Tolkienmoot | |
---|---|
Status | Active |
Genre | Gaming |
Venue | Spokane, Washington |
Country | United States |
Inaugurated | 2005 |
Most recent | 2021 |
Attendance | 20–45 in-person, 100–200 online interactive participation |
Organized by | Eä Tolkien Society, an official smial of the UK Tolkien Society |
Filing status | non-profit/free |
Website | http://www.tolkienmoot.org/ |
Tolkienmoot is an annual convention run by the Eä Tolkien Society (official smial of the UK Tolkien Society [1] ) created for scholars, gamers, and enthusiasts of the works of J. R. R. Tolkien. It began under the name of Merpcon (for "Middle-earth Role Playing Conference") in 2005. Always a convention focused on Tolkien scholarly discussion and gaming in Middle-earth, its name was changed in 2009 as the venue expanded. The convention was founded by Hawke Robinson [2] and others.
Tolkienmoot includes scholarly discussions and guest speakers, but also provides an emphasis on role-playing games. It is typically held annually on the third weekend of July in Spokane, Washington, typically for 1 to 5 days. The convention is open and free to the public. In 2022 it moved to a dedicated regular location at the non-profit RPG Research community center. [3]
The event is focused on J. R. R. Tolkien and his works, with a special emphasis on gaming, especially tabletop paper and dice Role playing games, using any role playing game system adapted or created for play in Middle-earth, as well as video games, wargames, and boardgames. [4] [5] Participation is both in-person and remote. Each event has guest speakers such as Tolkien scholars and published authors. These have included the author John Garth and the Tolkien scholar John D. Rateliff. [6] Each event has a different theme, such as "Elves", "Hobbits", "Dunedain", or "Trees". Events explore new and old game systems such as Iron Crown Enterprises' Middle-Earth Role Playing; a Dungeons & Dragons 3.5 variant known as Ea RPG d20; [7] Harnmaster adapted for use in Middle-earth; Adventures in Middle-earth by Cubicle 7; The One Ring Role-Playing Game 2nd Edition by Free League Publishing; and others. Tolkienmoots feature new Other Minds Magazine issues and have discussed papers such as "Tolkien's Love of Trees and the Environment". [8]
Different approaches to the guest speaker segments have been used. The opening speaking session is typically presented by the convention founder, with a "state of the union" discussion about the current state of Tolkien scholarship, fandom, role-playing gaming community, [9] project updates. Other sessions have sometimes been in a format called "Raw Hobbit", hosted by Tolkien essayist and author Michael Martinez as an homage to William Shatner's Raw Nerve talk show. Other sessions have included the interactive "Tolkien Youth Panel", while still other sessions generally include notable guest speakers (see list) with local and online audience participation in follow-up Q&A. The final sessions often overlap with episodes of Middle-earth Talk Radio [10] as a live broadcast from the third day of the event with live audience participation both locally and online.
The founders of Tolkienmoot are also the founders of Other Minds Magazine and an official smial of the UK Tolkien Society, the Eä Tolkien Society based in Spokane, Washington, U.S. [11]
The Hobbit, or There and Back Again is a children's fantasy novel by the English author J. R. R. Tolkien. It was published in 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the New York Herald Tribune for best juvenile fiction. The book is recognized as a classic in children's literature and is one of the best-selling books of all time, with over 100 million copies sold.
Tom Bombadil is a character in J. R. R. Tolkien's legendarium. He first appeared in print in a 1934 poem called "The Adventures of Tom Bombadil", which also included The Lord of the Rings characters Goldberry, Old Man Willow and the barrow-wight, from whom he rescues the hobbits. They were not then explicitly part of the older legends that became The Silmarillion, and are not mentioned in The Hobbit.
Radagast the Brown is a fictional character in J. R. R. Tolkien's legendarium. A wizard and associate of Gandalf, he appears briefly in The Hobbit, The Lord of the Rings, The Silmarillion, and Unfinished Tales.
Middle-earth Role Playing (MERP) is a 1984 tabletop role-playing game based on J. R. R. Tolkien'sThe Lord of the Rings and The Hobbit under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost the license on 22 September 1999.
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the Rolemaster rules system, and its science-fiction equivalent, Space Master, have been the foundation of ICE's business.
The Lord of the Rings Roleplaying Game, released by Decipher, Inc. in 2002, is a tabletop role-playing game set in the fictional world of Middle-earth created by J. R. R. Tolkien. The game is set in the years between The Hobbit and The Fellowship of the Ring, but may be run at any time from the First to Fourth Age and contains many examples of how to do so. Sourcebooks cover the events of The Lord of the Rings and Peter Jackson's film trilogy adaptation.
The Atlas of Middle-earth by Karen Wynn Fonstad is an atlas of J. R. R. Tolkien's fictional realm of Middle-earth. It was published in 1981, following Tolkien's major works The Hobbit, The Lord of the Rings, and The Silmarillion. It provides many maps at different levels of detail, from whole lands to cities and individual buildings, and of major events like the Battle of the Pelennor Fields. The maps are grouped by period, namely the First, Second, and Third Ages of Middle-earth, with chapters on The Hobbit and The Lord of the Rings. A final chapter looks at geographic themes such as climate, vegetation, population, and languages around Middle-earth.
The Red Book of Westmarch is a fictional manuscript written by hobbits, related to the author J. R. R. Tolkien's frame stories. It is an instance of the found manuscript conceit, a literary device to explain the source of his legendarium. In the fiction, it is a collection of writings in which the events of The Hobbit and The Lord of the Rings were recounted by their characters, and from which Tolkien supposedly derived these and other works. The name of the book comes from its red leather binding and casing, and from its having been housed in the Westmarch, a region of Middle-earth next to the Shire.
Trolls are fictional characters in J. R. R. Tolkien's Middle-earth, and feature in films and games adapted from his novels. They are portrayed as monstrously large humanoids of great strength and poor intellect. In The Hobbit, like the dwarf Alviss of Norse mythology, they must be below ground before dawn or turn to stone, whereas in The Lord of the Rings they are able to face daylight.
Tolkien fandom is an international, informal community of fans of the works of J. R. R. Tolkien, especially of the Middle-earth legendarium which includes The Hobbit, The Lord of the Rings, and The Silmarillion. The concept of Tolkien fandom as a specific type of fan subculture sprang up in the United States in the 1960s, in the context of the hippie movement, to the dismay of the author, who talked of "my deplorable cultus".
The works of J. R. R. Tolkien have served as the inspiration to painters, musicians, film-makers and writers, to such an extent that he is sometimes seen as the "father" of the entire genre of high fantasy.
Do not laugh! But once upon a time I had a mind to make a body of more or less connected legend, ranging from the large and cosmogonic to the level of romantic fairy-story... The cycles should be linked to a majestic whole, and yet leave scope for other minds and hands, wielding paint and music and drama. Absurd.
Middle-earth Enterprises, formerly known as Tolkien Enterprises, is a subdivision of the Embracer Freemode division of Embracer Group and formerly a trade name for a division of The Saul Zaentz Company. The subdivision owns the worldwide exclusive rights to certain elements of J. R. R. Tolkien's two most famous literary works: The Hobbit and The Lord of the Rings. These elements include the names of characters contained within as well as the names of places, objects and events within them, and certain short phrases and sayings from the works.
There are many video games that have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment.
Tolkien's legendarium is the body of J. R. R. Tolkien's mythopoeic writing, unpublished in his lifetime, that forms the background to his The Lord of the Rings, and which his son Christopher summarized in his compilation of The Silmarillion and documented in his 12-volume series The History of Middle-earth. The legendarium's origins reach back to 1914, when Tolkien began writing poems and story sketches, drawing maps, and inventing languages and names as a private project to create a mythology for England. The earliest story, "The Voyage of Earendel, the Evening Star", is from 1914; he revised and rewrote the legendarium stories for most of his adult life.
John D. Rateliff is an American independent scholar of fantasy literature and author of roleplaying games. He specializes in the study of the works of J. R. R. Tolkien, particularly his Middle-earth writings, and wrote and edited the 2007 book The History of the Hobbit.
Middle-earth is the setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the Miðgarðr of Norse mythology and Middangeard in Old English works, including Beowulf. Middle-earth is the oecumene in Tolkien's imagined mythological past. Tolkien's most widely read works, The Hobbit and The Lord of the Rings, are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world.
The One Ring Roleplaying Game is a tabletop role-playing game set in J. R. R. Tolkien's Middle-earth, set at the time between The Hobbit and The Lord of the Rings. Designed by Francesco Nepitello and Marco Maggi, the game was initially published by Cubicle 7 in 2011 under the title The One Ring: Adventures over the Edge of the Wild. Cubicle 7 continued to publish the first edition of the game until 2019. Nepitello and Maggi developed the second edition, which is published by Free League Publishing under the same title, The One Ring Roleplaying Game.
The Tolkien Society is an educational charity and literary society devoted to the study and promotion of the life and works of the author and academic J. R. R. Tolkien.
The geography of Middle-earth encompasses the physical, political, and moral geography of J. R. R. Tolkien's fictional world of Middle-earth, strictly a continent on the planet of Arda but widely taken to mean the physical world, and Eä, all of creation, as well as all of his writings about it. Arda was created as a flat world, incorporating a Western continent, Aman, which became the home of the godlike Valar, as well as Middle-earth. At the end of the First Age, the Western part of Middle-earth, Beleriand, was drowned in the War of Wrath. In the Second Age, a large island, Númenor, was created in the Great Sea, Belegaer, between Aman and Middle-earth; it was destroyed in a cataclysm near the end of the Second Age, in which Arda was remade as a spherical world, and Aman was removed so that Men could not reach it.
Bradford Lee Eden is a librarian and musicologist, best known as a Tolkien scholar.