Tokyo Twilight Ghost Hunters

Last updated
Tokyo Twilight Ghosthunters
Tokyo Twilight Ghost Hunters.png
European PlayStation Vita box art
Developer(s) Now Production
Toybox Inc.
Publisher(s)
Director(s) Shuho Imai [1]
Producer(s) Tomio Kanazawa [1]
Artist(s) Chinatsu Kurahana [1]
Writer(s) Shuho Imai [1]
Composer(s) The Key Project [1]
Series Tokyo Majin Gakuen Denki
Platform(s) PlayStation 3, PlayStation Vita, PlayStation 4, Windows
Release
April 10, 2014
  • Original version
    • JP: April 10, 2014
    • NA: March 10, 2015
    • PAL: March 13, 2015
    Daybreak: Special Gigs
    • JP: November 26, 2015
    • NA: September 20, 2016
    • PAL: October 21, 2016
    • AU: October 28, 2016 (PS4)
    • WW: March 17, 2017 (Windows)
Genre(s) Adventure, visual novel, strategy role-playing

Tokyo Twilight Ghost Hunters (魔都紅色幽撃隊, Mato Kurenai Yūgekitai) is a 2014 visual novel produced by Toybox Inc. for the PlayStation 3 and PlayStation Vita. It was originally released in Japan by Arc System Works and was released in North America by Aksys Games and in the PAL region by NIS America in 2015. [2] [3] An updated version with a reworked battle system, titled Tokyo Twilight Ghost Hunters Daybreak: Special Gigs, first released in Japan in 2015 before releasing worldwide for PlayStation 3, PlayStation 4, PlayStation Vita, and Windows. [4]

Contents

The game includes adventure game and visual novel gameplay, as well as strategy role-playing elements. [5]

Reception

Tokyo Twilight Ghost Hunters

The original game received "mixed" reviews on both platforms, according to the review aggregation website Metacritic. [6] [7] In Japan, however, Famitsu gave the PS3 and Vita versions each a score of 31 out of 40. [9] [10]

Hardcore Gamer criticized the lack of explanations for many of the elements of the Vita version, such as the icon-based system for responding to characters, while also praising the character animation. [11]

Erren VanDuine of PlayStation LifeStyle also disliked the lack of in-game explanations, but gave praise in particular to the art style, character animation, backgrounds, story, and the English localization, while criticizing the role-playing segments for being too frustrating and luck-based. [17]

Daybreak Special Gigs

The PlayStation 4 and Vita versions of Daybreak Special Gigs received "mixed" reviews according to Metacritic. [21] [22]

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References

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