Tidus' clothing and accessories to suggest a relationship with the sea. Tidus' clothing has a distinctive blue motif; his blitzball team logo, which is based on a fish hook, is an amalgam of the letters J and T, the first letters of his name and that of his father Jecht. Additionally, he and Yuna share the key color blue, suggesting a maritime link. [7]
Tidus was designed to be distinctive within the world of Spira. Because of improvements in technology following the previous Final Fantasy games, Nomura wanted to make Tidus' face more realistic and his build more noticeable compared to previous Final Fantasy characters, who looked scrawny. Square Enix wanted Tidus to have an Asian look. Artist Yusuke Naora worked on Tidus' design and his relationship with the sea, which he found difficult to draw and translate into computer-generated imagery CGI. [21]
Because they were unaccustomed to animating romantic scenes, the developers struggled with a scene in which Tidus and Yuna kiss. According to Visual Works director Kazuyuki Ikumori, this was due to the use of 3D models. The scene was revised several times due to a negative response from female staff members. [22] Tidus was initially a rude plumber who was part of a delinquent gang; according to Kitase, Tidus would be a weak protagonist, and he was instead depicted as an athlete. [23]
After designing serious, moody main characters for Final Fantasy VII and VIII , Nomura wanted to give Tidus a cheerful persona and appearance. Because he wanted to continue the recent trend of sky-related names, Kazushige Nojima chose a name based on tiida, which is Okinawan for "sun". [7] [24] Nojima called Tidus' personality "lively", and compared him to Final Fantasy VIII's other cheerful characters, Laguna Loire and Zell Dincht. [25]
Though Tidus is initially portrayed as ignorant of the world of Spira, his growth during the story was written to make his character arc more notable, especially because he saves the world at the end of the game. The scene in which Tidus saves Yuna from being kidnapped by Al Bhed and proclaims that he and the Guardians will protect them so they should not be concerned is one of their most important scenes. While Nojima wrote the character, the scenes in which Tidus' and Yuna's relationship becomes intimate was written by Daisuke Watanabe because Nojima struggled to write them in a proper romantic relationship. Nojima believes that the scene was well executed and that the couple's comfort helped Yuna complete her character arc. [26]
Tidus' relationship with his father was based on stories such as ancient Greek legends and reveals the key to the weakness of Sin, the game's main antagonist. Kitase noted that in contrast to previous orphan characters in the franchise, Tidus' character arc includes accepting Jecht's wish for redemption for his abuse of him as a child. Kitase felt that Tidus' voice acting and facial expressions were crucial to him at this stage. [27] Motomu Toriyama said that when Final Fantasy X was released, he saw the story from Tidus' point of view: "about parent, child and family". [28] Although FFX was originally centered on the relationship between Tidus and Yuna, the addition of Jecht and his feud with Tidus was added late in the game's development to shift the focus to father and son making a bigger impact in Spira's history rather than the romantic couple. Kitase found the story of the relationship between Tidus and Jecht to be more moving than that between him and Yuna. [29]
Voice actor Masakazu Morita, who voiced Tidus in Japanese, called him a highlight of his career, comparable to his voicing of Ichigo Kurosaki, protagonist of manga Bleach . Morita also enjoyed performing Tidus' motion capture, which gave him a greater understanding of the character's personality; he moved his body when he recorded Tidus' dialogue. [3] Morita said that Tidus was his favorite character and called him "the most outstanding, most special character to me". As his first work as an actor, he has fond memories of voicing Tidus and interacting with other Final Fantasy X staff members. [30]
Morita said that there was no difficulty in voicing Tidus, whose personality was similar to his own, [31] and he did not need to study him. Morita was concerned that his career would be affected if fans did not enjoy Tidus. [32] When announcing the Japanese actor, Square Enix said that Morita was chosen because he also did the motion capture for Zell, which would make fans remember previous games. [33] In flashback scenes depicting a seven-year-old Tidus, he is voiced by Yūto Nakamura. [34]
Morita returned to voice Tidus for the fighting game Dissidia Final Fantasy ; he was concerned about his ability to perform the character's lines like the original Final Fantasy series because nearly a decade had passed since he voiced Tidus. By that time, Morita was more accustomed to acting as Ichigo as well as Keiji Maeda from Capcom's games Sengoku Basara , characters who have a different vocal tone than Tidus. When Morita returned to voice Tidus, he tried to make his voice match his original performance. When the game's director complimented Morita for keeping the character's tone, Morita was relieved and joked that he felt younger. [32]
In English, Tidus is voiced by James Arnold Taylor. Taylor was offered the role by voice director Jack Fletcher, who believed that Taylor would fit the character, and translator Alexander O. Smith explained Tidus to him. In contrast to Morita, with the staff's approval, Taylor made the character friendlier and less serious. After recording for Final Fantasy X, Taylor said that he would enjoy voicing Tidus again; he said the character is "like an old friend to me now. I know so much more about him now than I did when we first started, knowing hardly anything about him. I would really hate it if anybody else voiced him." [35] Taylor enjoyed recording for the game, which took him three-and-a-half months. [36]
According to Taylor, it would be unrealistic for Tidus to hide emotion. He said that, although there were things he would change about his performance, such as the scene in which Tidus and Yuna begin laughing together, he was grateful for the warm fan reception of his work. [1] Smith felt the forced-laugh scene was adapted well from the original Japanese scene because of how "stilted and out of place" it is in the original version. Smith was confused by Morita's and Mayuko Aoki's performances but, after discussing it with Nojima, found that it well done in both languages, calling it "awkward" and "funny". [37] When Final Fantasy X was re-released in 2013, Taylor said that he was proud to be Tidus' voice. [38] For Dissidia NT, Taylor commented that, while Tidus' new role would seem new to players due to how he is again led into battle, people would still find him appealing. [39] IGN said that the character "has a tendency to speak a little too high and fast when he gets excited". [40] This led to several negative responses. [41] [42] [43] In one scene, Yuna tells Tidus to laugh and Tidus forces a laugh. Although fans criticized the laughter as too forced, Taylor stated that it is an intentionally "awkward, goofy, dumb laugh". [44]
Kikunosuke Onoe V portrayed Tidus in the 2023 kabuki adaptation of Final Fantasy X, including his child self. To promote the play, Morita appeared in commercials, asking fans to go see it. [45] [46] Morita expressed his excitement at the retelling of Final Fantasy X and that Onoe would portray his character as a result of his popularity. [47]
In Final Fantasy X , Tidus is a player in the underwater sport of blitzball in an advanced, technological version of Zanarkand. [48] Belying his cheerful, carefree attitude, Tidus hates his absent father Jecht—initially because of his mother's neglect and later for their rivalry at blitzball. [49] [50] During a blitzball tournament, Zanarkand is destroyed by Sin, who transports Tidus and Jecht's friend Auron to the world of Spira. [51] [52] After his arrival on Spira, Tidus drifts to the island of Besaid and joins various guardians on a journey to help Yuna defeat Sin and in hopes of finding a way home. [53] [54]
When he meets Auron, Tidus learns that ten years before, Jecht and Auron made the same pilgrimage to protect the summoner Braska, Yuna's father, and defeated Sin, who Jecht was reborn as. [55] [56] [57] As the journey continues, Tidus loses hope of returning home, begins a romantic relationship with Yuna, and vows not to let her die after the guardians tell him that Sin's battle will kill her. [58] [59]
When the party approaches Zanarkand, Tidus learns that he and Zanarkand are the dreams of dead people known as fayth . [60] "Dream" Zanarkand was created when Sin was born during a war between Zanarkand and Bevelle and the original Zanarkand was destroyed. If Sin is permanently defeated, the summoning of Dream Zanarkand and its people, including Tidus, will cease. [60] In the real Zanarkand, the group decides to find a way to destroy Sin that does not require the sacrifice of a guardian or a summoner. [61] They attack Sin, entering its shell and finding Jecht, whom they must defeat to eliminate Sin, [62] and Tidus makes peace with his father in the aftermath. [63] After defeating the spirit of Yu Yevon, who is responsible for Sin's rebirth, the fayth leave and the summoning of Dream Zanarkand ends. As he vanishes, Tidus says farewell to his friends and joins the spirits of Auron, Jecht, and Braska in the afterlife. [64]
Tidus also appears in the 2003 sequel Final Fantasy X-2 , set two years after the events of FFX. After Yuna sees a sphere with a young man resembling Tidus imprisoned inside, she joins the Gullwings, a sphere-hunting group, and travels across Spira in hopes of finding clues that indicate Tidus is alive. [65] The individual in the sphere is later revealed to be Shuyin. [66] Depending on the player's development during the game, the fayth will appear to Yuna at the ending and tell her that they can make Tidus return to her. [67] He then appears in Spira, and he and Yuna are reunited. [68] In another final scene, Tidus is unsure whether he is still a dream and wants to remain with Yuna. [69] He is also an unlockable character as blitzball player Star Player. [70] In Final Fantasy X-2: International + Last Mission, the game's updated version, Tidus is a recruitable playable character and an extra episode, set after the original game, reveals that he is living with Yuna in Besaid. An illusion of Tidus also appears as a boss. [71] [72]
Tidus' dialogue, monologues, and songs were included on the compact discs (CDs) Final Fantasy X Vocal Collection and feel/Go dream: Yuna & Tidus. Although he does not fully understand he is not the fayth's dream, Tidus feels that disappearing would be preferable to making Yuna cry again. [73] [74] The novel Final Fantasy X-2.5 ~Eien no Daishou~, which is set after Final Fantasy X-2, explores Tidus' and Yuna's visit to Besaid Island 1,000 years before. [75] The HD remastered version of Final Fantasy X and X-2, Final Fantasy X/X-2 HD Remaster , adds audio drama Final Fantasy X: Will, in which Tidus is a new blitzball star who appears to be concealing an injury. After Yuna breaks up with him, Tidus helps her on a quest to defeat a reborn Sin. [76]
Tidus has appeared in games other than Final Fantasy X, including other Final Fantasy games, the Kingdom Hearts series, and in Itadaki Street Special along with Auron and Yuna. [77] In Kingdom Hearts , younger versions of Tidus, along with younger versions of Wakka and Final Fantasy VIII 's Selphie [78] appear as inhabitants of Destiny Islands and optional sparring opponents. Tidus makes a cameo appearance in Kingdom Hearts: Chain of Memories and is mentioned in Kingdom Hearts II . [79] [80] A digital replica of Tidus appears as a boss in Kingdom Hearts Coded. [81]
In Dissidia Final Fantasy , Tidus is the hero from Final Fantasy X: a warrior from the goddess Cosmos, whose father works for the rival god Chaos. [82] Tidus has two uniforms in the game, and his thoughts and actions relate to FFX. [83] With the cast, he also appears in the prequel Dissidia 012 and represents Chaos in the previous war. [84] Yuna confronts Tidus, who offers his life to save her from an attack by the villain Emperor, but Jecht saves Tidus, who becomes a warrior of Cosmos. [85] Tidus appears in the third entry in the series, Dissidia NT . [86]
Tidus is a playable character in the rhythm game Theatrhythm Final Fantasy . [87] He also appears in World of Final Fantasy [88] and Fortune Street: Dragon Quest & Final Fantasy 30th Anniversary. [89] Tidus' disappearance between Final Fantasy X and its sequel is explained in the game Mobius Final Fantasy . Trapped in the underworld-like Palamecia, Tidus joins forces with the warrior Wol on a quest to become a Warrior of Light. After seeing one of Yuna's creatures disappear from Palamecia, Tidus decides to find a way to return to Spira, which he succeeds in after finding a crystal that allows him to teleport back to the world. [90] His latest appearance is in the cellphone game Final Fantasy Explorers-Force. [91]
Video-game publications gave Tidus had a positive reception. Several critics praised Tidus for his cheerful personality, contrasting with previous brooding protagonists. [92] [93] [94] According to GameSpot reviewer Greg Kasavin, players may not initially like him, but would eventually find him "suitably endearing". [95] Kasavin wrote that Tidus has "surprising depth" characteristic of past Final Fantasy protagonists. [95] Complex described him as the second-best Final Fantasy character, surpassed only by Cloud, and praised his personality. [96] GameZone called Tidus "a complete mixture of everything cheesy and everything emotional", and noted the differences between him and the brooding Cloud and the antagonistic Sephiroth. [97] Gail Hawisher and Cynthia Selfe, in their book Gaming Lives in the Twenty-First Century, said that Tidus' characterization in the original Japanese release of Final Fantasy X differs from that in its English dub, which fails to emulate the original Tidus. [98] RPGFan said that Tidus' hobby, blitzball, is well integrated into the narrative because he and Wakka become close friends due to sharing the same passion, with Wakka acting like a mentor to Tidus when he believes that they should not focus on sports given the situation, but he tells him that Spira's citizens are fascinated by the idea of such a sport. [99]
Tidus was compared with other kind heroes in the franchise, including Zidane Tribal from Final Fantasy IX and Vaan from Final Fantasy XII , because they appear to be less prominent in the main narrative than other featured characters. [100] [101] Christian Nutt of GamesRadar+ wrote that despite initial issues, Tidus' character development during the game makes him more likable. [102] Atlus character designer Kazuma Kaneko called Tidus "a dashing lead character". [103] The revelation of his true nature as a creation of the Fayth and his apparent death confused critics and gave a sad impression. [104] [105] Tidus' gradual care for his abusive father was appreciated. [106] Regarding his design, 1UP called Tidus the worst-dressed video-game character, [107] while in the book Console Video Games and Global Corporations, Mia Consalvo stated that although Tidus was designed from a Western's perspective, contrasting the Eastern designs of the other characters, the game blends their looks and appeal to the audience. [108] According to Square Enix producer Shinji Hashimoto, Tidus has been a popular subject for cosplayers. [109]
GameSpot described the relationship between Tidus and Yuna as one of the video-game "great loves", and it is often cited as one of the best romances in gaming. [94] [110] [111] According to The Inquirer , Tidus and Yuna are a memorable video-game couple, noting Tidus' self-sacrifice and the couple's farewell. [112] Their kiss also gathered attention. [113] [114] [115] Yuna's English voice actor Hedy Burress said that Tidus' interactions with Yuna give her a humanized, "womanly aspect". [1] Ash Parrish from Kotaku said that the scene in which Tidus and Yuna kiss in a forest underwater was one of the "first sex scenes" in his life due to its erotic atmosphere, which contrasted with the relationships in previous games, and that the song "Suteki da ne" helps improve the romantic atmosphere. The next dialogue, in which the new couple swear their eternal love for each other, further amplifies the atmosphere. [116] Den of Geek 's reviewer Jason Gallagher cited the eventual kiss in later part of the game as one of the best scenes in the entire franchise. [117] To commemorate the franchise's 20th anniversary, Square Enix released figurines of Tidus and other Final Fantasy protagonists. [118]
In his paper "Procedural Religion in Videogames", Kristofer F. Sjølie said that Tidus and the player are both given commentary about religion in the world of Spira, and arrive with their own answers about how this should continue. [119] While analyzing the handling of religious figures, Anthony J Eisner said that Tidus' characterization and role in the game bear similarities to Christianity because he and Yuna are an example to society of people who can make their own decisions. Tidus' vulnerability while trapped in another world serves as an example for those who struggle with their freedom after experiencing a loss. Despite his initial immaturity, during his travels Tidus develops into a more serious teenager and takes Auron's words, "This is my story", to heart. Tidus' eventual sacrifice to defeat Yu Yevon was compared to that of Jesus, while other parts of his characterization parallel Shulk from Xenoblade Chronicles , who finds his purpose to fight for a new world. [120] Mark Ivan Host compared Tidus to Luke Skywalker in the Star Wars films due to his youth and relationship with mentors, which allow him to reconcile with his father, as does Luke, who wishes to reconcile with Darth Vader in Return of the Jedi . [121] According to Christopher Bingham, while defeating Jecht appears to be a success to the player, Tidus expresses angst at his death, marking a contrast with other fictional stories. [122] In The Kingdom's Shōnen Heart Transcultural Character Design and the JRPG, Rachael Hutchinson compares Tidus' disappearance to Riku's ending in Kingdom Hearts, though Tidus' case is handled more maturely. [123] In their book Dungeons, Dragons, and Digital Denizens, authors Gerald A. Voorhees and Joshua Call compare Tidus with Final Fantasy VII protagonist Cloud Strife in appearance and weapon, but found Cloud to be more realistic than Tidus. [124]
In Science Fiction Video Games, Neal Roger Tringham said that Final Fantasy X focuses on melancholy by having Tidus disappear after destroying Sin, with his town being destroyed in the process. [125] While the game often deals with the concept of dead spirits, Joseph Roach notes that Tidus' nature as a "Fayth" does not involve death, but instead a memory-like being who stands out among the Fayths for the maturity of his portrayal in the narrative. While Tidus becomes more heroic in the game and defeats Yu Yevon to end the cycle of death in Spira, he is haunted by death because the Fayths are unable to maintain a physical form. According to Joseph Roach, through his journeys and relationship with Yuna, Tidus becomes his own individual, especially in Final Fantasy X-2, because he regains his body. [126]
Final Fantasy X is a 2001 role-playing video game developed and published by Square for PlayStation 2. The tenth main installment in the Final Fantasy series, it is the first game in the series to feature fully three-dimensional areas, and voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Cloud Strife is a character in the media franchise Compilation of Final Fantasy VII by Square Enix. He is the protagonist of the role-playing video games Final Fantasy VII (1997), Final Fantasy VII Remake (2020) and Final Fantasy VII Rebirth (2024) and the animated film Final Fantasy VII: Advent Children (2005), and appears in several other instalments in the wider Final Fantasy series. He has also appeared in other media, such as the Kingdom Hearts series by Square Enix and Disney and the Super Smash Bros. series by Nintendo.
Final Fantasy X-2 is a 2003 role-playing video game developed and published by Square for the PlayStation 2. Unlike most Final Fantasy games, which use self-contained stories and characters, X-2 continues the story of Final Fantasy X (2001). The story follows Yuna as she searches for Tidus, the main character of the previous game, while trying to prevent political conflicts in Spira from escalating to war.
Mayuko Aoki is a Japanese actress and voice actress who has worked on several anime and video game productions.
Terra Branford, known as Tina Branford in Japanese media, is a character in the Final Fantasy series and the main protagonist of Final Fantasy VI. Yoshitaka Amano and Tetsuya Nomura designed her for the main series installment, with Kazuko Shibuya designing her in-game sprites alongside the rest of the characters. She also appears in the spin-off fighting game series Dissidia Final Fantasy and the rhythm series Theatrhythm Final Fantasy. She has made small appearances in several other games in and outside the Final Fantasy series.
Spira is the fictional world of the Square role-playing video games Final Fantasy X and X-2. Spira is the first Final Fantasy world to feature consistent, all-encompassing spiritual and mythological influences within the planet's civilizations and their inhabitants' daily lives. The world of Spira itself is different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on a setting influenced by the South Pacific, Thailand and Japan, most notably with respect to its vegetation, topography and architecture.
Lulu is a character from Square Enix's Final Fantasy series, and one of the main playable characters of the 2001 role-playing video game Final Fantasy X. She acts as a guardian to the game's protagonist Yuna, and accompanies her on a mission to defeat the creature Sin. As a Black Mage, Lulu represents a recurring character class in the Final Fantasy franchise, and fights using offensive magic spells or by animating small stuffed animals that strike on her behalf. Lulu was designed by series artist Tetsuya Nomura, who wanted to create a character that differed in appearance from other Black Mages in the franchise. Accordingly, her outfit took advantage of the PlayStation 2's improved graphics: it features an intricate dress that utilizes several belts in its skirt. Lulu later appears as a side character in Final Fantasy X-2, where she is shown to have had a child. In the original Japanese version she is voiced by Rio Natsuki, while in the English dub she is voiced by Paula Tiso.
Squall Leonhart is a character and the main protagonist of Final Fantasy VIII, a role-playing video game that was produced by Square. Within the game's plot, Squall is a 17-year-old student at Balamb Garden, a prestigious military academy for elite mercenaries. Forced into becoming the Commander due to his outstanding skills, Squall befriends his underlings, and falls in love with Rinoa Heartilly. These relationships, combined with the game's plot, gradually change him from being a loner to an open, caring person. Squall has appeared in several other games, including Chocobo Racing, Itadaki Street Special, and the Kingdom Hearts series as the older mentor-like figure named Leon.
The music of the video game Final Fantasy X was composed by regular series composer Nobuo Uematsu, along with Masashi Hamauzu and Junya Nakano. It was the first title in the main Final Fantasy series in which Uematsu was not the sole composer. The Final Fantasy X Original Soundtrack was released on four Compact Discs in 2001 by DigiCube, and was re-released in 2004 by Square Enix. Prior to the album's North American release, a reduced version entitled Final Fantasy X Official Soundtrack was released on a single disk by Tokyopop in 2002. An EP entitled feel/Go dream: Yuna & Tidus containing additional singles not present in the game was released by DigiCube in 2001. Piano Collections Final Fantasy X, a collection of piano arrangements of the original soundtracks by Masashi Hamauzu and performed by Aki Kuroda, was released by DigiCube in 2002 and re-released by Square EA in 2004. A collection of vocal arrangements of pieces from the game arranged by Katsumi Suyama along with radio drama tracks was released as Final Fantasy X Vocal Collection in 2002 by DigiCube.
Vaan is a character in the Final Fantasy series from Square Enix. Created by Yasumi Matsuno and designed by Akihiko Yoshida, he first appeared in Itadaki Street Special and then appeared in Final Fantasy XII as the protagonist. Final Fantasy XII establishes Vaan as an orphaned teenager from Rabanastre who dreams of becoming a sky pirate. He and his best friend Penelo join Dalmasca Princess Ashe in her fight against the tyranny of the Archadian Empire. Vaan also takes a more active role in the sequel Final Fantasy XII: Revenant Wings and has also been featured in few Final Fantasy crossover games.
Square's 2001 role-playing video game Final Fantasy X is the tenth game of the Final Fantasy series. It features several fictional characters designed by Tetsuya Nomura, who wanted the main characters' designs and names to be connected with their personalities and roles in the plot. The game takes place in Spira, which features multiple tribes. The game's sequel, Final Fantasy X-2, was released in 2003. It takes place two years after the events of Final Fantasy X and features both new and returning characters.
Kazushige Nojima is a Japanese video game writer. He is best known for writing several installments of Square Enix's Final Fantasy franchise—namely Final Fantasy VII and its spin-offs Advent Children and Crisis Core, Final Fantasy VIII, and Final Fantasy X and X-2—in addition to the Kingdom Hearts series, the Glory of Heracles series, and the story to the Subspace Emissary mode in Super Smash Bros. Brawl. Nojima also wrote the original lyrics of "Liberi Fatali" for Final Fantasy VIII and both "Suteki da Ne" and the "Hymn of the Fayth" for Final Fantasy X, as well as "No Promises to Keep" for Final Fantasy VII Rebirth. He is also the founder of Stellavista Ltd.
"Real Emotion" / "1000 no Kotoba" is a double A-side single by Japanese singer Koda Kumi. The single contains the songs "Real Emotion" and "1000 no Kotoba ", which were featured in the video game Final Fantasy X-2.
Dissidia Final Fantasy is a fighting game with action role-playing elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, and in Australia and Europe in September. It was then re-released in Japan, based on the North American version, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.
Yuna is a character from Square Enix's Final Fantasy series. She was introduced as the female protagonist, and one of the main playable characters of the 2001 role-playing video game Final Fantasy X. She appears as a summoner embarking on a journey to defeat the world-threatening monster, Sin, alongside her companions, including the male protagonist, Tidus. Yuna reappears in Final Fantasy X-2, where she becomes the protagonist, searching for a way to find Tidus two years after his disappearance. Other Square Enix games have featured Yuna, notably Dissidia 012 Final Fantasy.
Rikku is a character in the Final Fantasy series, created by Tetsuya Nomura. Rikku first appears in Final Fantasy X as one of its protagonists, where she accompanies her cousin Yuna and others on a journey to defeat the monster Sin. Rikku again appears as a protagonist in the game's direct sequel, Final Fantasy X-2. In that game, she, Yuna, and new friend Paine journey to find missing FFX protagonist Tidus.
Dissidia 012 Final Fantasy is a fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released worldwide in March 2011. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor.
Final Fantasy X/X-2 HD Remaster is a 2013 role-playing video game compilation developed and published by Square Enix. It is a high-definition remaster of Final Fantasy X (2001) and Final Fantasy X-2 (2003), originally developed by Square for the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.
Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for PlayStation 4 and Windows.
Tetsuya Nomura is a Japanese video game artist, designer, producer, and director working for Square Enix. He was hired by Square initially as a monster designer for Final Fantasy V (1992), before being shifted towards secondary character designer alongside Yoshitaka Amano for Final Fantasy VI (1994). Final Fantasy VII (1997) had him working in the original story alongside Hironobu Sakaguchi, and marked his debut as the lead character designer, a capacity he would retain for several future installments of the series, as well as other Square Enix titles such as The Bouncer and The World Ends with You. He also created well-known Cactuar, Gilgamesh and Tonberry characters.
Commentator: Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. I know there's a lot of people out there today to see the star of the Abes [Tidus]! In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball!
Yuna: What would you do if you found him? / Tidus: Who knows? I thought he died ten years ago. Well ... I'd probably just smack him one. After everything he put Mom and me through. And because he was famous, I was always ... Well, you should know, Yuna. Your father's famous, too. Everyone in Spira knows him, right? Ain't it tough?
Tidus: I think I just figured something out. / Yuna: What? / Tidus: Why I hate my old man ... Whenever my old man was around, my mother wouldn't even look at me. Maybe that's when I started to resent him, even hate him. When he left us ... Mom just lost her energy ... The old lady next door told me ... when a lovebird dies, the one left behind ... it just gives up living so it can join its mate. It was just like that. I hated my old man even more.
Auron: Look! ... We called it "Sin". / Tidus: Sin ... ?
Tidus' narration: So I told her everything there was to tell about Zanarkand ... About life there, blitzball, and Sin's attack ... and about how Auron and I were engulfed in this light.
Tidus: We're taking the same boat as Yuna, right? Why do we gotta wait here? / Wakka: Yuna came to this village ten years ago, when the last Calm started ... Since then, she's been like a little sister to me and Lulu. But she had the talent ... She became an apprentice. Now, today, she leaves as a summoner. / Lulu: This is our journey. We should leave together.
Tidus' retrospective: I was just fooling myself. Maybe it was that day ... on the sea, under the burning sun. I started to give up hope. I was in a foreign world. I wasn't going home. This was my new reality, and I was stuck in it for good.
Auron: Nothing impossible about it. Jecht, Braska, and I ... together, we defeated Sin, ten years ago. Then I went to Zanarkand, where I watched over you.
Yuna: Sin dies and is reborn. / Tidus: I get it! I thought it was weird. Yuna's dad defeated Sin ten years ago, right? But Sin's still here! Didn't make much sense till now.
Tidus: Is [Jecht] alive? / Auron: It depends on what you mean by "alive". He is ... no longer human. But then ... I felt something of Jecht there in that shell, couldn't you? You must have felt him when you came in contact with Sin. / Tidus: It can't be ... / Auron: It is. Sin is Jecht.
Tidus: "I didn't know anything about what a summoner is supposed to do. And I told her all those things without even knowing. I've got to tell her! I've got to tell her I'm sorry! / Cid: That's it? You're gonna tell her you're sorry? And then you just drag her to Zanarkand and make her fight Sin, huh? You're all the same—let the summoner die so we can live in peace! / Tidus: No! I'm not gonna let Yuna die! / Cid: Hah! Words! Show me action! / Tidus: I'm telling you, she won't die! / Cid: Boy, don't forget those words, 'cause if you do ... I'm gonna make you regret it.
Yuna: I'll continue. I must. If I give up now ... I could do anything I wanted to, and yet ... Even if I was with you, I could never forget. / Tidus: I'll go with you. I'm your guardian. Unless I'm ... fired? / Yuna: Stay with me until the end. Please. / Tidus: Not until the end ... Always. / Yuna: Always, then.
Fayth: Yes, you're a dream of the fayth. You, your father, your mother, everyone. All dreams. And if the fayth stop dreaming ... / Tidus: No! So what if I'm a dream?! I ... I like being here. / Fayth: We've been dreaming so long ... we're tired. Would you and your father ... Would you let us rest?
Tidus: I give up. So, what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like. You're right. I might not even have a chance. But no way am I gonna just stand here and let Yuna go. And what Auron said about there being a way ... I think it's true. / Rikku: You'll think of something? Tidus: I'll go ask Yunalesca. She's got to know something. / Rikku: You really think she'll help you? / Tidus: I don't know, but I have to try. This is my story. It'll go the way I want it ... or I'll end it here.
Jecht: Well, I am Sin, you know ... Tidus: That's enough. Let's finish this, okay? / Jecht: You're right. Well, then ... Let's go ... Tidus: I promise this'll be quick! Hit me with all you got, Dad!
Tidus: Right ... We've got a job to do, don't we? / Jecht: Good. That's right. You are my son, after all. / Tidus: You know ... for the first time, I'm glad ... to have you as my father. / Jecht: Heh.
Tidus: Yuna, I have to go. I'm sorry I couldn't show you Zanarkand. Goodbye! / Wakka: Hey! / Rikku: We're gonna see you again ...? / Yuna [to Tidus]: I love you.
Yuna's retropective: It all began when I saw this sphere of you. At least, it looked like you. I couldn't say for sure. I thought I might find more spheres like it if I joined the Gullwings. So I did. Oh, in case you're wondering, the Gullwings are sphere hunters, and sphere hunters are, well ... this! We fly all over Spira. I'm really enjoying myself.
Rikku: You met Shuyin, right? Was he anything like you-know-who? / Yuna: Not really. Just his face.
Fayth: You heard it, didn't you? You want to see him? / Yuna: Him? / Fayth: Yes. You want to walk together again? / Yuna: Yes! / Fayth: I can't promise anything, but we'll do what we can.
Yuna: Are you real? / Tidus: I think so. Do I pass? / Yuna: You're back. / Tidus: I am back. I'm home. / Yuna: Welcome home.
Tidus: I got a theory. I think the fayth gathered up my thoughts and put 'em together to bring me back. Maybe. Something like that. Or maybe ... I'm still a dream. / Yuna: Wait! So you'll disappear? / Tidus: Cherish me, Yuna. And I'll cherish you. All right? We gotta stay together. That's what we have to do.
Sora: Oh, yeah ... You're Selphie, Wakka, and Tidus, that's who you are! / Wakka: You hit your head? / Sora: No, uh ... just thinking aloud. / Selphie: I know ... you're thinking about her again! / Tidus: Ohhh, I get it. Yeah, he's a total zombie when she's on his mind.
Selphie: Hey, do you feel like going out to the island? Tidus and Wakka are all wrapped up in their ballgame and they won't go with me.
Yuna: That's him. No mistaking it. That's really him. Tidus, wait! You weren't at Sanctuary with the others. That means ... you're a warrior of Chaos. Have you forgotten about me? About our pilgrimage together? Even Sir Jecht? ... I've got to catch up to him. I'm sure he'd remember everything if we talked.
Yuna: If you just remember, there won't have to be any more fighting. I'll stay with you, and keep you safe until you do. So please ... come with us. / Tidus: Look, I ... Look out!