This article needs additional citations for verification .(December 2015) |
The tiefling ( /ˈtiːflɪŋ/ TEEF-ling) [2] is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game. Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons as a player character race for the setting, they became one of the primary races available for player characters in the fourth edition of the game. [3] [4]
In the Planescape setting, where tieflings were introduced, they were described as being a mixture of human and "something else" with the implication that the medium-sized non-human ancestors originated from the evil "lower planes". [5] [6] In further supplements it was clarified that tieflings were usually descended from fiends but not in the same manner as half-fiends,[ citation needed ] since a tiefling's fiendish ancestry lies further up the family tree. [6] This description remained true in 3rd Edition.
In 4th Edition Dungeons & Dragons, tieflings are a race whose human ancestors made a bargain with devils to increase their power. [7] Their origin is similar in 5th Edition. [8]
The name, pronounced /ˈtiːflɪŋ/ , was derived by Wolfgang Baur from the German word tief meaning "deep, low", and the suffix -ling, "offspring," alluding to their origins in the "lower planes" (in the 2nd and 3rd editions). [9]
One of the first artists to depict the tiefling was Tony DiTerlizzi. [10]
The tiefling was introduced in the Planescape Campaign Setting (1994) [7] [11] with more information in the first Planescape Monstrous Compendium Appendix (1994) [12] and The Planewalker's Handbook (1996). [13]
The tiefling appears in the Monster Manual for this edition (2000) [14] under the "planetouched" entry. [15] [ page needed ]
The fey'ri and tanna'ruk tieflings appeared in Monsters of Faerun (2001). [16] The tiefling is presented as a player character race for the Forgotten Realms setting in the Forgotten Realms Campaign Setting (2001), [17] and the tiefling and fey'ri appear as player character races in Races of Faerûn (2003). [18]
The tiefling appears in the revised Monster Manual for this edition (2003) under the planetouched entry.
The tiefling paragon was introduced in Unearthed Arcana (2004). [19]
The tiefling appears as a player character race in the Planar Handbook (2004), [20] and Races of Destiny (2004). [21]
The tiefling appears as a player character race in the Player's Handbook for the 4th edition (2008), [4] [7] and again in Heroes of the Forgotten Kingdoms (2010). [22] Tieflings also have a racial book dedicated to them in this edition, Player's Handbook Races: Tieflings .
William O'Connor, the artist responsible for designing tieflings in this edition, commented that there were few artistic depictions of the race in previous editions. However, with the tiefling becoming a core player race, the 4th edition design team "wanted to radically update their appearance to make them look more intimidating and 'cool'. [...] The horns and the tail were the defining elements of the race so my first direction was to make them as prominent as possible. Part of the design of the 4th edition was to integrate the design into being a miniature game so part of the process was to make the character's silhouettes easily recognizable from a distance". [1] O'Connor highlighted a conversation he had with the creative director Stacy Longstreet who described tieflings as a "cursed people" which helped him figure out "their cultural aesthetic". [1] O'Connor stated that:
My immediate touchstone was of course vampires, and I worked to give the tielfing that sexy, dark and gothic appeal despite their "deformity". I carried this idea over into everything about them, their clothes and equipment. I wanted everything to have a twisted aesthetic as if all of their prized heirlooms and weapons, all the relics of a lost past, were also cursed and contorted into horrible but beautiful shapes, imagining that the forms of the weapons should reflect the shapes of their tails. Elegant and deadly like the tielfing themselves. [1]
The tiefling appears as a player character race in the Player's Handbook for the 5th edition (2014). Variant tiefling options appear in the Sword Coast Adventure Guide (2015) and Mordenkainen's Tome of Foes (2018). Mordenkainen's Tome of Foes specifically outlines the nine tiefling bloodlines of the Archdevils of the Nine Hells. [23] [24]
The One D&D playtest released in August 2022 updated the base tiefling [25] to have "options encompassing all the Lower Planes. Infernal tieflings are tied to lawful evil planes like Acheron or the Nine Hells, abyssal tieflings to chaotic evil planes like the Abyss or Pandemonium, and chthonic tieflings to neutral evil planes like Gehenna or Hades. The options differ in their damage resistances, and in the spells they learn at first, third, and fifth level". [26]
In the setting of Dungeons & Dragons 4th Edition, the tieflings trace their origins to the ancient human Empire of Bael Turath. In the Empire, the noble class was completely obsessed with preserving and gaining power. Rumors of their schemes and obsession with power reached a realm called the Nine Hells, located around the Astral Sea. The devils that resided in the Nine Hells gave the ruling classes of Bael Turath visions while they slept, containing the directions for a grisly, month-long ritual that would extend their rule into eternity. The details of the ritual have been left unclear in the books from the Player's Handbook series describing the events, though it is described as being very horrible. As the ritual demanded the participation of every noble house, those that refused were wholly slaughtered. Once this was done, the ruling class began their ritual. Afterwards, devils from the Nine Hells began to appear, and the nobles gladly made pacts with them. These pacts gave power to the nobles and their descendants forever, but also gave them the devilish features of horns, non-prehensile tails, sharp teeth, and red skin. From that point forward, the former humans were the race known as the tieflings.
In the 5th Edition, the overlord of the Nine Hells, Asmodeus, is cited as the ancestral source of their devilish features.
In earlier versions of Dungeons & Dragons, 3.5 and previous, tieflings have any of a number of features that reference (directly or indirectly) their fiendish lineage. These include horns located on their heads, pointed sharp teeth, extra fingers, cloven hooves in place of feet, tails, and unusually colored eyes. They exude a feeling of "evil" even though their race has become civil and no longer lusts for power. Many races distrust or outright hate tieflings, seeing them as devil worshippers. Tiefling villains often live up to this reputation, whereas player characters have the choice to abandon this stereotype.
In 4th edition and later, tieflings are a core character race [27] and have had their appearance altered from 3.5 and earlier. [14] All tieflings possess large thick horns of various styles on their heads, prehensile tails approximately 4 to 5 feet in length, sharply pointed teeth, and their eyes are solid orbs of red, black, white, silver, or gold. Tiefling skin ranges through common human shades right into the reds, ranging from brick red to a ruddy tan. Tiefling hair, which starts behind their horns, ranges from dark blue to purple to red in addition to more normal human colors.
Within the setting of Dungeons & Dragons 4th Edition, tieflings are characterized as charismatic and self-reliant, and make excellent warlocks, warlords, and wizards. [27]
In Dungeons & Dragons 4th Edition, tieflings do not associate with a specific god or gods. Their lack of faith also means paladins and clerics are seldom, if ever, found. Tieflings have no homeland and are very rare due to a long-lasting war with the dragonborn, another race seen in the 4th edition of Dungeons & Dragons. Most tieflings prefer to be adventurers and rarely ever adventure with their own kin due to the prejudices of other races (people are concerned when two or more of their kind travel together).
In most editions, tiefling naming conventions consist of ancestral Infernal names. In 3.5, tieflings use human names until they seek to differentiate themselves from their parents, after which they usually take fiendish "names" of Infernal or Abyssal origin that sound menacing. In 4.0 onwards, tieflings usually take an ancestral Infernal name, although some young tieflings, striving to find a place in the world, choose a name that signifies a concept and then try to embody the concept.
In most editions, tieflings are described as slow to trust, but those who do earn their trust and loyalty earn a firm friend or ally for life.
Unlike half-fiends, tieflings are not necessarily of evil alignments. Tieflings of all alignments exist, including good, although many take more shady jobs, such as that of thieves, assassins or spies. Tieflings are often portrayed as antiheroes. [14]
In a standard 3.0 and 3.5 game, tieflings tend to have an unsettling air about them, and most people are uncomfortable around them, whether they are aware of the tiefling's unsavory ancestry or not.
In 4th edition, tieflings have the same alignment choices as any other starting character.
In 5th edition, tieflings do not have an innate tendency towards evil, though many usually end up going down that path due to the prejudice against them. Also due to the prejudice against them, tieflings have a fierce independent streak and are inclined towards being chaotic.
Tieflings appear in a number of campaign settings, including the following notable examples:
In the Forgotten Realms campaign setting, both tieflings and aasimar are more common than in other settings. Tieflings even have elven and orc counterparts (Fey'ri and Tanarruk, respectively). In the 3rd Edition of Dungeons and Dragons, less common varieties of the tiefling were introduced, including a dwarven counterpart, the Maeluth and a halfling counterpart, the Wispling.
In the Planescape campaign setting, tieflings are a common race available to player characters, though they are mistrusted and reviled by many inhabitants of the planes.
In the campaign setting of Critical Role the first tieflings, also known as Devilkin, were created in the city of Vasselheim after a cabal of warlocks performed a ritual to contact fiendish forces, causing the birth of the first generation of tieflings. Asmodeus is often seen as the god tied to this particular race, although some myths mistakenly attribute their creation solely to him, and later than they have actually existed in this world. Despite the initial prejudice against them, after many centuries tieflings have become accepted in Exandria, even if they are not very common. Still, they prefer to avoid rural environments prone to superstition.
In the Pathfinder Roleplaying Game , tieflings are commonly known by the colloquial term Hellspawn. Due to limitations in the Open Game License, they are referred to exclusively by this term in the Pathfinder Tales novels. In the empire of Cheliax, tieflings are subjugated and often enslaved, despite the royal house's affiliation with Hell. Some tieflings have a stronger connection to one of the fiendish races, such as the grimspawn, who are descended from daemons, and the pitborn, who are descended from demons. There are also Kyton and other Fiend ancestries, with Devil ancestry Tieflings being called Hellspawn or Hellborn.
Livonia Darktongue appears in the book Weapons of Legacy in 2005.
Tieflings are a playable race in Urban Arcana , which is based on the premise that races from Dungeons and Dragons exist on earth. Most tieflings in Urban Arcana are humans with horns, although more obvious appearances exist. To regular humans who cannot perceive shadow, they appear to be cynical humans—the horns are not visible to those unable to perceive shadow.
In the PC game Planescape: Torment the player character is joined by Annah, a tiefling fighter/thief with a rat-like tail. In Baldur's Gate 2: Shadows of Amn the tiefling bard NPC Haer'Daelis can join the party. In Neverwinter Nights: Hordes of the Underdark , Valen Shadowbreath, a tiefling weapons master, is a recruitable henchman and potential romance option. Arden Swift is a tiefling NPC who plays a minor role in the last act of the campaign. In Neverwinter Nights II , tiefling is a playable race and Neeshka, a female tiefling rogue, can join the party. Tieflings are also a playable race in the online MMORPG Neverwinter . [28] Two variants of Tieflings are among the playable races in Dungeons & Dragons Online . [29]
The Brimstone Angels novels by Erin M. Evans, set in the Forgotten Realms, feature the tiefling warlock Farideh as the main character. [30] One of the main characters in the Dungeons & Dragons comic by John Rogers, Tisha Swornheart, is a tiefling warlock. [31] The Pathfinder Tales novels by Dave Gross feature the tiefling Rogue Radovan Virholt as one of the two primary protagonists.
Sophia Lillis portrays Doric, a tiefling druid, in the 2023 film Dungeons & Dragons: Honor Among Thieves . [32] Doric also appears in a prequel novel – The Druid’s Call (2023) by E.K. Johnston. [33]
Johnny L. Wilson called tieflings "the paranoid, loner obverse" of halflings, who "believe that life is out to get them". Looking at the 2nd edition of the game, Wilson found them "suited to be great thieves" and "great point persons" due to favorable saving throw bonuses. [34]
Philip J. Clements assumed tieflings are popular as player characters because they allow for "identity tourism" of a racial outsider: Tieflings in the game world "are often treated as dangerous outsiders. Yet D&D's default assumption is that the players will portray heroes. The idea of playing the racial outsider who nonetheless protects the people who wrongly revile them is a well-known trope built into D&D". Clements found this stereotype associated with the tiefling problematic, as the "solution is usually to focus on individual good, rather than confronting deeper, systemic problems of racial politics". [5]
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 Manual of the Planes by Jeff Grubb. This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals.
The drow or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the Dungeons & Dragons fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil spider goddess Lolth. However, later editions of Dungeons & Dragons have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth.
The slaad is a fictional monster in the Dungeons & Dragons fantasy role-playing game. They are extraplanar creatures (outsiders) that resemble giant humanoid toads of various colors, and other types, such as mud, and death slaadi.
In the fantasy role-playing game Dungeons & Dragons, an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as godly planes, spiritual planes, or divine planes. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment.
A devil, also referred to as a baatezu, is a group of fictional creatures in the Dungeons & Dragons (D&D) roleplaying game typically presented as formidable opponents for advanced players. Devils are characterized by their Lawful Evil alignment and are depicted as originating from the Nine Hells of Baator. They follow a strict and hierarchical structure, progressing through various forms as they rise in rank. At the top of this hierarchy are the Archdevils, also known as the Lords of the Nine, who govern different regions within Baator. Devils are often portrayed as seeing the various worlds in the D&D universe as tools to be exploited for their objectives, such as participating in the Blood War—a centuries-long conflict against demons.
Abeir-Toril is the fictional planet that makes up the Forgotten RealmsDungeons & Dragons campaign setting, as well as the Al-Qadim and Maztica campaign settings, and the 1st edition version of the Oriental Adventures campaign setting.
Richard Baker is an American author and game designer who has worked on many Dungeons & Dragons campaign settings.
The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years.
Tiamat is a supremely strong and powerful 5-headed draconic goddess in the Dungeons & Dragons role-playing game. The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology. She is the queen and mother of evil dragons and a member of the default pantheon of Dungeons & Dragons gods. Her symbol is a five-headed dragon.
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954–1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes.
The elf is a humanoid race in the Dungeons & Dragons fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are described as renowned for their grace and mastery of magic and weapons such as the bow and sword. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races in-universe; however, their natural detachment is seen by some as introversion or xenophobia. They were usually portrayed as antagonistic towards dwarves.
In the Dungeons & Dragons role-playing game, orcs are a primitive race of savage, bestial, barbaric humanoid.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid. Based upon the centaurs of Greek myth, a centaur in the game resembles a human with the lower body of a horse.
In the Dungeons & Dragons fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type".
The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.
The half-elf is a player character race featured in Dungeons & Dragons and related material.
In the Dungeons & Dragons role-playing game, Corellon Larethian is the leader of the elven pantheon, and the deity of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default D&D pantheon. Corellon is the creator and preserver of the elven race, and governs those things held in the highest esteem among elves. Corellon's symbol was originally a crescent moon; in the 4th edition Corellon's symbol is a silver star on a blue field.
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of other races, nature, and magic. Depending on the setting and subrace, they are often skilled with illusion magic or engineering. Gnomes are small humanoids, standing 3–3.5 feet (91–107 cm) tall.