Todd's Adventures in Slime World

Last updated
Todd's Adventures in Slime World
Todd's Adventures in Slime World cover art (Atari Lynx).jpg
Atari Lynx cover art in all regions
Developer(s) Epyx
Micro World (Genesis)
ISC (PCE Super CD-ROM²)
Publisher(s)
  • Lynx
    • JP: Mumin Corporation
    Genesis
    PC Engine Super CD-ROM²
    • JP: Micro World
Programmer(s) Peter M. Engelbrite
Artist(s) Matthew Crysdale
Phillip Vaughan
Composer(s) Christopher Grigg
Eric VanRhee
Platform(s) Lynx
PC Engine Super CD-ROM²
Genesis
Release
  • Lynx
    • NA: October 1990
    • EU: 1990
    • JP: 25 August 1990
    Genesis
    PC Engine Super CD-ROM²
    • JP: 9 October 1992
Genre(s) Action-adventure [1]
Mode(s) Single-player, multiplayer

Todd's Adventures in Slime World is a side-scrolling platform video game first released for the Atari Lynx in 1990, with Sega Genesis and PC Engine Super CD-ROM² versions following in 1992.

Contents

Gameplay

Atari Lynx version screenshot. LYNX Todd's Adventures in Slime World.png
Atari Lynx version screenshot.

Todd's Adventures in Slime World is a 2D platform game, with multidirectional shooting and metroidvanie-style maps. [2] The main character of the game is Todd the explorer, who enters Slime World to search for gems. [3] Todd starts the game with a water pistol and computer generated map. [3] Players in Slime World are armed with a water cannon that can be fired at many angles and can kill most enemies in one hit, cling to and climb most walls, and perform high and long jumps. Although nominally an action game, many rooms require knowledge of the player's abilities and can only be navigated in certain ways, frequently giving it an air of a puzzle game.

Todd can sustain ordinary damage from many sources, but there are invulnerability shields and pools of water that remove all damage taken when used. Red enemies, when shot, release a spray of red slime that can instantly kill even a shielded player, creating circumstances when it is best not to shoot foes.

There is also a type of enemy called a Hidden Snapper, that instantly kills players that step over it. Snappers are often undetectable until triggered, though subtle design cues hint at their location. Players (usually) have infinite lives to explore the world, but lose all their inventory items if Todd dies and are also sent back to the last checkpoint arrow passed.

Plot

Todd is a galactic explorer who, while in the Andromeda sector, discovered a starship and downloaded part of the captain's log. The log contains information on Slime World, a world teeming with disgusting life forms and the presence of valuable slime gems. [4]

Multiplayer

In the multiplayer scenario there is one single seater escape capsule and the players must fight each other to get to it first. [4]

Variations

The game contains seven "levels" that are more akin to game variations, each possessing not just its own map but its own variation on the basic rules. The variations are:

Items

The items in the game are:

Development

Peter Engelbrite who worked for Epyx one of the programming divisions at Atari stated in his interview with Retro Gamer Magazine that "I saw that many of the movies for kids around that time had at least some slime in them" and commented that it was the "current craze" in the 1990s. [5] Engelbrite went on to develop the game which also included the option to link up eight Atari Lynx machines through its Comlynx system. This was then credited to be the first eight player game ever created and the only eight player game on the Lynx. [5] [3]

Matt Householder of Epyx was charged with porting the game from the Lynx to Sega Genesis and PC Engine CD. [5] The Genesis and PC Engine CD versions were changed to two player split screen, had different sound tracks and the map moved to the top right corner. [5]

Reception

Lynx

In a capsule review of the Lynx version for STart , Clayton Walnum called the game "Wonderfully gross" and "a guaranteed hit." [11] CVG Magazine reviewed the game in their January 1991 issue calling it a "superb exploration game", "highly original", "with plenty of long-lasting appeal" giving a score of 90 out of 100. [7]

Robert A. Jung reviewed the Atari Lynx version of the game in IGN. In his final verdict, he stated that "Todd's Adventures in Slime World will appeal mostly to players who enjoy the idea of exploring every nook and cranny of its vast, gooey terrain. For others, however, the appeal is not as distinct; depending on personal preferences and the availability of friends, the value of this card will vary significantly." He gave the game 7 out of 10. [3]

Marshal Rosenthal reviewed the game in the short lived Raze Magazine giving a score of 92%. [9]

Genesis

N. Somniac of GamePro characterized the Genesis version as "a faithful translation" of the Lynx version which benefits from the large screen presentation. He was especially impressed that the multiplayer mode was adapted to split-screen format without significant slowdown or reduction in graphic quality. Additionally praising the convenience of the restart/password feature and the variety of gameplay possibilities resulting from the many features, he concluded, "Sharp graphics, an engaging story line, and a nice mixture of action and suspense guarantees a messy, but fun-filled, time for all!" [12] Most of the four reviewers of Electronic Gaming Monthly agreed that the Genesis version improved on the presentation of the Lynx original, though Martin Alessi contended the controls are not nearly as good, affecting the playability. Steve Harris found the essential gameplay concept "awkward and flat", while Ed Semrad and Sushi-X had more positive reactions, praising the long levels and challenge. They gave it a 6.25 out of 10. [8] Mega Action gave a negative review writing: "The sound is poor and the graphics are small and untidy" and felt one of the major problems with Slime World is the lack of variety between levels. [13]

In a 2006 retrospective review, Benjamin Galway of Sega-16 stated that the Genesis version's reduction of the multiplayer mode from eight players to two, along with its addition of an ever-present map to eliminate any possibility of getting lost, takes away most of the game's appeal. He also stated that the background graphics, animations, and color palette are inferior to the Lynx version's, and while the play control is the same, this is not a positive since the original had clunky and unnatural control. He nonetheless gave it a 7 out of 10. [14]

Awards

Todd's Adventures in Slime World was awarded Game Players Magazine' game of the year. [5]

Related Research Articles

<span class="mw-page-title-main">Atari Lynx</span> Handheld game console

The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal display. Powered by a 16 MHz 65C02 8-bit CPU and a custom 16-bit blitter, the Lynx was more advanced than Nintendo's monochrome Game Boy, released two months earlier. It also competed with Sega's Game Gear and NEC's TurboExpress, released the following year.

<i>Wonder Boy in Monster Land</i> 1987 video game

Wonder Boy in Monster Land, known by its original arcade release as Wonder Boy: Monster Land, is an platform video game developed by Westone Bit Entertainment and released by Sega in Japanese arcades in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game Wonder Boy and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.

<i>Zombies Ate My Neighbors</i> 1993 video game

Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and published by Konami for the Super NES and Sega Mega Drive/Genesis consoles in 1993.

<i>Batman Returns</i> (video game) 1992 video game

Batman Returns is a 1992 beat 'em up video game for various platforms based on the film of the same name. The Sega console versions were published by Sega while the NES and Super NES versions were developed and published by Konami. The MS-DOS and Amiga versions were also published by Konami, but were developed by Spirit of Discovery and Denton Designs respectively. An Atari ST version by Konami was also advertised, but never released. There is also an Atari Lynx version, published by Atari Corporation.

<i>The Humans</i> (video game) 1992 video game

The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.

<i>Blue Lightning</i> (1989 video game) 1989 video game

Blue Lightning is a 1989 combat flight simulation video game developed by Epyx and published by Atari Corporation in North America and Europe for the Atari Lynx. It was also released in Japan on December 1 of the same year, where it was instead distributed by Mumin Corporation. It was one of the launch titles that were released along with the system in North America and was jointly written by Stephen Landrum, lead programmer Brian Bowhay, who also developed the Lynx hardware and Chip's Challenge creator Chuck Sommerville.

<i>California Games</i> Sports video game

California Games is a 1987 sports video game originally released by Epyx for the Apple II and Commodore 64, and ported to other home computers and video game consoles. Branching from their Summer Games and Winter Games series, this game consists of a collection of outdoor sports purportedly popular in California. The game was successful and spawned a sequel.

<i>Magic Carpet</i> (video game) 1994 video game

Magic Carpet is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994. Its graphics and gameplay were considered innovative and technically impressive at the time of its release.

<i>Crush, Crumble and Chomp!</i> 0000 video game

Crush, Crumble and Chomp! is a 1981 video game where the player takes control of a movie monster and attacks a major city, such as New York or San Francisco. It was published in 1981 for the TRS-80, Apple II, and Atari 8-bit family. Ports to the VIC-20, Commodore 64, and DOS were released later. Some versions were published under the company's original name of Automated Simulations, while the rest use Epyx.

<i>Pitfall: The Mayan Adventure</i> 1994 video game

Pitfall: The Mayan Adventure is a side-scrolling action-platform video game developed by Activision in conjunction with Kroyer Films and originally published in North America and Europe in 1994. The fourth installment in the Pitfall! franchise, players assume the role of Pitfall Harry Junior as he embarks on a journey through the Mayan jungles of Central America in an attempt to rescue Pitfall Harry, his father and the protagonist of previous entries in the series, from the evil Mayan warrior spirit named Zakelua. Its gameplay mainly consists of action and platforming mixed with stage-based exploration using a main six-button configuration.

<i>Double Dragon</i> (video game) 1987 arcade game

Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.

<i>Mercs</i> 1990 video game

Mercs, originally released as Senjō no Ōkami II in Japan, is a run-and-gun shooter arcade video game developed and published by Capcom in 1990. It is a sequel to the 1985 arcade game Commando. While not as successful as its predecessor, Mercs was generally well-received by critics and was a moderate commercial success. It was followed by Wolf of the Battlefield: Commando 3 in 2008, a downloadable game.

<i>Zarlor Mercenary</i> 1990 video game

Zarlor Mercenary is a vertically scrolling shooter for the Atari Lynx handheld console, developed by Epyx and published by Atari Corporation.

<i>Gates of Zendocon</i> 1989 video game

Gates of Zendocon is a horizontally scrolling shooter developed by Epyx and published by Atari Corporation in 1989 in North America and Europe for the Atari Lynx. It was released in Japan on December 23 of the same year, where it was distributed by Mumin Corporation. One of the first games written for the platform, it was one of the launch titles that were released along with the system in North America.

<i>Xybots</i> 1987 video game

Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.

<i>Mighty Morphin Power Rangers</i> (video game) 1994 video game

Mighty Morphin Power Rangers is the title of five different video games based on the first season of the television series of the same name, one for each of the following game platforms: Sega Genesis/Mega Drive, Super Nintendo Entertainment System, Game Boy, Game Gear, and Sega CD. The Nintendo versions of the game were released by Bandai, while the Sega versions were published by Banpresto, a pseudonym of Bandai. The Green Ranger is only playable on the Genesis and Game Gear versions of the game.

<i>Dragon: The Bruce Lee Story</i> (video game) 1994 video game

Dragon: The Bruce Lee Story is a fighting video game developed and originally published by Virgin Interactive Entertainment in Europe for the Sega Genesis in June 1994. It is based on the 1993 film of the same name, which is a semi-fictionalized account of the life of Hong Kong-American actor and martial artist Bruce Lee. Following the events of the movie, players take control of Bruce Lee across several stages that takes places in different time periods of his life and fight against some of his adversaries.

<i>Fever Pitch Soccer</i> 1995 video game

Fever Pitch Soccer, known as Head-On Soccer in North America, is a soccer video game originally developed and published by U.S. Gold for the Sega Genesis/Mega Drive in 1995.

<i>Jurassic Park: Rampage Edition</i> 1994 video game

Jurassic Park: Rampage Edition is a 1994 side-scrolling video game developed by BlueSky Software and published by Sega for the Sega Genesis. It is the sequel to Sega's previous Jurassic Park video game, based on the film of the same name and also released for the Genesis. Jurassic Park: Rampage Edition is a revamped version of its predecessor, featuring similar gameplay with several changes, and a new story that continues from where the previous game ended.

<i>Pro Quarterback</i> 1992 video game

Pro Quarterback is a 1992 multiplatform video game that is based on American football. It was released for both the Super NES and the Sega Genesis video game consoles. A port for the Atari Lynx was announced but never released.

References

  1. Atari Lynx: Perfect Ten Games - 9. Todd's Adventure In Slime World (1992//Epyx). Classic Video Games Hardware Genius Guide. Imagine Publishing. 2011. ISBN   978-1-9082222-2-0 . Retrieved 2019-05-14. Slime World itself is absolutely huge and it will take an age to fully explore this Metroid-styled adventure
  2. "A Look Inside Evercade's Atari Lynx Collection 2 Cartridge - Hardcore Gamer". hardcoregamer.com. 2021-01-10. Retrieved 2023-01-02.
  3. 1 2 3 4 5 Robert A. Jung (6 July 1999). "The first eight-player video game -- but is it any good?". ign.com. IGN Entertainment. Retrieved 26 February 2018.
  4. 1 2 Todd's Adventures in Slime World instruction manual. Atari. 1990. p. 1.
  5. 1 2 3 4 5 "Todd's Adventures in Slime World". Retro Gamer Magazine (164): 74.
  6. Williamson, Colin. "Todd's Adventures in Slime World (Atari Lynx) Review". Allgame. Archived from the original on November 14, 2014. Retrieved May 16, 2022.
  7. 1 2 "Latest Lynx Lowdown". No. 110. Computer Video Game Magazine. January 1991. p. 137.{{cite magazine}}: Cite magazine requires |magazine= (help)
  8. 1 2 "Review Crew: Slime World". Electronic Gaming Monthly . No. 36. Sendai Publishing. July 1992. p. 22.
  9. 1 2 Marshal Rosenthal (November 1990). Todd's Adventures in Slime World. Raze Magazine. p. 42 via archive.org.
  10. "Slime World Review". Mega Action. Europress Interactive (1): 47. June 1993. Retrieved May 24, 2022.
  11. Walnum, Clayton (December 1990). "The Lynx Collection". STart . No. 39. Antic Publishing. pp. 72–73.
  12. "Genesis ProReview: Todd's Adventures in Slime World". GamePro . No. 46. IDG. July 1992. p. 42.
  13. "Slime World Review". Mega Action. Europress Interactive (1): 47. June 1993. Retrieved May 24, 2022.
  14. Galway, Benjamin (July 10, 2006). "Todd's Adventures in Slime World". Sega 16. Retrieved 19 August 2012.