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Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown.
The first magazine to cover the arcade game industry was the subscription-only trade periodical, Play Meter magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry).Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit Space Invaders , leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, "Arcade Alley" in Video magazine, began in 1979 and was penned by Bill Kunkel along with Arnie Katz and Joyce Worley. The late 1970s also marked the first coverage of video games in Japan, with columns appearing in personal computer and manga magazines. The earliest journals exclusively covering video games emerged in late 1981, but early column-based coverage continued to flourish in North America and Japan with prominent examples like video game designer Yuji Horii's early 1980s column in Weekly Shōnen Jump and Rawson Stovall's nationally syndicated column, "The Vid Kid" running weekly ran from 1982 to 1992.
The first consumer-oriented print magazine dedicated solely to video gaming was Computer and Video Games , which premiered in the U.K. in November 1981. This was two weeks ahead of the U.S. launch of the next oldest video gaming publication, Electronic Games magazine, founded by "Arcade Alley" writers Bill Kunkel and Arnie Katz. As of 2015 [update] , the oldest video game publications still in circulation are Famitsu , founded in 1986, and The Games Machine (Italy) , founded in 1988.
The video game crash of 1983 badly hurt the market for video game magazines in North America. Computer Gaming World (CGW) reported in a 1987 article that there were eighteen color magazines covering computer games before the crash but by 1984 CGW was the only surviving magazine in the region.Expanding on this in a discussion about the launch of the NES in North America, Nintendo of America's PR runner Gail Tilden noted that "I don't know that we got any coverage at that time that we didn't pay for". Video game journalism in Japan experienced less disruption as the first magazines entirely dedicated to video games began appearing in 1982, beginning with ASCII's LOGiN , followed by several SoftBank publications and Kadokawa Shoten's Comptiq . The first magazine dedicated to console games, or a specific video game console, was Tokuma Shoten's Family Computer Magazine (also known as Famimaga ), which began in 1985 and was focused on Nintendo's 8-bit Family Computer. This magazine later spawned famous imitators such as Famitsū (originally named Famicom Tsūshin) in 1986 and Nintendo Power in 1988.
During the early 1990s, the practice of video game journalism began to spread east from Europe and west of Japan alongside the emergence of video game markets in countries like China and Russia. Russia's first consumer-oriented gaming magazine, Velikij Drakon , was launched in 1993,and China's first consumer-oriented gaming magazines, Diànzǐ Yóuxì Ruǎnjiàn and Play , launched in mid-1994.
There are conflicting claims regarding which of the first two electronic video game magazines was the "first to be published regularly" online. Originally starting as a print fanzine in April 1992,Game Zero magazine, claims to have launched a web page in November 1994, with the earliest formal announcement of the page occurring in April 1995. Game Zero's web site was based upon a printed bi-monthly magazine based in Central Ohio with a circulation of 1500 that developed into a CD-ROM based magazine with a circulation of 150,000 at its peak. The website was updated weekly during its active period from 1994–1996.
Another publication, Intelligent Gamer Online ("IG Online"), debuted a complete web site in April 1995, commencing regular updates to the site on a daily basis despite its "bi-weekly" name.Intelligent Gamer had been publishing online for years prior to the popularization of the web, originally having been based upon a downloadable "Intelligent Gamer" publication developed by Joe Barlow and Jeremy Horwitz in 1993. This evolved further under Horwitz and Usenet-based publisher Anthony Shubert into "Intelligent Gamer Online" interactive online mini-sites for America Online (AOL) and the Los Angeles Times' TimesLink/Prodigy online services in late 1994 and early 1995. At the time, it was called "the first national videogame magazine found only online".
Game Zero Magazine ceased active publication at the end of 1996 and is maintained as an archive site. Efforts by Horwitz and Shubert, backed by a strong library of built up web content eventually allowed IG Online to be acquired by Sendai Publishing and Ziff Davis Media, the publishers of then-leading United States print publication Electronic Gaming Monthly who transformed the publication into a separate print property in February 1996.
Future Publishing exemplifies the old media's decline in the games sector. In 2003 the group saw multi-million GBP profits and strong growth, million ($96 million USD) and the sale—in order to reduce its level of bank debt—of Italian subsidiary Future Media Italy.but by early 2006 were issuing profit warnings and closing unprofitable magazines (none related to gaming). Then, in late November 2006, the publisher reported both a pre-tax loss of £49
In mid-2006 Eurogamer's business development manager Pat Garratt wrote a criticism of those in print games journalism who had not adapted to the web, drawing on his own prior experience in print to offer an explanation of both the challenges facing companies like Future Publishing and why he believed they had not overcome them.
With the rise of eSport popularity, traditional sport reporting websites such ESPN and Yahoo launched their own eSport dedicated sections in early 2016.This move came with controversy, especially in the case of ESPN whose president, John Skipper, stated eSports were a competition instead of a sport. The response to the shift was either great interest or great distaste. However, as of January 2017, ESPN and Yahoo continue their online coverage of eSports. Yahoo eSports ended on June 21, 2017
In addition, ESPN and Yahoo, other contemporary eSport dedicated news sites, like The Score Esports or Dot Esports, cover some of the most widely followed games like Counter-Strike, League of Legends, and Dota 2.
While self-made print fanzines about games have been around since the first home consoles, the rise of the internet gave independent gaming journalist a new platform.
At first ignored by most major game publishers, it was not until the communities developed an influential and dedicated readership, and increasingly produced professional (or near-professional) writing that the sites gained the attention of these larger companies.
Independent video game websites are generally non-profit, with any revenue going back towards hosting costs and, occasionally, paying its writers. As their name suggests, they are not affiliated with any companies or studios, though bias is inherent in the unregulated model to which they subscribe. While many independent sites take the form of blogs (the vast majority in fact, depending on how low down the ladder you look), the 'user-submitted' model, where readers write stories that are moderated by an editorial team, is also popular.
In recent times some of the larger independent sites have begun to be bought up by larger media companies, most often Ziff Davis Media, who now own a string of independent sites.
In 2013–2014, IGN and GameSpot announced significant layoffs.
According to a 2014 article by Mike Rose in Gamasutra : "The publicity someone like TotalBiscuit ... can bring you compared to mainstay consumer websites like IGN, GameSpot and Game Informer is becoming increasingly significant. A year ago, I would have advised any developer to get in touch with as many press outlets as possible, as soon as possible. I still advise this now, but with the following caveat: You're doing so to get the attention of YouTubers." Rose interviewed several game developers and publishers and concluded that the importance of popular YouTube coverage was most pronounced for indie games, dwarfing that of the dedicated gaming publications.
David Auerbach wrote in Slate that the influence of the video games press is waning. "Game companies and developers are now reaching out directly to quasi-amateur enthusiasts as a better way to build their brands, both because the gamers are more influential than the gaming journalists, and because these enthusiasts have far better relationships with their audiences than gaming journalists do. ... Nintendo has already been shutting out the video game press for years." He concluded that gaming journalists' audience, gamers, is leaving them for video-oriented review sites.
Journalism in the computer and video game media industry has been a subject of debate since at least 2002.
Publications reviewing a game often receive advertising revenue and entertainment from the game's publishers, which can lead to perceived conflicts of interest. [ citation needed ]Reviews by 'official' platform-specific magazines such as Nintendo Power , Official PlayStation Magazine or the Official Xbox Magazine typically have direct financial ties to their respective platform holders.
In 2001, The 3DO Company's president sent an email to GamePro threatening to reduce their advertising spend following a negative review.
In 2007, Jeff Gerstmann was fired from GameSpot after posting a review on Kane & Lynch: Dead Men that was deemed too negative by its publisher, which also advertised heavily on the website.Due to non-disclosure agreements, Gerstmann was not able to talk about the topic publicly until 2012.
In a 2012 article for Eurogamer , Robert Florence criticised the relationship between the video games press and publishers, characterising it as "almost indistinguishable from PR", and questioned the integrity of a games journalist, Lauren Wainwright.In the controversy that followed, dubbed "Doritogate" (after a video of Geoff Keighley emerged of him sitting in front of bottles of Mountain Dew, bags of Doritos and an ad banner for Halo 4), the threat of legal action—the result of broad libel laws in the UK—caused Eurogamer to self-censor. Florence was forced to amend his article, and he consequently retired from games journalism.
According to a July 2014 survey by Mike Rose in Gamasutra , approximately a quarter of high-profile YouTube gaming channels receive pay from the game publishers or developers for their coverage, especially those in the form of Let's Play videos.
Following the Gamergate controversy that started in August 2014, both Destructoid and The Escapist tightened their disclosure and conflict of interest policies.Kotaku editor-in-chief Stephen Totilo said writers were no longer allowed to donate to Patreon campaigns of developers. Kotaku later disclosed that journalist Patricia Hernandez, who had written for them, was friends with developers Anna Anthropy and Christine Love, as well as being Anthropy's former housemate. Polygon announced that they would disclose previous and future Patreon contributions.
Reviews performed by major video game print sources, websites, and mainstream newspapers that sometimes carry video game such as The New York Times and The Washington Post are generally collected for consumers at sites like Metacritic, Game Rankings, and Rotten Tomatoes. If the reviews are scored or graded, these sites will convert that to a numerical score and use a calculation to come out with an aggregate score. In the case of Metacritic, these scores are further weighted by an importance factor associated with the publication. Metacritic also is known to evaluate unscored reviews and assign a numeric score for this as well based on the impression the site editors get about the review.
Within the industry, Metacritic has become a measure of the critical success of a game by game publishers, frequently used in its financial reports to impress investors. The video game industry typically does not pay on residuals but instead on critical performance.Prior to release, a publisher may include contractual bonuses to a developer if they achieve a minimum Metacritic score. In one of the more recognized examples, members of Obsidian Entertainment were to have gotten bonuses from Bethesda Softworks for their work on Fallout: New Vegas if they obtained a Metacritic score of 85 or better out of 100. After release, the game only obtained an 84 aggregate score from Metacritic, one point away, and Bethesda refused to pay them.
Video game reviewers are aware of their impact on the Metacritic score and subsequent effect on bonus payment schemes. Eurogamer , prior 2014, were aware that they generally graded games on a scoring scale lower than other websites, and would pull down the overall Metacritic score. For this reason, the site dropped review scores in 2014, and their scores are no longer included in these aggregate scores. Kotaku also dropped review scores for the same reason.
A good deal of information in the video game industry is kept under wraps by developers and publishers until the game's release; even information regarding the selection of voice actors is kept under high confidential agreements.However, rumors and leaks of such information still fall into the hands of video game journalists, often from anonymous sources from within game development companies, and it becomes a matter of journalistic integrity whether to publish this information or not.
Kotaku has self-reported on the downsides of reporting yet-revealed information and dealing with subsequent video game publisher backlash as a result.In 2009, the site published information about the upcoming PlayStation Home before Sony had announced it, and Sony severed its relationship with Kotaku. When Kotaku reported this on their site, readers complained to Sony about this, and Sony reversed its decision. Kotaku has also published significant detailed histories on troubled game development for titles such as for Doom 4 and Prey 2 , as well as announcing titles months in advance from the publisher. In November 2015, the site reported they had been "blacklisted" by Bethesda and Ubisoft for at least a year; they no longer got review copies, nor received press information from the publishers, nor can interact with any of their company's representatives.
New Games Journalism (NGJ) is a video game journalism term, coined by journalist Kieron Gillen [ citation needed ] and the piece was later re-published in the UK edition of PC Gamer , a magazine with which Gillen has close professional ties.in 2004, in which personal anecdotes, references to other media, and creative analyses are used to explore game design, play, and culture. It is a model of New Journalism applied to video game journalism. Gillen's NGJ manifesto was first published on the now defunct state forum/website, a community of video game players often engaged in discussion and analysis of their hobby, from which an anecdotal piece, "Bow Nigger", had appeared. Gillen cites the work as a major inspiration for and example of what NGJ should achieve
Most NGJ articles are not reviews of games in the traditional sense. They can instead be understood as being analogous to travel journalism, where the writer responds to subjective experiences presented to them by the game world, as well as interactions with other players online, real-world events surrounding gameplay, and other personal experiences and anecdotes which create a unique story. The story is not necessarily indicative of the experience any other player will have with the game and will be unlikely to offer any objective value-judgements regarding the game's merits or failings.[ citation needed ] Instead, attention is focused on the subjective experience of the person playing the game. [ better source needed ]
As retrogaming grew in popularity, so did reviews and examinations of older video games.This is primarily due to feelings of nostalgia to video games people have grown up with, which, according to professor Clay Routledge, may be more powerful than similar nostalgic emotions caused by other artforms, such as music.
This also includes the remasterization and review of older video games, with such, as reviewing the critical aspects of the game and how it is delivered to a modern aspect.
Game Informer is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when FuncoLand started publishing a six-page magazine. The publication is owned and published by GameStop Corp., the parent company of the video game retailer of the same name, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine; it is now the 4th most popular magazine by copies circulated. Game Informer has since become an important part of GameStop's customer loyalty program, PowerUp Rewards, which offers subscribers access to special content on the official website.
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry.
GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included GamePro magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group.
Edge is a multi-format video game magazine published by Future plc in the United Kingdom, which publishes 13 issues of the magazine per year.
Big Rigs: Over the Road Racing is a 2003 racing video game developed by Stellar Stone and published by GameMill Publishing. The player controls a semi-trailer truck and races a stationary opponent through checkpoints on US truck routes. Stellar Stone, based in California, outsourced the game's development to Ukraine, and the game was released on November 20, 2003, in a pre-alpha state. Due to a multitude of bugs and lack of proper gameplay, Big Rigs was received very negatively, became the worst-rated game on review aggregator websites Metacritic and GameRankings, and has been frequently cited as one of the worst video games of all time by gaming publications. The game has also attracted a cult following.
The Escapist is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, The Escapist eventually pivoted to a traditional web journalism format and became well-known for a roster of popular video series.
Kotaku is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network.
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff and older reviews being merged with the similar aggregator Metacritic.
Dave Halverson is an American video game journalist who has been the founder, publisher and editor-in-chief of GameFan, Gamers' Republic, Play, and currently the new versions of GameFan. Halverson is regarded as a well-known but a controversial and polarizing figure in video game journalism regarding his personality, actions and statements, such as his aggressive criticism of the poor reception of Golden Axe: Beast Rider by many other outlets, and also initially giving the Xbox 360 version of Sonic the Hedgehog (2006) a 9.5, which is regarded as one of the worst video games of all-time. He also reviewed anime releases, including for Gamers' Republic.
IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, itself wholly owned by j2 Global. The company is located in San Francisco's SOMA district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, television, comics, technology, and other media. Originally a network of desktop websites, IGN is now also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.
Tony Hawk's is a skateboarding video game series published by Activision and endorsed by American professional skateboarder Tony Hawk. The series was primarily developed for home consoles by Neversoft from launch to 2007, until Activision transferred the franchise to Robomodo in 2008, who developed the franchise until 2015 when Activision and Hawk's license expired, leaving the future of the series uncertain. In 2020, the series returned under Activision with a remake of the original two games in the series, with development handled by Vicarious Visions. The series has spawned a total of 19 games.
Entertainment journalism is any form of journalism that focuses on popular culture and the entertainment business and its products. Like fashion journalism, entertainment journalism covers industry-specific news while targeting general audiences beyond those working in the industry itself. Common forms include lifestyle, television and film, theater music, video game, and celebrity coverage.
Giant Bomb is an American video game website and wiki that includes personality driven gaming videos, commentary, news and reviews, created by former GameSpot editors Jeff Gerstmann and Ryan Davis. The website was voted by Time magazine as one of the Top 50 websites of 2011. Originally part of Whiskey Media, the website was acquired by CBS Interactive in March 2012 before being sold to Red Ventures in 2020.
Luke Michael Smith is an American writer. He is a staff member at Bungie, a video game development company, and is a former video games journalist. Smith wrote for a college newspaper and weekly papers in Michigan before being hired as one of the first new freelance writers for Kotaku. At Kotaku, Smith developed his writing style but soon left the site for a staff position as 1UP.com's news editor. Smith made a name for himself at 1UP, particularly through an article he wrote focusing on problems with the game Halo 2.
VG247 is a video game blog published in the United Kingdom, founded in February 2008 by industry veteran Patrick Garratt. In 2009, CNET blog Crave ranked it as the third best gaming blog in the world.
Polygon is an American video game website that publishes blogs, reviews, guides, videos, and news. At its October 2012 launch as Vox Media's third property, Polygon sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed.
William Timothy Rogers Jr. is an American video game journalist and developer. In games journalism, he is known for his association with mid-2000s New Games Journalism, his verbose writing style, and his video game reviews website ActionButton.net. The Guardian cited his 2005 opinion piece "Dreaming in an empty room: a defense of Metal Gear Solid 2" as a core example of New Games Journalism, a style of video game journalism that emphasizes the author's subjective and personal experiences in relation to the game world. Rogers has also written for Next Generation, GamesTM, Play, Game Developer, and Kotaku.
OpenCritic is a review aggregation website for video games. OpenCritic lists reviews from critics across multiple video game publications for the games listed on the site. The website then generates a numeric score by averaging all of the numeric reviews. Several other metrics are also available, such as the percentage of critics that recommend the game and its relative ranking across all games on OpenCritic.
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