Todd Hollenshead | |
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![]() Hollenshead at QuakeCon 2007 | |
Occupation | CEO/President, id Software (1996-2013); Head of Publishing, Saber Interactive (current) |
Spouse(s) | Mihaela Plesa |
Todd Hollenshead was President and CEO of id Software while the company put out some of the gaming world’s most iconic video game franchises: Doom, Quake, Wolfenstein, and Rage. In addition to his software work, he is also known in the gaming community for his long hair and his role as "MC" at Quakecon, a LAN party and gaming convention in Dallas, Texas.
Hollenshead formerly worked as a tax consultant at Arthur Andersen, later joining id Software in 1996. He stayed on as President of id after it was acquired by ZeniMax in 2009, but left the company in 2013. [1]
In February 2018, Hollenshead took a leadership role at Nerve Software. [2]
In November of 2020, after almost three years at Nerve Software, Todd has taken a position as Head of Publishing at Saber Interactive.
Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting his way through hordes of invading demons from Hell. The first episode, comprising nine levels, was distributed freely as shareware and played by an estimated 15–20 million people within two years; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, The Ultimate Doom, was released in 1995 and sold at retail.
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992 for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives and a variety of guns.
John D. Carmack II is an American computer programmer, video game developer and engineer. He co-founded the video game company id Software and was the lead programmer of its games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes. In 2013, he resigned from id to work full-time at Oculus VR, where he served as CTO and later Consulting CTO in 2019.
Alfonso John Romero is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom, Doom II and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first-person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term "deathmatch".
Doom 3 is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005.
Doom II, also known as Doom II: Hell on Earth, is a first-person shooter game by id Software. It was originally released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike the original Doom, which was initially only available through shareware and mail order, Doom II was sold in stores. Master Levels for Doom II, an expansion pack with 21 new levels, was released on December 26, 1995.
American James McGee is an American video game designer. He is best known as the designer of American McGee's Alice, its sequel Alice: Madness Returns, and his works on various video games from id Software.
Adrian Carmack is one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack. The founders met while working at Softdisk's Gamer's Edge division and started id in 1991. Adrian Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, DOOM, Hexen: Beyond Heretic, Quake, Quake II and Quake III Arena.
Doom is a 2005 science fiction film directed by Andrzej Bartkowiak. Loosely based on the video game series of the same name by id Software, the film stars Karl Urban, Rosamund Pike, Razaaq Adoti, and Dwayne Johnson. In the film, a group of Marines are sent on a rescue mission to a facility on Mars, where they encounter genetically engineered creatures.
Dave D. Taylor is an American game programmer, best known as a former id Software employee and noted for his work promoting Linux gaming. In 1993 he graduated from the University of Texas at Austin with a Bachelor of Science degree in electrical engineering.
Carl Sanford Joslyn "Sandy" Petersen is an American game designer. He worked at Chaosium, contributing to the development of RuneQuest and later creating the acclaimed and influential horror role-playing game Call of Cthulhu. He would later join iD Software where he would work on the development of the Doom franchise and Quake.
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a 2003 book by David Kushner about id Software and its influence on popular culture, focusing chiefly on the video-game company's co-founders John Carmack and John Romero.
Kevin Cloud is an American video game artist born in Shreveport, Louisiana in 1965 to a teacher and electrician. He graduated from LSU-Shreveport in 1987 with a degree in Political Science and intended to pursue law school, but married shortly after. He acquired his first full-time job as a computer artist at Softdisk in 1985. He was hired by id Software on March 10, 1992 to work as an assistant artist to lead artist Adrian Carmack, where he remained to work on popular computer games such as Wolfenstein 3D, Doom, and Quake, climbing the ranks of the company. Prior to his career at id, he was employed by Softdisk as an editorial director, where several other id founders worked. During that time he also worked as an illustrator for Softdisk's Commodore 64 disk magazine Loadstar. Cloud was an artist and co-owner of id until the ZeniMax Media merger in 2009, where he now serves as executive producer on the current Doom games.
id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack, who also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in Quake 4, Prey, Enemy Territory: Quake Wars, Wolfenstein, and Brink. id Tech 4 is licensed under the terms of the GNU General Public License v3.0 or later.
Doom is a 2016 first-person shooter game developed by id Software and published by Bethesda Softworks. It is the first major installment in the series since Doom 3 (2004). Players take the role of an unnamed space marine, known as the Doom Slayer, as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation within their energy-mining facility on Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions known as "glory kills".
Doom is a video game series and media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series focuses on the exploits of an unnamed space marine operating under the auspices of the Union Aerospace Corporation (UAC), who fight hordes of demons and the undead.
Timothée Besset is a French software programmer,, best known for supporting Linux, as well as some Macintosh, ports of id Software's products. He has been involved with the game ports of various id properties over the past ten years, starting with Quake III Arena. Since the development of Doom 3 he was also in charge of the multiplayer network code and various aspects of game coding for id, a role which had him heavily involved in the development of their online game QuakeLive.
id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game Doom. Internally, the development team also used the codename id Tech 666 to refer to the engine. The PC version of the engine is based on Vulkan API and OpenGL API.
Mark A. Rein is a Canadian entrepreneur and the vice president of video game and software development company Epic Games. He is also a co-owner of the NHL's Carolina Hurricanes.