Video game artist

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A game artist is an artist who creates art for one or more types of games. In video games, game artists are responsible for all of the aspects of game development that call for visual art. [1] Game artists play a vital role and are often credited in role-playing games, collectible card games and video games. [2]

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Role-playing games

Many game artists are called upon to develop graphical treatments for the environments and elements in which role-playing games take place. For example, in the Monster Manual early Dungeons & Dragons artists created visual representations of monsters players might encounter while adventuring. [3] Many such depictions may influence subsequent art and the type of campaigns or adventures that developers and players create.

Art for role-playing games can be expressed in a variety of media, from pencil drawings, to pen and ink illustrations, to oil paintings or even 3D models created with a computer. Therefore, no one skill set can be pinpointed as necessary for a role-playing game artist, beyond that of some artistic ability. Necessary skills will vary from game to game and developer to developer.[ citation needed ]

Video games

In modern video games, game artists create 2D art, such as, concept art, sprites, textures and environment backdrops; and 3D art, such as, models, animations and level layout. Video game artists can earn an annual salary anywhere from $50,000 to $100,000 depending on experience and region. [4]

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A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

Roguelike subgenre of role-playing video games

Roguelike is a subgenre of role-playing video games characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons.

Game engine Software-development environment designed for building video games

A game engine, also known as a game architecture, game framework or gameframe, is a software-development environment designed for people to build video games. Developers use game engines to construct games for consoles, mobile devices, and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection, sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. Implementers often economize on the process of game development by reusing/adapting, in large part, the same game engine to produce different games or to aid in porting games to multiple platforms.

Level design, or environment design, is a discipline of game development involving creation of video game levels—locales, stages, or missions. This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design.

<i>Pathways into Darkness</i> 2000 video game

Pathways into Darkness is a first-person shooter adventure video game developed and published by Bungie in 1993, for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions.

Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Video game design requires artistic and technical competence as well as sometimes including writing skills. As the industry has aged and embraced alternative production methodologies such as agile, the role of a principal game designer has begun to separate - some studios emphasising the auteur model while others emphasising a more team oriented model. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere.

Video game development is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices.

The following outline is provided as an overview of and topical guide to video games:

<i>Lost Odyssey</i> video game

Lost Odyssey is a Japanese role-playing video game developed by Mistwalker and Feelplus for the Xbox 360. It was published by Microsoft Game Studios in 2007 in Japan and 2008 in western territories. The story follows Kaim, one of a select group of "immortals" who have lost their memories: while confronting threats generated by the world's approaching magical industrial revolution, he must also face the pain brought by his returning memories. The gameplay features many staples of the genre, such as navigation using a world map, random encounters, and a turn-based battle system.

<i>Titan Quest</i> 2006 action role playing hack and slash video game

Titan Quest is an action role playing hack and slash video game developed by Iron Lore Entertainment for Microsoft Windows personal computers. It was published by THQ in 2006. It was released on Steam in 2007, and later ported to mobile devices by DotEmu and released in 2016; later versions were published by THQ Nordic. Versions for PlayStation 4, Xbox One and Nintendo Switch were released in 2018. The story follows a player-created protagonist as they navigate Ancient Greece, Egypt and China on a quest to defeat the Titans after they escape from their ancient prison. The gameplay is similar to the Diablo series, with player navigation being handled with a mouse-driven tile-based interface, and gameplay revolving around role-playing mechanics and real-time combat. Three expansions were released for the game: Titan Quest: Immortal Throne in 2007, Titan Quest: Ragnarök in 2017 and Titan Quest: Atlantis in 2019.

RPG Maker, known in Japan as RPG Tsukūru, is the name of a series of programs for the development of role-playing video games (RPGs), created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, Tsukūru, is a pun mixing the Japanese word tsukuru (作る), which means "make" or "create", with tsūru (ツール), the Japanese transcription of the English word "tool".

User experience design is the process of supporting user behavior through usability, usefulness, and desirability provided in the interaction with a product. User experience design encompasses traditional human–computer interaction (HCI) design and extends it by addressing all aspects of a product or service as perceived by users. Experience design (XD) is the practice of designing products, processes, services, events, omnichannel journeys, and environments with a focus placed on the quality of the user experience and culturally relevant solutions. Experience design is not driven by a single design discipline. Instead, it requires a cross-discipline perspective that considers multiple aspects of the brand/ business/ environment/ experience from product, packaging, and retail environment to the clothing and attitude of employees. Experience design seeks to develop the experience of a product, service, or event along any or all of the following dimensions:

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An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.

Game art design is a subset of game development. It is the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. The video game artists are visual artists involved from the conception of the game and they make rough sketches of the characters, setting, objects, etc. These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes these are concept designs are called “programmer art”. After the rough sketches are completed and the game is ready to be moved forward those artists or more artists are brought in to bring these sketches to life through graphic design.

This list includes terms used in video games and the video game industry, as well as slang used by players.

Game design Game development process of designing the content and rules of a game

Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.

<i>Secrets of Rætikon</i> Video game published by Broken Rules

Secrets of Rætikon is an action-adventure open world video game developed and published by Broken Rules. The player controls a bird and must explore the environment of Rætikon to find its secrets. Game elements include animals with specific behaviors and ancient puzzles. Development began in 2011 and the game was formally announced in July 2013 and followed by alpha and Steam Early Access releases. Secrets of Rætikon was released on April 17, 2014 for Windows, OS X, and Linux platforms. It received mixed reviews from reviewers, who praised its artwork and movement physics, but criticized its inconsistency, lack of cohesion, and technical issues.

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