Timothée Besset (also known as TTimo) is a French software programmer, best known for supporting Linux, as well as some Macintosh, ports of id Software's products. He has been involved with the game ports of various id properties over the past ten years, starting with Quake III Arena .Since the development of Doom 3 he was also in charge of the multiplayer network code and various aspects of game coding for id, a role which had him heavily involved in the development of their online game QuakeLive .
He has been occasionally called "zerowing", but he has never gone by that name himself. It is derived from the community oriented system zerowing.idsoftware.com, of which the Linux port pages are the most prominent. The system was actually named by Christian Antkow based on the Zero Wing meme.
Besset grew up in France, and started programming in the early 1990s. In school he majored in computer science, as well as pursuing courses in chemistry, mechanics, and fluid mechanics. Through school he was also first introduced to Linux, originally only for system administration and networking, and eventually adopting it for his main system. His first serious game development project was working on QERadiant, a free game editor tool for id Software games. Through his work on the editor he got to know Robert Duffy, who was at that point working as a contractor for id. After he got hired full-time, Duffy managed to secure Timothee a contract to work on the new cross-platform GtkRadiant editor project in 2000.This eventually led to Timothee being hired to become id's official Linux port maintainer after they took back the support rights to the Linux release of Quake III Arena from the then floundering Loki Software.
His first actual porting project came with the release of Return to Castle Wolfenstein in 2001, with the Linux client being released on March 16, 2002.This was followed about a year later by the release of Wolfenstein: Enemy Territory , with the Linux builds sharing the same release date as the Windows release. His next porting work came with the release of Doom 3 , with him releasing the first Linux builds on October 4, 2004. Around this time he also assumed the responsibility of becoming in charge of network coding for id. On October 20, 2005 he released the Linux binaries for Quake 4 . This was followed by him releasing the source code for GtkRadiant under the GNU General Public License on February 17, 2006. His next porting project was porting Enemy Territory: Quake Wars , with Linux binaries being released on October 19, 2007.
He also worked on the Quake Live project, with the game entering an invitation-based closed beta in 2008 and an open beta on February 24, 2009, with Linux and Macintosh support coming on August 18, 2009.In response to fears by some in the Linux gaming community that id would abandon Linux with its future titles, on September 13, 2009 in a well publicized statement he reaffirmed id's support of Linux, stating in his blog that "Fundamentally nothing has changed with our policy regarding Linux games... I'll be damned if we don't find the time to get Linux builds done".
In January 2012, Besset resigned from id Software, ending hope for future Linux builds (though Doom 3 BFG Edition came to Linux via source port).A year later John Carmack revealed that ZeniMax Media "doesn't have any policy of 'unofficial binaries'", and so prevented id Software from pursuing any sort of third-party builds as it had in the past, be it Linux ports or experimental releases, and he then suggested the use of Wine instead.
On July 2, 2012, he was announced to have joined Frozen Sand, which is currently developing Urban Terror HD.
In September 2016, he ported Rocket League to SteamOS/Linux with the help of Ryan C. Gordon
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. Quake takes inspiration from gothic fiction and the works of H. P. Lovecraft.
John D. Carmack II is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes. In 2013, he resigned from id Software to work full-time at Oculus VR as their CTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI). In 2022, he left Oculus to work on his startup, Keen Technologies.
Loki Software, Inc. was an American video game developer based in Tustin, California, that ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki. Although successful in its goal of bringing games to the Linux platform, the company folded in January 2002 after filing for bankruptcy.
Doom 3 is a 2004 horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005.
Quake 4 is a 2005 military science fiction first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.
Wolfenstein: Enemy Territory is a free and open-source multiplayer first-person shooter video game within the Wolfenstein series. It was originally planned to be released as a commercial expansion pack to Return to Castle Wolfenstein and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game. In January 2004, the source code for the game logic was released to the benefit of its modding community.
Dave D. Taylor is an American game programmer, best known as a former id Software employee and noted for his work promoting Linux gaming.
Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of Quake and its nonlinear, standalone sequels which vary in setting and plot.
Katherine Anna Kang is an American video game designer.
id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for their video game Quake III Arena. It has been adopted by numerous games. During its time, it competed with the Unreal Engine; both engines were widely licensed.
Enemy Territory: Quake Wars is a first-person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360. The game was first released in the PAL region on September 28, 2007, and later in North America on October 2. It is a spinoff of the Quake series and the successor to 2003's Wolfenstein: Enemy Territory.
The operating system GNU/Linux can be used for playing video games. Because many games are not natively supported for the Linux kernel, various software has been made to run Windows games, such as Wine, Cedega, and Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are normally not supported on Linux.
Ryan C. Gordon is a computer programmer and former Loki Software employee responsible for icculus.org, which hosts many Loki Software projects as well as others. Gordon's site hosts projects with the code from such commercial games as Duke Nukem 3D, Shadow Warrior, Quake III Arena and other free and open source projects for multiple platforms.
id Tech 5 is a proprietary game engine developed by id Software. It followed its predecessors, id Tech 1, 2, 3 and 4, all of which had subsequently been published under the GNU General Public License. It was seen as a major advancement over id Tech 4. The engine was first demonstrated at the WWDC 2007 by John D. Carmack on an eight-core computer; however, the demo used only a single core with single-threaded OpenGL implementation running on a 512 MB 7000 class Quadro video card. id Tech 5 was first used in the video game Rage, followed by Wolfenstein: The New Order, The Evil Within and Wolfenstein: The Old Blood. It was followed up by id Tech 6.
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.
Wolfenstein is a first-person shooter video game developed by Raven Software and published by Activision, part of the Wolfenstein video game series. It serves as a loose sequel to the 2001 entry Return to Castle Wolfenstein, and uses an enhanced version of id Software's id Tech 4. The game was released in August 2009 for Microsoft Windows, PlayStation 3 and Xbox 360.
SuperGamer is a Linux distribution for the x86 platform originally based on the PCLinuxOS distribution, and is currently based on VectorLinux. Focusing on gaming, it is designed to be run directly from a Live DVD.
Based on Id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like Team Fortress, whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima.
To my wonderful wife Christine for 'putting up with me' through the yearsSee: http://members.iinet.net.au/~tmorrow/doom3/emails.html#Thanks..
I don't think that a good business case can be made for officially supporting Linux for mainstream games today, and Zenimax doesn't have any policy of 'unofficial binaries' like Id used to have... I have argued for their value (mostly in the context of experimental Windows features, but Linux would also benefit), but my forceful internal pushes have been for the continuation of Id Software's open source code releases, which I feel have broader benefits than unsupported Linux binaries."