True vector may refer to:
In physics and mathematics, a pseudovector is a quantity that transforms like a vector under a proper rotation, but in three dimensions gains an additional sign flip under an improper rotation such as a reflection. Geometrically it is the opposite, of equal magnitude but in the opposite direction, of its mirror image. This is as opposed to a true vector, also known, in this context, as a polar vector, which on reflection matches its mirror image.
In multilinear algebra and tensor analysis, covariance and contravariance describe how the quantitative description of certain geometric or physical entities changes with a change of basis.
A vector monitor or vector display is a display device used for computer graphics up through the 1970s. It is a type of CRT, similar to that of an early oscilloscope. In a vector display, the image is composed of drawn lines rather than a grid of glowing pixels as in raster graphics. The electron beam follows an arbitrary path tracing the connected sloped lines, rather than following the same horizontal raster path for all images. The beam skips over dark areas of the image without visiting their points.
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In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels, viewable via a monitor, paper, or other display medium. Raster images are stored in image files with varying formats.
Vector graphics are computer graphics images that are defined in terms of 2D points, which are connected by lines and curves to form polygons and other shapes. Each of these points has a definite position on the x- and y-axis of the work plane and determines the direction of the path; further, each path may have various properties including values for stroke color, shape, curve, thickness, and fill. Vector graphics are commonly found today in the SVG, EPS and PDF graphic file formats and are intrinsically different from the more common raster graphics file formats of JPEG, PNG, APNG, GIF, and MPEG4.
In mathematics, physics, and engineering, a Euclidean vector is a geometric object that has magnitude and direction. Vectors can be added to other vectors according to vector algebra. A Euclidean vector is frequently represented by a line segment with a definite direction, or graphically as an arrow, connecting an initial point A with a terminal point B, and denoted by
The Vectrex is a vector display-based home video game console that was developed by Western Technologies/Smith Engineering. It was licensed and distributed first by General Consumer Electronics (GCE), and then by Milton Bradley Company after its purchase of GCE. It was released in November 1982 at a retail price of $199 ; as Milton Bradley took over international marketing the price dropped to $150, then reduced again to $100 shortly before the video game crash of 1983 and finally retailed at $49 after the crash. The Vectrex went off the console market in early 1984.
Polarization is a property applying to transverse waves that specifies the geometrical orientation of the oscillations. In a transverse wave, the direction of the oscillation is perpendicular to the direction of motion of the wave. A simple example of a polarized transverse wave is vibrations traveling along a taut string (see image); for example, in a musical instrument like a guitar string. Depending on how the string is plucked, the vibrations can be in a vertical direction, horizontal direction, or at any angle perpendicular to the string. In contrast, in longitudinal waves, such as sound waves in a liquid or gas, the displacement of the particles in the oscillation is always in the direction of propagation, so these waves do not exhibit polarization. Transverse waves that exhibit polarization include electromagnetic waves such as light and radio waves, gravitational waves, and transverse sound waves in solids. In some types of transverse waves, the wave displacement is limited to a single direction, so these also do not exhibit polarization; for example, in surface waves in liquids, the wave displacement of the particles is always in a vertical plane.
Rasterisation is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image. The rasterised image may then be displayed on a computer display, video display or printer, or stored in a bitmap file format. Rasterisation may refer to either the conversion of models into raster files, or the conversion of 2D rendering primitives such as polygons or line segments into a rasterized format.
In mathematics and vector algebra, the cross product or vector product is a binary operation on two vectors in three-dimensional space and is denoted by the symbol . Given two linearly independent vectors and , the cross product, , is a vector that is perpendicular to both and and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with the dot product.
In differential geometry, a pseudo-Riemannian manifold, also called a semi-Riemannian manifold, is a differentiable manifold with a metric tensor that is everywhere nondegenerate. This is a generalization of a Riemannian manifold in which the requirement of positive-definiteness is relaxed.
Dots per inch is a measure of spatial printing, video or image scanner dot density, in particular the number of individual dots that can be placed in a line within the span of 1 inch (2.54 cm). Similarly, the more newly introduced dots per centimeter refers to the number of individual dots that can be placed within a line of 1 centimeter (≈ 0.393 in).
Vector Markup Language (VML) was an XML-based file format for two-dimensional vector graphics.
In particle physics, a vector boson is a boson with the spin equal to 1. The vector bosons regarded as elementary particles in the Standard Model are the gauge bosons, the force carriers of fundamental interactions: the photon of electromagnetism, the W and Z bosons of the weak interaction, and the gluons of the strong interaction. Some composite particles are vector bosons, for instance any vector meson. During the 1970s and 1980s, intermediate vector bosons—vector bosons of "intermediate" mass —drew much attention in particle physics.
A computer font is implemented as a digital data file containing a set of graphically related glyphs, characters, or symbols such as dingbats. Although the term font first referred to a set of movable metal type pieces in one style and size, since the 1990s it is generally used to refer to a set of digital shapes in a single style, scalable to different sizes. A font family or typeface refers to the collection of related fonts across styles and sizes.
Image file formats are standardized means of organizing and storing digital images. Image files are composed of digital data in one of these formats that can be rasterized for use on a computer display or printer. An image file format may store data in uncompressed, compressed, or vector formats. Once rasterized, an image becomes a grid of pixels, each of which has a number of bits to designate its color equal to the color depth of the device displaying it.
Attack Vector: Tactical (AV:T) is a space combat wargame published by Ad Astra Games. The game is consciously designed to model comparatively realistic space combat and eschew common conventions of space warfare. Attack Vector: Tactical is set in the "Ten Worlds," a region of space expanded ten parsecs from Sol.
Mini-automatic radar plotting aid is a radar feature for target tracking and collision avoidance. Targets must be manually selected, but are then tracked automatically, including range, bearing, target speed, target direction (course), CPA, and TCPA, safe or dangerous indication, and proximity alarm. MARPA is a more basic form of ARPA.
Web3D was initially the idea to fully display and navigate Web sites using 3D. By extension, the term now refers to all interactive 3D content which are embedded into web pages' HTML, and that users can see through a web browser.
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units.