|Tony Hawk's Pro Skater|
|Platform(s)||PlayStation, Nintendo 64, Game Boy Color, Dreamcast, N-Gage|
Tony Hawk's Pro Skater, released as Tony Hawk's Skateboarding in the UK, Australia, New Zealand and parts of Europe, is a skateboarding video game developed by Neversoft and published by Activision. It was released for the PlayStation on September 29, 1999and was later ported to the Nintendo 64, Game Boy Color, Dreamcast, and N-Gage.
Tony Hawk's Pro Skater takes place in a 3D environment permeated by an ambience of punk rock and ska music. The player takes control of a variety of famous skateboarders and must complete missions by performing skateboarding tricks and collecting objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character's attributes, a free-play mode in which the player may skate without any given objective, and a multi-player mode that features a number of competitive games.
Tony Hawk's Pro Skater was met with critical acclaim for all versions but the Game Boy Color version, which had a more mixed reception. The game resulted in a successful franchise, receiving eight annualized sequels developed by Neversoft from 2000's Pro Skater 2 to 2007's Proving Ground .
Tony Hawk's Pro Skater puts the player in control of a famous skateboarder and takes place in a third-person view with a fixed camera. The goal of the game is to perform tricks and combinations thereof in an effort to increase the player's score. Movement can be altered using the d-pad, and ollies, grabs, flips and slides are each assigned to individual buttons. Each skateboarder has eight grabs, eight slides and eight flips. The number of points earned from a successful trick sequence is dependent on the amount of time spent in the air, the degree of rotation, and the number and variety of tricks performed; the more a single trick is performed in a sequence, the fewer points it will earn. When the player succeeds in performing tricks, a special gauge increases. When this gauge is full and flashing, the player is capable of performing a special trick that is worth many more points than ordinary tricks.If the player bails (falls off their skateboard), any points that may have been earned from the current combo are lost, and the special gauge is emptied.
In the game's "Career Mode", the player must complete five objectives (represented by videotapes) in each level within a period of two minutes. The player is not obligated to complete all the objectives within a single run; any completed objective is committed to the game's memory, which allows other objectives to be completed within multiple playthroughs of a level. Two common objectives in each level are achieved by accumulating two defined scores, while one other common objective is to collect letters of the word "SKATE", and another common objective is to destroy five of a certain object within each level. The fifth objective is more varied, but is often oriented around a specific element found in each level. Completing objectives unlocks additional levels and equipment for use. Three of the mode's levels take place in a competition in which the player performs for judges and accumulates the highest score within three one-minute rounds. The player receives a bronze, silver or gold medal depending on the final score they are given. Other single-player modes include the "Single Session", in which the player can freely accumulate a high score within two minutes using any previously-obtained levels and characters, and the "Free Skate", in which there is no time limit imposed.
The game features ten professional skateboarders which includes Tony Hawk, along with two unlockable original characters; Officer Dick and Private Carrera.
The multiplayer mode is played by two players in a split screen view and offers three games: "Graffiti", "Trick Attack", and "HORSE". In "Graffiti", players must accumulate the highest score by changing level elements into their own color via the use of tricks. If a player performs a higher-scoring trick on an element that has already been marked, the element will change to that player's color. "Trick Attack" is a mode in which players must accumulate the highest score by chaining tricks together. "HORSE" is a game that is played intermittently between two players, who must compete in rounds lasting either eight seconds or until a trick has been made. The player with the lower score on any given turn receives a letter in the word "HORSE" or whatever word the players had generated prior to the game's start. The first player to accumulate the entire word loses.
The game featured a total of ten real life professional skateboarders, along with two unlockable original characters.
|Featured Pro Skaters|
Following the releases of Sega's Top Skater and Electronic Arts' Street Sk8er ,Activision identified skateboarding-simulation games as a growing market in the gaming industry and concluded that such a title would resonate with a young audience. Preceding Neversoft's involvement in the project, the task of developing a skateboarding title for Activision was given to another studio. This studio's attempt did not impress Activision and didn't move past the concept stage. The publisher then decided to entrust the project to Neversoft, which had recently completed the third-person shooter game Apocalypse within nine months. Although Neversoft had never developed a sports video game before, the development team was confident in its ability to accomplish the task before its given deadline of the 1999 Christmas season.
During development, the Neversoft team would spend its lunch breaks at a bowling alley near the studio, where they would play and study from Sega's Top Skater in the arcade. The game's design served as a strong basic influence, along with observances of real skaters performing in the X Games. Although the team decided that Top Skater's linearity lacked the sense of fun they aimed for, the "racetrack" element was retained in two of the game's levels. Contrary to subsequent titles in the series, Neversoft did not use existing locations as reference for the game's level design, but simply envisioned potential skating areas such as a school or a city and incorporated elements such as ramps and rails to benefit the gameplay. The team consciously prioritized fun over realism in the approach to the game's level design and physics.
The game's engine is a modified version of that of Neversoft's previous title Apocalypse, and the game's prototype used Bruce Willis's character from that game as the player character. – an intense mix of acrobatics and hard-core technical skating". Hawk remarked that "[he had] always wanted to help create a video game that represented the reality and excitement of professional skateboarding".Once the prototype reached a functional and demonstrable state, the Neversoft team realized that they would require a professional skateboarder to aid in the remainder of production. At the time, Tony Hawk had been a popular figure within skateboarding. In September 1998, Activision established contact with Hawk and arranged a meeting between him and Neversoft. Hawk was impressed by the design team members' devotion to skateboarding, the controls and engine of their game's early build and thus agreed to lend his name and involvement to the production. Subsequently, Hawk would turn down Activision's offer of a one-time buyout for the permanent use of his name and likeness on the game in favor of a royalty deal in which Hawk would earn a percentage for every copy sold. As a result of the series' eventual success, Hawk would earn ten times Activision's initial offer within two years. On January 14, 1999, Activision publicly announced their agreement with Hawk to include him in the game. Activision senior vice president Mitch Lasky, in an interview with GameSpot, stated that the character was meant "to reflect Tony's signature style
Hawk would spend the development time periodically playing through the game's builds and providing feedback. He would also select a group of other professional skaters to include as playable characters based on their skills, personalities and diversity; each skater received a cut of the royalties and got to select their own attire and special trick for the game.In animating the skaters, the design team largely depended on using video footage as reference. The incorporation of motion capture was attempted to aid in the realism of the animation, but due to the technology's infancy, the result was ultimately determined to have not translated as well as what had already been animated. The 900 featured in the game was itself drawn from footage of Hawk's famed performance of the feat in the X Games that summer, and was a relatively late addition as a result.
The collection of videotapes was directly inspired by the collection of stars in Super Mario 64 . In designing the objectives, the team would gather at a table, draw a level and then ask what could be done within said level, upon which the team members would provide ideas. Rejected concepts arising from these sessions include levels taking place on a highway and a jetty, and a scenario in which the player would lose a wheel and have to skate on three wheels.Manuals were intended to be implemented into the game, but were omitted due to time constraints; manuals would subsequently be included in Tony Hawk's Pro Skater 2 .
Elissa Steamer's inclusion in the game, along with the game's final release date of September 29, was presented in August 26, 1999.A playable demonstration with only two available skaters was integrated into the Jampack Summer '99 compilation CD released by PlayStation Underground . The game was made available for pre-order for the two weeks prior to the game's release; those who pre-ordered the game at Electronics Boutique or FuncoLand respectively received a miniature replica of Tony Hawk's Birdhouse skateboard, a sticker sheet featuring the game's ten professional skaters and a game tip on the back of each sticker. A second playable demonstration was included on a promotional compilation disc released by Pizza Hut on November 14.
Because Neversoft would begin development of Tony Hawk's Pro Skater 2 shortly before the release of the first game,Activision would entrust the game's Nintendo 64 port to Edge of Reality, which had recently ported Monster Truck Madness 2 to the same system. The Nintendo 64 version, as well as the Game Boy Color version, received an intense multi-million dollar advertising campaign on several major youth-targeted channels in the United States for the first two weeks of April 2000. Customers who purchased the Game Boy Color version at Toys "R" Us or Funcoland received a special-edition miniature skateboard.
As a result of the disappointing sales of Blue Stinger , Activision was discouraged from publishing further titles for the Dreamcast and relinquished the distribution of Tony Hawk's Pro Skater on the console to Crave Entertainment.Following online speculation and teasing comments from company insiders, a port for the Dreamcast developed by Treyarch was officially announced on December 14 for a release in the second quarter of 2000. The N-Gage version was slated for an October 2003 release. The game came bundled with the N-Gage QD that was released in 2004.
The Nintendo 64 port of Tony Hawk's Pro Skater was developed by Edge of Reality and released on March 15, 2000.While the port is largely faithful to the original version and retains all game modes, characters and levels, the soundtrack had been truncated and the voices were removed to accommodate the lessened space in the cartridge format. The blood effects had also been removed. The Dreamcast version was developed by Treyarch, published by Crave Entertainment and released on May 24, 2000. The graphics and animations in the Dreamcast version are improved from those in the PlayStation version.
The Game Boy Color version was developed by Natsume and released on March 30, 2000. The Game Boy Color version is an adaptation rather than a true port of the PlayStation version due to the limited capacity of the platform. The game offers two different gameplay styles: an overhead view with vertical scrolling, and a side-scrolling view in which there is a ramp on each side. There are four gameplay modes in which the player can only perform a few tricks. In "Half Pipe Mode", the player must attempt to achieve the highest score possible. "Tournament Mode" is a five-level vertically scrolling game in which the player must race against three computer-controlled skaters and achieve the highest rank. Jumps are made automatically when the player maneuvers onto ramps, and tricks are displayed as a brief static image. "Versus Mode" and "Rival Mode" are identical to "Tournament Mode", except the player plays in a single level against a single opponent; the opponent in "Rival Mode" is computer-controlled, while the opponent in "Versus Mode" is human, which necessitates the use of a Game Link Cable.
The N-Gage version was developed by Ideaworks3D and released on October 13, 2003, a week following the launch of the N-Gage.The game is a faithful port of the PlayStation version and retains most of the characters, levels, control scheme and original music while adding levels from Tony Hawk's Pro Skater 2 and two multiplayer games. The game's multiplayer functions via the N-Gage's Bluetooth feature.
A remaster of both the first game and Tony Hawk's Pro Skater 2 , titled Tony Hawk's Pro Skater 1 + 2 , was developed by Vicarious Visions and released on September 4, 2020 for Microsoft Windows, PlayStation 4, and Xbox One systems. The remaster includes all of the original levels and skaters from the original games, but also includes improved skater creation and park creation modes, online multiplayer, and other new features, and featuring most of the original soundtracks, with a few exceptions due to licensing issues.
|GameRankings||(DC) 94% |
|AllGame||(DC, N64, PS)|
|GameRevolution||(PS) A |
|GameSpot||(DC) 9.5/10 |
|IGN||(DC) 9.8/10 |
|Next Generation||(PS) |
Tony Hawk's Pro Skater was met with critical acclaim. Doug Perry of IGN praised the game's "imaginative, deep, and amazingly addictive" gameplay, "steady and consistent" learning curve, "intuitive and natural" controls, large and complex levels, "jaw-dropping" physics and "perfect" soundtrack. Perry concluded that the game had "captured the pure grit and radical feel of skateboarding, delivering it in near perfect form onto the PlayStation with a mastery and sense of programming finesse beyond anyone's imagination", and described the game as "that rare gem of a game that defies what other developers say can't be done".Jeff Gerstmann of GameSpot commended the game's graphics, frame rate, camera and sound effects, and declared the game to be "a worthy addition to anyone's PlayStation collection", though he was not personally fond of the soundtrack and wished that there was more variety in the game's tricks. He additionally noted that the Dreamcast version used the console's hardware to its advantage by displaying clearer textures and a smoother framerate "that may very well cause longtime fans of the game to weep". Chris Carle of IGN also praised the Dreamcast version's improved textures.
Matt Casamassina of IGN praised the Nintendo 64 version's visuals as "very impressive" in spite of the reduced quality of the textures and the omitted full-motion video effects, and the audio as "surprisingly clear", albeit compressed and "dumbed down" to accommodate the cartridge format.Martin Taylor of Eurogamer cited the game's graphics as "crisp, smooth and very, very hard to fault", but noted that the game's soundtrack suffered from the compression process and that the looping music "quickly becomes incredibly annoying"; the latter sentiment was mirrored by Dr. Moo of Game Revolution.
In reviewing the Game Boy Color version, Craig Harris of IGN decided that while the half-pipe portion of the game "isn't half-bad", the overhead portion is "absolutely stupid"; he criticized the representation of tricks as static images as "completely destroy[ing] the flow of the game", and noted that the issue is exacerbated in the "Versus" mode by having both parties' game pause when either one performs a trick.Frank Provo of GameSpot cited the game's lack of level variety and "borderline mediocre" audio, but felt that it was the best skateboarding title to be made for a portable console. Both Chadd Chambers of IGN and Jeff Gerstmann of GameSpot considered the N-Gage version to be the best game available on the system and were relatively impressed by the game's graphics, but noted the less comfortable control scheme and reduced sound quality.
Blake Fischer reviewed the PlayStation version of the game for Next Generation , rating it five stars out of five, and stated that "whether you're a hardcore skater or just a wannabe, this will satisfy. A must-have for anyone with a PlayStation".
Eric Bratcher reviewed the Nintendo 64 version of the game for Next Generation , rating it five stars out of five, and stated that "a great translation that takes a mild performance hit from the N64 controller. Still, every N64 owner should consider buying this one-of-a-kind title".
Greg Orlando reviewed the Dreamcast version of the game for Next Generation , rating it five stars out of five, and said that "Hawk soars. End of story".
Tony Hawk's Pro Skater was ranked #36 in Game Informer 's "Top 100 Games of All Time" in its 100th issue on August 2001. The game was nominated for "Console Game of the Year" and "Console Sports Game of the Year" in the 2000 D.I.C.E. Awards, but lost to Soulcalibur and Knockout Kings 2000 respectively. The soundtrack has been noted as an influence on millennials.
Tony Hawk's Pro Skater was the third highest-selling PlayStation title of November 1999 in the United States. From its release date to late-December 1999, the game shipped in excess of 350,000 units and was available in over 10,000 retailers nationwide.The PlayStation version of Tony Hawk's Pro Skater received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. The PlayStation versions of Tony Hawk's Pro Skater and its successor were respectively the third and second highest-selling console games of 2000. The Nintendo 64 version was the sixth highest-selling Nintendo 64 title in the United States during the week of November 19–26, 2000.
Neversoft Entertainment was an American video game developer, founded in July 1994 by Joel Jewett, Mick West and Chris Ward. Neversoft was known for the Spider-Man video game as well as the Tony Hawk's and Guitar Hero video game franchises. The company was acquired by Activision in October 1999. Their last game was the Extinction mode of Call of Duty: Ghosts, and the studio merged with Infinity Ward, a primary developer on the Call of Duty franchise, on May 3, 2014 and was made defunct on July 10, 2014.
Tony Hawk's Underground is a skateboarding video game and the fifth entry in the Tony Hawk's series after Tony Hawk's Pro Skater 4. It was developed by Neversoft and published by Activision in 2003 for the GameCube, PlayStation 2, Xbox, and Game Boy Advance. In 2004, it was published for Microsoft Windows in Australia and New Zealand as a budget release.
Tony Hawk's Pro Skater 2 is a skateboarding video game developed by Neversoft and published by Activision. It is the second installment in the Tony Hawk's series of sports games and was released for the PlayStation in 2000, with subsequent ports to Microsoft Windows, Game Boy Color, and Dreamcast the same year. In 2001, the game was ported to the Mac OS, Game Boy Advance, Nintendo 64, and Xbox. The game was later ported to Windows Mobile and Windows Phone devices in 2006 and to iOS devices in 2010.
Tony Hawk's Pro Skater 4 is a skateboarding video game and the fourth entry in the Tony Hawk's series. It was developed by Neversoft and published by Activision under the Activision O2 label in 2002 for the GameCube, PlayStation, Xbox, Game Boy Advance and PlayStation 2. In 2003, it was published for Microsoft Windows and Mac OS X. In 2004, a Tapwave Zodiac version was released. sequel, Tony Hawk's Underground, followed in 2003.
Tony Hawk's Pro Skater 3 is a skateboarding video game and the third installment in the Tony Hawk's series. It was developed by Neversoft and published by Activision under the Activision O2 label in 2001 for the PlayStation, PlayStation 2, Game Boy Color and GameCube. In 2002, it was published for the Xbox, Game Boy Advance, Microsoft Windows, Nintendo 64, and Mac OS. It was the first game released for the PlayStation 2 supporting online play and was a launch title for the GameCube in North America.
Tony Hawk's Underground 2 is a skateboarding video game, the sixth entry in the Tony Hawk's series after Tony Hawk's Underground. It was developed by Neversoft and published by Activision on October 4, 2004 in the U.S. for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Game Boy Advance platforms. The PlayStation Portable version was released in March 15 the following year, renamed Tony Hawk's Underground 2: Remix, which includes extra levels and characters.
Tony Hawk's American Wasteland is a skateboarding video game developed by Neversoft and published by Activision. It is the seventh entry in the Tony Hawk's series and was released initially for the GameCube, PlayStation 2 and Xbox in 2005 in North America on October 18 and October 28 in Europe, with several ports for other systems released later.
Tony Hawk's American Sk8land is a skateboarding video game in the Tony Hawk's series. The game, a port of its console counterpart, was published by Activision in 2005 as the first handheld release in the series for the Nintendo DS, and the fifth to appear on Game Boy Advance. It was the first third-party game released for the Nintendo DS supporting online play.
Apocalypse is a third-person shooter video game released for the PlayStation, developed by Neversoft and published by Activision. It features actor Bruce Willis, who provides the main character's likeness and voice.
Tony Hawk's Downhill Jam is a skateboarding video game in the Tony Hawk's series. The game, named after the level "Downhill Jam" from Tony Hawk's Pro Skater, was published by Activision in 2006 as a timed Nintendo exclusive for the Nintendo DS, Game Boy Advance, and Wii. In 2007, it was published for the PlayStation 2. It is a spin-off in which accompanies the release of Tony Hawk's Project 8, which is conversely available on non-Nintendo systems.
Tony Hawk's Project 8 is a skateboarding video game and the eighth installment in the Tony Hawk's series. It was developed by Neversoft and published by Activision in November 2006 for the PlayStation 2, Xbox, Xbox 360, PlayStation 3, and PlayStation Portable. The game complements the release of Tony Hawk's Downhill Jam, which is conversely available on Nintendo systems.
Mat Hoffman's Pro BMX is a BMX video game endorsed by Mat Hoffman and published by Activision under the Activision O2 brand, it is similar to the Tony Hawk's series and competed directly with Acclaim Entertainment's Dave Mirra Freestyle BMX. Despite a planned release in fall of 2000, the game was released in May 2001 for the PlayStation and Game Boy Color. Ports were made for the Dreamcast, Microsoft Windows and Game Boy Advance.
Tony Hawk's Pro Skater 2x is a 2001 skateboarding video game in the Tony Hawk's series. Developed by Neversoft and Treyarch, and published by Activision under the Activision O2 label, Pro Skater 2x is a re-release featuring the 19 levels from Tony Hawk's Pro Skater and Pro Skater 2, as well as five levels exclusive to the game. Some elements from the then-recently released Pro Skater 3 were included, along with other new features. It was released exclusively in North America for Xbox on November 15, 2001 as a launch title for the system.
Tony Hawk's is a skateboarding video game series published by Activision and endorsed by the American professional skateboarder of the same name. The series was primarily developed for home consoles by Neversoft from launch to 2007, until Activision transferred the franchise to Robomodo in 2008, who developed the franchise until 2015 when Activision and Hawk's license expired, leaving the future of the series uncertain. In 2020, the series returned under Activision with a remake of the original two games in the series, with development handled by Vicarious Visions. The series has spawned a total of 21 games.
Tony Hawk's Pro Skater 5 is a 2015 skateboarding video game developed by Robomodo and Disruptive Games, and published by Activision. The sixteenth installment in the Tony Hawk's series, the game is the first new entry in the main series since 2007's Proving Ground and the first Pro Skater since 2002's Pro Skater 4, as the series had been put on hold following a lack of critical and commercial success with later games.
Tony Hawk's Proving Ground is a skateboarding video game developed by Neversoft for the PlayStation 3 and Xbox 360, Vicarious Visions for the Nintendo DS, and by Page 44 Studios for the PlayStation 2 and Wii. Proving Ground is the ninth installment in the Tony Hawk's series, and the last to be developed by Neversoft as the franchise was then transferred to Robomodo.
Spider-Man is a 2000 action-adventure video game based on the Marvel Comics series The Amazing Spider-Man. Although it features the likenesses and same voice actors, it is not based on the animated television shows from the 1990s. It was developed by Neversoft and published by Activision using the Tony Hawk's Pro Skater game engine for the PlayStation. The game was later ported by different developers to various systems including the Game Boy Color and Nintendo 64 that same year, as well as the Dreamcast and Microsoft Windows in 2001.
Tony Hawk's Underground 2: Remix is a skateboarding video game in the Tony Hawk's series. The game, developed by Neversoft and Shaba Games and published by Activision, is the first handheld release in the series for the PlayStation Portable. Primarily a port of its console counterpart, the game featured a different progression, with four exclusive levels, exclusive characters, and new cutscenes. "Create-a-Park" was notably absent in the game, with some graphics and other aspects toned-down from the console version. It was released on March 24, 2005, as a launch title for the system.
Tony Hawk's Pro Skater HD is a skateboarding video game in the Tony Hawk's series. Developed by Robomodo and published by Activision, Pro Skater HD is a high-definition remake of classic levels from Tony Hawk's Pro Skater, Pro Skater 2, and, via download, Pro Skater 3. It was released in 2012 for Xbox 360 through Xbox Live Arcade on July 18, for PlayStation 3 through PlayStation Network on August 28 and Steam on September 18. The game was delisted from Steam and all other digital marketplaces on July 17, 2017.
Tony Hawk's Pro Skater 1 + 2 is a skateboarding video game developed by Vicarious Visions and published by Activision. It was released on Microsoft Windows, PlayStation 4, and Xbox One on September 4, 2020, and was released on PlayStation 5 and Xbox Series X/S on March 26, 2021, and is set to be released for Nintendo Switch later on June 25, 2021. It is a remaster of the first two games in the Tony Hawk's series: Tony Hawk's Pro Skater (1999) and Tony Hawk's Pro Skater 2 (2000) which were originally developed by Neversoft. It is the first major game in the series since Tony Hawk's Pro Skater 5 (2015) and is noted for being Vicarious Visions' final work as a subsidiary of Activision before it was merged into Blizzard Entertainment in January 2021.