Tiger Heli

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Tiger-Heli
Tigerheli 01.png
Title screen
Developer(s) Toaplan Micronics (FC/NES)
Publisher(s) Taito
Pony Canyon (FC)
Acclaim Entertainment (NES) [1]
Composer(s) Tatsuya Uemura [2]
Platform(s) Arcade, NES, PlayStation
Release 1985 [3]
Genre(s) Vertical scrolling shooter
Mode(s)Up to two players, alternating
Cabinet Upright
CPU 2 x Z80 @ 6 MHz
M68705 @ 2 MHz
Sound2 x AY8910 @ 1.5 MHz
Display Raster, vertical orientation, 240x280 resolution

Tiger-Heli(タイガー・ヘリ) is a 1985 scrolling shooter developed by Toaplan and published by Taito for the arcades. [4] It is a predecessor to Twin Cobra . [5]

Toaplan Co., Ltd. was a Japanese video game developer founded in 1984. They were responsible for the creation of a wide array of relatively famous scrolling shooters and other arcade games. The company declared bankruptcy in 1994.

Arcade game Coin-operated entertainment machine

An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and game-play capability and decreased in cost. The Eastern hemisphere retains a strong arcade industry.

<i>Twin Cobra</i> 1987 video game

Twin Cobra, released in Japan as Kyukyoku Tiger, is a 1987 helicopter-themed shoot 'em up arcade game developed by Toaplan. It was published by Taito Corporation in Japan, and by Romstar in North America, and is one of Toaplan's most popular arcade games. It is a spiritual sequel to Tiger-Heli, and is itself followed by Twin Cobra II.

Contents

Gameplay

A vertical scrolling shooter, the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. Besides some airplanes taking off, there are no flying enemies in the entire game. With an unlimited supply of missiles that travel a max distance of half the screen's height, the player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. Killed after only one hit, the player is re-spawned to a point approximately one whole vertical screen-length later, thus progressing the player past the obstacle that had killed him, albeit at a high cost. The player is given three lives initially and bonus lives are awarded at 20000 points and every 80000 points thereafter. Flashing crosses scattered throughout each level award players power-ups depending on which color the cross is. A red cross will gives the player one side-firing mini-heli which shoots perpendicular to the player's helicopter. A white cross yields a forward firing mini-heli. It is possible to have a mix and match of side-helis, totaling no more than two. The green cross will award the player with an additional bomb, if the player currently has less than two. Grabbing power-ups when not necessary yields 5000 points.

Tank Tracked heavy armored fighting vehicle

A tank is an armoured fighting vehicle designed for front-line combat. Tanks have heavy firepower, strong armour, and good battlefield manoeuvrability provided by tracks and a powerful engine; usually their main armament is mounted in a turret. They are a mainstay of modern 20th and 21st century ground forces and a key part of combined arms combat.

Battleship large armored warship with a main battery consisting of heavy caliber guns

A battleship is a large armored warship with a main battery consisting of large caliber guns. During the late 19th and early 20th centuries the battleship was the most powerful type of warship, and a fleet of battleships was considered vital for any nation that desired to maintain command of the sea.

Artillery Heavy ranged guns or weapons

Artillery is a class of heavy military ranged weapons built to launch munitions far beyond the range and power of infantry's small arms. Early artillery development focused on the ability to breach defensive walls and fortifications during sieges, and led to heavy, fairly immobile siege engines. As technology improved, lighter, more mobile field artillery cannons developed for battlefield use. This development continues today; modern self-propelled artillery vehicles are highly mobile weapons of great versatility providing the large share of an army's total firepower.

There are a total of four stages, all of which start and end with a helipad. After completion of the last stage, the game will restart in a more difficult mode starting on stage 2. Most of the game's areas contain unnecessary objects to destroy for bonus points, such as oil drums and houses. This was uncharacteristic for shoot 'em ups at the time.

Shoot 'em up is a subgenre of video games within the shooter subgenre in the action genre. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives.

Ports

In 1986, a Nintendo Entertainment System port of Tiger-Heli was released in Japan, developed by Micronics and distributed by Pony Canyon. It was later released in North America by Acclaim Entertainment, where it sold one million copies. [6]

Nintendo Entertainment System 8-bit third-generation home video game console developed and released by Nintendo in 1985

The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced, released, and marketed by Nintendo. It is a remodeled export version of the company's Family Computer (FC) platform in Japan, commonly known as the Famicom, which was launched on July 15, 1983. The NES was launched in a test market of New York City on October 18, 1985, followed by Los Angeles as a second test market in February 1986, followed by Chicago and San Francisco, then other top 12 U.S.A. markets, followed by a full launch across North America and some countries in Europe in September 1986, followed by Australia and other countries in Europe in 1987. Brazil saw only unlicensed clones until the official local release in 1993. In South Korea, it was packaged as the Hyundai Comboy and distributed by Hyundai Electronics which is now SK Hynix; the Comboy was released in 1989.

Japan Island country in East Asia

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies off the eastern coast of the Asian continent and stretches from the Sea of Okhotsk in the north to the East China Sea and the Philippine Sea in the south.

Micronics was a Japanese video game developer in 1980s and 1990s. It mostly ported arcade games to the Nintendo Entertainment System. Like many video game developers, Micronics didn't credit itself in its games, displaying instead only the name of the video game publisher.

In 1996, Banpresto released Toaplan Shooting Battle 1 for the PlayStation, a compilation of Tiger-Heli and Twin Cobra. [7]

Banpresto

Banpresto Co., Ltd. was a Japanese toy company, and a former game developer and publisher, headquartered in the Shinagawa Seaside West Building in Shinagawa, Tokyo. The current iteration of the company was formed on April 1, 2008, with the focus on the toy consumer business.The company was dissolved in February 2019 and combined to Bandai Spirits, with the company getting all the rights and duties of Banpresto.

Reception

Computer Gaming World called Tiger-Heli for the NES an excellent port, and concluded that it was "one of the most exciting arcade shoot-'em-ups to turn up". [8]

<i>Computer Gaming World</i> American video game magazine

Computer Gaming World (CGW) was an American computer game magazine published between 1981 and 2006.

Legacy

Tiger-Heli had two sequels, Twin Cobra and Twin Cobra II . In addition, the Tiger-Heli craft makes an appearance in Let's! TV play classic series in Slap Fight Tiger as an alternative to the default aircraft Leopard. [9]

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References

  1. "Tiger-Heli Release Information for NES - GameFAQs". www.gamefaqs.com. Retrieved 2017-03-15.
  2. "shmuplations.com". shmuplations.com. Retrieved 2017-03-15.
  3. "Tiger-Heli Release Information for Arcade Games - GameFAQs". www.gamefaqs.com. Retrieved 2017-03-15.
  4. "The Taito Project - Software Developers". 2005-03-07. Archived from the original on 2005-03-07. Retrieved 2017-03-15.CS1 maint: BOT: original-url status unknown (link)
  5. "Twin Cobra - NintendoComplete Reviews and Media". NintendoComplete. 2013-03-28. Retrieved 2017-03-15.
  6. Kent, Steve L. (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. p. 310. ISBN   0761536434. Acclaim exceeded 200,000 in sales of its next game, 3D World Runner, and more than one million copies of Tiger Heli—a game that Taito released in Japan but decided against releasing in the United States.
  7. "Toaplan Shooting Battle 1 for PlayStation - GameFAQs". www.gamefaqs.com. Retrieved 2017-03-15.
  8. Worley, Joyce; Katz, Arnie; Kunkel, Bill (September 1988). "Video Gaming World". Computer Gaming World. p. 50.
  9. "Let's! TV play classic". www.changevworld.com. Retrieved 2017-03-15.