Video game artist

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A game artist is an artist who creates art for one or more types of games. In video games, game artists are responsible for all of the aspects of game development that call for visual art. [1] Game artists play a vital role and are often credited in role-playing games, collectible card games and video games. [2]

Artist person who creates, practises and/or demonstrates any art

An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse is a practitioner in the visual arts only. The term is often used in the entertainment business, especially in a business context, for musicians and other performers. "Artiste" is a variant used in English only in this context; this use is becoming rare. Use of the term to describe writers, for example, is valid, but less common, and mostly restricted to contexts like criticism.

Game entertainment, activity; structured playing, usually undertaken for enjoyment

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work or art.

Role-playing game game in which players assume the roles of characters in a fictional setting

A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

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Role-playing games

Many game artists are called upon to develop graphical treatments for the environments and elements in which role-playing games take place. For example, in the Monster Manual early Dungeons & Dragons artists created visual representations of monsters players might encounter while adventuring. [3] Many such depictions may influence subsequent art and the type of campaigns or adventures that developers and players create.

<i>Monster Manual</i> book by Wizards of the Coast

The Monster Manual (MM) is the primary bestiary sourcebook for monsters in the Dungeons & Dragons (D&D) fantasy role-playing game, first published in 1977 by TSR. It includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. It describes each with game-specific statistics, and a brief description of its habits and habitats. Most of the entries also have an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide, it is one of the three "core rulebooks" in most editions of the D&D game. Several editions of the Monster Manual have been released for each edition of D&D. It was the first hardcover book of the D&D series. Due to the level of detail and illustration included, it was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.

<i>Dungeons & Dragons</i> fantasy role-playing board game

Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast since 1997. It was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.

Art for role-playing games can be expressed in a variety of media, from pencil drawings, to pen and ink illustrations, to oil paintings or even 3D models created with a computer. Therefore, no one skill set can be pinpointed as necessary for a role-playing game artist, beyond that of some artistic ability. Necessary skills will vary from game to game and developer to developer.[ citation needed ]

Pencil Writing implement

A pencil is an implement for writing or drawing, constructed of a narrow, solid pigment core in a protective casing that prevents the core from being broken and/or marking the user’s hand.

Oil painting process of painting with pigments that are bound with a medium of drying oil

Oil painting is the process of painting with pigments with a medium of drying oil as the binder. Commonly used drying oils include linseed oil, poppy seed oil, walnut oil, and safflower oil. The choice of oil imparts a range of properties to the oil paint, such as the amount of yellowing or drying time. Certain differences, depending on the oil, are also visible in the sheen of the paints. An artist might use several different oils in the same painting depending on specific pigments and effects desired. The paints themselves also develop a particular consistency depending on the medium. The oil may be boiled with a resin, such as pine resin or frankincense, to create a varnish prized for its body and gloss.

Video games

In modern video games, game artists create 2D art, such as, concept art, sprites, textures and environment backdrops; and 3D art, such as, models, animations and level layout. Video game artists can earn an annual salary anywhere from $50,000 to $100,000 depending on experience and region. [4]

2D computer graphics graphics that use a two-dimensional representation of geometric data

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them.The word may stand for the branch of computer science that comprises such techniques or for the models themselves.

Concept art is a form of illustration used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as visual development art or concept design, though all three are often confused.

Sprite is a computer graphics term for a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.

Related Research Articles

Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.

Game engine Software-development environment designed for building video games

A game engine is a software-development environment designed for people to build video games. Developers use game engines to construct games for consoles, mobile devices, and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection, sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. Implementers often economize on the process of game development by reusing/adapting, in large part, the same game engine to produce different games or to aid in porting games to multiple platforms.

Level design, environment design, or game mapping is a discipline of game development involving creation of video game levels—locales, stages, or missions. This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools. Level design is both an artistic and technical process.

A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design.

<i>Pathways into Darkness</i> 2000 video game

Pathways into Darkness is a first-person shooter adventure video game developed and published by Bungie in 1993, for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions.

A console game is a form of interactive multimedia entertainment, consisting of manipulable images generated by a video game console and displayed on a television or similar audio-video system. The game itself is usually controlled and manipulated using a handheld device connected to the console, called a controller. The controller generally contains a number of buttons and directional controls such as analogue joysticks, each of which has been assigned a purpose for interacting with and controlling the images on the screen. The display, speakers, console, and controls of a console can also be incorporated into one small object known as a handheld game.

Dungeon crawl video game genre

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment, battling various monsters, and looting any treasure they may find. Because of its simplicity, a dungeon crawl can be easier for a gamemaster to run than more complex adventures, and the "hack and slash" style of play is appreciated by players who focus on action and combat. However dungeon crawls often lack meaningful plot or logical consistency.

The following outline is provided as an overview of and topical guide to video games:

<i>Wonder Boy III: The Dragons Trap</i> 1989 video game

Wonder Boy III: The Dragon's Trap is a platforming and action-adventure video game developed by Westone as part of Sega's Wonder Boy series. It was published by Sega and released for the Master System in 1989 and for the Game Gear in 1992 as Wonder Boy: The Dragon's Trap. It was ported by Hudson Soft in 1991 and was released for the TurboGrafx-16/PC Engine under the name Dragon's Curse. It was also ported in 1993 by Brazilian company Tec Toy under the title Turma da Mônica em o Resgate, with the game retooled to include characters from Brazilian comic book series Monica's Gang. A remake developed by Lizardcube and published by DotEmu, titled Wonder Boy: The Dragon's Trap, was released in April 2017.

<i>Dungeons & Dragons Online</i> video game

Dungeons & Dragons Online (DDO) is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as Dungeons & Dragons Online: Stormreach, then renamed Dungeons & Dragons Online: Eberron Unlimited upon switching to a hybrid free to play model, and was finally rebranded Dungeons & Dragons Online, with the introduction of Forgotten Realms-related content. Turbine developed DDO as an online adaptation of Dungeons & Dragons (D&D), based loosely on the D&D 3.5 rule set. The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting.

<i>Titan Quest</i> video game

Titan Quest is an action role playing hack and slash video game developed by Iron Lore Entertainment for Microsoft Windows personal computers. It was published by THQ in 2006. It was released on Steam in 2007, and later ported to mobile devices by DotEmu and released in 2016; later versions were published by THQ Nordic. Versions for PlayStation 4, Xbox One and Nintendo Switch were released in 2018. The story follows a player-created protagonist as they navigate Ancient Greece, Egypt and China on a quest to defeat the Titans after they escape from their ancient prison. The gameplay is similar to the Diablo series, with player navigation being handled with a mouse-driven tile-based interface, and gameplay revolving around role-playing mechanics and real-time combat. Two expansions were released for the game: Titan Quest: Immortal Throne in 2007 and Titan Quest: Ragnarök in 2017.

A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units.

Artix Entertainment video game company

Artix Entertainment, LLC is an independent video game developer and publisher founded by Adam Bohn in October 2002. It is best known for creating browser-based role-playing video games—including AdventureQuest, DragonFable, MechQuest, and AdventureQuest Worlds—using Adobe Flash. The company released its first title for iOS and Android devices in March 2011, and is currently developing its first 3D game, AdventureQuest 3D, using the Unity game engine.

An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games are designed for a single player, since this emphasis on story and character makes multi-player design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.

Game art design is a subset of game development. It is the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. The video game artists are visual artists involved from the conception of the game and they make rough sketches of the characters, setting, objects, etc. These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes these are concept designs are called “programmer art”. After the rough sketches are completed and the game is ready to be moved forward those artists or more artists are brought in to bring these sketches to life through graphic design.

This is a glossary of video game terms which lists the general terms as commonly used in Wikipedia articles related to video games and its industry.

Game design game development process of designing the content and rules of a game

Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.

<i>Secrets of Rætikon</i> video game

Secrets of Rætikon is an action-adventure open world video game developed and published by Broken Rules. The player controls a bird and must explore the environment of Rætikon to find its secrets. Game elements include animals with specific behaviors and ancient puzzles. Development began in 2011 and the game was formally announced in July 2013 and followed by alpha and Steam Early Access releases. Secrets of Rætikon was released on April 17, 2014 for Windows, OS X, and Linux platforms. It received mixed reviews from reviewers, who praised its artwork and movement physics, but criticized its inconsistency, lack of cohesion, and technical issues.

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