This article needs additional citations for verification .(July 2010)
|Tintin in Tibet|
|Developer(s)|| Infogrames Multimedia |
(Game Boy, Game Gear, GBC)
East Point Software (PC)
Emmanuel Régis (SNES, GEN)
Alberto Jose González
(Game Boy, Game Gear, GBC)
|Platform(s)||Windows, Super NES, Mega Drive, Game Gear, Game Boy, GBC|
Tintin in Tibet is a video game based on the storyline of the same title from the series The Adventures of Tintin , the comics series by Belgian cartoonist Hergé. It was one of a series of two games released, the other being Prisoners of the Sun . It was released for the Super NES, Game Boy, Game Gear and the Mega Drive by the late 1995, followed by a version for PC (MS-DOS and Windows 95) in 1996 and Game Boy Color in 2001.
Mean Machines Sega gave the game a 70/100, praising the games visual looks, although stating "The actual gameplay, roving the left -right level from point to point, becomes repetitive".Total! gave the game a 79 out of 100, describing the game as being difficult and having "odd gameplay flaws", although also writing that the game "manages to display most of the traits of a good, solid platformer".
|Game Boy||PC||Sega Genesis||SGG||SNES|
|Mean Machines Sega||N/A||N/A||70/100||N/A||N/A|
|Official Nintendo Magazine||N/A||N/A||N/A||N/A||79/100|
|Video Games (DE)||N/A||N/A||62%||N/A||62%|
Terranigma is a 1995 action role-playing game developed by Quintet for the Super Nintendo Entertainment System (SNES), with manga artist Kamui Fujiwara acting as the character designer. The game tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day. The game is considered the third and final entry in an unofficial trilogy of action RPGs created by Quintet, also including Soul Blazer (1992) and Illusion of Gaia (1993).
The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.
Primal Rage is a fighting game developed and released by Atari Games to arcades in August 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven large beasts that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era including special moves and gory finishing maneuvers. Ports were released for home consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. The game sold more than 1.5 million copies.
Ardy Lightfoot is a platform game released on the Super Nintendo Entertainment System in 1993 in Japan and 1994 in the west. It was developed by ASCII and published by Titus France in North America and Europe.
Urban Strike is a video game developed and published by Electronic Arts. It was initially released for the Sega Genesis in 1994, with ports handled by Black Pearl Software to the Super Nintendo Entertainment System and Game Gear in 1995 and to the Game Boy in 1996. It is the third game in the Strike series, after Desert Strike: Return to the Gulf and Jungle Strike.
Dragon Ball Z: Idainaru Dragon Ball Densetsu is a 1996 fighting video game co-developed by BEC and Tose and published by Bandai for the PlayStation and Sega Saturn. Based upon Akira Toriyama's Dragon Ball franchise, following the Saiyan arc to the conclusion of the Majin Buu saga, it is the first three-dimensional fighting game in the series prior to Budokai Tenkaichi. Its gameplay consists of three-on-three fights taking place on free-roaming 3D arenas, using a main six-button configuration, featuring special moves as well as three playable modes.
The Adventures of Batman & Robin is a series of video game adaptations released between 1994 and 1995 featuring the DC Comics characters Batman and Robin based on Batman: The Animated Series. The games were released for numerous platforms, with the Genesis, Game Gear, and Sega CD versions published by Sega while the Super NES version was published by Konami.
Batman Forever is a beat 'em up video game based on the movie of the same name. Though released by the same publisher at roughly the same time, it is an entirely different game from Batman Forever: The Arcade Game. The game was followed by Batman & Robin in 1998, itself based on the movie of the same name.
Aaahh!!! Real Monsters is an action-adventure platform game developed by Realtime Associates and published by Viacom New Media in 1995 for the Sega Genesis and SNES based on the animated series Aaahh!!! Real Monsters on Nickelodeon.
Dragon Ball Z: Buyū Retsuden is a 1994 fighting video game developed and published by Bandai and Ecofilmes for the Sega Mega Drive. Based upon Akira Toriyama's Dragon Ball franchise, it is the only game in the series released for the Mega Drive, following the Frieza and Cell sagas. Its gameplay has been described as a combination of the original Super Butōden and Super Butōden 2, consisting of one-on-one fights using a three-button configuration, featuring special moves and two playable modes.
Skyblazer is a platform video game published by Sony Imagesoft, released in early 1994 for the Super Nintendo Entertainment System. It involves Sky, the Skyblazer hero searching for Ashura, the Lord of War, who had kidnapped the sorceress Ariana.
Mr. Nutz is a 2D side-scrolling platform game published by Ocean Software. It was released for the Super Nintendo Entertainment System in late 1993 in Europe and in North America and Japan in 1994. In 1994, it was released for the Mega Drive as Ocean's first Sega game, and on the Game Boy. It was also released on the Sega Channel in 1995, the Game Boy Color in 1999, and remade for the Game Boy Advance in 2001.
The Lost Vikings is a puzzle-platform game developed by Silicon & Synapse and published by Interplay. It was originally released for the Super NES in 1993, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Mega Drive/Genesis systems; the Mega Drive/Genesis version contains five stages not present in any other version of the game, and can also be played by three players simultaneously. Blizzard re-released the game for the Game Boy Advance in 2003. In 2014, the game was added to Battle.net as a free download emulated through DOSBox. In celebration of the company's 30th anniversary, The Lost Vikings was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the Blizzard Arcade Collection in February 2021.
Soccer Brawl is a futuristic soccer game first released in arcades on February 14, 1992. It was available on the Neo Geo on March 13 the same year and later for the Neo Geo CD on March 31, 1995.
Swagman is a 1997 action-adventure video game developed by Core Design and published by Eidos Interactive in Europe for the Sega Saturn and in North America for the PlayStation. In the game, players assume the role of Zack and Hannah to free the imprisoned Dreamflight fairies and stop the villain Swagman from unleashing his horde of monsters upon the world, whose inhabitants cannot wake up from their nightmares. The title was developed in conjunction with other projects at Core Design, taking influence from the works of Tim Burton. Versions for both the 32X and Atari Jaguar CD were announced but not released. It was received with mostly positive reception from critics.
Dragon Ball Z: Super Butōden 2 is a 1993 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. Based upon Akira Toriyama's Dragon Ball franchise, it is the sequel to Dragon Ball Z: Super Butōden, which was released earlier in 1993 for SNES. Following the Cell Games arc and a side-story about characters from the films Dragon Ball Z: Broly – The Legendary Super Saiyan and Dragon Ball Z: Bojack Unbound, its gameplay remains relatively the same as the original Super Butōden, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as three playable modes.
Dragon Ball Z: Super Butōden 3 is a 1994 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. Based upon Akira Toriyama's Dragon Ball franchise, it is the sequel to Dragon Ball Z: Super Butōden 2, which was released earlier in 1993 for SNES. Following the Majin Buu arc, its gameplay remains relatively the same as the previous two Super Butōden entries, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as two playable modes.
Dragon Ball Z: Hyper Dimension is a 1996 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. Based upon Akira Toriyama's Dragon Ball franchise, it is the last fighting game in the series to be released for SNES. Following from the Freezer arc to the conclusion of the Majin Buu saga, its gameplay is similar to the earlier Super Butōden entries, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as multiple game modes.