This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these template messages)(Learn how and when to remove this template message)
|Type||Handheld game console|
|Input||On-Off/Select/Shoot buttons, 8-directional D-pad, contrast dial|
|Power||2 x AA batteries|
The 3D Gamate, is a handheld video game console developed and manufactured by VTech, released in 1983.
VTech is a Hong Kong-based global supplier of electronic learning products from infancy to preschool and the world's largest manufacturer of cordless phones. It is also one of the top 50 electronic manufacturing services providers globally.
It is the first video game console to incorporate 3D effects in game-play to some capacity, predating the Vectrex 3D Imager.
Only three games are known to exist for the system, all of which were released for the ProScreen a year later:
The box advertised three other games that seem to never have been released:
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.
A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.
A console game is a form of interactive multimedia entertainment, consisting of manipulable images generated by a video game console and displayed on a television or similar audio-video system. The game itself is usually controlled and manipulated using a handheld device connected to the console, called a controller. The controller generally contains a number of buttons and directional controls such as analogue joysticks, each of which has been assigned a purpose for interacting with and controlling the images on the screen. The display, speakers, console, and controls of a console can also be incorporated into one small object known as a handheld game.
In the history of computer and video games, the fourth generation of games consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine. Although NEC released the first fourth generation console, this era's sales were mostly dominated by the rivalry between Nintendo and Sega's consoles in North America: the Super Nintendo Entertainment System and the Sega Genesis.
In the history of video games, the sixth-generation era refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century which was from 1998 to 2005. Platforms of the sixth generation include the Sega Dreamcast, Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox. This era began on November 27, 1998 with the Japanese release of the Dreamcast, and it was joined by the PlayStation 2 in March 2000, the GameCube in 2001 and the Xbox in the same year. The Dreamcast was discontinued in 2001, the GameCube in 2007, Xbox in 2009 and PlayStation 2 in 2013. The seventh generation of consoles started in November 2005 with the launch of the Xbox 360.
In the history of computer and video games, the third generation began on July 15, 1983, with the Japanese release of both the Family Computer and SG-1000. This generation marked the end of the North American video game crash, and a shift in the dominance of home video games from the United States to Japan.
1980 saw the release of a number games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Space Panic, Zork I, and Olympic Decathlon. The Atari VCS grew in popularity with a port of Space Invaders and support from new developer Activision.
Handheld electronic game(s) are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds were at their most popular from the late 1970s into the early 1990s. They are the precursors to the handheld game console.
The V.Smile is an educational game system by VTech. It is designed for children ages 3 to 6, but offers software designed for several age groups between 3-9. Titles are available on ROM cartridges called "Smartridges", to play off the system's educational nature. The graphics are primarily sprite-based. The console is often sold bundled with a particular game. With most of them having a game called "Alphabet Park Adventure." Several variants of the V.Smile console are sold including handheld versions, or models with added functionality such as touch tablet integrated controllers or microphones. The V-Motion is a major variant with its own software lineup that includes motion sensitive controllers and has Smartriges designed to take advantage of motion-related "active learning". The V-Motion and Smartridges however are fully backwards compatible with other V.Smile variants and V.Smile Smartridges, and a V-Motion Smartridge can also be played on V.Smile console or handheld, albeit with limited functionality. However, in 2010, V.Smile NEW and OLD were discontinued. VTech still made games for V.Smile Pocket and V.Motion.
In the history of video games, the second-generation era refers to the computer and video games, video game consoles, and video game handhelds available from 1976 to 1992. Notable platforms of the second generation included the Fairchild Channel F, Atari 2600, Intellivision, Odyssey², and ColecoVision. This generation began in November 1976 with the release of the Fairchild Channel F, following by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200 and Vectrex all in 1982. it coincided with and was partly fuelled by the golden age of arcade video games, a peak era of popularity and innovation for the medium. Many games for second generation were ports of arcade games. The Atari 2600 was the first, with Space Invaders, and ColecoVision bundled in Nintendo's Donkey Kong.
The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2015, Nintendo has sold over 722.22 million hardware units.
Bit Corporation was a Taiwanese game developer and console manufacturer.
The second decade in the industry's history was decade of highs and lows for video games. The decade began amidst a boom in the arcade business with giants like Atari still dominating the market since the late-1970s. Another, the rising influence of the home computer, and a lack of quality in the games themselves lead to an implosion of the North American video game market that nearly destroyed the industry. It took home consoles years to recover from the crash, but Nintendo filled in the void with its Nintendo Entertainment System (NES), reviving interest in consoles. Up until this point, most investors believed video games to be a fad that has since passed. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that have been affected by the crash experiment with the superior graphics of the PC, and Nintendo also releases the Game Boy, which would become the best-selling handheld gaming device for the next two-decades.
In the history of video games, the eighth generation includes consoles released since 2012 by Nintendo, Microsoft, and Sony. For home consoles, the eighth generation began on November 18, 2012 with the release of the Wii U, and continued with the release of the PlayStation 4 on November 15, 2013, and Xbox One on November 22, 2013. The Wii U was eventually discontinued on January 31, 2017 to make way for the Nintendo Switch on March 3, 2017. These video game consoles follow their seventh generation predecessors: Nintendo's Wii, Sony's PlayStation 3 and Microsoft's Xbox 360, respectively. For video game handhelds, the generation began in February 2011 with the release of the Nintendo 3DS, successor to the Nintendo DS, in Japan, followed by a North American and European release in March. Nintendo released additional variants in the 3DS family, such as the New Nintendo 3DS and the New Nintendo 2DS XL. The successor of the PlayStation Portable, the PlayStation Vita, was released in Japan in December 2011, and in Western markets in February 2012.
The Palmtex Portable Videogame System (PVS), later renamed as the Super Micro and distributed under the Home Computer Software name, is a handheld video game console developed and manufactured by Palmtex, released in 1984.
The Variety, is a handheld video game console developed and manufactured by VTech, released in 1983.
|This video game-related article on computer hardware is a stub. You can help Wikipedia by expanding it.|